Files
ComfyUI_frontend/build/litegraph.js
2016-10-20 13:36:38 +02:00

13104 lines
328 KiB
JavaScript

//packer version
// *************************************************************
// LiteGraph CLASS *******
// *************************************************************
/**
* The Global Scope. It contains all the registered node classes.
*
* @class LiteGraph
* @constructor
*/
var LiteGraph = {
NODE_TITLE_HEIGHT: 16,
NODE_SLOT_HEIGHT: 15,
NODE_WIDTH: 140,
NODE_MIN_WIDTH: 50,
NODE_COLLAPSED_RADIUS: 10,
NODE_COLLAPSED_WIDTH: 80,
CANVAS_GRID_SIZE: 10,
NODE_TITLE_COLOR: "#222",
NODE_DEFAULT_COLOR: "#999",
NODE_DEFAULT_BGCOLOR: "#444",
NODE_DEFAULT_BOXCOLOR: "#AEF",
NODE_DEFAULT_SHAPE: "box",
MAX_NUMBER_OF_NODES: 1000, //avoid infinite loops
DEFAULT_POSITION: [100,100],//default node position
node_images_path: "",
//enums
INPUT: 1,
OUTPUT: 2,
EVENT: -1, //for outputs
ACTION: -1, //for inputs
ALWAYS: 0,
ON_EVENT: 1,
NEVER: 2,
proxy: null, //used to redirect calls
debug: false,
throw_errors: true,
registered_node_types: {}, //nodetypes by string
node_types_by_file_extension: {}, //used for droping files in the canvas
Nodes: {}, //node types by classname
/**
* Register a node class so it can be listed when the user wants to create a new one
* @method registerNodeType
* @param {String} type name of the node and path
* @param {Class} base_class class containing the structure of a node
*/
registerNodeType: function(type, base_class)
{
if(!base_class.prototype)
throw("Cannot register a simple object, it must be a class with a prototype");
base_class.type = type;
if(LiteGraph.debug)
console.log("Node registered: " + type);
var categories = type.split("/");
var pos = type.lastIndexOf("/");
base_class.category = type.substr(0,pos);
//info.name = name.substr(pos+1,name.length - pos);
//extend class
if(base_class.prototype) //is a class
for(var i in LGraphNode.prototype)
if(!base_class.prototype[i])
base_class.prototype[i] = LGraphNode.prototype[i];
this.registered_node_types[ type ] = base_class;
if(base_class.constructor.name)
this.Nodes[ base_class.constructor.name ] = base_class;
//warnings
if(base_class.prototype.onPropertyChange)
console.warn("LiteGraph node class " + type + " has onPropertyChange method, it must be called onPropertyChanged with d at the end");
if( base_class.supported_extensions )
{
for(var i in base_class.supported_extensions )
this.node_types_by_file_extension[ base_class.supported_extensions[i].toLowerCase() ] = base_class;
}
},
/**
* Adds this method to all nodetypes, existing and to be created
* (You can add it to LGraphNode.prototype but then existing node types wont have it)
* @method addNodeMethod
* @param {Function} func
*/
addNodeMethod: function( name, func )
{
LGraphNode.prototype[name] = func;
for(var i in this.registered_node_types)
this.registered_node_types[i].prototype[name] = func;
},
/**
* Create a node of a given type with a name. The node is not attached to any graph yet.
* @method createNode
* @param {String} type full name of the node class. p.e. "math/sin"
* @param {String} name a name to distinguish from other nodes
* @param {Object} options to set options
*/
createNode: function( type, title, options )
{
var base_class = this.registered_node_types[type];
if (!base_class)
{
if(LiteGraph.debug)
console.log("GraphNode type \"" + type + "\" not registered.");
return null;
}
var prototype = base_class.prototype || base_class;
title = title || base_class.title || type;
var node = new base_class( name );
node.type = type;
if(!node.title) node.title = title;
if(!node.properties) node.properties = {};
if(!node.properties_info) node.properties_info = [];
if(!node.flags) node.flags = {};
if(!node.size) node.size = node.computeSize();
if(!node.pos) node.pos = LiteGraph.DEFAULT_POSITION.concat();
if(!node.mode) node.mode = LiteGraph.ALWAYS;
//extra options
if(options)
{
for(var i in options)
node[i] = options[i];
}
return node;
},
/**
* Returns a registered node type with a given name
* @method getNodeType
* @param {String} type full name of the node class. p.e. "math/sin"
* @return {Class} the node class
*/
getNodeType: function(type)
{
return this.registered_node_types[type];
},
/**
* Returns a list of node types matching one category
* @method getNodeType
* @param {String} category category name
* @return {Array} array with all the node classes
*/
getNodeTypesInCategory: function(category)
{
var r = [];
for(var i in this.registered_node_types)
if(category == "")
{
if (this.registered_node_types[i].category == null)
r.push(this.registered_node_types[i]);
}
else if (this.registered_node_types[i].category == category)
r.push(this.registered_node_types[i]);
return r;
},
/**
* Returns a list with all the node type categories
* @method getNodeTypesCategories
* @return {Array} array with all the names of the categories
*/
getNodeTypesCategories: function()
{
var categories = {"":1};
for(var i in this.registered_node_types)
if(this.registered_node_types[i].category && !this.registered_node_types[i].skip_list)
categories[ this.registered_node_types[i].category ] = 1;
var result = [];
for(var i in categories)
result.push(i);
return result;
},
//debug purposes: reloads all the js scripts that matches a wilcard
reloadNodes: function (folder_wildcard)
{
var tmp = document.getElementsByTagName("script");
//weird, this array changes by its own, so we use a copy
var script_files = [];
for(var i in tmp)
script_files.push(tmp[i]);
var docHeadObj = document.getElementsByTagName("head")[0];
folder_wildcard = document.location.href + folder_wildcard;
for(var i in script_files)
{
var src = script_files[i].src;
if( !src || src.substr(0,folder_wildcard.length ) != folder_wildcard)
continue;
try
{
if(LiteGraph.debug)
console.log("Reloading: " + src);
var dynamicScript = document.createElement("script");
dynamicScript.type = "text/javascript";
dynamicScript.src = src;
docHeadObj.appendChild(dynamicScript);
docHeadObj.removeChild(script_files[i]);
}
catch (err)
{
if(LiteGraph.throw_errors)
throw err;
if(LiteGraph.debug)
console.log("Error while reloading " + src);
}
}
if(LiteGraph.debug)
console.log("Nodes reloaded");
},
//separated just to improve if it doesnt work
cloneObject: function(obj, target)
{
if(obj == null) return null;
var r = JSON.parse( JSON.stringify( obj ) );
if(!target) return r;
for(var i in r)
target[i] = r[i];
return target;
},
isValidConnection: function( type_a, type_b )
{
if( !type_a || //generic output
!type_b || //generic input
type_a == type_a || //same type (is valid for triggers)
(type_a !== LiteGraph.EVENT && type_b !== LiteGraph.EVENT && type_a.toLowerCase() == type_b.toLowerCase()) ) //same type
return true;
return false;
}
};
if(typeof(performance) != "undefined")
LiteGraph.getTime = function getTime() { return performance.now(); }
else
LiteGraph.getTime = function getTime() { return Date.now(); }
//*********************************************************************************
// LGraph CLASS
//*********************************************************************************
/**
* LGraph is the class that contain a full graph. We instantiate one and add nodes to it, and then we can run the execution loop.
*
* @class LGraph
* @constructor
*/
function LGraph()
{
if (LiteGraph.debug)
console.log("Graph created");
this.list_of_graphcanvas = null;
this.clear();
}
//default supported types
LGraph.supported_types = ["number","string","boolean"];
//used to know which types of connections support this graph (some graphs do not allow certain types)
LGraph.prototype.getSupportedTypes = function() { return this.supported_types || LGraph.supported_types; }
LGraph.STATUS_STOPPED = 1;
LGraph.STATUS_RUNNING = 2;
/**
* Removes all nodes from this graph
* @method clear
*/
LGraph.prototype.clear = function()
{
this.stop();
this.status = LGraph.STATUS_STOPPED;
this.last_node_id = 0;
//nodes
this._nodes = [];
this._nodes_by_id = {};
//links
this.last_link_id = 0;
this.links = {}; //container with all the links
//iterations
this.iteration = 0;
this.config = {
};
//timing
this.globaltime = 0;
this.runningtime = 0;
this.fixedtime = 0;
this.fixedtime_lapse = 0.01;
this.elapsed_time = 0.01;
this.starttime = 0;
//globals
this.global_inputs = {};
this.global_outputs = {};
//this.graph = {};
this.debug = true;
this.change();
this.sendActionToCanvas("clear");
}
/**
* Attach Canvas to this graph
* @method attachCanvas
* @param {GraphCanvas} graph_canvas
*/
LGraph.prototype.attachCanvas = function(graphcanvas)
{
if(graphcanvas.constructor != LGraphCanvas)
throw("attachCanvas expects a LGraphCanvas instance");
if(graphcanvas.graph && graphcanvas.graph != this)
graphcanvas.graph.detachCanvas( graphcanvas );
graphcanvas.graph = this;
if(!this.list_of_graphcanvas)
this.list_of_graphcanvas = [];
this.list_of_graphcanvas.push(graphcanvas);
}
/**
* Detach Canvas from this graph
* @method detachCanvas
* @param {GraphCanvas} graph_canvas
*/
LGraph.prototype.detachCanvas = function(graphcanvas)
{
if(!this.list_of_graphcanvas)
return;
var pos = this.list_of_graphcanvas.indexOf( graphcanvas );
if(pos == -1)
return;
graphcanvas.graph = null;
this.list_of_graphcanvas.splice(pos,1);
}
/**
* Starts running this graph every interval milliseconds.
* @method start
* @param {number} interval amount of milliseconds between executions, default is 1
*/
LGraph.prototype.start = function(interval)
{
if(this.status == LGraph.STATUS_RUNNING) return;
this.status = LGraph.STATUS_RUNNING;
if(this.onPlayEvent)
this.onPlayEvent();
this.sendEventToAllNodes("onStart");
//launch
this.starttime = LiteGraph.getTime();
interval = interval || 1;
var that = this;
this.execution_timer_id = setInterval( function() {
//execute
that.runStep(1);
},interval);
}
/**
* Stops the execution loop of the graph
* @method stop execution
*/
LGraph.prototype.stop = function()
{
if(this.status == LGraph.STATUS_STOPPED)
return;
this.status = LGraph.STATUS_STOPPED;
if(this.onStopEvent)
this.onStopEvent();
if(this.execution_timer_id != null)
clearInterval(this.execution_timer_id);
this.execution_timer_id = null;
this.sendEventToAllNodes("onStop");
}
/**
* Run N steps (cycles) of the graph
* @method runStep
* @param {number} num number of steps to run, default is 1
*/
LGraph.prototype.runStep = function(num)
{
num = num || 1;
var start = LiteGraph.getTime();
this.globaltime = 0.001 * (start - this.starttime);
var nodes = this._nodes_in_order ? this._nodes_in_order : this._nodes;
if(!nodes)
return;
try
{
//iterations
for(var i = 0; i < num; i++)
{
for( var j = 0, l = nodes.length; j < l; ++j )
{
var node = nodes[j];
if( node.mode == LiteGraph.ALWAYS && node.onExecute )
node.onExecute();
}
this.fixedtime += this.fixedtime_lapse;
if( this.onExecuteStep )
this.onExecuteStep();
}
if( this.onAfterExecute )
this.onAfterExecute();
this.errors_in_execution = false;
}
catch (err)
{
this.errors_in_execution = true;
if(LiteGraph.throw_errors)
throw err;
if(LiteGraph.debug)
console.log("Error during execution: " + err);
this.stop();
}
var elapsed = LiteGraph.getTime() - start;
if (elapsed == 0)
elapsed = 1;
this.elapsed_time = 0.001 * elapsed;
this.globaltime += 0.001 * elapsed;
this.iteration += 1;
}
/**
* Updates the graph execution order according to relevance of the nodes (nodes with only outputs have more relevance than
* nodes with only inputs.
* @method updateExecutionOrder
*/
LGraph.prototype.updateExecutionOrder = function()
{
this._nodes_in_order = this.computeExecutionOrder();
}
//This is more internal, it computes the order and returns it
LGraph.prototype.computeExecutionOrder = function()
{
var L = [];
var S = [];
var M = {};
var visited_links = {}; //to avoid repeating links
var remaining_links = {}; //to a
//search for the nodes without inputs (starting nodes)
for (var i = 0, l = this._nodes.length; i < l; ++i)
{
var n = this._nodes[i];
M[n.id] = n; //add to pending nodes
var num = 0; //num of input connections
if(n.inputs)
for(var j = 0, l2 = n.inputs.length; j < l2; j++)
if(n.inputs[j] && n.inputs[j].link != null)
num += 1;
if(num == 0) //is a starting node
S.push(n);
else //num of input links
remaining_links[n.id] = num;
}
while(true)
{
if(S.length == 0)
break;
//get an starting node
var n = S.shift();
L.push(n); //add to ordered list
delete M[n.id]; //remove from the pending nodes
//for every output
if(n.outputs)
for(var i = 0; i < n.outputs.length; i++)
{
var output = n.outputs[i];
//not connected
if(output == null || output.links == null || output.links.length == 0)
continue;
//for every connection
for(var j = 0; j < output.links.length; j++)
{
var link_id = output.links[j];
var link = this.links[link_id];
if(!link) continue;
//already visited link (ignore it)
if(visited_links[ link.id ])
continue;
var target_node = this.getNodeById( link.target_id );
if(target_node == null)
{
visited_links[ link.id ] = true;
continue;
}
visited_links[link.id] = true; //mark as visited
remaining_links[target_node.id] -= 1; //reduce the number of links remaining
if (remaining_links[target_node.id] == 0)
S.push(target_node); //if no more links, then add to Starters array
}
}
}
//the remaining ones (loops)
for(var i in M)
L.push( M[i] );
if( L.length != this._nodes.length && LiteGraph.debug )
console.warn("something went wrong, nodes missing");
//save order number in the node
for(var i = 0; i < L.length; ++i)
L[i].order = i;
return L;
}
/**
* Returns the amount of time the graph has been running in milliseconds
* @method getTime
* @return {number} number of milliseconds the graph has been running
*/
LGraph.prototype.getTime = function()
{
return this.globaltime;
}
/**
* Returns the amount of time accumulated using the fixedtime_lapse var. This is used in context where the time increments should be constant
* @method getFixedTime
* @return {number} number of milliseconds the graph has been running
*/
LGraph.prototype.getFixedTime = function()
{
return this.fixedtime;
}
/**
* Returns the amount of time it took to compute the latest iteration. Take into account that this number could be not correct
* if the nodes are using graphical actions
* @method getElapsedTime
* @return {number} number of milliseconds it took the last cycle
*/
LGraph.prototype.getElapsedTime = function()
{
return this.elapsed_time;
}
/**
* Sends an event to all the nodes, useful to trigger stuff
* @method sendEventToAllNodes
* @param {String} eventname the name of the event (function to be called)
* @param {Array} params parameters in array format
*/
LGraph.prototype.sendEventToAllNodes = function( eventname, params, mode )
{
mode = mode || LiteGraph.ALWAYS;
var nodes = this._nodes_in_order ? this._nodes_in_order : this._nodes;
if(!nodes)
return;
for( var j = 0, l = nodes.length; j < l; ++j )
{
var node = nodes[j];
if(node[eventname] && node.mode == mode )
{
if(params === undefined)
node[eventname]();
else if(params && params.constructor === Array)
node[eventname].apply( node, params );
else
node[eventname](params);
}
}
}
LGraph.prototype.sendActionToCanvas = function(action, params)
{
if(!this.list_of_graphcanvas)
return;
for(var i = 0; i < this.list_of_graphcanvas.length; ++i)
{
var c = this.list_of_graphcanvas[i];
if( c[action] )
c[action].apply(c, params);
}
}
/**
* Adds a new node instasnce to this graph
* @method add
* @param {LGraphNode} node the instance of the node
*/
LGraph.prototype.add = function(node, skip_compute_order)
{
if(!node || (node.id != -1 && this._nodes_by_id[node.id] != null))
return; //already added
if(this._nodes.length >= LiteGraph.MAX_NUMBER_OF_NODES)
throw("LiteGraph: max number of nodes in a graph reached");
//give him an id
if(node.id == null || node.id == -1)
node.id = this.last_node_id++;
node.graph = this;
this._nodes.push(node);
this._nodes_by_id[node.id] = node;
/*
// rendering stuf...
if(node.bgImageUrl)
node.bgImage = node.loadImage(node.bgImageUrl);
*/
if(node.onAdded)
node.onAdded( this );
if(this.config.align_to_grid)
node.alignToGrid();
if(!skip_compute_order)
this.updateExecutionOrder();
if(this.onNodeAdded)
this.onNodeAdded(node);
this.setDirtyCanvas(true);
this.change();
return node; //to chain actions
}
/**
* Removes a node from the graph
* @method remove
* @param {LGraphNode} node the instance of the node
*/
LGraph.prototype.remove = function(node)
{
if(this._nodes_by_id[node.id] == null)
return; //not found
if(node.ignore_remove)
return; //cannot be removed
//disconnect inputs
if(node.inputs)
for(var i = 0; i < node.inputs.length; i++)
{
var slot = node.inputs[i];
if(slot.link != null)
node.disconnectInput(i);
}
//disconnect outputs
if(node.outputs)
for(var i = 0; i < node.outputs.length; i++)
{
var slot = node.outputs[i];
if(slot.links != null && slot.links.length)
node.disconnectOutput(i);
}
//node.id = -1; //why?
//callback
if(node.onRemoved)
node.onRemoved();
node.graph = null;
//remove from canvas render
if(this.list_of_graphcanvas)
{
for(var i = 0; i < this.list_of_graphcanvas.length; ++i)
{
var canvas = this.list_of_graphcanvas[i];
if(canvas.selected_nodes[node.id])
delete canvas.selected_nodes[node.id];
if(canvas.node_dragged == node)
canvas.node_dragged = null;
}
}
//remove from containers
var pos = this._nodes.indexOf(node);
if(pos != -1)
this._nodes.splice(pos,1);
delete this._nodes_by_id[node.id];
if(this.onNodeRemoved)
this.onNodeRemoved(node);
this.setDirtyCanvas(true,true);
this.change();
this.updateExecutionOrder();
}
/**
* Returns a node by its id.
* @method getNodeById
* @param {String} id
*/
LGraph.prototype.getNodeById = function(id)
{
if(id==null) return null;
return this._nodes_by_id[id];
}
/**
* Returns a list of nodes that matches a class
* @method findNodesByClass
* @param {Class} classObject the class itself (not an string)
* @return {Array} a list with all the nodes of this type
*/
LGraph.prototype.findNodesByClass = function(classObject)
{
var r = [];
for(var i = 0, l = this._nodes.length; i < l; ++i)
if(this._nodes[i].constructor === classObject)
r.push(this._nodes[i]);
return r;
}
/**
* Returns a list of nodes that matches a type
* @method findNodesByType
* @param {String} type the name of the node type
* @return {Array} a list with all the nodes of this type
*/
LGraph.prototype.findNodesByType = function(type)
{
var type = type.toLowerCase();
var r = [];
for(var i = 0, l = this._nodes.length; i < l; ++i)
if(this._nodes[i].type.toLowerCase() == type )
r.push(this._nodes[i]);
return r;
}
/**
* Returns a list of nodes that matches a name
* @method findNodesByName
* @param {String} name the name of the node to search
* @return {Array} a list with all the nodes with this name
*/
LGraph.prototype.findNodesByTitle = function(title)
{
var result = [];
for(var i = 0, l = this._nodes.length; i < l; ++i)
if(this._nodes[i].title == title)
result.push(this._nodes[i]);
return result;
}
/**
* Returns the top-most node in this position of the canvas
* @method getNodeOnPos
* @param {number} x the x coordinate in canvas space
* @param {number} y the y coordinate in canvas space
* @param {Array} nodes_list a list with all the nodes to search from, by default is all the nodes in the graph
* @return {Array} a list with all the nodes that intersect this coordinate
*/
LGraph.prototype.getNodeOnPos = function(x,y, nodes_list)
{
nodes_list = nodes_list || this._nodes;
for (var i = nodes_list.length - 1; i >= 0; i--)
{
var n = nodes_list[i];
if(n.isPointInsideNode( x, y, 2 ))
return n;
}
return null;
}
// ********** GLOBALS *****************
//Tell this graph has a global input of this type
LGraph.prototype.addGlobalInput = function(name, type, value)
{
this.global_inputs[name] = { name: name, type: type, value: value };
if(this.onGlobalInputAdded)
this.onGlobalInputAdded(name, type);
if(this.onGlobalsChange)
this.onGlobalsChange();
}
//assign a data to the global input
LGraph.prototype.setGlobalInputData = function(name, data)
{
var input = this.global_inputs[name];
if (!input)
return;
input.value = data;
}
//assign a data to the global input
LGraph.prototype.getGlobalInputData = function(name)
{
var input = this.global_inputs[name];
if (!input)
return null;
return input.value;
}
//rename the global input
LGraph.prototype.renameGlobalInput = function(old_name, name)
{
if(name == old_name)
return;
if(!this.global_inputs[old_name])
return false;
if(this.global_inputs[name])
{
console.error("there is already one input with that name");
return false;
}
this.global_inputs[name] = this.global_inputs[old_name];
delete this.global_inputs[old_name];
if(this.onGlobalInputRenamed)
this.onGlobalInputRenamed(old_name, name);
if(this.onGlobalsChange)
this.onGlobalsChange();
}
LGraph.prototype.changeGlobalInputType = function(name, type)
{
if(!this.global_inputs[name])
return false;
if(this.global_inputs[name].type.toLowerCase() == type.toLowerCase() )
return;
this.global_inputs[name].type = type;
if(this.onGlobalInputTypeChanged)
this.onGlobalInputTypeChanged(name, type);
}
LGraph.prototype.removeGlobalInput = function(name)
{
if(!this.global_inputs[name])
return false;
delete this.global_inputs[name];
if(this.onGlobalInputRemoved)
this.onGlobalInputRemoved(name);
if(this.onGlobalsChange)
this.onGlobalsChange();
return true;
}
LGraph.prototype.addGlobalOutput = function(name, type, value)
{
this.global_outputs[name] = { name: name, type: type, value: value };
if(this.onGlobalOutputAdded)
this.onGlobalOutputAdded(name, type);
if(this.onGlobalsChange)
this.onGlobalsChange();
}
//assign a data to the global output
LGraph.prototype.setGlobalOutputData = function(name, value)
{
var output = this.global_outputs[ name ];
if (!output)
return;
output.value = value;
}
//assign a data to the global input
LGraph.prototype.getGlobalOutputData = function(name)
{
var output = this.global_outputs[name];
if (!output)
return null;
return output.value;
}
//rename the global output
LGraph.prototype.renameGlobalOutput = function(old_name, name)
{
if(!this.global_outputs[old_name])
return false;
if(this.global_outputs[name])
{
console.error("there is already one output with that name");
return false;
}
this.global_outputs[name] = this.global_outputs[old_name];
delete this.global_outputs[old_name];
if(this.onGlobalOutputRenamed)
this.onGlobalOutputRenamed(old_name, name);
if(this.onGlobalsChange)
this.onGlobalsChange();
}
LGraph.prototype.changeGlobalOutputType = function(name, type)
{
if(!this.global_outputs[name])
return false;
if(this.global_outputs[name].type.toLowerCase() == type.toLowerCase() )
return;
this.global_outputs[name].type = type;
if(this.onGlobalOutputTypeChanged)
this.onGlobalOutputTypeChanged(name, type);
}
LGraph.prototype.removeGlobalOutput = function(name)
{
if(!this.global_outputs[name])
return false;
delete this.global_outputs[name];
if(this.onGlobalOutputRemoved)
this.onGlobalOutputRemoved(name);
if(this.onGlobalsChange)
this.onGlobalsChange();
return true;
}
/**
* Assigns a value to all the nodes that matches this name. This is used to create global variables of the node that
* can be easily accesed from the outside of the graph
* @method setInputData
* @param {String} name the name of the node
* @param {*} value value to assign to this node
*/
LGraph.prototype.setInputData = function(name,value)
{
var nodes = this.findNodesByName( name );
for(var i = 0, l = nodes.length; i < l; ++i)
nodes[i].setValue(value);
}
/**
* Returns the value of the first node with this name. This is used to access global variables of the graph from the outside
* @method setInputData
* @param {String} name the name of the node
* @return {*} value of the node
*/
LGraph.prototype.getOutputData = function(name)
{
var n = this.findNodesByName(name);
if(n.length)
return m[0].getValue();
return null;
}
//This feature is not finished yet, is to create graphs where nodes are not executed unless a trigger message is received
LGraph.prototype.triggerInput = function(name,value)
{
var nodes = this.findNodesByName(name);
for(var i = 0; i < nodes.length; ++i)
nodes[i].onTrigger(value);
}
LGraph.prototype.setCallback = function(name,func)
{
var nodes = this.findNodesByName(name);
for(var i = 0; i < nodes.length; ++i)
nodes[i].setTrigger(func);
}
LGraph.prototype.connectionChange = function( node )
{
this.updateExecutionOrder();
if( this.onConnectionChange )
this.onConnectionChange( node );
this.sendActionToCanvas("onConnectionChange");
}
/**
* returns if the graph is in live mode
* @method isLive
*/
LGraph.prototype.isLive = function()
{
if(!this.list_of_graphcanvas)
return false;
for(var i = 0; i < this.list_of_graphcanvas.length; ++i)
{
var c = this.list_of_graphcanvas[i];
if(c.live_mode)
return true;
}
return false;
}
/* Called when something visually changed */
LGraph.prototype.change = function()
{
if(LiteGraph.debug)
console.log("Graph changed");
this.sendActionToCanvas("setDirty",[true,true]);
if(this.on_change)
this.on_change(this);
}
LGraph.prototype.setDirtyCanvas = function(fg,bg)
{
this.sendActionToCanvas("setDirty",[fg,bg]);
}
//save and recover app state ***************************************
/**
* Creates a Object containing all the info about this graph, it can be serialized
* @method serialize
* @return {Object} value of the node
*/
LGraph.prototype.serialize = function()
{
var nodes_info = [];
for(var i = 0, l = this._nodes.length; i < l; ++i)
nodes_info.push( this._nodes[i].serialize() );
//remove data from links, we dont want to store it
for(var i in this.links) //links is an OBJECT
{
var link = this.links[i];
link.data = null;
delete link._last_time;
}
var data = {
// graph: this.graph,
iteration: this.iteration,
frame: this.frame,
last_node_id: this.last_node_id,
last_link_id: this.last_link_id,
links: LiteGraph.cloneObject( this.links ),
config: this.config,
nodes: nodes_info
};
return data;
}
/**
* Configure a graph from a JSON string
* @method configure
* @param {String} str configure a graph from a JSON string
*/
LGraph.prototype.configure = function(data, keep_old)
{
if(!keep_old)
this.clear();
var nodes = data.nodes;
//copy all stored fields
for (var i in data)
this[i] = data[i];
var error = false;
//create nodes
this._nodes = [];
for(var i = 0, l = nodes.length; i < l; ++i)
{
var n_info = nodes[i]; //stored info
var node = LiteGraph.createNode( n_info.type, n_info.title );
if(!node)
{
if(LiteGraph.debug)
console.log("Node not found: " + n_info.type);
error = true;
continue;
}
node.id = n_info.id; //id it or it will create a new id
this.add(node, true); //add before configure, otherwise configure cannot create links
}
//configure nodes afterwards so they can reach each other
for(var i = 0, l = nodes.length; i < l; ++i)
{
var n_info = nodes[i];
var node = this.getNodeById( n_info.id );
if(node)
node.configure( n_info );
}
this.updateExecutionOrder();
this.setDirtyCanvas(true,true);
return error;
}
LGraph.prototype.load = function(url)
{
var that = this;
var req = new XMLHttpRequest();
req.open('GET', url, true);
req.send(null);
req.onload = function (oEvent) {
if(req.status !== 200)
{
console.error("Error loading graph:",req.status,req.response);
return;
}
var data = JSON.parse( req.response );
that.configure(data);
}
req.onerror = function(err)
{
console.error("Error loading graph:",err);
}
}
LGraph.prototype.onNodeTrace = function(node, msg, color)
{
//TODO
}
// *************************************************************
// Node CLASS *******
// *************************************************************
/*
title: string
pos: [x,y]
size: [x,y]
input|output: every connection
+ { name:string, type:string, pos: [x,y]=Optional, direction: "input"|"output", links: Array });
flags:
+ skip_title_render
+ clip_area
+ unsafe_execution: not allowed for safe execution
supported callbacks:
+ onAdded: when added to graph
+ onRemoved: when removed from graph
+ onStart: when the graph starts playing
+ onStop: when the graph stops playing
+ onDrawForeground: render the inside widgets inside the node
+ onDrawBackground: render the background area inside the node (only in edit mode)
+ onMouseDown
+ onMouseMove
+ onMouseUp
+ onMouseEnter
+ onMouseLeave
+ onExecute: execute the node
+ onPropertyChanged: when a property is changed in the panel (return true to skip default behaviour)
+ onGetInputs: returns an array of possible inputs
+ onGetOutputs: returns an array of possible outputs
+ onDblClick
+ onSerialize
+ onSelected
+ onDeselected
+ onDropItem : DOM item dropped over the node
+ onDropFile : file dropped over the node
+ onConnectInput : if returns false the incoming connection will be canceled
+ onConnectionsChange : a connection changed (new one or removed)
*/
/**
* Base Class for all the node type classes
* @class LGraphNode
* @param {String} name a name for the node
*/
function LGraphNode(title)
{
this._ctor();
}
LGraphNode.prototype._ctor = function( title )
{
this.title = title || "Unnamed";
this.size = [LiteGraph.NODE_WIDTH,60];
this.graph = null;
this._pos = new Float32Array(10,10);
Object.defineProperty( this, "pos", {
set: function(v)
{
if(!v || !v.length < 2)
return;
this._pos[0] = v[0];
this._pos[1] = v[1];
},
get: function()
{
return this._pos;
},
enumerable: true
});
this.id = -1; //not know till not added
this.type = null;
//inputs available: array of inputs
this.inputs = [];
this.outputs = [];
this.connections = [];
//local data
this.properties = {}; //for the values
this.properties_info = []; //for the info
this.data = null; //persistent local data
this.flags = {
//skip_title_render: true,
//unsafe_execution: false,
};
}
/**
* configure a node from an object containing the serialized info
* @method configure
*/
LGraphNode.prototype.configure = function(info)
{
for (var j in info)
{
if(j == "console")
continue;
if(j == "properties")
{
//i dont want to clone properties, I want to reuse the old container
for(var k in info.properties)
{
this.properties[k] = info.properties[k];
if(this.onPropertyChanged)
this.onPropertyChanged(k,info.properties[k]);
}
continue;
}
if(info[j] == null)
continue;
else if (typeof(info[j]) == 'object') //object
{
if(this[j] && this[j].configure)
this[j].configure( info[j] );
else
this[j] = LiteGraph.cloneObject(info[j], this[j]);
}
else //value
this[j] = info[j];
}
if(this.onConnectionsChange)
{
if(this.inputs)
for(var i = 0; i < this.inputs.length; ++i)
{
var input = this.inputs[i];
var link_info = this.graph.links[ input.link ];
this.onConnectionsChange( LiteGraph.INPUT, i, true, link_info ); //link_info has been created now, so its updated
}
if(this.outputs)
for(var i = 0; i < this.outputs.length; ++i)
{
var output = this.outputs[i];
for(var j = 0; j < output.links.length; ++j)
{
var link_info = this.graph.links[ output.links[j] ];
this.onConnectionsChange( LiteGraph.OUTPUT, i, true, link_info ); //link_info has been created now, so its updated
}
}
}
//FOR LEGACY, PLEASE REMOVE ON NEXT VERSION
for(var i in this.inputs)
{
var input = this.inputs[i];
if(!input.link || !input.link.length )
continue;
var link = input.link;
if(typeof(link) != "object")
continue;
input.link = link[0];
this.graph.links[ link[0] ] = { id: link[0], origin_id: link[1], origin_slot: link[2], target_id: link[3], target_slot: link[4] };
}
for(var i in this.outputs)
{
var output = this.outputs[i];
if(!output.links || output.links.length == 0)
continue;
for(var j in output.links)
{
var link = output.links[j];
if(typeof(link) != "object")
continue;
output.links[j] = link[0];
}
}
if( this.onConfigured )
this.onConfigured( info );
}
/**
* serialize the content
* @method serialize
*/
LGraphNode.prototype.serialize = function()
{
var o = {
id: this.id,
title: this.title,
type: this.type,
pos: this.pos,
size: this.size,
data: this.data,
flags: LiteGraph.cloneObject(this.flags),
inputs: this.inputs,
outputs: this.outputs,
mode: this.mode
};
if(this.properties)
o.properties = LiteGraph.cloneObject(this.properties);
if(!o.type)
o.type = this.constructor.type;
if(this.color)
o.color = this.color;
if(this.bgcolor)
o.bgcolor = this.bgcolor;
if(this.boxcolor)
o.boxcolor = this.boxcolor;
if(this.shape)
o.shape = this.shape;
if(this.onSerialize)
this.onSerialize(o);
return o;
}
/* Creates a clone of this node */
LGraphNode.prototype.clone = function()
{
var node = LiteGraph.createNode(this.type);
//we clone it because serialize returns shared containers
var data = LiteGraph.cloneObject( this.serialize() );
//remove links
if(data.inputs)
for(var i = 0; i < data.inputs.length; ++i)
data.inputs[i].link = null;
if(data.outputs)
for(var i = 0; i < data.outputs.length; ++i)
{
if(data.outputs[i].links)
data.outputs[i].links.length = 0;
}
delete data["id"];
//remove links
node.configure(data);
return node;
}
/**
* serialize and stringify
* @method toString
*/
LGraphNode.prototype.toString = function()
{
return JSON.stringify( this.serialize() );
}
//LGraphNode.prototype.unserialize = function(info) {} //this cannot be done from within, must be done in LiteGraph
/**
* get the title string
* @method getTitle
*/
LGraphNode.prototype.getTitle = function()
{
return this.title || this.constructor.title;
}
// Execution *************************
/**
* sets the output data
* @method setOutputData
* @param {number} slot
* @param {*} data
*/
LGraphNode.prototype.setOutputData = function(slot,data)
{
if(!this.outputs)
return;
if(slot > -1 && slot < this.outputs.length && this.outputs[slot] && this.outputs[slot].links != null)
{
for(var i = 0; i < this.outputs[slot].links.length; i++)
{
var link_id = this.outputs[slot].links[i];
this.graph.links[ link_id ].data = data;
}
}
}
/**
* retrieves the input data (data traveling through the connection) from one slot
* @method getInputData
* @param {number} slot
* @return {*} data or if it is not connected returns undefined
*/
LGraphNode.prototype.getInputData = function( slot, force_update )
{
if(!this.inputs)
return; //undefined;
if(slot >= this.inputs.length || this.inputs[slot].link == null)
return;
var link_id = this.inputs[slot].link;
var link = this.graph.links[ link_id ];
if(!force_update)
return link.data;
var node = this.graph.getNodeById( link.origin_id );
if(!node)
return link.data;
if(node.updateOutputData)
node.updateOutputData( link.origin_slot );
else if(node.onExecute)
node.onExecute();
return link.data;
}
/**
* tells you if there is a connection in one input slot
* @method isInputConnected
* @param {number} slot
* @return {boolean}
*/
LGraphNode.prototype.isInputConnected = function(slot)
{
if(!this.inputs)
return false;
return (slot < this.inputs.length && this.inputs[slot].link != null);
}
/**
* tells you info about an input connection (which node, type, etc)
* @method getInputInfo
* @param {number} slot
* @return {Object} object or null
*/
LGraphNode.prototype.getInputInfo = function(slot)
{
if(!this.inputs)
return null;
if(slot < this.inputs.length)
return this.inputs[slot];
return null;
}
/**
* returns the node connected in the input slot
* @method getInputNode
* @param {number} slot
* @return {LGraphNode} node or null
*/
LGraphNode.prototype.getInputNode = function( slot )
{
if(!this.inputs)
return null;
if(slot >= this.inputs.length)
return null;
var input = this.inputs[slot];
if(!input || !input.link)
return null;
var link_info = this.graph.links[ input.link ];
if(!link_info)
return null;
return this.graph.getNodeById( link_info.origin_id );
}
/**
* tells you info about an output connection (which node, type, etc)
* @method getOutputInfo
* @param {number} slot
* @return {Object} object or null
*/
LGraphNode.prototype.getOutputInfo = function(slot)
{
if(!this.outputs)
return null;
if(slot < this.outputs.length)
return this.outputs[slot];
return null;
}
/**
* tells you if there is a connection in one output slot
* @method isOutputConnected
* @param {number} slot
* @return {boolean}
*/
LGraphNode.prototype.isOutputConnected = function(slot)
{
if(!this.outputs)
return null;
return (slot < this.outputs.length && this.outputs[slot].links && this.outputs[slot].links.length);
}
/**
* retrieves all the nodes connected to this output slot
* @method getOutputNodes
* @param {number} slot
* @return {array}
*/
LGraphNode.prototype.getOutputNodes = function(slot)
{
if(!this.outputs || this.outputs.length == 0) return null;
if(slot < this.outputs.length)
{
var output = this.outputs[slot];
var r = [];
for(var i = 0; i < output.length; i++)
r.push( this.graph.getNodeById( output.links[i].target_id ));
return r;
}
return null;
}
/**
* Triggers an event in this node, this will trigger any output with the same name
* @method trigger
* @param {String} event name ( "on_play", ... ) if action is equivalent to false then the event is send to all
* @param {*} param
*/
LGraphNode.prototype.trigger = function( action, param )
{
if( !this.outputs || !this.outputs.length )
return;
if(this.graph)
this.graph._last_trigger_time = LiteGraph.getTime();
for(var i = 0; i < this.outputs.length; ++i)
{
var output = this.outputs[i];
if(output.type !== LiteGraph.EVENT || (action && output.name != action) )
continue;
var links = output.links;
if(!links || !links.length)
continue;
//for every link attached here
for(var k = 0; k < links.length; ++k)
{
var link_info = this.graph.links[ links[k] ];
if(!link_info) //not connected
continue;
var node = this.graph.getNodeById( link_info.target_id );
if(!node) //node not found?
continue;
//used to mark events in graph
link_info._last_time = LiteGraph.getTime();
var target_connection = node.inputs[ link_info.target_slot ];
if(node.onAction)
node.onAction( target_connection.name, param );
else if(node.mode === LiteGraph.ON_TRIGGER)
{
if(node.onExecute)
node.onExecute(param);
}
}
}
}
/**
* add a new property to this node
* @method addProperty
* @param {string} name
* @param {*} default_value
* @param {string} type string defining the output type ("vec3","number",...)
* @param {Object} extra_info this can be used to have special properties of the property (like values, etc)
*/
LGraphNode.prototype.addProperty = function( name, default_value, type, extra_info )
{
var o = { name: name, type: type, default_value: default_value };
if(extra_info)
for(var i in extra_info)
o[i] = extra_info[i];
if(!this.properties_info)
this.properties_info = [];
this.properties_info.push(o);
if(!this.properties)
this.properties = {};
this.properties[ name ] = default_value;
return o;
}
//connections
/**
* add a new output slot to use in this node
* @method addOutput
* @param {string} name
* @param {string} type string defining the output type ("vec3","number",...)
* @param {Object} extra_info this can be used to have special properties of an output (label, special color, position, etc)
*/
LGraphNode.prototype.addOutput = function(name,type,extra_info)
{
var o = { name: name, type: type, links: null };
if(extra_info)
for(var i in extra_info)
o[i] = extra_info[i];
if(!this.outputs)
this.outputs = [];
this.outputs.push(o);
if(this.onOutputAdded)
this.onOutputAdded(o);
this.size = this.computeSize();
return o;
}
/**
* add a new output slot to use in this node
* @method addOutputs
* @param {Array} array of triplets like [[name,type,extra_info],[...]]
*/
LGraphNode.prototype.addOutputs = function(array)
{
for(var i = 0; i < array.length; ++i)
{
var info = array[i];
var o = {name:info[0],type:info[1],link:null};
if(array[2])
for(var j in info[2])
o[j] = info[2][j];
if(!this.outputs)
this.outputs = [];
this.outputs.push(o);
if(this.onOutputAdded)
this.onOutputAdded(o);
}
this.size = this.computeSize();
}
/**
* remove an existing output slot
* @method removeOutput
* @param {number} slot
*/
LGraphNode.prototype.removeOutput = function(slot)
{
this.disconnectOutput(slot);
this.outputs.splice(slot,1);
this.size = this.computeSize();
if(this.onOutputRemoved)
this.onOutputRemoved(slot);
}
/**
* add a new input slot to use in this node
* @method addInput
* @param {string} name
* @param {string} type string defining the input type ("vec3","number",...), it its a generic one use 0
* @param {Object} extra_info this can be used to have special properties of an input (label, color, position, etc)
*/
LGraphNode.prototype.addInput = function(name,type,extra_info)
{
type = type || 0;
var o = {name:name,type:type,link:null};
if(extra_info)
for(var i in extra_info)
o[i] = extra_info[i];
if(!this.inputs)
this.inputs = [];
this.inputs.push(o);
this.size = this.computeSize();
if(this.onInputAdded)
this.onInputAdded(o);
return o;
}
/**
* add several new input slots in this node
* @method addInputs
* @param {Array} array of triplets like [[name,type,extra_info],[...]]
