mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
synced 2026-03-02 11:40:00 +00:00
7406 lines
309 KiB
JavaScript
Executable File
7406 lines
309 KiB
JavaScript
Executable File
var $jscomp = $jscomp || {};
|
|
$jscomp.scope = {};
|
|
$jscomp.ASSUME_ES5 = !1;
|
|
$jscomp.ASSUME_NO_NATIVE_MAP = !1;
|
|
$jscomp.ASSUME_NO_NATIVE_SET = !1;
|
|
$jscomp.defineProperty = $jscomp.ASSUME_ES5 || "function" == typeof Object.defineProperties ? Object.defineProperty : function(t, f, g) {
|
|
t != Array.prototype && t != Object.prototype && (t[f] = g.value);
|
|
};
|
|
$jscomp.getGlobal = function(t) {
|
|
return "undefined" != typeof window && window === t ? t : "undefined" != typeof global && null != global ? global : t;
|
|
};
|
|
$jscomp.global = $jscomp.getGlobal(this);
|
|
$jscomp.polyfill = function(t, f, g, d) {
|
|
if (f) {
|
|
g = $jscomp.global;
|
|
t = t.split(".");
|
|
for (d = 0; d < t.length - 1; d++) {
|
|
var m = t[d];
|
|
m in g || (g[m] = {});
|
|
g = g[m];
|
|
}
|
|
t = t[t.length - 1];
|
|
d = g[t];
|
|
f = f(d);
|
|
f != d && null != f && $jscomp.defineProperty(g, t, {configurable:!0, writable:!0, value:f});
|
|
}
|
|
};
|
|
$jscomp.polyfill("Array.prototype.fill", function(t) {
|
|
return t ? t : function(f, g, d) {
|
|
var m = this.length || 0;
|
|
0 > g && (g = Math.max(0, m + g));
|
|
if (null == d || d > m) {
|
|
d = m;
|
|
}
|
|
d = Number(d);
|
|
0 > d && (d = Math.max(0, m + d));
|
|
for (g = Number(g || 0); g < d; g++) {
|
|
this[g] = f;
|
|
}
|
|
return this;
|
|
};
|
|
}, "es6", "es3");
|
|
$jscomp.SYMBOL_PREFIX = "jscomp_symbol_";
|
|
$jscomp.initSymbol = function() {
|
|
$jscomp.initSymbol = function() {
|
|
};
|
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$jscomp.global.Symbol || ($jscomp.global.Symbol = $jscomp.Symbol);
|
|
};
|
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$jscomp.Symbol = function() {
|
|
var t = 0;
|
|
return function(f) {
|
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return $jscomp.SYMBOL_PREFIX + (f || "") + t++;
|
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};
|
|
}();
|
|
$jscomp.initSymbolIterator = function() {
|
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$jscomp.initSymbol();
|
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var t = $jscomp.global.Symbol.iterator;
|
|
t || (t = $jscomp.global.Symbol.iterator = $jscomp.global.Symbol("iterator"));
|
|
"function" != typeof Array.prototype[t] && $jscomp.defineProperty(Array.prototype, t, {configurable:!0, writable:!0, value:function() {
|
|
return $jscomp.arrayIterator(this);
|
|
}});
|
|
$jscomp.initSymbolIterator = function() {
|
|
};
|
|
};
|
|
$jscomp.arrayIterator = function(t) {
|
|
var f = 0;
|
|
return $jscomp.iteratorPrototype(function() {
|
|
return f < t.length ? {done:!1, value:t[f++]} : {done:!0};
|
|
});
|
|
};
|
|
$jscomp.iteratorPrototype = function(t) {
|
|
$jscomp.initSymbolIterator();
|
|
t = {next:t};
|
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t[$jscomp.global.Symbol.iterator] = function() {
|
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return this;
|
|
};
|
|
return t;
|
|
};
|
|
$jscomp.iteratorFromArray = function(t, f) {
|
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$jscomp.initSymbolIterator();
|
|
t instanceof String && (t += "");
|
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var g = 0, d = {next:function() {
|
|
if (g < t.length) {
|
|
var m = g++;
|
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return {value:f(m, t[m]), done:!1};
|
|
}
|
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d.next = function() {
|
|
return {done:!0, value:void 0};
|
|
};
|
|
return d.next();
|
|
}};
|
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d[Symbol.iterator] = function() {
|
|
return d;
|
|
};
|
|
return d;
|
|
};
|
|
$jscomp.polyfill("Array.prototype.values", function(t) {
|
|
return t ? t : function() {
|
|
return $jscomp.iteratorFromArray(this, function(f, g) {
|
|
return g;
|
|
});
|
|
};
|
|
}, "es8", "es3");
|
|
(function(t) {
|
|
function f() {
|
|
h.debug && console.log("Graph created");
|
|
this.list_of_graphcanvas = null;
|
|
this.clear();
|
|
}
|
|
function g(a) {
|
|
