Files
ComfyUI_frontend/src/lib/litegraph/src/LGraphNode.ts
2026-01-14 18:26:38 +08:00

4200 lines
121 KiB
TypeScript

import { LGraphNodeProperties } from '@/lib/litegraph/src/LGraphNodeProperties'
import {
calculateInputSlotPosFromSlot,
getSlotPosition
} from '@/renderer/core/canvas/litegraph/slotCalculations'
import type { SlotPositionContext } from '@/renderer/core/canvas/litegraph/slotCalculations'
import { useLayoutMutations } from '@/renderer/core/layout/operations/layoutMutations'
import { LayoutSource } from '@/renderer/core/layout/types'
import { adjustColor } from '@/utils/colorUtil'
import type { ColorAdjustOptions } from '@/utils/colorUtil'
import { commonType, toClass } from '@/lib/litegraph/src/utils/type'
import { SUBGRAPH_OUTPUT_ID } from '@/lib/litegraph/src/constants'
import type { DragAndScale } from './DragAndScale'
import type { LGraph } from './LGraph'
import { BadgePosition, LGraphBadge } from './LGraphBadge'
import { LGraphButton } from './LGraphButton'
import type { LGraphButtonOptions } from './LGraphButton'
import { LGraphCanvas } from './LGraphCanvas'
import { LLink } from './LLink'
import type { Reroute, RerouteId } from './Reroute'
import { getNodeInputOnPos, getNodeOutputOnPos } from './canvas/measureSlots'
import type { IDrawBoundingOptions } from './draw'
import { NullGraphError } from './infrastructure/NullGraphError'
import type { ReadOnlyRectangle } from './infrastructure/Rectangle'
import { Rectangle } from './infrastructure/Rectangle'
import type {
ColorOption,
CompassCorners,
DefaultConnectionColors,
Dictionary,
IColorable,
IContextMenuValue,
IFoundSlot,
INodeFlags,
INodeInputSlot,
INodeOutputSlot,
INodeSlot,
INodeSlotContextItem,
IPinnable,
ISlotType,
Panel,
Point,
Positionable,
ReadOnlyRect,
Rect,
Size
} from './interfaces'
import { LiteGraph, Subgraph } from './litegraph'
import type { LGraphNodeConstructor, SubgraphNode } from './litegraph'
import {
createBounds,
isInRect,
isInRectangle,
isPointInRect,
snapPoint
} from './measure'
import { NodeInputSlot } from './node/NodeInputSlot'
import { NodeOutputSlot } from './node/NodeOutputSlot'
import {
inputAsSerialisable,
isINodeInputSlot,
isWidgetInputSlot,
outputAsSerialisable
} from './node/slotUtils'
import type { SubgraphInputNode } from './subgraph/SubgraphInputNode'
import type { SubgraphOutputNode } from './subgraph/SubgraphOutputNode'
import type { NodeLike } from './types/NodeLike'
import type { CanvasPointerEvent } from './types/events'
import {
LGraphEventMode,
NodeSlotType,
RenderShape,
TitleMode
} from './types/globalEnums'
import type { ISerialisedNode, SubgraphIO } from './types/serialisation'
import type {
IBaseWidget,
IWidgetOptions,
TWidgetType,
TWidgetValue
} from './types/widgets'
import { findFreeSlotOfType } from './utils/collections'
import { warnDeprecated } from './utils/feedback'
import { distributeSpace } from './utils/spaceDistribution'
import { truncateText } from './utils/textUtils'
import { BaseWidget } from './widgets/BaseWidget'
import { toConcreteWidget } from './widgets/widgetMap'
import type { WidgetTypeMap } from './widgets/widgetMap'
// #region Types
export type NodeId = number | string
export type NodeProperty = string | number | boolean | object
interface INodePropertyInfo {
name?: string
type?: string
default_value?: NodeProperty
widget?: string
label?: string
values?: TWidgetValue[]
}
interface IMouseOverData {
inputId?: number
outputId?: number
overWidget?: IBaseWidget
}
interface ConnectByTypeOptions {
/** @deprecated Events */
createEventInCase?: boolean
/** Allow our wildcard slot to connect to typed slots on remote node. Default: true */
wildcardToTyped?: boolean
/** Allow our typed slot to connect to wildcard slots on remote node. Default: true */
typedToWildcard?: boolean
/** The {@link Reroute.id} that the connection is being dragged from. */
afterRerouteId?: RerouteId
}
/** Internal type used for type safety when implementing generic checks for inputs & outputs */
interface IGenericLinkOrLinks {
links?: INodeOutputSlot['links']
link?: INodeInputSlot['link']
}
interface FindFreeSlotOptions {
/** Slots matching these types will be ignored. Default: [] */
typesNotAccepted?: ISlotType[]
/** If true, the slot itself is returned instead of the index. Default: false */
returnObj?: boolean
}
interface DrawSlotsOptions {
fromSlot?: INodeInputSlot | INodeOutputSlot
colorContext: DefaultConnectionColors
editorAlpha: number
lowQuality: boolean
}
interface DrawWidgetsOptions {
lowQuality?: boolean
editorAlpha?: number
}
interface DrawTitleOptions {
scale: number
title_height?: number
low_quality?: boolean
}
interface DrawTitleTextOptions extends DrawTitleOptions {
default_title_color: string
}
export interface DrawTitleBoxOptions extends DrawTitleOptions {
box_size?: number
}
/*
title: string
pos: [x,y]
size: [x,y]
input|output: every connection
+ { name:string, type:string, pos: [x,y]=Optional, direction: "input"|"output", links: Array });
general properties:
+ clip_area: if you render outside the node, it will be clipped
+ unsafe_execution: not allowed for safe execution
+ skip_repeated_outputs: when adding new outputs, it won't show if there is one already connected
+ resizable: if set to false it won't be resizable with the mouse
+ widgets_start_y: widgets start at y distance from the top of the node
flags object:
+ collapsed: if it is collapsed
supported callbacks:
+ onAdded: when added to graph (warning: this is called BEFORE the node is configured when loading)
+ onRemoved: when removed from graph
+ onStart: when the graph starts playing
+ onStop: when the graph stops playing
+ onDrawForeground: render the inside widgets inside the node
+ onDrawBackground: render the background area inside the node (only in edit mode)
+ onMouseDown
+ onMouseMove
+ onMouseUp
+ onMouseEnter
+ onMouseLeave
+ onExecute: execute the node
+ onPropertyChanged: when a property is changed in the panel (return true to skip default behaviour)
+ onGetInputs: returns an array of possible inputs
+ onGetOutputs: returns an array of possible outputs
+ onBounding: in case this node has a bigger bounding than the node itself (the callback receives the bounding as [x,y,w,h])
+ onDblClick: double clicked in the node
+ onNodeTitleDblClick: double clicked in the node title
+ onInputDblClick: input slot double clicked (can be used to automatically create a node connected)
+ onOutputDblClick: output slot double clicked (can be used to automatically create a node connected)
+ onConfigure: called after the node has been configured
+ onSerialize: to add extra info when serializing (the callback receives the object that should be filled with the data)
+ onSelected
+ onDeselected
+ onDropItem : DOM item dropped over the node
+ onDropFile : file dropped over the node
+ onConnectInput : if returns false the incoming connection will be canceled
+ onConnectionsChange : a connection changed (new one or removed) (NodeSlotType.INPUT or NodeSlotType.OUTPUT, slot, true if connected, link_info, input_info )
+ onAction: action slot triggered
+ getExtraMenuOptions: to add option to context menu
*/
export interface LGraphNode {
constructor: LGraphNodeConstructor
}
// #endregion Types
/**
* Base class for all nodes
* @param title a name for the node
* @param type a type for the node
*/
export class LGraphNode
implements NodeLike, Positionable, IPinnable, IColorable
{
// Static properties used by dynamic child classes
static title?: string
static MAX_CONSOLE?: number
static type?: string
static category?: string
static description?: string
static filter?: string
static skip_list?: boolean
static resizeHandleSize = 15
static resizeEdgeSize = 5
/** Default setting for {@link LGraphNode.connectInputToOutput}. @see {@link INodeFlags.keepAllLinksOnBypass} */
static keepAllLinksOnBypass: boolean = false
/** The title text of the node. */
title: string
/**
* The font style used to render the node's title text.
*/
get titleFontStyle(): string {
return `${LiteGraph.NODE_TEXT_SIZE}px ${LiteGraph.NODE_FONT}`
}
get innerFontStyle(): string {
return `normal ${LiteGraph.NODE_SUBTEXT_SIZE}px ${LiteGraph.NODE_FONT}`
}
get displayType(): string {
return this.type
}
graph: LGraph | Subgraph | null = null
id: NodeId
type: string = ''
inputs: INodeInputSlot[] = []
outputs: INodeOutputSlot[] = []
#concreteInputs: NodeInputSlot[] = []
#concreteOutputs: NodeOutputSlot[] = []
properties: Dictionary<NodeProperty | undefined> = {}
properties_info: INodePropertyInfo[] = []
flags: INodeFlags = {}
widgets?: IBaseWidget[]
/** Property manager for this node */
changeTracker: LGraphNodeProperties
/**
* The amount of space available for widgets to grow into.
* @see {@link layoutWidgets}
*/
freeWidgetSpace?: number
locked?: boolean
/** Execution order, automatically computed during run @see {@link LGraph.computeExecutionOrder} */
order: number = 0
mode: LGraphEventMode = LGraphEventMode.ALWAYS
last_serialization?: ISerialisedNode
serialize_widgets?: boolean
/**
* The overridden fg color used to render the node.
* @see {@link renderingColor}
*/
color?: string
/**
* The overridden bg color used to render the node.
* @see {@link renderingBgColor}
*/
bgcolor?: string
/**
* The overridden box color used to render the node.
* @see {@link renderingBoxColor}
*/
boxcolor?: string
/** The fg color used to render the node. */
get renderingColor(): string {
const baseColor =
this.color || this.constructor.color || LiteGraph.NODE_DEFAULT_COLOR
return adjustColor(baseColor, { lightness: LiteGraph.nodeLightness })
}
/** The bg color used to render the node. */
get renderingBgColor(): string {
const baseBgColor =
this.bgcolor || this.constructor.bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR
const adjustments: ColorAdjustOptions = {
opacity: LiteGraph.nodeOpacity,
lightness: LiteGraph.nodeLightness
}
return adjustColor(
this.mode === LGraphEventMode.BYPASS
? LiteGraph.NODE_DEFAULT_BYPASS_COLOR
: baseBgColor,
adjustments
)
}
/** The box color used to render the node. */
get renderingBoxColor(): string {
if (this.boxcolor) return this.boxcolor
if (LiteGraph.node_box_coloured_when_on) {
if (this.action_triggered) return '#FFF'
if (this.execute_triggered) return '#AAA'
}
if (LiteGraph.node_box_coloured_by_mode) {
const modeColour =
LiteGraph.NODE_MODES_COLORS[this.mode ?? LGraphEventMode.ALWAYS]
if (modeColour) return modeColour
}
return LiteGraph.NODE_DEFAULT_BOXCOLOR
}
/** @inheritdoc {@link IColorable.setColorOption} */
setColorOption(colorOption: ColorOption | null): void {
if (colorOption == null) {
this.color = undefined
this.bgcolor = undefined
} else {
this.color = colorOption.color
this.bgcolor = colorOption.bgcolor
}
}
/** @inheritdoc {@link IColorable.getColorOption} */
getColorOption(): ColorOption | null {
return (
Object.values(LGraphCanvas.node_colors).find(
(colorOption) =>
colorOption.color === this.color &&
colorOption.bgcolor === this.bgcolor
) ?? null
)
}
/**
* The stroke styles that should be applied to the node.
*/
strokeStyles: Record<
string,
(this: LGraphNode) => IDrawBoundingOptions | undefined
>
/**
* The progress of node execution. Used to render a progress bar. Value between 0 and 1.
*/
progress?: number
exec_version?: number
action_call?: string
execute_triggered?: number
action_triggered?: number
widgets_up?: boolean
widgets_start_y?: number
lostFocusAt?: number
gotFocusAt?: number
badges: (LGraphBadge | (() => LGraphBadge))[] = []
title_buttons: LGraphButton[] = []
badgePosition: BadgePosition = BadgePosition.TopLeft
onOutputRemoved?(this: LGraphNode, slot: number): void
onInputRemoved?(this: LGraphNode, slot: number, input: INodeInputSlot): void
/**
* The width of the node when collapsed.
* Updated by {@link LGraphCanvas.drawNode}
*/
_collapsed_width?: number
/**
* Called once at the start of every frame. Caller may change the values in {@link out}, which will be reflected in {@link boundingRect}.
* WARNING: Making changes to boundingRect via onBounding is poorly supported, and will likely result in strange behaviour.
*/
onBounding?(this: LGraphNode, out: Rect): void
console?: string[]
_level?: number
_shape?: RenderShape
mouseOver?: IMouseOverData
redraw_on_mouse?: boolean
resizable?: boolean
clonable?: boolean
_relative_id?: number
clip_area?: boolean
ignore_remove?: boolean
has_errors?: boolean
removable?: boolean
block_delete?: boolean
selected?: boolean
showAdvanced?: boolean
declare comfyDynamic?: Record<string, object>
declare comfyClass?: string
declare isVirtualNode?: boolean
applyToGraph?(extraLinks?: LLink[]): void
isSubgraphNode(): this is SubgraphNode {
return false
}
/** @inheritdoc {@link renderArea} */
#renderArea = new Rectangle()
/**
* Rect describing the node area, including shadows and any protrusions.
* Determines if the node is visible. Calculated once at the start of every frame.
*/
get renderArea(): ReadOnlyRect {
return this.#renderArea
}
/** @inheritdoc {@link boundingRect} */
#boundingRect: Rectangle = new Rectangle()
/**
* Cached node position & area as `x, y, width, height`. Includes changes made by {@link onBounding}, if present.
*
* Determines the node hitbox and other rendering effects. Calculated once at the start of every frame.
