* WIP
* WIP: UI design for right click menu
* feat: add composable for node customization and information handling
* fix: correct v-show directive in MaskEditorButton and enhance MoreOptions functionality
* feat: add selection and subgraph operations composables for enhanced graph management
* fix: update computed properties to use 'void' for non-reactive calls and add MenuOptionItem component
* feat: add composables for More Options menu and submenu positioning logic
* feat: refactor MoreOptions component to use MenuOptionItem for menu rendering and streamline submenu handling
* feat: implement SubmenuPopover component for enhanced submenu functionality and selection handling
* feat: add 'More Options' label and enhance shape options in localization file
* refactor: simplify shape name handling by removing Pascal case conversion and using localized names
* refactor: enhance submenu handling by dynamically setting refs and improving key assignment
* feat: implement useNodeArrangement composable for node alignment and distribution functionality
* feat: enhance useMoreOptionsMenu with image node operations and alignment options
* feat: localize context menu options and enhance submenu handling
* refactor: improve type safety for title assignment in selection operations and enhance color option retrieval in node customization
* fix: adjust component order in SelectionToolbox for improved layout
* feat: update FrameNodes button visibility and tooltip, and add localization for frameNodes
* feat: enhance button visibility logic in SelectionToolbox based on selection types
* refactor: reorganize properties panel option in More Options menu for single nodes
* remove excessive logging and alerts
* fix component tests
* ad browser tests
* feat: enhance popover behavior in MoreOptions component to manage visibility state during selection overlay changes
* refactor: update visibility logic for buttons in SelectionToolbox and ExecuteButton components
* refactor: remove duplicate shape option and clean up shapeOptions array
* refactor: update help toggle logic in InfoButton and useMoreOptionsMenu to manage sidebar and help state
* refactor: streamline node info handling and integrate output node filtering in useNodeInfo and useMoreOptionsMenu
* Added useSelectionState composable consolidating all selection-derived state and the node help toggle
* Updated toolbox buttons (InfoButton, BookmarkButton, BypassButton, MaskEditorButton, ConvertToSubgraphButton, PinButton, DeleteButton, ColorPickerButton, ExecuteButton, FrameNodes, Load3DViewerButton) to remove duplicated selection logic and use useSelectionState
* Introduced HideReason ('manual' | 'drag') to differentiate drag-induced hides from manual/outside hides in MoreOptions
* refactor: enhance popover visibility handling during drag events using canvas state
* fix: update shape option name from 'default' to 'box' and add localization for 'box'
* refactor: streamline BypassButton logic and enhance MoreOptions menu with state bumping
* refactor: remove toast notifications from subgraph operations for cleaner logic
* refactor: ensure menu options re-compute when selection flags change
* feat: Enhance MoreOptions behavior with drag-and-drop support
* fix: Update mask icon class for consistent styling in MaskEditorButton
* refactor: Standardize icon sizes and classes across selection toolbox buttons
* refactor: Update layout and styling in SelectionToolbox and MoreOptions components
* refactor: Improve selection toolbox behavior with more options state management
* Refactor: Remove unused imports and conditionally add subgraph option in menu
* Enhance popover behavior: add show/hide event handlers and improve positioning logic
* Cleanup: Remove debug comments from popover functions for clarity
* Refactor: Clean up FrameNodes component and add MenuOptionBadge for better option display
* Cleanup: Remove debug comments from useSelectionToolboxPosition for clarity
* Add useFrameNodes composable for grouping selected nodes
* Refactor: Update shape options in useNodeCustomization and localize frame nodes label
* fix tests
* Cleanup: Remove packageManager entry from package.json
* Refactor: Replace ILucide icons with named imports from lucide-vue-next
* Refactor: Update shape selection and improve color picker behavior in selection toolbox
* Update test expectations [skip ci]
* feat: Enhance More Options Menu for group node management and update localization strings
* refactor: Comment out PublishButton
* refactor: Comment out test for bookmark button visibility in SelectionToolbox
* refactor: Update class names for dark theme compatibility in ExecuteButton and MenuOptionItem components
* refactor: Modularize menu options by creating dedicated composables for group, image, node, and selection operations
* refactor: Update selectors in tests to match design changes
* refactor: Update help button selector in Node Help tests
* refactor: Update getGroupColorOptions to accept groupContext and bump parameters
* Update test expectations [skip ci]
* refactor: Center KSampler node before interaction in More Options submenu tests
* refactor: Adjust KSampler node positioning and simplify button click in More Options submenu tests
* refactor: Rename comfyPageFixture import for clarity
