Files
ComfyUI_frontend/browser_tests/ComfyPage.ts
Chenlei Hu 86ee0767c3 Auto link node on creation (#110)
* Auto link node on creation

* Handle corner case

* Add some browser tests

* Add auto link test

* Force enable

* Confirm setting before running test

* Update test expectations [skip ci]

---------

Co-authored-by: github-actions <github-actions@github.com>
2024-07-11 12:25:46 -04:00

249 lines
6.5 KiB
TypeScript

import type { Page, Locator } from "@playwright/test";
import { test as base } from "@playwright/test";
import dotenv from "dotenv";
dotenv.config();
interface Position {
x: number;
y: number;
}
class ComfyNodeSearchBox {
public readonly input: Locator;
public readonly dropdown: Locator;
constructor(public readonly page: Page) {
this.input = page.locator(
'.comfy-vue-node-search-container input[type="text"]'
);
this.dropdown = page.locator(
".comfy-vue-node-search-container .p-autocomplete-list"
);
}
async fillAndSelectFirstNode(nodeName: string) {
await this.input.waitFor({ state: "visible" });
await this.input.fill(nodeName);
await this.dropdown.waitFor({ state: "visible" });
await this.dropdown.locator("li").nth(0).click();
}
}
export class ComfyPage {
public readonly url: string;
// All canvas position operations are based on default view of canvas.
public readonly canvas: Locator;
public readonly widgetTextBox: Locator;
// Buttons
public readonly resetViewButton: Locator;
// Search box
public readonly searchBox: ComfyNodeSearchBox;
constructor(public readonly page: Page) {
this.url = process.env.PLAYWRIGHT_TEST_URL || "http://localhost:8188";
this.canvas = page.locator("#graph-canvas");
this.widgetTextBox = page.getByPlaceholder("text").nth(1);
this.resetViewButton = page.getByRole("button", { name: "Reset View" });
this.searchBox = new ComfyNodeSearchBox(page);
}
async goto() {
await this.page.goto(this.url);
}
async nextFrame() {
await this.page.evaluate(() => {
return new Promise<number>(requestAnimationFrame);
});
}
async resetView() {
await this.resetViewButton.click();
// Avoid "Reset View" button highlight.
await this.page.mouse.move(10, 10);
await this.nextFrame();
}
async clickTextEncodeNode1() {
await this.canvas.click({
position: {
x: 618,
y: 191,
},
});
await this.nextFrame();
}
async clickTextEncodeNode2() {
await this.canvas.click({
position: {
x: 622,
y: 400,
},
});
await this.nextFrame();
}
async clickEmptySpace() {
await this.canvas.click({
position: {
x: 35,
y: 31,
},
});
await this.nextFrame();
}
async dragAndDrop(source: Position, target: Position) {
await this.page.mouse.move(source.x, source.y);
await this.page.mouse.down();
await this.page.mouse.move(target.x, target.y);
await this.page.mouse.up();
await this.nextFrame();
}
async dragNode2() {
await this.dragAndDrop({ x: 622, y: 400 }, { x: 622, y: 300 });
await this.nextFrame();
}
async disconnectEdge() {
// CLIP input anchor
await this.page.mouse.move(427, 198);
await this.page.mouse.down();
await this.page.mouse.move(427, 98);
await this.page.mouse.up();
// Move out the way to avoid highlight of menu item.
await this.page.mouse.move(10, 10);
await this.nextFrame();
}
async connectEdge() {
// CLIP output anchor on Load Checkpoint Node.
await this.page.mouse.move(332, 509);
await this.page.mouse.down();
// CLIP input anchor on CLIP Text Encode Node.
await this.page.mouse.move(427, 198);
await this.page.mouse.up();
await this.nextFrame();
}
async adjustWidgetValue() {
// Adjust Empty Latent Image's width input.
const page = this.page;
await page.locator("#graph-canvas").click({
position: {
x: 724,
y: 645,
},
});
await page.locator('input[type="text"]').click();
await page.locator('input[type="text"]').fill("128");
await page.locator('input[type="text"]').press("Enter");
await this.nextFrame();
}
async zoom(deltaY: number) {
await this.page.mouse.move(10, 10);
await this.page.mouse.wheel(0, deltaY);
await this.nextFrame();
}
async pan(offset: Position) {
await this.page.mouse.move(10, 10);
await this.page.mouse.down();
await this.page.mouse.move(offset.x, offset.y);
await this.page.mouse.up();
await this.nextFrame();
}
async rightClickCanvas() {
await this.page.mouse.click(10, 10, { button: "right" });
await this.nextFrame();
}
async doubleClickCanvas() {
await this.page.mouse.dblclick(10, 10);
await this.nextFrame();
}
async clickEmptyLatentNode() {
await this.canvas.click({
position: {
x: 724,
y: 625,
},
});
this.page.mouse.move(10, 10);
await this.nextFrame();
}
async rightClickEmptyLatentNode() {
await this.canvas.click({
position: {
x: 724,
y: 645,
},
button: "right",
});
this.page.mouse.move(10, 10);
await this.nextFrame();
}
async select2Nodes() {
// Select 2 CLIP nodes.
await this.page.keyboard.down("Control");
await this.clickTextEncodeNode1();
await this.clickTextEncodeNode2();
await this.page.keyboard.up("Control");
await this.nextFrame();
}
async ctrlC() {
await this.page.keyboard.down("Control");
await this.page.keyboard.press("KeyC");
await this.page.keyboard.up("Control");
await this.nextFrame();
}
async ctrlV() {
await this.page.keyboard.down("Control");
await this.page.keyboard.press("KeyV");
await this.page.keyboard.up("Control");
await this.nextFrame();
}
}
export const comfyPageFixture = base.extend<{ comfyPage: ComfyPage }>({
comfyPage: async ({ page }, use) => {
const comfyPage = new ComfyPage(page);
await comfyPage.goto();
// Unify font for consistent screenshots.
await page.addStyleTag({
url: "https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap",
});
await page.addStyleTag({
url: "https://fonts.googleapis.com/css2?family=Noto+Color+Emoji&family=Roboto+Mono:ital,wght@0,100..700;1,100..700&family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap",
});
await page.addStyleTag({
content: `
* {
font-family: 'Roboto Mono', 'Noto Color Emoji';
}`,
});
await page.waitForFunction(() => document.fonts.ready);
await page.waitForFunction(() => window["app"] != undefined);
await page.evaluate(() => {
window["app"]["canvas"].show_info = false;
});
await comfyPage.nextFrame();
// Reset view to force re-rendering of canvas. So that info fields like fps
// become hidden.
await comfyPage.resetView();
await use(comfyPage);
},
});