*/
get boundingRect(): ReadOnlyRectangle {
return this.#boundingRect
}
/** The offset from {@link pos} to the top-left of {@link boundingRect}. */
get boundingOffset(): Readonly<Point> {
const {
pos: [posX, posY],
boundingRect: [bX, bY]
} = this
return [posX - bX, posY - bY]
}
/** {@link pos} and {@link size} values are backed by this {@link Rectangle}. */
_posSize = new Rectangle()
_pos: Point = this._posSize.pos
_size: Size = this._posSize.size
public get pos() {
return this._pos
}
/** Node position does not necessarily correlate to the top-left corner. */
public set pos(value) {
if (!value || value.length < 2) return
this._pos[0] = value[0]
this._pos[1] = value[1]
}
public get size() {
return this._size
}
public set size(value) {
if (!value || value.length < 2) return
this._size[0] = value[0]
this._size[1] = value[1]
}
/**
* The size of the node used for rendering.
*/
get renderingSize(): Size {
return this.flags.collapsed ? [this._collapsed_width ?? 0, 0] : this._size
}
get shape(): RenderShape | undefined {
return this._shape
}
set shape(v: RenderShape | 'default' | 'box' | 'round' | 'circle' | 'card') {
const oldValue = this._shape
switch (v) {
case 'default':
this._shape = undefined
break
case 'box':
this._shape = RenderShape.BOX
break
case 'round':
this._shape = RenderShape.ROUND
break
case 'circle':
this._shape = RenderShape.CIRCLE
break
case 'card':
this._shape = RenderShape.CARD
break
default:
this._shape = v
}
if (oldValue !== this._shape) {
this.graph?.trigger('node:property:changed', {
nodeId: this.id,
property: 'shape',
oldValue,
newValue: this._shape
})
}
}
/**
* The shape of the node used for rendering. @see {@link RenderShape}
*/
get renderingShape(): RenderShape {
return this._shape || this.constructor.shape || LiteGraph.NODE_DEFAULT_SHAPE
}
public get is_selected(): boolean | undefined {
return this.selected
}
public set is_selected(value: boolean) {
this.selected = value
}
public get title_mode(): TitleMode {
return this.constructor.title_mode ?? TitleMode.NORMAL_TITLE
}
onConnectInput?(
this: LGraphNode,
target_slot: number,
type: unknown,
output: INodeOutputSlot | SubgraphIO,
node: LGraphNode | SubgraphInputNode,
slot: number
): boolean
onConnectOutput?(
this: LGraphNode,
slot: number,
type: unknown,
input: INodeInputSlot | SubgraphIO,
target_node: number | LGraphNode | SubgraphOutputNode,
target_slot: number
): boolean
onResize?(this: LGraphNode, size: Size): void
onPropertyChanged?(
this: LGraphNode,
name: string,
value: unknown,
prev_value?: unknown
): boolean
/** Called for each connection that is created, updated, or removed. This includes "restored" connections when deserialising. */
onConnectionsChange?(
this: LGraphNode,
type: ISlotType,
index: number,
isConnected: boolean,
link_info: LLink | null | undefined,
inputOrOutput: INodeInputSlot | INodeOutputSlot | SubgraphIO
): void
onInputAdded?(this: LGraphNode, input: INodeInputSlot): void
onOutputAdded?(this: LGraphNode, output: INodeOutputSlot): void
onConfigure?(this: LGraphNode, serialisedNode: ISerialisedNode): void
onSerialize?(this: LGraphNode, serialised: ISerialisedNode): void
onExecute?(
this: LGraphNode,
param?: unknown,
options?: { action_call?: string }
): void
onAction?(
this: LGraphNode,
action: string,
param: unknown,
options: { action_call?: string }
): void
onDrawBackground?(this: LGraphNode, ctx: CanvasRenderingContext2D): void
onNodeCreated?(this: LGraphNode): void
/**
* Callback invoked by {@link connect} to override the target slot index.
* Its return value overrides the target index selection.
* @param target_slot The current input slot index
* @param requested_slot The originally requested slot index - could be negative, or if using (deprecated) name search, a string
* @returns {number | null} If a number is returned, the connection will be made to that input index.
* If an invalid index or non-number (false, null, NaN etc) is returned, the connection will be cancelled.
*/
onBeforeConnectInput?(
this: LGraphNode,
target_slot: number,
requested_slot?: number | string
): number | false | null
onShowCustomPanelInfo?(this: LGraphNode, panel: Panel): void
onAddPropertyToPanel?(this: LGraphNode, pName: string, panel: Panel): boolean
onWidgetChanged?(
this: LGraphNode,
name: string,
value: unknown,
old_value: unknown,
w: IBaseWidget
): void
onDeselected?(this: LGraphNode): void
onKeyUp?(this: LGraphNode, e: KeyboardEvent): void
onKeyDown?(this: LGraphNode, e: KeyboardEvent): void
onSelected?(this: LGraphNode): void
getExtraMenuOptions?(
this: LGraphNode,
canvas: LGraphCanvas,
options: (IContextMenuValue<unknown> | null)[]
): (IContextMenuValue<unknown> | null)[]
getMenuOptions?(this: LGraphNode, canvas: LGraphCanvas): IContextMenuValue[]
onAdded?(this: LGraphNode, graph: LGraph): void
onDrawCollapsed?(
this: LGraphNode,
ctx: CanvasRenderingContext2D,
cavnas: LGraphCanvas
): boolean
onDrawForeground?(
this: LGraphNode,
ctx: CanvasRenderingContext2D,
canvas: LGraphCanvas,
canvasElement: HTMLCanvasElement
): void
onMouseLeave?(this: LGraphNode, e: CanvasPointerEvent): void
/**
* Override the default slot menu options.
*/
getSlotMenuOptions?(this: LGraphNode, slot: IFoundSlot): IContextMenuValue[]
/**
* Add extra menu options to the slot context menu.
*/
getExtraSlotMenuOptions?(
this: LGraphNode,
slot: IFoundSlot
): IContextMenuValue[]
// FIXME: Re-typing
onDropItem?(this: LGraphNode, event: Event): boolean
onDropData?(
this: LGraphNode,
data: string | ArrayBuffer,
filename: string,
file: File
): void
onDropFile?(this: LGraphNode, file: File): void
onInputClick?(this: LGraphNode, index: number, e: CanvasPointerEvent): void
onInputDblClick?(this: LGraphNode, index: number, e: CanvasPointerEvent): void
onOutputClick?(this: LGraphNode, index: number, e: CanvasPointerEvent): void
onOutputDblClick?(
this: LGraphNode,
index: number,
e: CanvasPointerEvent
): void
onGetPropertyInfo?(this: LGraphNode, property: string): INodePropertyInfo
onNodeOutputAdd?(this: LGraphNode, value: unknown): void
onNodeInputAdd?(this: LGraphNode, value: unknown): void
onMenuNodeInputs?(
this: LGraphNode,
entries: (IContextMenuValue<INodeSlotContextItem> | null)[]
): (IContextMenuValue<INodeSlotContextItem> | null)[]
onMenuNodeOutputs?(
this: LGraphNode,
entries: (IContextMenuValue<INodeSlotContextItem> | null)[]
): (IContextMenuValue<INodeSlotContextItem> | null)[]
onMouseUp?(
this: LGraphNode,
e: CanvasPointerEvent,
pos: Point,
canvas: LGraphCanvas
): void
onMouseEnter?(this: LGraphNode, e: CanvasPointerEvent): void
/** Blocks drag if return value is truthy. @param pos Offset from {@link LGraphNode.pos}. */
onMouseDown?(
this: LGraphNode,
e: CanvasPointerEvent,
pos: Point,
canvas: LGraphCanvas
): boolean
/** @param pos Offset from {@link LGraphNode.pos}. */
onDblClick?(
this: LGraphNode,
e: CanvasPointerEvent,
pos: Point,
canvas: LGraphCanvas
): void
/** @param pos Offset from {@link LGraphNode.pos}. */
onNodeTitleDblClick?(
this: LGraphNode,
e: CanvasPointerEvent,
pos: Point,
canvas: LGraphCanvas
): void
onDrawTitle?(this: LGraphNode, ctx: CanvasRenderingContext2D): void
onDrawTitleText?(
this: LGraphNode,
ctx: CanvasRenderingContext2D,
title_height: number,
size: Size,
scale: number,
title_text_font: string,
selected?: boolean
): void
onDrawTitleBox?(
this: LGraphNode,
ctx: CanvasRenderingContext2D,
title_height: number,
size: Size,
scale: number
): void
onDrawTitleBar?(
this: LGraphNode,
ctx: CanvasRenderingContext2D,
title_height: number,
size: Size,
scale: number,
fgcolor: string
): void
onRemoved?(this: LGraphNode): void
onMouseMove?(
this: LGraphNode,
e: CanvasPointerEvent,
pos: Point,
arg2: LGraphCanvas
): void
onPropertyChange?(this: LGraphNode): void
updateOutputData?(this: LGraphNode, origin_slot: number): void
#getErrorStrokeStyle(this: LGraphNode): IDrawBoundingOptions | undefined {
if (this.has_errors) {
return {
padding: 12,
lineWidth: 10,
color: LiteGraph.NODE_ERROR_COLOUR
}
}
}
#getSelectedStrokeStyle(this: LGraphNode): IDrawBoundingOptions | undefined {
if (this.selected) {
return {
padding: this.has_errors ? 20 : undefined
}
}
}
constructor(title: string, type?: string) {
this.id = LiteGraph.use_uuids ? LiteGraph.uuidv4() : -1
this.title = title || 'Unnamed'
this.type = type ?? ''
this.size = [LiteGraph.NODE_WIDTH, 60]
this.pos = [10, 10]
this.strokeStyles = {
error: this.#getErrorStrokeStyle,
selected: this.#getSelectedStrokeStyle
}
// Initialize property manager with tracked properties
this.changeTracker = new LGraphNodeProperties(this)
}
/** Internal callback for subgraph nodes. Do not implement externally. */
_internalConfigureAfterSlots?(): void
/**
* configure a node from an object containing the serialized info
*/
configure(info: ISerialisedNode): void {
if (this.graph) {
this.graph._version++
}
for (const j in info) {
if (j == 'properties') {
// i don't want to clone properties, I want to reuse the old container
for (const k in info.properties) {
this.properties[k] = info.properties[k]
this.onPropertyChanged?.(k, info.properties[k])
}
continue
}
// @ts-expect-error #594
if (info[j] == null) {
continue
// @ts-expect-error #594
} else if (typeof info[j] == 'object') {
// @ts-expect-error #594
if (this[j]?.configure) {
// @ts-expect-error #594
this[j]?.configure(info[j])
} else {
// @ts-expect-error #594
this[j] = LiteGraph.cloneObject(info[j], this[j])
}
} else {
// value
// @ts-expect-error #594
this[j] = info[j]
}
}
if (!info.title) {
this.title = this.constructor.title
}
this.inputs ??= []
this.inputs = this.inputs.map((input) =>
toClass(NodeInputSlot, input, this)
)
for (const [i, input] of this.inputs.entries()) {
const link =
this.graph && input.link != null
? this.graph._links.get(input.link)
: null
this.onConnectionsChange?.(NodeSlotType.INPUT, i, true, link, input)
this.onInputAdded?.(input)
}
this.outputs ??= []
this.outputs = this.outputs.map((output) =>
toClass(NodeOutputSlot, output, this)
)
for (const [i, output] of this.outputs.entries()) {
if (!output.links) continue
for (const linkId of output.links) {
const link = this.graph ? this.graph._links.get(linkId) : null
this.onConnectionsChange?.(NodeSlotType.OUTPUT, i, true, link, output)
}
this.onOutputAdded?.(output)
}
// SubgraphNode callback.
this._internalConfigureAfterSlots?.()
if (this.widgets) {
for (const w of this.widgets) {
if (!w) continue
const input = this.inputs.find((i) => i.widget?.name === w.name)
if (input?.label) w.label = input.label
if (
w.options?.property &&
this.properties[w.options.property] != undefined
)
w.value = JSON.parse(
JSON.stringify(this.properties[w.options.property])
)
}
if (info.widgets_values) {
let i = 0
for (const widget of this.widgets ?? []) {
if (widget.serialize === false) continue
if (i >= info.widgets_values.length) break
widget.value = info.widgets_values[i++]
}
}
}
// Sync the state of this.resizable.
if (this.pinned) this.resizable = false
this.onConfigure?.(info)
}
/**
* serialize the content
*/
serialize(): ISerialisedNode {
// create serialization object
const o: ISerialisedNode = {
id: this.id,
type: this.type,
pos: [this.pos[0], this.pos[1]],
size: [this.size[0], this.size[1]],
flags: LiteGraph.cloneObject(this.flags),
order: this.order,
mode: this.mode,
showAdvanced: this.showAdvanced
}
// special case for when there were errors
if (this.constructor === LGraphNode && this.last_serialization)
return { ...this.last_serialization, mode: o.mode, pos: o.pos }
if (this.inputs)
o.inputs = this.inputs.map((input) => inputAsSerialisable(input))
if (this.outputs)
// @ts-expect-error - Output serialization type mismatch
o.outputs = this.outputs.map((output) => outputAsSerialisable(output))
if (this.title && this.title != this.constructor.title) o.title = this.title
if (this.properties) o.properties = LiteGraph.cloneObject(this.properties)
const { widgets } = this
if (widgets && this.serialize_widgets) {
o.widgets_values = []
for (const [i, widget] of widgets.entries()) {
if (widget.serialize === false) continue
// @ts-expect-error #595 No-null
o.widgets_values[i] = widget ? widget.value : null
}
}
if (!o.type && this.constructor.type) o.type = this.constructor.type
if (this.color) o.color = this.color
if (this.bgcolor) o.bgcolor = this.bgcolor
if (this.boxcolor) o.boxcolor = this.boxcolor
if (this.shape) o.shape = this.shape
if (this.onSerialize?.(o))
console.warn(
"node onSerialize shouldn't return anything, data should be stored in the object pass in the first parameter"
)
return o
}
/* Creates a clone of this node */
clone(): LGraphNode | null {
if (this.type == null) return null
const node = LiteGraph.createNode(this.type)
if (!node) return null
// we clone it because serialize returns shared containers
const data = LiteGraph.cloneObject(this.serialize())
const { inputs, outputs } = data
// remove links
if (inputs) {
for (const input of inputs) {
input.link = null
}
}
if (outputs) {
for (const { links } of outputs) {
if (links) links.length = 0
}
}
// @ts-expect-error Exceptional case: id is removed so that the graph can assign a new one on add.