*/
LGraphNode.prototype.addInputs = function(array)
{
for(var i = 0; i < array.length; ++i)
{
var info = array[i];
var o = {name:info[0], type:info[1], link:null};
if(array[2])
for(var j in info[2])
o[j] = info[2][j];
if(!this.inputs)
this.inputs = [];
this.inputs.push(o);
if(this.onInputAdded)
this.onInputAdded(o);
}
this.size = this.computeSize();
}
/**
* remove an existing input slot
* @method removeInput
* @param {number} slot
*/
LGraphNode.prototype.removeInput = function(slot)
{
this.disconnectInput(slot);
this.inputs.splice(slot,1);
this.size = this.computeSize();
if(this.onInputRemoved)
this.onInputRemoved(slot);
}
/**
* add an special connection to this node (used for special kinds of graphs)
* @method addConnection
* @param {string} name
* @param {string} type string defining the input type ("vec3","number",...)
* @param {[x,y]} pos position of the connection inside the node
* @param {string} direction if is input or output
*/
LGraphNode.prototype.addConnection = function(name,type,pos,direction)
{
var o = {
name: name,
type: type,
pos: pos,
direction: direction,
links: null
};
this.connections.push( o );
return o;
}
/**
* computes the size of a node according to its inputs and output slots
* @method computeSize
* @param {number} minHeight
* @return {number} the total size
*/
LGraphNode.prototype.computeSize = function( minHeight, out )
{
var rows = Math.max( this.inputs ? this.inputs.length : 1, this.outputs ? this.outputs.length : 1);
var size = out || new Float32Array([0,0]);
rows = Math.max(rows, 1);
size[1] = rows * 14 + 6;
var font_size = 14;
var title_width = compute_text_size( this.title );
var input_width = 0;
var output_width = 0;
if(this.inputs)
for(var i = 0, l = this.inputs.length; i < l; ++i)
{
var input = this.inputs[i];
var text = input.label || input.name || "";
var text_width = compute_text_size( text );
if(input_width < text_width)
input_width = text_width;
}
if(this.outputs)
for(var i = 0, l = this.outputs.length; i < l; ++i)
{
var output = this.outputs[i];
var text = output.label || output.name || "";
var text_width = compute_text_size( text );
if(output_width < text_width)
output_width = text_width;
}
size[0] = Math.max( input_width + output_width + 10, title_width );
size[0] = Math.max( size[0], LiteGraph.NODE_WIDTH );
function compute_text_size( text )
{
if(!text)
return 0;
return font_size * text.length * 0.6;
}
return size;
}
/**
* returns the bounding of the object, used for rendering purposes
* @method getBounding
* @return {Float32Array[4]} the total size
*/
LGraphNode.prototype.getBounding = function()
{
return new Float32Array([this.pos[0] - 4, this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT, this.pos[0] + this.size[0] + 4, this.pos[1] + this.size[1] + LGraph.NODE_TITLE_HEIGHT]);
}
/**
* checks if a point is inside the shape of a node
* @method isPointInsideNode
* @param {number} x
* @param {number} y
* @return {boolean}
*/
LGraphNode.prototype.isPointInsideNode = function(x,y, margin)
{
margin = margin || 0;
var margin_top = this.graph && this.graph.isLive() ? 0 : 20;
if(this.flags.collapsed)
{
//if ( distance([x,y], [this.pos[0] + this.size[0]*0.5, this.pos[1] + this.size[1]*0.5]) < LiteGraph.NODE_COLLAPSED_RADIUS)
if( isInsideRectangle( x, y, this.pos[0] - margin, this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT - margin, LiteGraph.NODE_COLLAPSED_WIDTH + 2 * margin, LiteGraph.NODE_TITLE_HEIGHT + 2 * margin ) )
return true;
}
else if ( (this.pos[0] - 4 - margin) < x && (this.pos[0] + this.size[0] + 4 + margin) > x
&& (this.pos[1] - margin_top - margin) < y && (this.pos[1] + this.size[1] + margin) > y)
return true;
return false;
}
/**
* checks if a point is inside a node slot, and returns info about which slot
* @method getSlotInPosition
* @param {number} x
* @param {number} y
* @return {Object} if found the object contains { input|output: slot object, slot: number, link_pos: [x,y] }
*/
LGraphNode.prototype.getSlotInPosition = function( x, y )
{
//search for inputs
if(this.inputs)
for(var i = 0, l = this.inputs.length; i < l; ++i)
{
var input = this.inputs[i];
var link_pos = this.getConnectionPos( true,i );
if( isInsideRectangle(x, y, link_pos[0] - 10, link_pos[1] - 5, 20,10) )
return { input: input, slot: i, link_pos: link_pos, locked: input.locked };
}
if(this.outputs)
for(var i = 0, l = this.outputs.length; i < l; ++i)
{
var output = this.outputs[i];
var link_pos = this.getConnectionPos(false,i);
if( isInsideRectangle(x, y, link_pos[0] - 10, link_pos[1] - 5, 20,10) )
return { output: output, slot: i, link_pos: link_pos, locked: output.locked };
}
return null;
}
/**
* returns the input slot with a given name (used for dynamic slots), -1 if not found
* @method findInputSlot
* @param {string} name the name of the slot
* @return {number} the slot (-1 if not found)
*/
LGraphNode.prototype.findInputSlot = function(name)
{
if(!this.inputs) return -1;
for(var i = 0, l = this.inputs.length; i < l; ++i)
if(name == this.inputs[i].name)
return i;
return -1;
}
/**
* returns the output slot with a given name (used for dynamic slots), -1 if not found
* @method findOutputSlot
* @param {string} name the name of the slot
* @return {number} the slot (-1 if not found)
*/
LGraphNode.prototype.findOutputSlot = function(name)
{
if(!this.outputs) return -1;
for(var i = 0, l = this.outputs.length; i < l; ++i)
if(name == this.outputs[i].name)
return i;
return -1;
}
/**
* connect this node output to the input of another node
* @method connect
* @param {number_or_string} slot (could be the number of the slot or the string with the name of the slot)
* @param {LGraphNode} node the target node
* @param {number_or_string} target_slot the input slot of the target node (could be the number of the slot or the string with the name of the slot, or -1 to connect a trigger)
* @return {boolean} if it was connected succesfully
*/
LGraphNode.prototype.connect = function( slot, target_node, target_slot )
{
target_slot = target_slot || 0;
//seek for the output slot
if( slot.constructor === String )
{
slot = this.findOutputSlot(slot);
if(slot == -1)
{
if(LiteGraph.debug)
console.log("Connect: Error, no slot of name " + slot);
return false;
}
}
else if(!this.outputs || slot >= this.outputs.length)
{
if(LiteGraph.debug)
console.log("Connect: Error, slot number not found");
return false;
}
if(target_node && target_node.constructor === Number)
target_node = this.graph.getNodeById( target_node );
if(!target_node)
throw("Node not found");
//avoid loopback
if(target_node == this)
return false;
//you can specify the slot by name
if(target_slot.constructor === String)
{
target_slot = target_node.findInputSlot( target_slot );
if(target_slot == -1)
{
if(LiteGraph.debug)
console.log("Connect: Error, no slot of name " + target_slot);
return false;
}
}
else if( target_slot === LiteGraph.EVENT )
{
//search for first slot with event?
/*
//create input for trigger
var input = target_node.addInput("onTrigger", LiteGraph.EVENT );
target_slot = target_node.inputs.length - 1; //last one is the one created
target_node.mode = LiteGraph.ON_TRIGGER;
*/
return false;
}
else if( !target_node.inputs || target_slot >= target_node.inputs.length )
{
if(LiteGraph.debug)
console.log("Connect: Error, slot number not found");
return false;
}
//if there is something already plugged there, disconnect
if(target_node.inputs[ target_slot ].link != null )
target_node.disconnectInput( target_slot );
//why here??
this.setDirtyCanvas(false,true);
this.graph.connectionChange( this );
var output = this.outputs[slot];
//allows nodes to block connection
if(target_node.onConnectInput)
if( target_node.onConnectInput( target_slot, output.type, output ) === false)
return false;
var input = target_node.inputs[target_slot];
if( LiteGraph.isValidConnection( output.type, input.type) )
{
var link_info = {
id: this.graph.last_link_id++,
origin_id: this.id,
origin_slot: slot,
target_id: target_node.id,
target_slot: target_slot
};
//add to graph links list
this.graph.links[ link_info.id ] = link_info;
//connect in output
if( output.links == null )
output.links = [];
output.links.push( link_info.id );
//connect in input
target_node.inputs[target_slot].link = link_info.id;
if(this.onConnectionsChange)
this.onConnectionsChange( LiteGraph.OUTPUT, slot, true, link_info ); //link_info has been created now, so its updated
if(target_node.onConnectionsChange)
target_node.onConnectionsChange( LiteGraph.INPUT, target_slot, true, link_info );
}
this.setDirtyCanvas(false,true);
this.graph.connectionChange( this );
return true;
}
/**
* disconnect one output to an specific node
* @method disconnectOutput
* @param {number_or_string} slot (could be the number of the slot or the string with the name of the slot)
* @param {LGraphNode} target_node the target node to which this slot is connected [Optional, if not target_node is specified all nodes will be disconnected]
* @return {boolean} if it was disconnected succesfully
*/
LGraphNode.prototype.disconnectOutput = function( slot, target_node )
{
if( slot.constructor === String )
{
slot = this.findOutputSlot(slot);
if(slot == -1)
{
if(LiteGraph.debug)
console.log("Connect: Error, no slot of name " + slot);
return false;
}
}
else if(!this.outputs || slot >= this.outputs.length)
{
if(LiteGraph.debug)
console.log("Connect: Error, slot number not found");
return false;
}
//get output slot
var output = this.outputs[slot];
if(!output.links || output.links.length == 0)
return false;
//one of the links
if(target_node)
{
if(target_node.constructor === Number)
target_node = this.graph.getNodeById( target_node );
if(!target_node)
throw("Target Node not found");
for(var i = 0, l = output.links.length; i < l; i++)
{
var link_id = output.links[i];
var link_info = this.graph.links[ link_id ];
//is the link we are searching for...
if( link_info.target_id == target_node.id )
{
output.links.splice(i,1); //remove here
target_node.inputs[ link_info.target_slot ].link = null; //remove there
delete this.graph.links[ link_id ]; //remove the link from the links pool
if(target_node.onConnectionsChange)
target_node.onConnectionsChange( LiteGraph.INPUT, link_info.target_slot, false, link_info ); //link_info hasnt been modified so its ok
if(this.onConnectionsChange)
this.onConnectionsChange( LiteGraph.OUTPUT, slot, false, link_info );
break;
}
}
}
else //all the links
{
for(var i = 0, l = output.links.length; i < l; i++)
{
var link_id = output.links[i];
var link_info = this.graph.links[ link_id ];
var target_node = this.graph.getNodeById( link_info.target_id );
if(target_node)
target_node.inputs[ link_info.target_slot ].link = null; //remove other side link
delete this.graph.links[ link_id ]; //remove the link from the links pool
if(target_node.onConnectionsChange)
target_node.onConnectionsChange( LiteGraph.INPUT, link_info.target_slot, false, link_info ); //link_info hasnt been modified so its ok
if(this.onConnectionsChange)
this.onConnectionsChange( LiteGraph.OUTPUT, slot, false, link_info );
}
output.links = null;
}
this.setDirtyCanvas(false,true);
this.graph.connectionChange( this );
return true;
}
/**
* disconnect one input
* @method disconnectInput
* @param {number_or_string} slot (could be the number of the slot or the string with the name of the slot)
* @return {boolean} if it was disconnected succesfully
*/
LGraphNode.prototype.disconnectInput = function( slot )
{
//seek for the output slot
if( slot.constructor === String )
{
slot = this.findInputSlot(slot);
if(slot == -1)
{
if(LiteGraph.debug)
console.log("Connect: Error, no slot of name " + slot);
return false;
}
}
else if(!this.inputs || slot >= this.inputs.length)
{
if(LiteGraph.debug)
console.log("Connect: Error, slot number not found");
return false;
}
var input = this.inputs[slot];
if(!input)
return false;
var link_id = this.inputs[slot].link;
this.inputs[slot].link = null;
//remove other side
var link_info = this.graph.links[ link_id ];
if( link_info )
{
var target_node = this.graph.getNodeById( link_info.origin_id );
if(!target_node)
return false;
var output = target_node.outputs[ link_info.origin_slot ];
if(!output || !output.links || output.links.length == 0)
return false;
//search in the inputs list for this link
for(var i = 0, l = output.links.length; i < l; i++)
{
var link_id = output.links[i];
var link_info = this.graph.links[ link_id ];
if( link_info.target_id == this.id )
{
output.links.splice(i,1);
break;
}
}
if( this.onConnectionsChange )
this.onConnectionsChange( LiteGraph.INPUT, slot, false, link_info );
if( target_node.onConnectionsChange )
target_node.onConnectionsChange( LiteGraph.OUTPUT, i, false, link_info );
}
this.setDirtyCanvas(false,true);
this.graph.connectionChange( this );
return true;
}
/**
* returns the center of a connection point in canvas coords
* @method getConnectionPos
* @param {boolean} is_input true if if a input slot, false if it is an output
* @param {number_or_string} slot (could be the number of the slot or the string with the name of the slot)
* @return {[x,y]} the position
**/
LGraphNode.prototype.getConnectionPos = function(is_input, slot_number)
{
if(this.flags.collapsed)
{
if(is_input)
return [this.pos[0], this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT * 0.5];
else
return [this.pos[0] + LiteGraph.NODE_COLLAPSED_WIDTH, this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT * 0.5];
//return [this.pos[0] + this.size[0] * 0.5, this.pos[1] + this.size[1] * 0.5];
}
if(is_input && slot_number == -1)
{
return [this.pos[0] + 10, this.pos[1] + 10];
}
if(is_input && this.inputs.length > slot_number && this.inputs[slot_number].pos)
return [this.pos[0] + this.inputs[slot_number].pos[0],this.pos[1] + this.inputs[slot_number].pos[1]];
else if(!is_input && this.outputs.length > slot_number && this.outputs[slot_number].pos)
return [this.pos[0] + this.outputs[slot_number].pos[0],this.pos[1] + this.outputs[slot_number].pos[1]];
if(!is_input) //output
return [this.pos[0] + this.size[0] + 1, this.pos[1] + 10 + slot_number * LiteGraph.NODE_SLOT_HEIGHT];
return [this.pos[0] , this.pos[1] + 10 + slot_number * LiteGraph.NODE_SLOT_HEIGHT];
}
/* Force align to grid */
LGraphNode.prototype.alignToGrid = function()
{
this.pos[0] = LiteGraph.CANVAS_GRID_SIZE * Math.round(this.pos[0] / LiteGraph.CANVAS_GRID_SIZE);
this.pos[1] = LiteGraph.CANVAS_GRID_SIZE * Math.round(this.pos[1] / LiteGraph.CANVAS_GRID_SIZE);
}
/* Console output */
LGraphNode.prototype.trace = function(msg)
{
if(!this.console)
this.console = [];
this.console.push(msg);
if(this.console.length > LGraphNode.MAX_CONSOLE)
this.console.shift();
this.graph.onNodeTrace(this,msg);
}
/* Forces to redraw or the main canvas (LGraphNode) or the bg canvas (links) */
LGraphNode.prototype.setDirtyCanvas = function(dirty_foreground, dirty_background)
{
if(!this.graph)
return;
this.graph.sendActionToCanvas("setDirty",[dirty_foreground, dirty_background]);
}
LGraphNode.prototype.loadImage = function(url)
{
var img = new Image();
img.src = LiteGraph.node_images_path + url;
img.ready = false;
var that = this;
img.onload = function() {
this.ready = true;
that.setDirtyCanvas(true);
}
return img;
}
//safe LGraphNode action execution (not sure if safe)
/*
LGraphNode.prototype.executeAction = function(action)
{
if(action == "") return false;
if( action.indexOf(";") != -1 || action.indexOf("}") != -1)
{
this.trace("Error: Action contains unsafe characters");
return false;
}
var tokens = action.split("(");
var func_name = tokens[0];
if( typeof(this[func_name]) != "function")
{
this.trace("Error: Action not found on node: " + func_name);
return false;
}
var code = action;
try
{
var _foo = eval;
eval = null;
(new Function("with(this) { " + code + "}")).call(this);
eval = _foo;
}
catch (err)
{
this.trace("Error executing action {" + action + "} :" + err);
return false;
}
return true;
}
*/
/* Allows to get onMouseMove and onMouseUp events even if the mouse is out of focus */
LGraphNode.prototype.captureInput = function(v)
{
if(!this.graph || !this.graph.list_of_graphcanvas)
return;
var list = this.graph.list_of_graphcanvas;
for(var i = 0; i < list.length; ++i)
{
var c = list[i];
//releasing somebody elses capture?!
if(!v && c.node_capturing_input != this)
continue;
//change
c.node_capturing_input = v ? this : null;
}
}
/**
* Collapse the node to make it smaller on the canvas
* @method collapse
**/
LGraphNode.prototype.collapse = function()
{
if(!this.flags.collapsed)
this.flags.collapsed = true;
else
this.flags.collapsed = false;
this.setDirtyCanvas(true,true);
}
/**
* Forces the node to do not move or realign on Z
* @method pin
**/
LGraphNode.prototype.pin = function(v)
{
if(v === undefined)
this.flags.pinned = !this.flags.pinned;
else
this.flags.pinned = v;
}
LGraphNode.prototype.localToScreen = function(x,y, graphcanvas)
{
return [(x + this.pos[0]) * graphcanvas.scale + graphcanvas.offset[0],
(y + this.pos[1]) * graphcanvas.scale + graphcanvas.offset[1]];
}
//*********************************************************************************
// LGraphCanvas: LGraph renderer CLASS
//*********************************************************************************
/**
* The Global Scope. It contains all the registered node classes.
* Valid callbacks are: onNodeSelected, onNodeDeselected, onShowNodePanel, onNodeDblClicked
*
* @class LGraphCanvas
* @constructor
* @param {HTMLCanvas} canvas the canvas where you want to render (it accepts a selector in string format or the canvas itself)
* @param {LGraph} graph [optional]
* @param {Object} options [optional] { skip_rendering, autoresize }
*/
function LGraphCanvas( canvas, graph, options )
{
options = options || {};
//if(graph === undefined)
// throw ("No graph assigned");
if(canvas && canvas.constructor === String )
canvas = document.querySelector( canvas );
this.max_zoom = 10;
this.min_zoom = 0.1;
this.title_text_font = "bold 14px Arial";
this.inner_text_font = "normal 12px Arial";
this.default_link_color = "#AAC";
this.highquality_render = true;
this.editor_alpha = 1; //used for transition
this.pause_rendering = false;
this.render_shadows = true;
this.clear_background = true;
this.render_only_selected = true;
this.live_mode = false;
this.show_info = true;
this.allow_dragcanvas = true;
this.allow_dragnodes = true;
this.allow_interaction = true; //allow to control widgets, buttons, collapse, etc
this.always_render_background = false;
this.render_connections_shadows = false; //too much cpu
this.render_connections_border = true;
this.render_curved_connections = true;
this.render_connection_arrows = true;
this.connections_width = 4;
//link canvas and graph
if(graph)
graph.attachCanvas(this);
this.setCanvas( canvas );
this.clear();
if(!options.skip_render)
this.startRendering();
this.autoresize = options.autoresize;
}
LGraphCanvas.link_type_colors = {"-1":"#F85",'number':"#AAC","node":"#DCA"};
/**
* clears all the data inside
*
* @method clear
*/
LGraphCanvas.prototype.clear = function()
{
this.frame = 0;
this.last_draw_time = 0;
this.render_time = 0;
this.fps = 0;
this.scale = 1;
this.offset = [0,0];
this.selected_nodes = {};
this.node_dragged = null;
this.node_over = null;
this.node_capturing_input = null;
this.connecting_node = null;
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
this.dirty_area = null;
this.node_in_panel = null;
this.last_mouse = [0,0];
this.last_mouseclick = 0;
if(this.onClear)
this.onClear();
//this.UIinit();
}
/**
* assigns a graph, you can reasign graphs to the same canvas
*
* @method setGraph
* @param {LGraph} graph
*/
LGraphCanvas.prototype.setGraph = function( graph, skip_clear )
{
if(this.graph == graph)
return;
if(!skip_clear)
this.clear();
if(!graph && this.graph)
{
this.graph.detachCanvas(this);
return;
}
/*
if(this.graph)
this.graph.canvas = null; //remove old graph link to the canvas
this.graph = graph;
if(this.graph)
this.graph.canvas = this;
*/
graph.attachCanvas(this);
this.setDirty(true,true);
}
/**
* opens a graph contained inside a node in the current graph
*
* @method openSubgraph
* @param {LGraph} graph
*/
LGraphCanvas.prototype.openSubgraph = function(graph)
{
if(!graph)
throw("graph cannot be null");
if(this.graph == graph)
throw("graph cannot be the same");
this.clear();
if(this.graph)
{
if(!this._graph_stack)
this._graph_stack = [];
this._graph_stack.push(this.graph);
}
graph.attachCanvas(this);
this.setDirty(true,true);
}
/**
* closes a subgraph contained inside a node
*
* @method closeSubgraph
* @param {LGraph} assigns a graph
*/
LGraphCanvas.prototype.closeSubgraph = function()
{
if(!this._graph_stack || this._graph_stack.length == 0)
return;
var graph = this._graph_stack.pop();
graph.attachCanvas(this);
this.setDirty(true,true);
}
/**
* assigns a canvas
*
* @method setCanvas
* @param {Canvas} assigns a canvas
*/
LGraphCanvas.prototype.setCanvas = function( canvas, skip_events )
{
var that = this;
if(canvas)
{
if( canvas.constructor === String )
{
canvas = document.getElementById(canvas);
if(!canvas)
throw("Error creating LiteGraph canvas: Canvas not found");
}
}
if(canvas === this.canvas)
return;
if(!canvas && this.canvas)
{
//maybe detach events from old_canvas
if(!skip_events)
this.unbindEvents();
}
this.canvas = canvas;
if(!canvas)
return;
//this.canvas.tabindex = "1000";
canvas.className += " lgraphcanvas";
canvas.data = this;
//bg canvas: used for non changing stuff
this.bgcanvas = null;
if(!this.bgcanvas)
{
this.bgcanvas = document.createElement("canvas");
this.bgcanvas.width = this.canvas.width;
this.bgcanvas.height = this.canvas.height;
}
if(canvas.getContext == null)
{
throw("This browser doesnt support Canvas");
}
var ctx = this.ctx = canvas.getContext("2d");
if(ctx == null)
{
console.warn("This canvas seems to be WebGL, enabling WebGL renderer");
this.enableWebGL();
}
//input: (move and up could be unbinded)
this._mousemove_callback = this.processMouseMove.bind(this);
this._mouseup_callback = this.processMouseUp.bind(this);
if(!skip_events)
this.bindEvents();
}
//used in some events to capture them
LGraphCanvas.prototype._doNothing = function doNothing(e) { e.preventDefault(); return false; };
LGraphCanvas.prototype._doReturnTrue = function doNothing(e) { e.preventDefault(); return true; };
LGraphCanvas.prototype.bindEvents = function()
{
if( this._events_binded )
{
console.warn("LGraphCanvas: events already binded");
return;
}
var canvas = this.canvas;
this._mousedown_callback = this.processMouseDown.bind(this);
this._mousewheel_callback = this.processMouseWheel.bind(this);
canvas.addEventListener("mousedown", this._mousedown_callback, true ); //down do not need to store the binded
canvas.addEventListener("mousemove", this._mousemove_callback );
canvas.addEventListener("mousewheel", this._mousewheel_callback, false);
canvas.addEventListener("contextmenu", this._doNothing );
canvas.addEventListener("DOMMouseScroll", this._mousewheel_callback, false);
//touch events
//if( 'touchstart' in document.documentElement )
{
canvas.addEventListener("touchstart", this.touchHandler, true);
canvas.addEventListener("touchmove", this.touchHandler, true);
canvas.addEventListener("touchend", this.touchHandler, true);
canvas.addEventListener("touchcancel", this.touchHandler, true);
}
//Keyboard ******************
this._key_callback = this.processKey.bind(this);
canvas.addEventListener("keydown", this._key_callback );
canvas.addEventListener("keyup", this._key_callback );
//Droping Stuff over nodes ************************************
this._ondrop_callback = this.processDrop.bind(this);
canvas.addEventListener("dragover", this._doNothing, false );
canvas.addEventListener("dragend", this._doNothing, false );
canvas.addEventListener("drop", this._ondrop_callback, false );
canvas.addEventListener("dragenter", this._doReturnTrue, false );
this._events_binded = true;
}
LGraphCanvas.prototype.unbindEvents = function()
{
if( !this._events_binded )
{
console.warn("LGraphCanvas: no events binded");
return;
}
this.canvas.removeEventListener( "mousedown", this._mousedown_callback );
this.canvas.removeEventListener( "mousewheel", this._mousewheel_callback );
this.canvas.removeEventListener( "DOMMouseScroll", this._mousewheel_callback );
this.canvas.removeEventListener( "keydown", this._key_callback );
this.canvas.removeEventListener( "keyup", this._key_callback );
this.canvas.removeEventListener( "contextmenu", this._doNothing );
this.canvas.removeEventListener( "drop", this._ondrop_callback );
this.canvas.removeEventListener( "dragenter", this._doReturnTrue );
this.canvas.removeEventListener("touchstart", this.touchHandler );
this.canvas.removeEventListener("touchmove", this.touchHandler );
this.canvas.removeEventListener("touchend", this.touchHandler );
this.canvas.removeEventListener("touchcancel", this.touchHandler );
this._mousedown_callback = null;
this._mousewheel_callback = null;
this._key_callback = null;
this._ondrop_callback = null;
this._events_binded = false;
}
LGraphCanvas.getFileExtension = function (url)
{
var question = url.indexOf("?");
if(question != -1)
url = url.substr(0,question);
var point = url.lastIndexOf(".");
if(point == -1)
return "";
return url.substr(point+1).toLowerCase();
}
//this file allows to render the canvas using WebGL instead of Canvas2D
//this is useful if you plant to render 3D objects inside your nodes
LGraphCanvas.prototype.enableWebGL = function()
{
if(typeof(GL) === undefined)
throw("litegl.js must be included to use a WebGL canvas");
if(typeof(enableWebGLCanvas) === undefined)
throw("webglCanvas.js must be included to use this feature");
this.gl = this.ctx = enableWebGLCanvas(this.canvas);
this.ctx.webgl = true;
this.bgcanvas = this.canvas;
this.bgctx = this.gl;
/*
GL.create({ canvas: this.bgcanvas });
this.bgctx = enableWebGLCanvas( this.bgcanvas );
window.gl = this.gl;
*/
}
/*
LGraphCanvas.prototype.UIinit = function()
{
var that = this;
$("#node-console input").change(function(e)
{
if(e.target.value == "")
return;
var node = that.node_in_panel;
if(!node)
return;
node.trace("] " + e.target.value, "#333");
if(node.onConsoleCommand)
{
if(!node.onConsoleCommand(e.target.value))
node.trace("command not found", "#A33");
}
else if (e.target.value == "info")
{
node.trace("Special methods:");
for(var i in node)
{
if(typeof(node[i]) == "function" && LGraphNode.prototype[i] == null && i.substr(0,2) != "on" && i[0] != "_")
node.trace(" + " + i);
}
}
else
{
try
{
eval("var _foo = function() { return ("+e.target.value+"); }");
var result = _foo.call(node);
if(result)
node.trace(result.toString());
delete window._foo;
}
catch(err)
{
node.trace("error: " + err, "#A33");
}
}
this.value = "";
});
}
*/
/**
* marks as dirty the canvas, this way it will be rendered again
*
* @class LGraphCanvas
* @method setDirty
* @param {bool} fgcanvas if the foreground canvas is dirty (the one containing the nodes)
* @param {bool} bgcanvas if the background canvas is dirty (the one containing the wires)
*/
LGraphCanvas.prototype.setDirty = function(fgcanvas,bgcanvas)
{
if(fgcanvas)
this.dirty_canvas = true;
if(bgcanvas)
this.dirty_bgcanvas = true;
}
/**
* Used to attach the canvas in a popup
*
* @method getCanvasWindow
* @return {window} returns the window where the canvas is attached (the DOM root node)
*/
LGraphCanvas.prototype.getCanvasWindow = function()
{
if(!this.canvas)
return window;
var doc = this.canvas.ownerDocument;
return doc.defaultView || doc.parentWindow;
}
/**
* starts rendering the content of the canvas when needed
*
* @method startRendering
*/
LGraphCanvas.prototype.startRendering = function()
{
if(this.is_rendering) return; //already rendering
this.is_rendering = true;
renderFrame.call(this);
function renderFrame()
{
if(!this.pause_rendering)
this.draw();
var window = this.getCanvasWindow();
if(this.is_rendering)
window.requestAnimationFrame( renderFrame.bind(this) );
}
}
/**
* stops rendering the content of the canvas (to save resources)
*
* @method stopRendering
*/
LGraphCanvas.prototype.stopRendering = function()
{
this.is_rendering = false;
/*
if(this.rendering_timer_id)
{
clearInterval(this.rendering_timer_id);
this.rendering_timer_id = null;
}
*/
}
/* LiteGraphCanvas input */
LGraphCanvas.prototype.processMouseDown = function(e)
{
if(!this.graph)
return;
this.adjustMouseEvent(e);
var ref_window = this.getCanvasWindow();
var document = ref_window.document;
//move mouse move event to the window in case it drags outside of the canvas
this.canvas.removeEventListener("mousemove", this._mousemove_callback );
ref_window.document.addEventListener("mousemove", this._mousemove_callback, true ); //catch for the entire window
ref_window.document.addEventListener("mouseup", this._mouseup_callback, true );
var n = this.graph.getNodeOnPos( e.canvasX, e.canvasY, this.visible_nodes );
var skip_dragging = false;
LiteGraph.closeAllContextMenus( ref_window );
if(e.which == 1) //left button mouse
{
if(!e.shiftKey) //REFACTOR: integrate with function
{
//no node or another node selected
if (!n || !this.selected_nodes[n.id]) {
var todeselect = [];
for (var i in this.selected_nodes)
if (this.selected_nodes[i] != n)
todeselect.push(this.selected_nodes[i]);
//two passes to avoid problems modifying the container
for (var i in todeselect)
this.processNodeDeselected(todeselect[i]);
}
}
var clicking_canvas_bg = false;
//when clicked on top of a node
//and it is not interactive
if(n && this.allow_interaction )
{
if(!this.live_mode && !n.flags.pinned)
this.bringToFront(n); //if it wasnt selected?
var skip_action = false;
//not dragging mouse to connect two slots
if(!this.connecting_node && !n.flags.collapsed && !this.live_mode)
{
//search for outputs
if(n.outputs)
for(var i = 0, l = n.outputs.length; i < l; ++i)
{
var output = n.outputs[i];
var link_pos = n.getConnectionPos(false,i);
if( isInsideRectangle(e.canvasX, e.canvasY, link_pos[0] - 10, link_pos[1] - 5, 20,10) )
{
this.connecting_node = n;
this.connecting_output = output;
this.connecting_pos = n.getConnectionPos(false,i);
this.connecting_slot = i;
skip_action = true;
break;
}
}
//search for inputs
if(n.inputs)
for(var i = 0, l = n.inputs.length; i < l; ++i)
{
var input = n.inputs[i];
var link_pos = n.getConnectionPos(true,i);
if( isInsideRectangle(e.canvasX, e.canvasY, link_pos[0] - 10, link_pos[1] - 5, 20,10) )
{
if(input.link !== null)
{
n.disconnectInput(i);
this.dirty_bgcanvas = true;
skip_action = true;
}
}
}
//Search for corner
if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, n.pos[0] + n.size[0] - 5, n.pos[1] + n.size[1] - 5 ,5,5 ))
{
this.resizing_node = n;
this.canvas.style.cursor = "se-resize";
skip_action = true;
}
}
//Search for corner
if( !skip_action && isInsideRectangle(e.canvasX, e.canvasY, n.pos[0], n.pos[1] - LiteGraph.NODE_TITLE_HEIGHT ,LiteGraph.NODE_TITLE_HEIGHT, LiteGraph.NODE_TITLE_HEIGHT ))
{
n.collapse();
skip_action = true;
}
//it wasnt clicked on the links boxes
if(!skip_action)
{
var block_drag_node = false;
//double clicking
var now = LiteGraph.getTime();
if ((now - this.last_mouseclick) < 300 && this.selected_nodes[n.id])
{
//double click node
if( n.onDblClick)
n.onDblClick(e);
this.processNodeDblClicked(n);
block_drag_node = true;
}
//if do not capture mouse
if( n.onMouseDown && n.onMouseDown(e, [e.canvasX - n.pos[0], e.canvasY - n.pos[1]] ) )
block_drag_node = true;
else if(this.live_mode)
{
clicking_canvas_bg = true;
block_drag_node = true;
}
if(!block_drag_node)
{
if(this.allow_dragnodes)
this.node_dragged = n;
if(!this.selected_nodes[n.id])
this.processNodeSelected(n,e);
}
this.dirty_canvas = true;
}
}
else
clicking_canvas_bg = true;
if(clicking_canvas_bg && this.allow_dragcanvas)
{
this.dragging_canvas = true;
}
}
else if (e.which == 2) //middle button
{
}
else if (e.which == 3) //right button
{
this.processContextMenu(n,e);
}
//TODO
//if(this.node_selected != prev_selected)
// this.onNodeSelectionChange(this.node_selected);
this.last_mouse[0] = e.localX;
this.last_mouse[1] = e.localY;
this.last_mouseclick = LiteGraph.getTime();
this.canvas_mouse = [e.canvasX, e.canvasY];
/*
if( (this.dirty_canvas || this.dirty_bgcanvas) && this.rendering_timer_id == null)
this.draw();
*/
this.graph.change();
//this is to ensure to defocus(blur) if a text input element is on focus
if(!ref_window.document.activeElement || (ref_window.document.activeElement.nodeName.toLowerCase() != "input" && ref_window.document.activeElement.nodeName.toLowerCase() != "textarea"))
e.preventDefault();
e.stopPropagation();
if(this.onMouseDown)
this.onMouseDown(e);
return false;
}
LGraphCanvas.prototype.processMouseMove = function(e)
{
if(this.autoresize)
this.resize();
if(!this.graph)
return;
this.adjustMouseEvent(e);
var mouse = [e.localX, e.localY];
var delta = [mouse[0] - this.last_mouse[0], mouse[1] - this.last_mouse[1]];
this.last_mouse = mouse;
this.canvas_mouse = [e.canvasX, e.canvasY];
if(this.dragging_canvas)
{
this.offset[0] += delta[0] / this.scale;
this.offset[1] += delta[1] / this.scale;
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
}
else if(this.allow_interaction)
{
if(this.connecting_node)
this.dirty_canvas = true;
//get node over
var n = this.graph.getNodeOnPos(e.canvasX, e.canvasY, this.visible_nodes);
//remove mouseover flag
for(var i = 0, l = this.graph._nodes.length; i < l; ++i)
{
if(this.graph._nodes[i].mouseOver && n != this.graph._nodes[i])
{
//mouse leave
this.graph._nodes[i].mouseOver = false;
if(this.node_over && this.node_over.onMouseLeave)
this.node_over.onMouseLeave(e);
this.node_over = null;
this.dirty_canvas = true;
}
}
//mouse over a node
if(n)
{
//this.canvas.style.cursor = "move";
if(!n.mouseOver)
{
//mouse enter
n.mouseOver = true;
this.node_over = n;
this.dirty_canvas = true;
if(n.onMouseEnter) n.onMouseEnter(e);
}
if(n.onMouseMove) n.onMouseMove(e);
//on top of input
if(this.connecting_node)
{
var pos = this._highlight_input || [0,0]; //to store the output of isOverNodeInput
if( this.isOverNodeBox( n, e.canvasX, e.canvasY ) )
{
//mouse on top of the corner box, dont know what to do
}
else
{
var slot = this.isOverNodeInput( n, e.canvasX, e.canvasY, pos );
if(slot != -1 && n.inputs[slot])
{
var slot_type = n.inputs[slot].type;
if( LiteGraph.isValidConnection( this.connecting_output.type, slot_type ) )
this._highlight_input = pos;
}
else
this._highlight_input = null;
}
}
//Search for corner
if( isInsideRectangle(e.canvasX, e.canvasY, n.pos[0] + n.size[0] - 5, n.pos[1] + n.size[1] - 5 ,5,5 ))
this.canvas.style.cursor = "se-resize";
else
this.canvas.style.cursor = null;
}
else
this.canvas.style.cursor = null;
if(this.node_capturing_input && this.node_capturing_input != n && this.node_capturing_input.onMouseMove)
{
this.node_capturing_input.onMouseMove(e);
}
if(this.node_dragged && !this.live_mode)
{
/*
this.node_dragged.pos[0] += delta[0] / this.scale;
this.node_dragged.pos[1] += delta[1] / this.scale;
this.node_dragged.pos[0] = Math.round(this.node_dragged.pos[0]);
this.node_dragged.pos[1] = Math.round(this.node_dragged.pos[1]);
*/
for(var i in this.selected_nodes)
{
var n = this.selected_nodes[i];
n.pos[0] += delta[0] / this.scale;
n.pos[1] += delta[1] / this.scale;
//n.pos[0] = Math.round(n.pos[0]);
//n.pos[1] = Math.round(n.pos[1]);
}
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
}
if(this.resizing_node && !this.live_mode)
{
this.resizing_node.size[0] += delta[0] / this.scale;
this.resizing_node.size[1] += delta[1] / this.scale;
var max_slots = Math.max( this.resizing_node.inputs ? this.resizing_node.inputs.length : 0, this.resizing_node.outputs ? this.resizing_node.outputs.length : 0);
if(this.resizing_node.size[1] < max_slots * LiteGraph.NODE_SLOT_HEIGHT + 4)
this.resizing_node.size[1] = max_slots * LiteGraph.NODE_SLOT_HEIGHT + 4;
if(this.resizing_node.size[0] < LiteGraph.NODE_MIN_WIDTH)
this.resizing_node.size[0] = LiteGraph.NODE_MIN_WIDTH;
this.canvas.style.cursor = "se-resize";
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
}
}
/*
if((this.dirty_canvas || this.dirty_bgcanvas) && this.rendering_timer_id == null)
this.draw();
*/
e.preventDefault();
//e.stopPropagation();
return false;
//this is not really optimal
//this.graph.change();
}
LGraphCanvas.prototype.processMouseUp = function(e)
{
if(!this.graph)
return;
var window = this.getCanvasWindow();
var document = window.document;
//restore the mousemove event back to the canvas
document.removeEventListener("mousemove", this._mousemove_callback, true );
this.canvas.addEventListener("mousemove", this._mousemove_callback, true);
document.removeEventListener("mouseup", this._mouseup_callback, true );
this.adjustMouseEvent(e);
if (e.which == 1) //left button
{
//dragging a connection
if(this.connecting_node)
{
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
var node = this.graph.getNodeOnPos( e.canvasX, e.canvasY, this.visible_nodes );
//node below mouse
if(node)
{
if( this.connecting_output.type == LiteGraph.EVENT && this.isOverNodeBox( node, e.canvasX, e.canvasY ) )
{
this.connecting_node.connect( this.connecting_slot, node, LiteGraph.EVENT );
}
else
{
//slot below mouse? connect
var slot = this.isOverNodeInput(node, e.canvasX, e.canvasY);
if(slot != -1)
{
this.connecting_node.connect(this.connecting_slot, node, slot);
}
else
{ //not on top of an input
var input = node.getInputInfo(0);
//auto connect
if(this.connecting_output.type == LiteGraph.EVENT)
this.connecting_node.connect( this.connecting_slot, node, LiteGraph.EVENT );
else
if(input && !input.link && input.type == this.connecting_output.type) //toLowerCase missing
this.connecting_node.connect(this.connecting_slot, node, 0);
}
}
}
this.connecting_output = null;
this.connecting_pos = null;
this.connecting_node = null;
this.connecting_slot = -1;
}//not dragging connection
else if(this.resizing_node)
{
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
this.resizing_node = null;
}
else if(this.node_dragged) //node being dragged?
