mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-01-27 03:19:56 +00:00
242 lines
6.2 KiB
TypeScript
242 lines
6.2 KiB
TypeScript
import { toRaw } from 'vue'
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import { useLoad3dViewer } from '@/composables/useLoad3dViewer'
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import Load3d from '@/extensions/core/load3d/Load3d'
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import Load3dAnimation from '@/extensions/core/load3d/Load3dAnimation'
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import type { LGraphNode } from '@/lib/litegraph/src/litegraph'
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import { NodeId } from '@/schemas/comfyWorkflowSchema'
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import type { CustomInputSpec } from '@/schemas/nodeDef/nodeDefSchemaV2'
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type Load3dReadyCallback = (load3d: Load3d | Load3dAnimation) => void
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const viewerInstances = new Map<NodeId, any>()
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export class Load3dService {
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private static instance: Load3dService
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private nodeToLoad3dMap = new Map<LGraphNode, Load3d | Load3dAnimation>()
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private pendingCallbacks = new Map<LGraphNode, Load3dReadyCallback[]>()
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private constructor() {}
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static getInstance(): Load3dService {
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if (!Load3dService.instance) {
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Load3dService.instance = new Load3dService()
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}
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return Load3dService.instance
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}
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registerLoad3d(
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node: LGraphNode,
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container: HTMLElement,
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inputSpec: CustomInputSpec
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) {
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const rawNode = toRaw(node)
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if (this.nodeToLoad3dMap.has(rawNode)) {
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this.removeLoad3d(rawNode)
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}
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const type = inputSpec.type
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const isAnimation = type.includes('Animation')
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const Load3dClass = isAnimation ? Load3dAnimation : Load3d
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const instance = new Load3dClass(container, {
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node: rawNode,
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inputSpec: inputSpec
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})
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rawNode.onMouseEnter = function () {
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instance.refreshViewport()
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instance.updateStatusMouseOnNode(true)
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}
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rawNode.onMouseLeave = function () {
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instance.updateStatusMouseOnNode(false)
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}
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rawNode.onResize = function () {
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instance.handleResize()
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}
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rawNode.onDrawBackground = function () {
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instance.renderer.domElement.hidden = this.flags.collapsed ?? false
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}
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this.nodeToLoad3dMap.set(rawNode, instance)
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const callbacks = this.pendingCallbacks.get(rawNode)
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if (callbacks) {
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callbacks.forEach((callback) => callback(instance))
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this.pendingCallbacks.delete(rawNode)
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}
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return instance
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}
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getLoad3d(node: LGraphNode): Load3d | Load3dAnimation | null {
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const rawNode = toRaw(node)
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return this.nodeToLoad3dMap.get(rawNode) || null
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}
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waitForLoad3d(node: LGraphNode, callback: Load3dReadyCallback): void {
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const rawNode = toRaw(node)
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const existingInstance = this.nodeToLoad3dMap.get(rawNode)
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if (existingInstance) {
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callback(existingInstance)
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return
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}
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if (!this.pendingCallbacks.has(rawNode)) {
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this.pendingCallbacks.set(rawNode, [])
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}
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this.pendingCallbacks.get(rawNode)!.push(callback)
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}
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getNodeByLoad3d(load3d: Load3d | Load3dAnimation): LGraphNode | null {
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for (const [node, instance] of this.nodeToLoad3dMap) {
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if (instance === load3d) {
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return node
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}
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}
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return null
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}
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removeLoad3d(node: LGraphNode) {
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const rawNode = toRaw(node)
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const instance = this.nodeToLoad3dMap.get(rawNode)
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if (instance) {
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instance.remove()
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this.nodeToLoad3dMap.delete(rawNode)
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}
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this.pendingCallbacks.delete(rawNode)
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}
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clear() {
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for (const [node] of this.nodeToLoad3dMap) {
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this.removeLoad3d(node)
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}
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this.pendingCallbacks.clear()
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}
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getOrCreateViewer(node: LGraphNode) {
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if (!viewerInstances.has(node.id)) {
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viewerInstances.set(node.id, useLoad3dViewer(node))
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}
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return viewerInstances.get(node.id)
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}
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removeViewer(node: LGraphNode) {
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const viewer = viewerInstances.get(node.id)
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if (viewer) {
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viewer.cleanup()
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}
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viewerInstances.delete(node.id)
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}
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async copyLoad3dState(source: Load3d, target: Load3d | Load3dAnimation) {
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const sourceModel = source.modelManager.currentModel
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if (sourceModel) {
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const modelClone = sourceModel.clone()
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target.getModelManager().currentModel = modelClone
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target.getSceneManager().scene.add(modelClone)
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target.getModelManager().materialMode =
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source.getModelManager().materialMode
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target.getModelManager().currentUpDirection =
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source.getModelManager().currentUpDirection
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target.setMaterialMode(source.getModelManager().materialMode)
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target.setUpDirection(source.getModelManager().currentUpDirection)
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if (source.getModelManager().appliedTexture) {
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target.getModelManager().appliedTexture =
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source.getModelManager().appliedTexture
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}
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}
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const sourceCameraType = source.getCurrentCameraType()
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const sourceCameraState = source.getCameraState()
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target.toggleCamera(sourceCameraType)
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target.setCameraState(sourceCameraState)
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target.setBackgroundColor(source.getSceneManager().currentBackgroundColor)
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target.toggleGrid(source.getSceneManager().gridHelper.visible)
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const sourceBackgroundInfo = source
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.getSceneManager()
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.getCurrentBackgroundInfo()
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if (sourceBackgroundInfo.type === 'image') {
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const sourceNode = this.getNodeByLoad3d(source)
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const backgroundPath = sourceNode?.properties?.[
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'Background Image'
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] as string
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if (backgroundPath) {
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await target.setBackgroundImage(backgroundPath)
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}
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}
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target.setLightIntensity(
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source.getLightingManager().lights[1]?.intensity || 1
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)
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if (sourceCameraType === 'perspective') {
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target.setFOV(source.getCameraManager().perspectiveCamera.fov)
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}
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const sourceNode = this.getNodeByLoad3d(source)
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if (sourceNode?.properties?.['Edge Threshold']) {
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target.setEdgeThreshold(sourceNode.properties['Edge Threshold'] as number)
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}
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}
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handleViewportRefresh(load3d: Load3d | null) {
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if (!load3d) return
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load3d.handleResize()
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const currentType = load3d.getCurrentCameraType()
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load3d.toggleCamera(
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currentType === 'perspective' ? 'orthographic' : 'perspective'
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)
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load3d.toggleCamera(currentType)
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load3d.getControlsManager().controls.update()
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}
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async handleViewerClose(node: LGraphNode) {
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const viewer = useLoad3dService().getOrCreateViewer(node)
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if (viewer.needApplyChanges.value) {
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await viewer.applyChanges()
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}
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useLoad3dService().removeViewer(node)
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}
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}
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export const useLoad3dService = () => {
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return Load3dService.getInstance()
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}
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