data.id = undefined
if (LiteGraph.use_uuids) data.id = LiteGraph.uuidv4()
node.configure(data)
return node
}
/**
* serialize and stringify
*/
toString(): string {
return JSON.stringify(this.serialize())
}
/**
* get the title string
*/
getTitle(): string {
return this.title || this.constructor.title
}
/**
* sets the value of a property
* @param name
* @param value
*/
setProperty(name: string, value: TWidgetValue): void {
this.properties ||= {}
if (value === this.properties[name]) return
const prev_value = this.properties[name]
this.properties[name] = value
// abort change
if (this.onPropertyChanged?.(name, value, prev_value) === false)
this.properties[name] = prev_value
if (this.widgets) {
for (const w of this.widgets) {
if (!w) continue
if (w.options.property == name) {
w.value = value
break
}
}
}
}
/**
* sets the output data
* @param slot
* @param data
*/
setOutputData(
slot: number,
data: number | string | boolean | { toToolTip?(): string }
): void {
const { outputs } = this
if (!outputs) return
// this maybe slow and a niche case
if (slot == -1 || slot >= outputs.length) return
const output_info = outputs[slot]
if (!output_info) return
// store data in the output itself in case we want to debug
output_info._data = data
if (!this.graph) throw new NullGraphError()
// if there are connections, pass the data to the connections
const { links } = outputs[slot]
if (links) {
for (const id of links) {
const link = this.graph._links.get(id)
if (link) link.data = data
}
}
}
/**
* sets the output data type, useful when you want to be able to overwrite the data type
*/
setOutputDataType(slot: number, type: ISlotType): void {
const { outputs } = this
if (!outputs || slot == -1 || slot >= outputs.length) return
const output_info = outputs[slot]
if (!output_info) return
// store data in the output itself in case we want to debug
output_info.type = type
if (!this.graph) throw new NullGraphError()
// if there are connections, pass the data to the connections
const { links } = outputs[slot]
if (links) {
for (const id of links) {
const link = this.graph._links.get(id)
if (link) link.type = type
}
}
}
/**
* Retrieves the input data (data traveling through the connection) from one slot
* @param slot
* @param force_update if set to true it will force the connected node of this slot to output data into this link
* @returns data or if it is not connected returns undefined
*/
getInputData(slot: number, force_update?: boolean): unknown {
if (!this.inputs) return
if (slot >= this.inputs.length || this.inputs[slot].link == null) return
if (!this.graph) throw new NullGraphError()
const link_id = this.inputs[slot].link
const link = this.graph._links.get(link_id)
// bug: weird case but it happens sometimes
if (!link) return null
if (!force_update) return link.data
// special case: used to extract data from the incoming connection before the graph has been executed
const node = this.graph.getNodeById(link.origin_id)
if (!node) return link.data
if (node.updateOutputData) {
node.updateOutputData(link.origin_slot)
} else {
node.onExecute?.()
}
return link.data
}
/**
* Retrieves the input data type (in case this supports multiple input types)
* @param slot
* @returns datatype in string format
*/
getInputDataType(slot: number): ISlotType | null {
if (!this.inputs) return null
if (slot >= this.inputs.length || this.inputs[slot].link == null)
return null
if (!this.graph) throw new NullGraphError()
const link_id = this.inputs[slot].link
const link = this.graph._links.get(link_id)
// bug: weird case but it happens sometimes
if (!link) return null
const node = this.graph.getNodeById(link.origin_id)
if (!node) return link.type
const output_info = node.outputs[link.origin_slot]
return output_info ? output_info.type : null
}
/**
* Retrieves the input data from one slot using its name instead of slot number
* @param slot_name
* @param force_update if set to true it will force the connected node of this slot to output data into this link
* @returns data or if it is not connected returns null
*/
getInputDataByName(slot_name: string, force_update: boolean): unknown {
const slot = this.findInputSlot(slot_name)
return slot == -1 ? null : this.getInputData(slot, force_update)
}
/**
* tells you if there is a connection in one input slot
* @param slot The 0-based index of the input to check
* @returns `true` if the input slot has a link ID (does not perform validation)
*/
isInputConnected(slot: number): boolean {
if (!this.inputs) return false
return slot < this.inputs.length && this.inputs[slot].link != null
}
/**
* tells you info about an input connection (which node, type, etc)
* @returns object or null { link: id, name: string, type: string or 0 }
*/
getInputInfo(slot: number): INodeInputSlot | null {
return !this.inputs || !(slot < this.inputs.length)
? null
: this.inputs[slot]
}
/**
* Returns the link info in the connection of an input slot
* @returns object or null
*/
getInputLink(slot: number): LLink | null {
if (!this.inputs) return null
if (slot < this.inputs.length) {
if (!this.graph) throw new NullGraphError()
const input = this.inputs[slot]
if (input.link != null) {
return this.graph._links.get(input.link) ?? null
}
}
return null
}
/**
* returns the node connected in the input slot
* @returns node or null
*/
getInputNode(slot: number): LGraphNode | null {
if (!this.inputs) return null
if (slot >= this.inputs.length) return null
const input = this.inputs[slot]
if (!input || input.link === null) return null
if (!this.graph) throw new NullGraphError()
const link_info = this.graph._links.get(input.link)
if (!link_info) return null
return this.graph.getNodeById(link_info.origin_id)
}
/**
* returns the value of an input with this name, otherwise checks if there is a property with that name
* @returns value
*/
getInputOrProperty(name: string): unknown {
const { inputs } = this
if (!inputs?.length) {
return this.properties ? this.properties[name] : null
}
if (!this.graph) throw new NullGraphError()
for (const input of inputs) {
if (name == input.name && input.link != null) {
const link = this.graph._links.get(input.link)
if (link) return link.data
}
}
return this.properties[name]
}
/**
* tells you the last output data that went in that slot
* @returns object or null
*/
getOutputData(slot: number): unknown {
if (!this.outputs) return null
if (slot >= this.outputs.length) return null
const info = this.outputs[slot]
return info._data
}
/**
* tells you info about an output connection (which node, type, etc)
* @returns object or null { name: string, type: string, links: [ ids of links in number ] }
*/
getOutputInfo(slot: number): INodeOutputSlot | null {
return !this.outputs || !(slot < this.outputs.length)
? null
: this.outputs[slot]
}
/**
* tells you if there is a connection in one output slot
*/
isOutputConnected(slot: number): boolean {
if (!this.outputs) return false
return (
slot < this.outputs.length && Number(this.outputs[slot].links?.length) > 0
)
}
/**
* tells you if there is any connection in the output slots
*/
isAnyOutputConnected(): boolean {
const { outputs } = this
if (!outputs) return false
for (const output of outputs) {
if (output.links?.length) return true
}
return false
}
/**
* retrieves all the nodes connected to this output slot
*/
getOutputNodes(slot: number): LGraphNode[] | null {
const { outputs } = this
if (!outputs || outputs.length == 0) return null
if (slot >= outputs.length) return null
const { links } = outputs[slot]
if (!links || links.length == 0) return null
if (!this.graph) throw new NullGraphError()
const r: LGraphNode[] = []
for (const id of links) {
const link = this.graph._links.get(id)
if (link) {
const target_node = this.graph.getNodeById(link.target_id)
if (target_node) {
r.push(target_node)
}
}
}
return r
}
addOnTriggerInput(): number {
const trigS = this.findInputSlot('onTrigger')
if (trigS == -1) {
this.addInput('onTrigger', LiteGraph.EVENT, {
nameLocked: true
})
return this.findInputSlot('onTrigger')
}
return trigS
}
addOnExecutedOutput(): number {
const trigS = this.findOutputSlot('onExecuted')
if (trigS == -1) {
this.addOutput('onExecuted', LiteGraph.ACTION, {
nameLocked: true
})
return this.findOutputSlot('onExecuted')
}
return trigS
}
onAfterExecuteNode(param: unknown, options?: { action_call?: string }) {
const trigS = this.findOutputSlot('onExecuted')
if (trigS != -1) {
this.triggerSlot(trigS, param, null, options)
}
}
changeMode(modeTo: number): boolean {
switch (modeTo) {
case LGraphEventMode.ON_EVENT:
break
case LGraphEventMode.ON_TRIGGER:
this.addOnTriggerInput()
this.addOnExecutedOutput()
break
case LGraphEventMode.NEVER:
break
case LGraphEventMode.ALWAYS:
break
case LGraphEventMode.BYPASS:
break
// @ts-expect-error Not impl.
case LiteGraph.ON_REQUEST:
break
default:
return false
break
}
this.mode = modeTo
return true
}
/**
* Triggers the node code execution, place a boolean/counter to mark the node as being executed
*/
doExecute(param?: unknown, options?: { action_call?: string }): void {
options = options || {}
if (this.onExecute) {
// enable this to give the event an ID
options.action_call ||= `${this.id}_exec_${Math.floor(Math.random() * 9999)}`
if (!this.graph) throw new NullGraphError()
// @ts-expect-error Technically it works when id is a string. Array gets props.
this.graph.nodes_executing[this.id] = true
this.onExecute(param, options)
// @ts-expect-error deprecated
this.graph.nodes_executing[this.id] = false
// save execution/action ref
this.exec_version = this.graph.iteration
if (options?.action_call) {
this.action_call = options.action_call
// @ts-expect-error deprecated
this.graph.nodes_executedAction[this.id] = options.action_call
}
}
// the nFrames it will be used (-- each step), means "how old" is the event
this.execute_triggered = 2
this.onAfterExecuteNode?.(param, options)
}
/**
* Triggers an action, wrapped by logics to control execution flow
* @param action name
*/
actionDo(
action: string,
param: unknown,
options: { action_call?: string }
): void {
options = options || {}
if (this.onAction) {
// enable this to give the event an ID
options.action_call ||= `${this.id}_${action || 'action'}_${Math.floor(Math.random() * 9999)}`
if (!this.graph) throw new NullGraphError()
// @ts-expect-error deprecated
this.graph.nodes_actioning[this.id] = action || 'actioning'
this.onAction(action, param, options)
// @ts-expect-error deprecated
this.graph.nodes_actioning[this.id] = false
// save execution/action ref
if (options?.action_call) {
this.action_call = options.action_call
// @ts-expect-error deprecated
this.graph.nodes_executedAction[this.id] = options.action_call
}
}
// the nFrames it will be used (-- each step), means "how old" is the event
this.action_triggered = 2
this.onAfterExecuteNode?.(param, options)
}
/**
* Triggers an event in this node, this will trigger any output with the same name
* @param action name ( "on_play", ... ) if action is equivalent to false then the event is send to all
*/
trigger(
action: string,
param: unknown,
options: { action_call?: string }
): void {
const { outputs } = this
if (!outputs || !outputs.length) {
return
}
if (this.graph) this.graph._last_trigger_time = LiteGraph.getTime()
for (const [i, output] of outputs.entries()) {
if (
!output ||
output.type !== LiteGraph.EVENT ||
(action && output.name != action)
) {
continue
}
this.triggerSlot(i, param, null, options)
}
}
/**
* Triggers a slot event in this node: cycle output slots and launch execute/action on connected nodes
* @param slot the index of the output slot
* @param link_id [optional] in case you want to trigger and specific output link in a slot
*/
triggerSlot(
slot: number,
param: unknown,
link_id: number | null,
options?: { action_call?: string }
): void {
options = options || {}
if (!this.outputs) return
if (slot == null) {
console.error('slot must be a number')
return
}
if (typeof slot !== 'number')
console.warn(
"slot must be a number, use node.trigger('name') if you want to use a string"
)
const output = this.outputs[slot]
if (!output) return
const links = output.links
if (!links || !links.length) return
if (!this.graph) throw new NullGraphError()
this.graph._last_trigger_time = LiteGraph.getTime()
// for every link attached here
for (const id of links) {
// to skip links
if (link_id != null && link_id != id) continue
const link_info = this.graph._links.get(id)
// not connected
if (!link_info) continue
link_info._last_time = LiteGraph.getTime()
const node = this.graph.getNodeById(link_info.target_id)
// node not found?
if (!node) continue
if (node.mode === LGraphEventMode.ON_TRIGGER) {
// generate unique trigger ID if not present
if (!options.action_call)
options.action_call = `${this.id}_trigg_${Math.floor(Math.random() * 9999)}`
// -- wrapping node.onExecute(param); --
node.doExecute?.(param, options)
} else if (node.onAction) {
// generate unique action ID if not present
if (!options.action_call)
options.action_call = `${this.id}_act_${Math.floor(Math.random() * 9999)}`
// pass the action name
const target_connection = node.inputs[link_info.target_slot]
node.actionDo(target_connection.name, param, options)
}
}
}
/**
* clears the trigger slot animation
* @param slot the index of the output slot
* @param link_id [optional] in case you want to trigger and specific output link in a slot
*/
clearTriggeredSlot(slot: number, link_id: number): void {
if (!this.outputs) return
const output = this.outputs[slot]
if (!output) return
const links = output.links
if (!links || !links.length) return
if (!this.graph) throw new NullGraphError()
// for every link attached here
for (const id of links) {
// to skip links
if (link_id != null && link_id != id) continue
const link_info = this.graph._links.get(id)
// not connected
if (!link_info) continue
link_info._last_time = 0
}
}
/**
* changes node size and triggers callback
*/
setSize(size: Size): void {
this.size = size
this.onResize?.(this.size)
}
/**
* Expands the node size to fit its content.
*/
expandToFitContent(): void {
const newSize = this.computeSize()
this.setSize([
Math.max(this.size[0], newSize[0]),
Math.max(this.size[1], newSize[1])
])
}
/**
* add a new property to this node
* @param type string defining the output type ("vec3","number",...)
* @param extra_info this can be used to have special properties of the property (like values, etc)
*/
addProperty(
name: string,
default_value: NodeProperty | undefined,
type?: string,
extra_info?: Partial<INodePropertyInfo>
): INodePropertyInfo {
const o: INodePropertyInfo = { name, type, default_value }
if (extra_info) Object.assign(o, extra_info)
this.properties_info ||= []
this.properties_info.push(o)
this.properties ||= {}
this.properties[name] = default_value
return o
}
/**
* add a new output slot to use in this node
* @param type string defining the output type ("vec3","number",...)