{
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
this.node_dragged.pos[0] = Math.round(this.node_dragged.pos[0]);
this.node_dragged.pos[1] = Math.round(this.node_dragged.pos[1]);
if(this.graph.config.align_to_grid)
this.node_dragged.alignToGrid();
this.node_dragged = null;
}
else //no node being dragged
{
this.dirty_canvas = true;
this.dragging_canvas = false;
if( this.node_over && this.node_over.onMouseUp )
this.node_over.onMouseUp(e, [e.canvasX - this.node_over.pos[0], e.canvasY - this.node_over.pos[1]] );
if( this.node_capturing_input && this.node_capturing_input.onMouseUp )
this.node_capturing_input.onMouseUp(e, [e.canvasX - this.node_capturing_input.pos[0], e.canvasY - this.node_capturing_input.pos[1]] );
}
}
else if (e.which == 2) //middle button
{
//trace("middle");
this.dirty_canvas = true;
this.dragging_canvas = false;
}
else if (e.which == 3) //right button
{
//trace("right");
this.dirty_canvas = true;
this.dragging_canvas = false;
}
/*
if((this.dirty_canvas || this.dirty_bgcanvas) && this.rendering_timer_id == null)
this.draw();
*/
this.graph.change();
e.stopPropagation();
e.preventDefault();
return false;
}
LGraphCanvas.prototype.processMouseWheel = function(e)
{
if(!this.graph || !this.allow_dragcanvas)
return;
var delta = (e.wheelDeltaY != null ? e.wheelDeltaY : e.detail * -60);
this.adjustMouseEvent(e);
var zoom = this.scale;
if (delta > 0)
zoom *= 1.1;
else if (delta < 0)
zoom *= 1/(1.1);
this.setZoom( zoom, [ e.localX, e.localY ] );
/*
if(this.rendering_timer_id == null)
this.draw();
*/
this.graph.change();
e.preventDefault();
return false; // prevent default
}
LGraphCanvas.prototype.isOverNodeBox = function( node, canvasx, canvasy )
{
var title_height = LiteGraph.NODE_TITLE_HEIGHT;
if( isInsideRectangle( canvasx, canvasy, node.pos[0] + 2, node.pos[1] + 2 - title_height, title_height - 4,title_height - 4) )
return true;
return false;
}
LGraphCanvas.prototype.isOverNodeInput = function(node, canvasx, canvasy, slot_pos )
{
if(node.inputs)
for(var i = 0, l = node.inputs.length; i < l; ++i)
{
var input = node.inputs[i];
var link_pos = node.getConnectionPos(true,i);
if( isInsideRectangle(canvasx, canvasy, link_pos[0] - 10, link_pos[1] - 5, 20,10) )
{
if(slot_pos)
{
slot_pos[0] = link_pos[0];
slot_pos[1] = link_pos[1];
}
return i;
}
}
return -1;
}
LGraphCanvas.prototype.processKey = function(e)
{
if(!this.graph)
return;
var block_default = false;
if(e.type == "keydown")
{
//select all Control A
if(e.keyCode == 65 && e.ctrlKey)
{
this.selectAllNodes();
block_default = true;
}
//delete or backspace
if(e.keyCode == 46 || e.keyCode == 8)
{
this.deleteSelectedNodes();
block_default = true;
}
//collapse
//...
//TODO
if(this.selected_nodes)
for (var i in this.selected_nodes)
if(this.selected_nodes[i].onKeyDown)
this.selected_nodes[i].onKeyDown(e);
}
else if( e.type == "keyup" )
{
if(this.selected_nodes)
for (var i in this.selected_nodes)
if(this.selected_nodes[i].onKeyUp)
this.selected_nodes[i].onKeyUp(e);
}
this.graph.change();
if(block_default)
{
e.preventDefault();
return false;
}
}
LGraphCanvas.prototype.processDrop = function(e)
{
e.preventDefault();
this.adjustMouseEvent(e);
var pos = [e.canvasX,e.canvasY];
var node = this.graph.getNodeOnPos(pos[0],pos[1]);
if(!node)
{
var r = null;
if(this.onDropItem)
r = this.onDropItem( event );
if(!r)
this.checkDropItem(e);
return;
}
if( node.onDropFile || node.onDropData )
{
var files = e.dataTransfer.files;
if(files && files.length)
{
for(var i=0; i < files.length; i++)
{
var file = e.dataTransfer.files[0];
var filename = file.name;
var ext = LGraphCanvas.getFileExtension( filename );
//console.log(file);
if(node.onDropFile)
node.onDropFile(file);
if(node.onDropData)
{
//prepare reader
var reader = new FileReader();
reader.onload = function (event) {
//console.log(event.target);
var data = event.target.result;
node.onDropData( data, filename, file );
};
//read data
var type = file.type.split("/")[0];
if(type == "text" || type == "")
reader.readAsText(file);
else if (type == "image")
reader.readAsDataURL(file);
else
reader.readAsArrayBuffer(file);
}
}
}
}
if(node.onDropItem)
{
if( node.onDropItem( event ) )
return true;
}
if(this.onDropItem)
return this.onDropItem( event );
return false;
}
//called if the graph doesnt have a default drop item behaviour
LGraphCanvas.prototype.checkDropItem = function(e)
{
if(e.dataTransfer.files.length)
{
var file = e.dataTransfer.files[0];
var ext = LGraphCanvas.getFileExtension( file.name ).toLowerCase();
var nodetype = LiteGraph.node_types_by_file_extension[ext];
if(nodetype)
{
var node = LiteGraph.createNode( nodetype.type );
node.pos = [e.canvasX, e.canvasY];
this.graph.add( node );
if( node.onDropFile )
node.onDropFile( file );
}
}
}
LGraphCanvas.prototype.processNodeSelected = function(n,e)
{
n.selected = true;
if (n.onSelected)
n.onSelected();
if(e && e.shiftKey) //add to selection
this.selected_nodes[n.id] = n;
else
{
this.selected_nodes = {};
this.selected_nodes[ n.id ] = n;
}
this.dirty_canvas = true;
if(this.onNodeSelected)
this.onNodeSelected(n);
//if(this.node_in_panel) this.showNodePanel(n);
}
LGraphCanvas.prototype.processNodeDeselected = function(n)
{
n.selected = false;
if(n.onDeselected)
n.onDeselected();
delete this.selected_nodes[n.id];
if(this.onNodeDeselected)
this.onNodeDeselected(n);
this.dirty_canvas = true;
}
LGraphCanvas.prototype.processNodeDblClicked = function(n)
{
if(this.onShowNodePanel)
this.onShowNodePanel(n);
if(this.onNodeDblClicked)
this.onNodeDblClicked(n);
this.setDirty(true);
}
LGraphCanvas.prototype.selectNode = function(node)
{
this.deselectAllNodes();
if(!node)
return;
if(!node.selected && node.onSelected)
node.onSelected();
node.selected = true;
this.selected_nodes[ node.id ] = node;
this.setDirty(true);
}
LGraphCanvas.prototype.selectAllNodes = function()
{
for(var i = 0; i < this.graph._nodes.length; ++i)
{
var n = this.graph._nodes[i];
if(!n.selected && n.onSelected)
n.onSelected();
n.selected = true;
this.selected_nodes[this.graph._nodes[i].id] = n;
}
this.setDirty(true);
}
LGraphCanvas.prototype.deselectAllNodes = function()
{
for(var i in this.selected_nodes)
{
var n = this.selected_nodes;
if(n.onDeselected)
n.onDeselected();
n.selected = false;
}
this.selected_nodes = {};
this.setDirty(true);
}
LGraphCanvas.prototype.deleteSelectedNodes = function()
{
for(var i in this.selected_nodes)
{
var m = this.selected_nodes[i];
//if(m == this.node_in_panel) this.showNodePanel(null);
this.graph.remove(m);
}
this.selected_nodes = {};
this.setDirty(true);
}
LGraphCanvas.prototype.centerOnNode = function(node)
{
this.offset[0] = -node.pos[0] - node.size[0] * 0.5 + (this.canvas.width * 0.5 / this.scale);
this.offset[1] = -node.pos[1] - node.size[1] * 0.5 + (this.canvas.height * 0.5 / this.scale);
this.setDirty(true,true);
}
LGraphCanvas.prototype.adjustMouseEvent = function(e)
{
var b = this.canvas.getBoundingClientRect();
e.localX = e.pageX - b.left;
e.localY = e.pageY - b.top;
e.canvasX = e.localX / this.scale - this.offset[0];
e.canvasY = e.localY / this.scale - this.offset[1];
}
LGraphCanvas.prototype.setZoom = function(value, zooming_center)
{
if(!zooming_center)
zooming_center = [this.canvas.width * 0.5,this.canvas.height * 0.5];
var center = this.convertOffsetToCanvas( zooming_center );
this.scale = value;
if(this.scale > this.max_zoom)
this.scale = this.max_zoom;
else if(this.scale < this.min_zoom)
this.scale = this.min_zoom;
var new_center = this.convertOffsetToCanvas( zooming_center );
var delta_offset = [new_center[0] - center[0], new_center[1] - center[1]];
this.offset[0] += delta_offset[0];
this.offset[1] += delta_offset[1];
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
}
LGraphCanvas.prototype.convertOffsetToCanvas = function(pos)
{
return [pos[0] / this.scale - this.offset[0], pos[1] / this.scale - this.offset[1]];
}
LGraphCanvas.prototype.convertCanvasToOffset = function(pos)
{
return [(pos[0] + this.offset[0]) * this.scale,
(pos[1] + this.offset[1]) * this.scale ];
}
LGraphCanvas.prototype.convertEventToCanvas = function(e)
{
var rect = this.canvas.getClientRects()[0];
return this.convertOffsetToCanvas([e.pageX - rect.left,e.pageY - rect.top]);
}
LGraphCanvas.prototype.bringToFront = function(n)
{
var i = this.graph._nodes.indexOf(n);
if(i == -1) return;
this.graph._nodes.splice(i,1);
this.graph._nodes.push(n);
}
LGraphCanvas.prototype.sendToBack = function(n)
{
var i = this.graph._nodes.indexOf(n);
if(i == -1) return;
this.graph._nodes.splice(i,1);
this.graph._nodes.unshift(n);
}
/* Interaction */
/* LGraphCanvas render */
LGraphCanvas.prototype.computeVisibleNodes = function()
{
var visible_nodes = [];
for(var i = 0, l = this.graph._nodes.length; i < l; ++i)
{
var n = this.graph._nodes[i];
//skip rendering nodes in live mode
if(this.live_mode && !n.onDrawBackground && !n.onDrawForeground)
continue;
if(!overlapBounding(this.visible_area, n.getBounding() ))
continue; //out of the visible area
visible_nodes.push(n);
}
return visible_nodes;
}
LGraphCanvas.prototype.draw = function(force_canvas, force_bgcanvas)
{
if(!this.canvas)
return;
//fps counting
var now = LiteGraph.getTime();
this.render_time = (now - this.last_draw_time)*0.001;
this.last_draw_time = now;
if(this.graph)
{
var start = [-this.offset[0], -this.offset[1] ];
var end = [start[0] + this.canvas.width / this.scale, start[1] + this.canvas.height / this.scale];
this.visible_area = new Float32Array([start[0],start[1],end[0],end[1]]);
}
if(this.dirty_bgcanvas || force_bgcanvas || this.always_render_background || (this.graph && this.graph._last_trigger_time && (now - this.graph._last_trigger_time) < 1000) )
this.drawBackCanvas();
if(this.dirty_canvas || force_canvas)
this.drawFrontCanvas();
this.fps = this.render_time ? (1.0 / this.render_time) : 0;
this.frame += 1;
}
LGraphCanvas.prototype.drawFrontCanvas = function()
{
if(!this.ctx)
this.ctx = this.bgcanvas.getContext("2d");
var ctx = this.ctx;
if(!ctx) //maybe is using webgl...
return;
if(ctx.start2D)
ctx.start2D();
var canvas = this.canvas;
//reset in case of error
ctx.restore();
ctx.setTransform(1, 0, 0, 1, 0, 0);
//clip dirty area if there is one, otherwise work in full canvas
if(this.dirty_area)
{
ctx.save();
ctx.beginPath();
ctx.rect(this.dirty_area[0],this.dirty_area[1],this.dirty_area[2],this.dirty_area[3]);
ctx.clip();
}
//clear
//canvas.width = canvas.width;
if(this.clear_background)
ctx.clearRect(0,0,canvas.width, canvas.height);
//draw bg canvas
if(this.bgcanvas == this.canvas)
this.drawBackCanvas();
else
ctx.drawImage(this.bgcanvas,0,0);
//rendering
if(this.onRender)
this.onRender(canvas, ctx);
//info widget
if(this.show_info)
this.renderInfo(ctx);
if(this.graph)
{
//apply transformations
ctx.save();
ctx.scale(this.scale,this.scale);
ctx.translate(this.offset[0],this.offset[1]);
//draw nodes
var drawn_nodes = 0;
var visible_nodes = this.computeVisibleNodes();
this.visible_nodes = visible_nodes;
for (var i = 0; i < visible_nodes.length; ++i)
{
var node = visible_nodes[i];
//transform coords system
ctx.save();
ctx.translate( node.pos[0], node.pos[1] );
//Draw
this.drawNode(node, ctx );
drawn_nodes += 1;
//Restore
ctx.restore();
}
//connections ontop?
if(this.graph.config.links_ontop)
if(!this.live_mode)
this.drawConnections(ctx);
//current connection
if(this.connecting_pos != null)
{
ctx.lineWidth = this.connections_width;
var link_color = null;
switch( this.connecting_output.type )
{
case LiteGraph.EVENT: link_color = "#F85"; break;
default:
link_color = "#AFA";
}
this.renderLink(ctx, this.connecting_pos, [this.canvas_mouse[0],this.canvas_mouse[1]], link_color );
ctx.beginPath();
if( this.connecting_output.type === LiteGraph.EVENT )
ctx.rect( (this.connecting_pos[0] - 6) + 0.5, (this.connecting_pos[1] - 5) + 0.5,14,10);
else
ctx.arc( this.connecting_pos[0], this.connecting_pos[1],4,0,Math.PI*2);
/*
if( this.connecting_output.round)
ctx.arc( this.connecting_pos[0], this.connecting_pos[1],4,0,Math.PI*2);
else
ctx.rect( this.connecting_pos[0], this.connecting_pos[1],12,6);
*/
ctx.fill();
ctx.fillStyle = "#ffcc00";
if(this._highlight_input)
{
ctx.beginPath();
ctx.arc( this._highlight_input[0], this._highlight_input[1],6,0,Math.PI*2);
ctx.fill();
}
}
ctx.restore();
}
if(this.dirty_area)
{
ctx.restore();
//this.dirty_area = null;
}
if(ctx.finish2D) //this is a function I use in webgl renderer
ctx.finish2D();
this.dirty_canvas = false;
}
LGraphCanvas.prototype.renderInfo = function( ctx, x, y )
{
x = x || 0;
y = y || 0;
ctx.save();
ctx.translate( x, y );
ctx.font = "10px Arial";
ctx.fillStyle = "#888";
if(this.graph)
{
ctx.fillText( "T: " + this.graph.globaltime.toFixed(2)+"s",5,13*1 );
ctx.fillText( "I: " + this.graph.iteration,5,13*2 );
ctx.fillText( "F: " + this.frame,5,13*3 );
ctx.fillText( "FPS:" + this.fps.toFixed(2),5,13*4 );
}
else
ctx.fillText( "No graph selected",5,13*1 );
ctx.restore();
}
LGraphCanvas.prototype.drawBackCanvas = function()
{
var canvas = this.bgcanvas;
if(canvas.width != this.canvas.width ||
canvas.height != this.canvas.height)
{
canvas.width = this.canvas.width;
canvas.height = this.canvas.height;
}
if(!this.bgctx)
this.bgctx = this.bgcanvas.getContext("2d");
var ctx = this.bgctx;
if(ctx.start)
ctx.start();
//clear
if(this.clear_background)
ctx.clearRect(0,0,canvas.width, canvas.height);
//reset in case of error
ctx.restore();
ctx.setTransform(1, 0, 0, 1, 0, 0);
if(this.graph)
{
//apply transformations
ctx.save();
ctx.scale(this.scale,this.scale);
ctx.translate(this.offset[0],this.offset[1]);
//render BG
if(this.background_image && this.scale > 0.5)
{
ctx.globalAlpha = (1.0 - 0.5 / this.scale) * this.editor_alpha;
ctx.imageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = false;
if(!this._bg_img || this._bg_img.name != this.background_image)
{
this._bg_img = new Image();
this._bg_img.name = this.background_image;
this._bg_img.src = this.background_image;
var that = this;
this._bg_img.onload = function() {
that.draw(true,true);
}
}
var pattern = null;
if(this._pattern == null && this._bg_img.width > 0)
{
pattern = ctx.createPattern( this._bg_img, 'repeat' );
this._pattern_img = this._bg_img;
this._pattern = pattern;
}
else
pattern = this._pattern;
if(pattern)
{
ctx.fillStyle = pattern;
ctx.fillRect(this.visible_area[0],this.visible_area[1],this.visible_area[2]-this.visible_area[0],this.visible_area[3]-this.visible_area[1]);
ctx.fillStyle = "transparent";
}
ctx.globalAlpha = 1.0;
ctx.imageSmoothingEnabled = ctx.mozImageSmoothingEnabled = ctx.imageSmoothingEnabled = true;
}
if(this.onBackgroundRender)
this.onBackgroundRender(canvas, ctx);
//DEBUG: show clipping area
//ctx.fillStyle = "red";
//ctx.fillRect( this.visible_area[0] + 10, this.visible_area[1] + 10, this.visible_area[2] - this.visible_area[0] - 20, this.visible_area[3] - this.visible_area[1] - 20);
//bg
ctx.strokeStyle = "#235";
ctx.strokeRect(0,0,canvas.width,canvas.height);
if(this.render_connections_shadows)
{
ctx.shadowColor = "#000";
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = 6;
}
else
ctx.shadowColor = "rgba(0,0,0,0)";
//draw connections
if(!this.live_mode)
this.drawConnections(ctx);
ctx.shadowColor = "rgba(0,0,0,0)";
//restore state
ctx.restore();
}
if(ctx.finish)
ctx.finish();
this.dirty_bgcanvas = false;
this.dirty_canvas = true; //to force to repaint the front canvas with the bgcanvas
}
/* Renders the LGraphNode on the canvas */
LGraphCanvas.prototype.drawNode = function(node, ctx )
{
var glow = false;
var color = node.color || LiteGraph.NODE_DEFAULT_COLOR;
//if (this.selected) color = "#88F";
var render_title = true;
if(node.flags.skip_title_render || node.graph.isLive())
render_title = false;
if(node.mouseOver)
render_title = true;
//shadow and glow
if (node.mouseOver) glow = true;
if(node.selected)
{
/*
ctx.shadowColor = "#EEEEFF";//glow ? "#AAF" : "#000";
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = 1;
*/
}
else if(this.render_shadows)
{
ctx.shadowColor = "rgba(0,0,0,0.5)";
ctx.shadowOffsetX = 2;
ctx.shadowOffsetY = 2;
ctx.shadowBlur = 3;
}
else
ctx.shadowColor = "transparent";
//only render if it forces it to do it
if(this.live_mode)
{
if(!node.flags.collapsed)
{
ctx.shadowColor = "transparent";
//if(node.onDrawBackground)
// node.onDrawBackground(ctx);
if(node.onDrawForeground)
node.onDrawForeground(ctx);
}
return;
}
//draw in collapsed form
/*
if(node.flags.collapsed)
{
if(!node.onDrawCollapsed || node.onDrawCollapsed(ctx) == false)
this.drawNodeCollapsed(node, ctx, color, node.bgcolor);
return;
}
*/
var editor_alpha = this.editor_alpha;
ctx.globalAlpha = editor_alpha;
//clip if required (mask)
var shape = node.shape || "box";
var size = new Float32Array(node.size);
if(node.flags.collapsed)
{
size[0] = LiteGraph.NODE_COLLAPSED_WIDTH;
size[1] = 0;
}
//Start clipping
if(node.flags.clip_area)
{
ctx.save();
if(shape == "box")
{
ctx.beginPath();
ctx.rect(0,0,size[0], size[1]);
}
else if (shape == "round")
{
ctx.roundRect(0,0,size[0], size[1],10);
}
else if (shape == "circle")
{
ctx.beginPath();
ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2);
}
ctx.clip();
}
//draw shape
this.drawNodeShape(node, ctx, size, color, node.bgcolor, !render_title, node.selected );
ctx.shadowColor = "transparent";
//connection slots
ctx.textAlign = "left";
ctx.font = this.inner_text_font;
var render_text = this.scale > 0.6;
var out_slot = this.connecting_output;
//render inputs and outputs
if(!node.flags.collapsed)
{
//input connection slots
if(node.inputs)
for(var i = 0; i < node.inputs.length; i++)
{
var slot = node.inputs[i];
ctx.globalAlpha = editor_alpha;
//change opacity of incompatible slots
if ( this.connecting_node && LiteGraph.isValidConnection( slot.type && out_slot.type ) )
ctx.globalAlpha = 0.4 * editor_alpha;
ctx.fillStyle = slot.link != null ? "#7F7" : "#AAA";
var pos = node.getConnectionPos(true,i);
pos[0] -= node.pos[0];
pos[1] -= node.pos[1];
ctx.beginPath();
if (slot.type === LiteGraph.EVENT)
ctx.rect((pos[0] - 6) + 0.5, (pos[1] - 5) + 0.5,14,10);
else
ctx.arc(pos[0],pos[1],4,0,Math.PI*2);
ctx.fill();
//render name
if(render_text)
{
var text = slot.label != null ? slot.label : slot.name;
if(text)
{
ctx.fillStyle = color;
ctx.fillText(text,pos[0] + 10,pos[1] + 5);
}
}
}
//output connection slots
if(this.connecting_node)
ctx.globalAlpha = 0.4 * editor_alpha;
ctx.lineWidth = 1;
ctx.textAlign = "right";
ctx.strokeStyle = "black";
if(node.outputs)
for(var i = 0; i < node.outputs.length; i++)
{
var slot = node.outputs[i];
var pos = node.getConnectionPos(false,i);
pos[0] -= node.pos[0];
pos[1] -= node.pos[1];
ctx.fillStyle = slot.links && slot.links.length ? "#7F7" : "#AAA";
ctx.beginPath();
//ctx.rect( node.size[0] - 14,i*14,10,10);
if (slot.type === LiteGraph.EVENT)
ctx.rect((pos[0] - 6) + 0.5,(pos[1] - 5) + 0.5,14,10);
else
ctx.arc( pos[0],pos[1],4,0, Math.PI*2 );
//trigger
//if(slot.node_id != null && slot.slot == -1)
// ctx.fillStyle = "#F85";
//if(slot.links != null && slot.links.length)
ctx.fill();
ctx.stroke();
//render output name
if(render_text)
{
var text = slot.label != null ? slot.label : slot.name;
if(text)
{
ctx.fillStyle = color;
ctx.fillText(text, pos[0] - 10,pos[1] + 5);
}
}
}
ctx.textAlign = "left";
ctx.globalAlpha = 1;
if(node.onDrawForeground)
node.onDrawForeground(ctx);
}//!collapsed
if(node.flags.clip_area)
ctx.restore();
ctx.globalAlpha = 1.0;
}
/* Renders the node shape */
LGraphCanvas.prototype.drawNodeShape = function(node, ctx, size, fgcolor, bgcolor, no_title, selected )
{
//bg rect
ctx.strokeStyle = fgcolor || LiteGraph.NODE_DEFAULT_COLOR;
ctx.fillStyle = bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR;
/* gradient test
var grad = ctx.createLinearGradient(0,0,0,node.size[1]);
grad.addColorStop(0, "#AAA");
grad.addColorStop(0.5, fgcolor || LiteGraph.NODE_DEFAULT_COLOR);
grad.addColorStop(1, bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR);
ctx.fillStyle = grad;
//*/
var title_height = LiteGraph.NODE_TITLE_HEIGHT;
//render depending on shape
var shape = node.shape || "box";
if(shape == "box")
{
ctx.beginPath();
ctx.rect(0,no_title ? 0 : -title_height, size[0]+1, no_title ? size[1] : size[1] + title_height);
ctx.fill();
ctx.shadowColor = "transparent";
if(selected)
{
ctx.strokeStyle = "#CCC";
ctx.strokeRect(-0.5,no_title ? -0.5 : -title_height + -0.5, size[0]+2, no_title ? (size[1]+2) : (size[1] + title_height+2) - 1);
ctx.strokeStyle = fgcolor;
}
}
else if (node.shape == "round")
{
ctx.roundRect(0,no_title ? 0 : -title_height,size[0], no_title ? size[1] : size[1] + title_height, 10);
ctx.fill();
}
else if (node.shape == "circle")
{
ctx.beginPath();
ctx.arc(size[0] * 0.5, size[1] * 0.5, size[0] * 0.5, 0, Math.PI*2);
ctx.fill();
}
ctx.shadowColor = "transparent";
//ctx.stroke();
//image
if (node.bgImage && node.bgImage.width)
ctx.drawImage( node.bgImage, (size[0] - node.bgImage.width) * 0.5 , (size[1] - node.bgImage.height) * 0.5);
if(node.bgImageUrl && !node.bgImage)
node.bgImage = node.loadImage(node.bgImageUrl);
if(node.onDrawBackground)
node.onDrawBackground(ctx);
//title bg (remember, it is rendered ABOVE the node
if(!no_title)
{
ctx.fillStyle = fgcolor || LiteGraph.NODE_DEFAULT_COLOR;
var old_alpha = ctx.globalAlpha;
ctx.globalAlpha = 0.5 * old_alpha;
if(shape == "box")
{
ctx.beginPath();
ctx.rect(0, -title_height, size[0]+1, title_height);
ctx.fill()
//ctx.stroke();
}
else if (shape == "round")
{
ctx.roundRect(0,-title_height,size[0], title_height,10,0);
//ctx.fillRect(0,8,size[0],NODE_TITLE_HEIGHT - 12);
ctx.fill();
//ctx.stroke();
}
//title box
ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
ctx.beginPath();
if (shape == "round")
ctx.arc(title_height *0.5, title_height * -0.5, (title_height - 6) *0.5,0,Math.PI*2);
else
ctx.rect(3,-title_height + 3,title_height - 6,title_height - 6);
ctx.fill();
ctx.globalAlpha = old_alpha;
//title text
ctx.font = this.title_text_font;
var title = node.getTitle();
if(title && this.scale > 0.5)
{
ctx.fillStyle = LiteGraph.NODE_TITLE_COLOR;
ctx.fillText( title, 16, 13 - title_height );
}
}
}
/* Renders the node when collapsed */
LGraphCanvas.prototype.drawNodeCollapsed = function(node, ctx, fgcolor, bgcolor)
{
//draw default collapsed shape
ctx.strokeStyle = fgcolor || LiteGraph.NODE_DEFAULT_COLOR;
ctx.fillStyle = bgcolor || LiteGraph.NODE_DEFAULT_BGCOLOR;
var collapsed_radius = LiteGraph.NODE_COLLAPSED_RADIUS;
//circle shape
var shape = node.shape || "box";
if(shape == "circle")
{
ctx.beginPath();
ctx.arc(node.size[0] * 0.5, node.size[1] * 0.5, collapsed_radius,0,Math.PI * 2);
ctx.fill();
ctx.shadowColor = "rgba(0,0,0,0)";
ctx.stroke();
ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
ctx.beginPath();
ctx.arc(node.size[0] * 0.5, node.size[1] * 0.5, collapsed_radius * 0.5,0,Math.PI * 2);
ctx.fill();
}
else if(shape == "round") //rounded box
{
ctx.beginPath();
ctx.roundRect(node.size[0] * 0.5 - collapsed_radius, node.size[1] * 0.5 - collapsed_radius, 2*collapsed_radius,2*collapsed_radius,5);
ctx.fill();
ctx.shadowColor = "rgba(0,0,0,0)";
ctx.stroke();
ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
ctx.beginPath();
ctx.roundRect(node.size[0] * 0.5 - collapsed_radius*0.5, node.size[1] * 0.5 - collapsed_radius*0.5, collapsed_radius,collapsed_radius,2);
ctx.fill();
}
else //flat box
{
ctx.beginPath();
//ctx.rect(node.size[0] * 0.5 - collapsed_radius, node.size[1] * 0.5 - collapsed_radius, 2*collapsed_radius, 2*collapsed_radius);
ctx.rect(0, 0, node.size[0], collapsed_radius * 2 );
ctx.fill();
ctx.shadowColor = "rgba(0,0,0,0)";
ctx.stroke();
ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
ctx.beginPath();
//ctx.rect(node.size[0] * 0.5 - collapsed_radius*0.5, node.size[1] * 0.5 - collapsed_radius*0.5, collapsed_radius,collapsed_radius);
ctx.rect(collapsed_radius*0.5, collapsed_radius*0.5, collapsed_radius, collapsed_radius);
ctx.fill();
}
}
//OPTIMIZE THIS: precatch connections position instead of recomputing them every time
LGraphCanvas.prototype.drawConnections = function(ctx)
{
var now = LiteGraph.getTime();
//draw connections
ctx.lineWidth = this.connections_width;
ctx.fillStyle = "#AAA";
ctx.strokeStyle = "#AAA";
ctx.globalAlpha = this.editor_alpha;
//for every node
for (var n = 0, l = this.graph._nodes.length; n < l; ++n)
{
var node = this.graph._nodes[n];
//for every input (we render just inputs because it is easier as every slot can only have one input)
if(node.inputs && node.inputs.length)
for(var i = 0; i < node.inputs.length; ++i)
{
var input = node.inputs[i];
if(!input || input.link == null)
continue;
var link_id = input.link;
var link = this.graph.links[ link_id ];
if(!link)
continue;
var start_node = this.graph.getNodeById( link.origin_id );
if(start_node == null) continue;
var start_node_slot = link.origin_slot;
var start_node_slotpos = null;
if(start_node_slot == -1)
start_node_slotpos = [start_node.pos[0] + 10, start_node.pos[1] + 10];
else
start_node_slotpos = start_node.getConnectionPos(false, start_node_slot);
var color = LGraphCanvas.link_type_colors[ node.inputs[i].type ] || this.default_link_color;
this.renderLink(ctx, start_node_slotpos, node.getConnectionPos(true,i), color );
if(link && link._last_time && now - link._last_time < 1000 )
{
var f = 2.0 - (now - link._last_time) * 0.002;
var color = "rgba(255,255,255, " + f.toFixed(2) + ")";
this.renderLink( ctx, start_node_slotpos, node.getConnectionPos(true,i) , color, true, f );
}
}
}
ctx.globalAlpha = 1;
}
LGraphCanvas.prototype.renderLink = function(ctx,a,b,color, skip_border, flow )
{
if(!this.highquality_render)
{
ctx.beginPath();
ctx.moveTo(a[0],a[1]);
ctx.lineTo(b[0],b[1]);
ctx.stroke();
return;
}
var dist = distance(a,b);
if(this.render_connections_border && this.scale > 0.6)
ctx.lineWidth = this.connections_width + 4;
ctx.beginPath();
if(this.render_curved_connections) //splines
{
ctx.moveTo(a[0],a[1]);
ctx.bezierCurveTo(a[0] + dist*0.25, a[1],
b[0] - dist*0.25 , b[1],
b[0] ,b[1] );
}
else //lines
{
ctx.moveTo(a[0]+10,a[1]);
ctx.lineTo(((a[0]+10) + (b[0]-10))*0.5,a[1]);
ctx.lineTo(((a[0]+10) + (b[0]-10))*0.5,b[1]);
ctx.lineTo(b[0]-10,b[1]);
}
if(this.render_connections_border && this.scale > 0.6 && !skip_border)
{
ctx.strokeStyle = "rgba(0,0,0,0.5)";
ctx.stroke();
}
ctx.lineWidth = this.connections_width;
ctx.fillStyle = ctx.strokeStyle = color;
ctx.stroke();
//no symbols
if(!this.render_connection_arrows || this.scale < 0.6)
return;
//render arrow
if(this.render_connection_arrows && this.scale > 0.6)
{
var pos = this.computeConnectionPoint(a,b,0.5);
var pos2 = this.computeConnectionPoint(a,b,0.51);
//get two points in the bezier curve
var angle = 0;
if(this.render_curved_connections)
angle = -Math.atan2( pos2[0] - pos[0], pos2[1] - pos[1]);
else
angle = b[1] > a[1] ? 0 : Math.PI;
ctx.save();
ctx.translate(pos[0],pos[1]);
ctx.rotate(angle);
ctx.beginPath();
ctx.moveTo(-5,-5);
ctx.lineTo(0,+5);
ctx.lineTo(+5,-5);
ctx.fill();
ctx.restore();
}
if(flow)
{
for(var i = 0; i < 5; ++i)
{
var f = (LiteGraph.getTime() * 0.001 + (i * 0.2)) % 1;
var pos = this.computeConnectionPoint(a,b,f);
ctx.beginPath();
ctx.arc(pos[0],pos[1],5,0,2*Math.PI);
ctx.fill();
}
}
}
LGraphCanvas.prototype.computeConnectionPoint = function(a,b,t)
{
var dist = distance(a,b);
var p0 = a;
var p1 = [ a[0] + dist*0.25, a[1] ];
var p2 = [ b[0] - dist*0.25, b[1] ];
var p3 = b;
var c1 = (1-t)*(1-t)*(1-t);
var c2 = 3*((1-t)*(1-t))*t;
var c3 = 3*(1-t)*(t*t);
var c4 = t*t*t;
var x = c1*p0[0] + c2*p1[0] + c3*p2[0] + c4*p3[0];
var y = c1*p0[1] + c2*p1[1] + c3*p2[1] + c4*p3[1];
return [x,y];
}
/*
LGraphCanvas.prototype.resizeCanvas = function(width,height)
{
this.canvas.width = width;
if(height)
this.canvas.height = height;
this.bgcanvas.width = this.canvas.width;
this.bgcanvas.height = this.canvas.height;
this.draw(true,true);
}
*/
LGraphCanvas.prototype.resize = function(width, height)
{
if(!width && !height)
{
var parent = this.canvas.parentNode;
width = parent.offsetWidth;
height = parent.offsetHeight;
}
if(this.canvas.width == width && this.canvas.height == height)
return;
this.canvas.width = width;
this.canvas.height = height;
this.bgcanvas.width = this.canvas.width;
this.bgcanvas.height = this.canvas.height;
this.setDirty(true,true);
}
LGraphCanvas.prototype.switchLiveMode = function(transition)
{
if(!transition)
{
this.live_mode = !this.live_mode;
this.dirty_canvas = true;
this.dirty_bgcanvas = true;
return;
}
var self = this;
var delta = this.live_mode ? 1.1 : 0.9;
if(this.live_mode)
{
this.live_mode = false;
this.editor_alpha = 0.1;
}
var t = setInterval(function() {
self.editor_alpha *= delta;
self.dirty_canvas = true;
self.dirty_bgcanvas = true;
if(delta < 1 && self.editor_alpha < 0.01)
{
clearInterval(t);
if(delta < 1)
self.live_mode = true;
}
if(delta > 1 && self.editor_alpha > 0.99)
{
clearInterval(t);
self.editor_alpha = 1;
}
},1);
}
LGraphCanvas.prototype.onNodeSelectionChange = function(node)
{
return; //disabled
//if(this.node_in_panel) this.showNodePanel(node);
}
LGraphCanvas.prototype.touchHandler = function(event)
{
//alert("foo");
var touches = event.changedTouches,
first = touches[0],
type = "";
switch(event.type)
{
case "touchstart": type = "mousedown"; break;
case "touchmove": type="mousemove"; break;
case "touchend": type="mouseup"; break;
default: return;
}
//initMouseEvent(type, canBubble, cancelable, view, clickCount,
// screenX, screenY, clientX, clientY, ctrlKey,
// altKey, shiftKey, metaKey, button, relatedTarget);
var window = this.getCanvasWindow();
var document = window.document;
var simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1,
first.screenX, first.screenY,
first.clientX, first.clientY, false,
false, false, false, 0/*left*/, null);
first.target.dispatchEvent(simulatedEvent);
event.preventDefault();
}
/* CONTEXT MENU ********************/
LGraphCanvas.onMenuAdd = function(node, e, prev_menu, canvas, first_event )
{
var ref_window = canvas.getCanvasWindow();
var values = LiteGraph.getNodeTypesCategories();
var entries = {};
for(var i in values)
if(values[i])
entries[ i ] = { value: values[i], content: values[i] , is_menu: true };
var menu = LiteGraph.createContextMenu(entries, {event: e, callback: inner_clicked, from: prev_menu}, ref_window);
function inner_clicked(v, e)
{
var category = v.value;
var node_types = LiteGraph.getNodeTypesInCategory(category);
var values = [];
for(var i in node_types)
values.push( { content: node_types[i].title, value: node_types[i].type });
LiteGraph.createContextMenu(values, {event: e, callback: inner_create, from: menu}, ref_window);
return false;
}
function inner_create(v, e)
{
var node = LiteGraph.createNode( v.value );
if(node)
{
node.pos = canvas.convertEventToCanvas(first_event);
canvas.graph.add( node );
}
}
return false;
}
LGraphCanvas.onMenuCollapseAll = function()
{
}
LGraphCanvas.onMenuNodeEdit = function()
{
}
LGraphCanvas.showMenuNodeInputs = function(node, e, prev_menu)
{
if(!node)
return;
var that = this;
var ref_window = this.getCanvasWindow();
var options = node.optional_inputs;
if(node.onGetInputs)
options = node.onGetInputs();
var entries = [];
if(options)
for (var i in options)
{
var entry = options[i];
var label = entry[0];
if(entry[2] && entry[2].label)
label = entry[2].label;
entries.push({content: label, value: entry});
}
if(this.onMenuNodeInputs)
entries = this.onMenuNodeInputs( entries );
if(!entries.length)
return;
var menu = LiteGraph.createContextMenu(entries, {event: e, callback: inner_clicked, from: prev_menu}, ref_window);
function inner_clicked(v, e, prev)
{
if(!node)
return;
if(v.callback)
v.callback.call(that, node, v, e, prev);
if(v.value)
node.addInput(v.value[0],v.value[1], v.value[2]);
}
return false;
}
LGraphCanvas.showMenuNodeOutputs = function(node, e, prev_menu)
{
if(!node)
return;
var that = this;
var ref_window = this.getCanvasWindow();
var options = node.optional_outputs;
if(node.onGetOutputs)
options = node.onGetOutputs();
var entries = [];
if(options)
for (var i in options)
{
var entry = options[i];
if(!entry) //separator?
{
entries.push(null);
continue;
}
if(node.findOutputSlot(entry[0]) != -1)
continue; //skip the ones already on
var label = entry[0];
if(entry[2] && entry[2].label)
label = entry[2].label;
var data = {content: label, value: entry};
if(entry[1] == LiteGraph.EVENT)
data.className = "event";
entries.push(data);
}
if(this.onMenuNodeOutputs)
entries = this.onMenuNodeOutputs( entries );
if(!entries.length)
return;
var menu = LiteGraph.createContextMenu(entries, {event: e, callback: inner_clicked, from: prev_menu}, ref_window);
function inner_clicked( v, e, prev )
{
if(!node)
return;
if(v.callback)
v.callback.call(that, node, v, e, prev);
if(!v.value)
return;
var value = v.value[1];
if(value && (value.constructor === Object || value.constructor === Array)) //submenu why?
