Files
ComfyUI_frontend/src/renderer/extensions/vueNodes/components/LGraphNode.vue
2025-09-04 19:30:35 -07:00

272 lines
7.7 KiB
Vue

<template>
<div v-if="renderError" class="node-error p-2 text-red-500 text-sm">
{{ $t('Node Render Error') }}
</div>
<div
v-else
:data-node-id="nodeData.id"
:class="
cn(
'bg-white dark-theme:bg-[#15161A]',
'min-w-[445px]',
'lg-node absolute border border-solid rounded-2xl',
'outline outline-transparent outline-2 hover:outline-black dark-theme:hover:outline-white',
{
'border-blue-500 ring-2 ring-blue-300': selected,
'border-[#e1ded5] dark-theme:border-[#292A30]': !selected,
'animate-pulse': executing,
'opacity-50': nodeData.mode === 4,
'border-red-500 bg-red-50': error,
'will-change-transform': isDragging
},
lodCssClass
)
"
:style="[
{
transform: `translate(${layoutPosition.x ?? position?.x ?? 0}px, ${(layoutPosition.y ?? position?.y ?? 0) - LiteGraph.NODE_TITLE_HEIGHT}px)`,
pointerEvents: 'auto'
},
dragStyle
]"
@pointerdown="handlePointerDown"
@pointermove="handlePointerMove"
@pointerup="handlePointerUp"
>
<div class="flex items-center">
<template v-if="isCollapsed">
<SlotConnectionDot multi class="absolute left-0 -translate-x-1/2" />
<SlotConnectionDot multi class="absolute right-0 translate-x-1/2" />
</template>
<!-- Header only updates on title/color changes -->
<NodeHeader
v-memo="[nodeData.title, lodLevel, isCollapsed]"
:node-data="nodeData"
:readonly="readonly"
:lod-level="lodLevel"
:collapsed="isCollapsed"
@collapse="handleCollapse"
@update:title="handleTitleUpdate"
/>
</div>
<template v-if="!isMinimalLOD && !isCollapsed">
<div :class="cn(separatorClasses, 'mb-4')" />
<!-- Node Body - rendered based on LOD level and collapsed state -->
<div
class="flex flex-col gap-4 pb-4"
:data-testid="`node-body-${nodeData.id}`"
>
<!-- Slots only rendered at full detail -->
<NodeSlots
v-if="shouldRenderSlots"
v-memo="[nodeData.inputs?.length, nodeData.outputs?.length, lodLevel]"
:node-data="nodeData"
:readonly="readonly"
:lod-level="lodLevel"
@slot-click="handleSlotClick"
/>
<div
v-if="shouldRenderSlots && shouldShowWidgets"
:class="separatorClasses"
/>
<!-- Widgets rendered at reduced+ detail -->
<NodeWidgets
v-if="shouldShowWidgets"
v-memo="[nodeData.widgets?.length, lodLevel]"
:node-data="nodeData"
:readonly="readonly"
:lod-level="lodLevel"
/>
<div
v-if="(shouldRenderSlots || shouldShowWidgets) && shouldShowContent"
:class="separatorClasses"
/>
<!-- Custom content at reduced+ detail -->
<NodeContent
v-if="shouldShowContent"
:node-data="nodeData"
:readonly="readonly"
:lod-level="lodLevel"
/>
</div>
</template>
<!-- Progress bar for executing state -->
<div
v-if="executing && progress !== undefined"
class="absolute bottom-0 left-0 h-1 bg-primary-500 transition-all duration-300"
:style="{ width: `${progress * 100}%` }"
/>
</div>
</template>
<script setup lang="ts">
import { computed, onErrorCaptured, ref, toRef, watch } from 'vue'
// Import the VueNodeData type
import type { VueNodeData } from '@/composables/graph/useGraphNodeManager'
import { useErrorHandling } from '@/composables/useErrorHandling'
import { LiteGraph } from '@/lib/litegraph/src/litegraph'
import { useNodeLayout } from '@/renderer/extensions/vueNodes/layout/useNodeLayout'
import { LODLevel, useLOD } from '@/renderer/extensions/vueNodes/lod/useLOD'
import { cn } from '@/utils/tailwindUtil'
import NodeContent from './NodeContent.vue'
import NodeHeader from './NodeHeader.vue'
import NodeSlots from './NodeSlots.vue'
import NodeWidgets from './NodeWidgets.vue'
import SlotConnectionDot from './SlotConnectionDot.vue'
