mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-02-11 02:20:08 +00:00
Refactors modal dialog layouts for improved flexibility and consistency. **Changes:** - Add dedicated slot for left panel header title with dynamic content/icons - Consolidate side panel rendering within `BaseModalLayout` - Remove redundant `PanelHeader` and `RightSidePanel` components - Apply `select-none` to text elements to prevent accidental selection --------- Co-authored-by: Amp <amp@ampcode.com>
644 lines
18 KiB
TypeScript
644 lines
18 KiB
TypeScript
import { useAsyncState, whenever } from '@vueuse/core'
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import { difference } from 'es-toolkit'
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import { defineStore } from 'pinia'
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import { computed, reactive, ref, shallowReactive } from 'vue'
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import {
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mapInputFileToAssetItem,
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mapTaskOutputToAssetItem
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} from '@/platform/assets/composables/media/assetMappers'
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import type { AssetItem } from '@/platform/assets/schemas/assetSchema'
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import { assetService } from '@/platform/assets/services/assetService'
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import type { PaginationOptions } from '@/platform/assets/services/assetService'
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import { isCloud } from '@/platform/distribution/types'
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import type { JobListItem } from '@/platform/remote/comfyui/jobs/jobTypes'
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import { api } from '@/scripts/api'
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import { TaskItemImpl } from './queueStore'
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import { useAssetDownloadStore } from './assetDownloadStore'
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import { useModelToNodeStore } from './modelToNodeStore'
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const INPUT_LIMIT = 100
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/**
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* Fetch input files from the internal API (OSS version)
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*/
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async function fetchInputFilesFromAPI(): Promise<AssetItem[]> {
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const response = await fetch(api.internalURL('/files/input'), {
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headers: {
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'Comfy-User': api.user
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}
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})
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if (!response.ok) {
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throw new Error('Failed to fetch input files')
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}
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const filenames: string[] = await response.json()
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return filenames.map((name, index) =>
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mapInputFileToAssetItem(name, index, 'input')
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)
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}
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/**
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* Fetch input files from cloud service
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*/
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async function fetchInputFilesFromCloud(): Promise<AssetItem[]> {
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return await assetService.getAssetsByTag('input', false, {
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limit: INPUT_LIMIT
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})
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}
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/**
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* Convert history job items to asset items
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*/
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function mapHistoryToAssets(historyItems: JobListItem[]): AssetItem[] {
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const assetItems: AssetItem[] = []
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for (const job of historyItems) {
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// Only process completed jobs with preview output
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if (job.status !== 'completed' || !job.preview_output) {
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continue
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}
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const task = new TaskItemImpl(job)
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if (!task.previewOutput) {
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continue
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}
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const assetItem = mapTaskOutputToAssetItem(task, task.previewOutput)
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assetItem.user_metadata = {
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...assetItem.user_metadata,
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outputCount: job.outputs_count,
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allOutputs: task.previewableOutputs
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}
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assetItems.push(assetItem)
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}
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return assetItems.sort(
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(a, b) =>
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new Date(b.created_at ?? 0).getTime() -
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new Date(a.created_at ?? 0).getTime()
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)
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}
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const BATCH_SIZE = 200
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const MAX_HISTORY_ITEMS = 1000 // Maximum items to keep in memory
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export const useAssetsStore = defineStore('assets', () => {
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const assetDownloadStore = useAssetDownloadStore()
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const modelToNodeStore = useModelToNodeStore()
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// Pagination state
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const historyOffset = ref(0)
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const hasMoreHistory = ref(true)
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const isLoadingMore = ref(false)
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const allHistoryItems = ref<AssetItem[]>([])
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const loadedIds = shallowReactive(new Set<string>())
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const fetchInputFiles = isCloud
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? fetchInputFilesFromCloud
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: fetchInputFilesFromAPI
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const {
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state: inputAssets,
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isLoading: inputLoading,