{
var entries = [];
for(var i in value)
entries.push({content: i, value: value[i]});
LiteGraph.createContextMenu(entries, {event: e, callback: inner_clicked, from: prev_menu});
return false;
}
else
node.addOutput(v.value[0], v.value[1], v.value[2]);
}
return false;
}
LGraphCanvas.onShowMenuNodeProperties = function(node,e, prev_menu)
{
if(!node || !node.properties)
return;
var that = this;
var ref_window = this.getCanvasWindow();
var entries = [];
for (var i in node.properties)
{
var value = node.properties[i] !== undefined ? node.properties[i] : " ";
//value could contain invalid html characters, clean that
value = LGraphCanvas.decodeHTML(value);
entries.push({content: "<span class='property_name'>" + i + "</span>" + "<span class='property_value'>" + value + "</span>", value: i});
}
if(!entries.length)
return;
var menu = LiteGraph.createContextMenu(entries, {event: e, callback: inner_clicked, from: prev_menu, allow_html: true },ref_window);
function inner_clicked( v, e, prev )
{
if(!node)
return;
that.showEditPropertyValue( node, v.value, { event: e });
}
return false;
}
LGraphCanvas.decodeHTML = function( str )
{
var e = document.createElement("div");
e.innerText = str;
return e.innerHTML;
}
LGraphCanvas.onShowTitleEditor = function( node, event )
{
var input_html = "";
var dialog = document.createElement("div");
dialog.className = "graphdialog";
dialog.innerHTML = "<span class='name'>Title</span><input autofocus type='text' class='value'/><button>OK</button>";
var input = dialog.querySelector("input");
if(input)
{
input.value = node.title;
input.addEventListener("keydown", function(e){
if(e.keyCode != 13)
return;
inner();
e.preventDefault();
e.stopPropagation();
});
}
var rect = this.canvas.getClientRects()[0];
var offsetx = -20;
var offsety = -20;
if(rect)
{
offsetx -= rect.left;
offsety -= rect.top;
}
if( event )
{
dialog.style.left = (event.pageX + offsetx) + "px";
dialog.style.top = (event.pageY + offsety)+ "px";
}
else
{
dialog.style.left = (this.canvas.width * 0.5 + offsetx) + "px";
dialog.style.top = (this.canvas.height * 0.5 + offsety) + "px";
}
var button = dialog.querySelector("button");
button.addEventListener("click", inner );
this.canvas.parentNode.appendChild( dialog );
function inner()
{
setValue( input.value );
}
function setValue(value)
{
node.title = value;
dialog.parentNode.removeChild( dialog );
node.setDirtyCanvas(true,true);
}
}
LGraphCanvas.prototype.showEditPropertyValue = function( node, property, options )
{
if(!node || node.properties[ property ] === undefined )
return;
options = options || {};
var that = this;
var type = "string";
if(node.properties[ property ] !== null)
type = typeof(node.properties[ property ]);
var info = null;
if(node.getPropertyInfo)
info = node.getPropertyInfo(property);
if(node.properties_info)
{
for(var i = 0; i < node.properties_info.length; ++i)
{
if( node.properties_info[i].name == property )
{
info = node.properties_info[i];
break;
}
}
}
if(info !== undefined && info !== null && info.type )
type = info.type;
var input_html = "";
if(type == "string" || type == "number")
input_html = "<input autofocus type='text' class='value'/>";
else if(type == "enum" && info.values)
{
input_html = "<select autofocus type='text' class='value'>";
for(var i in info.values)
{
var v = info.values.constructor === Array ? info.values[i] : i;
input_html += "<option value='"+v+"' "+(v == node.properties[property] ? "selected" : "")+">"+info.values[i]+"</option>";
}
input_html += "</select>";
}
else if(type == "boolean")
{
input_html = "<input autofocus type='checkbox' class='value' "+(node.properties[property] ? "checked" : "")+"/>";
}
var dialog = document.createElement("div");
dialog.className = "graphdialog";
dialog.innerHTML = "<span class='name'>" + property + "</span>"+input_html+"<button>OK</button>";
if(type == "enum" && info.values)
{
var input = dialog.querySelector("select");
input.addEventListener("change", function(e){
setValue( e.target.value );
//var index = e.target.value;
//setValue( e.options[e.selectedIndex].value );
});
}
else if(type == "boolean")
{
var input = dialog.querySelector("input");
if(input)
{
input.addEventListener("click", function(e){
setValue( !!input.checked );
});
}
}
else
{
var input = dialog.querySelector("input");
if(input)
{
input.value = node.properties[ property ] !== undefined ? node.properties[ property ] : "";
input.addEventListener("keydown", function(e){
if(e.keyCode != 13)
return;
inner();
e.preventDefault();
e.stopPropagation();
});
}
}
var rect = this.canvas.getClientRects()[0];
var offsetx = -20;
var offsety = -20;
if(rect)
{
offsetx -= rect.left;
offsety -= rect.top;
}
if( options.event )
{
dialog.style.left = (options.event.pageX + offsetx) + "px";
dialog.style.top = (options.event.pageY + offsety)+ "px";
}
else
{
dialog.style.left = (this.canvas.width * 0.5 + offsetx) + "px";
dialog.style.top = (this.canvas.height * 0.5 + offsety) + "px";
}
var button = dialog.querySelector("button");
button.addEventListener("click", inner );
this.canvas.parentNode.appendChild( dialog );
function inner()
{
setValue( input.value );
}
function setValue(value)
{
if(typeof( node.properties[ property ] ) == "number")
value = Number(value);
node.properties[ property ] = value;
if(node.onPropertyChanged)
node.onPropertyChanged( property, value );
dialog.parentNode.removeChild( dialog );
node.setDirtyCanvas(true,true);
}
}
LGraphCanvas.onMenuNodeCollapse = function(node)
{
node.flags.collapsed = !node.flags.collapsed;
node.setDirtyCanvas(true,true);
}
LGraphCanvas.onMenuNodePin = function(node)
{
node.pin();
}
LGraphCanvas.onMenuNodeMode = function(node, e, prev_menu)
{
LiteGraph.createContextMenu(["Always","On Event","Never"], {event: e, callback: inner_clicked, from: prev_menu});
function inner_clicked(v)
{
if(!node)
return;
switch(v)
{
case "On Event": node.mode = LiteGraph.ON_EVENT; break;
case "Never": node.mode = LiteGraph.NEVER; break;
case "Always":
default:
node.mode = LiteGraph.ALWAYS; break;
}
}
return false;
}
LGraphCanvas.onMenuNodeColors = function(node, e, prev_menu)
{
var values = [];
for(var i in LGraphCanvas.node_colors)
{
var color = LGraphCanvas.node_colors[i];
var value = {value:i, content:"<span style='display: block; color:"+color.color+"; background-color:"+color.bgcolor+"'>"+i+"</span>"};
values.push(value);
}
LiteGraph.createContextMenu(values, {event: e, callback: inner_clicked, from: prev_menu});
function inner_clicked(v)
{
if(!node) return;
var color = LGraphCanvas.node_colors[v.value];
if(color)
{
node.color = color.color;
node.bgcolor = color.bgcolor;
node.setDirtyCanvas(true);
}
}
return false;
}
LGraphCanvas.onMenuNodeShapes = function(node,e)
{
LiteGraph.createContextMenu(["box","round"], {event: e, callback: inner_clicked});
function inner_clicked(v)
{
if(!node) return;
node.shape = v;
node.setDirtyCanvas(true);
}
return false;
}
LGraphCanvas.onMenuNodeRemove = function(node)
{
if(node.removable == false) return;
node.graph.remove(node);
node.setDirtyCanvas(true,true);
}
LGraphCanvas.onMenuNodeClone = function(node)
{
if(node.clonable == false) return;
var newnode = node.clone();
if(!newnode) return;
newnode.pos = [node.pos[0]+5,node.pos[1]+5];
node.graph.add(newnode);
node.setDirtyCanvas(true,true);
}
LGraphCanvas.node_colors = {
"red": { color:"#FAA", bgcolor:"#A44" },
"green": { color:"#AFA", bgcolor:"#4A4" },
"blue": { color:"#AAF", bgcolor:"#44A" },
"white": { color:"#FFF", bgcolor:"#AAA" }
};
LGraphCanvas.prototype.getCanvasMenuOptions = function()
{
var options = null;
if(this.getMenuOptions)
options = this.getMenuOptions();
else
{
options = [
{content:"Add Node", is_menu: true, callback: LGraphCanvas.onMenuAdd }
//{content:"Collapse All", callback: LGraphCanvas.onMenuCollapseAll }
];
if(this._graph_stack && this._graph_stack.length > 0)
options = [{content:"Close subgraph", callback: this.closeSubgraph.bind(this) },null].concat(options);
}
if(this.getExtraMenuOptions)
{
var extra = this.getExtraMenuOptions(this,options);
if(extra)
options = options.concat( extra );
}
return options;
}
LGraphCanvas.prototype.getNodeMenuOptions = function(node)
{
var options = null;
if(node.getMenuOptions)
options = node.getMenuOptions(this);
else
options = [
{content:"Inputs", is_menu: true, disabled:true, callback: LGraphCanvas.showMenuNodeInputs },
{content:"Outputs", is_menu: true, disabled:true, callback: LGraphCanvas.showMenuNodeOutputs },
null,
{content:"Properties", is_menu: true, callback: LGraphCanvas.onShowMenuNodeProperties },
null,
{content:"Title", callback: LGraphCanvas.onShowTitleEditor },
{content:"Mode", is_menu: true, callback: LGraphCanvas.onMenuNodeMode },
{content:"Collapse", callback: LGraphCanvas.onMenuNodeCollapse },
{content:"Pin", callback: LGraphCanvas.onMenuNodePin },
{content:"Colors", is_menu: true, callback: LGraphCanvas.onMenuNodeColors },
{content:"Shapes", is_menu: true, callback: LGraphCanvas.onMenuNodeShapes },
null
];
if(node.getExtraMenuOptions)
{
var extra = node.getExtraMenuOptions(this);
if(extra)
{
extra.push(null);
options = extra.concat( options );
}
}
if( node.clonable !== false )
options.push({content:"Clone", callback: LGraphCanvas.onMenuNodeClone });
if( node.removable !== false )
options.push(null,{content:"Remove", callback: LGraphCanvas.onMenuNodeRemove });
if(node.onGetInputs)
{
var inputs = node.onGetInputs();
if(inputs && inputs.length)
options[0].disabled = false;
}
if(node.onGetOutputs)
{
var outputs = node.onGetOutputs();
if(outputs && outputs.length )
options[1].disabled = false;
}
return options;
}
LGraphCanvas.prototype.processContextMenu = function(node, event)
{
var that = this;
var win = this.getCanvasWindow();
var menu_info = null;
var options = {event: event, callback: inner_option_clicked};
//check if mouse is in input
var slot = null;
if(node)
slot = node.getSlotInPosition( event.canvasX, event.canvasY );
if(slot)
{
menu_info = slot.locked ? [ "Cannot remove" ] : { "Remove Slot": slot };
options.title = slot.input ? slot.input.type : slot.output.type;
if(slot.input && slot.input.type == LiteGraph.EVENT)
options.title = "Event";
}
else
menu_info = node ? this.getNodeMenuOptions(node) : this.getCanvasMenuOptions();
//show menu
if(!menu_info)
return;
var menu = LiteGraph.createContextMenu( menu_info, options, win);
function inner_option_clicked(v,e)
{
if(!v)
return;
if(v == slot)
{
if(v.input)
node.removeInput( slot.slot );
else if(v.output)
node.removeOutput( slot.slot );
return;
}
if(v.callback)
return v.callback.call(that, node, e, menu, that, event );
}
}
//API *************************************************
//function roundRect(ctx, x, y, width, height, radius, radius_low) {
CanvasRenderingContext2D.prototype.roundRect = function (x, y, width, height, radius, radius_low) {
if ( radius === undefined ) {
radius = 5;
}
if(radius_low === undefined)
radius_low = radius;
this.beginPath();
this.moveTo(x + radius, y);
this.lineTo(x + width - radius, y);
this.quadraticCurveTo(x + width, y, x + width, y + radius);
this.lineTo(x + width, y + height - radius_low);
this.quadraticCurveTo(x + width, y + height, x + width - radius_low, y + height);
this.lineTo(x + radius_low, y + height);
this.quadraticCurveTo(x, y + height, x, y + height - radius_low);
this.lineTo(x, y + radius);
this.quadraticCurveTo(x, y, x + radius, y);
}
function compareObjects(a,b)
{
for(var i in a)
if(a[i] != b[i])
return false;
return true;
}
function distance(a,b)
{
return Math.sqrt( (b[0] - a[0]) * (b[0] - a[0]) + (b[1] - a[1]) * (b[1] - a[1]) );
}
function colorToString(c)
{
return "rgba(" + Math.round(c[0] * 255).toFixed() + "," + Math.round(c[1] * 255).toFixed() + "," + Math.round(c[2] * 255).toFixed() + "," + (c.length == 4 ? c[3].toFixed(2) : "1.0") + ")";
}
function isInsideRectangle(x,y, left, top, width, height)
{
if (left < x && (left + width) > x &&
top < y && (top + height) > y)
return true;
return false;
}
//[minx,miny,maxx,maxy]
function growBounding(bounding, x,y)
{
if(x < bounding[0])
bounding[0] = x;
else if(x > bounding[2])
bounding[2] = x;
if(y < bounding[1])
bounding[1] = y;
else if(y > bounding[3])
bounding[3] = y;
}
//point inside boundin box
function isInsideBounding(p,bb)
{
if (p[0] < bb[0][0] ||
p[1] < bb[0][1] ||
p[0] > bb[1][0] ||
p[1] > bb[1][1])
return false;
return true;
}
//boundings overlap, format: [start,end]
function overlapBounding(a,b)
{
if ( a[0] > b[2] ||
a[1] > b[3] ||
a[2] < b[0] ||
a[3] < b[1])
return false;
return true;
}
//Convert a hex value to its decimal value - the inputted hex must be in the
// format of a hex triplet - the kind we use for HTML colours. The function
// will return an array with three values.
function hex2num(hex) {
if(hex.charAt(0) == "#") hex = hex.slice(1); //Remove the '#' char - if there is one.
hex = hex.toUpperCase();
var hex_alphabets = "0123456789ABCDEF";
var value = new Array(3);
var k = 0;
var int1,int2;
for(var i=0;i<6;i+=2) {
int1 = hex_alphabets.indexOf(hex.charAt(i));
int2 = hex_alphabets.indexOf(hex.charAt(i+1));
value[k] = (int1 * 16) + int2;
k++;
}
return(value);
}
//Give a array with three values as the argument and the function will return
// the corresponding hex triplet.
function num2hex(triplet) {
var hex_alphabets = "0123456789ABCDEF";
var hex = "#";
var int1,int2;
for(var i=0;i<3;i++) {
int1 = triplet[i] / 16;
int2 = triplet[i] % 16;
hex += hex_alphabets.charAt(int1) + hex_alphabets.charAt(int2);
}
return(hex);
}
/* LiteGraph GUI elements *************************************/
LiteGraph.createContextMenu = function(values, options, ref_window)
{
options = options || {};
this.options = options;
//allows to create graph canvas in separate window
ref_window = ref_window || window;
if (!options.from)
LiteGraph.closeAllContextMenus( ref_window );
else {
//closing submenus
var menus = document.querySelectorAll(".graphcontextmenu");
for (var key in menus) {
if (menus[key].previousSibling == options.from)
menus[key].closeMenu();
}
}
var root = ref_window.document.createElement("div");
root.className = "graphcontextmenu graphmenubar-panel";
this.root = root;
var style = root.style;
style.minWidth = "100px";
style.minHeight = "20px";
style.position = "fixed";
style.top = "100px";
style.left = "100px";
style.color = "#AAF";
style.padding = "2px";
style.borderBottom = "2px solid #AAF";
style.backgroundColor = "#444";
style.zIndex = 10;
//title
if(options.title)
{
var element = document.createElement("div");
element.className = "graphcontextmenu-title";
element.innerHTML = options.title;
root.appendChild(element);
}
//avoid a context menu in a context menu
root.addEventListener("contextmenu", function(e) { e.preventDefault(); return false; });
for(var i in values)
{
var item = values[i];
var element = ref_window.document.createElement("div");
element.className = "graphmenu-entry";
if(item == null)
{
element.className += " separator";
root.appendChild(element);
continue;
}
if(item.is_menu)
element.className += " submenu";
if(item.disabled)
element.className += " disabled";
if(item.className)
element.className += " " + item.className;
element.style.cursor = "pointer";
element.dataset["value"] = typeof(item) == "string" ? item : item.value;
element.data = item;
var content = "";
if(typeof(item) == "string")
content = values.constructor == Array ? values[i] : i;
else
content = item.content ? item.content : i;
if(options.allow_html)
element.innerHTML = content;
else
element.innerText = content;
element.addEventListener("click", on_click );
root.appendChild(element);
}
root.addEventListener("mouseover", function(e) {
this.mouse_inside = true;
});
root.addEventListener("mouseout", function(e) {
//console.log("OUT!");
//check if mouse leave a inner element
var aux = e.relatedTarget || e.toElement;
while(aux != this && aux != ref_window.document)
aux = aux.parentNode;
if(aux == this)
return;
this.mouse_inside = false;
if(!this.block_close)
this.closeMenu();
});
//insert before checking position
ref_window.document.body.appendChild(root);
var root_rect = root.getClientRects()[0];
//link menus
if(options.from)
{
options.from.block_close = true;
}
var left = options.left || 0;
var top = options.top || 0;
if(options.event)
{
left = (options.event.pageX - 10);
top = (options.event.pageY - 10);
if(options.left)
left = options.left;
var rect = ref_window.document.body.getClientRects()[0];
if(options.from)
{
var parent_rect = options.from.getClientRects()[0];
left = parent_rect.left + parent_rect.width;
}
if(left > (rect.width - root_rect.width - 10))
left = (rect.width - root_rect.width - 10);
if(top > (rect.height - root_rect.height - 10))
top = (rect.height - root_rect.height - 10);
}
root.style.left = left + "px";
root.style.top = top + "px";
function on_click(e) {
var value = this.dataset["value"];
var close = true;
if(options.callback)
{
var ret = options.callback.call(root, this.data, e );
if( ret !== undefined ) close = ret;
}
if(close)
LiteGraph.closeAllContextMenus( ref_window );
//root.closeMenu();
}
root.closeMenu = function()
{
if(options.from)
{
options.from.block_close = false;
if(!options.from.mouse_inside)
options.from.closeMenu();
}
if(this.parentNode)
ref_window.document.body.removeChild(this);
};
return root;
}
LiteGraph.closeAllContextMenus = function( ref_window )
{
ref_window = ref_window || window;
var elements = ref_window.document.querySelectorAll(".graphcontextmenu");
if(!elements.length) return;
var result = [];
for(var i = 0; i < elements.length; i++)
result.push(elements[i]);
for(var i in result)
if(result[i].parentNode)
result[i].parentNode.removeChild( result[i] );
}
LiteGraph.extendClass = function ( target, origin )
{
for(var i in origin) //copy class properties
{
if(target.hasOwnProperty(i))
continue;
target[i] = origin[i];
}
if(origin.prototype) //copy prototype properties
for(var i in origin.prototype) //only enumerables
{
if(!origin.prototype.hasOwnProperty(i))
continue;
if(target.prototype.hasOwnProperty(i)) //avoid overwritting existing ones
continue;
//copy getters
if(origin.prototype.__lookupGetter__(i))
target.prototype.__defineGetter__(i, origin.prototype.__lookupGetter__(i));
else
target.prototype[i] = origin.prototype[i];
//and setters
if(origin.prototype.__lookupSetter__(i))
target.prototype.__defineSetter__(i, origin.prototype.__lookupSetter__(i));
}
}
/*
LiteGraph.createNodetypeWrapper = function( class_object )
{
//create Nodetype object
}
//LiteGraph.registerNodeType("scene/global", LGraphGlobal );
*/
if( !window["requestAnimationFrame"] )
{
window.requestAnimationFrame = window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
(function( callback ){
window.setTimeout(callback, 1000 / 60);
});
}
//basic nodes
(function(){
//Constant
function Time()
{
this.addOutput("in ms","number");
this.addOutput("in sec","number");
}
Time.title = "Time";
Time.desc = "Time";
Time.prototype.onExecute = function()
{
this.setOutputData(0, this.graph.globaltime * 1000 );
this.setOutputData(1, this.graph.globaltime );
}
LiteGraph.registerNodeType("basic/time", Time);
//Subgraph: a node that contains a graph
function Subgraph()
{
var that = this;
this.size = [120,60];
//create inner graph
this.subgraph = new LGraph();
this.subgraph._subgraph_node = this;
this.subgraph._is_subgraph = true;
this.subgraph.onGlobalInputAdded = this.onSubgraphNewGlobalInput.bind(this);
this.subgraph.onGlobalInputRenamed = this.onSubgraphRenamedGlobalInput.bind(this);
this.subgraph.onGlobalInputTypeChanged = this.onSubgraphTypeChangeGlobalInput.bind(this);
this.subgraph.onGlobalOutputAdded = this.onSubgraphNewGlobalOutput.bind(this);
this.subgraph.onGlobalOutputRenamed = this.onSubgraphRenamedGlobalOutput.bind(this);
this.subgraph.onGlobalOutputTypeChanged = this.onSubgraphTypeChangeGlobalOutput.bind(this);
this.bgcolor = "#940";
}
Subgraph.title = "Subgraph";
Subgraph.desc = "Graph inside a node";
Subgraph.prototype.onSubgraphNewGlobalInput = function(name, type)
{
//add input to the node
this.addInput(name, type);
}
Subgraph.prototype.onSubgraphRenamedGlobalInput = function(oldname, name)
{
var slot = this.findInputSlot( oldname );
if(slot == -1)
return;
var info = this.getInputInfo(slot);
info.name = name;
}
Subgraph.prototype.onSubgraphTypeChangeGlobalInput = function(name, type)
{
var slot = this.findInputSlot( name );
if(slot == -1)
return;
var info = this.getInputInfo(slot);
info.type = type;
}
Subgraph.prototype.onSubgraphNewGlobalOutput = function(name, type)
{
//add output to the node
this.addOutput(name, type);
}
Subgraph.prototype.onSubgraphRenamedGlobalOutput = function(oldname, name)
{
var slot = this.findOutputSlot( oldname );
if(slot == -1)
return;
var info = this.getOutputInfo(slot);
info.name = name;
}
Subgraph.prototype.onSubgraphTypeChangeGlobalOutput = function(name, type)
{
var slot = this.findOutputSlot( name );
if(slot == -1)
return;
var info = this.getOutputInfo(slot);
info.type = type;
}
Subgraph.prototype.getExtraMenuOptions = function(graphcanvas)
{
var that = this;
return [ {content:"Open", callback:
function() {
graphcanvas.openSubgraph( that.subgraph );
}
}];
}
Subgraph.prototype.onExecute = function()
{
//send inputs to subgraph global inputs
if(this.inputs)
for(var i = 0; i < this.inputs.length; i++)
{
var input = this.inputs[i];
var value = this.getInputData(i);
this.subgraph.setGlobalInputData( input.name, value );
}
//execute
this.subgraph.runStep();
//send subgraph global outputs to outputs
if(this.outputs)
for(var i = 0; i < this.outputs.length; i++)
{
var output = this.outputs[i];
var value = this.subgraph.getGlobalOutputData( output.name );
this.setOutputData(i, value);
}
}
Subgraph.prototype.configure = function(o)
{
LGraphNode.prototype.configure.call(this, o);
//this.subgraph.configure(o.graph);
}
Subgraph.prototype.serialize = function()
{
var data = LGraphNode.prototype.serialize.call(this);
data.subgraph = this.subgraph.serialize();
return data;
}
Subgraph.prototype.clone = function()
{
var node = LiteGraph.createNode(this.type);
var data = this.serialize();
delete data["id"];
delete data["inputs"];
delete data["outputs"];
node.configure(data);
return node;
}
LiteGraph.registerNodeType("graph/subgraph", Subgraph );
//Input for a subgraph
function GlobalInput()
{
//random name to avoid problems with other outputs when added
var input_name = "input_" + (Math.random()*1000).toFixed();
this.addOutput(input_name, null );
this.properties = { name: input_name, type: null };
var that = this;
Object.defineProperty( this.properties, "name", {
get: function() {
return input_name;
},
set: function(v) {
if(v == "")
return;
var info = that.getOutputInfo(0);
if(info.name == v)
return;
info.name = v;
if(that.graph)
that.graph.renameGlobalInput(input_name, v);
input_name = v;
},
enumerable: true
});
Object.defineProperty( this.properties, "type", {
get: function() { return that.outputs[0].type; },
set: function(v) {
that.outputs[0].type = v;
if(that.graph)
that.graph.changeGlobalInputType(input_name, that.outputs[0].type);
},
enumerable: true
});
}
GlobalInput.title = "Input";
GlobalInput.desc = "Input of the graph";
//When added to graph tell the graph this is a new global input
GlobalInput.prototype.onAdded = function()
{
this.graph.addGlobalInput( this.properties.name, this.properties.type );
}
GlobalInput.prototype.onExecute = function()
{
var name = this.properties.name;
//read from global input
var data = this.graph.global_inputs[name];
if(!data) return;
//put through output
this.setOutputData(0,data.value);
}
LiteGraph.registerNodeType("graph/input", GlobalInput);
//Output for a subgraph
function GlobalOutput()
{
//random name to avoid problems with other outputs when added
var output_name = "output_" + (Math.random()*1000).toFixed();
this.addInput(output_name, null);
this.properties = {name: output_name, type: null };
var that = this;
Object.defineProperty(this.properties, "name", {
get: function() {
return output_name;
},
set: function(v) {
if(v == "")
return;
var info = that.getInputInfo(0);
if(info.name == v)
return;
info.name = v;
if(that.graph)
that.graph.renameGlobalOutput(output_name, v);
output_name = v;
},
enumerable: true
});
Object.defineProperty(this.properties, "type", {
get: function() { return that.inputs[0].type; },
set: function(v) {
that.inputs[0].type = v;
if(that.graph)
that.graph.changeGlobalInputType( output_name, that.inputs[0].type );
},
enumerable: true
});
}
GlobalOutput.title = "Ouput";
GlobalOutput.desc = "Output of the graph";
GlobalOutput.prototype.onAdded = function()
{
var name = this.graph.addGlobalOutput( this.properties.name, this.properties.type );
}
GlobalOutput.prototype.onExecute = function()
{
this.graph.setGlobalOutputData( this.properties.name, this.getInputData(0) );
}
LiteGraph.registerNodeType("graph/output", GlobalOutput);
//Constant
function Constant()
{
this.addOutput("value","number");
this.addProperty( "value", 1.0 );
this.editable = { property:"value", type:"number" };
}
Constant.title = "Const";
Constant.desc = "Constant value";
Constant.prototype.setValue = function(v)
{
if( typeof(v) == "string") v = parseFloat(v);
this.properties["value"] = v;
this.setDirtyCanvas(true);
};
Constant.prototype.onExecute = function()
{
this.setOutputData(0, parseFloat( this.properties["value"] ) );
}
Constant.prototype.onDrawBackground = function(ctx)
{
//show the current value
this.outputs[0].label = this.properties["value"].toFixed(3);
}
Constant.prototype.onWidget = function(e,widget)
{
if(widget.name == "value")
this.setValue(widget.value);
}
LiteGraph.registerNodeType("basic/const", Constant);
//Watch a value in the editor
function Watch()
{
this.size = [60,20];
this.addInput("value",0,{label:""});
this.addOutput("value",0,{label:""});
this.addProperty( "value", "" );
}
Watch.title = "Watch";
Watch.desc = "Show value of input";
Watch.prototype.onExecute = function()
{
this.properties.value = this.getInputData(0);
this.setOutputData(0, this.properties.value);
}
Watch.prototype.onDrawBackground = function(ctx)
{
//show the current value
if(this.inputs[0] && this.properties["value"] != null)
{
if (this.properties["value"].constructor === Number )
this.inputs[0].label = this.properties["value"].toFixed(3);
else
{
var str = this.properties["value"];
if(str && str.length) //convert typed to array
str = Array.prototype.slice.call(str).join(",");
this.inputs[0].label = str;
}
}
}
LiteGraph.registerNodeType("basic/watch", Watch);
//Show value inside the debug console
function Console()
{
this.mode = LiteGraph.ON_EVENT;
this.size = [60,20];
this.addProperty( "msg", "" );
this.addInput("log", LiteGraph.EVENT);
this.addInput("msg",0);
}
Console.title = "Console";
Console.desc = "Show value inside the console";
Console.prototype.onAction = function(action, param)
{
if(action == "log")
console.log( param );
else if(action == "warn")
console.warn( param );
else if(action == "error")
console.error( param );
}
Console.prototype.onExecute = function()
{
var msg = this.getInputData(0);
if(msg !== null)
this.properties.msg = msg;
console.log(msg);
}
Console.prototype.onGetInputs = function()
{
return [["log",LiteGraph.ACTION],["warn",LiteGraph.ACTION],["error",LiteGraph.ACTION]];
}
LiteGraph.registerNodeType("basic/console", Console );
})();
//event related nodes
(function(){
//Show value inside the debug console
function DelayEvent()
{
this.size = [60,20];
this.addProperty( "time", 1000 );
this.addInput("event", LiteGraph.ACTION);
this.addOutput("on_time", LiteGraph.EVENT);
this._pending = [];
}
DelayEvent.title = "Delay";
DelayEvent.desc = "Delays one event";
DelayEvent.prototype.onAction = function(action, param)
{
this._pending.push([ this.properties.time, param ]);
}
DelayEvent.prototype.onExecute = function()
{
var dt = this.graph.elapsed_time * 1000; //in ms
for(var i = 0; i < this._pending.length; ++i)
{
var action = this._pending[i];
action[0] -= dt;
if( action[0] > 0 )
continue;
//remove
this._pending.splice(i,1);
--i;
//trigger
this.trigger(null, action[1]);
}
}
DelayEvent.prototype.onGetInputs = function()
{
return [["event",LiteGraph.ACTION]];
}
LiteGraph.registerNodeType("events/delay", DelayEvent );
})();
//widgets
(function(){
/* Button ****************/
function WidgetButton()
{
this.addOutput( "clicked", LiteGraph.EVENT );
this.addProperty( "text","" );
this.addProperty( "font","40px Arial" );
this.addProperty( "message", "" );
this.size = [64,84];
}
WidgetButton.title = "Button";
WidgetButton.desc = "Triggers an event";
WidgetButton.prototype.onDrawForeground = function(ctx)
{
if(this.flags.collapsed)
return;
//ctx.font = "40px Arial";
//ctx.textAlign = "center";
ctx.fillStyle = "black";
ctx.fillRect(1,1,this.size[0] - 3, this.size[1] - 3);
ctx.fillStyle = "#AAF";
ctx.fillRect(0,0,this.size[0] - 3, this.size[1] - 3);
ctx.fillStyle = this.clicked ? "white" : (this.mouseOver ? "#668" : "#334");
ctx.fillRect(1,1,this.size[0] - 4, this.size[1] - 4);
if( this.properties.text || this.properties.text === 0 )
{
ctx.textAlign = "center";
ctx.fillStyle = this.clicked ? "black" : "white";
if( this.properties.font )
ctx.font = this.properties.font;
ctx.fillText(this.properties.text, this.size[0] * 0.5, this.size[1] * 0.85 );
ctx.textAlign = "left";
}
}
WidgetButton.prototype.onMouseDown = function(e, local_pos)
{
if(local_pos[0] > 1 && local_pos[1] > 1 && local_pos[0] < (this.size[0] - 2) && local_pos[1] < (this.size[1] - 2) )
{
this.clicked = true;
this.trigger( "clicked", this.properties.message );
return true;
}
}
WidgetButton.prototype.onMouseUp = function(e)
{
this.clicked = false;
}
LiteGraph.registerNodeType("widget/button", WidgetButton );
/* Knob ****************/
function WidgetKnob()
{
this.addOutput("",'number');
this.size = [64,84];
this.properties = {min:0,max:1,value:0.5,wcolor:"#7AF",size:50};
}
WidgetKnob.title = "Knob";
WidgetKnob.desc = "Circular controller";
WidgetKnob.widgets = [{name:"increase",text:"+",type:"minibutton"},{name:"decrease",text:"-",type:"minibutton"}];
WidgetKnob.prototype.onAdded = function()
{
this.value = (this.properties["value"] - this.properties["min"]) / (this.properties["max"] - this.properties["min"]);
this.imgbg = this.loadImage("imgs/knob_bg.png");
this.imgfg = this.loadImage("imgs/knob_fg.png");
}
WidgetKnob.prototype.onDrawImageKnob = function(ctx)
{
if(!this.imgfg || !this.imgfg.width) return;
var d = this.imgbg.width*0.5;
var scale = this.size[0] / this.imgfg.width;
ctx.save();
ctx.translate(0,20);
ctx.scale(scale,scale);
ctx.drawImage(this.imgbg,0,0);
//ctx.drawImage(this.imgfg,0,20);
ctx.translate(d,d);
ctx.rotate(this.value * (Math.PI*2) * 6/8 + Math.PI * 10/8);
//ctx.rotate(this.value * (Math.PI*2));
ctx.translate(-d,-d);
ctx.drawImage(this.imgfg,0,0);
ctx.restore();
if(this.title)
{
ctx.font = "bold 16px Criticized,Tahoma";
ctx.fillStyle="rgba(100,100,100,0.8)";
ctx.textAlign = "center";
ctx.fillText(this.title.toUpperCase(), this.size[0] * 0.5, 18 );
ctx.textAlign = "left";
}
}
WidgetKnob.prototype.onDrawVectorKnob = function(ctx)
{
if(!this.imgfg || !this.imgfg.width) return;
//circle around
ctx.lineWidth = 1;
ctx.strokeStyle= this.mouseOver ? "#FFF" : "#AAA";
ctx.fillStyle="#000";
ctx.beginPath();
ctx.arc(this.size[0] * 0.5,this.size[1] * 0.5 + 10,this.properties.size * 0.5,0,Math.PI*2,true);
ctx.stroke();
if(this.value > 0)
{
ctx.strokeStyle=this.properties["wcolor"];
ctx.lineWidth = (this.properties.size * 0.2);
ctx.beginPath();
ctx.arc(this.size[0] * 0.5,this.size[1] * 0.5 + 10,this.properties.size * 0.35,Math.PI * -0.5 + Math.PI*2 * this.value,Math.PI * -0.5,true);
ctx.stroke();
ctx.lineWidth = 1;
}
ctx.font = (this.properties.size * 0.2) + "px Arial";
ctx.fillStyle="#AAA";
ctx.textAlign = "center";
var str = this.properties["value"];
if(typeof(str) == 'number')
str = str.toFixed(2);
ctx.fillText(str,this.size[0] * 0.5,this.size[1]*0.65);
ctx.textAlign = "left";
}
WidgetKnob.prototype.onDrawForeground = function(ctx)
{
this.onDrawImageKnob(ctx);
}
WidgetKnob.prototype.onExecute = function()
{
this.setOutputData(0, this.properties["value"] );
this.boxcolor = colorToString([this.value,this.value,this.value]);
}
WidgetKnob.prototype.onMouseDown = function(e)
{
if(!this.imgfg || !this.imgfg.width) return;
//this.center = [this.imgbg.width * 0.5, this.imgbg.height * 0.5 + 20];
//this.radius = this.imgbg.width * 0.5;
this.center = [this.size[0] * 0.5, this.size[1] * 0.5 + 20];
this.radius = this.size[0] * 0.5;
if(e.canvasY - this.pos[1] < 20 || distance([e.canvasX,e.canvasY],[this.pos[0] + this.center[0],this.pos[1] + this.center[1]]) > this.radius)
return false;
this.oldmouse = [ e.canvasX - this.pos[0], e.canvasY - this.pos[1] ];
this.captureInput(true);
/*
var tmp = this.localToScreenSpace(0,0);
this.trace(tmp[0] + "," + tmp[1]); */
return true;
}
WidgetKnob.prototype.onMouseMove = function(e)
{
if(!this.oldmouse) return;
var m = [ e.canvasX - this.pos[0], e.canvasY - this.pos[1] ];
var v = this.value;
v -= (m[1] - this.oldmouse[1]) * 0.01;
if(v > 1.0) v = 1.0;
else if(v < 0.0) v = 0.0;
this.value = v;
this.properties["value"] = this.properties["min"] + (this.properties["max"] - this.properties["min"]) * this.value;
this.oldmouse = m;
this.setDirtyCanvas(true);
}
WidgetKnob.prototype.onMouseUp = function(e)
{
if(this.oldmouse)
{
this.oldmouse = null;
this.captureInput(false);
}
}
WidgetKnob.prototype.onMouseLeave = function(e)
{
//this.oldmouse = null;
}
WidgetKnob.prototype.onWidget = function(e,widget)
{
if(widget.name=="increase")
this.onPropertyChanged("size", this.properties.size + 10);
else if(widget.name=="decrease")
this.onPropertyChanged("size", this.properties.size - 10);
}
WidgetKnob.prototype.onPropertyChanged = function(name,value)
{
if(name=="wcolor")
this.properties[name] = value;
else if(name=="size")
{
value = parseInt(value);
this.properties[name] = value;
this.size = [value+4,value+24];
this.setDirtyCanvas(true,true);
}
else if(name=="min" || name=="max" || name=="value")
{
this.properties[name] = parseFloat(value);
}
else
return false;
return true;
}
LiteGraph.registerNodeType("widget/knob", WidgetKnob);
//Widget H SLIDER
function WidgetHSlider()
{
this.size = [160,26];
this.addOutput("",'number');
this.properties = {wcolor:"#7AF",min:0,max:1,value:0.5};
}
WidgetHSlider.title = "H.Slider";
WidgetHSlider.desc = "Linear slider controller";
WidgetHSlider.prototype.onInit = function()
{
this.value = 0.5;
this.imgfg = this.loadImage("imgs/slider_fg.png");
}
WidgetHSlider.prototype.onDrawVectorial = function(ctx)
{
if(!this.imgfg || !this.imgfg.width) return;
//border
ctx.lineWidth = 1;
ctx.strokeStyle= this.mouseOver ? "#FFF" : "#AAA";
ctx.fillStyle="#000";
ctx.beginPath();
ctx.rect(2,0,this.size[0]-4,20);
ctx.stroke();
ctx.fillStyle=this.properties["wcolor"];
ctx.beginPath();
ctx.rect(2+(this.size[0]-4-20)*this.value,0, 20,20);