this._ctor(a);
|
|
}
|
|
function d(a, b, c) {
|
|
c = c || {};
|
|
this.background_image = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAIAAAD/gAIDAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQBJREFUeNrs1rEKwjAUhlETUkj3vP9rdmr1Ysammk2w5wdxuLgcMHyptfawuZX4pJSWZTnfnu/lnIe/jNNxHHGNn//HNbbv+4dr6V+11uF527arU7+u63qfa/bnmh8sWLBgwYJlqRf8MEptXPBXJXa37BSl3ixYsGDBMliwFLyCV/DeLIMFCxYsWLBMwSt4Be/NggXLYMGCBUvBK3iNruC9WbBgwYJlsGApeAWv4L1ZBgsWLFiwYJmCV/AK3psFC5bBggULloJX8BpdwXuzYMGCBctgwVLwCl7Be7MMFixYsGDBsu8FH1FaSmExVfAxBa/gvVmwYMGCZbBg/W4vAQYA5tRF9QYlv/QAAAAASUVORK5CYII=";
|
|
a && a.constructor === String && (a = document.querySelector(a));
|
|
this.max_zoom = 10;
|
|
this.min_zoom = 0.1;
|
|
this.title_text_font = "bold 14px Arial";
|
|
this.inner_text_font = "normal 12px Arial";
|
|
this.default_link_color = "#AAC";
|
|
this.default_connection_color = {input_off:"#AAB", input_on:"#7F7", output_off:"#AAB", output_on:"#7F7"};
|
|
this.highquality_render = !0;
|
|
this.editor_alpha = 1;
|
|
this.pause_rendering = !1;
|
|
this.render_only_selected = this.clear_background = this.render_shadows = !0;
|
|
this.live_mode = !1;
|
|
this.allow_interaction = this.allow_dragnodes = this.allow_dragcanvas = this.show_info = !0;
|
|
this.drag_mode = !1;
|
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this.dragging_rectangle = null;
|
|
this.always_render_background = !1;
|
|
this.render_canvas_area = !0;
|
|
this.render_connections_shadows = !1;
|
|
this.render_connection_arrows = this.render_curved_connections = this.render_connections_border = !0;
|
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this.connections_width = 3;
|
|
b && b.attachCanvas(this);
|
|
this.setCanvas(a);
|
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this.clear();
|
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c.skip_render || this.startRendering();
|
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this.autoresize = c.autoresize;
|
|
}
|
|
function m(a, b) {
|
|
return Math.sqrt((b[0] - a[0]) * (b[0] - a[0]) + (b[1] - a[1]) * (b[1] - a[1]));
|
|
}
|
|
function r(a, b, c, n, l, e) {
|
|
return c < a && c + l > a && n < b && n + e > b ? !0 : !1;
|
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}
|
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function u(a, b) {
|
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var c = a[0] + a[2], n = a[1] + a[3], l = b[1] + b[3];
|
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return a[0] > b[0] + b[2] || a[1] > l || c < b[0] || n < b[1] ? !1 : !0;
|
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}
|
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function w(a, b) {
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this.options = b = b || {};
|
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var c = this;
|
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b.parentMenu && (b.parentMenu.constructor !== this.constructor ? (console.error("parentMenu must be of class ContextMenu, ignoring it"), b.parentMenu = null) : (this.parentMenu = b.parentMenu, this.parentMenu.lock = !0, this.parentMenu.current_submenu = this));
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b.event && b.event.constructor !== MouseEvent && b.event.constructor !== CustomEvent && (console.error("Event passed to ContextMenu is not of type MouseEvent or CustomEvent. Ignoring it."), b.event = null);
|
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var n = document.createElement("div");
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n.className = "litegraph litecontextmenu litemenubar-panel";
|
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n.style.minWidth = 100;
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n.style.minHeight = 100;
|
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n.style.pointerEvents = "none";
|
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setTimeout(function() {
|
|
n.style.pointerEvents = "auto";
|
|
}, 100);
|
|
n.addEventListener("mouseup", function(a) {
|
|
a.preventDefault();
|
|
return !0;
|
|
}, !0);
|
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n.addEventListener("contextmenu", function(a) {
