Files
ComfyUI_frontend/src/lib/litegraph
Christian Byrne b36b601a1c refactor(litegraph): prune dead surfaces (AUDIT-LG implementation, draft) (#12228)
Implements the AUDIT-LG verdicts (#12223, #12224, #12225) as a single
deletion PR off main.

> **DRAFT — sequencing.** Per the AUDIT-LG framing doc, deletions land
**after Phase B ECS migration** (Alex's #11939 + #11811). Open early to
capture the diff and let CI cascade-flag any unused-export fallout. Flip
to ready-for-review post-Alex-rebase.

## Status

| commit | scope | status |
|---|---|---|
| 1 | Delete 6 LGraph stepping hooks (`onAfterStep`, `onBeforeStep`,
`onPlayEvent`, `onStopEvent`, `onAfterExecute`, `onExecuteStep`) + their
dispatch sites in `start()`/`stop()`/`runStep()` |  landed (this
commit) |
| 2 | Delete the rest of the dead executor cluster
(`start()`/`stop()`/`runStep()`/`sendEventToAllNodes()` + state fields +
`STATUS_*` constants) | follow-up |
| 3 | Delete `LGraphNode` dead event hooks (~22 fields per #12224) |
follow-up |
| 4 | Delete trigger/action subsystem (~22 symbols, #12223) | follow-up
|
| 5 | `ON_EVENT` deprecation cycle, release N (#12225) | follow-up |

## Verification (commit 1)

```
$ pnpm lint && pnpm format:check && pnpm knip
✓ format: All matched files use the correct format
✓ lint: pre-existing icon-name warnings only
✓ knip: no new unused exports flagged
```

## Verdicts the deletion is grounded in

- AUDIT-LG.7 master verdict table (146 surfaces classified DELETE-NOW /
DEPRECATE / KEEP)
- AUDIT-LG.9 per-symbol attribution sweep (confirmed zero functional
callers for the trigger cluster + the dead hooks)

For each surface in this PR:

- **`internal_count` from rg over `src/`, `browser_tests/`, `packages/`
excluding `lib/litegraph/`:** 0
- **External use from touch-points DB:** 0 (per AUDIT-LG.3 + AUDIT-LG.9
per-symbol attribution)
- **Host methods (`start()`/`stop()`/`runStep()`):** `@deprecated 'Will
be removed in 0.9'` already

The dispatch sites (`this.onAfterStep?.()` etc.) are inside the
deprecated host methods — removing the dispatchers does not change
observable behaviour because no listener is attached to begin with.

## Why batched, why draft

Per AUDIT-LG framing, the deletion sequences behind Alex's PR #11939
(ECS world-combo). Opening as draft lets CI run early and flags any
unused-export cascades the audit script missed. Each follow-up commit
will be its own atomic deletion (one feature per commit) so any single
one can be reverted in isolation if needed.

cc @drjkl @christian-byrne

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12228-refactor-litegraph-prune-dead-surfaces-AUDIT-LG-implementation-draft-35f6d73d365081e0b72cd292228e2ca6)
by [Unito](https://www.unito.io)

Co-authored-by: Connor Byrne <c.byrne@comfy.org>
2026-05-13 23:03:32 +00:00
..
2026-01-27 17:59:19 -08:00

@ComfyOrg/litegraph

This is the litegraph version used in ComfyUI_frontend.

It is a fork of the original litegraph.js. Some APIs may by unchanged, however it is largely incompatible with the original.

Some early highlights:

Usage

This library is included as a git subtree in the ComfyUI frontend project at src/lib/litegraph.

litegraph.js

A TypeScript library to create graphs in the browser similar to Unreal Blueprints.

Description of the original litegraph.js

A library in Javascript to create graphs in the browser similar to Unreal Blueprints. Nodes can be programmed easily and it includes an editor to construct and tests the graphs.

It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.

Node Graph

Features

  • Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
  • Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
  • Optimized to support hundreds of nodes per graph (on editor but also on execution)
  • Customizable theme (colors, shapes, background)
  • Callbacks to personalize every action/drawing/event of nodes
  • Graphs can be executed in NodeJS
  • Highly customizable nodes (color, shape, widgets, custom rendering)
  • Easy to integrate in any JS application (one single file, no dependencies)
  • Typescript support

Integration

This library is integrated as a git subtree in the ComfyUI frontend project. To use it in your code:

import { LGraph, LGraphNode, LiteGraph } from '@/lib/litegraph'

How to code a new Node type

Here is an example of how to build a node that sums two inputs:

import { LiteGraph, LGraphNode } from './litegraph'

class MyAddNode extends LGraphNode {
  // Name to show
  title = 'Sum'

  constructor() {
    this.addInput('A', 'number')
    this.addInput('B', 'number')
    this.addOutput('A+B', 'number')
    this.properties.precision = 1
  }

  // Function to call when the node is executed
  onExecute() {
    var A = this.getInputData(0)
    if (A === undefined) A = 0
    var B = this.getInputData(1)
    if (B === undefined) B = 0
    this.setOutputData(0, A + B)
  }
}

// Register the node type
LiteGraph.registerNodeType('basic/sum', MyAddNode)

Server side

It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).

import { LiteGraph, LGraph } from './litegraph.js'

const graph = new LGraph()

const firstNode = LiteGraph.createNode('basic/sum')
graph.add(firstNode)

const secondNode = LiteGraph.createNode('basic/sum')
graph.add(secondNode)

firstNode.connect(0, secondNode, 1)

graph.start()

Projects using it

ComfyUI

ComfyUI default workflow

Projects using the original litegraph.js

Click to expand

webglstudio.org

WebGLStudio

MOI Elephant

MOI Elephant

Mynodes

MyNodes

Feedback

Please open an issue on the GitHub repo.

Development

Litegraph has no runtime dependencies. The build tooling has been tested on Node.JS 20.18.x

Releasing

This library is embedded via git subtree in ComfyUI_frontend. Releases are managed through the parent repository's release process.

Contributors

You can find the current list of contributors on GitHub.

Contributors (pre-fork)

  • atlasan
  • kriffe
  • rappestad
  • InventivetalentDev
  • NateScarlet
  • coderofsalvation
  • ilyabesk
  • gausszhou