* refactor: use gap-1 instead of the explicit gap-[4px]
* refactor: Replace app.canvas with canvasStore.getCanvas for state management
* refactor: Simplify prop access by removing 'props.' prefix in MenuOptionItem component
* refactor: Remove explicit type annotation for item in buildSelectionSignature function
* refactor: Replace Lucide icons with string-based icon references in menu options
* refactor: Remove export from interface declarations for improved clarity
* refactor: Simplify class binding in BypassButton component for improved readability
* refactor: Update button class for consistent sizing in ExecuteButton component
* refactor: Update help button locator class for consistency in Node Help tests
* fix node help test
* refactor: Remove unused imports and simplify visibility conditions in selection toolbox components
* feat: Add 3D node selection logic and cleanup on unmount for selection toolbox
* refactor: Update help button locator to use consistent data-testid in Node Help tests
* fix: Correct help button locator syntax in Node Help tests
* refactor: Change resetMoreOptionsState to an internal function in useSelectionToolboxPosition
* test: Add Load3D node visibility logic for ColorPickerButton and remove redundant test case
* fix: Increase tooltip show delay for ColorPickerButton
* fix: Update selectedOutputNodes computation to filter by isLGraphNode
* fix: Remove unused nodeDef reference from InfoButton and submenu trigger from MenuOptionItem
* fix: Update showInfoButton logic to depend on nodeDef value
* refactor: Remove deprecated getBasicNodeOptions function for cleaner code
* refactor: Replace useNodeInfo with useSelectedNodeActions
* refactor: Integrate useNodeDefStore for improved node definition handling in SelectionToolbox and InfoButton tests
* refactor: Introduce useCanvasRefresh composable for consistent canvas refresh logic across node operations
* refactor: Remove irrelevant append-to attribute from Popover
* refactor: Use storeToRefs for selectedItems in useSelectionState and add tests for selection logic
* refactor: Update ExecuteButton to use hasOutputNodesSelected for visibility and remove unnecessary computed property
* refactor: move display of execution button tests to selectionToolbox
---------
Co-authored-by: github-actions <github-actions@github.com>
Playwright Testing for ComfyUI_frontend
This document outlines the setup, usage, and common patterns for Playwright browser tests in the ComfyUI_frontend project.
Prerequisites
CRITICAL: Start ComfyUI backend with --multi-user flag:
python main.py --multi-user
Without this flag, parallel tests will conflict and fail randomly.
Setup
ComfyUI devtools
Clone https://github.com/Comfy-Org/ComfyUI_devtools to your custom_nodes directory.
ComfyUI_devtools adds additional API endpoints and nodes to ComfyUI for browser testing.
Node.js & Playwright Prerequisites
Ensure you have Node.js v20 or v22 installed. Then, set up the Chromium test driver:
npx playwright install chromium --with-deps
Environment Configuration
Create .env from the template:
cp .env_example .env
Key settings for debugging:
# Remove Vue dev overlay that blocks UI elements
DISABLE_VUE_PLUGINS=true
# Test against dev server (recommended) or backend directly
PLAYWRIGHT_TEST_URL=http://localhost:5173 # Dev server
# PLAYWRIGHT_TEST_URL=http://localhost:8188 # Direct backend
# Path to ComfyUI for backing up user data/settings before tests
TEST_COMFYUI_DIR=/path/to/your/ComfyUI
Common Setup Issues
Most tests require the new menu system - Add to your test:
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.setSetting('Comfy.UseNewMenu', 'Top')
})
Release API Mocking
By default, all tests mock the release API (api.comfy.org/releases) to prevent release notification popups from interfering with test execution. This is necessary because the release notifications can appear over UI elements and block test interactions.
To test with real release data, you can disable mocking:
await comfyPage.setup({ mockReleases: false })
For tests that specifically need to test release functionality, see the example in tests/releaseNotifications.spec.ts.
Running Tests
Always use UI mode for development:
npx playwright test --ui
UI mode features:
- Locator picker: Click the target icon, then click any element to get the exact locator code to use in your test. The code appears in the Locator tab.
- Step debugging: Step through your test line-by-line by clicking Source tab
- Time travel: In the Actions tab/panel, click any step to see the browser state at that moment
- Console/Network Tabs: View logs and API calls at each step
- Attachments Tab: View all snapshots with expected and actual images
For CI or headless testing:
npx playwright test # Run all tests
npx playwright test widget.spec.ts # Run specific test file
Local Development Config
For debugging, you can try adjusting these settings in playwright.config.ts:
export default defineConfig({
// VERY HELPFUL: Skip screenshot tests locally
grep: process.env.CI ? undefined : /^(?!.*screenshot).*$/
retries: 0, // No retries while debugging. Increase if writing new tests. that may be flaky.
workers: 1, // Single worker for easier debugging. Increase to match CPU cores if you want to run a lot of tests in parallel.
