mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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### Floating reroutes Native reroutes can now be kept in a disconnected state. Link chains may be kept provided they are connected to _either_ an input or an output. By design, reroutes will be automatically removed if both sides are disconnected.
450 lines
13 KiB
TypeScript
450 lines
13 KiB
TypeScript
import type {
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CanvasColour,
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INodeInputSlot,
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LinkNetwork,
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LinkSegment,
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Point,
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Positionable,
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ReadonlyLinkNetwork,
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ReadOnlyRect,
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} from "./interfaces"
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import type { LGraphNode, NodeId } from "./LGraphNode"
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import type { Serialisable, SerialisableReroute } from "./types/serialisation"
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import { type LinkId, LLink } from "./LLink"
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import { distance } from "./measure"
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export type RerouteId = number
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/** The input or output slot that an incomplete reroute link is connected to. */
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export interface FloatingRerouteSlot {
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/** Floating connection to an input or output */
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slotType: "input" | "output"
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}
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/**
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* Represents an additional point on the graph that a link path will travel through. Used for visual organisation only.
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*
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* Requires no disposal or clean up.
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* Stores only primitive values (IDs) to reference other items in its network,
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* and a `WeakRef` to a {@link LinkNetwork} to resolve them.
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*/
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export class Reroute implements Positionable, LinkSegment, Serialisable<SerialisableReroute> {
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static radius: number = 10
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#malloc = new Float32Array(8)
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/** The network this reroute belongs to. Contains all valid links and reroutes. */
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#network: WeakRef<LinkNetwork>
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#parentId?: RerouteId
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public get parentId(): RerouteId | undefined {
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return this.#parentId
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}
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/** Ignores attempts to create an infinite loop. @inheritdoc */
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public set parentId(value) {
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if (value === this.id) return
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if (this.getReroutes() === null) return
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this.#parentId = value
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}
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/** This property is only defined on the last reroute of a floating reroute chain (closest to input end). */
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floating?: FloatingRerouteSlot
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#pos = this.#malloc.subarray(0, 2)
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/** @inheritdoc */
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get pos(): Point {
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return this.#pos
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}
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set pos(value: Point) {
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if (!(value?.length >= 2))
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throw new TypeError("Reroute.pos is an x,y point, and expects an indexable with at least two values.")
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this.#pos[0] = value[0]
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this.#pos[1] = value[1]
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}
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/** @inheritdoc */
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get boundingRect(): ReadOnlyRect {
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const { radius } = Reroute
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const [x, y] = this.#pos
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return [x - radius, y - radius, 2 * radius, 2 * radius]
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}
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/** @inheritdoc */
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selected?: boolean
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/** The ID ({@link LLink.id}) of every link using this reroute */
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linkIds: Set<LinkId>
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/** The ID ({@link LLink.id}) of every floating link using this reroute */
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floatingLinkIds: Set<LinkId>
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/** Cached cos */
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cos: number = 0
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sin: number = 0
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/** Bezier curve control point for the "target" (input) side of the link */
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controlPoint: Point = this.#malloc.subarray(4, 6)
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/** @inheritdoc */
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path?: Path2D
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/** @inheritdoc */
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_centreAngle?: number
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/** @inheritdoc */
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_pos: Float32Array = this.#malloc.subarray(6, 8)
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/** @inheritdoc */
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_dragging?: boolean
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/** Colour of the first link that rendered this reroute */
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_colour?: CanvasColour
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/**
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* Used to ensure reroute angles are only executed once per frame.
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* @todo Calculate on change instead.
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*/
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#lastRenderTime: number = -Infinity
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get firstLink(): LLink | undefined {
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const linkId = this.linkIds.values().next().value
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return linkId === undefined
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? undefined
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: this.#network
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.deref()
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?.links
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.get(linkId)
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}
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get firstFloatingLink(): LLink | undefined {
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const linkId = this.floatingLinkIds.values().next().value
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return linkId === undefined
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? undefined
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: this.#network
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.deref()
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?.floatingLinks
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.get(linkId)
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}
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/** @inheritdoc */
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get origin_id(): NodeId | undefined {
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return this.firstLink?.origin_id
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}
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/** @inheritdoc */
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get origin_slot(): number | undefined {
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return this.firstLink?.origin_slot
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}
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/**
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* Initialises a new link reroute object.
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* @param id Unique identifier for this reroute
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* @param network The network of links this reroute belongs to. Internally converted to a WeakRef.
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* @param pos Position in graph coordinates
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* @param linkIds Link IDs ({@link LLink.id}) of all links that use this reroute
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*/
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constructor(
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public readonly id: RerouteId,
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network: LinkNetwork,
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pos?: Point,
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parentId?: RerouteId,
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linkIds?: Iterable<LinkId>,
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floatingLinkIds?: Iterable<LinkId>,
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) {
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this.#network = new WeakRef(network)
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this.parentId = parentId
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if (pos) this.pos = pos
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this.linkIds = new Set(linkIds)
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this.floatingLinkIds = new Set(floatingLinkIds)
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}
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/**
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* Applies a new parentId to the reroute, and optinoally a new position and linkId.