|
|
if (2 != a.button) {
|
|
return !1;
|
|
}
|
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a.preventDefault();
|
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return !1;
|
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}, !0);
|
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n.addEventListener("mousedown", function(a) {
|
|
if (2 == a.button) {
|
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return c.close(), a.preventDefault(), !0;
|
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}
|
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}, !0);
|
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this.root = n;
|
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if (b.title) {
|
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var l = document.createElement("div");
|
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l.className = "litemenu-title";
|
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l.innerHTML = b.title;
|
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n.appendChild(l);
|
|
}
|
|
l = 0;
|
|
for (var e in a) {
|
|
var k = a.constructor == Array ? a[e] : e;
|
|
null != k && k.constructor !== String && (k = void 0 === k.content ? String(k) : k.content);
|
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this.addItem(k, a[e], b);
|
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l++;
|
|
}
|
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n.addEventListener("mouseleave", function(a) {
|
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c.lock || c.close(a);
|
|
});
|
|
a = document;
|
|
b.event && (a = b.event.target.ownerDocument);
|
|
a || (a = document);
|
|
a.body.appendChild(n);
|
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e = b.left || 0;
|
|
a = b.top || 0;
|
|
b.event && (e = b.event.pageX - 10, a = b.event.pageY - 10, b.title && (a -= 20), b.parentMenu && (b = b.parentMenu.root.getBoundingClientRect(), e = b.left + b.width), b = document.body.getBoundingClientRect(), l = n.getBoundingClientRect(), e > b.width - l.width - 10 && (e = b.width - l.width - 10), a > b.height - l.height - 10 && (a = b.height - l.height - 10));
|
|
n.style.left = e + "px";
|
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n.style.top = a + "px";
|
|
}
|
|
var h = t.LiteGraph = {NODE_TITLE_HEIGHT:16, NODE_SLOT_HEIGHT:15, NODE_WIDTH:140, NODE_MIN_WIDTH:50, NODE_COLLAPSED_RADIUS:10, NODE_COLLAPSED_WIDTH:80, CANVAS_GRID_SIZE:10, NODE_TITLE_COLOR:"#222", NODE_DEFAULT_COLOR:"#999", NODE_DEFAULT_BGCOLOR:"#444", NODE_DEFAULT_BOXCOLOR:"#AEF", NODE_DEFAULT_SHAPE:"box", MAX_NUMBER_OF_NODES:1000, DEFAULT_POSITION:[100, 100], node_images_path:"", VALID_SHAPES:["box", "round"], BOX_SHAPE:1, ROUND_SHAPE:2, CIRCLE_SHAPE:3, INPUT:1, OUTPUT:2, EVENT:-1, ACTION:-1,
|
|
ALWAYS:0, ON_EVENT:1, NEVER:2, ON_TRIGGER:3, proxy:null, debug:!1, throw_errors:!0, allow_scripts:!0, registered_node_types:{}, node_types_by_file_extension:{}, Nodes:{}, registerNodeType:function(a, b) {
|
|
if (!b.prototype) {
|
|
throw "Cannot register a simple object, it must be a class with a prototype";
|
|
}
|
|
b.type = a;
|
|
h.debug && console.log("Node registered: " + a);
|
|
a.split("/");
|
|
var c = b.name, n = a.lastIndexOf("/");
|
|
b.category = a.substr(0, n);
|
|
b.title || (b.title = c);
|
|
if (b.prototype) {
|
|
for (var l in g.prototype) {
|
|
b.prototype[l] || (b.prototype[l] = g.prototype[l]);
|
|
}
|
|
}
|
|
Object.defineProperty(b.prototype, "shape", {set:function(a) {
|
|
switch(a) {
|
|
case "box":
|
|
this._shape = h.BOX_SHAPE;
|
|
break;
|
|
case "round":
|
|
this._shape = h.ROUND_SHAPE;
|
|
break;
|
|
case "circle":
|
|
this._shape = h.CIRCLE_SHAPE;
|
|
break;
|
|
default:
|
|
this._shape = a;
|
|
}
|
|
}, get:function(a) {
|
|
return this._shape;
|
|
}, enumerable:!0});
|
|
this.registered_node_types[a] = b;
|
|
b.constructor.name && (this.Nodes[c] = b);
|
|
b.prototype.onPropertyChange && console.warn("LiteGraph node class " + a + " has onPropertyChange method, it must be called onPropertyChanged with d at the end");
|
|
if (b.supported_extensions) {
|
|
for (l in b.supported_extensions) {
|
|