* @param extra_info this can be used to have special properties of an output (label, special color, position, etc)
*/
addOutput<TProperties extends Partial<INodeOutputSlot>>(
name: string,
type: ISlotType,
extra_info?: TProperties
): INodeOutputSlot & TProperties {
const output = Object.assign(
new NodeOutputSlot({ name, type, links: null }, this),
extra_info
)
this.outputs ||= []
this.outputs.push(output)
this.onOutputAdded?.(output)
if (LiteGraph.auto_load_slot_types)
LiteGraph.registerNodeAndSlotType(this, type, true)
this.expandToFitContent()
this.setDirtyCanvas(true, true)
return output
}
/**
* remove an existing output slot
*/
removeOutput(slot: number): void {
// Only disconnect if node is part of a graph
if (this.graph) {
this.disconnectOutput(slot)
}
const { outputs } = this
outputs.splice(slot, 1)
for (let i = slot; i < outputs.length; ++i) {
const output = outputs[i]
if (!output || !output.links) continue
// Only update link indices if node is part of a graph
if (this.graph) {
for (const linkId of output.links) {
const link = this.graph._links.get(linkId)
if (link) link.origin_slot--
}
}
}
this.onOutputRemoved?.(slot)
this.setDirtyCanvas(true, true)
}
/**
* add a new input slot to use in this node
* @param type string defining the input type ("vec3","number",...), it its a generic one use 0
* @param extra_info this can be used to have special properties of an input (label, color, position, etc)
*/
addInput<TProperties extends Partial<INodeInputSlot>>(
name: string,
type: ISlotType,
extra_info?: TProperties
): INodeInputSlot & TProperties {
type ||= 0
const input = Object.assign(
new NodeInputSlot({ name, type, link: null }, this),
extra_info
)
this.inputs ||= []
this.inputs.push(input)
this.expandToFitContent()
this.onInputAdded?.(input)
LiteGraph.registerNodeAndSlotType(this, type)
this.setDirtyCanvas(true, true)
return input
}
/**
* remove an existing input slot
*/
removeInput(slot: number): void {
// Only disconnect if node is part of a graph
if (this.graph) {
this.disconnectInput(slot, true)
}
const { inputs } = this
const slot_info = inputs.splice(slot, 1)
for (let i = slot; i < inputs.length; ++i) {
const input = inputs[i]
if (!input?.link) continue
// Only update link indices if node is part of a graph
if (this.graph) {
const link = this.graph._links.get(input.link)
if (link) link.target_slot--
}
}
this.onInputRemoved?.(slot, slot_info[0])
this.setDirtyCanvas(true, true)
}
/**
* computes the minimum size of a node according to its inputs and output slots
* @returns the total size
*/
computeSize(out?: Size): Size {
const ctorSize = this.constructor.size
if (ctorSize) return [ctorSize[0], ctorSize[1]]
const { inputs, outputs, widgets } = this
let rows = Math.max(
inputs ? inputs.filter((input) => !isWidgetInputSlot(input)).length : 1,
outputs ? outputs.length : 1
)
const size = out ?? [0, 0]
rows = Math.max(rows, 1)
// although it should be graphcanvas.inner_text_font size
const font_size = LiteGraph.NODE_TEXT_SIZE
const padLeft = LiteGraph.NODE_TITLE_HEIGHT
const padRight = padLeft * 0.33
const title_width =
padLeft + compute_text_size(this.title, this.titleFontStyle) + padRight
let input_width = 0
let widgetWidth = 0
let output_width = 0
if (inputs) {
for (const input of inputs) {
const text = input.label || input.localized_name || input.name || ''
const text_width = compute_text_size(text, this.innerFontStyle)
if (isWidgetInputSlot(input)) {
const widget = this.getWidgetFromSlot(input)
if (widget && !this.isWidgetVisible(widget)) continue
if (text_width > widgetWidth) widgetWidth = text_width
} else {
if (text_width > input_width) input_width = text_width
}
}
}
if (outputs) {
for (const output of outputs) {
const text = output.label || output.localized_name || output.name || ''
const text_width = compute_text_size(text, this.innerFontStyle)
if (output_width < text_width) output_width = text_width
}
}
const minWidth = LiteGraph.NODE_WIDTH * (widgets?.length ? 1.5 : 1)
// Text + slot width + centre padding
const centrePadding = input_width && output_width ? 5 : 0
const slotsWidth =
input_width +
output_width +
2 * LiteGraph.NODE_SLOT_HEIGHT +
centrePadding
// Total distance from edge of node to the inner edge of the widget 'previous' arrow button
const widgetMargin =
BaseWidget.margin + BaseWidget.arrowMargin + BaseWidget.arrowWidth
const widgetPadding = BaseWidget.minValueWidth + 2 * widgetMargin
if (widgetWidth) widgetWidth += widgetPadding
size[0] = Math.max(slotsWidth, widgetWidth, title_width, minWidth)
size[1] =
(this.constructor.slot_start_y || 0) + rows * LiteGraph.NODE_SLOT_HEIGHT
// Get widget height & expand size if necessary
let widgets_height = 0
if (widgets?.length) {
for (const widget of widgets) {
if (!this.isWidgetVisible(widget)) continue
let widget_height = 0
if (widget.computeSize) {
widget_height += widget.computeSize(size[0])[1]
} else if (widget.computeLayoutSize) {
// Expand widget width if necessary
const { minHeight, minWidth } = widget.computeLayoutSize(this)
const widgetWidth = minWidth + widgetPadding
if (widgetWidth > size[0]) size[0] = widgetWidth
widget_height += minHeight
} else {
widget_height += LiteGraph.NODE_WIDGET_HEIGHT
}
widgets_height += widget_height + 4
}
widgets_height += 8
}
// compute height using widgets height
if (this.widgets_up) size[1] = Math.max(size[1], widgets_height)
else if (this.widgets_start_y != null)
size[1] = Math.max(size[1], widgets_height + this.widgets_start_y)
else size[1] += widgets_height
function compute_text_size(text: string, fontStyle: string) {
return (
LGraphCanvas._measureText?.(text, fontStyle) ??
font_size * (text?.length ?? 0) * 0.6
)
}
if (this.constructor.min_height && size[1] < this.constructor.min_height) {
size[1] = this.constructor.min_height
}
// margin
size[1] += 6
return size
}
inResizeCorner(canvasX: number, canvasY: number): boolean {
const rows = this.outputs ? this.outputs.length : 1
const outputs_offset =
(this.constructor.slot_start_y || 0) + rows * LiteGraph.NODE_SLOT_HEIGHT
return isInRectangle(
canvasX,
canvasY,
this.pos[0] + this.size[0] - 15,
this.pos[1] + Math.max(this.size[1] - 15, outputs_offset),
20,
20
)
}
/**
* Returns which resize corner the point is over, if any.
* @param canvasX X position in canvas coordinates
* @param canvasY Y position in canvas coordinates
* @returns The compass corner the point is in, otherwise `undefined`.
*/
findResizeDirection(
canvasX: number,
canvasY: number
): CompassCorners | undefined {
if (this.resizable === false) return
const { boundingRect } = this
if (!boundingRect.containsXy(canvasX, canvasY)) return
// Check corners first (they take priority over edges)
return boundingRect.findContainingCorner(
canvasX,
canvasY,
LGraphNode.resizeHandleSize
)
}
/**
* returns all the info available about a property of this node.
* @param property name of the property
* @returns the object with all the available info
*/
getPropertyInfo(property: string) {
let info = null
// there are several ways to define info about a property
// legacy mode
const { properties_info } = this
if (properties_info) {
for (const propInfo of properties_info) {
if (propInfo.name == property) {
info = propInfo
break
}
}
}
// litescene mode using the constructor
// @ts-expect-error deprecated https://github.com/Comfy-Org/litegraph.js/issues/639
if (this.constructor[`@${property}`])
// @ts-expect-error deprecated https://github.com/Comfy-Org/litegraph.js/issues/639
info = this.constructor[`@${property}`]
if (this.constructor.widgets_info?.[property])
info = this.constructor.widgets_info[property]
// litescene mode using the constructor
if (!info && this.onGetPropertyInfo) {
info = this.onGetPropertyInfo(property)
}
info ||= {}
info.type ||= typeof this.properties[property]
if (info.widget == 'combo') info.type = 'enum'
return info
}
/**
* Defines a widget inside the node, it will be rendered on top of the node, you can control lots of properties
* @param type the widget type
* @param name the text to show on the widget
* @param value the default value
* @param callback function to call when it changes (optionally, it can be the name of the property to modify)
* @param options the object that contains special properties of this widget
* @returns the created widget object
*/
addWidget<
Type extends TWidgetType,
TValue extends WidgetTypeMap[Type]['value']
>(
type: Type,
name: string,
value: TValue,
callback: IBaseWidget['callback'] | string | null,
options?: IWidgetOptions | string
): WidgetTypeMap[Type] | IBaseWidget {
this.widgets ||= []
if (!options && callback && typeof callback === 'object') {
options = callback
callback = null
}
// options can be the property name
options ||= {}
if (typeof options === 'string') options = { property: options }
// callback can be the property name
if (callback && typeof callback === 'string') {
options.property = callback
callback = null
}
const w: IBaseWidget & { type: Type } = {
// @ts-expect-error - Type casting for widget type property
type: type.toLowerCase(),
name: name,
value: value,
callback: typeof callback !== 'function' ? undefined : callback,
options,
y: 0
}
if (w.options.y !== undefined) {
w.y = w.options.y
}
if (!callback && !w.options.callback && !w.options.property) {
console.warn(
'LiteGraph addWidget(...) without a callback or property assigned'
)
}
if (type == 'combo' && !w.options.values) {
throw "LiteGraph addWidget('combo',...) requires to pass values in options: { values:['red','blue'] }"
}
const widget = this.addCustomWidget(w)
this.expandToFitContent()
return widget
}
addCustomWidget<TPlainWidget extends IBaseWidget>(
custom_widget: TPlainWidget
): TPlainWidget | WidgetTypeMap[TPlainWidget['type']] {
this.widgets ||= []
const widget = toConcreteWidget(custom_widget, this, false) ?? custom_widget
this.widgets.push(widget)
return widget
}
addTitleButton(options: LGraphButtonOptions): LGraphButton {
this.title_buttons ||= []
const button = new LGraphButton(options)
this.title_buttons.push(button)
return button
}
onTitleButtonClick(button: LGraphButton, canvas: LGraphCanvas): void {
// Dispatch event for button click
canvas.dispatch('litegraph:node-title-button-clicked', {
node: this,
button: button
})
}
removeWidgetByName(name: string): void {
const widget = this.widgets?.find((x) => x.name === name)
if (widget) this.removeWidget(widget)
}
removeWidget(widget: IBaseWidget): void {
if (!this.widgets)
throw new Error('removeWidget called on node without widgets')
const widgetIndex = this.widgets.indexOf(widget)
if (widgetIndex === -1) throw new Error('Widget not found on this node')
// Clean up slot references to prevent memory leaks
if (this.inputs) {
for (const input of this.inputs) {
if (input._widget === widget) {
input._widget = undefined
input.widget = undefined
}
}
}
widget.onRemove?.()
this.widgets.splice(widgetIndex, 1)
}
ensureWidgetRemoved(widget: IBaseWidget): void {
try {
this.removeWidget(widget)
} catch (error) {
console.error('Failed to remove widget', error)
}
}
move(deltaX: number, deltaY: number): void {
if (this.pinned) return
// If Vue nodes mode is enabled, skip LiteGraph's direct position update
// The layout store will handle the movement and sync back to LiteGraph
if (LiteGraph.vueNodesMode) {
// Vue nodes handle their own dragging through the layout store
// This prevents the snap-back issue from conflicting position updates
return
}
this.pos[0] += deltaX
this.pos[1] += deltaY
}
/**
* Internal method to measure the node for rendering. Prefer {@link boundingRect} where possible.
*
* Populates {@link out} with the results in graph space.
* Populates {@link _collapsed_width} with the collapsed width if the node is collapsed.
* Adjusts for title and collapsed status, but does not call {@link onBounding}.
* @param out `x, y, width, height` are written to this array.
* @param ctx The canvas context to use for measuring text.
*/
measure(out: Rect, ctx?: CanvasRenderingContext2D): void {
const titleMode = this.title_mode
const renderTitle =
titleMode != TitleMode.TRANSPARENT_TITLE &&
titleMode != TitleMode.NO_TITLE
const titleHeight = renderTitle ? LiteGraph.NODE_TITLE_HEIGHT : 0
out[0] = this.pos[0]
out[1] = this.pos[1] + -titleHeight
if (!this.flags?.collapsed) {
out[2] = this.size[0]
out[3] = this.size[1] + titleHeight
} else {
if (ctx) ctx.font = this.innerFontStyle
this._collapsed_width = Math.min(
this.size[0],
ctx
? ctx.measureText(this.getTitle() ?? '').width +
LiteGraph.NODE_TITLE_HEIGHT * 2
: 0
)
out[2] = this._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH
out[3] = LiteGraph.NODE_TITLE_HEIGHT
}
}
/**
* returns the bounding of the object, used for rendering purposes
* @param out {Rect?} [optional] a place to store the output, to free garbage
* @param includeExternal {boolean?} [optional] set to true to
* include the shadow and connection points in the bounding calculation
* @returns the bounding box in format of [topleft_cornerx, topleft_cornery, width, height]
*/
getBounding(out?: Rect, includeExternal?: boolean): Rect {
out ||= [0, 0, 0, 0]
const rect = includeExternal ? this.renderArea : this.boundingRect
out[0] = rect[0]
out[1] = rect[1]
out[2] = rect[2]
out[3] = rect[3]
return out
}
/**
* Calculates the render area of this node, populating both {@link boundingRect} and {@link renderArea}.
* Called automatically at the start of every frame.
*/
updateArea(ctx?: CanvasRenderingContext2D): void {
const bounds = this.#boundingRect
this.measure(bounds, ctx)
this.onBounding?.(bounds)
const renderArea = this.#renderArea
renderArea.set(bounds)
// 4 offset for collapsed node connection points
renderArea[0] -= 4
renderArea[1] -= 4
// Add shadow & left offset
renderArea[2] += 6 + 4
// Add shadow & top offsets
renderArea[3] += 5 + 4
}
/**
* checks if a point is inside the shape of a node
*/
isPointInside(x: number, y: number): boolean {
return isInRect(x, y, this.boundingRect)
}
/**
* Checks if the provided point is inside this node's collapse button area.