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* Primarily used for deserialisation.
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* @param parentId The ID of the reroute prior to this reroute, or
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* `undefined` if it is the first reroute connected to a nodes output
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* @param pos The position of this reroute
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* @param linkIds All link IDs that pass through this reroute
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*/
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update(
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parentId: RerouteId | undefined,
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pos?: Point,
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linkIds?: Iterable<LinkId>,
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floating?: FloatingRerouteSlot,
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): void {
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this.parentId = parentId
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if (pos) this.pos = pos
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if (linkIds) this.linkIds = new Set(linkIds)
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this.floating = floating
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}
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/**
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* Validates the linkIds this reroute has. Removes broken links.
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* @param links Collection of valid links
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* @returns true if any links remain after validation
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*/
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validateLinks(links: ReadonlyMap<LinkId, LLink>, floatingLinks: ReadonlyMap<LinkId, LLink>): boolean {
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const { linkIds, floatingLinkIds } = this
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for (const linkId of linkIds) {
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if (!links.get(linkId)) linkIds.delete(linkId)
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}
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for (const linkId of floatingLinkIds) {
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if (!floatingLinks.get(linkId)) floatingLinkIds.delete(linkId)
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}
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return linkIds.size > 0 || floatingLinkIds.size > 0
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}
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/**
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* Retrieves an ordered array of all reroutes from the node output.
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* @param visited Internal. A set of reroutes that this function
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* has already visited whilst recursing up the chain.
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* @returns An ordered array of all reroutes from the node output to this reroute, inclusive.
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* `null` if an infinite loop is detected.
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* `undefined` if the reroute chain or {@link LinkNetwork} are invalid.
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*/
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getReroutes(visited = new Set<Reroute>()): Reroute[] | null | undefined {
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// No parentId - last in the chain
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if (this.#parentId === undefined) return [this]
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// Invalid chain - looped
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if (visited.has(this)) return null
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visited.add(this)
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const parent = this.#network.deref()?.reroutes.get(this.#parentId)
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// Invalid parent (or network) - drop silently to recover
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if (!parent) {
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this.#parentId = undefined
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return [this]
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}
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const reroutes = parent.getReroutes(visited)
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reroutes?.push(this)
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return reroutes
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}
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/**
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* Internal. Called by {@link LLink.findNextReroute}. Not intended for use by itself.
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* @param withParentId The rerouteId to look for
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* @param visited A set of reroutes that have already been visited
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* @returns The reroute that was found, `undefined` if no reroute was found, or `null` if an infinite loop was detected.
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*/
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findNextReroute(
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withParentId: RerouteId,
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visited = new Set<Reroute>(),
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): Reroute | null | undefined {
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if (this.#parentId === withParentId) return this
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if (visited.has(this)) return null
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visited.add(this)
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if (this.#parentId === undefined) return
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return this.#network
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.deref()
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?.reroutes
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.get(this.#parentId)
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?.findNextReroute(withParentId, visited)
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}
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findSourceOutput() {
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const network = this.#network.deref()
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if (!network) return
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const link = this.firstLink ?? this.firstFloatingLink
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if (!link) return
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const node = network.getNodeById(link.origin_id)
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if (!node) return
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return {
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node,
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output: node.outputs[link.origin_slot],
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outputIndex: link.origin_slot,
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link,
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}
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}
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/**
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* Finds the first input slot for links or floating links passing through this reroute.