this.node_types_by_file_extension[b.supported_extensions[l].toLowerCase()] = b;
|
|
}
|
|
}
|
|
}, wrapFunctionAsNode:function(a, b, c, n) {
|
|
for (var l = Array(b.length), e = "", k = h.getParameterNames(b), d = 0; d < k.length; ++d) {
|
|
e += "this.addInput('" + k[d] + "'," + (c && c[d] ? "'" + c[d] + "'" : "0") + ");\n";
|
|
}
|
|
c = Function(e + ("this.addOutput('out'," + (n ? "'" + n + "'" : 0) + ");\n"));
|
|
c.title = a.split("/").pop();
|
|
c.desc = "Generated from " + b.name;
|
|
c.prototype.onExecute = function() {
|
|
for (var a = 0; a < l.length; ++a) {
|
|
l[a] = this.getInputData(a);
|
|
}
|
|
a = b.apply(this, l);
|
|
this.setOutputData(0, a);
|
|
};
|
|
this.registerNodeType(a, c);
|
|
}, addNodeMethod:function(a, b) {
|
|
g.prototype[a] = b;
|
|
for (var c in this.registered_node_types) {
|
|
var n = this.registered_node_types[c];
|
|
n.prototype[a] && (n.prototype["_" + a] = n.prototype[a]);
|
|
n.prototype[a] = b;
|
|
}
|
|
}, createNode:function(a, b, c) {
|
|
var n = this.registered_node_types[a];
|
|
if (!n) {
|
|
return h.debug && console.log('GraphNode type "' + a + '" not registered.'), null;
|
|
}
|
|
b = b || n.title || a;
|
|
n = new n(b);
|
|
n.type = a;
|
|
!n.title && b && (n.title = b);
|
|
n.properties || (n.properties = {});
|
|
n.properties_info || (n.properties_info = []);
|
|
n.flags || (n.flags = {});
|
|
n.size || (n.size = n.computeSize());
|
|
n.pos || (n.pos = h.DEFAULT_POSITION.concat());
|
|
n.mode || (n.mode = h.ALWAYS);
|
|
if (c) {
|
|
for (var l in c) {
|
|
n[l] = c[l];
|
|
}
|
|
}
|
|
return n;
|
|
}, getNodeType:function(a) {
|
|
return this.registered_node_types[a];
|
|
}, getNodeTypesInCategory:function(a) {
|
|
var b = [], c;
|
|
for (c in this.registered_node_types) {
|
|
"" == a ? null == this.registered_node_types[c].category && b.push(this.registered_node_types[c]) : this.registered_node_types[c].category == a && b.push(this.registered_node_types[c]);
|
|
}
|
|
return b;
|
|
}, getNodeTypesCategories:function() {
|
|
var a = {"":1}, b;
|
|
for (b in this.registered_node_types) {
|
|
this.registered_node_types[b].category && !this.registered_node_types[b].skip_list && (a[this.registered_node_types[b].category] = 1);
|
|
}
|
|
var c = [];
|
|
for (b in a) {
|
|
c.push(b);
|
|
}
|
|
return c;
|
|
}, reloadNodes:function(a) {
|
|
var b = document.getElementsByTagName("script"), c = [], n;
|
|
for (n in b) {
|
|
c.push(b[n]);
|
|
}
|
|
b = document.getElementsByTagName("head")[0];
|
|
a = document.location.href + a;
|
|
for (n in c) {
|
|
var l = c[n].src;
|
|
if (l && l.substr(0, a.length) == a) {
|
|
try {
|
|
h.debug && console.log("Reloading: " + l);
|
|
var e = document.createElement("script");
|
|
e.type = "text/javascript";
|
|
e.src = l;
|
|
b.appendChild(e);
|
|
b.removeChild(c[n]);
|
|
} catch (k) {
|
|
if (h.throw_errors) {
|
|
throw k;
|
|
}
|
|
h.debug && console.log("Error while reloading " + l);
|
|
}
|
|
}
|
|
}
|
|
h.debug && console.log("Nodes reloaded");
|
|
}, cloneObject:function(a, b) {
|
|
if (null == a) {
|
|
return null;
|
|
}
|
|
a = JSON.parse(JSON.stringify(a));
|
|
if (!b) {
|
|
return a;
|
|
}
|
|
for (var c in a) {
|
|
b[c] = a[c];
|
|
}
|
|
return b;
|
|
}, isValidConnection:function(a, b) {
|
|
if (!a || !b || a == b || a == h.EVENT && b == h.ACTION) {
|
|
return !0;
|
|
}
|
|
a = String(a);
|
|
b = String(b);
|
|
a = a.toLowerCase();
|
|
b = b.toLowerCase();
|
|
if (-1 == a.indexOf(",") && -1 == b.indexOf(",")) {
|
|
return a == b;
|
|
}
|
|
a = a.split(",");
|
|
b = b.split(",");
|
|
for (var c = 0; c < a.length; ++c) {
|
|
for (var n = 0; n < b.length; ++n) {
|
|
if (a[c] == b[n]) {
|
|
return !0;
|
|
}
|
|
}
|
|
}
|
|
return !1;
|
|
}};
|
|
h.getTime = "undefined" != typeof performance ? performance.now.bind(performance) : "undefined" != typeof Date && Date.now ? Date.now.bind(Date) : "undefined" != typeof process ? function() {
|
|
var a = process.hrtime();
|
|
return 0.001 * a[0] + 1e-6 * a[1];
|
|
} : function() {
|
|
return (new Date).getTime();
|
|
};
|
|
t.LGraph = h.LGraph = f;
|
|
f.supported_types = ["number", "string", "boolean"];
|
|
f.prototype.getSupportedTypes = function() {
|
|
return this.supported_types || f.supported_types;