timeout: 30000, // Longer timeout for breakpoints
use: {
trace: 'on', // Always capture traces (CI uses 'on-first-retry')
video: 'on' // Always record video (CI uses 'retain-on-failure')
},
})
Test Structure
Browser tests in this project follow a specific organization pattern:
-
Fixtures: Located in
fixtures/- These provide test setup and utilitiesComfyPage.ts- The main fixture for interacting with ComfyUIComfyMouse.ts- Utility for mouse interactions with the canvas- Components fixtures in
fixtures/components/- Page object models for UI components
-
Tests: Located in
tests/- The actual test specifications- Organized by functionality (e.g.,
widget.spec.ts,interaction.spec.ts) - Snapshot directories (e.g.,
widget.spec.ts-snapshots/) contain reference screenshots
- Organized by functionality (e.g.,
-
Utilities: Located in
utils/- Common utility functionslitegraphUtils.ts- Utilities for working with LiteGraph nodes
Writing Effective Tests
When writing new tests, follow these patterns:
Test Structure
// Import the test fixture
import { comfyPageFixture as test } from '../fixtures/ComfyPage'
test.describe('Feature Name', () => {
// Set up test environment if needed
test.beforeEach(async ({ comfyPage }) => {
// Common setup
})
test('should do something specific', async ({ comfyPage }) => {
// Test implementation
})
})
Leverage Existing Fixtures and Helpers
Always check for existing helpers and fixtures before implementing new ones:
- ComfyPage: Main fixture with methods for canvas interaction and node management
- ComfyMouse: Helper for precise mouse operations on the canvas
- Helpers: Check
browser_tests/helpers/for specialized helpers like:actionbar.ts: Interact with the action barmanageGroupNode.ts: Group node management operationstemplates.ts: Template workflows operations
- Component Fixtures: Check
browser_tests/fixtures/components/for UI component helpers - Utility Functions: Check
browser_tests/utils/andbrowser_tests/fixtures/utils/for shared utilities
Most common testing needs are already addressed by these helpers, which will make your tests more consistent and reliable.
Key Testing Patterns
-
Focus elements explicitly: Canvas-based elements often need explicit focus before interaction:
// Click the canvas first to focus it before pressing keys await comfyPage.canvas.click() await comfyPage.page.keyboard.press('a') -
Mark canvas as dirty if needed: Some interactions need explicit canvas updates:
// After programmatically changing node state, mark canvas dirty await comfyPage.page.evaluate(() => { window['app'].graph.setDirtyCanvas(true, true) }) -
Use node references over coordinates: Node references from
fixtures/utils/litegraphUtils.tsprovide stable ways to interact with nodes:// Prefer this: const node = await comfyPage.getNodeRefsByType('LoadImage')[0] await node.click('title') // Over this: await comfyPage.canvas.click({ position: { x: 100, y: 100 } }) -
Wait for canvas to render after UI interactions:
await comfyPage.nextFrame() -
Clean up persistent server state: While most state is reset between tests, anything stored on the server persists:
// Reset settings that affect other tests (these are stored on server) await comfyPage.setSetting('Comfy.ColorPalette', 'dark') await comfyPage.setSetting('Comfy.NodeBadge.NodeIdBadgeMode', 'None') // Clean up uploaded files if needed await comfyPage.request.delete(`${comfyPage.url}/api/delete/image.png`) -
Prefer functional assertions over screenshots: Use screenshots only when visual verification is necessary:
// Prefer this: expect(await node.isPinned()).toBe(true) expect(await node.getProperty('title')).toBe('Expected Title') // Over this - only use when needed: await expect(comfyPage.canvas).toHaveScreenshot('state.png') -
Use minimal test workflows: When creating test workflows, keep them as minimal as possible:
// Include only the components needed for the test await comfyPage.loadWorkflow('single_ksampler') -
Debug helpers for visual debugging (remove before committing):
ComfyPage includes temporary debug methods for troubleshooting:
test('debug failing interaction', async ({ comfyPage }, testInfo) => { // Add visual markers to see click positions await comfyPage.debugAddMarker({ x: 100, y: 200 }) // Attach screenshot with markers to test report await comfyPage.debugAttachScreenshot(testInfo, 'node-positions', { element: 'canvas', markers: [{ position: { x: 100, y: 200 } }] }) // Show canvas overlay for easier debugging await comfyPage.debugShowCanvasOverlay() // Remember to remove debug code before committing! })Available debug methods:
debugAddMarker(position)- Red circle at positiondebugAttachScreenshot(testInfo, name)- Attach to test reportdebugShowCanvasOverlay()- Show canvas as overlaydebugGetCanvasDataURL()- Get canvas as base64
Common Patterns and Utilities
Page Object Pattern
Tests use the Page Object pattern to create abstractions over the UI:
// Using the ComfyPage fixture
test('Can toggle boolean widget', async ({ comfyPage }) => {
await comfyPage.loadWorkflow('widgets/boolean_widget')
const node = (await comfyPage.getFirstNodeRef())!