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error: inputError,
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execute: updateInputs
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} = useAsyncState(fetchInputFiles, [], {
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immediate: false,
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resetOnExecute: false,
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onError: (err) => {
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console.error('Error fetching input assets:', err)
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}
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})
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/**
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* Fetch history assets with pagination support
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* @param loadMore - true for pagination (append), false for initial load (replace)
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*/
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const fetchHistoryAssets = async (loadMore = false): Promise<AssetItem[]> => {
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// Reset state for initial load
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if (!loadMore) {
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historyOffset.value = 0
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hasMoreHistory.value = true
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allHistoryItems.value = []
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loadedIds.clear()
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}
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// Fetch from server with offset
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const history = await api.getHistory(BATCH_SIZE, {
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offset: historyOffset.value
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})
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// Convert JobListItems to AssetItems
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const newAssets = mapHistoryToAssets(history)
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if (loadMore) {
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// Filter out duplicates and insert in sorted order
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for (const asset of newAssets) {
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if (loadedIds.has(asset.id)) {
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continue // Skip duplicates
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}
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loadedIds.add(asset.id)
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// Find insertion index to maintain sorted order (newest first)
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const assetTime = new Date(asset.created_at ?? 0).getTime()
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const insertIndex = allHistoryItems.value.findIndex(
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(item) => new Date(item.created_at ?? 0).getTime() < assetTime
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)
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if (insertIndex === -1) {
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// Asset is oldest, append to end
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allHistoryItems.value.push(asset)
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} else {
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// Insert at the correct position
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allHistoryItems.value.splice(insertIndex, 0, asset)
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}
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}
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} else {
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// Initial load: replace all
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allHistoryItems.value = newAssets
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newAssets.forEach((asset) => loadedIds.add(asset.id))
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}
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// Update pagination state
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historyOffset.value += BATCH_SIZE
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hasMoreHistory.value = history.length === BATCH_SIZE
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if (allHistoryItems.value.length > MAX_HISTORY_ITEMS) {
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const removed = allHistoryItems.value.slice(MAX_HISTORY_ITEMS)
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allHistoryItems.value = allHistoryItems.value.slice(0, MAX_HISTORY_ITEMS)
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// Clean up Set
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removed.forEach((item) => loadedIds.delete(item.id))
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}
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return allHistoryItems.value
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}
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const historyAssets = ref<AssetItem[]>([])
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const historyLoading = ref(false)
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const historyError = ref<unknown>(null)
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/**
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* Initial load of history assets
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*/
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const updateHistory = async () => {
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historyLoading.value = true
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historyError.value = null
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try {
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await fetchHistoryAssets(false)
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historyAssets.value = allHistoryItems.value
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} catch (err) {
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console.error('Error fetching history assets:', err)
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historyError.value = err
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// Keep existing data when error occurs
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if (!historyAssets.value.length) {
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historyAssets.value = []
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}
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} finally {
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historyLoading.value = false
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}
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}
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/**
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* Load more history items (infinite scroll)
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*/
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const loadMoreHistory = async () => {
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// Guard: prevent concurrent loads and check if more items available
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if (!hasMoreHistory.value || isLoadingMore.value) return
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isLoadingMore.value = true
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historyError.value = null
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try {
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await fetchHistoryAssets(true)
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historyAssets.value = allHistoryItems.value
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} catch (err) {
