Files
ComfyUI_frontend/browser_tests/fixtures/helpers/CanvasHelper.ts
Alexander Brown 52ccd9ed1a refactor: internalize nextFrame() into fixture/helper methods (#11166)
## Summary

Internalize `nextFrame()` calls into fixture/helper methods so spec
authors don't need to remember to call it after common operations.
`nextFrame()` waits for one `requestAnimationFrame` (~16ms) — an extra
call is always safe, making this a low-risk refactor.

## Changes

### Phase 1: `SettingsHelper.setSetting()`
`setSetting()` now calls `nextFrame()` internally. Removed 15 redundant
calls across 7 files.

### Phase 2: `CommandHelper.executeCommand()`
`executeCommand()` now calls `nextFrame()` internally. Removed 15
redundant calls across 7 files, including the now-redundant call in
`AppModeHelper.toggleAppMode()`.

### Phase 3: `WorkflowHelper.loadGraphData()`
New helper wraps `page.evaluate(loadGraphData)` + `nextFrame()`.
Migrated `SubgraphHelper.serializeAndReload()` and `groupNode.spec.ts`.

### Phase 4: `NodeReference` cleanup
Removed redundant `nextFrame()` from `copy()`, `convertToGroupNode()`,
`resizeNode()`, `dragTextEncodeNode2()`, and
`convertDefaultKSamplerToSubgraph()`. Removed 6 spec-level calls after
`node.click('title')`.

### Phase 5: `KeyboardHelper.press()` and `delete()`
New convenience methods that press a key and wait one frame. Converted
40 `canvas.press(key)` + `nextFrame()` pairs across 13 spec files.

### Phase 6: `ComfyPage.expectScreenshot()`
New helper combines `nextFrame()` + `toHaveScreenshot()`. Converted 45
pairs across 12 spec files.

## Total impact
- **~130 redundant `nextFrame()` calls eliminated** across ~35
spec/helper files
- **3 new helper methods** added (`loadGraphData`, `press`/`delete`,
`expectScreenshot`)
- **2 existing methods** enhanced (`setSetting`, `executeCommand`)

## What was NOT changed
- `performance.spec.ts` frame-counting loops (intentional)
- `ComfyMouse.ts` / `CanvasHelper.ts` (already internalized)
- `SubgraphHelper.packAllInteriorNodes()` (deliberate orchestration)
- Builder helpers (already internalized)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11166-refactor-internalize-nextFrame-into-fixture-helper-methods-33f6d73d3650817bb5f6fb46e396085e)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-15 15:25:47 +00:00

