Fixes a bug where swapping to a different workflow from the inside of a subgraph would cause nodes to be in an incorrect position after swapping back. in vue mode Prior to an unknown-but-recent PR, all nodes would would stack on the origin. This PR instead solves the remaining issue where having `ComfyEnableWorkflowViewRestore` would cause incorrect node positions. This is done by not delaying the fitView by a frame (which causes it to occur after the graph is no longer in the configuring state). In order to accomplish this, the code in LGraphNode has been updated to allow measuring node bounds without requiring a ctx argument. This arg is only used to ensure sufficient width for a node's title and is irrelevant when loading an existing graph. | Before | After | | ------ | ----- | | <img width="360" alt="before" src="https://github.com/user-attachments/assets/7f73817b-36e9-4400-8342-9e660cb36628"/> | <img width="360" alt="after" src="https://github.com/user-attachments/assets/c7ab4b99-2797-4276-9703-58d489cc3eaf" />| See also #7591, which solves similar issues, but does not resolve this bug. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-7645-Do-not-delay-fit-to-view-on-graph-restore-2ce6d73d36508153972cc7b5948ce375) by [Unito](https://www.unito.io)
@ComfyOrg/litegraph
This is the litegraph version used in ComfyUI_frontend.
It is a fork of the original litegraph.js. Some APIs may by unchanged, however it is largely incompatible with the original.
Some early highlights:
- Accumulated comfyUI custom changes (2024-01 ~ 2024-05) (https://github.com/Comfy-Org/litegraph.js/pull/1)
- Type schema change for ComfyUI_frontend TS migration (https://github.com/Comfy-Org/litegraph.js/pull/3)
- Zoom fix (https://github.com/Comfy-Org/litegraph.js/pull/7)
- Emit search box triggering custom events (https://github.com/Comfy-Org/litegraph.js/pull/10)
- Truncate overflowing combo widget text (https://github.com/Comfy-Org/litegraph.js/pull/17)
- Sort node based on ID on graph serialization (https://github.com/Comfy-Org/litegraph.js/pull/21)
- Fix empty input not used when connecting links (https://github.com/Comfy-Org/litegraph.js/pull/24)
- Batch output connection move/disconnect (https://github.com/Comfy-Org/litegraph.js/pull/39)
- And now with hundreds more...
Usage
This library is included as a git subtree in the ComfyUI frontend project at src/lib/litegraph.
litegraph.js
A TypeScript library to create graphs in the browser similar to Unreal Blueprints.
Description of the original litegraph.js
A library in Javascript to create graphs in the browser similar to Unreal Blueprints. Nodes can be programmed easily and it includes an editor to construct and tests the graphs.
It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.
Features
- Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
- Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
- Optimized to support hundreds of nodes per graph (on editor but also on execution)
- Customizable theme (colors, shapes, background)
- Callbacks to personalize every action/drawing/event of nodes
- Graphs can be executed in NodeJS
- Highly customizable nodes (color, shape, widgets, custom rendering)
- Easy to integrate in any JS application (one single file, no dependencies)
- Typescript support
Integration
This library is integrated as a git subtree in the ComfyUI frontend project. To use it in your code:
import { LGraph, LGraphNode, LiteGraph } from '@/lib/litegraph'
How to code a new Node type
Here is an example of how to build a node that sums two inputs:
import { LiteGraph, LGraphNode } from "./litegraph"
class MyAddNode extends LGraphNode {
// Name to show
title = "Sum"
constructor() {
this.addInput("A", "number")
this.addInput("B", "number")
this.addOutput("A+B", "number")
this.properties.precision = 1
}
// Function to call when the node is executed
onExecute() {
var A = this.getInputData(0)
if (A === undefined) A = 0
var B = this.getInputData(1)
if (B === undefined) B = 0
this.setOutputData(0, A + B)
}
}
// Register the node type
LiteGraph.registerNodeType("basic/sum", MyAddNode)
Server side
It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).
import { LiteGraph, LGraph } from "./litegraph.js"
const graph = new LGraph()
const firstNode = LiteGraph.createNode("basic/sum")
graph.add(firstNode)
const secondNode = LiteGraph.createNode("basic/sum")
graph.add(secondNode)
firstNode.connect(0, secondNode, 1)
graph.start()
Projects using it
ComfyUI
Projects using the original litegraph.js
Feedback
Please open an issue on the GitHub repo.
Development
Litegraph has no runtime dependencies. The build tooling has been tested on Node.JS 20.18.x
Releasing
Use GitHub actions to release normal versions.
- Run the
Release a New Versionaction, selecting the version increment type - Merge the resolution PR
- A GitHub release is automatically published on merge
Pre-release
The action directly translates Version increment type to the pnpm version command. Pre-release ID (suffix) is the option for the --preid argument.
e.g. Use prerelease increment type to automatically bump the patch version and create a pre-release version. Subsequent runs of prerelease will update the prerelease version only.
Use patch when ready to remove the pre-release suffix.
Contributors
You can find the current list of contributors on GitHub.
Contributors (pre-fork)
- atlasan
- kriffe
- rappestad
- InventivetalentDev
- NateScarlet
- coderofsalvation
- ilyabesk
- gausszhou