// Extended props for main node component
interface LGraphNodeProps {
nodeData: VueNodeData
position?: { x: number; y: number }
size?: { width: number; height: number }
readonly?: boolean
selected?: boolean
executing?: boolean
progress?: number
error?: string | null
zoomLevel?: number
}
const props = defineProps<LGraphNodeProps>()
const emit = defineEmits<{
'node-click': [event: PointerEvent, nodeData: VueNodeData]
'slot-click': [
event: PointerEvent,
nodeData: VueNodeData,
slotIndex: number,
isInput: boolean
]
'update:collapsed': [nodeId: string, collapsed: boolean]
'update:title': [nodeId: string, newTitle: string]
}>()
// LOD (Level of Detail) system based on zoom level
const zoomRef = toRef(() => props.zoomLevel ?? 1)
const {
lodLevel,
shouldRenderWidgets,
shouldRenderSlots,
shouldRenderContent,
lodCssClass
} = useLOD(zoomRef)
// Computed properties for template usage
const isMinimalLOD = computed(() => lodLevel.value === LODLevel.MINIMAL)
// Error boundary implementation
const renderError = ref<string | null>(null)
const { toastErrorHandler } = useErrorHandling()
onErrorCaptured((error) => {
renderError.value = error.message
toastErrorHandler(error)
return false // Prevent error propagation
})
// Use layout system for node position and dragging
const {
position: layoutPosition,
startDrag,
handleDrag: handleLayoutDrag,
endDrag
} = useNodeLayout(props.nodeData.id)
// Drag state for styling
const isDragging = ref(false)
const dragStyle = computed(() => ({
cursor: isDragging.value ? 'grabbing' : 'grab'
}))
// Track collapsed state
const isCollapsed = ref(props.nodeData.flags?.collapsed ?? false)
// Watch for external changes to the collapsed state
watch(
() => props.nodeData.flags?.collapsed,
(newCollapsed) => {
if (newCollapsed !== undefined && newCollapsed !== isCollapsed.value) {
isCollapsed.value = newCollapsed
}
}
)
// Check if node has custom content
const hasCustomContent = computed(() => {
// Currently all content is handled through widgets
// This remains false but provides extensibility point
return false
})
// Computed classes and conditions for better reusability
const separatorClasses = 'bg-[#e1ded5] dark-theme:bg-[#292A30] h-[1px] mx-0'
// Common condition computations to avoid repetition
const shouldShowWidgets = computed(
() => shouldRenderWidgets.value && props.nodeData.widgets?.length
)
const shouldShowContent = computed(
() => shouldRenderContent.value && hasCustomContent.value
)
// Event handlers
const handlePointerDown = (event: PointerEvent) => {
if (!props.nodeData) {
console.warn('LGraphNode: nodeData is null/undefined in handlePointerDown')
return
}
// Start drag using layout system
isDragging.value = true
startDrag(event)
// Emit node-click for selection handling in GraphCanvas
emit('node-click', event, props.nodeData)
}
const handlePointerMove = (event: PointerEvent) => {
if (isDragging.value) {
void handleLayoutDrag(event)
}
}
const handlePointerUp = (event: PointerEvent) => {
if (isDragging.value) {
isDragging.value = false
void endDrag(event)
}
}
const handleCollapse = () => {
isCollapsed.value = !isCollapsed.value
// Emit event so parent can sync with LiteGraph if needed
emit('update:collapsed', props.nodeData.id, isCollapsed.value)
}
const handleSlotClick = (
event: PointerEvent,
slotIndex: number,
isInput: boolean
) => {
if (!props.nodeData) {
console.warn('LGraphNode: nodeData is null/undefined in handleSlotClick')
return
}
emit('slot-click', event, props.nodeData, slotIndex, isInput)
}
const handleTitleUpdate = (newTitle: string) => {
emit('update:title', props.nodeData.id, newTitle)
}
</script>