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console.error('Error loading more history:', err)
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historyError.value = err
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// Keep existing data when error occurs (consistent with updateHistory)
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if (!historyAssets.value.length) {
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historyAssets.value = []
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}
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} finally {
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isLoadingMore.value = false
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}
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}
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/**
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* Map of asset hash filename to asset item for O(1) lookup
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* Cloud assets use asset_hash for the hash-based filename
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*/
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const inputAssetsByFilename = computed(() => {
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const map = new Map<string, AssetItem>()
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for (const asset of inputAssets.value) {
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if (asset.asset_hash) {
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map.set(asset.asset_hash, asset)
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}
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}
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return map
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})
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/**
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* @param filename Hash-based filename (e.g., "72e786ff...efb7.png")
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* @returns Human-readable asset name or original filename if not found
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*/
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function getInputName(filename: string): string {
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return inputAssetsByFilename.value.get(filename)?.name ?? filename
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}
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const MODEL_BATCH_SIZE = 500
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interface ModelPaginationState {
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assets: Map<string, AssetItem>
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offset: number
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hasMore: boolean
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isLoading: boolean
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error?: Error
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}
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/**
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* Model assets cached by node type (e.g., 'CheckpointLoaderSimple', 'LoraLoader')
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* Used by multiple loader nodes to avoid duplicate fetches
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* Cloud-only feature - empty Maps in desktop builds
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*/
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const getModelState = () => {
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if (isCloud) {
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const modelStateByKey = ref(new Map<string, ModelPaginationState>())
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const assetsArrayCache = new Map<
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string,
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{ source: Map<string, AssetItem>; array: AssetItem[] }
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>()
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const pendingRequestByKey = new Map<string, ModelPaginationState>()
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function createState(
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existingAssets?: Map<string, AssetItem>
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): ModelPaginationState {
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const assets = new Map(existingAssets)
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return reactive({
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assets,
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offset: 0,
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hasMore: true,
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isLoading: true
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})
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}
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function isStale(key: string, state: ModelPaginationState): boolean {
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const committed = modelStateByKey.value.get(key)
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const pending = pendingRequestByKey.get(key)
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return committed !== state && pending !== state
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}
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const EMPTY_ASSETS: AssetItem[] = []
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function getAssets(key: string): AssetItem[] {
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const state = modelStateByKey.value.get(key)
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const assetsMap = state?.assets
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if (!assetsMap) return EMPTY_ASSETS
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const cached = assetsArrayCache.get(key)
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if (cached && cached.source === assetsMap) {
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return cached.array
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}
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const array = Array.from(assetsMap.values())
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assetsArrayCache.set(key, { source: assetsMap, array })
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return array
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}
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function isLoading(key: string): boolean {
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return modelStateByKey.value.get(key)?.isLoading ?? false
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}
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function getError(key: string): Error | undefined {
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return modelStateByKey.value.get(key)?.error
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}
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function hasMore(key: string): boolean {
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return modelStateByKey.value.get(key)?.hasMore ?? false
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}
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function hasAssetKey(key: string): boolean {
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return modelStateByKey.value.has(key)
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}
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/**
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* Internal helper to fetch and cache assets with a given key and fetcher.
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* Loads first batch immediately, then progressively loads remaining batches.
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* Keeps existing data visible until new data is successfully fetched.