264 lines
8.2 KiB
TypeScript

import type { Locator, Page } from '@playwright/test'
import { DefaultGraphPositions } from '@e2e/fixtures/constants/defaultGraphPositions'
import type { Position } from '@e2e/fixtures/types'
import { nextFrame } from '@e2e/fixtures/utils/timing'
export class CanvasHelper {
constructor(
private page: Page,
private canvas: Locator,
private resetViewButton: Locator
) {}
async resetView(): Promise<void> {
if (await this.resetViewButton.isVisible()) {
await this.resetViewButton.click()
}
await this.page.mouse.move(10, 10)
await nextFrame(this.page)
}
async zoom(deltaY: number, steps: number = 1): Promise<void> {
await this.page.mouse.move(10, 10)
for (let i = 0; i < steps; i++) {
await this.page.mouse.wheel(0, deltaY)
}
await nextFrame(this.page)
}
async pan(offset: Position, safeSpot?: Position): Promise<void> {
safeSpot = safeSpot || { x: 10, y: 10 }
await this.page.mouse.move(safeSpot.x, safeSpot.y)
await this.page.mouse.down()
await this.page.mouse.move(offset.x + safeSpot.x, offset.y + safeSpot.y)
await this.page.mouse.up()
await nextFrame(this.page)
}
async panWithTouch(offset: Position, safeSpot?: Position): Promise<void> {
safeSpot = safeSpot || { x: 10, y: 10 }
const client = await this.page.context().newCDPSession(this.page)
await client.send('Input.dispatchTouchEvent', {
type: 'touchStart',
touchPoints: [safeSpot]
})
await client.send('Input.dispatchTouchEvent', {
type: 'touchMove',
touchPoints: [{ x: offset.x + safeSpot.x, y: offset.y + safeSpot.y }]
})
await client.send('Input.dispatchTouchEvent', {
type: 'touchEnd',
touchPoints: []
})
await nextFrame(this.page)
}
async rightClick(x: number = 10, y: number = 10): Promise<void> {
await this.page.mouse.click(x, y, { button: 'right' })
await nextFrame(this.page)
}
async doubleClick(): Promise<void> {
await this.page.mouse.dblclick(10, 10, { delay: 5 })
await nextFrame(this.page)
}
async click(position: Position): Promise<void> {
await this.canvas.click({ position })
await nextFrame(this.page)
}
/**
* Convert a canvas-element-relative position to absolute page coordinates.
* Use with `page.mouse` APIs when Vue DOM overlays above the canvas would
* cause Playwright's actionability check to fail on the canvas locator.
*/
private async toAbsolute(position: Position): Promise<Position> {
const box = await this.canvas.boundingBox()
if (!box) throw new Error('Canvas bounding box not available')
return { x: box.x + position.x, y: box.y + position.y }
}
/**
* Click at canvas-element-relative coordinates using `page.mouse.click()`.
* Bypasses Playwright's actionability checks on the canvas locator, which
* can fail when Vue-rendered DOM nodes overlay the `<canvas>` element.
*/
async mouseClickAt(
position: Position,
options?: {
button?: 'left' | 'right' | 'middle'
modifiers?: ('Shift' | 'Control' | 'Alt' | 'Meta')[]
}
): Promise<void> {
const abs = await this.toAbsolute(position)
const modifiers = options?.modifiers ?? []
for (const mod of modifiers) await this.page.keyboard.down(mod)
try {
await this.page.mouse.click(abs.x, abs.y, {
button: options?.button
})
} finally {
for (const mod of modifiers) await this.page.keyboard.up(mod)
}
await nextFrame(this.page)
}
/**
* Double-click at canvas-element-relative coordinates using `page.mouse`.
*/
async mouseDblclickAt(position: Position): Promise<void> {
const abs = await this.toAbsolute(position)
await this.page.mouse.dblclick(abs.x, abs.y)
await nextFrame(this.page)
}
async clickEmptySpace(): Promise<void> {
await this.canvas.click({ position: DefaultGraphPositions.emptySpaceClick })
await nextFrame(this.page)
}
async dragAndDrop(source: Position, target: Position): Promise<void> {
await this.page.mouse.move(source.x, source.y)
await this.page.mouse.down()
await this.page.mouse.move(target.x, target.y, { steps: 100 })
await this.page.mouse.up()
await nextFrame(this.page)
}
async moveMouseToEmptyArea(): Promise<void> {
await this.page.mouse.move(10, 10)
}
async isReadOnly(): Promise<boolean> {
return this.page.evaluate(() => {
return window.app!.canvas.state.readOnly
})
}
async getScale(): Promise<number> {
return this.page.evaluate(() => {
return window.app!.canvas.ds.scale
})
}
async setScale(scale: number): Promise<void> {
await this.page.evaluate((s) => {
window.app!.canvas.ds.scale = s
}, scale)
await nextFrame(this.page)
}
async convertOffsetToCanvas(
pos: [number, number]
): Promise<[number, number]> {
return this.page.evaluate((pos) => {
return window.app!.canvas.ds.convertOffsetToCanvas(pos)
}, pos)
}
async getNodeCenterByTitle(title: string): Promise<Position | null> {
return this.page.evaluate((title) => {
const app = window.app!
const node = app.graph.nodes.find(
(n: { title: string }) => n.title === title
)
if (!node) return null
const centerX = node.pos[0] + node.size[0] / 2
const centerY = node.pos[1] + node.size[1] / 2
const [clientX, clientY] = app.canvasPosToClientPos([centerX, centerY])
return { x: clientX, y: clientY }
}, title)
}
async getGroupPosition(title: string): Promise<Position> {
const pos = await this.page.evaluate((title) => {
const groups = window.app!.graph.groups
const group = groups.find((g: { title: string }) => g.title === title)
if (!group) return null
return { x: group.pos[0], y: group.pos[1] }
}, title)
if (!pos) throw new Error(`Group "${title}" not found`)
return pos
}
async dragGroup(options: {
name: string
deltaX: number
deltaY: number
}): Promise<void> {
const { name, deltaX, deltaY } = options
const screenPos = await this.page.evaluate((title) => {
const app = window.app!
const groups = app.graph.groups
const group = groups.find((g: { title: string }) => g.title === title)
if (!group) return null
const clientPos = app.canvasPosToClientPos([
group.pos[0] + 50,
group.pos[1] + 15
])
return { x: clientPos[0], y: clientPos[1] }
}, name)
if (!screenPos) throw new Error(`Group "${name}" not found`)
await this.dragAndDrop(screenPos, {
x: screenPos.x + deltaX,
y: screenPos.y + deltaY
})
}
/**
* Pan the canvas back and forth in a sweep pattern using middle-mouse drag.
* Each step advances one animation frame, giving per-frame measurement
* granularity for performance tests.
*/
async panSweep(options?: {
steps?: number
dx?: number
dy?: number
}): Promise<void> {
const { steps = 120, dx = 8, dy = 3 } = options ?? {}
const box = await this.canvas.boundingBox()
if (!box) throw new Error('Canvas bounding box not available')
const centerX = box.x + box.width / 2
const centerY = box.y + box.height / 2
await this.page.mouse.move(centerX, centerY)
await this.page.mouse.down({ button: 'middle' })
// Sweep forward
for (let i = 0; i < steps; i++) {
await this.page.mouse.move(centerX + i * dx, centerY + i * dy)
await nextFrame(this.page)
}
// Sweep back
for (let i = steps; i > 0; i--) {
await this.page.mouse.move(centerX + i * dx, centerY + i * dy)
await nextFrame(this.page)
}
await this.page.mouse.up({ button: 'middle' })
}
async disconnectEdge(): Promise<void> {
await this.dragAndDrop(
DefaultGraphPositions.clipTextEncodeNode1InputSlot,
DefaultGraphPositions.emptySpace
)
}
async connectEdge(options: { reverse?: boolean } = {}): Promise<void> {
const { reverse = false } = options
const start = reverse
? DefaultGraphPositions.clipTextEncodeNode1InputSlot
: DefaultGraphPositions.loadCheckpointNodeClipOutputSlot
const end = reverse
? DefaultGraphPositions.loadCheckpointNodeClipOutputSlot
: DefaultGraphPositions.clipTextEncodeNode1InputSlot
await this.dragAndDrop(start, end)
}
}