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https://github.com/Comfy-Org/ComfyUI_frontend.git
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## Summary Add eslint-plugin-playwright as an oxlint JS plugin scoped to browser_tests/, enforcing Playwright best practices at lint time. ## Changes - **What**: Configure eslint-plugin-playwright@2.10.1 via oxlint's alpha `jsPlugins` field (`.oxlintrc.json` override scoped to `browser_tests/**/*.ts`). 18 recommended rules + `prefer-native-locators` + `require-to-pass-timeout` at error severity. All 173 initial violations resolved (config, auto-fix, manual fixes). `no-force-option` set to off — 28 violations need triage (canvas overlay workarounds vs unnecessary force) in a dedicated PR. - **Dependencies**: `eslint-plugin-playwright@^2.10.1` (devDependency, required by oxlint jsPlugins at runtime) ## Review Focus - `.oxlintrc.json` override structure — this is the first use of oxlint's JS plugins alpha feature in this repo - Manual fixes in spec files: `waitForSelector` → `locator.waitFor`, deprecated page methods → locator equivalents, `toPass()` timeout additions - Compound CSS selectors replaced with `.and()` (Playwright native locator composition) to avoid `prefer-native-locators` suppressions - Lint script changes in `package.json` to include `browser_tests/` in oxlint targets --------- Co-authored-by: Amp <amp@ampcode.com> Co-authored-by: GitHub Action <action@github.com>
84 lines
2.9 KiB
TypeScript
84 lines
2.9 KiB
TypeScript
import {
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comfyExpect as expect,
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comfyPageFixture as test
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} from '@e2e/fixtures/ComfyPage'
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const PIN_HOTKEY = 'p'
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const PIN_INDICATOR = '[data-testid="node-pin-indicator"]'
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test.describe('Vue Node Pin', () => {
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test.beforeEach(async ({ comfyPage }) => {
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await comfyPage.settings.setSetting('Comfy.VueNodes.Enabled', true)
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await comfyPage.vueNodes.waitForNodes()
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})
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test('should allow toggling pin on a selected node with hotkey', async ({
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comfyPage
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}) => {
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await comfyPage.page.getByText('Load Checkpoint').click()
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await comfyPage.page.keyboard.press(PIN_HOTKEY)
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const checkpointNode = comfyPage.vueNodes.getNodeByTitle('Load Checkpoint')
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const pinIndicator = checkpointNode.locator(PIN_INDICATOR)
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await expect(pinIndicator).toBeVisible()
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await comfyPage.page.keyboard.press(PIN_HOTKEY)
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await expect(pinIndicator).toBeHidden()
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})
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test('should allow toggling pin on multiple selected nodes with hotkey', async ({
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comfyPage
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}) => {
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await comfyPage.page.getByText('Load Checkpoint').click()
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await comfyPage.page.getByText('KSampler').click({ modifiers: ['Control'] })
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const checkpointNode = comfyPage.vueNodes.getNodeByTitle('Load Checkpoint')
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const ksamplerNode = comfyPage.vueNodes.getNodeByTitle('KSampler')
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await comfyPage.page.keyboard.press(PIN_HOTKEY)
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const pinIndicator1 = checkpointNode.locator(PIN_INDICATOR)
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await expect(pinIndicator1).toBeVisible()
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const pinIndicator2 = ksamplerNode.locator(PIN_INDICATOR)
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await expect(pinIndicator2).toBeVisible()
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await comfyPage.page.keyboard.press(PIN_HOTKEY)
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await expect(pinIndicator1).toBeHidden()
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await expect(pinIndicator2).toBeHidden()
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})
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test('should not allow dragging pinned nodes', async ({ comfyPage }) => {
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const checkpointNodeHeader = comfyPage.page.getByText('Load Checkpoint')
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await checkpointNodeHeader.click()
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await comfyPage.page.keyboard.press(PIN_HOTKEY)
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// Try to drag the node
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const headerPos = await checkpointNodeHeader.boundingBox()
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if (!headerPos) throw new Error('Failed to get header position')
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await comfyPage.canvasOps.dragAndDrop(
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{ x: headerPos.x, y: headerPos.y },
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{ x: headerPos.x + 256, y: headerPos.y + 256 }
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)
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// Verify the node is not dragged (same position before and after click-and-drag)
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await expect
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.poll(async () => await checkpointNodeHeader.boundingBox())
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.toEqual(headerPos)
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// Unpin the node with the hotkey
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await checkpointNodeHeader.click()
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await comfyPage.page.keyboard.press(PIN_HOTKEY)
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// Try to drag the node again
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await comfyPage.canvasOps.dragAndDrop(
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{ x: headerPos.x, y: headerPos.y },
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{ x: headerPos.x + 256, y: headerPos.y + 256 }
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)
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// Verify the node is dragged
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await expect
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.poll(async () => await checkpointNodeHeader.boundingBox())
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.not.toEqual(headerPos)
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})
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})
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