|
|
};
|
|
f.STATUS_STOPPED = 1;
|
|
f.STATUS_RUNNING = 2;
|
|
f.prototype.clear = function() {
|
|
this.stop();
|
|
this.status = f.STATUS_STOPPED;
|
|
this.last_node_id = 0;
|
|
this._nodes = [];
|
|
this._nodes_by_id = {};
|
|
this._nodes_executable = this._nodes_in_order = null;
|
|
this.last_link_id = 0;
|
|
this.links = {};
|
|
this.iteration = 0;
|
|
this.config = {};
|
|
this.fixedtime = this.runningtime = this.globaltime = 0;
|
|
this.elapsed_time = this.fixedtime_lapse = 0.01;
|
|
this.starttime = 0;
|
|
this.catch_errors = !0;
|
|
this.global_inputs = {};
|
|
this.global_outputs = {};
|
|
this.debug = !0;
|
|
this.change();
|
|
this.sendActionToCanvas("clear");
|
|
};
|
|
f.prototype.attachCanvas = function(a) {
|
|
if (a.constructor != d) {
|
|
throw "attachCanvas expects a LGraphCanvas instance";
|
|
}
|
|
a.graph && a.graph != this && a.graph.detachCanvas(a);
|
|
a.graph = this;
|
|
this.list_of_graphcanvas || (this.list_of_graphcanvas = []);
|
|
this.list_of_graphcanvas.push(a);
|
|
};
|
|
f.prototype.detachCanvas = function(a) {
|
|
if (this.list_of_graphcanvas) {
|
|
var b = this.list_of_graphcanvas.indexOf(a);
|
|
-1 != b && (a.graph = null, this.list_of_graphcanvas.splice(b, 1));
|
|
}
|
|
};
|
|
f.prototype.start = function(a) {
|
|
if (this.status != f.STATUS_RUNNING) {
|
|
this.status = f.STATUS_RUNNING;
|
|
if (this.onPlayEvent) {
|
|
this.onPlayEvent();
|
|
}
|
|
this.sendEventToAllNodes("onStart");
|
|
this.starttime = h.getTime();
|
|
var b = this;
|
|
this.execution_timer_id = setInterval(function() {
|
|
b.runStep(1, !this.catch_errors);
|
|
}, a || 1);
|
|
}
|
|
};
|
|
f.prototype.stop = function() {
|
|
if (this.status != f.STATUS_STOPPED) {
|
|
this.status = f.STATUS_STOPPED;
|
|
if (this.onStopEvent) {
|
|
this.onStopEvent();
|
|
}
|
|
null != this.execution_timer_id && clearInterval(this.execution_timer_id);
|
|
this.execution_timer_id = null;
|
|
this.sendEventToAllNodes("onStop");
|
|
}
|
|
};
|
|
f.prototype.runStep = function(a, b) {
|
|
a = a || 1;
|
|
var c = h.getTime();
|
|
this.globaltime = 0.001 * (c - this.starttime);
|
|
var n = this._nodes_executable ? this._nodes_executable : this._nodes;
|
|
if (n) {
|
|
if (b) {
|
|
for (var l = 0; l < a; l++) {
|
|
for (var e = 0, k = n.length; e < k; ++e) {
|
|
var d = n[e];
|
|
if (d.mode == h.ALWAYS && d.onExecute) {
|
|
d.onExecute();
|
|
}
|
|
}
|
|
this.fixedtime += this.fixedtime_lapse;
|
|
if (this.onExecuteStep) {
|
|
this.onExecuteStep();
|
|
}
|
|
}
|
|
if (this.onAfterExecute) {
|
|
this.onAfterExecute();
|
|
}
|
|
} else {
|
|
try {
|
|
for (l = 0; l < a; l++) {
|
|
e = 0;
|
|
for (k = n.length; e < k; ++e) {
|
|
if (d = n[e], d.mode == h.ALWAYS && d.onExecute) {
|
|
d.onExecute();
|
|
}
|
|
}
|
|
this.fixedtime += this.fixedtime_lapse;
|
|
if (this.onExecuteStep) {
|
|
this.onExecuteStep();
|
|
}
|
|
}
|
|
if (this.onAfterExecute) {
|
|
this.onAfterExecute();
|
|
}
|
|
this.errors_in_execution = !1;
|
|
} catch (B) {
|
|
this.errors_in_execution = !0;
|
|
if (h.throw_errors) {
|
|
throw B;
|
|
}
|
|
h.debug && console.log("Error during execution: " + B);
|
|
this.stop();
|
|
}
|
|
}
|
|
a = h.getTime() - c;
|
|
0 == a && (a = 1);
|
|
this.elapsed_time = 0.001 * a;
|
|
this.globaltime += 0.001 * a;
|
|
this.iteration += 1;
|
|
}
|
|
};
|
|
f.prototype.updateExecutionOrder = function() {
|
|
this._nodes_in_order = this.computeExecutionOrder(!1);
|
|
this._nodes_executable = [];
|
|
for (var a = 0; a < this._nodes_in_order.length; ++a) {
|
|
this._nodes_in_order[a].onExecute && this._nodes_executable.push(this._nodes_in_order[a]);
|
|
}
|
|
};
|
|
f.prototype.computeExecutionOrder = function(a, b) {
|
|
for (var c = [], n = [], e = {}, d = {}, k = {}, f = 0, p = this._nodes.length; f < p; ++f) {
|
|
var m = this._nodes[f];
|
|
if (!a || m.onExecute) {
|
|
e[m.id] = m;
|
|
var g = 0;
|
|
if (m.inputs) {
|
|
for (var r = 0, u = m.inputs.length; r < u; r++) {
|
|
m.inputs[r] && null != m.inputs[r].link && (g += 1);
|
|
}
|
|
}
|
|
0 == g ? (n.push(m), b && (m._level = 1)) : (b && (m._level = 0), k[m.id] = g);
|
|
}
|
|
}
|
|
for (; 0 != n.length;) {
|
|
if (m = n.shift(), c.push(m), delete e[m.id], m.outputs) {
