Files
ComfyUI_frontend/browser_tests/tests/vueNodes/interactions/node/move.spec.ts
Alexander Brown 8c9328c1b2 feat: add eslint-plugin-playwright via oxlint JS plugins (#11136)
## Summary

Add eslint-plugin-playwright as an oxlint JS plugin scoped to
browser_tests/, enforcing Playwright best practices at lint time.

## Changes

- **What**: Configure eslint-plugin-playwright@2.10.1 via oxlint's alpha
`jsPlugins` field (`.oxlintrc.json` override scoped to
`browser_tests/**/*.ts`). 18 recommended rules +
`prefer-native-locators` + `require-to-pass-timeout` at error severity.
All 173 initial violations resolved (config, auto-fix, manual fixes).
`no-force-option` set to off — 28 violations need triage (canvas overlay
workarounds vs unnecessary force) in a dedicated PR.
- **Dependencies**: `eslint-plugin-playwright@^2.10.1` (devDependency,
required by oxlint jsPlugins at runtime)

## Review Focus

- `.oxlintrc.json` override structure — this is the first use of
oxlint's JS plugins alpha feature in this repo
- Manual fixes in spec files: `waitForSelector` → `locator.waitFor`,
deprecated page methods → locator equivalents, `toPass()` timeout
additions
- Compound CSS selectors replaced with `.and()` (Playwright native
locator composition) to avoid `prefer-native-locators` suppressions
- Lint script changes in `package.json` to include `browser_tests/` in
oxlint targets