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*/
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findTargetInputs(): { node: LGraphNode, input: INodeInputSlot, inputIndex: number, link: LLink }[] | undefined {
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const network = this.#network.deref()
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if (!network) return
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const results: {
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node: LGraphNode
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input: INodeInputSlot
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inputIndex: number
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link: LLink
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}[] = []
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addAllResults(network, this.linkIds, network.links)
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addAllResults(network, this.floatingLinkIds, network.floatingLinks)
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return results
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function addAllResults(network: ReadonlyLinkNetwork, linkIds: Iterable<LinkId>, links: ReadonlyMap<LinkId, LLink>) {
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for (const linkId of linkIds) {
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const link = links.get(linkId)
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if (!link) continue
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const node = network.getNodeById(link.target_id)
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const input = node?.inputs[link.target_slot]
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if (!input) continue
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results.push({ node, input, inputIndex: link.target_slot, link })
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}
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}
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}
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/** @inheritdoc */
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move(deltaX: number, deltaY: number) {
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this.#pos[0] += deltaX
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this.#pos[1] += deltaY
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}
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/** @inheritdoc */
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snapToGrid(snapTo: number): boolean {
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if (!snapTo) return false
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const { pos } = this
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pos[0] = snapTo * Math.round(pos[0] / snapTo)
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pos[1] = snapTo * Math.round(pos[1] / snapTo)
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return true
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}
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remove() {
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const network = this.#network.deref()
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if (!network) return
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network.removeReroute(this.id)
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}
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calculateAngle(lastRenderTime: number, network: ReadonlyLinkNetwork, linkStart: Point): void {
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// Ensure we run once per render
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if (!(lastRenderTime > this.#lastRenderTime)) return
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this.#lastRenderTime = lastRenderTime
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const { links, floatingLinks } = network
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const { id, linkIds, floatingLinkIds, pos: thisPos } = this
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const angles: number[] = []
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let sum = 0
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// Add all link angles
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calculateLinks(linkIds, links)
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calculateLinks(floatingLinkIds, floatingLinks)
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// Invalid - reset
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if (!angles.length) {
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this.cos = 0
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this.sin = 0
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this.controlPoint[0] = 0
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this.controlPoint[1] = 0
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return
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}
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sum /= angles.length
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const originToReroute = Math.atan2(
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this.#pos[1] - linkStart[1],
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this.#pos[0] - linkStart[0],
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)
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let diff = (originToReroute - sum) * 0.5
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if (Math.abs(diff) > Math.PI * 0.5) diff += Math.PI
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const dist = Math.min(80, distance(linkStart, this.#pos) * 0.25)
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// Store results
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const originDiff = originToReroute - diff
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const cos = Math.cos(originDiff)
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const sin = Math.sin(originDiff)
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this.cos = cos
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this.sin = sin
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this.controlPoint[0] = dist * -cos
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this.controlPoint[1] = dist * -sin
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/**
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* Calculates the direction of each link and adds it to the array.
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* @param linkIds The IDs of the links to calculate
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* @param links The link container from the link network.
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*/
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function calculateLinks(linkIds: Iterable<LinkId>, links: ReadonlyMap<LinkId, LLink>) {
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for (const linkId of linkIds) {
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const link = links.get(linkId)
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const pos = getNextPos(network, link, id)
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if (!pos) continue
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const angle = getDirection(thisPos, pos)
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angles.push(angle)
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sum += angle
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}
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}
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}
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/**
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* Renders the reroute on the canvas.
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* @param ctx Canvas context to draw on
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* @remarks Leaves {@link ctx}.fillStyle, strokeStyle, and lineWidth dirty (perf.).
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*/
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draw(ctx: CanvasRenderingContext2D): void {
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const { pos } = this
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ctx.fillStyle = this._colour ?? "#18184d"
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ctx.beginPath()
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ctx.arc(pos[0], pos[1], Reroute.radius, 0, 2 * Math.PI)
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ctx.fill()
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ctx.lineWidth = Reroute.radius * 0.1
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ctx.strokeStyle = "rgb(0,0,0,0.5)"
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ctx.stroke()
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ctx.fillStyle = "#ffffff55"
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ctx.strokeStyle = "rgb(0,0,0,0.3)"
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ctx.beginPath()
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ctx.arc(pos[0], pos[1], Reroute.radius * 0.8, 0, 2 * Math.PI)
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ctx.fill()
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ctx.stroke()
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if (this.selected) {
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ctx.strokeStyle = "#fff"
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ctx.beginPath()
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ctx.arc(pos[0], pos[1], Reroute.radius * 1.2, 0, 2 * Math.PI)
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ctx.stroke()
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}
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}
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/** @inheritdoc */
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asSerialisable(): SerialisableReroute {
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const { id, parentId, pos, linkIds } = this
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return {
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id,
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parentId,
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pos: [pos[0], pos[1]],
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linkIds: [...linkIds],
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floating: this.floating ? { slotType: this.floating.slotType } : undefined,
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}
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}
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}
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/**
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* Retrieves the position of the next reroute in the chain, or the destination input slot on this link.
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* @param network The network of links
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* @param link The link representing the current reroute chain
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* @param id The ID of "this" reroute
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* @returns The position of the next reroute or the input slot target, otherwise `undefined`.
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*/
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function getNextPos(network: ReadonlyLinkNetwork, link: LLink | undefined, id: RerouteId) {
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if (!link) return
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const linkPos = LLink.findNextReroute(network, link, id)?.pos
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if (linkPos) return linkPos
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// Floating link with no input to find
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if (link.target_id === -1 || link.target_slot === -1) return
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return network.getNodeById(link.target_id)?.getInputPos(link.target_slot)
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}
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/** Returns the direction from one point to another in radians. */
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function getDirection(fromPos: Point, toPos: Point) {
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return Math.atan2(toPos[1] - fromPos[1], toPos[0] - fromPos[0])
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}
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