|
|
for (f = 0; f < m.outputs.length; f++) {
|
|
if (a = m.outputs[f], null != a && null != a.links && 0 != a.links.length) {
|
|
for (r = 0; r < a.links.length; r++) {
|
|
(p = this.links[a.links[r]]) && !d[p.id] && (g = this.getNodeById(p.target_id), null == g ? d[p.id] = !0 : (b && (!g._level || g._level <= m._level) && (g._level = m._level + 1), d[p.id] = !0, --k[g.id], 0 == k[g.id] && n.push(g)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (f in e) {
|
|
c.push(e[f]);
|
|
}
|
|
c.length != this._nodes.length && h.debug && console.warn("something went wrong, nodes missing");
|
|
for (f = 0; f < c.length; ++f) {
|
|
c[f].order = f;
|
|
}
|
|
return c;
|
|
};
|
|
f.prototype.arrange = function(a) {
|
|
a = a || 40;
|
|
for (var b = this.computeExecutionOrder(!1, !0), c = [], n = 0; n < b.length; ++n) {
|
|
var e = b[n], d = e._level || 1;
|
|
c[d] || (c[d] = []);
|
|
c[d].push(e);
|
|
}
|
|
b = a;
|
|
for (n = 0; n < c.length; ++n) {
|
|
if (d = c[n]) {
|
|
for (var k = 100, f = a, p = 0; p < d.length; ++p) {
|
|
e = d[p], e.pos[0] = b, e.pos[1] = f, e.size[0] > k && (k = e.size[0]), f += e.size[1] + a;
|
|
}
|
|
b += k + a;
|
|
}
|
|
}
|
|
this.setDirtyCanvas(!0, !0);
|
|
};
|
|
f.prototype.getTime = function() {
|
|
return this.globaltime;
|
|
};
|
|
f.prototype.getFixedTime = function() {
|
|
return this.fixedtime;
|
|
};
|
|
f.prototype.getElapsedTime = function() {
|
|
return this.elapsed_time;
|
|
};
|
|
f.prototype.sendEventToAllNodes = function(a, b, c) {
|
|
c = c || h.ALWAYS;
|
|
var n = this._nodes_in_order ? this._nodes_in_order : this._nodes;
|
|
if (n) {
|
|
for (var e = 0, d = n.length; e < d; ++e) {
|
|
var k = n[e];
|
|
if (k[a] && k.mode == c) {
|
|
if (void 0 === b) {
|
|
k[a]();
|
|
} else {
|
|
if (b && b.constructor === Array) {
|
|
k[a].apply(k, b);
|
|
} else {
|
|
k[a](b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
f.prototype.sendActionToCanvas = function(a, b) {
|
|
if (this.list_of_graphcanvas) {
|
|
for (var c = 0; c < this.list_of_graphcanvas.length; ++c) {
|
|
var n = this.list_of_graphcanvas[c];
|
|
n[a] && n[a].apply(n, b);
|
|
}
|
|
}
|
|
};
|
|
f.prototype.add = function(a, b) {
|
|
if (a) {
|
|
-1 != a.id && null != this._nodes_by_id[a.id] && (console.warn("LiteGraph: there is already a node with this ID, changing it"), a.id = ++this.last_node_id);
|
|
if (this._nodes.length >= h.MAX_NUMBER_OF_NODES) {
|
|
throw "LiteGraph: max number of nodes in a graph reached";
|
|
}
|
|
null == a.id || -1 == a.id ? a.id = ++this.last_node_id : this.last_node_id < a.id && (this.last_node_id = a.id);
|
|
a.graph = this;
|
|
this._nodes.push(a);
|
|
this._nodes_by_id[a.id] = a;
|
|
if (a.onAdded) {
|
|
a.onAdded(this);
|
|
}
|
|
this.config.align_to_grid && a.alignToGrid();
|
|
b || this.updateExecutionOrder();
|
|
if (this.onNodeAdded) {
|
|
this.onNodeAdded(a);
|
|
}
|
|
this.setDirtyCanvas(!0);
|
|
this.change();
|
|
return a;
|
|
}
|
|
};
|
|
f.prototype.remove = function(a) {
|
|
if (null != this._nodes_by_id[a.id] && !a.ignore_remove) {
|
|
if (a.inputs) {
|
|
for (var b = 0; b < a.inputs.length; b++) {
|
|
var c = a.inputs[b];
|
|
null != c.link && a.disconnectInput(b);
|
|
}
|
|
}
|
|
if (a.outputs) {
|
|
for (b = 0; b < a.outputs.length; b++) {
|
|
c = a.outputs[b], null != c.links && c.links.length && a.disconnectOutput(b);
|
|
}
|
|
}
|
|
if (a.onRemoved) {
|
|
a.onRemoved();
|
|
}
|
|
a.graph = null;
|
|
if (this.list_of_graphcanvas) {
|
|
for (b = 0; b < this.list_of_graphcanvas.length; ++b) {
|
|
c = this.list_of_graphcanvas[b], c.selected_nodes[a.id] && delete c.selected_nodes[a.id], c.node_dragged == a && (c.node_dragged = null);
|
|
}
|
|
}
|
|
b = this._nodes.indexOf(a);
|
|
-1 != b && this._nodes.splice(b, 1);
|
|
delete this._nodes_by_id[a.id];
|
|
if (this.onNodeRemoved) {
|
|
this.onNodeRemoved(a);
|
|
}
|
|
this.setDirtyCanvas(!0, !0);
|
|
this.change();
|
|
this.updateExecutionOrder();
|
|
}
|
|
};
|
|
f.prototype.getNodeById = function(a) {
|
|
return null == a ? null : this._nodes_by_id[a];
|
|
};
|
|
f.prototype.findNodesByClass = function(a) {
|
|
for (var b = [], c = 0, n = this._nodes.length; c < n; ++c) {
|
|