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-11 01:25:14 +00:00

191 lines
6.6 KiB
TypeScript

import {
comfyExpect as expect,
comfyPageFixture as test
} from '@e2e/fixtures/ComfyPage'
import type { ComfyPage } from '@e2e/fixtures/ComfyPage'
import type { Position } from '@e2e/fixtures/types'
test.describe('Vue Node Moving', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.VueNodes.Enabled', true)
await comfyPage.vueNodes.waitForNodes()
})
const getHeaderPos = async (
comfyPage: ComfyPage,
title: string
): Promise<{ x: number; y: number; width: number; height: number }> => {
const box = await comfyPage.vueNodes
.getNodeByTitle(title)
.getByTestId('node-title')
.first()
.boundingBox()
if (!box) throw new Error(`${title} header not found`)
return box
}
const getLoadCheckpointHeaderPos = async (comfyPage: ComfyPage) =>
getHeaderPos(comfyPage, 'Load Checkpoint')
const expectPosChanged = async (pos1: Position, pos2: Position) => {
const diffX = Math.abs(pos2.x - pos1.x)
const diffY = Math.abs(pos2.y - pos1.y)
expect(diffX).toBeGreaterThan(0)
expect(diffY).toBeGreaterThan(0)
}
const deltaBetween = (before: Position, after: Position) => ({
x: after.x - before.x,
y: after.y - before.y
})
const expectSameDelta = (a: Position, b: Position, tol = 2) => {
expect(Math.abs(a.x - b.x)).toBeLessThanOrEqual(tol)
expect(Math.abs(a.y - b.y)).toBeLessThanOrEqual(tol)
}
test('should allow moving nodes by dragging', async ({ comfyPage }) => {
const loadCheckpointHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await comfyPage.canvasOps.dragAndDrop(loadCheckpointHeaderPos, {
x: 256,
y: 256
})
const newHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(loadCheckpointHeaderPos, newHeaderPos)
})
test('should not move node when pointer moves less than drag threshold', async ({
comfyPage
}) => {
const headerPos = await getLoadCheckpointHeaderPos(comfyPage)
// Move only 2px — below the 3px drag threshold in useNodePointerInteractions
await comfyPage.page.mouse.move(headerPos.x, headerPos.y)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(headerPos.x + 2, headerPos.y + 1, {
steps: 5
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
const afterPos = await getLoadCheckpointHeaderPos(comfyPage)
expect(afterPos.x).toBeCloseTo(headerPos.x, 0)
expect(afterPos.y).toBeCloseTo(headerPos.y, 0)
// The small movement should have selected the node, not dragged it
await expect(comfyPage.vueNodes.selectedNodes).toHaveCount(1)
})
test('should move node when pointer moves beyond drag threshold', async ({
comfyPage
}) => {
const headerPos = await getLoadCheckpointHeaderPos(comfyPage)
// Move 50px — well beyond the 3px drag threshold
await comfyPage.page.mouse.move(headerPos.x, headerPos.y)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(headerPos.x + 50, headerPos.y + 50, {
steps: 20
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
const afterPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(headerPos, afterPos)
})
test('should move all selected nodes together when dragging one with Meta held', async ({
comfyPage
}) => {
const checkpointBefore = await getHeaderPos(comfyPage, 'Load Checkpoint')
const ksamplerBefore = await getHeaderPos(comfyPage, 'KSampler')
const latentBefore = await getHeaderPos(comfyPage, 'Empty Latent Image')
const dx = 120
const dy = 80
const clickNodeTitleWithMeta = async (title: string) => {
await comfyPage.vueNodes
.getNodeByTitle(title)
.getByTestId('node-title')
.first()
.click({ modifiers: ['Meta'] })
}
await comfyPage.page.keyboard.down('Meta')
try {
await clickNodeTitleWithMeta('Load Checkpoint')
await clickNodeTitleWithMeta('KSampler')
await clickNodeTitleWithMeta('Empty Latent Image')
await expect(comfyPage.vueNodes.selectedNodes).toHaveCount(3)
// Re-fetch drag source after clicks in case the header reflowed.
const dragSrc = await getHeaderPos(comfyPage, 'Load Checkpoint')
const centerX = dragSrc.x + dragSrc.width / 2
const centerY = dragSrc.y + dragSrc.height / 2
await comfyPage.page.mouse.move(centerX, centerY)
await comfyPage.page.mouse.down()
await comfyPage.nextFrame()
await comfyPage.page.mouse.move(centerX + dx, centerY + dy, {
steps: 20
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
} finally {
await comfyPage.page.keyboard.up('Meta')
await comfyPage.nextFrame()
}
await expect(comfyPage.vueNodes.selectedNodes).toHaveCount(3)
const checkpointAfter = await getHeaderPos(comfyPage, 'Load Checkpoint')
const ksamplerAfter = await getHeaderPos(comfyPage, 'KSampler')
const latentAfter = await getHeaderPos(comfyPage, 'Empty Latent Image')
// All three nodes should have moved together by the same delta.
// We don't assert the exact screen delta equals the dragged pixel delta,
// because canvas scaling and snap-to-grid can introduce offsets.
const checkpointDelta = deltaBetween(checkpointBefore, checkpointAfter)
const ksamplerDelta = deltaBetween(ksamplerBefore, ksamplerAfter)
const latentDelta = deltaBetween(latentBefore, latentAfter)
// Confirm an actual drag happened (not zero movement).
expect(Math.abs(checkpointDelta.x)).toBeGreaterThan(10)
expect(Math.abs(checkpointDelta.y)).toBeGreaterThan(10)
// Confirm all selected nodes moved by the same delta.
expectSameDelta(checkpointDelta, ksamplerDelta)
expectSameDelta(checkpointDelta, latentDelta)
await comfyPage.canvasOps.moveMouseToEmptyArea()
})
test(
'@mobile should allow moving nodes by dragging on touch devices',
{ tag: '@screenshot' },
async ({ comfyPage }) => {
// Disable minimap (gets in way of the node on small screens)
await comfyPage.settings.setSetting('Comfy.Minimap.Visible', false)
const loadCheckpointHeaderPos =
await getLoadCheckpointHeaderPos(comfyPage)
await comfyPage.canvasOps.panWithTouch(
{
x: 64,
y: 64
},
loadCheckpointHeaderPos
)
const newHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(loadCheckpointHeaderPos, newHeaderPos)
await expect(comfyPage.canvas).toHaveScreenshot(
'vue-node-moved-node-touch.png'
)
}
)
})