* @param x X co-ordinate to check
* @param y Y co-ordinate to check
* @returns true if the x,y point is in the collapse button area, otherwise false
*/
isPointInCollapse(x: number, y: number): boolean {
const squareLength = LiteGraph.NODE_TITLE_HEIGHT
return isInRectangle(
x,
y,
this.pos[0],
this.pos[1] - squareLength,
squareLength,
squareLength
)
}
/**
* Returns the input slot at the given position. Uses full 20 height, and approximates the label length.
* @param pos The graph co-ordinates to check
* @returns The input slot at the given position if found, otherwise `undefined`.
*/
getInputOnPos(pos: Point): INodeInputSlot | undefined {
return getNodeInputOnPos(this, pos[0], pos[1])?.input
}
/**
* Returns the output slot at the given position. Uses full 20x20 box for the slot.
* @param pos The graph co-ordinates to check
* @returns The output slot at the given position if found, otherwise `undefined`.
*/
getOutputOnPos(pos: Point): INodeOutputSlot | undefined {
return getNodeOutputOnPos(this, pos[0], pos[1])?.output
}
/**
* Returns the input or output slot at the given position.
*
* Tries {@link getNodeInputOnPos} first, then {@link getNodeOutputOnPos}.
* @param pos The graph co-ordinates to check
* @returns The input or output slot at the given position if found, otherwise `undefined`.
*/
getSlotOnPos(pos: Point): INodeInputSlot | INodeOutputSlot | undefined {
if (!isPointInRect(pos, this.boundingRect)) return
return this.getInputOnPos(pos) ?? this.getOutputOnPos(pos)
}
/**
* @deprecated Use {@link getSlotOnPos} instead.
* checks if a point is inside a node slot, and returns info about which slot
* @param x
* @param y
* @returns if found the object contains { input|output: slot object, slot: number, link_pos: [x,y] }
*/
getSlotInPosition(x: number, y: number): IFoundSlot | null {
// search for inputs
const { inputs, outputs } = this
if (inputs) {
for (const [i, input] of inputs.entries()) {
const pos = this.getInputPos(i)
if (isInRectangle(x, y, pos[0] - 10, pos[1] - 10, 20, 20)) {
return { input, slot: i, link_pos: pos }
}
}
}
if (outputs) {
for (const [i, output] of outputs.entries()) {
const pos = this.getOutputPos(i)
if (isInRectangle(x, y, pos[0] - 10, pos[1] - 10, 20, 20)) {
return { output, slot: i, link_pos: pos }
}
}
}
return null
}
/**
* Gets the widget on this node at the given co-ordinates.
* @param canvasX X co-ordinate in graph space
* @param canvasY Y co-ordinate in graph space
* @returns The widget found, otherwise `null`
*/
getWidgetOnPos(
canvasX: number,
canvasY: number,
includeDisabled = false
): IBaseWidget | undefined {
const { widgets, pos, size } = this
if (!widgets?.length) return
const x = canvasX - pos[0]
const y = canvasY - pos[1]
const nodeWidth = size[0]
for (const widget of widgets) {
if (
(widget.computedDisabled && !includeDisabled) ||
!this.isWidgetVisible(widget)
) {
continue
}
const h =
widget.computedHeight ??
widget.computeSize?.(nodeWidth)[1] ??
LiteGraph.NODE_WIDGET_HEIGHT
const maybeDOMWidget = widget as { margin?: number }
const mtop = maybeDOMWidget.margin ?? -2
const mbot = maybeDOMWidget.margin ?? 2
const mx = maybeDOMWidget.margin ?? 6
const w = widget.width || nodeWidth
if (
widget.last_y !== undefined &&
isInRectangle(
x,
y,
mx,
widget.last_y + mtop,
w - 2 * mx,
h - mtop - mbot
)
) {
return widget
}
}
}
/**
* Returns the input slot with a given name (used for dynamic slots), -1 if not found
* @param name the name of the slot to find
* @param returnObj if the obj itself wanted
* @returns the slot (-1 if not found)
*/
findInputSlot<TReturn extends false>(
name: string,
returnObj?: TReturn
): number
findInputSlot<TReturn extends true>(
name: string,
returnObj?: TReturn
): INodeInputSlot
findInputSlot(name: string, returnObj: boolean = false) {
const { inputs } = this
if (!inputs) return -1
for (const [i, input] of inputs.entries()) {
if (name == input.name) {
return !returnObj ? i : input
}
}
return -1
}
/**
* returns the output slot with a given name (used for dynamic slots), -1 if not found
* @param name the name of the slot to find
* @param returnObj if the obj itself wanted
* @returns the slot (-1 if not found)
*/
findOutputSlot<TReturn extends false>(
name: string,
returnObj?: TReturn
): number
findOutputSlot<TReturn extends true>(
name: string,
returnObj?: TReturn
): INodeOutputSlot
findOutputSlot(name: string, returnObj: boolean = false) {
const { outputs } = this
if (!outputs) return -1
for (const [i, output] of outputs.entries()) {
if (name == output.name) {
return !returnObj ? i : output
}
}
return -1
}
/**
* Finds the first free input slot.
* @param optsIn
* @returns The index of the first matching slot, the slot itself if returnObj is true, or -1 if not found.
*/
findInputSlotFree<TReturn extends false>(
optsIn?: FindFreeSlotOptions & { returnObj?: TReturn }
): number
findInputSlotFree<TReturn extends true>(
optsIn?: FindFreeSlotOptions & { returnObj?: TReturn }
): INodeInputSlot | -1
findInputSlotFree(optsIn?: FindFreeSlotOptions) {
return this.#findFreeSlot(this.inputs, optsIn)
}
/**
* Finds the first free output slot.
* @param optsIn
* @returns The index of the first matching slot, the slot itself if returnObj is true, or -1 if not found.
*/
findOutputSlotFree<TReturn extends false>(
optsIn?: FindFreeSlotOptions & { returnObj?: TReturn }
): number
findOutputSlotFree<TReturn extends true>(
optsIn?: FindFreeSlotOptions & { returnObj?: TReturn }
): INodeOutputSlot | -1
findOutputSlotFree(optsIn?: FindFreeSlotOptions) {
return this.#findFreeSlot(this.outputs, optsIn)
}
/**
* Finds the next free slot
* @param slots The slots to search, i.e. this.inputs or this.outputs
*/
#findFreeSlot<TSlot extends INodeInputSlot | INodeOutputSlot>(
slots: TSlot[],
options?: FindFreeSlotOptions
): TSlot | number {
const defaults = {
returnObj: false,
typesNotAccepted: []
}
const opts = Object.assign(defaults, options || {})
const length = slots?.length
if (!(length > 0)) return -1
for (let i = 0; i < length; ++i) {
const slot: TSlot & IGenericLinkOrLinks = slots[i]
if (!slot || slot.link || slot.links?.length) continue
if (opts.typesNotAccepted?.includes?.(slot.type)) continue
return !opts.returnObj ? i : slot
}
return -1
}
/**
* findSlotByType for INPUTS
*/
findInputSlotByType<TReturn extends false>(
type: ISlotType,
returnObj?: TReturn,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): number
findInputSlotByType<TReturn extends true>(
type: ISlotType,
returnObj?: TReturn,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): INodeInputSlot
findInputSlotByType(
type: ISlotType,
returnObj?: boolean,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
) {
return this.#findSlotByType(
this.inputs,
type,
returnObj,
preferFreeSlot,
doNotUseOccupied
)
}
/**
* findSlotByType for OUTPUTS
*/
findOutputSlotByType<TReturn extends false>(
type: ISlotType,
returnObj?: TReturn,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): number
findOutputSlotByType<TReturn extends true>(
type: ISlotType,
returnObj?: TReturn,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): INodeOutputSlot
findOutputSlotByType(
type: ISlotType,
returnObj?: boolean,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
) {
return this.#findSlotByType(
this.outputs,
type,
returnObj,
preferFreeSlot,
doNotUseOccupied
)
}
/**
* returns the output (or input) slot with a given type, -1 if not found
* @param input use inputs instead of outputs
* @param type the type of the slot to find
* @param returnObj if the obj itself wanted
* @param preferFreeSlot if we want a free slot (if not found, will return the first of the type anyway)
* @returns the slot (-1 if not found)
*/
findSlotByType<TSlot extends true | false, TReturn extends false>(
input: TSlot,
type: ISlotType,
returnObj?: TReturn,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): number
findSlotByType<TSlot extends true, TReturn extends true>(
input: TSlot,
type: ISlotType,
returnObj?: TReturn,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): INodeInputSlot | -1
findSlotByType<TSlot extends false, TReturn extends true>(
input: TSlot,
type: ISlotType,
returnObj?: TReturn,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): INodeOutputSlot | -1
findSlotByType(
input: boolean,
type: ISlotType,
returnObj?: boolean,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): number | INodeOutputSlot | INodeInputSlot {
return input
? this.#findSlotByType(
this.inputs,
type,
returnObj,
preferFreeSlot,
doNotUseOccupied
)
: this.#findSlotByType(
this.outputs,
type,
returnObj,
preferFreeSlot,
doNotUseOccupied
)
}
/**
* Finds a matching slot from those provided, returning the slot itself or its index in {@link slots}.
* @param slots Slots to search (this.inputs or this.outputs)
* @param type Type of slot to look for
* @param returnObj If true, returns the slot itself. Otherwise, the index.
* @param preferFreeSlot Prefer a free slot, but if none are found, fall back to an occupied slot.
* @param doNotUseOccupied Do not fall back to occupied slots.
* @see {findSlotByType}
* @see {findOutputSlotByType}
* @see {findInputSlotByType}
* @returns If a match is found, the slot if returnObj is true, otherwise the index. If no matches are found, -1
*/
#findSlotByType<TSlot extends INodeInputSlot | INodeOutputSlot>(
slots: TSlot[],
type: ISlotType,
returnObj?: boolean,
preferFreeSlot?: boolean,
doNotUseOccupied?: boolean
): TSlot | number {
const length = slots?.length
if (!length) return -1
// Empty string and * match anything (type: 0)
if (type == '' || type == '*') type = 0
const sourceTypes = String(type).toLowerCase().split(',')
// Run the search
let occupiedSlot: number | TSlot | null = null
for (let i = 0; i < length; ++i) {
const slot: TSlot & IGenericLinkOrLinks = slots[i]
const destTypes =
slot.type == '0' || slot.type == '*'
? ['0']
: String(slot.type).toLowerCase().split(',')
for (const sourceType of sourceTypes) {
// TODO: Remove _event_ entirely.
const source = sourceType == '_event_' ? LiteGraph.EVENT : sourceType
for (const destType of destTypes) {
const dest = destType == '_event_' ? LiteGraph.EVENT : destType
if (source == dest || source === '*' || dest === '*') {
if (preferFreeSlot && (slot.links?.length || slot.link != null)) {
// In case we can't find a free slot.
occupiedSlot ??= returnObj ? slot : i
continue
}
return returnObj ? slot : i
}
}
}
}
return doNotUseOccupied ? -1 : (occupiedSlot ?? -1)
}
/**
* Determines the slot index to connect to when attempting to connect by type.
* @param findInputs If true, searches for an input. Otherwise, an output.
* @param node The node at the other end of the connection.
* @param slotType The type of slot at the other end of the connection.
* @param options Search restrictions to adhere to.
* @see {connectByType}
* @see {connectByTypeOutput}
*/
findConnectByTypeSlot(
findInputs: boolean,
node: LGraphNode,
slotType: ISlotType,
options?: ConnectByTypeOptions
): number | undefined {
// LEGACY: Old options names
if (options && typeof options === 'object') {
if ('firstFreeIfInputGeneralInCase' in options)
options.wildcardToTyped = !!options.firstFreeIfInputGeneralInCase
if ('firstFreeIfOutputGeneralInCase' in options)
options.wildcardToTyped = !!options.firstFreeIfOutputGeneralInCase
if ('generalTypeInCase' in options)
options.typedToWildcard = !!options.generalTypeInCase
}
const optsDef: ConnectByTypeOptions = {
createEventInCase: true,
wildcardToTyped: true,
typedToWildcard: true
}
const opts = Object.assign(optsDef, options)
if (!this.graph) throw new NullGraphError()
if (node && typeof node === 'number') {
const nodeById = this.graph.getNodeById(node)
if (!nodeById) return
node = nodeById
}
const slot = node.findSlotByType(findInputs, slotType, false, true)
if (slot >= 0 && slot !== null) return slot
// TODO: Remove or reimpl. events. WILL CREATE THE onTrigger IN SLOT
if (opts.createEventInCase && slotType == LiteGraph.EVENT) {
if (findInputs) return -1
if (LiteGraph.do_add_triggers_slots) return node.addOnExecutedOutput()
}
// connect to the first general output slot if not found a specific type and
if (opts.typedToWildcard) {
const generalSlot = node.findSlotByType(findInputs, 0, false, true, true)
if (generalSlot >= 0) return generalSlot
}
// connect to the first free input slot if not found a specific type and this output is general
if (
opts.wildcardToTyped &&
(slotType == 0 || slotType == '*' || slotType == '')
) {
const opt = { typesNotAccepted: [LiteGraph.EVENT] }
const nonEventSlot = findInputs
? node.findInputSlotFree(opt)
: node.findOutputSlotFree(opt)
if (nonEventSlot >= 0) return nonEventSlot
}
}
/**
* Finds the first free output slot with any of the comma-delimited types in {@link type}.
*
* If no slots are free, falls back in order to:
* - The first free wildcard slot
* - The first occupied slot
* - The first occupied wildcard slot
* @param type The {@link ISlotType type} of slot to find
* @returns The index and slot if found, otherwise `undefined`.
*/
findOutputByType(
type: ISlotType
): { index: number; slot: INodeOutputSlot } | undefined {
return findFreeSlotOfType(
this.outputs,
type,
(output) => !output.links?.length
)
}
/**
* Finds the first free input slot with any of the comma-delimited types in {@link type}.
*
* If no slots are free, falls back in order to:
* - The first free wildcard slot
* - The first occupied slot
* - The first occupied wildcard slot
* @param type The {@link ISlotType type} of slot to find
* @returns The index and slot if found, otherwise `undefined`.
