Files
ComfyUI_frontend/browser_tests/tests/vueNodes/interactions/node/move.spec.ts
Alexander Brown 4cb83353cb test: stabilize flaky Playwright tests (#10817)
Stabilize flaky Playwright tests by improving test reliability.

This PR aims to identify and fix flaky e2e tests.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10817-test-stabilize-flaky-Playwright-tests-3366d73d365081ada40de73ce11af625)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-07 19:47:27 -07:00

109 lines
3.5 KiB
TypeScript

import {
comfyExpect as expect,
comfyPageFixture as test
} from '../../../../fixtures/ComfyPage'
import type { ComfyPage } from '../../../../fixtures/ComfyPage'
import type { Position } from '../../../../fixtures/types'
test.describe('Vue Node Moving', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.VueNodes.Enabled', true)
await comfyPage.vueNodes.waitForNodes()
})
const getLoadCheckpointHeaderPos = async (comfyPage: ComfyPage) => {
const loadCheckpointHeaderPos = await comfyPage.page
.getByText('Load Checkpoint')
.boundingBox()
if (!loadCheckpointHeaderPos)
throw new Error('Load Checkpoint header not found')
return loadCheckpointHeaderPos
}
const expectPosChanged = async (pos1: Position, pos2: Position) => {
const diffX = Math.abs(pos2.x - pos1.x)
const diffY = Math.abs(pos2.y - pos1.y)
expect(diffX).toBeGreaterThan(0)
expect(diffY).toBeGreaterThan(0)
}
test('should allow moving nodes by dragging', async ({ comfyPage }) => {
const loadCheckpointHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await comfyPage.canvasOps.dragAndDrop(loadCheckpointHeaderPos, {
x: 256,
y: 256
})
const newHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(loadCheckpointHeaderPos, newHeaderPos)
})
test('should not move node when pointer moves less than drag threshold', async ({
comfyPage
}) => {
const headerPos = await getLoadCheckpointHeaderPos(comfyPage)
// Move only 2px — below the 3px drag threshold in useNodePointerInteractions
await comfyPage.page.mouse.move(headerPos.x, headerPos.y)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(headerPos.x + 2, headerPos.y + 1, {
steps: 5
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
const afterPos = await getLoadCheckpointHeaderPos(comfyPage)
expect(afterPos.x).toBeCloseTo(headerPos.x, 0)
expect(afterPos.y).toBeCloseTo(headerPos.y, 0)
// The small movement should have selected the node, not dragged it
expect(await comfyPage.vueNodes.getSelectedNodeCount()).toBe(1)
})
test('should move node when pointer moves beyond drag threshold', async ({
comfyPage
}) => {
const headerPos = await getLoadCheckpointHeaderPos(comfyPage)
// Move 50px — well beyond the 3px drag threshold
await comfyPage.page.mouse.move(headerPos.x, headerPos.y)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(headerPos.x + 50, headerPos.y + 50, {
steps: 20
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
const afterPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(headerPos, afterPos)
})
test(
'@mobile should allow moving nodes by dragging on touch devices',
{ tag: '@screenshot' },
async ({ comfyPage }) => {
// Disable minimap (gets in way of the node on small screens)
await comfyPage.settings.setSetting('Comfy.Minimap.Visible', false)
const loadCheckpointHeaderPos =
await getLoadCheckpointHeaderPos(comfyPage)
await comfyPage.canvasOps.panWithTouch(
{
x: 64,
y: 64
},
loadCheckpointHeaderPos
)
const newHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(loadCheckpointHeaderPos, newHeaderPos)
await expect(comfyPage.canvas).toHaveScreenshot(
'vue-node-moved-node-touch.png'
)
}
)
})