Files
ComfyUI_frontend/src/extensions/core/snapToGrid.ts
2024-09-17 11:11:39 +09:00

191 lines
6.4 KiB
TypeScript

import { app } from '../../scripts/app'
import {
LGraphCanvas,
LGraphNode,
LGraphGroup,
LiteGraph
} from '@comfyorg/litegraph'
// Shift + drag/resize to snap to grid
/** Rounds a Vector2 in-place to the current CANVAS_GRID_SIZE. */
function roundVectorToGrid(vec) {
vec[0] =
LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[0] / LiteGraph.CANVAS_GRID_SIZE)
vec[1] =
LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[1] / LiteGraph.CANVAS_GRID_SIZE)
return vec
}
app.registerExtension({
name: 'Comfy.SnapToGrid',
init() {
// Add setting to control grid size
app.ui.settings.addSetting({
id: 'Comfy.SnapToGrid.GridSize',
category: ['Comfy', 'Graph', 'GridSize'],
name: 'Snap to grid size',
type: 'slider',
attrs: {
min: 1,
max: 500
},
tooltip:
'When dragging and resizing nodes while holding shift they will be aligned to the grid, this controls the size of that grid.',
defaultValue: LiteGraph.CANVAS_GRID_SIZE,
onChange(value) {
LiteGraph.CANVAS_GRID_SIZE = +value || 10
}
})
// After moving a node, if the shift key is down align it to grid
const onNodeMoved = app.canvas.onNodeMoved
app.canvas.onNodeMoved = function (node) {
const r = onNodeMoved?.apply(this, arguments)
if (app.shiftDown) {
// Ensure all selected nodes are realigned
for (const id in this.selected_nodes) {
this.selected_nodes[id].alignToGrid()
}
}
return r
}
// When a node is added, add a resize handler to it so we can fix align the size with the grid
const onNodeAdded = app.graph.onNodeAdded
app.graph.onNodeAdded = function (node) {
const onResize = node.onResize
node.onResize = function () {
if (app.shiftDown) {
roundVectorToGrid(node.size)
}
return onResize?.apply(this, arguments)
}
return onNodeAdded?.apply(this, arguments)
}
// Draw a preview of where the node will go if holding shift and the node is selected
const origDrawNode = LGraphCanvas.prototype.drawNode
LGraphCanvas.prototype.drawNode = function (node, ctx) {
if (
app.shiftDown &&
this.node_dragged &&
node.id in this.selected_nodes
) {
const [x, y] = roundVectorToGrid([...node.pos])
const shiftX = x - node.pos[0]
let shiftY = y - node.pos[1]
let w, h
if (node.flags.collapsed) {
// @ts-expect-error
w = node._collapsed_width
h = LiteGraph.NODE_TITLE_HEIGHT
shiftY -= LiteGraph.NODE_TITLE_HEIGHT
} else {
w = node.size[0]
h = node.size[1]
// @ts-expect-error
let titleMode = node.constructor.title_mode
if (
titleMode !== LiteGraph.TRANSPARENT_TITLE &&
titleMode !== LiteGraph.NO_TITLE
) {
h += LiteGraph.NODE_TITLE_HEIGHT
shiftY -= LiteGraph.NODE_TITLE_HEIGHT
}
}
const f = ctx.fillStyle
ctx.fillStyle = 'rgba(100, 100, 100, 0.5)'
ctx.fillRect(shiftX, shiftY, w, h)
ctx.fillStyle = f
}
return origDrawNode.apply(this, arguments)
}
/**
* The currently moving, selected group only. Set after the `selected_group` has actually started
* moving.
*/
let selectedAndMovingGroup: LGraphGroup | null = null
/**
* Handles moving a group; tracking when a group has been moved (to show the ghost in `drawGroups`
* below) as well as handle the last move call from LiteGraph's `processMouseUp`.
*/
const groupMove = LGraphGroup.prototype.move
LGraphGroup.prototype.move = function (deltax, deltay, ignore_nodes) {
const v = groupMove.apply(this, arguments)
// When we've started moving, set `selectedAndMovingGroup` as LiteGraph sets `selected_group`
// too eagerly and we don't want to behave like we're moving until we get a delta.
if (
!selectedAndMovingGroup &&
app.canvas.selected_group === this &&
(deltax || deltay)
) {
selectedAndMovingGroup = this
}
// LiteGraph will call group.move both on mouse-move as well as mouse-up though we only want
// to snap on a mouse-up which we can determine by checking if `app.canvas.last_mouse_dragging`
// has been set to `false`. Essentially, this check here is the equivalent to calling an
// `LGraphGroup.prototype.onNodeMoved` if it had existed.
if (app.canvas.last_mouse_dragging === false && app.shiftDown) {
// After moving a group (while app.shiftDown), snap all the child nodes and, finally,
// align the group itself.
this.recomputeInsideNodes()
for (const node of this.nodes) {
node.alignToGrid()
}
LGraphNode.prototype.alignToGrid.apply(this)
}
return v
}
/**
* Handles drawing a group when, snapping the size when one is actively being resized tracking and/or
* drawing a ghost box when one is actively being moved. This mimics the node snapping behavior for
* both.
*/
const drawGroups = LGraphCanvas.prototype.drawGroups
LGraphCanvas.prototype.drawGroups = function (canvas, ctx) {
if (this.selected_group && app.shiftDown) {
if (this.selected_group_resizing) {
roundVectorToGrid(this.selected_group.size)
} else if (selectedAndMovingGroup) {
const [x, y] = roundVectorToGrid([...selectedAndMovingGroup.pos])
const f = ctx.fillStyle
const s = ctx.strokeStyle
ctx.fillStyle = 'rgba(100, 100, 100, 0.33)'
ctx.strokeStyle = 'rgba(100, 100, 100, 0.66)'
ctx.rect(x, y, ...selectedAndMovingGroup.size)
ctx.fill()
ctx.stroke()
ctx.fillStyle = f
ctx.strokeStyle = s
}
} else if (!this.selected_group) {
selectedAndMovingGroup = null
}
return drawGroups.apply(this, arguments)
}
/** Handles adding a group in a snapping-enabled state. */
const onGroupAdd = LGraphCanvas.onGroupAdd
LGraphCanvas.onGroupAdd = function () {
const v = onGroupAdd.apply(app.canvas, arguments)
if (app.shiftDown) {
const lastGroup = app.graph.groups[app.graph.groups.length - 1]
if (lastGroup) {
roundVectorToGrid(lastGroup.pos)
roundVectorToGrid(lastGroup.size)
}
}
return v
}
}
})