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*/
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async function updateModelsForKey(
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key: string,
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fetcher: (options: PaginationOptions) => Promise<AssetItem[]>
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): Promise<void> {
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const existingState = modelStateByKey.value.get(key)
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const state = createState(existingState?.assets)
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const seenIds = new Set<string>()
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const hasExistingData = modelStateByKey.value.has(key)
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if (hasExistingData) {
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pendingRequestByKey.set(key, state)
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} else {
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modelStateByKey.value.set(key, state)
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}
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async function loadBatches(): Promise<void> {
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while (state.hasMore) {
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try {
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const newAssets = await fetcher({
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limit: MODEL_BATCH_SIZE,
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offset: state.offset
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})
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if (isStale(key, state)) return
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const isFirstBatch = state.offset === 0
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if (isFirstBatch) {
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assetsArrayCache.delete(key)
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if (hasExistingData) {
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pendingRequestByKey.delete(key)
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modelStateByKey.value.set(key, state)
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}
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}
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// Merge new assets into existing map and track seen IDs
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for (const asset of newAssets) {
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seenIds.add(asset.id)
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state.assets.set(asset.id, asset)
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}
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state.assets = new Map(state.assets)
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state.offset += newAssets.length
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state.hasMore = newAssets.length === MODEL_BATCH_SIZE
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if (isFirstBatch) {
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state.isLoading = false
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}
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if (state.hasMore) {
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await new Promise((resolve) => setTimeout(resolve, 50))
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}
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} catch (err) {
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if (isStale(key, state)) return
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console.error(`Error loading batch for ${key}:`, err)
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state.error = err instanceof Error ? err : new Error(String(err))
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state.hasMore = false
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state.isLoading = false
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pendingRequestByKey.delete(key)
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return
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}
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}
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const staleIds = [...state.assets.keys()].filter(
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(id) => !seenIds.has(id)
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)
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for (const id of staleIds) {
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state.assets.delete(id)
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}
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assetsArrayCache.delete(key)
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}
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await loadBatches()
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}
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/**
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* Fetch and cache model assets for a specific node type
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* @param nodeType The node type to fetch assets for (e.g., 'CheckpointLoaderSimple')
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*/
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async function updateModelsForNodeType(nodeType: string): Promise<void> {
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await updateModelsForKey(nodeType, (opts) =>
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assetService.getAssetsForNodeType(nodeType, opts)
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)
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}
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/**
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* Fetch and cache model assets for a specific tag
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* @param tag The tag to fetch assets for (e.g., 'models')
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*/
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async function updateModelsForTag(tag: string): Promise<void> {
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const key = `tag:${tag}`
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await updateModelsForKey(key, (opts) =>
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assetService.getAssetsByTag(tag, true, opts)
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)
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}
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/**
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* Optimistically update an asset in the cache
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* @param assetId The asset ID to update
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* @param updates Partial asset data to merge
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* @param cacheKey Optional cache key to target (nodeType or 'tag:xxx')
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*/
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function updateAssetInCache(
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assetId: string,
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updates: Partial<AssetItem>,
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cacheKey?: string
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) {
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const keysToCheck = cacheKey
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? [cacheKey]
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: Array.from(modelStateByKey.value.keys())
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for (const key of keysToCheck) {
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const state = modelStateByKey.value.get(key)
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if (!state?.assets) continue
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const existingAsset = state.assets.get(assetId)
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if (existingAsset) {
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const updatedAsset = { ...existingAsset, ...updates }
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state.assets.set(assetId, updatedAsset)
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assetsArrayCache.delete(key)
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if (cacheKey) return
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}
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}
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}