this._nodes[c].constructor === a && b.push(this._nodes[c]);
|
|
}
|
|
return b;
|
|
};
|
|
f.prototype.findNodesByType = function(a) {
|
|
a = a.toLowerCase();
|
|
for (var b = [], c = 0, n = this._nodes.length; c < n; ++c) {
|
|
this._nodes[c].type.toLowerCase() == a && b.push(this._nodes[c]);
|
|
}
|
|
return b;
|
|
};
|
|
f.prototype.findNodesByTitle = function(a) {
|
|
for (var b = [], c = 0, n = this._nodes.length; c < n; ++c) {
|
|
this._nodes[c].title == a && b.push(this._nodes[c]);
|
|
}
|
|
return b;
|
|
};
|
|
f.prototype.getNodeOnPos = function(a, b, c) {
|
|
c = c || this._nodes;
|
|
for (var n = c.length - 1; 0 <= n; n--) {
|
|
var e = c[n];
|
|
if (e.isPointInsideNode(a, b, 2)) {
|
|
return e;
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
f.prototype.addGlobalInput = function(a, b, c) {
|
|
this.global_inputs[a] = {name:a, type:b, value:c};
|
|
if (this.onGlobalInputAdded) {
|
|
this.onGlobalInputAdded(a, b);
|
|
}
|
|
if (this.onGlobalsChange) {
|
|
this.onGlobalsChange();
|
|
}
|
|
};
|
|
f.prototype.setGlobalInputData = function(a, b) {
|
|
if (a = this.global_inputs[a]) {
|
|
a.value = b;
|
|
}
|
|
};
|
|
f.prototype.setInputData = f.prototype.setGlobalInputData;
|
|
f.prototype.getGlobalInputData = function(a) {
|
|
return (a = this.global_inputs[a]) ? a.value : null;
|
|
};
|
|
f.prototype.renameGlobalInput = function(a, b) {
|
|
if (b != a) {
|
|
if (!this.global_inputs[a]) {
|
|
return !1;
|
|
}
|
|
if (this.global_inputs[b]) {
|
|
return console.error("there is already one input with that name"), !1;
|
|
}
|
|
this.global_inputs[b] = this.global_inputs[a];
|
|
delete this.global_inputs[a];
|
|
if (this.onGlobalInputRenamed) {
|
|
this.onGlobalInputRenamed(a, b);
|
|
}
|
|
if (this.onGlobalsChange) {
|
|
this.onGlobalsChange();
|
|
}
|
|
}
|
|
};
|
|
f.prototype.changeGlobalInputType = function(a, b) {
|
|
if (!this.global_inputs[a]) {
|
|
return !1;
|
|
}
|
|
if (this.global_inputs[a].type.toLowerCase() != b.toLowerCase() && (this.global_inputs[a].type = b, this.onGlobalInputTypeChanged)) {
|
|
this.onGlobalInputTypeChanged(a, b);
|
|
}
|
|
};
|
|
f.prototype.removeGlobalInput = function(a) {
|
|
if (!this.global_inputs[a]) {
|
|
return !1;
|
|
}
|
|
delete this.global_inputs[a];
|
|
if (this.onGlobalInputRemoved) {
|
|
this.onGlobalInputRemoved(a);
|
|
}
|
|
if (this.onGlobalsChange) {
|
|
this.onGlobalsChange();
|
|
}
|
|
return !0;
|
|
};
|
|
f.prototype.addGlobalOutput = function(a, b, c) {
|
|
this.global_outputs[a] = {name:a, type:b, value:c};
|
|
if (this.onGlobalOutputAdded) {
|
|
this.onGlobalOutputAdded(a, b);
|
|
}
|
|
if (this.onGlobalsChange) {
|
|
this.onGlobalsChange();
|
|
}
|
|
};
|
|
f.prototype.setGlobalOutputData = function(a, b) {
|
|
if (a = this.global_outputs[a]) {
|
|
a.value = b;
|
|
}
|
|
};
|
|
f.prototype.getGlobalOutputData = function(a) {
|
|
return (a = this.global_outputs[a]) ? a.value : null;
|
|
};
|
|
f.prototype.getOutputData = f.prototype.getGlobalOutputData;
|
|
f.prototype.renameGlobalOutput = function(a, b) {
|
|
if (!this.global_outputs[a]) {
|
|
return !1;
|
|
}
|
|
if (this.global_outputs[b]) {
|
|
return console.error("there is already one output with that name"), !1;
|
|
}
|
|
this.global_outputs[b] = this.global_outputs[a];
|
|
delete this.global_outputs[a];
|
|
if (this.onGlobalOutputRenamed) {
|
|
this.onGlobalOutputRenamed(a, b);
|
|
}
|
|
if (this.onGlobalsChange) {
|
|
this.onGlobalsChange();
|
|
}
|
|
};
|
|
f.prototype.changeGlobalOutputType = function(a, b) {
|
|
if (!this.global_outputs[a]) {
|
|
return !1;
|
|
}
|
|
if (this.global_outputs[a].type.toLowerCase() != b.toLowerCase() && (this.global_outputs[a].type = b, this.onGlobalOutputTypeChanged)) {
|
|
this.onGlobalOutputTypeChanged(a, b);
|
|
}
|
|
};
|
|
f.prototype.removeGlobalOutput = function(a) {
|
|
if (!this.global_outputs[a]) {
|
|
return !1;
|
|
}
|
|
delete this.global_outputs[a];
|
|
if (this.onGlobalOutputRemoved) {
|
|
this.onGlobalOutputRemoved(a);
|
|
}
|
|
if (this.onGlobalsChange) {
|
|
this.onGlobalsChange();
|
|
}
|
|
return !0;
|
|
};
|
|
f.prototype.triggerInput = function(a, b) {
|
|
a = this.findNodesByTitle(a);
|
|
for (var c = 0; c < a.length; ++c) {
