mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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* Auto link node on creation * Handle corner case * Add some browser tests * Add auto link test * Force enable * Confirm setting before running test * Update test expectations [skip ci] --------- Co-authored-by: github-actions <github-actions@github.com>
249 lines
6.5 KiB
TypeScript
249 lines
6.5 KiB
TypeScript
import type { Page, Locator } from "@playwright/test";
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import { test as base } from "@playwright/test";
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import dotenv from "dotenv";
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dotenv.config();
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interface Position {
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x: number;
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y: number;
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}
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class ComfyNodeSearchBox {
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public readonly input: Locator;
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public readonly dropdown: Locator;
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constructor(public readonly page: Page) {
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this.input = page.locator(
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'.comfy-vue-node-search-container input[type="text"]'
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);
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this.dropdown = page.locator(
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".comfy-vue-node-search-container .p-autocomplete-list"
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);
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}
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async fillAndSelectFirstNode(nodeName: string) {
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await this.input.waitFor({ state: "visible" });
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await this.input.fill(nodeName);
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await this.dropdown.waitFor({ state: "visible" });
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await this.dropdown.locator("li").nth(0).click();
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}
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}
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export class ComfyPage {
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public readonly url: string;
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// All canvas position operations are based on default view of canvas.
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public readonly canvas: Locator;
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public readonly widgetTextBox: Locator;
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// Buttons
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public readonly resetViewButton: Locator;
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// Search box
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public readonly searchBox: ComfyNodeSearchBox;
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constructor(public readonly page: Page) {
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this.url = process.env.PLAYWRIGHT_TEST_URL || "http://localhost:8188";
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this.canvas = page.locator("#graph-canvas");
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this.widgetTextBox = page.getByPlaceholder("text").nth(1);
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this.resetViewButton = page.getByRole("button", { name: "Reset View" });
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this.searchBox = new ComfyNodeSearchBox(page);
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}
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async goto() {
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await this.page.goto(this.url);
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}
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async nextFrame() {
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await this.page.evaluate(() => {
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return new Promise<number>(requestAnimationFrame);
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});
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}
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async resetView() {
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await this.resetViewButton.click();
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// Avoid "Reset View" button highlight.
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await this.page.mouse.move(10, 10);
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await this.nextFrame();
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}
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async clickTextEncodeNode1() {
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await this.canvas.click({
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position: {
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x: 618,
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y: 191,
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},
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});
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await this.nextFrame();
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}
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async clickTextEncodeNode2() {
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await this.canvas.click({
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position: {
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x: 622,
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y: 400,
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},
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});
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await this.nextFrame();
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}
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async clickEmptySpace() {
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await this.canvas.click({
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position: {
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x: 35,
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y: 31,
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},
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});
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await this.nextFrame();
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}
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async dragAndDrop(source: Position, target: Position) {
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await this.page.mouse.move(source.x, source.y);
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await this.page.mouse.down();
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await this.page.mouse.move(target.x, target.y);
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await this.page.mouse.up();
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await this.nextFrame();
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}
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async dragNode2() {
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await this.dragAndDrop({ x: 622, y: 400 }, { x: 622, y: 300 });
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await this.nextFrame();
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}
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async disconnectEdge() {
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// CLIP input anchor
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await this.page.mouse.move(427, 198);
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await this.page.mouse.down();
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await this.page.mouse.move(427, 98);
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await this.page.mouse.up();
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// Move out the way to avoid highlight of menu item.
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await this.page.mouse.move(10, 10);
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await this.nextFrame();
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}
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async connectEdge() {
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// CLIP output anchor on Load Checkpoint Node.
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await this.page.mouse.move(332, 509);
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await this.page.mouse.down();
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// CLIP input anchor on CLIP Text Encode Node.
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await this.page.mouse.move(427, 198);
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await this.page.mouse.up();
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await this.nextFrame();
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}
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async adjustWidgetValue() {
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// Adjust Empty Latent Image's width input.
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const page = this.page;
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await page.locator("#graph-canvas").click({
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position: {
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x: 724,
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y: 645,
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},
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});
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await page.locator('input[type="text"]').click();
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await page.locator('input[type="text"]').fill("128");
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await page.locator('input[type="text"]').press("Enter");
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await this.nextFrame();
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}
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async zoom(deltaY: number) {
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await this.page.mouse.move(10, 10);
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await this.page.mouse.wheel(0, deltaY);
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await this.nextFrame();
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}
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async pan(offset: Position) {
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await this.page.mouse.move(10, 10);
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await this.page.mouse.down();
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await this.page.mouse.move(offset.x, offset.y);
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await this.page.mouse.up();
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await this.nextFrame();
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}
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async rightClickCanvas() {
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await this.page.mouse.click(10, 10, { button: "right" });
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await this.nextFrame();
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}
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async doubleClickCanvas() {
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await this.page.mouse.dblclick(10, 10);
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await this.nextFrame();
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}
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async clickEmptyLatentNode() {
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await this.canvas.click({
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position: {
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x: 724,
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y: 625,
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},
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});
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this.page.mouse.move(10, 10);
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await this.nextFrame();
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}
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async rightClickEmptyLatentNode() {
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await this.canvas.click({
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position: {
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x: 724,
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y: 645,
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},
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button: "right",
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});
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this.page.mouse.move(10, 10);
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await this.nextFrame();
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}
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async select2Nodes() {
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// Select 2 CLIP nodes.
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await this.page.keyboard.down("Control");
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await this.clickTextEncodeNode1();
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await this.clickTextEncodeNode2();
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await this.page.keyboard.up("Control");
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await this.nextFrame();
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}
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async ctrlC() {
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await this.page.keyboard.down("Control");
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await this.page.keyboard.press("KeyC");
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await this.page.keyboard.up("Control");
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await this.nextFrame();
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}
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async ctrlV() {
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await this.page.keyboard.down("Control");
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await this.page.keyboard.press("KeyV");
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await this.page.keyboard.up("Control");
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await this.nextFrame();
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}
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}
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export const comfyPageFixture = base.extend<{ comfyPage: ComfyPage }>({
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comfyPage: async ({ page }, use) => {
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const comfyPage = new ComfyPage(page);
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await comfyPage.goto();
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// Unify font for consistent screenshots.
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await page.addStyleTag({
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url: "https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap",
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});
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await page.addStyleTag({
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url: "https://fonts.googleapis.com/css2?family=Noto+Color+Emoji&family=Roboto+Mono:ital,wght@0,100..700;1,100..700&family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap",
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});
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await page.addStyleTag({
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content: `
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* {
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font-family: 'Roboto Mono', 'Noto Color Emoji';
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}`,
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});
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await page.waitForFunction(() => document.fonts.ready);
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await page.waitForFunction(() => window["app"] != undefined);
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await page.evaluate(() => {
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window["app"]["canvas"].show_info = false;
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});
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await comfyPage.nextFrame();
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// Reset view to force re-rendering of canvas. So that info fields like fps
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// become hidden.
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await comfyPage.resetView();
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await use(comfyPage);
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},
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});
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