*/
findInputByType(
type: ISlotType
): { index: number; slot: INodeInputSlot } | undefined {
return findFreeSlotOfType(
this.inputs,
type,
(input) =>
input.link == null || !!this.graph?.getLink(input.link)?._dragging
)
}
/**
* connect this node output to the input of another node BY TYPE
* @param slot (could be the number of the slot or the string with the name of the slot)
* @param target_node the target node
* @param target_slotType the input slot type of the target node
* @returns the link_info is created, otherwise null
*/
connectByType(
slot: number | string,
target_node: LGraphNode,
target_slotType: ISlotType,
optsIn?: ConnectByTypeOptions
): LLink | null {
const slotIndex = this.findConnectByTypeSlot(
true,
target_node,
target_slotType,
optsIn
)
if (slotIndex !== undefined)
return this.connect(slot, target_node, slotIndex, optsIn?.afterRerouteId)
// No compatible slot found - connection not possible
return null
}
/**
* connect this node input to the output of another node BY TYPE
* @param slot (could be the number of the slot or the string with the name of the slot)
* @param source_node the target node
* @param source_slotType the output slot type of the target node
* @returns the link_info is created, otherwise null
*/
connectByTypeOutput(
slot: number | string,
source_node: LGraphNode,
source_slotType: ISlotType,
optsIn?: ConnectByTypeOptions
): LLink | null {
// LEGACY: Old options names
if (typeof optsIn === 'object') {
if ('firstFreeIfInputGeneralInCase' in optsIn)
optsIn.wildcardToTyped = !!optsIn.firstFreeIfInputGeneralInCase
if ('generalTypeInCase' in optsIn)
optsIn.typedToWildcard = !!optsIn.generalTypeInCase
}
const slotIndex = this.findConnectByTypeSlot(
false,
source_node,
source_slotType,
optsIn
)
if (slotIndex !== undefined)
return source_node.connect(slotIndex, this, slot, optsIn?.afterRerouteId)
console.error(
'[connectByType]: no way to connect type:',
source_slotType,
'to node:',
source_node
)
return null
}
canConnectTo(
node: NodeLike,
toSlot: INodeInputSlot | SubgraphIO,
fromSlot: INodeOutputSlot | SubgraphIO
) {
return (
this.id !== node.id &&
LiteGraph.isValidConnection(fromSlot.type, toSlot.type)
)
}
/**
* Connect an output of this node to an input of another node
* @param slot (could be the number of the slot or the string with the name of the slot)
* @param target_node the target node
* @param target_slot the input slot of the target node (could be the number of the slot or the string with the name of the slot, or -1 to connect a trigger)
* @returns the link_info is created, otherwise null
*/
connect(
slot: number | string,
target_node: LGraphNode,
target_slot: ISlotType,
afterRerouteId?: RerouteId
): LLink | null {
// Allow legacy API support for searching target_slot by string, without mutating the input variables
let targetIndex: number | null
const { graph, outputs } = this
if (!graph) {
// could be connected before adding it to a graph
// due to link ids being associated with graphs
console.error(
"Connect: Error, node doesn't belong to any graph. Nodes must be added first to a graph before connecting them."
)
return null
}
// seek for the output slot
if (typeof slot === 'string') {
slot = this.findOutputSlot(slot)
if (slot == -1) {
if (LiteGraph.debug)
console.error(`Connect: Error, no slot of name ${slot}`)
return null
}
} else if (!outputs || slot >= outputs.length) {
if (LiteGraph.debug)
console.error('Connect: Error, slot number not found')
return null
}
if (target_node && typeof target_node === 'number') {
const nodeById = graph.getNodeById(target_node)
if (!nodeById) throw 'target node is null'
target_node = nodeById
}
if (!target_node) throw 'target node is null'
// avoid loopback
if (target_node == this) return null
// you can specify the slot by name
if (typeof target_slot === 'string') {
targetIndex = target_node.findInputSlot(target_slot)
if (targetIndex == -1) {
if (LiteGraph.debug)
console.error(`Connect: Error, no slot of name ${targetIndex}`)
return null
}
} else if (target_slot === LiteGraph.EVENT) {
// TODO: Events
if (LiteGraph.do_add_triggers_slots) {
target_node.changeMode(LGraphEventMode.ON_TRIGGER)
targetIndex = target_node.findInputSlot('onTrigger')
} else {
return null
}
} else if (typeof target_slot === 'number') {
targetIndex = target_slot
} else {
targetIndex = 0
}
// Allow target node to change slot
if (target_node.onBeforeConnectInput) {
// This way node can choose another slot (or make a new one?)
const requestedIndex = target_node.onBeforeConnectInput(
targetIndex,
target_slot
)
targetIndex = typeof requestedIndex === 'number' ? requestedIndex : null
}
if (
targetIndex === null ||
!target_node.inputs ||
targetIndex >= target_node.inputs.length
) {
if (LiteGraph.debug)
console.error('Connect: Error, slot number not found')
return null
}
const input = target_node.inputs[targetIndex]
const output = outputs[slot]
if (!output) return null
if (output.links?.length) {
if (
output.type === LiteGraph.EVENT &&
!LiteGraph.allow_multi_output_for_events
) {
graph.beforeChange()
this.disconnectOutput(slot)
}
}
const link = this.connectSlots(output, target_node, input, afterRerouteId)
return link ?? null
}
/**
* Connect two slots between two nodes
* @param output The output slot to connect
* @param inputNode The node that the input slot is on
* @param input The input slot to connect
* @param afterRerouteId The reroute ID to use for the link
* @returns The link that was created, or null if the connection was blocked
*/
connectSlots(
output: INodeOutputSlot,
inputNode: LGraphNode,
input: INodeInputSlot,
afterRerouteId: RerouteId | undefined
): LLink | null | undefined {
const { graph } = this
if (!graph) throw new NullGraphError()
const layoutMutations = useLayoutMutations()
const outputIndex = this.outputs.indexOf(output)
if (outputIndex === -1) {
console.warn('connectSlots: output not found')
return
}
const inputIndex = inputNode.inputs.indexOf(input)
if (inputIndex === -1) {
console.warn('connectSlots: input not found')
return
}
// check targetSlot and check connection types
if (!LiteGraph.isValidConnection(output.type, input.type)) {
this.setDirtyCanvas(false, true)
return null
}
// Allow nodes to block connection
if (
inputNode.onConnectInput?.(
inputIndex,
output.type,
output,
this,
outputIndex
) === false
)
return null
if (
this.onConnectOutput?.(
outputIndex,
input.type,
input,
inputNode,
inputIndex
) === false
)
return null
// if there is something already plugged there, disconnect
if (inputNode.inputs[inputIndex]?.link != null) {
graph.beforeChange()
inputNode.disconnectInput(inputIndex, true)
}
const maybeCommonType =
input.type && output.type && commonType(input.type, output.type)
const link = new LLink(
++graph.state.lastLinkId,
maybeCommonType || input.type || output.type,
this.id,
outputIndex,
inputNode.id,
inputIndex,
afterRerouteId
)
// add to graph links list
graph._links.set(link.id, link)
// Register link in Layout Store for spatial tracking
layoutMutations.setSource(LayoutSource.Canvas)
layoutMutations.createLink(
link.id,
this.id,
outputIndex,
inputNode.id,
inputIndex
)
// connect in output
output.links ??= []
output.links.push(link.id)
// connect in input
const targetInput = inputNode.inputs[inputIndex]
targetInput.link = link.id
if (targetInput.widget) {
graph.trigger('node:slot-links:changed', {
nodeId: inputNode.id,
slotType: NodeSlotType.INPUT,
slotIndex: inputIndex,
connected: true,
linkId: link.id
})
}
// Reroutes
const reroutes = LLink.getReroutes(graph, link)
for (const reroute of reroutes) {
reroute.linkIds.add(link.id)
if (reroute.floating) reroute.floating = undefined
reroute._dragging = undefined
}
// If this is the terminus of a floating link, remove it
const lastReroute = reroutes.at(-1)
if (lastReroute) {
for (const linkId of lastReroute.floatingLinkIds) {
const link = graph.floatingLinks.get(linkId)
if (link?.parentId === lastReroute.id) {
graph.removeFloatingLink(link)
}
}
}
graph._version++
// link has been created now, so its updated
this.onConnectionsChange?.(
NodeSlotType.OUTPUT,
outputIndex,
true,
link,
output
)
inputNode.onConnectionsChange?.(
NodeSlotType.INPUT,
inputIndex,
true,
link,
input
)
this.setDirtyCanvas(false, true)
graph.afterChange()
return link
}
connectFloatingReroute(
pos: Point,
slot: INodeInputSlot | INodeOutputSlot,
afterRerouteId?: RerouteId
): Reroute {
const { graph, id } = this
if (!graph) throw new NullGraphError()
// Assertion: It's either there or it isn't.
const inputIndex = this.inputs.indexOf(slot as INodeInputSlot)
const outputIndex = this.outputs.indexOf(slot as INodeOutputSlot)
if (inputIndex === -1 && outputIndex === -1) throw new Error('Invalid slot')
const slotType = outputIndex === -1 ? 'input' : 'output'
const reroute = graph.setReroute({
pos,
parentId: afterRerouteId,
linkIds: [],
floating: { slotType }
})
const parentReroute = graph.getReroute(afterRerouteId)
const fromLastFloatingReroute =
parentReroute?.floating?.slotType === 'output'
// Adding from an output, or a floating reroute that is NOT the tip of an existing floating chain
if (afterRerouteId == null || !fromLastFloatingReroute) {
const link = new LLink(
-1,
slot.type,
outputIndex === -1 ? -1 : id,
outputIndex,
inputIndex === -1 ? -1 : id,
inputIndex
)
link.parentId = reroute.id
graph.addFloatingLink(link)
return reroute
}
// Adding a new floating reroute from the tip of a floating chain.
if (!parentReroute)
throw new Error('[connectFloatingReroute] Parent reroute not found')
const link = parentReroute.getFloatingLinks('output')?.[0]
if (!link)
throw new Error('[connectFloatingReroute] Floating link not found')
reroute.floatingLinkIds.add(link.id)
link.parentId = reroute.id
parentReroute.floating = undefined
return reroute
}
/**
* disconnect one output to an specific node
* @param slot (could be the number of the slot or the string with the name of the slot)
* @param target_node the target node to which this slot is connected [Optional,
* if not target_node is specified all nodes will be disconnected]
* @returns if it was disconnected successfully
*/
disconnectOutput(slot: string | number, target_node?: LGraphNode): boolean {
if (typeof slot === 'string') {
slot = this.findOutputSlot(slot)
if (slot == -1) {
if (LiteGraph.debug)
console.error(`Connect: Error, no slot of name ${slot}`)
return false
}
} else if (!this.outputs || slot >= this.outputs.length) {
if (LiteGraph.debug)
console.error('Connect: Error, slot number not found')
return false
}
// get output slot
const output = this.outputs[slot]
if (!output) return false
if (output._floatingLinks) {
for (const link of output._floatingLinks) {
if (link.hasOrigin(this.id, slot)) {
this.graph?.removeFloatingLink(link)
}
}
}
if (!output.links || output.links.length == 0) return false
const { links } = output
// one of the output links in this slot
const graph = this.graph
if (!graph) throw new NullGraphError()
if (target_node) {
const target =
typeof target_node === 'number'
? graph.getNodeById(target_node)
: target_node
if (!target) throw 'Target Node not found'
for (const [i, link_id] of links.entries()) {
const link_info = graph._links.get(link_id)
if (link_info?.target_id != target.id) continue
// is the link we are searching for...
// remove here
links.splice(i, 1)
const input = target.inputs[link_info.target_slot]
// remove there
input.link = null
if (input.widget) {
graph.trigger('node:slot-links:changed', {
nodeId: target.id,
slotType: NodeSlotType.INPUT,
slotIndex: link_info.target_slot,
connected: false,
linkId: link_info.id
})
}
// remove the link from the links pool
link_info.disconnect(graph, 'input')
graph._version++
// link_info hasn't been modified so its ok
target.onConnectionsChange?.(
NodeSlotType.INPUT,
link_info.target_slot,
false,
link_info,
input
)
this.onConnectionsChange?.(
NodeSlotType.OUTPUT,
slot,
false,
link_info,
output
)
break
}
} else {
// all the links in this output slot
for (const link_id of links) {
const link_info = graph._links.get(link_id)
if (!link_info) continue
if (
link_info.target_id === SUBGRAPH_OUTPUT_ID &&
graph instanceof Subgraph
) {
const targetSlot = graph.outputNode.slots[link_info.target_slot]
if (targetSlot) {
targetSlot.linkIds.length = 0
} else {
console.error('Missing subgraphOutput slot when disconnecting link')
}
}
const target = graph.getNodeById(link_info.target_id)
graph._version++
if (target) {
const input = target.inputs[link_info.target_slot]
// remove other side link
input.link = null
if (input.widget) {
graph.trigger('node:slot-links:changed', {
nodeId: target.id,
slotType: NodeSlotType.INPUT,
slotIndex: link_info.target_slot,
connected: false,
linkId: link_info.id
})
}
// link_info hasn't been modified so its ok
target.onConnectionsChange?.(
NodeSlotType.INPUT,
link_info.target_slot,
false,
link_info,
input
)
}
// remove the link from the links pool
link_info.disconnect(graph, 'input')
this.onConnectionsChange?.(
NodeSlotType.OUTPUT,
slot,
false,
link_info,
output
)
}
output.links = null
}
this.setDirtyCanvas(false, true)
return true
}
/**
* Disconnect one input
* @param slot Input slot index, or the name of the slot
* @param keepReroutes If `true`, reroutes will not be garbage collected.
