Files
ComfyUI_frontend/src/renderer/extensions/vueNodes/components/NodeWidgets.vue

185 lines
5.1 KiB
Vue

<template>
<div v-if="renderError" class="node-error p-2 text-red-500 text-sm">
{{ $t('Node Widgets Error') }}
</div>
<div
v-else
:class="
cn(
'lg-node-widgets flex flex-col gap-2 pr-4',
shouldHandleNodePointerEvents
? 'pointer-events-auto'
: 'pointer-events-none'
)
"
@pointerdown.stop="handleWidgetPointerEvent"
@pointermove.stop="handleWidgetPointerEvent"
@pointerup.stop="handleWidgetPointerEvent"
>
<div
v-for="(widget, index) in processedWidgets"
:key="`widget-${index}-${widget.name}`"
class="lg-widget-container flex items-center group"
>
<!-- Widget Input Slot Dot -->
<div
class="opacity-0 group-hover:opacity-100 transition-opacity duration-150"
>
<InputSlot
:slot-data="{
name: widget.name,
type: widget.type,
boundingRect
}"
:node-id="nodeData?.id != null ? String(nodeData.id) : ''"
:index="getWidgetInputIndex(widget)"
:readonly="readonly"
:dot-only="true"
/>
</div>
<!-- Widget Component -->
<component
:is="widget.vueComponent"
v-tooltip.left="widget.tooltipConfig"
:widget="widget.simplified"
:model-value="widget.value"
:readonly="readonly"
class="flex-1"
@update:model-value="widget.updateHandler"
/>
</div>
</div>
</template>
<script setup lang="ts">
import { type Ref, computed, inject, onErrorCaptured, ref } from 'vue'
import type {
SafeWidgetData,
VueNodeData
} from '@/composables/graph/useGraphNodeManager'
import { useErrorHandling } from '@/composables/useErrorHandling'
import { Rectangle } from '@/lib/litegraph/src/litegraph'
import { useCanvasInteractions } from '@/renderer/core/canvas/useCanvasInteractions'
import { useNodeTooltips } from '@/renderer/extensions/vueNodes/composables/useNodeTooltips'
// Import widget components directly
import WidgetInputText from '@/renderer/extensions/vueNodes/widgets/components/WidgetInputText.vue'
import {
getComponent,
shouldRenderAsVue
} from '@/renderer/extensions/vueNodes/widgets/registry/widgetRegistry'
import type { SimplifiedWidget, WidgetValue } from '@/types/simplifiedWidget'
import { cn } from '@/utils/tailwindUtil'
import InputSlot from './InputSlot.vue'
interface NodeWidgetsProps {
nodeData?: VueNodeData
readonly?: boolean
}
const { nodeData, readonly } = defineProps<NodeWidgetsProps>()
const { shouldHandleNodePointerEvents, forwardEventToCanvas } =
useCanvasInteractions()
const handleWidgetPointerEvent = (event: PointerEvent) => {
if (!shouldHandleNodePointerEvents.value) {
forwardEventToCanvas(event)
}
}
// Error boundary implementation
const renderError = ref<string | null>(null)
const { toastErrorHandler } = useErrorHandling()
onErrorCaptured((error) => {
renderError.value = error.message
toastErrorHandler(error)
return false
})
const nodeType = computed(() => nodeData?.type || '')
const tooltipContainer =
inject<Ref<HTMLElement | undefined>>('tooltipContainer')
const { getWidgetTooltip, createTooltipConfig } = useNodeTooltips(
nodeType.value,
tooltipContainer
)
interface ProcessedWidget {
name: string
type: string
vueComponent: any
simplified: SimplifiedWidget
value: WidgetValue
updateHandler: (value: unknown) => void
tooltipConfig: any
}
const processedWidgets = computed((): ProcessedWidget[] => {
if (!nodeData?.widgets) return []
const widgets = nodeData.widgets as SafeWidgetData[]
const result: ProcessedWidget[] = []
for (const widget of widgets) {
if (widget.options?.hidden) continue
if (widget.options?.canvasOnly) continue
if (!widget.type) continue
if (!shouldRenderAsVue(widget)) continue
const vueComponent = getComponent(widget.type) || WidgetInputText
const simplified: SimplifiedWidget = {
name: widget.name,
type: widget.type,
value: widget.value,
label: widget.label,
options: widget.options,
callback: widget.callback,
spec: widget.spec
}
const updateHandler = (value: unknown) => {
if (widget.callback) {
widget.callback(value)
}
}
const tooltipText = getWidgetTooltip(widget)
const tooltipConfig = createTooltipConfig(tooltipText)
result.push({
name: widget.name,
type: widget.type,
vueComponent,
simplified,
value: widget.value,
updateHandler,
tooltipConfig
})
}
return result
})
const boundingRect = new Rectangle(0, 0, 0, 0)
// TODO: Refactor to avoid O(n) lookup - consider storing input index on widget creation
// or restructuring data model to unify widgets and inputs
// Map a widget to its corresponding input slot index
const getWidgetInputIndex = (widget: ProcessedWidget): number => {
const inputs = nodeData?.inputs
if (!inputs) return 0
const idx = inputs.findIndex((input: any) => {
if (!input || typeof input !== 'object') return false
if (!('name' in input && 'type' in input)) return false
return 'widget' in input && input.widget?.name === widget.name
})
return idx >= 0 ? idx : 0
}
</script>