ctx.fill();
}
WidgetHSlider.prototype.onDrawImage = function(ctx)
{
if(!this.imgfg || !this.imgfg.width)
return;
//border
ctx.lineWidth = 1;
ctx.fillStyle="#000";
ctx.fillRect(2,9,this.size[0]-4,2);
ctx.strokeStyle= "#333";
ctx.beginPath();
ctx.moveTo(2,9);
ctx.lineTo(this.size[0]-4,9);
ctx.stroke();
ctx.strokeStyle= "#AAA";
ctx.beginPath();
ctx.moveTo(2,11);
ctx.lineTo(this.size[0]-4,11);
ctx.stroke();
ctx.drawImage(this.imgfg, 2+(this.size[0]-4)*this.value - this.imgfg.width*0.5,-this.imgfg.height*0.5 + 10);
},
WidgetHSlider.prototype.onDrawForeground = function(ctx)
{
this.onDrawImage(ctx);
}
WidgetHSlider.prototype.onExecute = function()
{
this.properties["value"] = this.properties["min"] + (this.properties["max"] - this.properties["min"]) * this.value;
this.setOutputData(0, this.properties["value"] );
this.boxcolor = colorToString([this.value,this.value,this.value]);
}
WidgetHSlider.prototype.onMouseDown = function(e)
{
if(e.canvasY - this.pos[1] < 0)
return false;
this.oldmouse = [ e.canvasX - this.pos[0], e.canvasY - this.pos[1] ];
this.captureInput(true);
return true;
}
WidgetHSlider.prototype.onMouseMove = function(e)
{
if(!this.oldmouse) return;
var m = [ e.canvasX - this.pos[0], e.canvasY - this.pos[1] ];
var v = this.value;
var delta = (m[0] - this.oldmouse[0]);
v += delta / this.size[0];
if(v > 1.0) v = 1.0;
else if(v < 0.0) v = 0.0;
this.value = v;
this.oldmouse = m;
this.setDirtyCanvas(true);
}
WidgetHSlider.prototype.onMouseUp = function(e)
{
this.oldmouse = null;
this.captureInput(false);
}
WidgetHSlider.prototype.onMouseLeave = function(e)
{
//this.oldmouse = null;
}
WidgetHSlider.prototype.onPropertyChanged = function(name,value)
{
if(name=="wcolor")
this.properties[name] = value;
else
return false;
return true;
}
LiteGraph.registerNodeType("widget/hslider", WidgetHSlider );
function WidgetProgress()
{
this.size = [160,26];
this.addInput("",'number');
this.properties = {min:0,max:1,value:0,wcolor:"#AAF"};
}
WidgetProgress.title = "Progress";
WidgetProgress.desc = "Shows data in linear progress";
WidgetProgress.prototype.onExecute = function()
{
var v = this.getInputData(0);
if( v != undefined )
this.properties["value"] = v;
}
WidgetProgress.prototype.onDrawForeground = function(ctx)
{
//border
ctx.lineWidth = 1;
ctx.fillStyle=this.properties.wcolor;
var v = (this.properties.value - this.properties.min) / (this.properties.max - this.properties.min);
v = Math.min(1,v);
v = Math.max(0,v);
ctx.fillRect(2,2,(this.size[0]-4)*v,this.size[1]-4);
}
LiteGraph.registerNodeType("widget/progress", WidgetProgress);
/*
LiteGraph.registerNodeType("widget/kpad",{
title: "KPad",
desc: "bidimensional slider",
size: [200,200],
outputs: [["x",'number'],["y",'number']],
properties:{x:0,y:0,borderColor:"#333",bgcolorTop:"#444",bgcolorBottom:"#000",shadowSize:1, borderRadius:2},
createGradient: function(ctx)
{
this.lineargradient = ctx.createLinearGradient(0,0,0,this.size[1]);
this.lineargradient.addColorStop(0,this.properties["bgcolorTop"]);
this.lineargradient.addColorStop(1,this.properties["bgcolorBottom"]);
},
onDrawBackground: function(ctx)
{
if(!this.lineargradient)
this.createGradient(ctx);
ctx.lineWidth = 1;
ctx.strokeStyle = this.properties["borderColor"];
//ctx.fillStyle = "#ebebeb";
ctx.fillStyle = this.lineargradient;
ctx.shadowColor = "#000";
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = this.properties["shadowSize"];
ctx.roundRect(0,0,this.size[0],this.size[1],this.properties["shadowSize"]);
ctx.fill();
ctx.shadowColor = "rgba(0,0,0,0)";
ctx.stroke();
ctx.fillStyle = "#A00";
ctx.fillRect(this.size[0] * this.properties["x"] - 5, this.size[1] * this.properties["y"] - 5,10,10);
},
onWidget: function(e,widget)
{
if(widget.name == "update")
{
this.lineargradient = null;
this.setDirtyCanvas(true);
}
},
onExecute: function()
{
this.setOutputData(0, this.properties["x"] );
this.setOutputData(1, this.properties["y"] );
},
onMouseDown: function(e)
{
if(e.canvasY - this.pos[1] < 0)
return false;
this.oldmouse = [ e.canvasX - this.pos[0], e.canvasY - this.pos[1] ];
this.captureInput(true);
return true;
},
onMouseMove: function(e)
{
if(!this.oldmouse) return;
var m = [ e.canvasX - this.pos[0], e.canvasY - this.pos[1] ];
this.properties.x = m[0] / this.size[0];
this.properties.y = m[1] / this.size[1];
if(this.properties.x > 1.0) this.properties.x = 1.0;
else if(this.properties.x < 0.0) this.properties.x = 0.0;
if(this.properties.y > 1.0) this.properties.y = 1.0;
else if(this.properties.y < 0.0) this.properties.y = 0.0;
this.oldmouse = m;
this.setDirtyCanvas(true);
},
onMouseUp: function(e)
{
if(this.oldmouse)
{
this.oldmouse = null;
this.captureInput(false);
}
},
onMouseLeave: function(e)
{
//this.oldmouse = null;
}
});
LiteGraph.registerNodeType("widget/button", {
title: "Button",
desc: "A send command button",
widgets: [{name:"test",text:"Test Button",type:"button"}],
size: [100,40],
properties:{text:"clickme",command:"",color:"#7AF",bgcolorTop:"#f0f0f0",bgcolorBottom:"#e0e0e0",fontsize:"16"},
outputs:[["M","module"]],
createGradient: function(ctx)
{
this.lineargradient = ctx.createLinearGradient(0,0,0,this.size[1]);
this.lineargradient.addColorStop(0,this.properties["bgcolorTop"]);
this.lineargradient.addColorStop(1,this.properties["bgcolorBottom"]);
},
drawVectorShape: function(ctx)
{
ctx.fillStyle = this.mouseOver ? this.properties["color"] : "#AAA";
if(this.clicking)
ctx.fillStyle = "#FFF";
ctx.strokeStyle = "#AAA";
ctx.roundRect(5,5,this.size[0] - 10,this.size[1] - 10,4);
ctx.stroke();
if(this.mouseOver)
ctx.fill();
//ctx.fillRect(5,20,this.size[0] - 10,this.size[1] - 30);
ctx.fillStyle = this.mouseOver ? "#000" : "#AAA";
ctx.font = "bold " + this.properties["fontsize"] + "px Criticized,Tahoma";
ctx.textAlign = "center";
ctx.fillText(this.properties["text"],this.size[0]*0.5,this.size[1]*0.5 + 0.5*parseInt(this.properties["fontsize"]));
ctx.textAlign = "left";
},
drawBevelShape: function(ctx)
{
ctx.shadowColor = "#000";
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = this.properties["shadowSize"];
if(!this.lineargradient)
this.createGradient(ctx);
ctx.fillStyle = this.mouseOver ? this.properties["color"] : this.lineargradient;
if(this.clicking)
ctx.fillStyle = "#444";
ctx.strokeStyle = "#FFF";
ctx.roundRect(5,5,this.size[0] - 10,this.size[1] - 10,4);
ctx.fill();
ctx.shadowColor = "rgba(0,0,0,0)";
ctx.stroke();
ctx.fillStyle = this.mouseOver ? "#000" : "#444";
ctx.font = "bold " + this.properties["fontsize"] + "px Century Gothic";
ctx.textAlign = "center";
ctx.fillText(this.properties["text"],this.size[0]*0.5,this.size[1]*0.5 + 0.40*parseInt(this.properties["fontsize"]));
ctx.textAlign = "left";
},
onDrawForeground: function(ctx)
{
this.drawBevelShape(ctx);
},
clickButton: function()
{
var module = this.getOutputModule(0);
if(this.properties["command"] && this.properties["command"] != "")
{
if (! module.executeAction(this.properties["command"]) )
this.trace("Error executing action in other module");
}
else if(module && module.onTrigger)
{
module.onTrigger();
}
},
onMouseDown: function(e)
{
if(e.canvasY - this.pos[1] < 2)
return false;
this.clickButton();
this.clicking = true;
return true;
},
onMouseUp: function(e)
{
this.clicking = false;
},
onExecute: function()
{
},
onWidget: function(e,widget)
{
if(widget.name == "test")
{
this.clickButton();
}
},
onPropertyChanged: function(name,value)
{
this.properties[name] = value;
return true;
}
});
*/
function WidgetText()
{
this.addInputs("",0);
this.properties = { value:"...",font:"Arial", fontsize:18, color:"#AAA", align:"left", glowSize:0, decimals:1 };
}
WidgetText.title = "Text";
WidgetText.desc = "Shows the input value";
WidgetText.widgets = [{name:"resize",text:"Resize box",type:"button"},{name:"led_text",text:"LED",type:"minibutton"},{name:"normal_text",text:"Normal",type:"minibutton"}];
WidgetText.prototype.onDrawForeground = function(ctx)
{
//ctx.fillStyle="#000";
//ctx.fillRect(0,0,100,60);
ctx.fillStyle = this.properties["color"];
var v = this.properties["value"];
if(this.properties["glowSize"])
{
ctx.shadowColor = this.properties["color"];
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = this.properties["glowSize"];
}
else
ctx.shadowColor = "transparent";
var fontsize = this.properties["fontsize"];
ctx.textAlign = this.properties["align"];
ctx.font = fontsize.toString() + "px " + this.properties["font"];
this.str = typeof(v) == 'number' ? v.toFixed(this.properties["decimals"]) : v;
if( typeof(this.str) == 'string')
{
var lines = this.str.split("\\n");
for(var i in lines)
ctx.fillText(lines[i],this.properties["align"] == "left" ? 15 : this.size[0] - 15, fontsize * -0.15 + fontsize * (parseInt(i)+1) );
}
ctx.shadowColor = "transparent";
this.last_ctx = ctx;
ctx.textAlign = "left";
}
WidgetText.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v != null)
this.properties["value"] = v;
else
this.properties["value"] = "";
this.setDirtyCanvas(true);
}
WidgetText.prototype.resize = function()
{
if(!this.last_ctx) return;
var lines = this.str.split("\\n");
this.last_ctx.font = this.properties["fontsize"] + "px " + this.properties["font"];
var max = 0;
for(var i in lines)
{
var w = this.last_ctx.measureText(lines[i]).width;
if(max < w) max = w;
}
this.size[0] = max + 20;
this.size[1] = 4 + lines.length * this.properties["fontsize"];
this.setDirtyCanvas(true);
}
WidgetText.prototype.onWidget = function(e,widget)
{
if(widget.name == "resize")
this.resize();
else if (widget.name == "led_text")
{
this.properties["font"] = "Digital";
this.properties["glowSize"] = 4;
this.setDirtyCanvas(true);
}
else if (widget.name == "normal_text")
{
this.properties["font"] = "Arial";
this.setDirtyCanvas(true);
}
}
WidgetText.prototype.onPropertyChanged = function(name,value)
{
this.properties[name] = value;
this.str = typeof(value) == 'number' ? value.toFixed(3) : value;
//this.resize();
return true;
}
LiteGraph.registerNodeType("widget/text", WidgetText );
function WidgetPanel()
{
this.size = [200,100];
this.properties = {borderColor:"#ffffff",bgcolorTop:"#f0f0f0",bgcolorBottom:"#e0e0e0",shadowSize:2, borderRadius:3};
}
WidgetPanel.title = "Panel";
WidgetPanel.desc = "Non interactive panel";
WidgetPanel.widgets = [{name:"update",text:"Update",type:"button"}];
WidgetPanel.prototype.createGradient = function(ctx)
{
if(this.properties["bgcolorTop"] == "" || this.properties["bgcolorBottom"] == "")
{
this.lineargradient = 0;
return;
}
this.lineargradient = ctx.createLinearGradient(0,0,0,this.size[1]);
this.lineargradient.addColorStop(0,this.properties["bgcolorTop"]);
this.lineargradient.addColorStop(1,this.properties["bgcolorBottom"]);
}
WidgetPanel.prototype.onDrawForeground = function(ctx)
{
if(this.lineargradient == null)
this.createGradient(ctx);
if(!this.lineargradient)
return;
ctx.lineWidth = 1;
ctx.strokeStyle = this.properties["borderColor"];
//ctx.fillStyle = "#ebebeb";
ctx.fillStyle = this.lineargradient;
if(this.properties["shadowSize"])
{
ctx.shadowColor = "#000";
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = this.properties["shadowSize"];
}
else
ctx.shadowColor = "transparent";
ctx.roundRect(0,0,this.size[0]-1,this.size[1]-1,this.properties["shadowSize"]);
ctx.fill();
ctx.shadowColor = "transparent";
ctx.stroke();
}
WidgetPanel.prototype.onWidget = function(e,widget)
{
if(widget.name == "update")
{
this.lineargradient = null;
this.setDirtyCanvas(true);
}
}
LiteGraph.registerNodeType("widget/panel", WidgetPanel );
})();
(function(){
function GamepadInput()
{
this.addOutput("left_x_axis","number");
this.addOutput("left_y_axis","number");
this.properties = {};
}
GamepadInput.title = "Gamepad";
GamepadInput.desc = "gets the input of the gamepad";
GamepadInput.prototype.onExecute = function()
{
//get gamepad
var gamepad = this.getGamepad();
if(this.outputs)
{
for(var i = 0; i < this.outputs.length; i++)
{
var output = this.outputs[i];
var v = null;
if(gamepad)
{
switch( output.name )
{
case "left_axis": v = [ gamepad.xbox.axes["lx"], gamepad.xbox.axes["ly"]]; break;
case "right_axis": v = [ gamepad.xbox.axes["rx"], gamepad.xbox.axes["ry"]]; break;
case "left_x_axis": v = gamepad.xbox.axes["lx"]; break;
case "left_y_axis": v = gamepad.xbox.axes["ly"]; break;
case "right_x_axis": v = gamepad.xbox.axes["rx"]; break;
case "right_y_axis": v = gamepad.xbox.axes["ry"]; break;
case "trigger_left": v = gamepad.xbox.axes["ltrigger"]; break;
case "trigger_right": v = gamepad.xbox.axes["rtrigger"]; break;
case "a_button": v = gamepad.xbox.buttons["a"] ? 1 : 0; break;
case "b_button": v = gamepad.xbox.buttons["b"] ? 1 : 0; break;
case "x_button": v = gamepad.xbox.buttons["x"] ? 1 : 0; break;
case "y_button": v = gamepad.xbox.buttons["y"] ? 1 : 0; break;
case "lb_button": v = gamepad.xbox.buttons["lb"] ? 1 : 0; break;
case "rb_button": v = gamepad.xbox.buttons["rb"] ? 1 : 0; break;
case "ls_button": v = gamepad.xbox.buttons["ls"] ? 1 : 0; break;
case "rs_button": v = gamepad.xbox.buttons["rs"] ? 1 : 0; break;
case "start_button": v = gamepad.xbox.buttons["start"] ? 1 : 0; break;
case "back_button": v = gamepad.xbox.buttons["back"] ? 1 : 0; break;
default: break;
}
}
else
{
//if no gamepad is connected, output 0
switch( output.name )
{
case "left_axis":
case "right_axis":
v = [0,0];
break;
default:
v = 0;
}
}
this.setOutputData(i,v);
}
}
}
GamepadInput.prototype.getGamepad = function()
{
var getGamepads = navigator.getGamepads || navigator.webkitGetGamepads || navigator.mozGetGamepads;
if(!getGamepads)
return null;
var gamepads = getGamepads.call(navigator);
var gamepad = null;
for(var i = 0; i < 4; i++)
{
if (gamepads[i])
{
gamepad = gamepads[i];
//xbox controller mapping
var xbox = this.xbox_mapping;
if(!xbox)
xbox = this.xbox_mapping = { axes:[], buttons:{}, hat: ""};
xbox.axes["lx"] = gamepad.axes[0];
xbox.axes["ly"] = gamepad.axes[1];
xbox.axes["rx"] = gamepad.axes[2];
xbox.axes["ry"] = gamepad.axes[3];
xbox.axes["ltrigger"] = gamepad.buttons[6].value;
xbox.axes["rtrigger"] = gamepad.buttons[7].value;
for(var i = 0; i < gamepad.buttons.length; i++)
{
//mapping of XBOX
switch(i) //I use a switch to ensure that a player with another gamepad could play
{
case 0: xbox.buttons["a"] = gamepad.buttons[i].pressed; break;
case 1: xbox.buttons["b"] = gamepad.buttons[i].pressed; break;
case 2: xbox.buttons["x"] = gamepad.buttons[i].pressed; break;
case 3: xbox.buttons["y"] = gamepad.buttons[i].pressed; break;
case 4: xbox.buttons["lb"] = gamepad.buttons[i].pressed; break;
case 5: xbox.buttons["rb"] = gamepad.buttons[i].pressed; break;
case 6: xbox.buttons["lt"] = gamepad.buttons[i].pressed; break;
case 7: xbox.buttons["rt"] = gamepad.buttons[i].pressed; break;
case 8: xbox.buttons["back"] = gamepad.buttons[i].pressed; break;
case 9: xbox.buttons["start"] = gamepad.buttons[i].pressed; break;
case 10: xbox.buttons["ls"] = gamepad.buttons[i].pressed; break;
case 11: xbox.buttons["rs"] = gamepad.buttons[i].pressed; break;
case 12: if( gamepad.buttons[i].pressed) xbox.hat += "up"; break;
case 13: if( gamepad.buttons[i].pressed) xbox.hat += "down"; break;
case 14: if( gamepad.buttons[i].pressed) xbox.hat += "left"; break;
case 15: if( gamepad.buttons[i].pressed) xbox.hat += "right"; break;
case 16: xbox.buttons["home"] = gamepad.buttons[i].pressed; break;
default:
}
}
gamepad.xbox = xbox;
return gamepad;
}
}
}
GamepadInput.prototype.onDrawBackground = function(ctx)
{
//render
}
GamepadInput.prototype.onGetOutputs = function() {
return [
["left_axis","vec2"],
["right_axis","vec2"],
["left_x_axis","number"],
["left_y_axis","number"],
["right_x_axis","number"],
["right_y_axis","number"],
["trigger_left","number"],
["trigger_right","number"],
["a_button","number"],
["b_button","number"],
["x_button","number"],
["y_button","number"],
["lb_button","number"],
["rb_button","number"],
["ls_button","number"],
["rs_button","number"],
["start","number"],
["back","number"]
];
}
LiteGraph.registerNodeType("input/gamepad", GamepadInput );
})();
(function(){
//Converter
function Converter()
{
this.addInput("in","*");
this.size = [60,20];
}
Converter.title = "Converter";
Converter.desc = "type A to type B";
Converter.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null)
return;
if(this.outputs)
for(var i = 0; i < this.outputs.length; i++)
{
var output = this.outputs[i];
if(!output.links || !output.links.length)
continue;
var result = null;
switch( output.name )
{
case "number": result = v.length ? v[0] : parseFloat(v); break;
case "vec2":
case "vec3":
case "vec4":
var result = null;
var count = 1;
switch(output.name)
{
case "vec2": count = 2; break;
case "vec3": count = 3; break;
case "vec4": count = 4; break;
}
var result = new Float32Array( count );
if( v.length )
{
for(var j = 0; j < v.length && j < result.length; j++)
result[j] = v[j];
}
else
result[0] = parseFloat(v);
break;
}
this.setOutputData(i, result);
}
}
Converter.prototype.onGetOutputs = function() {
return [["number","number"],["vec2","vec2"],["vec3","vec3"],["vec4","vec4"]];
}
LiteGraph.registerNodeType("math/converter", Converter );
//Bypass
function Bypass()
{
this.addInput("in");
this.addOutput("out");
this.size = [60,20];
}
Bypass.title = "Bypass";
Bypass.desc = "removes the type";
Bypass.prototype.onExecute = function()
{
var v = this.getInputData(0);
this.setOutputData(0, v);
}
LiteGraph.registerNodeType("math/bypass", Bypass );
function MathRange()
{
this.addInput("in","number",{locked:true});
this.addOutput("out","number",{locked:true});
this.addProperty( "in", 0 );
this.addProperty( "in_min", 0 );
this.addProperty( "in_max", 1 );
this.addProperty( "out_min", 0 );
this.addProperty( "out_max", 1 );
}
MathRange.title = "Range";
MathRange.desc = "Convert a number from one range to another";
MathRange.prototype.onExecute = function()
{
if(this.inputs)
for(var i = 0; i < this.inputs.length; i++)
{
var input = this.inputs[i];
var v = this.getInputData(i);
if(v === undefined)
continue;
this.properties[ input.name ] = v;
}
var v = this.properties["in"];
if(v === undefined || v === null || v.constructor !== Number)
v = 0;
var in_min = this.properties.in_min;
var in_max = this.properties.in_max;
var out_min = this.properties.out_min;
var out_max = this.properties.out_max;
this._last_v = ((v - in_min) / (in_max - in_min)) * (out_max - out_min) + out_min;
this.setOutputData(0, this._last_v );
}
MathRange.prototype.onDrawBackground = function(ctx)
{
//show the current value
if(this._last_v)
this.outputs[0].label = this._last_v.toFixed(3);
else
this.outputs[0].label = "?";
}
MathRange.prototype.onGetInputs = function() {
return [["in_min","number"],["in_max","number"],["out_min","number"],["out_max","number"]];
}
LiteGraph.registerNodeType("math/range", MathRange);
function MathRand()
{
this.addOutput("value","number");
this.addProperty( "min", 0 );
this.addProperty( "max", 1 );
this.size = [60,20];
}
MathRand.title = "Rand";
MathRand.desc = "Random number";
MathRand.prototype.onExecute = function()
{
if(this.inputs)
for(var i = 0; i < this.inputs.length; i++)
{
var input = this.inputs[i];
var v = this.getInputData(i);
if(v === undefined)
continue;
this.properties[input.name] = v;
}
var min = this.properties.min;
var max = this.properties.max;
this._last_v = Math.random() * (max-min) + min;
this.setOutputData(0, this._last_v );
}
MathRand.prototype.onDrawBackground = function(ctx)
{
//show the current value
if(this._last_v)
this.outputs[0].label = this._last_v.toFixed(3);
else
this.outputs[0].label = "?";
}
MathRand.prototype.onGetInputs = function() {
return [["min","number"],["max","number"]];
}
LiteGraph.registerNodeType("math/rand", MathRand);
//Math clamp
function MathClamp()
{
this.addInput("in","number");
this.addOutput("out","number");
this.size = [60,20];
this.addProperty( "min", 0 );
this.addProperty( "max", 1 );
}
MathClamp.title = "Clamp";
MathClamp.desc = "Clamp number between min and max";
MathClamp.filter = "shader";
MathClamp.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null) return;
v = Math.max(this.properties.min,v);
v = Math.min(this.properties.max,v);
this.setOutputData(0, v );
}
MathClamp.prototype.getCode = function(lang)
{
var code = "";
if(this.isInputConnected(0))
code += "clamp({{0}}," + this.properties.min + "," + this.properties.max + ")";
return code;
}
LiteGraph.registerNodeType("math/clamp", MathClamp );
//Math ABS
function MathLerp()
{
this.properties = { f: 0.5 };
this.addInput("A","number");
this.addInput("B","number");
this.addOutput("out","number");
}
MathLerp.title = "Lerp";
MathLerp.desc = "Linear Interpolation";
MathLerp.prototype.onExecute = function()
{
var v1 = this.getInputData(0);
if(v1 == null)
v1 = 0;
var v2 = this.getInputData(1);
if(v2 == null)
v2 = 0;
var f = this.properties.f;
var _f = this.getInputData(2);
if(_f !== undefined)
f = _f;
this.setOutputData(0, v1 * (1-f) + v2 * f );
}
MathLerp.prototype.onGetInputs = function()
{
return [["f","number"]];
}
LiteGraph.registerNodeType("math/lerp", MathLerp);
//Math ABS
function MathAbs()
{
this.addInput("in","number");
this.addOutput("out","number");
this.size = [60,20];
}
MathAbs.title = "Abs";
MathAbs.desc = "Absolute";
MathAbs.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null) return;
this.setOutputData(0, Math.abs(v) );
}
LiteGraph.registerNodeType("math/abs", MathAbs);
//Math Floor
function MathFloor()
{
this.addInput("in","number");
this.addOutput("out","number");
this.size = [60,20];
}
MathFloor.title = "Floor";
MathFloor.desc = "Floor number to remove fractional part";
MathFloor.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null) return;
this.setOutputData(0, Math.floor(v) );
}
LiteGraph.registerNodeType("math/floor", MathFloor );
//Math frac
function MathFrac()
{
this.addInput("in","number");
this.addOutput("out","number");
this.size = [60,20];
}
MathFrac.title = "Frac";
MathFrac.desc = "Returns fractional part";
MathFrac.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null)
return;
this.setOutputData(0, v%1 );
}
LiteGraph.registerNodeType("math/frac",MathFrac);
//Math Floor
function MathSmoothStep()
{
this.addInput("in","number");
this.addOutput("out","number");
this.size = [60,20];
this.properties = { A: 0, B: 1 };
}
MathSmoothStep.title = "Smoothstep";
MathSmoothStep.desc = "Smoothstep";
MathSmoothStep.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v === undefined)
return;
var edge0 = this.properties.A;
var edge1 = this.properties.B;
// Scale, bias and saturate x to 0..1 range
v = Math.clamp((v - edge0)/(edge1 - edge0), 0.0, 1.0);
// Evaluate polynomial
v = v*v*(3 - 2*v);
this.setOutputData(0, v );
}
LiteGraph.registerNodeType("math/smoothstep", MathSmoothStep );
//Math scale
function MathScale()
{
this.addInput("in","number",{label:""});
this.addOutput("out","number",{label:""});
this.size = [60,20];
this.addProperty( "factor", 1 );
}
MathScale.title = "Scale";
MathScale.desc = "v * factor";
MathScale.prototype.onExecute = function()
{
var value = this.getInputData(0);
if(value != null)
this.setOutputData(0, value * this.properties.factor );
}
LiteGraph.registerNodeType("math/scale", MathScale );
//Math clamp
function MathAverageFilter()
{
this.addInput("in","number");
this.addOutput("out","number");
this.size = [60,20];
this.addProperty( "samples", 10 );
this._values = new Float32Array(10);
this._current = 0;
}
MathAverageFilter.title = "Average";
MathAverageFilter.desc = "Average Filter";
MathAverageFilter.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null)
v = 0;
var num_samples = this._values.length;
this._values[ this._current % num_samples ] = v;
this._current += 1;
if(this._current > num_samples)
this._current = 0;
var avr = 0;
for(var i = 0; i < num_samples; ++i)
avr += this._values[i];
this.setOutputData( 0, avr / num_samples );
}
MathAverageFilter.prototype.onPropertyChanged = function( name, value )
{
if(value < 1)
value = 1;
this.properties.samples = Math.round(value);
var old = this._values;
this._values = new Float32Array( this.properties.samples );
if(old.length <= this._values.length )
this._values.set(old);
else
this._values.set( old.subarray( 0, this._values.length ) );
}
LiteGraph.registerNodeType("math/average", MathAverageFilter );
//Math operation
function MathOperation()
{
this.addInput("A","number");
this.addInput("B","number");
this.addOutput("=","number");
this.addProperty( "A", 1 );
this.addProperty( "B", 1 );
this.addProperty( "OP", "+", "string", { values: MathOperation.values } );
}
MathOperation.values = ["+","-","*","/","%","^"];
MathOperation.title = "Operation";
MathOperation.desc = "Easy math operators";
MathOperation["@OP"] = { type:"enum", title: "operation", values: MathOperation.values };
MathOperation.prototype.setValue = function(v)
{
if( typeof(v) == "string") v = parseFloat(v);
this.properties["value"] = v;
}
MathOperation.prototype.onExecute = function()
{
var A = this.getInputData(0);
var B = this.getInputData(1);
if(A!=null)
this.properties["A"] = A;
else
A = this.properties["A"];
if(B!=null)
this.properties["B"] = B;
else
B = this.properties["B"];
var result = 0;
switch(this.properties.OP)
{
case '+': result = A+B; break;
case '-': result = A-B; break;
case 'x':
case 'X':
case '*': result = A*B; break;
case '/': result = A/B; break;
case '%': result = A%B; break;
case '^': result = Math.pow(A,B); break;
default:
console.warn("Unknown operation: " + this.properties.OP);
}
this.setOutputData(0, result );
}
MathOperation.prototype.onDrawBackground = function(ctx)
{
if(this.flags.collapsed)
return;
ctx.font = "40px Arial";
ctx.fillStyle = "black";
ctx.textAlign = "center";
ctx.fillText(this.properties.OP, this.size[0] * 0.5, this.size[1] * 0.5 + LiteGraph.NODE_TITLE_HEIGHT );
ctx.textAlign = "left";
}
LiteGraph.registerNodeType("math/operation", MathOperation );
//Math compare
function MathCompare()
{
this.addInput( "A","number" );
this.addInput( "B","number" );
this.addOutput("A==B","boolean");
this.addOutput("A!=B","boolean");
this.addProperty( "A", 0 );
this.addProperty( "B", 0 );
}
MathCompare.title = "Compare";
MathCompare.desc = "compares between two values";
MathCompare.prototype.onExecute = function()
{
var A = this.getInputData(0);
var B = this.getInputData(1);
if(A !== undefined)
this.properties["A"] = A;
else
A = this.properties["A"];
if(B !== undefined)
this.properties["B"] = B;
else
B = this.properties["B"];
for(var i = 0, l = this.outputs.length; i < l; ++i)
{
var output = this.outputs[i];
if(!output.links || !output.links.length)
continue;
switch( output.name )
{
case "A==B": value = A==B; break;
case "A!=B": value = A!=B; break;
case "A>B": value = A>B; break;
case "A<B": value = A<B; break;
case "A<=B": value = A<=B; break;
case "A>=B": value = A>=B; break;
}
this.setOutputData(i, value );
}
};
MathCompare.prototype.onGetOutputs = function()
{
return [["A==B","boolean"],["A!=B","boolean"],["A>B","boolean"],["A<B","boolean"],["A>=B","boolean"],["A<=B","boolean"]];
}
LiteGraph.registerNodeType("math/compare",MathCompare);
function MathCondition()
{
this.addInput("A","number");
this.addInput("B","number");
this.addOutput("out","boolean");
this.addProperty( "A", 1 );
this.addProperty( "B", 1 );
this.addProperty( "OP", ">", "string", { values: MathCondition.values } );
this.size = [60,40];
}
MathCondition.values = [">","<","==","!=","<=",">="];
MathCondition["@OP"] = { type:"enum", title: "operation", values: MathCondition.values };
MathCondition.title = "Condition";
MathCondition.desc = "evaluates condition between A and B";
MathCondition.prototype.onExecute = function()
{
var A = this.getInputData(0);
if(A === undefined)
A = this.properties.A;
else
this.properties.A = A;
var B = this.getInputData(1);
if(B === undefined)
B = this.properties.B;
else
this.properties.B = B;
var result = true;
switch(this.properties.OP)
{
case ">": result = A>B; break;
case "<": result = A<B; break;
case "==": result = A==B; break;
case "!=": result = A!=B; break;
case "<=": result = A<=B; break;
case ">=": result = A>=B; break;
}
this.setOutputData(0, result );
}
LiteGraph.registerNodeType("math/condition", MathCondition);
function MathAccumulate()
{
this.addInput("inc","number");
this.addOutput("total","number");
this.addProperty( "increment", 1 );
this.addProperty( "value", 0 );
}
MathAccumulate.title = "Accumulate";
MathAccumulate.desc = "Increments a value every time";
MathAccumulate.prototype.onExecute = function()
{
if(this.properties.value === null)
this.properties.value = 0;
var inc = this.getInputData(0);
if(inc !== null)
this.properties.value += inc;
else
this.properties.value += this.properties.increment;
this.setOutputData(0, this.properties.value );
}
LiteGraph.registerNodeType("math/accumulate", MathAccumulate);
//Math Trigonometry
function MathTrigonometry()
{
this.addInput("v","number");
this.addOutput("sin","number");
this.addProperty( "amplitude", 1 );
this.addProperty( "offset", 0 );
this.bgImageUrl = "nodes/imgs/icon-sin.png";
}
MathTrigonometry.title = "Trigonometry";
MathTrigonometry.desc = "Sin Cos Tan";
MathTrigonometry.filter = "shader";
MathTrigonometry.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null)
v = 0;
var amplitude = this.properties["amplitude"];
var slot = this.findInputSlot("amplitude");
if(slot != -1)
amplitude = this.getInputData(slot);
var offset = this.properties["offset"];
slot = this.findInputSlot("offset");
if(slot != -1)
offset = this.getInputData(slot);
for(var i = 0, l = this.outputs.length; i < l; ++i)
{
var output = this.outputs[i];
switch( output.name )
{
case "sin": value = Math.sin(v); break;
case "cos": value = Math.cos(v); break;
case "tan": value = Math.tan(v); break;
case "asin": value = Math.asin(v); break;
case "acos": value = Math.acos(v); break;
case "atan": value = Math.atan(v); break;
}
this.setOutputData(i, amplitude * value + offset);
}
}
MathTrigonometry.prototype.onGetInputs = function()
{
return [["v","number"],["amplitude","number"],["offset","number"]];
}
MathTrigonometry.prototype.onGetOutputs = function()
{
return [["sin","number"],["cos","number"],["tan","number"],["asin","number"],["acos","number"],["atan","number"]];
}
LiteGraph.registerNodeType("math/trigonometry", MathTrigonometry );
//math library for safe math operations without eval
if(window.math)
{
function MathFormula()
{
this.addInputs("x","number");
this.addInputs("y","number");
this.addOutputs("","number");
this.properties = {x:1.0, y:1.0, formula:"x+y"};
}
MathFormula.title = "Formula";
MathFormula.desc = "Compute safe formula";
MathFormula.prototype.onExecute = function()
{
var x = this.getInputData(0);
var y = this.getInputData(1);
if(x != null)
this.properties["x"] = x;
else
x = this.properties["x"];
if(y!=null)
this.properties["y"] = y;
else
y = this.properties["y"];
var f = this.properties["formula"];
var value = math.eval(f,{x:x,y:y,T: this.graph.globaltime });
this.setOutputData(0, value );
}
MathFormula.prototype.onDrawBackground = function()
{
var f = this.properties["formula"];
this.outputs[0].label = f;
}
MathFormula.prototype.onGetOutputs = function()
{
return [["A-B","number"],["A*B","number"],["A/B","number"]];
}
LiteGraph.registerNodeType("math/formula", MathFormula );
}
function Math3DVec2ToXYZ()
{
this.addInput("vec2","vec2");
this.addOutput("x","number");
this.addOutput("y","number");
}
Math3DVec2ToXYZ.title = "Vec2->XY";
Math3DVec2ToXYZ.desc = "vector 2 to components";
Math3DVec2ToXYZ.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null) return;
this.setOutputData( 0, v[0] );
this.setOutputData( 1, v[1] );
}
LiteGraph.registerNodeType("math3d/vec2-to-xyz", Math3DVec2ToXYZ );
function Math3DXYToVec2()
{
this.addInputs([["x","number"],["y","number"]]);
this.addOutput("vec2","vec2");
this.properties = {x:0, y:0};
this._data = new Float32Array(2);
}
Math3DXYToVec2.title = "XY->Vec2";
Math3DXYToVec2.desc = "components to vector2";
Math3DXYToVec2.prototype.onExecute = function()
{
var x = this.getInputData(0);
if(x == null) x = this.properties.x;
var y = this.getInputData(1);
if(y == null) y = this.properties.y;
var data = this._data;
data[0] = x;
data[1] = y;
this.setOutputData( 0, data );
}
LiteGraph.registerNodeType("math3d/xy-to-vec2", Math3DXYToVec2 );
function Math3DVec3ToXYZ()
{
this.addInput("vec3","vec3");
this.addOutput("x","number");
this.addOutput("y","number");
this.addOutput("z","number");
}
Math3DVec3ToXYZ.title = "Vec3->XYZ";
Math3DVec3ToXYZ.desc = "vector 3 to components";
Math3DVec3ToXYZ.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null) return;
this.setOutputData( 0, v[0] );
this.setOutputData( 1, v[1] );
this.setOutputData( 2, v[2] );
}
LiteGraph.registerNodeType("math3d/vec3-to-xyz", Math3DVec3ToXYZ );
function Math3DXYZToVec3()
{
this.addInputs([["x","number"],["y","number"],["z","number"]]);
this.addOutput("vec3","vec3");
this.properties = {x:0, y:0, z:0};
this._data = new Float32Array(3);
}
Math3DXYZToVec3.title = "XYZ->Vec3";
Math3DXYZToVec3.desc = "components to vector3";
Math3DXYZToVec3.prototype.onExecute = function()
{
var x = this.getInputData(0);
if(x == null) x = this.properties.x;
var y = this.getInputData(1);
if(y == null) y = this.properties.y;
var z = this.getInputData(2);
if(z == null) z = this.properties.z;
var data = this._data;
data[0] = x;
data[1] = y;
data[2] = z;
this.setOutputData( 0, data );
}
LiteGraph.registerNodeType("math3d/xyz-to-vec3", Math3DXYZToVec3 );
function Math3DVec4ToXYZW()
{
this.addInput("vec4","vec4");
this.addOutput("x","number");
this.addOutput("y","number");
this.addOutput("z","number");
this.addOutput("w","number");
}
Math3DVec4ToXYZW.title = "Vec4->XYZW";
Math3DVec4ToXYZW.desc = "vector 4 to components";
Math3DVec4ToXYZW.prototype.onExecute = function()
{
var v = this.getInputData(0);
if(v == null) return;
this.setOutputData( 0, v[0] );
this.setOutputData( 1, v[1] );
this.setOutputData( 2, v[2] );
this.setOutputData( 3, v[3] );
}
LiteGraph.registerNodeType("math3d/vec4-to-xyzw", Math3DVec4ToXYZW );
function Math3DXYZWToVec4()
{
this.addInputs([["x","number"],["y","number"],["z","number"],["w","number"]]);
this.addOutput("vec4","vec4");
this.properties = {x:0, y:0, z:0, w:0};
this._data = new Float32Array(4);
}
Math3DXYZWToVec4.title = "XYZW->Vec4";
Math3DXYZWToVec4.desc = "components to vector4";
Math3DXYZWToVec4.prototype.onExecute = function()
{
var x = this.getInputData(0);
if(x == null) x = this.properties.x;
var y = this.getInputData(1);
if(y == null) y = this.properties.y;
var z = this.getInputData(2);
if(z == null) z = this.properties.z;
var w = this.getInputData(3);
if(w == null) w = this.properties.w;
var data = this._data;
data[0] = x;
data[1] = y;
data[2] = z;
data[3] = w;
this.setOutputData( 0, data );
}
LiteGraph.registerNodeType("math3d/xyzw-to-vec4", Math3DXYZWToVec4 );
//if glMatrix is installed...