* @returns true if disconnected successfully or already disconnected, otherwise false
*/
disconnectInput(slot: number | string, keepReroutes?: boolean): boolean {
// Allow search by string
if (typeof slot === 'string') {
slot = this.findInputSlot(slot)
if (slot == -1) {
if (LiteGraph.debug)
console.error(`Connect: Error, no slot of name ${slot}`)
return false
}
} else if (!this.inputs || slot >= this.inputs.length) {
if (LiteGraph.debug) {
console.error('Connect: Error, slot number not found')
}
return false
}
const input = this.inputs[slot]
if (!input) {
console.error('disconnectInput: input not found', slot, this.inputs)
return false
}
const { graph } = this
if (!graph) throw new NullGraphError()
// Break floating links
if (input._floatingLinks?.size) {
for (const link of input._floatingLinks) {
graph.removeFloatingLink(link)
}
}
const link_id = this.inputs[slot].link
if (link_id != null) {
this.inputs[slot].link = null
if (input.widget) {
graph.trigger('node:slot-links:changed', {
nodeId: this.id,
slotType: NodeSlotType.INPUT,
slotIndex: slot,
connected: false,
linkId: link_id
})
}
// remove other side
const link_info = graph._links.get(link_id)
if (link_info) {
// Let SubgraphInput do the disconnect.
if (link_info.origin_id === -10 && 'inputNode' in graph) {
graph.inputNode._disconnectNodeInput(this, input, link_info)
return true
}
const target_node = graph.getNodeById(link_info.origin_id)
if (!target_node) {
console.error(
'disconnectInput: output not found',
link_info.origin_slot
)
return false
}
const output = target_node.outputs[link_info.origin_slot]
if (!output?.links?.length) {
// Output not found - may have been removed
return false
}
// search in the inputs list for this link
let i = 0
for (const l = output.links.length; i < l; i++) {
if (output.links[i] == link_id) {
output.links.splice(i, 1)
break
}
}
link_info.disconnect(graph, keepReroutes ? 'output' : undefined)
if (graph) graph._version++
this.onConnectionsChange?.(
NodeSlotType.INPUT,
slot,
false,
link_info,
input
)
target_node.onConnectionsChange?.(
NodeSlotType.OUTPUT,
i,
false,
link_info,
output
)
}
}
this.setDirtyCanvas(false, true)
return true
}
/**
* @deprecated Use {@link getInputPos} or {@link getOutputPos} instead.
* returns the center of a connection point in canvas coords
* @param is_input true if if a input slot, false if it is an output
* @param slot_number (could be the number of the slot or the string with the name of the slot)
* @param out [optional] a place to store the output, to free garbage
* @returns the position
*/
getConnectionPos(is_input: boolean, slot_number: number, out?: Point): Point {
out ||= [0, 0]
const {
pos: [nodeX, nodeY],
inputs,
outputs
} = this
if (this.flags.collapsed) {
const w = this._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH
out[0] = is_input ? nodeX : nodeX + w
out[1] = nodeY - LiteGraph.NODE_TITLE_HEIGHT * 0.5
return out
}
// weird feature that never got finished
if (is_input && slot_number == -1) {
out[0] = nodeX + LiteGraph.NODE_TITLE_HEIGHT * 0.5
out[1] = nodeY + LiteGraph.NODE_TITLE_HEIGHT * 0.5
return out
}
// hard-coded pos
const inputPos = inputs?.[slot_number]?.pos
const outputPos = outputs?.[slot_number]?.pos
if (is_input && inputPos) {
out[0] = nodeX + inputPos[0]
out[1] = nodeY + inputPos[1]
return out
} else if (!is_input && outputPos) {
out[0] = nodeX + outputPos[0]
out[1] = nodeY + outputPos[1]
return out
}
// default vertical slots
const offset = LiteGraph.NODE_SLOT_HEIGHT * 0.5
const slotIndex = is_input
? this.#defaultVerticalInputs.indexOf(this.inputs[slot_number])
: this.#defaultVerticalOutputs.indexOf(this.outputs[slot_number])
out[0] = is_input ? nodeX + offset : nodeX + this.size[0] + 1 - offset
out[1] =
nodeY +
(slotIndex + 0.7) * LiteGraph.NODE_SLOT_HEIGHT +
(this.constructor.slot_start_y || 0)
return out
}
/**
* @internal The inputs that are not positioned with absolute coordinates.
*/
get #defaultVerticalInputs() {
return this.inputs.filter(
(slot) => !slot.pos && !(this.widgets?.length && isWidgetInputSlot(slot))
)
}
/**
* @internal The outputs that are not positioned with absolute coordinates.
*/
get #defaultVerticalOutputs() {
return this.outputs.filter((slot: INodeOutputSlot) => !slot.pos)
}
/**
* Get the context needed for slot position calculations
* @internal
*/
#getSlotPositionContext(): SlotPositionContext {
return {
nodeX: this.pos[0],
nodeY: this.pos[1],
nodeWidth: this.size[0],
nodeHeight: this.size[1],
collapsed: this.flags.collapsed ?? false,
collapsedWidth: this._collapsed_width,
slotStartY: this.constructor.slot_start_y,
inputs: this.inputs,
outputs: this.outputs,
widgets: this.widgets
}
}
/**
* Gets the position of an input slot, in graph co-ordinates.
*
* This method is preferred over the legacy {@link getConnectionPos} method.
* @param slot Input slot index
* @returns Position of the input slot
*/
getInputPos(slot: number): Point {
return getSlotPosition(this, slot, true)
}
/**
* Gets the position of an input slot, in graph co-ordinates.
* @param input The actual node input object
* @returns Position of the centre of the input slot in graph co-ordinates.
*/
getInputSlotPos(input: INodeInputSlot): Point {
return calculateInputSlotPosFromSlot(this.#getSlotPositionContext(), input)
}
/**
* Gets the position of an output slot, in graph co-ordinates.
*
* This method is preferred over the legacy {@link getConnectionPos} method.
* @param outputSlotIndex Output slot index
* @returns Position of the output slot
*/
getOutputPos(outputSlotIndex: number): Point {
return getSlotPosition(this, outputSlotIndex, false)
}
/**
* Get slot position using layout tree if available, fallback to node's position * Unified implementation used by both LitegraphLinkAdapter and useLinkLayoutSync
* @param slotIndex The slot index
* @param isInput Whether this is an input slot
* @returns Position of the slot center in graph coordinates
*/
getSlotPosition(slotIndex: number, isInput: boolean): Point {
return getSlotPosition(this, slotIndex, isInput)
}
/** @inheritdoc */
snapToGrid(snapTo: number): boolean {
return this.pinned ? false : snapPoint(this.pos, snapTo)
}
/** @see {@link snapToGrid} */
alignToGrid(): void {
this.snapToGrid(LiteGraph.CANVAS_GRID_SIZE)
}
/* Console output */
trace(msg: string): void {
this.console ||= []
this.console.push(msg)
// @ts-expect-error deprecated
if (this.console.length > LGraphNode.MAX_CONSOLE) this.console.shift()
}
/* Forces to redraw or the main canvas (LGraphNode) or the bg canvas (links) */
setDirtyCanvas(dirty_foreground: boolean, dirty_background?: boolean): void {
this.graph?.canvasAction((c) =>
c.setDirty(dirty_foreground, dirty_background)
)
}
loadImage(url: string): HTMLImageElement {
interface AsyncImageElement extends HTMLImageElement {
ready?: boolean
}
const img: AsyncImageElement = new Image()
img.src = LiteGraph.node_images_path + url
img.ready = false
const dirty = () => this.setDirtyCanvas(true)
img.addEventListener('load', function (this: AsyncImageElement) {
this.ready = true
dirty()
})
return img
}
/**
* Allows to get onMouseMove and onMouseUp events even if the mouse is out of focus
* @deprecated Use {@link LGraphCanvas.pointer} instead.
*/
captureInput(v: boolean): void {
warnDeprecated(
'[DEPRECATED] captureInput will be removed in a future version. Please use LGraphCanvas.pointer (CanvasPointer) instead.'
)
if (!this.graph || !this.graph.list_of_graphcanvas) return
const list = this.graph.list_of_graphcanvas
for (const c of list) {
// releasing somebody elses capture?!
if (!v && c.node_capturing_input != this) continue
// change
c.node_capturing_input = v ? this : null
}
}
get collapsed() {
return !!this.flags.collapsed
}
get collapsible() {
return !this.pinned && this.constructor.collapsable !== false
}
/**
* Toggle node collapse (makes it smaller on the canvas)
*/
collapse(force?: boolean): void {
if (!this.collapsible && !force) return
if (!this.graph) throw new NullGraphError()
this.graph._version++
this.flags.collapsed = !this.flags.collapsed
this.setDirtyCanvas(true, true)
}
/**
* Toggles advanced mode of the node, showing advanced widgets
*/
toggleAdvanced() {
if (!this.widgets?.some((w) => w.advanced)) return
if (!this.graph) throw new NullGraphError()
this.graph._version++
this.showAdvanced = !this.showAdvanced
this.expandToFitContent()
this.setDirtyCanvas(true, true)
}
get pinned() {
return !!this.flags.pinned
}
/**
* Prevents the node being accidentally moved or resized by mouse interaction.
* Toggles pinned state if no value is provided.
*/
pin(v?: boolean): void {
if (!this.graph) throw new NullGraphError()
this.graph._version++
this.flags.pinned = v ?? !this.flags.pinned
this.resizable = !this.pinned
if (!this.pinned) this.flags.pinned = undefined
}
unpin(): void {
this.pin(false)
}
localToScreen(x: number, y: number, dragAndScale: DragAndScale): Point {
return [
(x + this.pos[0]) * dragAndScale.scale + dragAndScale.offset[0],
(y + this.pos[1]) * dragAndScale.scale + dragAndScale.offset[1]
]
}
get width() {
return this.collapsed
? this._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH
: this.size[0]
}
/**
* Returns the height of the node, including the title bar.
*/
get height() {
return LiteGraph.NODE_TITLE_HEIGHT + this.bodyHeight
}
/**
* Returns the height of the node, excluding the title bar.
*/
get bodyHeight() {
return this.collapsed ? 0 : this.size[1]
}
drawBadges(ctx: CanvasRenderingContext2D, { gap = 2 } = {}): void {
const badgeInstances = this.badges.map((badge) =>
badge instanceof LGraphBadge ? badge : badge()
)
const isLeftAligned = this.badgePosition === BadgePosition.TopLeft
let currentX = isLeftAligned
? 0
: this.width -
badgeInstances.reduce(
(acc, badge) => acc + badge.getWidth(ctx) + gap,
0
)
const y = -(LiteGraph.NODE_TITLE_HEIGHT + gap)
for (const badge of badgeInstances) {
badge.draw(ctx, currentX, y - badge.height)
currentX += badge.getWidth(ctx) + gap
}
}
/**
* Renders the node's title bar background
*/
drawTitleBarBackground(
ctx: CanvasRenderingContext2D,
{
scale,
title_height = LiteGraph.NODE_TITLE_HEIGHT,
low_quality = false
}: DrawTitleOptions
): void {
const fgcolor = this.renderingColor
const shape = this.renderingShape
const size = this.renderingSize
if (this.onDrawTitleBar) {
this.onDrawTitleBar(ctx, title_height, size, scale, fgcolor)
return
}
if (this.title_mode === TitleMode.TRANSPARENT_TITLE) {
return
}
if (this.collapsed) {
ctx.shadowColor = LiteGraph.DEFAULT_SHADOW_COLOR
}
ctx.fillStyle = this.constructor.title_color || fgcolor
ctx.beginPath()
if (shape == RenderShape.BOX || low_quality) {
ctx.rect(0, -title_height, size[0], title_height)
} else if (shape == RenderShape.ROUND || shape == RenderShape.CARD) {
ctx.roundRect(
0,
-title_height,
size[0],
title_height,
this.collapsed
? [LiteGraph.ROUND_RADIUS]
: [LiteGraph.ROUND_RADIUS, LiteGraph.ROUND_RADIUS, 0, 0]
)
}
ctx.fill()
ctx.shadowColor = 'transparent'
}
/**
* Renders the node's title box, i.e. the dot in front of the title text that
* when clicked toggles the node's collapsed state. The term `title box` comes
* from the original LiteGraph implementation.
*/
drawTitleBox(
ctx: CanvasRenderingContext2D,
{
scale,
low_quality = false,
title_height = LiteGraph.NODE_TITLE_HEIGHT,
box_size = 10
}: DrawTitleBoxOptions
): void {
const size = this.renderingSize
const shape = this.renderingShape
if (this.onDrawTitleBox) {
this.onDrawTitleBox(ctx, title_height, size, scale)
return
}
if (
[RenderShape.ROUND, RenderShape.CIRCLE, RenderShape.CARD].includes(shape)
) {
if (low_quality) {
ctx.fillStyle = 'black'
ctx.beginPath()
ctx.arc(
title_height * 0.5,
title_height * -0.5,
box_size * 0.5 + 1,
0,
Math.PI * 2
)
ctx.fill()
}
ctx.fillStyle = this.renderingBoxColor
if (low_quality) {
ctx.fillRect(
title_height * 0.5 - box_size * 0.5,
title_height * -0.5 - box_size * 0.5,
box_size,
box_size
)
} else {
ctx.beginPath()
ctx.arc(
title_height * 0.5,
title_height * -0.5,
box_size * 0.5,
0,
Math.PI * 2
)
ctx.fill()
}
} else {
if (low_quality) {
ctx.fillStyle = 'black'
ctx.fillRect(
(title_height - box_size) * 0.5 - 1,
(title_height + box_size) * -0.5 - 1,
box_size + 2,
box_size + 2
)
}
ctx.fillStyle = this.renderingBoxColor
ctx.fillRect(
(title_height - box_size) * 0.5,
(title_height + box_size) * -0.5,
box_size,
box_size
)
}
}
/**
* Renders the node's title text.
*/
drawTitleText(
ctx: CanvasRenderingContext2D,
{
scale,
default_title_color,
low_quality = false,
title_height = LiteGraph.NODE_TITLE_HEIGHT
}: DrawTitleTextOptions
): void {
const size = this.renderingSize
const selected = this.selected
if (this.onDrawTitleText) {
this.onDrawTitleText(
ctx,
title_height,
size,
scale,
this.titleFontStyle,
selected
)
return
}
// Don't render title text if low quality
if (low_quality) {
return
}
ctx.font = this.titleFontStyle
const rawTitle = this.getTitle() ?? `${this.type}`
const title = String(rawTitle) + (this.pinned ? '📌' : '')
if (title) {
if (selected) {
ctx.fillStyle = LiteGraph.NODE_SELECTED_TITLE_COLOR
} else {
ctx.fillStyle = this.constructor.title_text_color || default_title_color
}
// Calculate available width for title
let availableWidth = size[0] - title_height * 2 // Basic margins
// Subtract space for title buttons
if (this.title_buttons?.length > 0) {
let buttonsWidth = 0
const savedFont = ctx.font // Save current font
for (const button of this.title_buttons) {
if (button.visible) {
buttonsWidth += button.getWidth(ctx) + 2 // button width + gap
}
}
ctx.font = savedFont // Restore font after button measurements
if (buttonsWidth > 0) {
buttonsWidth -= 20 // Reduce by empty padding
availableWidth -= buttonsWidth
}
}
// Truncate title if needed
let displayTitle = title
if (this.collapsed) {
// For collapsed nodes, limit to 20 chars as before
displayTitle = title.substr(0, 20)
} else if (availableWidth > 0) {
// For regular nodes, truncate based on available width
displayTitle = truncateText(ctx, title, availableWidth)
}
ctx.textAlign = 'left'
ctx.fillText(
displayTitle,
title_height,
LiteGraph.NODE_TITLE_TEXT_Y - title_height
)
}
}
/**
* Attempts to gracefully bypass this node in all of its connections by reconnecting all links.