const widget = await node.getWidget(0)
await widget.click()
})
Node References
The NodeReference class provides helpers for interacting with LiteGraph nodes:
// Getting node by type and interacting with it
const nodes = await comfyPage.getNodeRefsByType('LoadImage')
const loadImageNode = nodes[0]
const widget = await loadImageNode.getWidget(0)
await widget.click()
Visual Regression Testing
Tests use screenshot comparisons to verify UI state:
// Take a screenshot and compare to reference
await expect(comfyPage.canvas).toHaveScreenshot('boolean_widget_toggled.png')
Waiting for Animations
Always call nextFrame() after actions that trigger animations:
await comfyPage.canvas.click({ position: { x: 100, y: 100 } })
await comfyPage.nextFrame() // Wait for canvas to redraw
Mouse Interactions
Canvas operations use special helpers to ensure proper timing:
// Using ComfyMouse for drag and drop
await comfyMouse.dragAndDrop(
{ x: 100, y: 100 }, // From
{ x: 200, y: 200 } // To
)
// Standard ComfyPage helpers
await comfyPage.drag({ x: 100, y: 100 }, { x: 200, y: 200 })
await comfyPage.pan({ x: 200, y: 200 })
await comfyPage.zoom(-100) // Zoom in
Workflow Management
Tests use workflows stored in assets/ for consistent starting points:
// Load a test workflow
await comfyPage.loadWorkflow('single_ksampler')
// Wait for workflow to load and stabilize
await comfyPage.nextFrame()
Custom Assertions
The project includes custom Playwright assertions through comfyExpect:
// Check if a node is in a specific state
await expect(node).toBePinned()
await expect(node).toBeBypassed()
await expect(node).toBeCollapsed()
Troubleshooting Common Issues
Flaky Tests
- Timing Issues: Always wait for animations to complete with
nextFrame() - Coordinate Sensitivity: Canvas coordinates are viewport-relative; use node references when possible
- Test Isolation: Tests run in parallel; avoid dependencies between tests
- Screenshots vary: Ensure your OS and browser match the reference environment (Linux)
- Async / await: Race conditions are a very common cause of test flakiness
Screenshot Testing
Due to variations in system font rendering, screenshot expectations are platform-specific. Please note:
- Do not commit local screenshot expectations to the repository
- We maintain Linux screenshot expectations as our GitHub Action runner operates in a Linux environment
- While developing, you can generate local screenshots for your tests, but these will differ from CI-generated ones
Working with Screenshots Locally
Option 1 - Skip screenshot tests (add to playwright.config.ts):
export default defineConfig({
grep: process.env.CI ? undefined : /^(?!.*screenshot).*$/
})
Option 2 - Generate local baselines for comparison:
npx playwright test --update-snapshots
Creating New Screenshot Baselines
For PRs from Comfy-Org/ComfyUI_frontend branches:
- Write test with
toHaveScreenshot('filename.png') - Create PR and add
New Browser Test Expectationlabel - CI will generate and commit the Linux baseline screenshots
Note: Fork PRs cannot auto-commit screenshots. A maintainer will need to commit the screenshots manually for you (don't worry, they'll do it).
Viewing Test Reports
Automated Test Deployment
The project automatically deploys Playwright test reports to Cloudflare Pages for every PR and push to main branches.
Accessing Test Reports
- From PR comments: Click the "View Report" links for each browser
- Direct URLs: Reports are available at
https://[branch].comfyui-playwright-[browser].pages.dev(branch-specific deployments) - From GitHub Actions: Download artifacts from failed runs
How It Works
-
Test execution: All browser tests run in parallel across multiple browsers
-
Report generation: HTML reports are generated for each browser configuration
-
Cloudflare deployment: Each browser's report deploys to its own Cloudflare Pages project with branch isolation:
comfyui-playwright-chromium(with branch-specific URLs)comfyui-playwright-mobile-chrome(with branch-specific URLs)comfyui-playwright-chromium-2x(2x scale, with branch-specific URLs)comfyui-playwright-chromium-0-5x(0.5x scale, with branch-specific URLs)
-
PR comments: GitHub automatically updates PR comments with:
- ✅/❌ Test status for each browser
- Direct links to interactive test reports
- Real-time progress updates as tests complete
Resources
- Playwright UI Mode - Interactive test debugging
- Playwright Debugging Guide
- act - Run GitHub Actions locally for CI debugging