Files
ComfyUI_frontend/src/draw.ts
Chenlei Hu 0048b5a0fe [i18n] Add INodeSlot.localized_name field (#376)
* [i18n] Add INodeSlot.localized_name field

* nit
2024-12-13 12:01:21 -08:00

146 lines
3.7 KiB
TypeScript

import type { Vector2 } from "./litegraph"
import type { INodeSlot } from "./interfaces"
import { LinkDirection, RenderShape } from "./types/globalEnums"
export enum SlotType {
Array = "array",
Event = -1,
}
/** @see RenderShape */
export enum SlotShape {
Box = RenderShape.BOX,
Arrow = RenderShape.ARROW,
Grid = RenderShape.GRID,
Circle = RenderShape.CIRCLE,
HollowCircle = RenderShape.HollowCircle,
}
/** @see LinkDirection */
export enum SlotDirection {
Up = LinkDirection.UP,
Right = LinkDirection.RIGHT,
Down = LinkDirection.DOWN,
Left = LinkDirection.LEFT,
}
export enum LabelPosition {
Left = "left",
Right = "right",
}
export function drawSlot(
ctx: CanvasRenderingContext2D,
slot: Partial<INodeSlot>,
pos: Vector2,
{
label_color = "#AAA",
label_position = LabelPosition.Right,
horizontal = false,
low_quality = false,
render_text = true,
do_stroke = false,
highlight = false,
}: {
label_color?: string
label_position?: LabelPosition
horizontal?: boolean
low_quality?: boolean
render_text?: boolean
do_stroke?: boolean
highlight?: boolean
} = {},
) {
// Save the current fillStyle and strokeStyle
const originalFillStyle = ctx.fillStyle
const originalStrokeStyle = ctx.strokeStyle
const originalLineWidth = ctx.lineWidth
const slot_type = slot.type as SlotType
const slot_shape = (
slot_type === SlotType.Array ? SlotShape.Grid : slot.shape
) as SlotShape
ctx.beginPath()
let doStroke = do_stroke
let doFill = true
if (slot_type === SlotType.Event || slot_shape === SlotShape.Box) {
if (horizontal) {
ctx.rect(pos[0] - 5 + 0.5, pos[1] - 8 + 0.5, 10, 14)
} else {
ctx.rect(pos[0] - 6 + 0.5, pos[1] - 5 + 0.5, 14, 10)
}
} else if (slot_shape === SlotShape.Arrow) {
ctx.moveTo(pos[0] + 8, pos[1] + 0.5)
ctx.lineTo(pos[0] - 4, pos[1] + 6 + 0.5)
ctx.lineTo(pos[0] - 4, pos[1] - 6 + 0.5)
ctx.closePath()
} else if (slot_shape === SlotShape.Grid) {
const gridSize = 3
const cellSize = 2
const spacing = 3
for (let x = 0; x < gridSize; x++) {
for (let y = 0; y < gridSize; y++) {
ctx.rect(
pos[0] - 4 + x * spacing,
pos[1] - 4 + y * spacing,
cellSize,
cellSize,
)
}
}
doStroke = false
} else {
// Default rendering for circle, hollow circle.
if (low_quality) {
ctx.rect(pos[0] - 4, pos[1] - 4, 8, 8)
} else {
let radius: number
if (slot_shape === SlotShape.HollowCircle) {
doFill = false
doStroke = true
ctx.lineWidth = 3
ctx.strokeStyle = ctx.fillStyle
radius = highlight ? 4 : 3
} else {
// Normal circle
radius = highlight ? 5 : 4
}
ctx.arc(pos[0], pos[1], radius, 0, Math.PI * 2)
}
}
if (doFill) ctx.fill()
if (!low_quality && doStroke) ctx.stroke()
// render slot label
if (render_text) {
const text = slot.label || slot.localized_name || slot.name
if (text) {
// TODO: Finish impl. Highlight text on mouseover unless we're connecting links.
ctx.fillStyle = label_color
if (label_position === LabelPosition.Right) {
if (horizontal || slot.dir == LinkDirection.UP) {
ctx.fillText(text, pos[0], pos[1] - 10)
} else {
ctx.fillText(text, pos[0] + 10, pos[1] + 5)
}
} else {
if (horizontal || slot.dir == LinkDirection.DOWN) {
ctx.fillText(text, pos[0], pos[1] - 8)
} else {
ctx.fillText(text, pos[0] - 10, pos[1] + 5)
}
}
}
}
// Restore the original fillStyle and strokeStyle
ctx.fillStyle = originalFillStyle
ctx.strokeStyle = originalStrokeStyle
ctx.lineWidth = originalLineWidth
}