*
* Each input is checked against each output. This is done on a matching index basis, i.e. input 3 -> output 3.
* If there are any input links remaining,
* and {@link flags}.{@link INodeFlags.keepAllLinksOnBypass keepAllLinksOnBypass} is `true`,
* each input will check for outputs that match, and take the first one that matches
* `true`: Try the index matching first, then every input to every output.
* `false`: Only matches indexes, e.g. input 3 to output 3.
*
* If {@link flags}.{@link INodeFlags.keepAllLinksOnBypass keepAllLinksOnBypass} is `undefined`, it will fall back to
* the static {@link keepAllLinksOnBypass}.
* @returns `true` if any new links were established, otherwise `false`.
* @todo Decision: Change API to return array of new links instead?
*/
connectInputToOutput(): boolean | undefined {
const { inputs, outputs, graph } = this
if (!inputs || !outputs) return
if (!graph) throw new NullGraphError()
const { _links } = graph
let madeAnyConnections = false
// First pass: only match exactly index-to-index
for (const [index, input] of inputs.entries()) {
if (input.link == null) continue
const output = outputs[index]
if (!output || !LiteGraph.isValidConnection(input.type, output.type))
continue
const inLink = _links.get(input.link)
if (!inLink) continue
const inNode = graph.getNodeById(inLink?.origin_id)
if (!inNode) continue
bypassAllLinks(output, inNode, inLink, graph)
}
// Configured to only use index-to-index matching
if (!(this.flags.keepAllLinksOnBypass ?? LGraphNode.keepAllLinksOnBypass))
return madeAnyConnections
// Second pass: match any remaining links
for (const input of inputs) {
if (input.link == null) continue
const inLink = _links.get(input.link)
if (!inLink) continue
const inNode = graph.getNodeById(inLink?.origin_id)
if (!inNode) continue
for (const output of outputs) {
if (!LiteGraph.isValidConnection(input.type, output.type)) continue
bypassAllLinks(output, inNode, inLink, graph)
break
}
}
return madeAnyConnections
function bypassAllLinks(
output: INodeOutputSlot,
inNode: LGraphNode,
inLink: LLink,
graph: LGraph
) {
const outLinks = output.links
?.map((x) => _links.get(x))
.filter((x) => !!x)
if (!outLinks?.length) return
for (const outLink of outLinks) {
const outNode = graph.getNodeById(outLink.target_id)
if (!outNode) continue
const result = inNode.connect(
inLink.origin_slot,
outNode,
outLink.target_slot,
inLink.parentId
)
madeAnyConnections ||= !!result
}
}
}
/**
* Returns `true` if the widget is visible, otherwise `false`.
*/
isWidgetVisible(widget: IBaseWidget): boolean {
const isHidden =
this.collapsed || widget.hidden || (widget.advanced && !this.showAdvanced)
return !isHidden
}
updateComputedDisabled() {
if (!this.widgets) return
for (const widget of this.widgets)
widget.computedDisabled =
widget.disabled || this.getSlotFromWidget(widget)?.link != null
}
drawWidgets(
ctx: CanvasRenderingContext2D,
{ lowQuality = false, editorAlpha = 1 }: DrawWidgetsOptions
): void {
if (!this.widgets) return
const nodeWidth = this.size[0]
const { widgets } = this
const H = LiteGraph.NODE_WIDGET_HEIGHT
const showText = !lowQuality
ctx.save()
ctx.globalAlpha = editorAlpha
this.updateComputedDisabled()
for (const widget of widgets) {
if (!this.isWidgetVisible(widget)) continue
const { y } = widget
const outlineColour = widget.advanced
? LiteGraph.WIDGET_ADVANCED_OUTLINE_COLOR
: LiteGraph.WIDGET_OUTLINE_COLOR
widget.last_y = y
ctx.strokeStyle = outlineColour
ctx.fillStyle = '#222'
ctx.textAlign = 'left'
if (widget.computedDisabled) ctx.globalAlpha *= 0.5
const width = widget.width || nodeWidth
if (typeof widget.draw === 'function') {
widget.draw(ctx, this, width, y, H, lowQuality)
} else {
toConcreteWidget(widget, this, false)?.drawWidget(ctx, {
width,
showText
})
}
ctx.globalAlpha = editorAlpha
}
ctx.restore()
}
/**
* When {@link LGraphNode.collapsed} is `true`, this method draws the node's collapsed slots.
*/
drawCollapsedSlots(ctx: CanvasRenderingContext2D): void {
// Render the first connected slot only.
for (const slot of this.#concreteInputs) {
if (slot.link != null) {
slot.drawCollapsed(ctx)
break
}
}
for (const slot of this.#concreteOutputs) {
if (slot.links?.length) {
slot.drawCollapsed(ctx)
break
}
}
}
get slots(): (INodeInputSlot | INodeOutputSlot)[] {
return [...this.inputs, ...this.outputs]
}
#measureSlot(
slot: NodeInputSlot | NodeOutputSlot,
slotIndex: number,
isInput: boolean
): void {
const pos = isInput
? this.getInputPos(slotIndex)
: this.getOutputPos(slotIndex)
slot.boundingRect[0] = pos[0] - LiteGraph.NODE_SLOT_HEIGHT * 0.5
slot.boundingRect[1] = pos[1] - LiteGraph.NODE_SLOT_HEIGHT * 0.5
slot.boundingRect[2] = slot.isWidgetInputSlot
? BaseWidget.margin
: LiteGraph.NODE_SLOT_HEIGHT
slot.boundingRect[3] = LiteGraph.NODE_SLOT_HEIGHT
}
#measureSlots(): ReadOnlyRect | null {
const slots: (NodeInputSlot | NodeOutputSlot)[] = []
for (const [slotIndex, slot] of this.#concreteInputs.entries()) {
// Unrecognized nodes (Nodes with error) has inputs but no widgets. Treat
// converted inputs as normal inputs.
/** Widget input slots are handled in {@link layoutWidgetInputSlots} */
if (this.widgets?.length && isWidgetInputSlot(slot)) continue
this.#measureSlot(slot, slotIndex, true)
slots.push(slot)
}
for (const [slotIndex, slot] of this.#concreteOutputs.entries()) {
this.#measureSlot(slot, slotIndex, false)
slots.push(slot)
}
return slots.length ? createBounds(slots, 0) : null
}
#getMouseOverSlot(slot: INodeSlot): INodeSlot | null {
const isInput = isINodeInputSlot(slot)
const mouseOverId = this.mouseOver?.[isInput ? 'inputId' : 'outputId'] ?? -1
if (mouseOverId === -1) {
return null
}
return isInput ? this.inputs[mouseOverId] : this.outputs[mouseOverId]
}
#isMouseOverSlot(slot: INodeSlot): boolean {
return this.#getMouseOverSlot(slot) === slot
}
#isMouseOverWidget(widget: IBaseWidget | undefined): boolean {
if (!widget) return false
return this.mouseOver?.overWidget === widget
}
/**
* Returns the input slot that is associated with the given widget.
*/
getSlotFromWidget(
widget: IBaseWidget | undefined
): INodeInputSlot | undefined {
if (widget)
return this.inputs.find(
(slot) => isWidgetInputSlot(slot) && slot.widget.name === widget.name
)
}
/**
* Returns the widget that is associated with the given input slot.
*/
getWidgetFromSlot(slot: INodeInputSlot): IBaseWidget | undefined {
if (!isWidgetInputSlot(slot)) return
return this.widgets?.find((w) => w.name === slot.widget.name)
}
/**
* Draws the node's input and output slots.
*/
drawSlots(
ctx: CanvasRenderingContext2D,
{ fromSlot, colorContext, editorAlpha, lowQuality }: DrawSlotsOptions
) {
for (const slot of [...this.#concreteInputs, ...this.#concreteOutputs]) {
const isValidTarget = fromSlot && slot.isValidTarget(fromSlot)
const isMouseOverSlot = this.#isMouseOverSlot(slot)
// change opacity of incompatible slots when dragging a connection
const isValid = !fromSlot || isValidTarget
const highlight = isValid && isMouseOverSlot
// Show slot if it's not a widget input slot
// or if it's a widget input slot and satisfies one of the following:
// - the mouse is over the widget
// - the slot is valid during link drop
// - the slot is connected
if (
isMouseOverSlot ||
isValidTarget ||
!slot.isWidgetInputSlot ||
this.#isMouseOverWidget(this.getWidgetFromSlot(slot)) ||
slot.isConnected ||
slot.alwaysVisible
) {
ctx.globalAlpha = isValid ? editorAlpha : 0.4 * editorAlpha
slot.draw(ctx, {
colorContext,
lowQuality,
highlight
})
}
}
}
/**
* Arranges the node's widgets vertically.
* Sets following properties on each widget:
* - {@link IBaseWidget.computedHeight}
* - {@link IBaseWidget.y}
* @param widgetStartY The y-coordinate of the first widget
*/
#arrangeWidgets(widgetStartY: number): void {
if (!this.widgets || !this.widgets.length) return
const bodyHeight = this.bodyHeight
const startY =
this.widgets_start_y ?? (this.widgets_up ? 0 : widgetStartY) + 2
let freeSpace = bodyHeight - startY
// Collect fixed height widgets first
let fixedWidgetHeight = 0
const growableWidgets: {
minHeight: number
prefHeight?: number
w: IBaseWidget
}[] = []
const visibleWidgets = this.widgets.filter((w) => !w.hidden)
for (const w of visibleWidgets) {
if (w.computeSize) {
const height = w.computeSize()[1] + 4
w.computedHeight = height
fixedWidgetHeight += height
} else if (w.computeLayoutSize) {
const { minHeight, maxHeight } = w.computeLayoutSize(this)
growableWidgets.push({
minHeight,
prefHeight: maxHeight,
w
})
} else {
const height = LiteGraph.NODE_WIDGET_HEIGHT + 4
w.computedHeight = height
fixedWidgetHeight += height
}
}
// Calculate remaining space for DOM widgets
freeSpace -= fixedWidgetHeight
this.freeWidgetSpace = freeSpace
// Prepare space requests for distribution
const spaceRequests = growableWidgets.map((d) => ({
minSize: d.minHeight,
maxSize: d.prefHeight
}))
// Distribute space among DOM widgets
const allocations = distributeSpace(Math.max(0, freeSpace), spaceRequests)
// Apply computed heights
for (const [i, d] of growableWidgets.entries()) {
d.w.computedHeight = allocations[i]
}
// Position widgets
let y = startY
for (const w of visibleWidgets) {
w.y = y
y += w.computedHeight ?? 0
}
if (!this.graph) throw new NullGraphError()
// Grow the node if necessary.
// Ref: https://github.com/Comfy-Org/ComfyUI_frontend/issues/2652
// TODO: Move the layout logic before drawing of the node shape, so we don't
// need to trigger extra round of rendering.
if (y > bodyHeight) {
this.setSize([this.size[0], y])
this.graph.setDirtyCanvas(false, true)
}
}
/**
* Arranges the layout of the node's widget input slots.
*/
#arrangeWidgetInputSlots(): void {
if (!this.widgets) return
const slotByWidgetName = new Map<
string,
INodeInputSlot & { index: number }
>()
for (const [i, slot] of this.inputs.entries()) {
if (!isWidgetInputSlot(slot)) continue
slotByWidgetName.set(slot.widget.name, { ...slot, index: i })
}
if (!slotByWidgetName.size) return
// Only set custom pos if not using Vue positioning
// Vue positioning calculates widget slot positions dynamically
if (!LiteGraph.vueNodesMode) {
for (const widget of this.widgets) {
const slot = slotByWidgetName.get(widget.name)
if (!slot) continue
const actualSlot = this.#concreteInputs[slot.index]
const offset = LiteGraph.NODE_SLOT_HEIGHT * 0.5
actualSlot.pos = [offset, widget.y + offset]
this.#measureSlot(actualSlot, slot.index, true)
}
} else {
// For Vue positioning, just measure the slots without setting pos
for (const widget of this.widgets) {
const slot = slotByWidgetName.get(widget.name)
if (!slot) continue
this.#measureSlot(this.#concreteInputs[slot.index], slot.index, true)
}
}
}
/**
* @internal Sets the internal concrete slot arrays, ensuring they are instances of
* {@link NodeInputSlot} or {@link NodeOutputSlot}.
*
* A temporary workaround until duck-typed inputs and outputs
* have been removed from the ecosystem.
*/
_setConcreteSlots(): void {
this.#concreteInputs = this.inputs.map((slot) =>
toClass(NodeInputSlot, slot, this)
)
this.#concreteOutputs = this.outputs.map((slot) =>
toClass(NodeOutputSlot, slot, this)
)
}
/**
* Arranges node elements in preparation for rendering (slots & widgets).
*/
arrange(): void {
const slotsBounds = this.#measureSlots()
const widgetStartY = slotsBounds
? slotsBounds[1] + slotsBounds[3] - this.pos[1]
: 0
this.#arrangeWidgets(widgetStartY)
this.#arrangeWidgetInputSlots()
}
/**
* Draws a progress bar on the node.
* @param ctx The canvas context to draw on
*/
drawProgressBar(ctx: CanvasRenderingContext2D): void {
if (!this.progress) return
const originalFillStyle = ctx.fillStyle
ctx.fillStyle = 'green'
ctx.fillRect(0, 0, this.width * this.progress, 6)
ctx.fillStyle = originalFillStyle
}
}