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## Summary Replaced reactive (Vue-based) widget LOD with CSS visibility control. Performance doesn't dramatically improve, but we avoid the mount/unmount overhead during zoom/pan operations. This PR implements the visual component of LOD—complex widgets that need lifecycle management will be addressed separately. ### Problem & Solution Problem: we want LOD to improve rendering performance and visual feedback but discovered using reactivity in the current setup for it meant mounting/unmounting caused worse lag than the performance it aimed to fix. Switching to render all the details all the time but using css visibility proved to be the best solution. However, it doesn't improve rendering performance by much because the GPU texture size is the bottleneck (from TransformPane.vue CSS transforms) and not rasterization. Solution: Keep all nodes/widgets mounted, use CSS visibility: hidden for LOD. Trade memory for performance stability during zoom/pan/drag operations. ### Technical Decision We chose Performance > Memory: - CSS transforms create a single GPU texture whose size depends on node count, not widget complexity - Mounting/unmounting hundreds of widgets during zoom = noticeable lag from Vue VDOM diffing (since all components are mounted all the time because of viewport culling challenge/trade off see https://github.com/Comfy-Org/ComfyUI_frontend/pull/5510.) - CSS visibility changes = no reactivity overhead, smooth interactions - Result: Similar performance, but without interaction stutters This is the visual layer only. If we want a hook into the LOD state per node / widget that would be the next follow up system to implement. ### Next Steps (maybe) - Chunked (split up single Transform Pane transform layer) when rendering 1000+ nodes (maybe) - ~~Selective unmounting API for widgets that register as "expensive"~~ - ~~Client bound hydration system~~ ## Screenshots (if applicable) <!-- Add screenshots or video recording to help explain your changes --> <img width="1355" height="960" alt="image" src="https://github.com/user-attachments/assets/41474d1b-9dbe-4240-a8cf-f4c9ff51d8e0" /> <img width="1354" height="963" alt="image" src="https://github.com/user-attachments/assets/9f55edaa-5858-41b9-b6a8-c2d37e1649bd" /> ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5631-feat-vue-nodes-LOD-system-2726d73d365081c6a6c4e14aa634f19c) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com>
ComfyUI Frontend Testing Guide
This guide provides an overview of testing approaches used in the ComfyUI Frontend codebase. These guides are meant to document any particularities or nuances of writing tests in this codebase, rather than being a comprehensive guide to testing in general. By reading these guides first, you may save yourself some time when encountering issues.
Testing Documentation
Documentation for unit tests is organized into three guides:
- Component Testing - How to test Vue components
- Unit Testing - How to test utility functions, composables, and other non-component code
- Store Testing - How to test Pinia stores specifically
Testing Structure
The ComfyUI Frontend project uses a mixed approach to unit test organization:
- Component Tests: Located directly alongside their components with a
.spec.tsextension - Unit Tests: Located in the
tests-ui/tests/directory - Store Tests: Located in the
tests-ui/tests/store/directory - Browser Tests: These are located in the
browser_tests/directory. There is a dedicated README in thebrowser_tests/directory, so it will not be covered here.
Test Frameworks and Libraries
Our tests use the following frameworks and libraries:
- Vitest - Test runner and assertion library
- @vue/test-utils - Vue component testing utilities
- Pinia - For store testing
Getting Started
To run the tests locally:
# Run unit tests
pnpm test:unit
# Run unit tests in watch mode
pnpm test:unit:dev
# Run component tests with browser-native environment
pnpm test:component
Refer to the specific guides for more detailed information on each testing type.