if(window.glMatrix)
{
function Math3DQuaternion()
{
this.addOutput("quat","quat");
this.properties = { x:0, y:0, z:0, w: 1 };
this._value = quat.create();
}
Math3DQuaternion.title = "Quaternion";
Math3DQuaternion.desc = "quaternion";
Math3DQuaternion.prototype.onExecute = function()
{
this._value[0] = this.properties.x;
this._value[1] = this.properties.y;
this._value[2] = this.properties.z;
this._value[3] = this.properties.w;
this.setOutputData( 0, this._value );
}
LiteGraph.registerNodeType("math3d/quaternion", Math3DQuaternion );
function Math3DRotation()
{
this.addInputs([["degrees","number"],["axis","vec3"]]);
this.addOutput("quat","quat");
this.properties = { angle:90.0, axis: vec3.fromValues(0,1,0) };
this._value = quat.create();
}
Math3DRotation.title = "Rotation";
Math3DRotation.desc = "quaternion rotation";
Math3DRotation.prototype.onExecute = function()
{
var angle = this.getInputData(0);
if(angle == null) angle = this.properties.angle;
var axis = this.getInputData(1);
if(axis == null) axis = this.properties.axis;
var R = quat.setAxisAngle( this._value, axis, angle * 0.0174532925 );
this.setOutputData( 0, R );
}
LiteGraph.registerNodeType("math3d/rotation", Math3DRotation );
//Math3D rotate vec3
function Math3DRotateVec3()
{
this.addInputs([["vec3","vec3"],["quat","quat"]]);
this.addOutput("result","vec3");
this.properties = { vec: [0,0,1] };
}
Math3DRotateVec3.title = "Rot. Vec3";
Math3DRotateVec3.desc = "rotate a point";
Math3DRotateVec3.prototype.onExecute = function()
{
var vec = this.getInputData(0);
if(vec == null) vec = this.properties.vec;
var quat = this.getInputData(1);
if(quat == null)
this.setOutputData(vec);
else
this.setOutputData( 0, vec3.transformQuat( vec3.create(), vec, quat ) );
}
LiteGraph.registerNodeType("math3d/rotate_vec3", Math3DRotateVec3);
function Math3DMultQuat()
{
this.addInputs( [["A","quat"],["B","quat"]] );
this.addOutput( "A*B","quat" );
this._value = quat.create();
}
Math3DMultQuat.title = "Mult. Quat";
Math3DMultQuat.desc = "rotate quaternion";
Math3DMultQuat.prototype.onExecute = function()
{
var A = this.getInputData(0);
if(A == null) return;
var B = this.getInputData(1);
if(B == null) return;
var R = quat.multiply( this._value, A, B );
this.setOutputData( 0, R );
}
LiteGraph.registerNodeType("math3d/mult-quat", Math3DMultQuat );
function Math3DQuatSlerp()
{
this.addInputs( [["A","quat"],["B","quat"],["factor","number"]] );
this.addOutput( "slerp","quat" );
this.addProperty( "factor", 0.5 );
this._value = quat.create();
}
Math3DQuatSlerp.title = "Quat Slerp";
Math3DQuatSlerp.desc = "quaternion spherical interpolation";
Math3DQuatSlerp.prototype.onExecute = function()
{
var A = this.getInputData(0);
if(A == null)
return;
var B = this.getInputData(1);
if(B == null)
return;
var factor = this.properties.factor;
if( this.getInputData(2) != null )
factor = this.getInputData(2);
var R = quat.slerp( this._value, A, B, factor );
this.setOutputData( 0, R );
}
LiteGraph.registerNodeType("math3d/quat-slerp", Math3DQuatSlerp );
} //glMatrix
})();
function Selector()
{
this.addInput("sel","boolean");
this.addOutput("value","number");
this.properties = { A:0, B:1 };
this.size = [60,20];
}
Selector.title = "Selector";
Selector.desc = "outputs A if selector is true, B if selector is false";
Selector.prototype.onExecute = function()
{
var cond = this.getInputData(0);
if(cond === undefined)
return;
for(var i = 1; i < this.inputs.length; i++)
{
var input = this.inputs[i];
var v = this.getInputData(i);
if(v === undefined)
continue;
this.properties[input.name] = v;
}
var A = this.properties.A;
var B = this.properties.B;
this.setOutputData(0, cond ? A : B );
}
Selector.prototype.onGetInputs = function() {
return [["A",0],["B",0]];
}
LiteGraph.registerNodeType("logic/selector", Selector);
(function(){
function GraphicsImage()
{
this.inputs = [];
this.addOutput("frame","image");
this.properties = {"url":""};
}
GraphicsImage.title = "Image";
GraphicsImage.desc = "Image loader";
GraphicsImage.widgets = [{name:"load",text:"Load",type:"button"}];
GraphicsImage.supported_extensions = ["jpg","jpeg","png","gif"];
GraphicsImage.prototype.onAdded = function()
{
if(this.properties["url"] != "" && this.img == null)
{
this.loadImage( this.properties["url"] );
}
}
GraphicsImage.prototype.onDrawBackground = function(ctx)
{
if(this.img && this.size[0] > 5 && this.size[1] > 5)
ctx.drawImage(this.img, 0,0,this.size[0],this.size[1]);
}
GraphicsImage.prototype.onExecute = function()
{
if(!this.img)
this.boxcolor = "#000";
if(this.img && this.img.width)
this.setOutputData(0,this.img);
else
this.setOutputData(0,null);
if(this.img && this.img.dirty)
this.img.dirty = false;
}
GraphicsImage.prototype.onPropertyChanged = function(name,value)
{
this.properties[name] = value;
if (name == "url" && value != "")
this.loadImage(value);
return true;
}
GraphicsImage.prototype.loadImage = function( url, callback )
{
if(url == "")
{
this.img = null;
return;
}
this.img = document.createElement("img");
if(url.substr(0,7) == "http://")
{
if(LiteGraph.proxy) //proxy external files
url = LiteGraph.proxy + url.substr(7);
}
this.img.src = url;
this.boxcolor = "#F95";
var that = this;
this.img.onload = function()
{
if(callback)
callback(this);
that.trace("Image loaded, size: " + that.img.width + "x" + that.img.height );
this.dirty = true;
that.boxcolor = "#9F9";
that.setDirtyCanvas(true);
}
}
GraphicsImage.prototype.onWidget = function(e,widget)
{
if(widget.name == "load")
{
this.loadImage(this.properties["url"]);
}
}
GraphicsImage.prototype.onDropFile = function(file)
{
var that = this;
if(this._url)
URL.revokeObjectURL( this._url );
this._url = URL.createObjectURL( file );
this.properties.url = this._url;
this.loadImage( this._url, function(img){
that.size[1] = (img.height / img.width) * that.size[0];
});
}
LiteGraph.registerNodeType("graphics/image", GraphicsImage);
function ColorPalette()
{
this.addInput("f","number");
this.addOutput("Color","color");
this.properties = {colorA:"#444444",colorB:"#44AAFF",colorC:"#44FFAA",colorD:"#FFFFFF"};
}
ColorPalette.title = "Palette";
ColorPalette.desc = "Generates a color";
ColorPalette.prototype.onExecute = function()
{
var c = [];
if (this.properties.colorA != null)
c.push( hex2num( this.properties.colorA ) );
if (this.properties.colorB != null)
c.push( hex2num( this.properties.colorB ) );
if (this.properties.colorC != null)
c.push( hex2num( this.properties.colorC ) );
if (this.properties.colorD != null)
c.push( hex2num( this.properties.colorD ) );
var f = this.getInputData(0);
if(f == null) f = 0.5;
if (f > 1.0)
f = 1.0;
else if (f < 0.0)
f = 0.0;
if(c.length == 0)
return;
var result = [0,0,0];
if(f == 0)
result = c[0];
else if(f == 1)
result = c[ c.length - 1];
else
{
var pos = (c.length - 1)* f;
var c1 = c[ Math.floor(pos) ];
var c2 = c[ Math.floor(pos)+1 ];
var t = pos - Math.floor(pos);
result[0] = c1[0] * (1-t) + c2[0] * (t);
result[1] = c1[1] * (1-t) + c2[1] * (t);
result[2] = c1[2] * (1-t) + c2[2] * (t);
}
/*
c[0] = 1.0 - Math.abs( Math.sin( 0.1 * reModular.getTime() * Math.PI) );
c[1] = Math.abs( Math.sin( 0.07 * reModular.getTime() * Math.PI) );
c[2] = Math.abs( Math.sin( 0.01 * reModular.getTime() * Math.PI) );
*/
for(var i in result)
result[i] /= 255;
this.boxcolor = colorToString(result);
this.setOutputData(0, result);
}
LiteGraph.registerNodeType("color/palette", ColorPalette );
function ImageFrame()
{
this.addInput("","image");
this.size = [200,200];
}
ImageFrame.title = "Frame";
ImageFrame.desc = "Frame viewerew";
ImageFrame.widgets = [{name:"resize",text:"Resize box",type:"button"},{name:"view",text:"View Image",type:"button"}];
ImageFrame.prototype.onDrawBackground = function(ctx)
{
if(this.frame)
ctx.drawImage(this.frame, 0,0,this.size[0],this.size[1]);
}
ImageFrame.prototype.onExecute = function()
{
this.frame = this.getInputData(0);
this.setDirtyCanvas(true);
}
ImageFrame.prototype.onWidget = function(e,widget)
{
if(widget.name == "resize" && this.frame)
{
var width = this.frame.width;
var height = this.frame.height;
if(!width && this.frame.videoWidth != null )
{
width = this.frame.videoWidth;
height = this.frame.videoHeight;
}
if(width && height)
this.size = [width, height];
this.setDirtyCanvas(true,true);
}
else if(widget.name == "view")
this.show();
}
ImageFrame.prototype.show = function()
{
//var str = this.canvas.toDataURL("image/png");
if(showElement && this.frame)
showElement(this.frame);
}
LiteGraph.registerNodeType("graphics/frame", ImageFrame );
/*
LiteGraph.registerNodeType("visualization/graph", {
desc: "Shows a graph of the inputs",
inputs: [["",0],["",0],["",0],["",0]],
size: [200,200],
properties: {min:-1,max:1,bgColor:"#000"},
onDrawBackground: function(ctx)
{
var colors = ["#FFF","#FAA","#AFA","#AAF"];
if(this.properties.bgColor != null && this.properties.bgColor != "")
{
ctx.fillStyle="#000";
ctx.fillRect(2,2,this.size[0] - 4, this.size[1]-4);
}
if(this.data)
{
var min = this.properties["min"];
var max = this.properties["max"];
for(var i in this.data)
{
var data = this.data[i];
if(!data) continue;
if(this.getInputInfo(i) == null) continue;
ctx.strokeStyle = colors[i];
ctx.beginPath();
var d = data.length / this.size[0];
for(var j = 0; j < data.length; j += d)
{
var value = data[ Math.floor(j) ];
value = (value - min) / (max - min);
if (value > 1.0) value = 1.0;
else if(value < 0) value = 0;
if(j == 0)
ctx.moveTo( j / d, (this.size[1] - 5) - (this.size[1] - 10) * value);
else
ctx.lineTo( j / d, (this.size[1] - 5) - (this.size[1] - 10) * value);
}
ctx.stroke();
}
}
//ctx.restore();
},
onExecute: function()
{
if(!this.data) this.data = [];
for(var i in this.inputs)
{
var value = this.getInputData(i);
if(typeof(value) == "number")
{
value = value ? value : 0;
if(!this.data[i])
this.data[i] = [];
this.data[i].push(value);
if(this.data[i].length > (this.size[1] - 4))
this.data[i] = this.data[i].slice(1,this.data[i].length);
}
else
this.data[i] = value;
}
if(this.data.length)
this.setDirtyCanvas(true);
}
});
*/
function ImageFade()
{
this.addInputs([["img1","image"],["img2","image"],["fade","number"]]);
this.addInput("","image");
this.properties = {fade:0.5,width:512,height:512};
}
ImageFade.title = "Image fade";
ImageFade.desc = "Fades between images";
ImageFade.widgets = [{name:"resizeA",text:"Resize to A",type:"button"},{name:"resizeB",text:"Resize to B",type:"button"}];
ImageFade.prototype.onAdded = function()
{
this.createCanvas();
var ctx = this.canvas.getContext("2d");
ctx.fillStyle = "#000";
ctx.fillRect(0,0,this.properties["width"],this.properties["height"]);
}
ImageFade.prototype.createCanvas = function()
{
this.canvas = document.createElement("canvas");
this.canvas.width = this.properties["width"];
this.canvas.height = this.properties["height"];
}
ImageFade.prototype.onExecute = function()
{
var ctx = this.canvas.getContext("2d");
this.canvas.width = this.canvas.width;
var A = this.getInputData(0);
if (A != null)
{
ctx.drawImage(A,0,0,this.canvas.width, this.canvas.height);
}
var fade = this.getInputData(2);
if(fade == null)
fade = this.properties["fade"];
else
this.properties["fade"] = fade;
ctx.globalAlpha = fade;
var B = this.getInputData(1);
if (B != null)
{
ctx.drawImage(B,0,0,this.canvas.width, this.canvas.height);
}
ctx.globalAlpha = 1.0;
this.setOutputData(0,this.canvas);
this.setDirtyCanvas(true);
}
LiteGraph.registerNodeType("graphics/imagefade", ImageFade);
function ImageCrop()
{
this.addInput("","image");
this.addOutput("","image");
this.properties = {width:256,height:256,x:0,y:0,scale:1.0 };
this.size = [50,20];
}
ImageCrop.title = "Crop";
ImageCrop.desc = "Crop Image";
ImageCrop.prototype.onAdded = function()
{
this.createCanvas();
}
ImageCrop.prototype.createCanvas = function()
{
this.canvas = document.createElement("canvas");
this.canvas.width = this.properties["width"];
this.canvas.height = this.properties["height"];
}
ImageCrop.prototype.onExecute = function()
{
var input = this.getInputData(0);
if(!input)
return;
if(input.width)
{
var ctx = this.canvas.getContext("2d");
ctx.drawImage(input, -this.properties["x"],-this.properties["y"], input.width * this.properties["scale"], input.height * this.properties["scale"]);
this.setOutputData(0,this.canvas);
}
else
this.setOutputData(0,null);
}
ImageCrop.prototype.onDrawBackground = function(ctx)
{
if(this.flags.collapsed)
return;
if(this.canvas)
ctx.drawImage( this.canvas, 0,0,this.canvas.width,this.canvas.height, 0,0, this.size[0], this.size[1] );
}
ImageCrop.prototype.onPropertyChanged = function(name,value)
{
this.properties[name] = value;
if(name == "scale")
{
this.properties[name] = parseFloat(value);
if(this.properties[name] == 0)
{
this.trace("Error in scale");
this.properties[name] = 1.0;
}
}
else
this.properties[name] = parseInt(value);
this.createCanvas();
return true;
}
LiteGraph.registerNodeType("graphics/cropImage", ImageCrop );
function ImageVideo()
{
this.addInput("t","number");
this.addOutputs([["frame","image"],["t","number"],["d","number"]]);
this.properties = {"url":""};
}
ImageVideo.title = "Video";
ImageVideo.desc = "Video playback";
ImageVideo.widgets = [{name:"play",text:"PLAY",type:"minibutton"},{name:"stop",text:"STOP",type:"minibutton"},{name:"demo",text:"Demo video",type:"button"},{name:"mute",text:"Mute video",type:"button"}];
ImageVideo.prototype.onExecute = function()
{
if(!this.properties.url)
return;
if(this.properties.url != this._video_url)
this.loadVideo(this.properties.url);
if(!this._video || this._video.width == 0)
return;
var t = this.getInputData(0);
if(t && t >= 0 && t <= 1.0)
{
this._video.currentTime = t * this._video.duration;
this._video.pause();
}
this._video.dirty = true;
this.setOutputData(0,this._video);
this.setOutputData(1,this._video.currentTime);
this.setOutputData(2,this._video.duration);
this.setDirtyCanvas(true);
}
ImageVideo.prototype.onStart = function()
{
this.play();
}
ImageVideo.prototype.onStop = function()
{
this.stop();
}
ImageVideo.prototype.loadVideo = function(url)
{
this._video_url = url;
this._video = document.createElement("video");
this._video.src = url;
this._video.type = "type=video/mp4";
this._video.muted = true;
this._video.autoplay = true;
var that = this;
this._video.addEventListener("loadedmetadata",function(e) {
//onload
that.trace("Duration: " + this.duration + " seconds");
that.trace("Size: " + this.videoWidth + "," + this.videoHeight);
that.setDirtyCanvas(true);
this.width = this.videoWidth;
this.height = this.videoHeight;
});
this._video.addEventListener("progress",function(e) {
//onload
//that.trace("loading...");
});
this._video.addEventListener("error",function(e) {
console.log("Error loading video: " + this.src);
that.trace("Error loading video: " + this.src);
if (this.error) {
switch (this.error.code) {
case this.error.MEDIA_ERR_ABORTED:
that.trace("You stopped the video.");
break;
case this.error.MEDIA_ERR_NETWORK:
that.trace("Network error - please try again later.");
break;
case this.error.MEDIA_ERR_DECODE:
that.trace("Video is broken..");
break;
case this.error.MEDIA_ERR_SRC_NOT_SUPPORTED:
that.trace("Sorry, your browser can't play this video.");
break;
}
}
});
this._video.addEventListener("ended",function(e) {
that.trace("Ended.");
this.play(); //loop
});
//document.body.appendChild(this.video);
}
ImageVideo.prototype.onPropertyChanged = function(name,value)
{
this.properties[name] = value;
if (name == "url" && value != "")
this.loadVideo(value);
return true;
}
ImageVideo.prototype.play = function()
{
if(this._video)
this._video.play();
}
ImageVideo.prototype.playPause = function()
{
if(!this._video)
return;
if(this._video.paused)
this.play();
else
this.pause();
}
ImageVideo.prototype.stop = function()
{
if(!this._video)
return;
this._video.pause();
this._video.currentTime = 0;
}
ImageVideo.prototype.pause = function()
{
if(!this._video)
return;
this.trace("Video paused");
this._video.pause();
}
ImageVideo.prototype.onWidget = function(e,widget)
{
/*
if(widget.name == "demo")
{
this.loadVideo();
}
else if(widget.name == "play")
{
if(this._video)
this.playPause();
}
if(widget.name == "stop")
{
this.stop();
}
else if(widget.name == "mute")
{
if(this._video)
this._video.muted = !this._video.muted;
}
*/
}
LiteGraph.registerNodeType("graphics/video", ImageVideo );
// Texture Webcam *****************************************
function ImageWebcam()
{
this.addOutput("Webcam","image");
this.properties = {};
}
ImageWebcam.title = "Webcam";
ImageWebcam.desc = "Webcam image";
ImageWebcam.prototype.openStream = function()
{
//Vendor prefixes hell
navigator.getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia);
window.URL = window.URL || window.webkitURL;
if (!navigator.getUserMedia) {
//console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags');
return;
}
this._waiting_confirmation = true;
// Not showing vendor prefixes.
navigator.getUserMedia({video: true}, this.streamReady.bind(this), onFailSoHard);
var that = this;
function onFailSoHard(e) {
console.log('Webcam rejected', e);
that._webcam_stream = false;
that.box_color = "red";
};
}
ImageWebcam.prototype.onRemoved = function()
{
if(this._webcam_stream)
{
this._webcam_stream.stop();
this._webcam_stream = null;
this._video = null;
}
}
ImageWebcam.prototype.streamReady = function(localMediaStream)
{
this._webcam_stream = localMediaStream;
//this._waiting_confirmation = false;
var video = this._video;
if(!video)
{
video = document.createElement("video");
video.autoplay = true;
video.src = window.URL.createObjectURL(localMediaStream);
this._video = video;
//document.body.appendChild( video ); //debug
//when video info is loaded (size and so)
video.onloadedmetadata = function(e) {
// Ready to go. Do some stuff.
console.log(e);
};
}
},
ImageWebcam.prototype.onExecute = function()
{
if(this._webcam_stream == null && !this._waiting_confirmation)
this.openStream();
if(!this._video || !this._video.videoWidth) return;
this._video.width = this._video.videoWidth;
this._video.height = this._video.videoHeight;
this.setOutputData(0, this._video);
}
ImageWebcam.prototype.getExtraMenuOptions = function(graphcanvas)
{
var that = this;
var txt = !that.properties.show ? "Show Frame" : "Hide Frame";
return [ {content: txt, callback:
function() {
that.properties.show = !that.properties.show;
}
}];
}
ImageWebcam.prototype.onDrawBackground = function(ctx)
{
if(this.flags.collapsed || this.size[1] <= 20 || !this.properties.show)
return;
if(!this._video)
return;
//render to graph canvas
ctx.save();
ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]);
ctx.restore();
}
LiteGraph.registerNodeType("graphics/webcam", ImageWebcam );
})();
//Works with Litegl.js to create WebGL nodes
if(typeof(LiteGraph) != "undefined")
{
function LGraphTexture()
{
this.addOutput("Texture","Texture");
this.properties = { name:"", filter: true };
this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size];
}
LGraphTexture.title = "Texture";
LGraphTexture.desc = "Texture";
LGraphTexture.widgets_info = {"name": { widget:"texture"}, "filter": { widget:"checkbox"} };
//REPLACE THIS TO INTEGRATE WITH YOUR FRAMEWORK
LGraphTexture.loadTextureCallback = null; //function in charge of loading textures when not present in the container
LGraphTexture.image_preview_size = 256;
//flags to choose output texture type
LGraphTexture.PASS_THROUGH = 1; //do not apply FX
LGraphTexture.COPY = 2; //create new texture with the same properties as the origin texture
LGraphTexture.LOW = 3; //create new texture with low precision (byte)
LGraphTexture.HIGH = 4; //create new texture with high precision (half-float)
LGraphTexture.REUSE = 5; //reuse input texture
LGraphTexture.DEFAULT = 2;
LGraphTexture.MODE_VALUES = {
"pass through": LGraphTexture.PASS_THROUGH,
"copy": LGraphTexture.COPY,
"low": LGraphTexture.LOW,
"high": LGraphTexture.HIGH,
"reuse": LGraphTexture.REUSE,
"default": LGraphTexture.DEFAULT
};
//returns the container where all the loaded textures are stored (overwrite if you have a Resources Manager)
LGraphTexture.getTexturesContainer = function()
{
return gl.textures;
}
//process the loading of a texture (overwrite it if you have a Resources Manager)
LGraphTexture.loadTexture = function(name, options)
{
options = options || {};
var url = name;
if(url.substr(0,7) == "http://")
{
if(LiteGraph.proxy) //proxy external files
url = LiteGraph.proxy + url.substr(7);
}
var container = LGraphTexture.getTexturesContainer();
var tex = container[ name ] = GL.Texture.fromURL(url, options);
return tex;
}
LGraphTexture.getTexture = function(name)
{
var container = this.getTexturesContainer();
if(!container)
throw("Cannot load texture, container of textures not found");
var tex = container[ name ];
if(!tex && name && name[0] != ":")
{
this.loadTexture(name);
return null;
}
return tex;
}
//used to compute the appropiate output texture
LGraphTexture.getTargetTexture = function( origin, target, mode )
{
if(!origin)
throw("LGraphTexture.getTargetTexture expects a reference texture");
var tex_type = null;
switch(mode)
{
case LGraphTexture.LOW: tex_type = gl.UNSIGNED_BYTE; break;
case LGraphTexture.HIGH: tex_type = gl.HIGH_PRECISION_FORMAT; break;
case LGraphTexture.REUSE: return origin; break;
case LGraphTexture.COPY:
default: tex_type = origin ? origin.type : gl.UNSIGNED_BYTE; break;
}
if(!target || target.width != origin.width || target.height != origin.height || target.type != tex_type )
target = new GL.Texture( origin.width, origin.height, { type: tex_type, format: gl.RGBA, filter: gl.LINEAR });
return target;
}
LGraphTexture.getNoiseTexture = function()
{
if(this._noise_texture)
return this._noise_texture;
var noise = new Uint8Array(512*512*4);
for(var i = 0; i < 512*512*4; ++i)
noise[i] = Math.random() * 255;
var texture = GL.Texture.fromMemory(512,512,noise,{ format: gl.RGBA, wrap: gl.REPEAT, filter: gl.NEAREST });
this._noise_texture = texture;
return texture;
}
LGraphTexture.prototype.onDropFile = function(data, filename, file)
{
if(!data)
{
this._drop_texture = null;
this.properties.name = "";
}
else
{
var texture = null;
if( typeof(data) == "string" )
texture = GL.Texture.fromURL( data );
else if( filename.toLowerCase().indexOf(".dds") != -1 )
texture = GL.Texture.fromDDSInMemory(data);
else
{
var blob = new Blob([file]);
var url = URL.createObjectURL(blob);
texture = GL.Texture.fromURL( url );
}
this._drop_texture = texture;
this.properties.name = filename;
}
}
LGraphTexture.prototype.getExtraMenuOptions = function(graphcanvas)
{
var that = this;
if(!this._drop_texture)
return;
return [ {content:"Clear", callback:
function() {
that._drop_texture = null;
that.properties.name = "";
}
}];
}
LGraphTexture.prototype.onExecute = function()
{
var tex = null;
if(this.isOutputConnected(1))
tex = this.getInputData(0);
if(!tex && this._drop_texture)
tex = this._drop_texture;
if(!tex && this.properties.name)
tex = LGraphTexture.getTexture( this.properties.name );
if(!tex)
return;
this._last_tex = tex;
if(this.properties.filter === false)
tex.setParameter( gl.TEXTURE_MAG_FILTER, gl.NEAREST );
else
tex.setParameter( gl.TEXTURE_MAG_FILTER, gl.LINEAR );
this.setOutputData(0, tex);
for(var i = 1; i < this.outputs.length; i++)
{
var output = this.outputs[i];
if(!output)
continue;
var v = null;
if(output.name == "width")
v = tex.width;
else if(output.name == "height")
v = tex.height;
else if(output.name == "aspect")
v = tex.width / tex.height;
this.setOutputData(i, v);
}
}
LGraphTexture.prototype.onResourceRenamed = function(old_name,new_name)
{
if(this.properties.name == old_name)
this.properties.name = new_name;
}
LGraphTexture.prototype.onDrawBackground = function(ctx)
{
if( this.flags.collapsed || this.size[1] <= 20 )
return;
if( this._drop_texture && ctx.webgl )
{
ctx.drawImage( this._drop_texture, 0,0,this.size[0],this.size[1]);
//this._drop_texture.renderQuad(this.pos[0],this.pos[1],this.size[0],this.size[1]);
return;
}
//Different texture? then get it from the GPU
if(this._last_preview_tex != this._last_tex)
{
if(ctx.webgl)
{
this._canvas = this._last_tex;
}
else
{
var tex_canvas = LGraphTexture.generateLowResTexturePreview(this._last_tex);
if(!tex_canvas)
return;
this._last_preview_tex = this._last_tex;
this._canvas = cloneCanvas(tex_canvas);
}
}
if(!this._canvas)
return;
//render to graph canvas
ctx.save();
if(!ctx.webgl) //reverse image
{
ctx.translate(0,this.size[1]);
ctx.scale(1,-1);
}
ctx.drawImage(this._canvas,0,0,this.size[0],this.size[1]);
ctx.restore();
}
//very slow, used at your own risk
LGraphTexture.generateLowResTexturePreview = function(tex)
{
if(!tex)
return null;
var size = LGraphTexture.image_preview_size;
var temp_tex = tex;
if(tex.format == gl.DEPTH_COMPONENT)
return null; //cannot generate from depth
//Generate low-level version in the GPU to speed up
if(tex.width > size || tex.height > size)
{
temp_tex = this._preview_temp_tex;
if(!this._preview_temp_tex)
{
temp_tex = new GL.Texture(size,size, { minFilter: gl.NEAREST });
this._preview_temp_tex = temp_tex;
}
//copy
tex.copyTo(temp_tex);
tex = temp_tex;
}
//create intermediate canvas with lowquality version
var tex_canvas = this._preview_canvas;
if(!tex_canvas)
{
tex_canvas = createCanvas(size,size);
this._preview_canvas = tex_canvas;
}
if(temp_tex)
temp_tex.toCanvas(tex_canvas);
return tex_canvas;
}
LGraphTexture.prototype.onGetInputs = function()
{
return [["in","Texture"]];
}
LGraphTexture.prototype.onGetOutputs = function()
{
return [["width","number"],["height","number"],["aspect","number"]];
}
LiteGraph.registerNodeType("texture/texture", LGraphTexture );
//**************************
function LGraphTexturePreview()
{
this.addInput("Texture","Texture");
this.properties = { flipY: false };
this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size];
}
LGraphTexturePreview.title = "Preview";
LGraphTexturePreview.desc = "Show a texture in the graph canvas";
LGraphTexturePreview.prototype.onDrawBackground = function(ctx)
{
if(this.flags.collapsed)
return;
if(!ctx.webgl)
return; //not working well
var tex = this.getInputData(0);
if(!tex) return;
var tex_canvas = null;
if(!tex.handle && ctx.webgl)
tex_canvas = tex;
else
tex_canvas = LGraphTexture.generateLowResTexturePreview(tex);
//render to graph canvas
ctx.save();
if(this.properties.flipY)
{
ctx.translate(0,this.size[1]);
ctx.scale(1,-1);
}
ctx.drawImage(tex_canvas,0,0,this.size[0],this.size[1]);
ctx.restore();
}
LiteGraph.registerNodeType("texture/preview", LGraphTexturePreview );
//**************************************
function LGraphTextureSave()
{
this.addInput("Texture","Texture");
this.addOutput("","Texture");
this.properties = {name:""};
}
LGraphTextureSave.title = "Save";
LGraphTextureSave.desc = "Save a texture in the repository";
LGraphTextureSave.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(!tex) return;
if(this.properties.name)
{
var container = LGraphTexture.getTexturesContainer();
container[ this.properties.name ] = tex;
}
this.setOutputData(0, tex);
}
LiteGraph.registerNodeType("texture/save", LGraphTextureSave );
//****************************************************
function LGraphTextureOperation()
{
this.addInput("Texture","Texture");
this.addInput("TextureB","Texture");
this.addInput("value","number");
this.addOutput("Texture","Texture");
this.help = "<p>pixelcode must be vec3</p>\
<p>uvcode must be vec2, is optional</p>\
<p><strong>uv:</strong> tex. coords</p><p><strong>color:</strong> texture</p><p><strong>colorB:</strong> textureB</p><p><strong>time:</strong> scene time</p><p><strong>value:</strong> input value</p>";
this.properties = {value:1, uvcode:"", pixelcode:"color + colorB * value", precision: LGraphTexture.DEFAULT };
}
LGraphTextureOperation.widgets_info = {
"uvcode": { widget:"textarea", height: 100 },
"pixelcode": { widget:"textarea", height: 100 },
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureOperation.title = "Operation";
LGraphTextureOperation.desc = "Texture shader operation";
LGraphTextureOperation.prototype.getExtraMenuOptions = function(graphcanvas)
{
var that = this;
var txt = !that.properties.show ? "Show Texture" : "Hide Texture";
return [ {content: txt, callback:
function() {
that.properties.show = !that.properties.show;
}
}];
}
LGraphTextureOperation.prototype.onDrawBackground = function(ctx)
{
if(this.flags.collapsed || this.size[1] <= 20 || !this.properties.show)
return;
if(!this._tex)
return;
//only works if using a webgl renderer
if(this._tex.gl != ctx)
return;
//render to graph canvas
ctx.save();
ctx.drawImage(this._tex, 0, 0, this.size[0], this.size[1]);
ctx.restore();
}
LGraphTextureOperation.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(!this.isOutputConnected(0))
return; //saves work
if(this.properties.precision === LGraphTexture.PASS_THROUGH)
{
this.setOutputData(0, tex);
return;
}
var texB = this.getInputData(1);
if(!this.properties.uvcode && !this.properties.pixelcode)
return;
var width = 512;
var height = 512;
var type = gl.UNSIGNED_BYTE;
if(tex)
{
width = tex.width;
height = tex.height;
type = tex.type;
}
else if (texB)
{
width = texB.width;
height = texB.height;
type = texB.type;
}
if(!tex && !this._tex )
this._tex = new GL.Texture( width, height, { type: this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format: gl.RGBA, filter: gl.LINEAR });
else
this._tex = LGraphTexture.getTargetTexture( tex || this._tex, this._tex, this.properties.precision );
/*
if(this.properties.low_precision)
type = gl.UNSIGNED_BYTE;
if(!this._tex || this._tex.width != width || this._tex.height != height || this._tex.type != type )
this._tex = new GL.Texture( width, height, { type: type, format: gl.RGBA, filter: gl.LINEAR });
*/
var uvcode = "";
if(this.properties.uvcode)
{
uvcode = "uv = " + this.properties.uvcode;
if(this.properties.uvcode.indexOf(";") != -1) //there are line breaks, means multiline code
uvcode = this.properties.uvcode;
}
var pixelcode = "";
if(this.properties.pixelcode)
{
pixelcode = "result = " + this.properties.pixelcode;
if(this.properties.pixelcode.indexOf(";") != -1) //there are line breaks, means multiline code
pixelcode = this.properties.pixelcode;
}
var shader = this._shader;
if(!shader || this._shader_code != (uvcode + "|" + pixelcode) )
{
try
{
this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureOperation.pixel_shader, { UV_CODE: uvcode, PIXEL_CODE: pixelcode });
this.boxcolor = "#00FF00";
}
catch (err)
{
console.log("Error compiling shader: ", err);
this.boxcolor = "#FF0000";
return;
}
this.boxcolor = "#FF0000";
this._shader_code = (uvcode + "|" + pixelcode);
shader = this._shader;
}
if(!shader)
{
this.boxcolor = "red";
return;
}
else
this.boxcolor = "green";
var value = this.getInputData(2);
if(value != null)
this.properties.value = value;
else
value = parseFloat( this.properties.value );
var time = this.graph.getTime();
this._tex.drawTo(function() {
gl.disable( gl.DEPTH_TEST );
gl.disable( gl.CULL_FACE );
gl.disable( gl.BLEND );
if(tex) tex.bind(0);
if(texB) texB.bind(1);
var mesh = Mesh.getScreenQuad();
shader.uniforms({u_texture:0, u_textureB:1, value: value, texSize:[width,height], time: time}).draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphTextureOperation.pixel_shader = "precision highp float;\n\
\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_textureB;\n\
varying vec2 v_coord;\n\
uniform vec2 texSize;\n\
uniform float time;\n\
uniform float value;\n\
\n\
void main() {\n\
vec2 uv = v_coord;\n\
UV_CODE;\n\
vec4 color4 = texture2D(u_texture, uv);\n\
vec3 color = color4.rgb;\n\
vec4 color4B = texture2D(u_textureB, uv);\n\
vec3 colorB = color4B.rgb;\n\
vec3 result = color;\n\
float alpha = 1.0;\n\
PIXEL_CODE;\n\
gl_FragColor = vec4(result, alpha);\n\
}\n\
";
LiteGraph.registerNodeType("texture/operation", LGraphTextureOperation );
//****************************************************
function LGraphTextureShader()
{
this.addOutput("Texture","Texture");
this.properties = {code:"", width: 512, height: 512};
this.properties.code = "\nvoid main() {\n vec2 uv = coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";
}
LGraphTextureShader.title = "Shader";
LGraphTextureShader.desc = "Texture shader";
LGraphTextureShader.widgets_info = {
"code": { type:"code" },
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureShader.prototype.onExecute = function()
{
if(!this.isOutputConnected(0))
return; //saves work
//replug
if(this._shader_code != this.properties.code)
{
this._shader_code = this.properties.code;
this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureShader.pixel_shader + this.properties.code );
if(!this._shader) {
this.boxcolor = "red";
return;
}
else
this.boxcolor = "green";
/*
var uniforms = this._shader.uniformLocations;
//disconnect inputs
if(this.inputs)
for(var i = 0; i < this.inputs.length; i++)
{
var slot = this.inputs[i];
if(slot.link != null)
this.disconnectInput(i);
}
for(var i = 0; i < uniforms.length; i++)
{
var type = "number";
if( this._shader.isSampler[i] )
type = "texture";
else
{
var v = gl.getUniform(this._shader.program, i);
type = typeof(v);
if(type == "object" && v.length)
{
switch(v.length)
{
case 1: type = "number"; break;
case 2: type = "vec2"; break;
case 3: type = "vec3"; break;
case 4: type = "vec4"; break;
case 9: type = "mat3"; break;
case 16: type = "mat4"; break;
default: continue;
}
}
}
this.addInput(i,type);
}
*/
}
if(!this._tex || this._tex.width != this.properties.width || this._tex.height != this.properties.height )
this._tex = new GL.Texture( this.properties.width, this.properties.height, { format: gl.RGBA, filter: gl.LINEAR });
var tex = this._tex;
var shader = this._shader;
var time = this.graph.getTime();
tex.drawTo(function() {
shader.uniforms({texSize: [tex.width, tex.height], time: time}).draw( Mesh.getScreenQuad() );
});
this.setOutputData(0, this._tex);
}
LGraphTextureShader.pixel_shader = "precision highp float;\n\
\n\
varying vec2 v_coord;\n\
uniform float time;\n\
";
LiteGraph.registerNodeType("texture/shader", LGraphTextureShader );
// Texture Scale Offset
function LGraphTextureScaleOffset()
{
this.addInput("in","Texture");
this.addInput("scale","vec2");
this.addInput("offset","vec2");
this.addOutput("out","Texture");
this.properties = { offset: vec2.fromValues(0,0), scale: vec2.fromValues(1,1), precision: LGraphTexture.DEFAULT };
}
LGraphTextureScaleOffset.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureScaleOffset.title = "Scale/Offset";
LGraphTextureScaleOffset.desc = "Applies an scaling and offseting";
LGraphTextureScaleOffset.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(!this.isOutputConnected(0) || !tex)
return; //saves work
if(this.properties.precision === LGraphTexture.PASS_THROUGH)
{
this.setOutputData(0, tex);
return;
}
var width = tex.width;
var height = tex.height;
var type = this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT;
if (this.precision === LGraphTexture.DEFAULT)
type = tex.type;
if(!this._tex || this._tex.width != width || this._tex.height != height || this._tex.type != type )
this._tex = new GL.Texture( width, height, { type: type, format: gl.RGBA, filter: gl.LINEAR });
var shader = this._shader;
if(!shader)
shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureScaleOffset.pixel_shader );
var scale = this.getInputData(1);
if(scale)
{
this.properties.scale[0] = scale[0];
this.properties.scale[1] = scale[1];
}
else
scale = this.properties.scale;
var offset = this.getInputData(2);
if(offset)
{
this.properties.offset[0] = offset[0];
this.properties.offset[1] = offset[1];
}
else
offset = this.properties.offset;
this._tex.drawTo(function() {
gl.disable( gl.DEPTH_TEST );
gl.disable( gl.CULL_FACE );
gl.disable( gl.BLEND );
tex.bind(0);
var mesh = Mesh.getScreenQuad();
shader.uniforms({u_texture:0, u_scale: scale, u_offset: offset}).draw( mesh );
});
this.setOutputData( 0, this._tex );
}
LGraphTextureScaleOffset.pixel_shader = "precision highp float;\n\
\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_textureB;\n\
varying vec2 v_coord;\n\
uniform vec2 u_scale;\n\
uniform vec2 u_offset;\n\
\n\
void main() {\n\
vec2 uv = v_coord;\n\
uv = uv / u_scale - u_offset;\n\
gl_FragColor = texture2D(u_texture, uv);\n\
}\n\
";
LiteGraph.registerNodeType("texture/scaleOffset", LGraphTextureScaleOffset );
// Warp (distort a texture) *************************
function LGraphTextureWarp()
{
this.addInput("in","Texture");
this.addInput("warp","Texture");
this.addInput("factor","number");
this.addOutput("out","Texture");
this.properties = { factor: 0.01, precision: LGraphTexture.DEFAULT };
}
LGraphTextureWarp.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureWarp.title = "Warp";
LGraphTextureWarp.desc = "Texture warp operation";
LGraphTextureWarp.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(!this.isOutputConnected(0))
return; //saves work
if(this.properties.precision === LGraphTexture.PASS_THROUGH)
{
this.setOutputData(0, tex);
return;
}
var texB = this.getInputData(1);
var width = 512;
var height = 512;
var type = gl.UNSIGNED_BYTE;
if(tex)
{
width = tex.width;
height = tex.height;
type = tex.type;
}
else if (texB)
{
width = texB.width;
height = texB.height;
type = texB.type;
}
if(!tex && !this._tex )
this._tex = new GL.Texture( width, height, { type: this.precision === LGraphTexture.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format: gl.RGBA, filter: gl.LINEAR });
else
this._tex = LGraphTexture.getTargetTexture( tex || this._tex, this._tex, this.properties.precision );
var shader = this._shader;
if(!shader)
shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureWarp.pixel_shader );
var factor = this.getInputData(2);
if(factor != null)
this.properties.factor = factor;
else
factor = parseFloat( this.properties.factor );
this._tex.drawTo(function() {
gl.disable( gl.DEPTH_TEST );
gl.disable( gl.CULL_FACE );
gl.disable( gl.BLEND );
if(tex) tex.bind(0);
if(texB) texB.bind(1);
var mesh = Mesh.getScreenQuad();
shader.uniforms({u_texture:0, u_textureB:1, u_factor: factor }).draw( mesh );
});
this.setOutputData(0, this._tex);
}
LGraphTextureWarp.pixel_shader = "precision highp float;\n\
\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_textureB;\n\
varying vec2 v_coord;\n\
uniform float u_factor;\n\
\n\
void main() {\n\
vec2 uv = v_coord;\n\
uv += texture2D(u_textureB, uv).rg * u_factor;\n\
gl_FragColor = texture2D(u_texture, uv);\n\
}\n\
";
LiteGraph.registerNodeType("texture/warp", LGraphTextureWarp );
//****************************************************
// Texture to Viewport *****************************************
function LGraphTextureToViewport()
{
this.addInput("Texture","Texture");
this.properties = { additive: false, antialiasing: false, filter: true, disable_alpha: false, gamma: 1.0 };
this.size[0] = 130;
}
LGraphTextureToViewport.title = "to Viewport";
LGraphTextureToViewport.desc = "Texture to viewport";
LGraphTextureToViewport.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(!tex)
return;
if(this.properties.disable_alpha)
gl.disable( gl.BLEND );
else
{
gl.enable( gl.BLEND );
if(this.properties.additive)
gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
else
gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA );
}
gl.disable( gl.DEPTH_TEST );
var gamma = this.properties.gamma || 1.0;
if( this.isInputConnected(1) )
gamma = this.getInputData(1);
tex.setParameter( gl.TEXTURE_MAG_FILTER, this.properties.filter ? gl.LINEAR : gl.NEAREST );
if(this.properties.antialiasing)
{
if(!LGraphTextureToViewport._shader)
LGraphTextureToViewport._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureToViewport.aa_pixel_shader );
var viewport = gl.getViewport(); //gl.getParameter(gl.VIEWPORT);
var mesh = Mesh.getScreenQuad();
tex.bind(0);