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/**
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* Update asset metadata with optimistic cache update
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* @param asset The asset to update
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* @param userMetadata The user_metadata to save
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* @param cacheKey Optional cache key to target for optimistic update
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*/
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async function updateAssetMetadata(
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asset: AssetItem,
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userMetadata: Record<string, unknown>,
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cacheKey?: string
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) {
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const originalMetadata = asset.user_metadata
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updateAssetInCache(asset.id, { user_metadata: userMetadata }, cacheKey)
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try {
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const updatedAsset = await assetService.updateAsset(asset.id, {
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user_metadata: userMetadata
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})
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updateAssetInCache(asset.id, updatedAsset, cacheKey)
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} catch (error) {
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console.error('Failed to update asset metadata:', error)
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updateAssetInCache(
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asset.id,
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{ user_metadata: originalMetadata },
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cacheKey
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)
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}
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}
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/**
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* Update asset tags using add/remove endpoints
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* @param asset The asset to update (used to read current tags)
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* @param newTags The desired tags array
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* @param cacheKey Optional cache key to target for optimistic update
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*/
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async function updateAssetTags(
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asset: AssetItem,
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newTags: string[],
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cacheKey?: string
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) {
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const originalTags = asset.tags
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const tagsToAdd = difference(newTags, originalTags)
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const tagsToRemove = difference(originalTags, newTags)
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if (tagsToAdd.length === 0 && tagsToRemove.length === 0) return
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updateAssetInCache(asset.id, { tags: newTags }, cacheKey)
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try {
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const removeResult =
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tagsToRemove.length > 0
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? await assetService.removeAssetTags(asset.id, tagsToRemove)
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: undefined
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const addResult =
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tagsToAdd.length > 0
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? await assetService.addAssetTags(asset.id, tagsToAdd)
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: undefined
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const finalTags = (addResult ?? removeResult)?.total_tags
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if (finalTags) {
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updateAssetInCache(asset.id, { tags: finalTags }, cacheKey)
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}
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} catch (error) {
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console.error('Failed to update asset tags:', error)
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updateAssetInCache(asset.id, { tags: originalTags }, cacheKey)
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}
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}
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return {
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getAssets,
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isLoading,
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getError,
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hasMore,
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hasAssetKey,
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updateModelsForNodeType,
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updateModelsForTag,
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updateAssetMetadata,
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updateAssetTags
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}
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}
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const emptyAssets: AssetItem[] = []
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return {
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getAssets: () => emptyAssets,
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isLoading: () => false,
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getError: () => undefined,
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hasMore: () => false,
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hasAssetKey: () => false,
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updateModelsForNodeType: async () => {},
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updateModelsForTag: async () => {},
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updateAssetMetadata: async () => {},
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updateAssetTags: async () => {}
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}
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}
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|
|
|
const {
|
|
getAssets,
|
|
isLoading: isModelLoading,
|
|
getError,
|
|
hasMore,
|
|
hasAssetKey,
|
|
updateModelsForNodeType,
|
|
updateModelsForTag,
|
|
updateAssetMetadata,
|
|
updateAssetTags
|
|
} = getModelState()
|
|
|
|
// Watch for completed downloads and refresh model caches
|
|
whenever(
|
|
() => assetDownloadStore.lastCompletedDownload,
|
|
async (latestDownload) => {
|
|
const { modelType } = latestDownload
|
|
|
|
const providers = modelToNodeStore
|
|
.getAllNodeProviders(modelType)
|
|
.filter((provider) => provider.nodeDef?.name)
|
|
|
|
const nodeTypeUpdates = providers.map((provider) =>
|
|
updateModelsForNodeType(provider.nodeDef.name).then(
|
|
() => provider.nodeDef.name
|
|
)
|
|
)
|
|
|
|
// Also update by tag in case modal was opened with assetType
|
|
const tagUpdates = [
|
|
updateModelsForTag(modelType),
|
|
updateModelsForTag('models')
|
|
]
|
|
|
|
const results = await Promise.allSettled([
|
|
...nodeTypeUpdates,
|
|
...tagUpdates
|
|
])
|
|
|
|
for (const result of results) {
|
|
if (result.status === 'rejected') {
|
|
console.error(
|
|
`Failed to refresh model cache for provider: ${result.reason}`
|
|
)
|
|
}
|
|
}
|
|
}
|
|
)
|
|
|
|
return {
|
|
// States
|
|
inputAssets,
|
|
historyAssets,
|
|
inputLoading,
|
|
historyLoading,
|
|
inputError,
|
|
historyError,
|
|
hasMoreHistory,
|
|
isLoadingMore,
|
|
|
|
// Actions
|
|
updateInputs,
|
|
updateHistory,
|
|
loadMoreHistory,
|
|
|
|
// Input mapping helpers
|
|
inputAssetsByFilename,
|
|
getInputName,
|
|
|
|
// Model assets - accessors
|
|
getAssets,
|
|
isModelLoading,
|
|
getError,
|
|
hasMore,
|
|
hasAssetKey,
|
|
|
|
// Model assets - actions
|
|
updateModelsForNodeType,
|
|
updateModelsForTag,
|
|
updateAssetMetadata,
|
|
updateAssetTags
|
|
}
|
|
})
|