LGraphTextureToViewport._shader.uniforms({u_texture:0, uViewportSize:[tex.width,tex.height], u_igamma: 1 / gamma, inverseVP: [1/tex.width,1/tex.height] }).draw(mesh);
}
else
{
if(gamma != 1.0)
{
if(!LGraphTextureToViewport._gamma_shader)
LGraphTextureToViewport._gamma_shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureToViewport.gamma_pixel_shader );
tex.toViewport(LGraphTextureToViewport._gamma_shader, { u_texture:0, u_igamma: 1 / gamma });
}
else
tex.toViewport();
}
}
LGraphTextureToViewport.prototype.onGetInputs = function()
{
return [["gamma","number"]];
}
LGraphTextureToViewport.aa_pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 uViewportSize;\n\
uniform vec2 inverseVP;\n\
uniform float u_igamma;\n\
#define FXAA_REDUCE_MIN (1.0/ 128.0)\n\
#define FXAA_REDUCE_MUL (1.0 / 8.0)\n\
#define FXAA_SPAN_MAX 8.0\n\
\n\
/* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\
vec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\
{\n\
vec4 color = vec4(0.0);\n\
/*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\
vec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\
vec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\
vec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\
vec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\
vec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\
vec3 luma = vec3(0.299, 0.587, 0.114);\n\
float lumaNW = dot(rgbNW, luma);\n\
float lumaNE = dot(rgbNE, luma);\n\
float lumaSW = dot(rgbSW, luma);\n\
float lumaSE = dot(rgbSE, luma);\n\
float lumaM = dot(rgbM, luma);\n\
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\
\n\
vec2 dir;\n\
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\
\n\
float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\
\n\
float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\
dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\
\n\
vec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\
texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\
vec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\
texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\
\n\
//return vec4(rgbA,1.0);\n\
float lumaB = dot(rgbB, luma);\n\
if ((lumaB < lumaMin) || (lumaB > lumaMax))\n\
color = vec4(rgbA, 1.0);\n\
else\n\
color = vec4(rgbB, 1.0);\n\
if(u_igamma != 1.0)\n\
color.xyz = pow( color.xyz, vec3(u_igamma) );\n\
return color;\n\
}\n\
\n\
void main() {\n\
gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\
}\n\
";
LGraphTextureToViewport.gamma_pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform float u_igamma;\n\
void main() {\n\
vec4 color = texture2D( u_texture, v_coord);\n\
color.xyz = pow(color.xyz, vec3(u_igamma) );\n\
gl_FragColor = color;\n\
}\n\
";
LiteGraph.registerNodeType("texture/toviewport", LGraphTextureToViewport );
// Texture Copy *****************************************
function LGraphTextureCopy()
{
this.addInput("Texture","Texture");
this.addOutput("","Texture");
this.properties = { size: 0, generate_mipmaps: false, precision: LGraphTexture.DEFAULT };
}
LGraphTextureCopy.title = "Copy";
LGraphTextureCopy.desc = "Copy Texture";
LGraphTextureCopy.widgets_info = {
size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]},
precision: { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureCopy.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(!tex && !this._temp_texture)
return;
if(!this.isOutputConnected(0))
return; //saves work
//copy the texture
if(tex)
{
var width = tex.width;
var height = tex.height;
if(this.properties.size != 0)
{
width = this.properties.size;
height = this.properties.size;
}
var temp = this._temp_texture;
var type = tex.type;
if(this.properties.precision === LGraphTexture.LOW)
type = gl.UNSIGNED_BYTE;
else if(this.properties.precision === LGraphTexture.HIGH)
type = gl.HIGH_PRECISION_FORMAT;
if(!temp || temp.width != width || temp.height != height || temp.type != type )
{
var minFilter = gl.LINEAR;
if( this.properties.generate_mipmaps && isPowerOfTwo(width) && isPowerOfTwo(height) )
minFilter = gl.LINEAR_MIPMAP_LINEAR;
this._temp_texture = new GL.Texture( width, height, { type: type, format: gl.RGBA, minFilter: minFilter, magFilter: gl.LINEAR });
}
tex.copyTo(this._temp_texture);
if(this.properties.generate_mipmaps)
{
this._temp_texture.bind(0);
gl.generateMipmap(this._temp_texture.texture_type);
this._temp_texture.unbind(0);
}
}
this.setOutputData(0,this._temp_texture);
}
LiteGraph.registerNodeType("texture/copy", LGraphTextureCopy );
// Texture Copy *****************************************
function LGraphTextureAverage()
{
this.addInput("Texture","Texture");
this.addOutput("","Texture");
this.properties = { low_precision: false };
}
LGraphTextureAverage.title = "Average";
LGraphTextureAverage.desc = "Compute the total average of a texture and stores it as a 1x1 pixel texture";
LGraphTextureAverage.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(!tex)
return;
if(!this.isOutputConnected(0))
return; //saves work
if(!LGraphTextureAverage._shader)
{
LGraphTextureAverage._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, LGraphTextureAverage.pixel_shader);
var samples = new Float32Array(32);
for(var i = 0; i < 32; ++i)
samples[i] = Math.random();
LGraphTextureAverage._shader.uniforms({u_samples_a: samples.subarray(0,16), u_samples_b: samples.subarray(16,32) });
}
var temp = this._temp_texture;
var type = this.properties.low_precision ? gl.UNSIGNED_BYTE : tex.type;
if(!temp || temp.type != type )
this._temp_texture = new GL.Texture( 1, 1, { type: type, format: gl.RGBA, filter: gl.NEAREST });
var shader = LGraphTextureAverage._shader;
this._temp_texture.drawTo(function(){
tex.toViewport(shader,{u_texture:0});
});
this.setOutputData(0,this._temp_texture);
}
LGraphTextureAverage.pixel_shader = "precision highp float;\n\
precision highp float;\n\
uniform mat4 u_samples_a;\n\
uniform mat4 u_samples_b;\n\
uniform sampler2D u_texture;\n\
varying vec2 v_coord;\n\
\n\
void main() {\n\
vec4 color = vec4(0.0);\n\
for(int i = 0; i < 4; ++i)\n\
for(int j = 0; j < 4; ++j)\n\
{\n\
color += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ) );\n\
color += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], u_samples_b[i][j] ) );\n\
}\n\
gl_FragColor = color * 0.03125;\n\
}\n\
";
LiteGraph.registerNodeType("texture/average", LGraphTextureAverage );
// Image To Texture *****************************************
function LGraphImageToTexture()
{
this.addInput("Image","image");
this.addOutput("","Texture");
this.properties = {};
}
LGraphImageToTexture.title = "Image to Texture";
LGraphImageToTexture.desc = "Uploads an image to the GPU";
//LGraphImageToTexture.widgets_info = { size: { widget:"combo", values:[0,32,64,128,256,512,1024,2048]} };
LGraphImageToTexture.prototype.onExecute = function()
{
var img = this.getInputData(0);
if(!img)
return;
var width = img.videoWidth || img.width;
var height = img.videoHeight || img.height;
//this is in case we are using a webgl canvas already, no need to reupload it
if(img.gltexture)
{
this.setOutputData(0,img.gltexture);
return;
}
var temp = this._temp_texture;
if(!temp || temp.width != width || temp.height != height )
this._temp_texture = new GL.Texture( width, height, { format: gl.RGBA, filter: gl.LINEAR });
try
{
this._temp_texture.uploadImage(img);
}
catch(err)
{
console.error("image comes from an unsafe location, cannot be uploaded to webgl");
return;
}
this.setOutputData(0,this._temp_texture);
}
LiteGraph.registerNodeType("texture/imageToTexture", LGraphImageToTexture );
// Texture LUT *****************************************
function LGraphTextureLUT()
{
this.addInput("Texture","Texture");
this.addInput("LUT","Texture");
this.addInput("Intensity","number");
this.addOutput("","Texture");
this.properties = { intensity: 1, precision: LGraphTexture.DEFAULT, texture: null };
if(!LGraphTextureLUT._shader)
LGraphTextureLUT._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureLUT.pixel_shader );
}
LGraphTextureLUT.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureLUT.title = "LUT";
LGraphTextureLUT.desc = "Apply LUT to Texture";
LGraphTextureLUT.widgets_info = {"texture": { widget:"texture"} };
LGraphTextureLUT.prototype.onExecute = function()
{
if(!this.isOutputConnected(0))
return; //saves work
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex) return;
var lut_tex = this.getInputData(1);
if(!lut_tex)
lut_tex = LGraphTexture.getTexture( this.properties.texture );
if(!lut_tex)
{
this.setOutputData(0,tex);
return;
}
lut_tex.bind(0);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR );
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE );
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE );
gl.bindTexture(gl.TEXTURE_2D, null);
var intensity = this.properties.intensity;
if( this.isInputConnected(2) )
this.properties.intensity = intensity = this.getInputData(2);
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
//var mesh = Mesh.getScreenQuad();
this._tex.drawTo(function() {
lut_tex.bind(1);
tex.toViewport( LGraphTextureLUT._shader, {u_texture:0, u_textureB:1, u_amount: intensity} );
});
this.setOutputData(0,this._tex);
}
LGraphTextureLUT.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_textureB;\n\
uniform float u_amount;\n\
\n\
void main() {\n\
lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\
mediump float blueColor = textureColor.b * 63.0;\n\
mediump vec2 quad1;\n\
quad1.y = floor(floor(blueColor) / 8.0);\n\
quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\
mediump vec2 quad2;\n\
quad2.y = floor(ceil(blueColor) / 8.0);\n\
quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\
highp vec2 texPos1;\n\
texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\
texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\
highp vec2 texPos2;\n\
texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\
texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\
lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\
lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\
lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\
gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\
}\n\
";
LiteGraph.registerNodeType("texture/LUT", LGraphTextureLUT );
// Texture Channels *****************************************
function LGraphTextureChannels()
{
this.addInput("Texture","Texture");
this.addOutput("R","Texture");
this.addOutput("G","Texture");
this.addOutput("B","Texture");
this.addOutput("A","Texture");
this.properties = {};
if(!LGraphTextureChannels._shader)
LGraphTextureChannels._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureChannels.pixel_shader );
}
LGraphTextureChannels.title = "Texture to Channels";
LGraphTextureChannels.desc = "Split texture channels";
LGraphTextureChannels.prototype.onExecute = function()
{
var texA = this.getInputData(0);
if(!texA) return;
if(!this._channels)
this._channels = Array(4);
var connections = 0;
for(var i = 0; i < 4; i++)
{
if(this.isOutputConnected(i))
{
if(!this._channels[i] || this._channels[i].width != texA.width || this._channels[i].height != texA.height || this._channels[i].type != texA.type)
this._channels[i] = new GL.Texture( texA.width, texA.height, { type: texA.type, format: gl.RGBA, filter: gl.LINEAR });
connections++;
}
else
this._channels[i] = null;
}
if(!connections)
return;
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphTextureChannels._shader;
var masks = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]];
for(var i = 0; i < 4; i++)
{
if(!this._channels[i])
continue;
this._channels[i].drawTo( function() {
texA.bind(0);
shader.uniforms({u_texture:0, u_mask: masks[i]}).draw(mesh);
});
this.setOutputData(i, this._channels[i]);
}
}
LGraphTextureChannels.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec4 u_mask;\n\
\n\
void main() {\n\
gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\
}\n\
";
LiteGraph.registerNodeType("texture/textureChannels", LGraphTextureChannels );
// Texture Channels to Texture *****************************************
function LGraphChannelsTexture()
{
this.addInput("R","Texture");
this.addInput("G","Texture");
this.addInput("B","Texture");
this.addInput("A","Texture");
this.addOutput("Texture","Texture");
this.properties = {};
if(!LGraphChannelsTexture._shader)
LGraphChannelsTexture._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphChannelsTexture.pixel_shader );
}
LGraphChannelsTexture.title = "Channels to Texture";
LGraphChannelsTexture.desc = "Split texture channels";
LGraphChannelsTexture.prototype.onExecute = function()
{
var tex = [ this.getInputData(0),
this.getInputData(1),
this.getInputData(2),
this.getInputData(3) ];
if(!tex[0] || !tex[1] || !tex[2] || !tex[3])
return;
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphChannelsTexture._shader;
this._tex = LGraphTexture.getTargetTexture( tex[0], this._tex );
this._tex.drawTo( function() {
tex[0].bind(0);
tex[1].bind(1);
tex[2].bind(2);
tex[3].bind(3);
shader.uniforms({u_textureR:0, u_textureG:1, u_textureB:2, u_textureA:3 }).draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphChannelsTexture.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_textureR;\n\
uniform sampler2D u_textureG;\n\
uniform sampler2D u_textureB;\n\
uniform sampler2D u_textureA;\n\
\n\
void main() {\n\
gl_FragColor = vec4( \
texture2D(u_textureR, v_coord).r,\
texture2D(u_textureG, v_coord).r,\
texture2D(u_textureB, v_coord).r,\
texture2D(u_textureA, v_coord).r);\n\
}\n\
";
LiteGraph.registerNodeType("texture/channelsTexture", LGraphChannelsTexture );
// Texture Channels to Texture *****************************************
function LGraphTextureGradient()
{
this.addInput("A","color");
this.addInput("B","color");
this.addOutput("Texture","Texture");
this.properties = { angle: 0, scale: 1, A:[0,0,0], B:[1,1,1], texture_size:32 };
if(!LGraphTextureGradient._shader)
LGraphTextureGradient._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureGradient.pixel_shader );
this._uniforms = { u_angle: 0, u_colorA: vec3.create(), u_colorB: vec3.create()};
}
LGraphTextureGradient.title = "Gradient";
LGraphTextureGradient.desc = "Generates a gradient";
LGraphTextureGradient["@A"] = { type:"color" };
LGraphTextureGradient["@B"] = { type:"color" };
LGraphTextureGradient["@texture_size"] = { type:"enum", values:[32,64,128,256,512] };
LGraphTextureGradient.prototype.onExecute = function()
{
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = GL.Mesh.getScreenQuad();
var shader = LGraphTextureGradient._shader;
var A = this.getInputData(0);
if(!A)
A = this.properties.A;
var B = this.getInputData(1);
if(!B)
B = this.properties.B;
//angle and scale
for(var i = 2; i < this.inputs.length; i++)
{
var input = this.inputs[i];
var v = this.getInputData(i);
if(v === undefined)
continue;
this.properties[ input.name ] = v;
}
var uniforms = this._uniforms;
this._uniforms.u_angle = this.properties.angle * DEG2RAD;
this._uniforms.u_scale = this.properties.scale;
vec3.copy( uniforms.u_colorA, A );
vec3.copy( uniforms.u_colorB, B );
var size = parseInt( this.properties.texture_size );
if(!this._tex || this._tex.width != size )
this._tex = new GL.Texture( size, size, { format: gl.RGB, filter: gl.LINEAR });
this._tex.drawTo( function() {
shader.uniforms(uniforms).draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphTextureGradient.prototype.onGetInputs = function()
{
return [["angle","number"],["scale","number"]];
}
LGraphTextureGradient.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform float u_angle;\n\
uniform float u_scale;\n\
uniform vec3 u_colorA;\n\
uniform vec3 u_colorB;\n\
\n\
vec2 rotate(vec2 v, float angle)\n\
{\n\
vec2 result;\n\
float _cos = cos(angle);\n\
float _sin = sin(angle);\n\
result.x = v.x * _cos - v.y * _sin;\n\
result.y = v.x * _sin + v.y * _cos;\n\
return result;\n\
}\n\
void main() {\n\
float f = (rotate(u_scale * (v_coord - vec2(0.5)), u_angle) + vec2(0.5)).x;\n\
vec3 color = mix(u_colorA,u_colorB,clamp(f,0.0,1.0));\n\
gl_FragColor = vec4(color,1.0);\n\
}\n\
";
LiteGraph.registerNodeType("texture/gradient", LGraphTextureGradient );
// Texture Mix *****************************************
function LGraphTextureMix()
{
this.addInput("A","Texture");
this.addInput("B","Texture");
this.addInput("Mixer","Texture");
this.addOutput("Texture","Texture");
this.properties = { precision: LGraphTexture.DEFAULT };
if(!LGraphTextureMix._shader)
LGraphTextureMix._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureMix.pixel_shader );
}
LGraphTextureMix.title = "Mix";
LGraphTextureMix.desc = "Generates a texture mixing two textures";
LGraphTextureMix.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureMix.prototype.onExecute = function()
{
var texA = this.getInputData(0);
if(!this.isOutputConnected(0))
return; //saves work
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,texA);
return;
}
var texB = this.getInputData(1);
var texMix = this.getInputData(2);
if(!texA || !texB || !texMix) return;
this._tex = LGraphTexture.getTargetTexture( texA, this._tex, this.properties.precision );
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphTextureMix._shader;
this._tex.drawTo( function() {
texA.bind(0);
texB.bind(1);
texMix.bind(2);
shader.uniforms({u_textureA:0,u_textureB:1,u_textureMix:2}).draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphTextureMix.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_textureA;\n\
uniform sampler2D u_textureB;\n\
uniform sampler2D u_textureMix;\n\
\n\
void main() {\n\
gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), texture2D(u_textureMix, v_coord) );\n\
}\n\
";
LiteGraph.registerNodeType("texture/mix", LGraphTextureMix );
// Texture Edges detection *****************************************
function LGraphTextureEdges()
{
this.addInput("Tex.","Texture");
this.addOutput("Edges","Texture");
this.properties = { invert: true, factor: 1, precision: LGraphTexture.DEFAULT };
if(!LGraphTextureEdges._shader)
LGraphTextureEdges._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureEdges.pixel_shader );
}
LGraphTextureEdges.title = "Edges";
LGraphTextureEdges.desc = "Detects edges";
LGraphTextureEdges.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureEdges.prototype.onExecute = function()
{
if(!this.isOutputConnected(0))
return; //saves work
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex) return;
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphTextureEdges._shader;
var invert = this.properties.invert;
var factor = this.properties.factor;
this._tex.drawTo( function() {
tex.bind(0);
shader.uniforms({u_texture:0, u_isize:[1/tex.width,1/tex.height], u_factor: factor, u_invert: invert ? 1 : 0}).draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphTextureEdges.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_isize;\n\
uniform int u_invert;\n\
uniform float u_factor;\n\
\n\
void main() {\n\
vec4 center = texture2D(u_texture, v_coord);\n\
vec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\
vec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\
vec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\
vec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\
vec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\
diff *= u_factor;\n\
if(u_invert == 1)\n\
diff.xyz = vec3(1.0) - diff.xyz;\n\
gl_FragColor = vec4( diff.xyz, center.a );\n\
}\n\
";
LiteGraph.registerNodeType("texture/edges", LGraphTextureEdges );
// Texture Depth *****************************************
function LGraphTextureDepthRange()
{
this.addInput("Texture","Texture");
this.addInput("Distance","number");
this.addInput("Range","number");
this.addOutput("Texture","Texture");
this.properties = { distance:100, range: 50, high_precision: false };
if(!LGraphTextureDepthRange._shader)
LGraphTextureDepthRange._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureDepthRange.pixel_shader );
}
LGraphTextureDepthRange.title = "Depth Range";
LGraphTextureDepthRange.desc = "Generates a texture with a depth range";
LGraphTextureDepthRange.prototype.onExecute = function()
{
if(!this.isOutputConnected(0))
return; //saves work
var tex = this.getInputData(0);
if(!tex) return;
var precision = gl.UNSIGNED_BYTE;
if(this.properties.high_precision)
precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT;
if(!this._temp_texture || this._temp_texture.type != precision ||
this._temp_texture.width != tex.width || this._temp_texture.height != tex.height)
this._temp_texture = new GL.Texture( tex.width, tex.height, { type: precision, format: gl.RGBA, filter: gl.LINEAR });
//iterations
var distance = this.properties.distance;
if( this.isInputConnected(1) )
{
distance = this.getInputData(1);
this.properties.distance = distance;
}
var range = this.properties.range;
if( this.isInputConnected(2) )
{
range = this.getInputData(2);
this.properties.range = range;
}
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphTextureDepthRange._shader;
//TODO: this asumes we have LiteScene, change it
var camera = LS.Renderer._current_camera;
var planes = [LS.Renderer._current_camera.near, LS.Renderer._current_camera.far];
this._temp_texture.drawTo( function() {
tex.bind(0);
shader.uniforms({u_texture:0, u_distance: distance, u_range: range, u_camera_planes: planes })
.draw(mesh);
});
this.setOutputData(0, this._temp_texture);
}
LGraphTextureDepthRange.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform float u_distance;\n\
uniform float u_range;\n\
\n\
float LinearDepth()\n\
{\n\
float n = u_camera_planes.x;\n\
float f = u_camera_planes.y;\n\
return (2.0 * n) / (f + n - texture2D(u_texture, v_coord).x * (f - n));\n\
}\n\
\n\
void main() {\n\
float diff = abs(LinearDepth() * u_camera_planes.y - u_distance);\n\
float dof = 1.0;\n\
if(diff <= u_range)\n\
dof = diff / u_range;\n\
gl_FragColor = vec4(dof);\n\
}\n\
";
LiteGraph.registerNodeType("texture/depth_range", LGraphTextureDepthRange );
// Texture Blur *****************************************
function LGraphTextureBlur()
{
this.addInput("Texture","Texture");
this.addInput("Iterations","number");
this.addInput("Intensity","number");
this.addOutput("Blurred","Texture");
this.properties = { intensity: 1, iterations: 1, preserve_aspect: false, scale:[1,1] };
if(!LGraphTextureBlur._shader)
LGraphTextureBlur._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphTextureBlur.pixel_shader );
}
LGraphTextureBlur.title = "Blur";
LGraphTextureBlur.desc = "Blur a texture";
LGraphTextureBlur.max_iterations = 20;
LGraphTextureBlur.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(!tex)
return;
if(!this.isOutputConnected(0))
return; //saves work
var temp = this._temp_texture;
if(!temp || temp.width != tex.width || temp.height != tex.height || temp.type != tex.type )
{
//we need two textures to do the blurring
this._temp_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR });
this._final_texture = new GL.Texture( tex.width, tex.height, { type: tex.type, format: gl.RGBA, filter: gl.LINEAR });
}
//iterations
var iterations = this.properties.iterations;
if( this.isInputConnected(1) )
{
iterations = this.getInputData(1);
this.properties.iterations = iterations;
}
iterations = Math.min( Math.floor(iterations), LGraphTextureBlur.max_iterations );
if(iterations == 0) //skip blurring
{
this.setOutputData(0, tex);
return;
}
var intensity = this.properties.intensity;
if( this.isInputConnected(2) )
{
intensity = this.getInputData(2);
this.properties.intensity = intensity;
}
//blur sometimes needs an aspect correction
var aspect = LiteGraph.camera_aspect;
if(!aspect && window.gl !== undefined)
aspect = gl.canvas.height / gl.canvas.width;
if(!aspect)
aspect = 1;
aspect = this.properties.preserve_aspect ? aspect : 1;
var start_texture = tex;
var scale = this.properties.scale || [1,1];
var origin = start_texture;
for(var i = 0; i < iterations; ++i)
{
origin.applyBlur( aspect * scale[0] * i, scale[1] * i, intensity, this._temp_texture, this._final_texture );
origin = this._final_texture;
}
this.setOutputData(0, this._final_texture);
}
LGraphTextureBlur.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_offset;\n\
uniform float u_intensity;\n\
void main() {\n\
vec4 sum = vec4(0.0);\n\
vec4 center = texture2D(u_texture, v_coord);\n\
sum += texture2D(u_texture, v_coord + u_offset * -4.0) * 0.05/0.98;\n\
sum += texture2D(u_texture, v_coord + u_offset * -3.0) * 0.09/0.98;\n\
sum += texture2D(u_texture, v_coord + u_offset * -2.0) * 0.12/0.98;\n\
sum += texture2D(u_texture, v_coord + u_offset * -1.0) * 0.15/0.98;\n\
sum += center * 0.16/0.98;\n\
sum += texture2D(u_texture, v_coord + u_offset * 4.0) * 0.05/0.98;\n\
sum += texture2D(u_texture, v_coord + u_offset * 3.0) * 0.09/0.98;\n\
sum += texture2D(u_texture, v_coord + u_offset * 2.0) * 0.12/0.98;\n\
sum += texture2D(u_texture, v_coord + u_offset * 1.0) * 0.15/0.98;\n\
gl_FragColor = u_intensity * sum;\n\
/*gl_FragColor.a = center.a*/;\n\
}\n\
";
LiteGraph.registerNodeType("texture/blur", LGraphTextureBlur );
// Texture Webcam *****************************************
function LGraphTextureWebcam()
{
this.addOutput("Webcam","Texture");
this.properties = { texture_name: "" };
}
LGraphTextureWebcam.title = "Webcam";
LGraphTextureWebcam.desc = "Webcam texture";
LGraphTextureWebcam.prototype.openStream = function()
{
//Vendor prefixes hell
navigator.getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia);
window.URL = window.URL || window.webkitURL;
if (!navigator.getUserMedia) {
//console.log('getUserMedia() is not supported in your browser, use chrome and enable WebRTC from about://flags');
return;
}
this._waiting_confirmation = true;
var that = this;
// Not showing vendor prefixes.
navigator.getUserMedia({video: true}, this.streamReady.bind(this), onFailSoHard);
function onFailSoHard(e) {
console.log('Webcam rejected', e);
that._webcam_stream = false;
that.box_color = "red";
};
}
LGraphTextureWebcam.prototype.streamReady = function(localMediaStream)
{
this._webcam_stream = localMediaStream;
//this._waiting_confirmation = false;
var video = this._video;
if(!video)
{
video = document.createElement("video");
video.autoplay = true;
video.src = window.URL.createObjectURL( localMediaStream );
this._video = video;
//document.body.appendChild( video ); //debug
//when video info is loaded (size and so)
video.onloadedmetadata = function(e) {
// Ready to go. Do some stuff.
console.log(e);
};
}
}
LGraphTextureWebcam.prototype.onRemoved = function()
{
if(this._webcam_stream)
{
this._webcam_stream.stop();
this._webcam_stream = null;
this._video = null;
}
}
LGraphTextureWebcam.prototype.onDrawBackground = function(ctx)
{
if(this.flags.collapsed || this.size[1] <= 20)
return;
if(!this._video)
return;
//render to graph canvas
ctx.save();
if(!ctx.webgl) //reverse image
{
ctx.translate(0,this.size[1]);
ctx.scale(1,-1);
ctx.drawImage(this._video, 0, 0, this.size[0], this.size[1]);
}
else
{
if(this._temp_texture)
ctx.drawImage(this._temp_texture, 0, 0, this.size[0], this.size[1]);
}
ctx.restore();
}
LGraphTextureWebcam.prototype.onExecute = function()
{
if(this._webcam_stream == null && !this._waiting_confirmation)
this.openStream();
if(!this._video || !this._video.videoWidth)
return;
var width = this._video.videoWidth;
var height = this._video.videoHeight;
var temp = this._temp_texture;
if(!temp || temp.width != width || temp.height != height )
this._temp_texture = new GL.Texture( width, height, { format: gl.RGB, filter: gl.LINEAR });
this._temp_texture.uploadImage( this._video );
if(this.properties.texture_name)
{
var container = LGraphTexture.getTexturesContainer();
container[ this.properties.texture_name ] = this._temp_texture;
}
this.setOutputData(0,this._temp_texture);
}
LiteGraph.registerNodeType("texture/webcam", LGraphTextureWebcam );
function LGraphTextureMatte()
{
this.addInput("in","Texture");
this.addOutput("out","Texture");
this.properties = { key_color: vec3.fromValues(0.,1.,0.), threshold: 0.8, slope: 0.2, precision: LGraphTexture.DEFAULT };
if(!LGraphTextureMatte._shader)
LGraphTextureMatte._shader = new GL.Shader( GL.Shader.SCREEN_VERTEX_SHADER, LGraphTextureMatte.pixel_shader );
}
LGraphTextureMatte.title = "Matte";
LGraphTextureMatte.desc = "Extracts background";
LGraphTextureMatte.widgets_info = {
"key_color": { widget:"color" },
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphTextureMatte.prototype.onExecute = function()
{
if(!this.isOutputConnected(0))
return; //saves work
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex)
return;
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
if(!this._uniforms)
this._uniforms = { u_texture: 0, u_key_color: this.properties.key_color, u_threshold: 1, u_slope: 1 };
var uniforms = this._uniforms;
var mesh = Mesh.getScreenQuad();
var shader = LGraphTextureMatte._shader;
uniforms.u_key_color = this.properties.key_color;
uniforms.u_threshold = this.properties.threshold;
uniforms.u_slope = this.properties.slope;
this._tex.drawTo( function() {
tex.bind(0);
shader.uniforms( uniforms ).draw( mesh );
});
this.setOutputData( 0, this._tex );
}
LGraphTextureMatte.pixel_shader = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec3 u_key_color;\n\
uniform float u_threshold;\n\
uniform float u_slope;\n\
\n\
void main() {\n\
vec3 color = texture2D( u_texture, v_coord ).xyz;\n\
float diff = length( normalize(color) - normalize(u_key_color) );\n\
float edge = u_threshold * (1.0 - u_slope);\n\
float alpha = smoothstep( edge, u_threshold, diff);\n\
gl_FragColor = vec4( color, alpha );\n\
}";
LiteGraph.registerNodeType("texture/matte", LGraphTextureMatte );
//***********************************
//Cubemap reader (to pass a cubemap to a node that requires cubemaps and no images)
function LGraphCubemap()
{
this.addOutput("Cubemap","Cubemap");
this.properties = {name:""};
this.size = [LGraphTexture.image_preview_size, LGraphTexture.image_preview_size];
}
LGraphCubemap.prototype.onDropFile = function(data, filename, file)
{
if(!data)
{
this._drop_texture = null;
this.properties.name = "";
}
else
{
if( typeof(data) == "string" )
this._drop_texture = GL.Texture.fromURL(data);
else
this._drop_texture = GL.Texture.fromDDSInMemory(data);
this.properties.name = filename;
}
}
LGraphCubemap.prototype.onExecute = function()
{
if(this._drop_texture)
{
this.setOutputData(0, this._drop_texture);
return;
}
if(!this.properties.name)
return;
var tex = LGraphTexture.getTexture( this.properties.name );
if(!tex)
return;
this._last_tex = tex;
this.setOutputData(0, tex);
}
LGraphCubemap.prototype.onDrawBackground = function(ctx)
{
if( this.flags.collapsed || this.size[1] <= 20)
return;
if(!ctx.webgl)
return;
var cube_mesh = gl.meshes["cube"];
if(!cube_mesh)
cube_mesh = gl.meshes["cube"] = GL.Mesh.cube({size:1});
//var view = mat4.lookAt( mat4.create(), [0,0
}
LiteGraph.registerNodeType("texture/cubemap", LGraphCubemap );
} //litegl.js defined
//Works with Litegl.js to create WebGL nodes
if(typeof(LiteGraph) != "undefined")
{
// Texture Lens *****************************************
function LGraphFXLens()
{
this.addInput("Texture","Texture");
this.addInput("Aberration","number");
this.addInput("Distortion","number");
this.addInput("Blur","number");
this.addOutput("Texture","Texture");
this.properties = { aberration:1.0, distortion: 1.0, blur: 1.0, precision: LGraphTexture.DEFAULT };
if(!LGraphFXLens._shader)
LGraphFXLens._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXLens.pixel_shader );
}
LGraphFXLens.title = "Lens";
LGraphFXLens.desc = "Camera Lens distortion";
LGraphFXLens.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphFXLens.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex) return;
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
//iterations
var aberration = this.properties.aberration;
if( this.isInputConnected(1) )
{
aberration = this.getInputData(1);
this.properties.aberration = aberration;
}
var distortion = this.properties.distortion;
if( this.isInputConnected(2) )
{
distortion = this.getInputData(2);
this.properties.distortion = distortion;
}
var blur = this.properties.blur;
if( this.isInputConnected(3) )
{
blur = this.getInputData(3);
this.properties.blur = blur;
}
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphFXLens._shader;
//var camera = LS.Renderer._current_camera;
this._tex.drawTo( function() {
tex.bind(0);
shader.uniforms({u_texture:0, u_aberration: aberration, u_distortion: distortion, u_blur: blur })
.draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphFXLens.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform float u_aberration;\n\
uniform float u_distortion;\n\
uniform float u_blur;\n\
\n\
void main() {\n\
vec2 coord = v_coord;\n\
float dist = distance(vec2(0.5), coord);\n\
vec2 dist_coord = coord - vec2(0.5);\n\
float percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\
dist_coord *= percent;\n\
coord = dist_coord + vec2(0.5);\n\
vec4 color = texture2D(u_texture,coord, u_blur * dist);\n\
color.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\
color.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\
gl_FragColor = color;\n\
}\n\
";
/*
float normalized_tunable_sigmoid(float xs, float k)\n\
{\n\
xs = xs * 2.0 - 1.0;\n\
float signx = sign(xs);\n\
float absx = abs(xs);\n\
return signx * ((-k - 1.0)*absx)/(2.0*(-2.0*k*absx+k-1.0)) + 0.5;\n\
}\n\
*/
LiteGraph.registerNodeType("fx/lens", LGraphFXLens );
window.LGraphFXLens = LGraphFXLens;
//*******************************************************
function LGraphFXBokeh()
{
this.addInput("Texture","Texture");
this.addInput("Blurred","Texture");
this.addInput("Mask","Texture");
this.addInput("Threshold","number");
this.addOutput("Texture","Texture");
this.properties = { shape: "", size: 10, alpha: 1.0, threshold: 1.0, high_precision: false };
}
LGraphFXBokeh.title = "Bokeh";
LGraphFXBokeh.desc = "applies an Bokeh effect";
LGraphFXBokeh.widgets_info = {"shape": { widget:"texture" }};
LGraphFXBokeh.prototype.onExecute = function()
{
var tex = this.getInputData(0);
var blurred_tex = this.getInputData(1);
var mask_tex = this.getInputData(2);
if(!tex || !mask_tex || !this.properties.shape)
{
this.setOutputData(0, tex);
return;
}
if(!blurred_tex)
blurred_tex = tex;
var shape_tex = LGraphTexture.getTexture( this.properties.shape );
if(!shape_tex)
return;
var threshold = this.properties.threshold;
if( this.isInputConnected(3) )
{
threshold = this.getInputData(3);
this.properties.threshold = threshold;
}
var precision = gl.UNSIGNED_BYTE;
if(this.properties.high_precision)
precision = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT;
if(!this._temp_texture || this._temp_texture.type != precision ||
this._temp_texture.width != tex.width || this._temp_texture.height != tex.height)
this._temp_texture = new GL.Texture( tex.width, tex.height, { type: precision, format: gl.RGBA, filter: gl.LINEAR });
//iterations
var size = this.properties.size;
var first_shader = LGraphFXBokeh._first_shader;
if(!first_shader)
first_shader = LGraphFXBokeh._first_shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXBokeh._first_pixel_shader );
var second_shader = LGraphFXBokeh._second_shader;
if(!second_shader)
second_shader = LGraphFXBokeh._second_shader = new GL.Shader( LGraphFXBokeh._second_vertex_shader, LGraphFXBokeh._second_pixel_shader );
var points_mesh = this._points_mesh;
if(!points_mesh || points_mesh._width != tex.width || points_mesh._height != tex.height || points_mesh._spacing != 2)
points_mesh = this.createPointsMesh( tex.width, tex.height, 2 );
var screen_mesh = Mesh.getScreenQuad();
var point_size = this.properties.size;
var min_light = this.properties.min_light;
var alpha = this.properties.alpha;
gl.disable( gl.DEPTH_TEST );
gl.disable( gl.BLEND );
this._temp_texture.drawTo( function() {
tex.bind(0);
blurred_tex.bind(1);
mask_tex.bind(2);
first_shader.uniforms({u_texture:0, u_texture_blur:1, u_mask: 2, u_texsize: [tex.width, tex.height] })
.draw(screen_mesh);
});
this._temp_texture.drawTo( function() {
//clear because we use blending
//gl.clearColor(0.0,0.0,0.0,1.0);
//gl.clear( gl.COLOR_BUFFER_BIT );
gl.enable( gl.BLEND );
gl.blendFunc( gl.ONE, gl.ONE );
tex.bind(0);
shape_tex.bind(3);
second_shader.uniforms({u_texture:0, u_mask: 2, u_shape:3, u_alpha: alpha, u_threshold: threshold, u_pointSize: point_size, u_itexsize: [1.0/tex.width, 1.0/tex.height] })
.draw(points_mesh, gl.POINTS);
});
this.setOutputData(0, this._temp_texture);
}
LGraphFXBokeh.prototype.createPointsMesh = function(width, height, spacing)
{
var nwidth = Math.round(width / spacing);
var nheight = Math.round(height / spacing);
var vertices = new Float32Array(nwidth * nheight * 2);
var ny = -1;
var dx = 2/width * spacing;
var dy = 2/height * spacing;
for(var y = 0; y < nheight; ++y )
{
var nx = -1;
for(var x = 0; x < nwidth; ++x )
{
var pos = y*nwidth*2 + x*2;
vertices[pos] = nx;
vertices[pos+1] = ny;
nx += dx;
}
ny += dy;
}
this._points_mesh = GL.Mesh.load({vertices2D: vertices});
this._points_mesh._width = width;
this._points_mesh._height = height;
this._points_mesh._spacing = spacing;
return this._points_mesh;
}
/*
LGraphTextureBokeh._pixel_shader = "precision highp float;\n\
varying vec2 a_coord;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_shape;\n\
\n\
void main() {\n\
vec4 color = texture2D( u_texture, gl_PointCoord );\n\
color *= v_color * u_alpha;\n\
gl_FragColor = color;\n\
}\n";
*/
LGraphFXBokeh._first_pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_texture_blur;\n\
uniform sampler2D u_mask;\n\
\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
vec4 blurred_color = texture2D(u_texture_blur, v_coord);\n\
float mask = texture2D(u_mask, v_coord).x;\n\
gl_FragColor = mix(color, blurred_color, mask);\n\
}\n\
";
LGraphFXBokeh._second_vertex_shader = "precision highp float;\n\
attribute vec2 a_vertex2D;\n\
varying vec4 v_color;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_mask;\n\
uniform vec2 u_itexsize;\n\
uniform float u_pointSize;\n\
uniform float u_threshold;\n\
void main() {\n\
vec2 coord = a_vertex2D * 0.5 + 0.5;\n\
v_color = texture2D( u_texture, coord );\n\
v_color += texture2D( u_texture, coord + vec2(u_itexsize.x, 0.0) );\n\
v_color += texture2D( u_texture, coord + vec2(0.0, u_itexsize.y));\n\
v_color += texture2D( u_texture, coord + u_itexsize);\n\
v_color *= 0.25;\n\
float mask = texture2D(u_mask, coord).x;\n\
float luminance = length(v_color) * mask;\n\
/*luminance /= (u_pointSize*u_pointSize)*0.01 */;\n\
luminance -= u_threshold;\n\
if(luminance < 0.0)\n\
{\n\
gl_Position.x = -100.0;\n\
return;\n\
}\n\
gl_PointSize = u_pointSize;\n\
gl_Position = vec4(a_vertex2D,0.0,1.0);\n\
}\n\
";
LGraphFXBokeh._second_pixel_shader = "precision highp float;\n\
varying vec4 v_color;\n\
uniform sampler2D u_shape;\n\
uniform float u_alpha;\n\
\n\
void main() {\n\
vec4 color = texture2D( u_shape, gl_PointCoord );\n\
color *= v_color * u_alpha;\n\
gl_FragColor = color;\n\
}\n";
LiteGraph.registerNodeType("fx/bokeh", LGraphFXBokeh );
window.LGraphFXBokeh = LGraphFXBokeh;
//************************************************
function LGraphFXGeneric()
{
this.addInput("Texture","Texture");
this.addInput("value1","number");
this.addInput("value2","number");
this.addOutput("Texture","Texture");
this.properties = { fx: "halftone", value1: 1, value2: 1, precision: LGraphTexture.DEFAULT };
}
LGraphFXGeneric.title = "FX";
LGraphFXGeneric.desc = "applies an FX from a list";
LGraphFXGeneric.widgets_info = {
"fx": { widget:"combo", values:["halftone","pixelate","lowpalette","noise","gamma"] },
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphFXGeneric.shaders = {};
LGraphFXGeneric.prototype.onExecute = function()
{
if(!this.isOutputConnected(0))
return; //saves work
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex)
return;
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
//iterations
var value1 = this.properties.value1;
if( this.isInputConnected(1) )
{
value1 = this.getInputData(1);
this.properties.value1 = value1;
}
var value2 = this.properties.value2;
if( this.isInputConnected(2) )
{
value2 = this.getInputData(2);
this.properties.value2 = value2;
}
var fx = this.properties.fx;
var shader = LGraphFXGeneric.shaders[ fx ];
if(!shader)
{
var pixel_shader_code = LGraphFXGeneric["pixel_shader_" + fx ];
if(!pixel_shader_code)
return;
shader = LGraphFXGeneric.shaders[ fx ] = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, pixel_shader_code );
}
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var camera = window.LS ? LS.Renderer._current_camera : null;
if(camera)
camera_planes = [LS.Renderer._current_camera.near, LS.Renderer._current_camera.far];
else
camera_planes = [1,100];
var noise = null;
if(fx == "noise")
noise = LGraphTexture.getNoiseTexture();
this._tex.drawTo( function() {
tex.bind(0);
if(fx == "noise")
noise.bind(1);
shader.uniforms({u_texture:0, u_noise:1, u_size: [tex.width, tex.height], u_rand:[ Math.random(), Math.random() ], u_value1: value1, u_value2: value2, u_camera_planes: camera_planes })
.draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphFXGeneric.pixel_shader_halftone = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform vec2 u_size;\n\
uniform float u_value1;\n\
uniform float u_value2;\n\
\n\
float pattern() {\n\
float s = sin(u_value1 * 3.1415), c = cos(u_value1 * 3.1415);\n\
vec2 tex = v_coord * u_size.xy;\n\
vec2 point = vec2(\n\
c * tex.x - s * tex.y ,\n\
s * tex.x + c * tex.y \n\
) * u_value2;\n\
return (sin(point.x) * sin(point.y)) * 4.0;\n\
}\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
float average = (color.r + color.g + color.b) / 3.0;\n\
gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n\
}\n";
LGraphFXGeneric.pixel_shader_pixelate = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform vec2 u_size;\n\
uniform float u_value1;\n\
uniform float u_value2;\n\
\n\
void main() {\n\
vec2 coord = vec2( floor(v_coord.x * u_value1) / u_value1, floor(v_coord.y * u_value2) / u_value2 );\n\
vec4 color = texture2D(u_texture, coord);\n\
gl_FragColor = color;\n\
}\n";
LGraphFXGeneric.pixel_shader_lowpalette = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform vec2 u_camera_planes;\n\
uniform vec2 u_size;\n\
uniform float u_value1;\n\
uniform float u_value2;\n\
\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
gl_FragColor = floor(color * u_value1) / u_value1;\n\
}\n";
LGraphFXGeneric.pixel_shader_noise = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform sampler2D u_noise;\n\
uniform vec2 u_size;\n\
uniform float u_value1;\n\
uniform float u_value2;\n\
uniform vec2 u_rand;\n\
\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
vec3 noise = texture2D(u_noise, v_coord * vec2(u_size.x / 512.0, u_size.y / 512.0) + u_rand).xyz - vec3(0.5);\n\
gl_FragColor = vec4( color.xyz + noise * u_value1, color.a );\n\
}\n";
LGraphFXGeneric.pixel_shader_gamma = "precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform float u_value1;\n\
\n\
void main() {\n\
vec4 color = texture2D(u_texture, v_coord);\n\
float gamma = 1.0 / u_value1;\n\
gl_FragColor = vec4( pow( color.xyz, vec3(gamma) ), color.a );\n\
}\n";
LiteGraph.registerNodeType("fx/generic", LGraphFXGeneric );
window.LGraphFXGeneric = LGraphFXGeneric;
// Vigneting ************************************
function LGraphFXVigneting()
{
this.addInput("Tex.","Texture");
this.addInput("intensity","number");
this.addOutput("Texture","Texture");
this.properties = { intensity: 1, invert: false, precision: LGraphTexture.DEFAULT };
if(!LGraphFXVigneting._shader)
LGraphFXVigneting._shader = new GL.Shader( Shader.SCREEN_VERTEX_SHADER, LGraphFXVigneting.pixel_shader );
}
LGraphFXVigneting.title = "Vigneting";
LGraphFXVigneting.desc = "Vigneting";
LGraphFXVigneting.widgets_info = {
"precision": { widget:"combo", values: LGraphTexture.MODE_VALUES }
};
LGraphFXVigneting.prototype.onExecute = function()
{
var tex = this.getInputData(0);
if(this.properties.precision === LGraphTexture.PASS_THROUGH )
{
this.setOutputData(0,tex);
return;
}
if(!tex) return;
this._tex = LGraphTexture.getTargetTexture( tex, this._tex, this.properties.precision );
var intensity = this.properties.intensity;
if( this.isInputConnected(1) )
{
intensity = this.getInputData(1);
this.properties.intensity = intensity;
}
gl.disable( gl.BLEND );
gl.disable( gl.DEPTH_TEST );
var mesh = Mesh.getScreenQuad();
var shader = LGraphFXVigneting._shader;
var invert = this.properties.invert;
this._tex.drawTo( function() {
tex.bind(0);
shader.uniforms({u_texture:0, u_intensity: intensity, u_isize:[1/tex.width,1/tex.height], u_invert: invert ? 1 : 0}).draw(mesh);
});
this.setOutputData(0, this._tex);
}
LGraphFXVigneting.pixel_shader = "precision highp float;\n\
precision highp float;\n\
varying vec2 v_coord;\n\
uniform sampler2D u_texture;\n\
uniform float u_intensity;\n\
uniform int u_invert;\n\
\n\
void main() {\n\
float luminance = 1.0 - length( v_coord - vec2(0.5) ) * 1.414;\n\
vec4 color = texture2D(u_texture, v_coord);\n\
if(u_invert == 1)\n\
luminance = 1.0 - luminance;\n\
luminance = mix(1.0, luminance, u_intensity);\n\
gl_FragColor = vec4( luminance * color.xyz, color.a);\n\
}\n\
";
LiteGraph.registerNodeType("fx/vigneting", LGraphFXVigneting );
window.LGraphFXVigneting = LGraphFXVigneting;
}
(function( global )
{
function MIDIEvent( data )
{
this.channel = 0;
this.cmd = 0;
if(data)
this.setup(data)
else
this.data = [0,0,0];
}
MIDIEvent.prototype.setup = function( raw_data )
{
this.data = raw_data;
var midiStatus = raw_data[0];
this.status = midiStatus;
var midiCommand = midiStatus & 0xF0;
if(midiStatus >= 0xF0)
this.cmd = midiStatus;
else
this.cmd = midiCommand;
if(this.cmd == MIDIEvent.NOTEON && this.velocity == 0)
this.cmd = MIDIEvent.NOTEOFF;
this.cmd_str = MIDIEvent.commands[ this.cmd ] || "";
if ( midiCommand >= MIDIEvent.NOTEON || midiCommand <= MIDIEvent.NOTEOFF ) {
this.channel = midiStatus & 0x0F;
}
}
Object.defineProperty( MIDIEvent.prototype, "velocity", {
get: function() {
if(this.cmd == MIDIEvent.NOTEON)
return this.data[2];
return -1;
},
set: function(v) {
this.data[2] = v; // v / 127;
},
enumerable: true
});
MIDIEvent.notes = ["A","A#","B","C","C#","D","D#","E","F","F#","G","G#"];
//returns HZs
MIDIEvent.prototype.getPitch = function()
{
return Math.pow(2, (this.data[1] - 69) / 12 ) * 440;
}
MIDIEvent.computePitch = function( note )
{
return Math.pow(2, (note - 69) / 12 ) * 440;
}
//not tested, there is a formula missing here
MIDIEvent.prototype.getPitchBend = function()
{
return this.data[1] + (this.data[2] << 7) - 8192;
}
MIDIEvent.computePitchBend = function(v1,v2)
{
return v1 + (v2 << 7) - 8192;
}
MIDIEvent.prototype.setCommandFromString = function( str )
{
this.cmd = MIDIEvent.computeCommandFromString(str);
}
MIDIEvent.computeCommandFromString = function( str )
{
if(!str)
return 0;
if(str && str.constructor === Number)
return str;
str = str.toUpperCase();
switch( str )
{
case "NOTE ON":
case "NOTEON": return MIDIEvent.NOTEON; break;
case "NOTE OFF":
case "NOTEOFF": return MIDIEvent.NOTEON; break;
case "KEY PRESSURE":
case "KEYPRESSURE": return MIDIEvent.KEYPRESSURE; break;
case "CONTROLLER CHANGE":
case "CONTROLLERCHANGE":
case "CC": return MIDIEvent.CONTROLLERCHANGE; break;
case "PROGRAM CHANGE":
case "PROGRAMCHANGE":
case "PC": return MIDIEvent.PROGRAMCHANGE; break;
case "CHANNEL PRESSURE":
case "CHANNELPRESSURE": return MIDIEvent.CHANNELPRESSURE; break;
case "PITCH BEND":
case "PITCHBEND": return MIDIEvent.PITCHBEND; break;
case "TIME TICK":
case "TIMETICK": return MIDIEvent.TIMETICK; break;
default: return Number(str); //asume its a hex code
}
}
MIDIEvent.toNoteString = function(d)
{
var note = d - 21;
var octave = d - 24;
note = note % 12;
if(note < 0)
note = 12 + note;
return MIDIEvent.notes[ note ] + Math.floor(octave / 12 + 1);
}
MIDIEvent.prototype.toString = function()
{
var str = "" + this.channel + ". " ;
switch( this.cmd )
{
case MIDIEvent.NOTEON: str += "NOTEON " + MIDIEvent.toNoteString( this.data[1] ); break;
case MIDIEvent.NOTEOFF: str += "NOTEOFF " + MIDIEvent.toNoteString( this.data[1] ); break;
case MIDIEvent.CONTROLLERCHANGE: str += "CC " + this.data[1] + " " + this.data[2]; break;
case MIDIEvent.PROGRAMCHANGE: str += "PC " + this.data[1]; break;
case MIDIEvent.PITCHBEND: str += "PITCHBEND " + this.getPitchBend(); break;
case MIDIEvent.KEYPRESSURE: str += "KEYPRESS " + this.data[1]; break;
}
return str;
}
MIDIEvent.prototype.toHexString = function()
{
var str = "";
for(var i = 0; i < this.data.length; i++)
str += this.data[i].toString(16) + " ";
}
MIDIEvent.NOTEOFF = 0x80;
MIDIEvent.NOTEON = 0x90;
MIDIEvent.KEYPRESSURE = 0xA0;
MIDIEvent.CONTROLLERCHANGE = 0xB0;
MIDIEvent.PROGRAMCHANGE = 0xC0;
MIDIEvent.CHANNELPRESSURE = 0xD0;
MIDIEvent.PITCHBEND = 0xE0;
MIDIEvent.TIMETICK = 0xF8;
MIDIEvent.commands = {
0x80: "note off",
0x90: "note on",
0xA0: "key pressure",
0xB0: "controller change",
0xC0: "program change",
0xD0: "channel pressure",
0xE0: "pitch bend",
0xF0: "system",
0xF2: "Song pos",
0xF3: "Song select",
0xF6: "Tune request",
0xF8: "time tick",
0xFA: "Start Song",
0xFB: "Continue Song",
0xFC: "Stop Song",
0xFE: "Sensing",
0xFF: "Reset"
}
//MIDI wrapper
function MIDIInterface( on_ready, on_error )
{
if(!navigator.requestMIDIAccess)
{
this.error = "not suppoorted";
if(on_error)
on_error("Not supported");
else
console.error("MIDI NOT SUPPORTED, enable by chrome://flags");
return;
}
this.on_ready = on_ready;
navigator.requestMIDIAccess().then( this.onMIDISuccess.bind(this), this.onMIDIFailure.bind(this) );
}
MIDIInterface.MIDIEvent = MIDIEvent;
MIDIInterface.prototype.onMIDISuccess = function(midiAccess)
{
console.log( "MIDI ready!" );
console.log( midiAccess );
this.midi = midiAccess; // store in the global (in real usage, would probably keep in an object instance)
this.updatePorts();
if (this.on_ready)
this.on_ready(this);
}
MIDIInterface.prototype.updatePorts = function()
{
var midi = this.midi;
this.input_ports = midi.inputs;
var num = 0;
for (var i = 0; i < this.input_ports.size; ++i) {
var input = this.input_ports.get(i);
console.log( "Input port [type:'" + input.type + "'] id:'" + input.id +
"' manufacturer:'" + input.manufacturer + "' name:'" + input.name +
"' version:'" + input.version + "'" );
num++;
}
this.num_input_ports = num;
num = 0;
this.output_ports = midi.outputs;
for (var i = 0; i < this.output_ports.size; ++i) {
var output = this.output_ports.get(i);
console.log( "Output port [type:'" + output.type + "'] id:'" + output.id +
"' manufacturer:'" + output.manufacturer + "' name:'" + output.name +
"' version:'" + output.version + "'" );
num++;
}
this.num_output_ports = num;
}
MIDIInterface.prototype.onMIDIFailure = function(msg)
{
console.error( "Failed to get MIDI access - " + msg );
}
MIDIInterface.prototype.openInputPort = function( port, callback)
{
var input_port = this.input_ports.get( port );
if(!input_port)
return false;
input_port.onmidimessage = function(a) {
var midi_event = new MIDIEvent(a.data);
if(callback)
callback(a.data, midi_event );
if(MIDIInterface.on_message)
MIDIInterface.on_message( a.data, midi_event );
}
console.log("port open: ", input_port);
return true;
}
MIDIInterface.parseMsg = function(data)
{
}
MIDIInterface.prototype.sendMIDI = function( port, midi_data )
{
if( !midi_data )
return;
var output_port = this.output_ports.get(port);
if(!output_port)
return;
if( midi_data.constructor === MIDIEvent)
output_port.send( midi_data.data );
else
output_port.send( midi_data );
}
function LGMIDIIn()
{
this.addOutput( "on_midi", LiteGraph.EVENT );
this.addOutput( "out", "midi" );
this.properties = {port: 0};
this._last_midi_event = null;
this._current_midi_event = null;
var that = this;
new MIDIInterface( function( midi ){
//open
that._midi = midi;
if(that._waiting)
that.onStart();
that._waiting = false;
});
}
LGMIDIIn.MIDIInterface = MIDIInterface;
LGMIDIIn.title = "MIDI Input";
LGMIDIIn.desc = "Reads MIDI from a input port";
LGMIDIIn.prototype.getPropertyInfo = function(name)
{
if(!this._midi)
return;
if(name == "port")
{
var values = {};
for (var i = 0; i < this._midi.input_ports.size; ++i)
{
var input = this._midi.input_ports.get(i);
values[i] = i + ".- " + input.name + " version:" + input.version;
}
return { type: "enum", values: values };
}
}
LGMIDIIn.prototype.onStart = function()
{
if(this._midi)
this._midi.openInputPort( this.properties.port, this.onMIDIEvent.bind(this) );
else
this._waiting = true;
}
LGMIDIIn.prototype.onMIDIEvent = function( data, midi_event )
{
this._last_midi_event = midi_event;
this.trigger( "on_midi", midi_event );
if(midi_event.cmd == MIDIEvent.NOTEON)
this.trigger( "on_noteon", midi_event );
else if(midi_event.cmd == MIDIEvent.NOTEOFF)
this.trigger( "on_noteoff", midi_event );
else if(midi_event.cmd == MIDIEvent.CONTROLLERCHANGE)
this.trigger( "on_cc", midi_event );
else if(midi_event.cmd == MIDIEvent.PROGRAMCHANGE)
this.trigger( "on_pc", midi_event );
else if(midi_event.cmd == MIDIEvent.PITCHBEND)
this.trigger( "on_pitchbend", midi_event );
}
LGMIDIIn.prototype.onExecute = function()
{
if(this.outputs)
{
var last = this._last_midi_event;
for(var i = 0; i < this.outputs.length; ++i)
{
var output = this.outputs[i];
var v = null;
switch (output.name)
{
case "last_midi": v = last; break;
default:
continue;
}
this.setOutputData( i, v );
}
}
}
LGMIDIIn.prototype.onGetOutputs = function() {
return [
["last_midi","midi"],
["on_midi",LiteGraph.EVENT],
["on_noteon",LiteGraph.EVENT],
["on_noteoff",LiteGraph.EVENT],
["on_cc",LiteGraph.EVENT],
["on_pc",LiteGraph.EVENT],
["on_pitchbend",LiteGraph.EVENT]
];
}
LiteGraph.registerNodeType("midi/input", LGMIDIIn);
function LGMIDIOut()
{
this.addInput( "send", LiteGraph.EVENT );
this.properties = {port: 0};
var that = this;
new MIDIInterface( function( midi ){
that._midi = midi;
});
}
LGMIDIOut.MIDIInterface = MIDIInterface;
LGMIDIOut.title = "MIDI Output";
LGMIDIOut.desc = "Sends MIDI to output channel";
LGMIDIOut.prototype.getPropertyInfo = function(name)
{
if(!this._midi)
return;
if(name == "port")
{
var values = {};
for (var i = 0; i < this._midi.output_ports.size; ++i)
{
var output = this._midi.output_ports.get(i);
values[i] = i + ".- " + output.name + " version:" + output.version;
}
return { type: "enum", values: values };
}
}
LGMIDIOut.prototype.onAction = function(event, midi_event )
{
console.log(midi_event);
if(!this._midi)
return;
if(event == "send")
this._midi.sendMIDI( this.port, midi_event );
this.trigger("midi",midi_event);
}
LGMIDIOut.prototype.onGetInputs = function() {
return [["send",LiteGraph.ACTION]];
}
LGMIDIOut.prototype.onGetOutputs = function() {
return [["on_midi",LiteGraph.EVENT]];
}
LiteGraph.registerNodeType("midi/output", LGMIDIOut);
function LGMIDIShow()
{
this.addInput( "on_midi", LiteGraph.EVENT );
this._str = "";
this.size = [200,40]
}
LGMIDIShow.title = "MIDI Show";
LGMIDIShow.desc = "Shows MIDI in the graph";
LGMIDIShow.prototype.onAction = function(event, midi_event )
{
if(!midi_event)
return;
if(midi_event.constructor === MIDIEvent)
this._str = midi_event.toString();
else
this._str = "???";
}
LGMIDIShow.prototype.onDrawForeground = function( ctx )
{
if( !this._str )
return;
ctx.font = "30px Arial";
ctx.fillText( this._str, 10, this.size[1] * 0.8 );
}
LGMIDIShow.prototype.onGetInputs = function() {
return [["in",LiteGraph.ACTION]];
}
LGMIDIShow.prototype.onGetOutputs = function() {
return [["on_midi",LiteGraph.EVENT]];
}
LiteGraph.registerNodeType("midi/show", LGMIDIShow);
function LGMIDIFilter()
{
this.properties = {
channel: -1,
cmd: -1,
min_value: -1,
max_value: -1
};
this.addInput( "in", LiteGraph.EVENT );
this.addOutput( "on_midi", LiteGraph.EVENT );
}
LGMIDIFilter.title = "MIDI Filter";
LGMIDIFilter.desc = "Filters MIDI messages";
LGMIDIFilter.prototype.onAction = function(event, midi_event )
{
if(!midi_event || midi_event.constructor !== MIDIEvent)
return;
if( this.properties.channel != -1 && midi_event.channel != this.properties.channel)
return;
if(this.properties.cmd != -1 && midi_event.cmd != this.properties.cmd)
return;
if(this.properties.min_value != -1 && midi_event.data[1] < this.properties.min_value)
return;
if(this.properties.max_value != -1 && midi_event.data[1] > this.properties.max_value)
return;
this.trigger("on_midi",midi_event);
}
LiteGraph.registerNodeType("midi/filter", LGMIDIFilter);
function LGMIDIEvent()
{
this.properties = {
channel: 0,
cmd: "CC",
value1: 1,
value2: 1
};
this.addInput( "send", LiteGraph.EVENT );
this.addInput( "assign", LiteGraph.EVENT );
this.addOutput( "on_midi", LiteGraph.EVENT );
}
LGMIDIEvent.title = "MIDIEvent";
LGMIDIEvent.desc = "Create a MIDI Event";
LGMIDIEvent.prototype.onAction = function( event, midi_event )
{
if(event == "assign")
{
this.properties.channel = midi_event.channel;
this.properties.cmd = midi_event.cmd;
this.properties.value1 = midi_event.data[1];
this.properties.value2 = midi_event.data[2];
return;
}
//send
var midi_event = new MIDIEvent();
midi_event.channel = this.properties.channel;
if(this.properties.cmd && this.properties.cmd.constructor === String)
midi_event.setCommandFromString( this.properties.cmd );
else
midi_event.cmd = this.properties.cmd;
midi_event.data[0] = midi_event.cmd | midi_event.channel;
midi_event.data[1] = Number(this.properties.value1);
midi_event.data[2] = Number(this.properties.value2);
this.trigger("on_midi",midi_event);
}
LGMIDIEvent.prototype.onExecute = function()
{
var props = this.properties;
if(this.outputs)
{
for(var i = 0; i < this.outputs.length; ++i)
{
var output = this.outputs[i];
var v = null;
switch (output.name)
{
case "midi":
v = new MIDIEvent();
v.setup([ props.cmd, props.value1, props.value2 ]);
v.channel = props.channel;
break;
case "command": v = props.cmd; break;
case "note": v = (props.cmd == MIDIEvent.NOTEON || props.cmd == MIDIEvent.NOTEOFF) ? props.value1 : NULL; break;
case "velocity": v = props.cmd == MIDIEvent.NOTEON ? props.value2 : NULL; break;
case "pitch": v = props.cmd == MIDIEvent.NOTEON ? MIDIEvent.computePitch( props.value1 ) : null; break;
case "pitchbend": v = props.cmd == MIDIEvent.PITCHBEND ? MIDIEvent.computePitchBend( props.value1, props.value2 ) : null; break;
default:
continue;
}
if(v !== null)
this.setOutputData( i, v );
}
}
}
LGMIDIEvent.prototype.onPropertyChanged = function(name,value)
{
if(name == "cmd")
this.properties.cmd = MIDIEvent.computeCommandFromString( value );
}
LGMIDIEvent.prototype.onGetOutputs = function() {
return [
["midi","midi"],
["on_midi",LiteGraph.EVENT],
["command","number"],
["note","number"],
["velocity","number"],
["pitch","number"],
["pitchbend","number"]
];
}
LiteGraph.registerNodeType("midi/event", LGMIDIEvent);
function now() { return window.performance.now() }
})( window );
//not tested nor finished
(function( global )
{
var LGAudio = {};
global.LGAudio = LGAudio;
LGAudio.getAudioContext = function()
{
if(!this._audio_context)
{
window.AudioContext = window.AudioContext || window.webkitAudioContext;
if(!window.AudioContext)
{
console.error("AudioContext not supported by browser");
return null;
}
this._audio_context = new AudioContext();
this._audio_context.onmessage = function(msg) { console.log("msg",msg);};
this._audio_context.onended = function(msg) { console.log("ended",msg);};
this._audio_context.oncomplete = function(msg) { console.log("complete",msg);};
}
//in case it crashes
if(this._audio_context.state == "suspended")
this._audio_context.resume();
return this._audio_context;
}
LGAudio.connect = function( audionodeA, audionodeB )
{
try
{
audionodeA.connect( audionodeB );
}
catch (err)
{
console.warn("LGraphAudio:",err);
}
}
LGAudio.disconnect = function( audionodeA, audionodeB )
{
try
{
audionodeA.disconnect( audionodeB );
}
catch (err)
{
console.warn("LGraphAudio:",err);
}
}
LGAudio.changeAllAudiosConnections = function( node, connect )
{
if(node.inputs)
{
for(var i = 0; i < node.inputs.length; ++i)
{
var input = node.inputs[i];
var link_info = node.graph.links[ input.link ];
if(!link_info)
continue;
var origin_node = node.graph.getNodeById( link_info.origin_id );
var origin_audionode = null;
if( origin_node.getAudioNodeInOutputSlot )
origin_audionode = origin_node.getAudioNodeInOutputSlot( link_info.origin_slot );
else
origin_audionode = origin_node.audionode;
var target_audionode = null;
if( node.getAudioNodeInInputSlot )
target_audionode = node.getAudioNodeInInputSlot( i );
else
target_audionode = node.audionode;
if(connect)
LGAudio.connect( origin_audionode, target_audionode );
else
LGAudio.disconnect( origin_audionode, target_audionode );
}
}
if(node.outputs)
{
for(var i = 0; i < node.outputs.length; ++i)
{
var output = node.outputs[i];
for(var j = 0; j < output.links.length; ++j)
{
var link_info = node.graph.links[ output.links[j] ];
if(!link_info)
continue;
var origin_audionode = null;
if( node.getAudioNodeInOutputSlot )
origin_audionode = node.getAudioNodeInOutputSlot( i );
else
origin_audionode = node.audionode;
var target_node = node.graph.getNodeById( link_info.target_id );
var target_audionode = null;
if( target_node.getAudioNodeInInputSlot )
target_audionode = target_node.getAudioNodeInInputSlot( link_info.target_slot );
else
target_audionode = target_node.audionode;
if(connect)
LGAudio.connect( origin_audionode, target_audionode );
else
LGAudio.disconnect( origin_audionode, target_audionode );
}
}
}
}
//used by many nodes
LGAudio.onConnectionsChange = function( connection, slot, connected, link_info )
{
//only process the outputs events
if(connection != LiteGraph.OUTPUT)
return;
var target_node = null;
if( link_info )
target_node = this.graph.getNodeById( link_info.target_id );
if( !target_node )
return;
//get origin audionode
var local_audionode = null;
if(this.getAudioNodeInOutputSlot)
local_audionode = this.getAudioNodeInOutputSlot( slot );
else
local_audionode = this.audionode;
//get target audionode
var target_audionode = null;
if(target_node.getAudioNodeInInputSlot)
target_audionode = target_node.getAudioNodeInInputSlot( link_info.target_slot );
else
target_audionode = target_node.audionode;
//do the connection/disconnection
if( connected )
LGAudio.connect( local_audionode, target_audionode );
else
LGAudio.disconnect( local_audionode, target_audionode );
}
//this function helps creating wrappers to existing classes
LGAudio.createAudioNodeWrapper = function( class_object )
{
class_object.prototype.onPropertyChanged = function(name, value)
{
if(!this.audionode)
return;
if( this.audionode[ name ] === undefined )
return;
if( this.audionode[ name ].value !== undefined )
this.audionode[ name ].value = value;
else
this.audionode[ name ] = value;
}
class_object.prototype.onConnectionsChange = LGAudio.onConnectionsChange;
}
LGAudio.cached_audios = {};
LGAudio.loadSound = function( url, on_complete, on_error )
{
if( LGAudio.cached_audios[ url ] && url.indexOf("blob:") == -1 )
{
if(on_complete)
on_complete( LGAudio.cached_audios[ url ] );
return;
}
//load new sample
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
var context = LGAudio.getAudioContext();
// Decode asynchronously
request.onload = function() {
console.log("AudioSource loaded");
context.decodeAudioData( request.response, function( buffer ) {
console.log("AudioSource decoded");
LGAudio.cached_audios[ url ] = buffer;
if(on_complete)
on_complete( buffer );
}, onError);
}
request.send();
function onError(err)
{
console.log("Audio loading sample error:",err);
if(on_error)
on_error(err);
}
return request;
}
//****************************************************
function LGAudioSource()
{
this.properties = {
src: "",
gain: 0.5,
loop: true,
autoplay: true,
playbackRate: 1
};
this._loading_audio = false;
this._audio_buffer = null;
this._audionodes = [];
this.addOutput( "out", "audio" );
this.addInput( "gain", "number" );
//init context
var context = LGAudio.getAudioContext();
//create gain node
this.audionode = context.createGain();
this.audionode.graphnode = this;
this.audionode.gain.value = this.properties.gain;
//debug
if(this.properties.src)
this.loadSound( this.properties.src );
}
LGAudioSource.supported_extensions = ["wav","ogg","mp3"];
LGAudioSource.prototype.onAdded = function(graph)
{
if(graph.status === LGraph.STATUS_RUNNING)
this.onStart();
}
LGAudioSource.prototype.onStart = function()
{
if(!this._audio_buffer)
return;
if(this.properties.autoplay)
this.playBuffer( this._audio_buffer );
}
LGAudioSource.prototype.onStop = function()
{
this.stopAllSounds();
}
LGAudioSource.prototype.onRemoved = function()
{
this.stopAllSounds();
if(this._dropped_url)
URL.revokeObjectURL( this._url );
}
LGAudioSource.prototype.stopAllSounds = function()
{
//iterate and stop
for(var i = 0; i < this._audionodes.length; ++i )
{
this._audionodes[i].stop();
//this._audionodes[i].disconnect( this.audionode );
}
this._audionodes.length = 0;
}
LGAudioSource.prototype.onExecute = function()
{
if(!this.inputs)
return;
for(var i = 0; i < this.inputs.length; ++i)
{
var input = this.inputs[i];
if(!input.link)
continue;
var v = this.getInputData(i);
if( v === undefined )
continue;
if( input.name == "gain" )
this.audionode.gain.value = v;
else if( input.name == "playbackRate" )
this.properties.playbackRate = v;
}
}
LGAudioSource.prototype.onAction = function(event)
{
if(this._audio_buffer)
{
if(event == "Play")
this.playBuffer(this._audio_buffer);
else if(event == "Stop")
this.stopAllSounds();
}
}
LGAudioSource.prototype.onPropertyChanged = function( name, value )
{
if( name == "src" )
this.loadSound( value );
else if(name == "gain")
this.audionode.gain.value = value;
}
LGAudioSource.prototype.playBuffer = function( buffer )
{
var that = this;
var context = LGAudio.getAudioContext();
//create a new audionode (this is mandatory, AudioAPI doesnt like to reuse old ones)
var audionode = context.createBufferSource(); //create a AudioBufferSourceNode
audionode.graphnode = this;
audionode.buffer = buffer;
audionode.loop = this.properties.loop;
audionode.playbackRate.value = this.properties.playbackRate;
this._audionodes.push( audionode );
audionode.connect( this.audionode ); //connect to gain
this._audionodes.push( audionode );
audionode.onended = function()
{
//console.log("ended!");
that.trigger("ended");
//remove
var index = that._audionodes.indexOf( audionode );
if(index != -1)
that._audionodes.splice(index,1);
}
audionode.start();
return audionode;
}
LGAudioSource.prototype.loadSound = function( url )
{
var that = this;
//kill previous load
if(this._request)
{
this._request.abort();
this._request = null;
}
this._audio_buffer = null;
this._loading_audio = false;
if(!url)
return;
this._request = LGAudio.loadSound( url, inner );
this._loading_audio = true;
this.boxcolor = "#AA4";
function inner( buffer )
{
this.boxcolor = LiteGraph.NODE_DEFAULT_BOXCOLOR;
that._audio_buffer = buffer;
that._loading_audio = false;
//if is playing, then play it
if(that.graph && that.graph.status === LGraph.STATUS_RUNNING)
that.onStart(); //this controls the autoplay already
}
}
//Helps connect/disconnect AudioNodes when new connections are made in the node
LGAudioSource.prototype.onConnectionsChange = LGAudio.onConnectionsChange;
LGAudioSource.prototype.onGetInputs = function()
{
return [["playbackRate","number"],["Play",LiteGraph.ACTION],["Stop",LiteGraph.ACTION]];
}
LGAudioSource.prototype.onGetOutputs = function()
{
return [["ended",LiteGraph.EVENT]];
}
LGAudioSource.prototype.onDropFile = function(file)
{
if(this._dropped_url)
URL.revokeObjectURL( this._dropped_url );
var url = URL.createObjectURL( file );
this.properties.src = url;
this.loadSound( url );
this._dropped_url = url;
}
LGAudioSource.title = "Source";
LGAudioSource.desc = "Plays audio";
LiteGraph.registerNodeType("audio/source", LGAudioSource);
//*****************************************************
function LGAudioAnalyser()
{
this.properties = {
fftSize: 2048,
minDecibels: -100,
maxDecibels: -10,
smoothingTimeConstant: 0.5
};
var context = LGAudio.getAudioContext();
this.audionode = context.createAnalyser();
this.audionode.graphnode = this;
this.audionode.fftSize = this.properties.fftSize;
this.audionode.minDecibels = this.properties.minDecibels;
this.audionode.maxDecibels = this.properties.maxDecibels;
this.audionode.smoothingTimeConstant = this.properties.smoothingTimeConstant;
this.addInput("in","audio");
this.addOutput("freqs","array");
//this.addOutput("time","freq");
this._freq_bin = null;
this._time_bin = null;
}
LGAudioAnalyser.prototype.onPropertyChanged = function(name, value)
{
this.audionode[ name ] = value;
}
LGAudioAnalyser.prototype.onExecute = function()
{
if(this.isOutputConnected(0))
{
//send FFT
var bufferLength = this.audionode.frequencyBinCount;
if( !this._freq_bin || this._freq_bin.length != bufferLength )
this._freq_bin = new Uint8Array( bufferLength );
this.audionode.getByteFrequencyData( this._freq_bin );
this.setOutputData(0,this._freq_bin);
}
//send analyzer
if(this.isOutputConnected(1))
this.setOutputData(1,this.audionode);
//properties
for(var i = 1; i < this.inputs.length; ++i)
{
var input = this.inputs[i];
if(!input.link)
continue;
var v = this.getInputData(i);
if (v !== undefined)
this.audionode[ input.name ].value = v;
}
//time domain
//this.audionode.getFloatTimeDomainData( dataArray );
}
LGAudioAnalyser.prototype.onGetInputs = function()
{
return [["minDecibels","number"],["maxDecibels","number"],["smoothingTimeConstant","number"]];
}
/*
LGAudioAnalyser.prototype.onGetOutputs = function()
{
return [["Analyzer","analyzer"]];
}
*/
LGAudioAnalyser.title = "Analyser";
LGAudioAnalyser.desc = "Audio Analyser";
LiteGraph.registerNodeType( "audio/analyser", LGAudioAnalyser );
//*****************************************************
function LGAudioGain()
{
//default
this.properties = {
gain: 1
};
this.audionode = LGAudio.getAudioContext().createGain();
this.addInput("in","audio");
this.addInput("gain","number");
this.addOutput("out","audio");
}
LGAudioGain.prototype.onExecute = function()
{
if(!this.inputs || !this.inputs.length)
return;
for(var i = 1; i < this.inputs.length; ++i)
{
var input = this.inputs[i];
var v = this.getInputData(i);
if(v !== undefined)
this.audionode[ input.name ].value = v;
}
}
LGAudio.createAudioNodeWrapper( LGAudioGain );
LGAudioGain.title = "Gain";
LGAudioGain.desc = "Audio gain";
LiteGraph.registerNodeType("audio/gain", LGAudioGain);
function LGAudioConvolver()
{
//default
this.properties = {
impulse_src:"",
normalize: true
};
this.audionode = LGAudio.getAudioContext().createConvolver();
this.addInput("in","audio");
this.addOutput("out","audio");
}
LGAudio.createAudioNodeWrapper( LGAudioConvolver );
LGAudioConvolver.prototype.onRemove = function()
{
if(this._dropped_url)
URL.revokeObjectURL( this._dropped_url );
}
LGAudioConvolver.prototype.onPropertyChanged = function( name, value )
{
if( name == "impulse_src" )
this.loadImpulse( value );
else if( name == "normalize" )
this.audionode.normalize = value;
}
LGAudioConvolver.prototype.onDropFile = function(file)
{
if(this._dropped_url)
URL.revokeObjectURL( this._dropped_url );
this._dropped_url = URL.createObjectURL( file );
this.properties.impulse_src = this._dropped_url;
this.loadImpulse( this._dropped_url );
}
LGAudioConvolver.prototype.loadImpulse = function( url )
{
var that = this;
//kill previous load
if(this._request)
{
this._request.abort();
this._request = null;
}
this._impulse_buffer = null;
this._loading_impulse = false;
if(!url)
return;
//load new sample
this._request = LGAudio.loadSound( url, inner );
this._loading_impulse = true;
// Decode asynchronously
function inner( buffer ) {
that._impulse_buffer = buffer;
that.audionode.buffer = buffer;
console.log("Impulse signal set");
that._loading_impulse = false;
}
}
LGAudioConvolver.title = "Convolver";
LGAudioConvolver.desc = "Convolves the signal (used for reverb)";
LiteGraph.registerNodeType("audio/convolver", LGAudioConvolver);
function LGAudioDynamicsCompressor()
{
//default
this.properties = {
threshold: -50,
knee: 40,
ratio: 12,
reduction: -20,
attack: 0,
release: 0.25
};
this.audionode = LGAudio.getAudioContext().createDynamicsCompressor();
this.addInput("in","audio");
this.addOutput("out","audio");
}
LGAudio.createAudioNodeWrapper( LGAudioDynamicsCompressor );
LGAudioDynamicsCompressor.prototype.onExecute = function()
{
if(!this.inputs || !this.inputs.length)
return;
for(var i = 1; i < this.inputs.length; ++i)
{
var input = this.inputs[i];
if(!input.link)
continue;
var v = this.getInputData(i);
if(v !== undefined)
this.audionode[ input.name ].value = v;
}
}
LGAudioDynamicsCompressor.prototype.onGetInputs = function()
{
return [["threshold","number"],["knee","number"],["ratio","number"],["reduction","number"],["attack","number"],["release","number"]];
}
LGAudioDynamicsCompressor.title = "DynamicsCompressor";
LGAudioDynamicsCompressor.desc = "Dynamics Compressor";
LiteGraph.registerNodeType("audio/dynamicsCompressor", LGAudioDynamicsCompressor);
function LGAudioWaveShaper()
{
//default
this.properties = {
};
this.audionode = LGAudio.getAudioContext().createWaveShaper();
this.addInput("in","audio");
this.addInput("shape","waveshape");
this.addOutput("out","audio");
}
LGAudioWaveShaper.prototype.onExecute = function()
{
if(!this.inputs || !this.inputs.length)
return;
var v = this.getInputData(1);
if(v === undefined)
return;
this.audionode.curve = v;
}
LGAudioWaveShaper.prototype.setWaveShape = function(shape)
{
this.audionode.curve = shape;
}
LGAudio.createAudioNodeWrapper( LGAudioWaveShaper );
/* disabled till I dont find a way to do a wave shape
LGAudioWaveShaper.title = "WaveShaper";
LGAudioWaveShaper.desc = "Distortion using wave shape";
LiteGraph.registerNodeType("audio/waveShaper", LGAudioWaveShaper);
*/
function LGAudioMixer()
{
//default
this.properties = {
gain1: 0.5,
gain2: 0.5
};
this.audionode = LGAudio.getAudioContext().createGain();
this.audionode1 = LGAudio.getAudioContext().createGain();
this.audionode1.gain.value = this.properties.gain1;
this.audionode2 = LGAudio.getAudioContext().createGain();
this.audionode2.gain.value = this.properties.gain2;
this.audionode1.connect( this.audionode );
this.audionode2.connect( this.audionode );
this.addInput("in1","audio");
this.addInput("in1 gain","number");
this.addInput("in2","audio");
this.addInput("in2 gain","number");
this.addOutput("out","audio");
}
LGAudioMixer.prototype.getAudioNodeInInputSlot = function( slot )
{
if(slot == 0)
return this.audionode1;
else if(slot == 2)
return this.audionode2;
}
LGAudioMixer.prototype.onExecute = function()
{
if(!this.inputs || !this.inputs.length)
return;
for(var i = 1; i < this.inputs.length; ++i)
{
var input = this.inputs[i];
if(!input.link || input.type == "audio")
continue;
var v = this.getInputData(i);
if(v === undefined)
continue;
if(i == 1)
this.audionode1.gain.value = v;
else if(i == 3)
this.audionode2.gain.value = v;
}
}
LGAudio.createAudioNodeWrapper( LGAudioMixer );
LGAudioMixer.title = "Mixer";
LGAudioMixer.desc = "Audio mixer";
LiteGraph.registerNodeType("audio/mixer", LGAudioMixer);
function LGAudioDelay()
{
//default
this.properties = {
delayTime: 0.5
};
this.audionode = LGAudio.getAudioContext().createDelay( 10 );
this.audionode.delayTime.value = this.properties.delayTime;
this.addInput("in","audio");
this.addInput("time","number");
this.addOutput("out","audio");
}
LGAudio.createAudioNodeWrapper( LGAudioDelay );
LGAudioDelay.prototype.onExecute = function()
{
var v = this.getInputData(1);
if(v !== undefined )
this.audionode.delayTime.value = v;
}
LGAudioDelay.title = "Delay";
LGAudioDelay.desc = "Audio delay";
LiteGraph.registerNodeType("audio/delay", LGAudioDelay);
function LGAudioBiquadFilter()
{
//default
this.properties = {
frequency: 350,
detune: 0,
Q: 1
};
this.addProperty("type","lowpass","enum",{values:["lowpass","highpass","bandpass","lowshelf","highshelf","peaking","notch","allpass"]});
//create node
this.audionode = LGAudio.getAudioContext().createBiquadFilter();
//slots
this.addInput("in","audio");
this.addOutput("out","audio");
}
LGAudioBiquadFilter.prototype.onExecute = function()
{
if(!this.inputs || !this.inputs.length)
return;
for(var i = 1; i < this.inputs.length; ++i)
{
var input = this.inputs[i];
if(!input.link)
continue;
var v = this.getInputData(i);
if(v !== undefined)
this.audionode[ input.name ].value = v;
}
}
LGAudioBiquadFilter.prototype.onGetInputs = function()
{
return [["frequency","number"],["detune","number"],["Q","number"]];
}
LGAudio.createAudioNodeWrapper( LGAudioBiquadFilter );
LGAudioBiquadFilter.title = "BiquadFilter";
LGAudioBiquadFilter.desc = "Audio filter";
LiteGraph.registerNodeType("audio/biquadfilter", LGAudioBiquadFilter);
//*****************************************************
//EXTRA
function LGAudioVisualization()
{
this.properties = {
continuous: true,
mark: -1
};
this.addInput("freqs","array");
this.addInput("mark","number");
this.size = [300,200];
this._last_buffer = null;
}
LGAudioVisualization.prototype.onExecute = function()
{
this._last_buffer = this.getInputData(0);
var v = this.getInputData(1);
if(v !== undefined)
this.properties.mark = v;
this.setDirtyCanvas(true,false);
}
LGAudioVisualization.prototype.onDrawForeground = function(ctx)
{
if(!this._last_buffer)
return;
var buffer = this._last_buffer;
//delta represents how many samples we advance per pixel
var delta = buffer.length / this.size[0];
var h = this.size[1];
ctx.fillStyle = "black";
ctx.fillRect(0,0,this.size[0],this.size[1]);
ctx.strokeStyle = "white";
ctx.beginPath();
var x = 0;
if(this.properties.continuous)
{
ctx.moveTo(x,h);
for(var i = 0; i < buffer.length; i+= delta)
{
ctx.lineTo(x,h - (buffer[i|0]/255) * h);
x++;
}
}
else
{
for(var i = 0; i < buffer.length; i+= delta)
{
ctx.moveTo(x+0.5,h);
ctx.lineTo(x+0.5,h - (buffer[i|0]/255) * h);
x++;
}
}
ctx.stroke();
if(this.properties.mark >= 0)
{
var samplerate = LGAudio.getAudioContext().sampleRate;
var binfreq = samplerate / buffer.length;
var x = 2 * (this.properties.mark / binfreq) / delta;
if(x >= this.size[0])
x = this.size[0]-1;
ctx.strokeStyle = "red";
ctx.beginPath();
ctx.moveTo(x,h);
ctx.lineTo(x,0);
ctx.stroke();
}
}
LGAudioVisualization.title = "Visualization";
LGAudioVisualization.desc = "Audio Visualization";
LiteGraph.registerNodeType("audio/visualization", LGAudioVisualization);
function LGAudioBandSignal()
{
//default
this.properties = {
band: 440,
amplitude: 1
};
this.addInput("freqs","array");
this.addOutput("signal","number");
}
LGAudioBandSignal.prototype.onExecute = function()
{
this._freqs = this.getInputData(0);
if( !this._freqs )
return;
var band = this.properties.band;
var v = this.getInputData(1);
if(v !== undefined)
band = v;
var samplerate = LGAudio.getAudioContext().sampleRate;
var binfreq = samplerate / this._freqs.length;
var index = 2 * (band / binfreq);
var v = 0;
if( index < 0 )
v = this._freqs[ 0 ];
if( index >= this._freqs.length )
v = this._freqs[ this._freqs.length - 1];
else
{
var pos = index|0;
var v0 = this._freqs[ pos ];
var v1 = this._freqs[ pos+1 ];
var f = index - pos;
v = v0 * (1-f) + v1 * f;
}
this.setOutputData( 0, (v/255) * this.properties.amplitude );
}
LGAudioBandSignal.prototype.onGetInputs = function()
{
return [["band","number"]];
}
LGAudioBandSignal.title = "Signal";
LGAudioBandSignal.desc = "extract the signal of some frequency";
LiteGraph.registerNodeType("audio/signal", LGAudioBandSignal);
function LGAudioDestination()
{
this.audionode = LGAudio.getAudioContext().destination;
this.addInput("in","audio");
}
LGAudioDestination.title = "Destination";
LGAudioDestination.desc = "Audio output";
LiteGraph.registerNodeType("audio/destination", LGAudioDestination);
})( window );