|
|
a[c].onTrigger(b);
|
|
}
|
|
};
|
|
f.prototype.setCallback = function(a, b) {
|
|
a = this.findNodesByTitle(a);
|
|
for (var c = 0; c < a.length; ++c) {
|
|
a[c].setTrigger(b);
|
|
}
|
|
};
|
|
f.prototype.connectionChange = function(a) {
|
|
this.updateExecutionOrder();
|
|
if (this.onConnectionChange) {
|
|
this.onConnectionChange(a);
|
|
}
|
|
this.sendActionToCanvas("onConnectionChange");
|
|
};
|
|
f.prototype.isLive = function() {
|
|
if (!this.list_of_graphcanvas) {
|
|
return !1;
|
|
}
|
|
for (var a = 0; a < this.list_of_graphcanvas.length; ++a) {
|
|
if (this.list_of_graphcanvas[a].live_mode) {
|
|
return !0;
|
|
}
|
|
}
|
|
return !1;
|
|
};
|
|
f.prototype.change = function() {
|
|
h.debug && console.log("Graph changed");
|
|
this.sendActionToCanvas("setDirty", [!0, !0]);
|
|
if (this.on_change) {
|
|
this.on_change(this);
|
|
}
|
|
};
|
|
f.prototype.setDirtyCanvas = function(a, b) {
|
|
this.sendActionToCanvas("setDirty", [a, b]);
|
|
};
|
|
f.prototype.serialize = function() {
|
|
for (var a = [], b = 0, c = this._nodes.length; b < c; ++b) {
|
|
a.push(this._nodes[b].serialize());
|
|
}
|
|
c = [];
|
|
for (b in this.links) {
|
|
var n = this.links[b];
|
|
c.push([n.id, n.origin_id, n.origin_slot, n.target_id, n.target_slot, n.type]);
|
|
}
|
|
return {iteration:this.iteration, frame:this.frame, last_node_id:this.last_node_id, last_link_id:this.last_link_id, links:c, config:this.config, nodes:a};
|
|
};
|
|
f.prototype.configure = function(a, b) {
|
|
b || this.clear();
|
|
b = a.nodes;
|
|
if (a.links && a.links.constructor === Array) {
|
|
for (var c = {}, n = 0; n < a.links.length; ++n) {
|
|
var e = a.links[n];
|
|
c[e[0]] = {id:e[0], origin_id:e[1], origin_slot:e[2], target_id:e[3], target_slot:e[4], type:e[5]};
|
|
}
|
|
a.links = c;
|
|
}
|
|
for (n in a) {
|
|
this[n] = a[n];
|
|
}
|
|
a = !1;
|
|
this._nodes = [];
|
|
n = 0;
|
|
for (c = b.length; n < c; ++n) {
|
|
e = b[n];
|
|
var d = h.createNode(e.type, e.title);
|
|
d ? (d.id = e.id, this.add(d, !0)) : (h.debug && console.log("Node not found: " + e.type), a = !0);
|
|
}
|
|
n = 0;
|
|
for (c = b.length; n < c; ++n) {
|
|
e = b[n], (d = this.getNodeById(e.id)) && d.configure(e);
|
|
}
|
|
this.updateExecutionOrder();
|
|
this.setDirtyCanvas(!0, !0);
|
|
return a;
|
|
};
|
|
f.prototype.load = function(a) {
|
|
var b = this, c = new XMLHttpRequest;
|
|
c.open("GET", a, !0);
|
|
c.send(null);
|
|
c.onload = function(a) {
|
|
200 !== c.status ? console.error("Error loading graph:", c.status, c.response) : (a = JSON.parse(c.response), b.configure(a));
|
|
};
|
|
c.onerror = function(a) {
|
|
console.error("Error loading graph:", a);
|
|
};
|
|
};
|
|
f.prototype.onNodeTrace = function(a, b, c) {
|
|
};
|
|
t.LGraphNode = h.LGraphNode = g;
|
|
g.prototype._ctor = function(a) {
|
|
this.title = a || "Unnamed";
|
|
this.size = [h.NODE_WIDTH, 60];
|
|
this.graph = null;
|
|
this._pos = new Float32Array(10, 10);
|
|
Object.defineProperty(this, "pos", {set:function(a) {
|
|
!a || 2 > !a.length || (this._pos[0] = a[0], this._pos[1] = a[1]);
|
|
}, get:function() {
|
|
return this._pos;
|
|
}, enumerable:!0});
|
|
this.id = -1;
|
|
this.type = null;
|
|
this.inputs = [];
|
|
this.outputs = [];
|
|
this.connections = [];
|
|
this.properties = {};
|
|
this.properties_info = [];
|
|
this.data = null;
|
|
this.flags = {};
|
|
};
|
|
g.prototype.configure = function(a) {
|
|
for (var b in a) {
|
|
if ("console" != b) {
|
|
if ("properties" == b) {
|
|
for (var c in a.properties) {
|
|
if (this.properties[c] = a.properties[c], this.onPropertyChanged) {
|
|
this.onPropertyChanged(c, a.properties[c]);
|
|
}
|
|
}
|
|
} else {
|
|
null != a[b] && ("object" == typeof a[b] ? this[b] && this[b].configure ? this[b].configure(a[b]) : this[b] = h.cloneObject(a[b], this[b]) : this[b] = a[b]);
|
|
}
|
|
}
|
|
}
|
|
a.title || (this.title = this.constructor.title);
|
|
if (this.onConnectionsChange) {
|
|
if (this.inputs) {
|
|
for (var e = 0; e < this.inputs.length; ++e) {
|
|
c = this.inputs[e];
|
|
var l = this.graph.links[c.link];
|
|
this.onConnectionsChange(h.INPUT, e, !0, l, c);
|
|
}
|
|
}
|
|
if (this.outputs) {
|
|
for (e = 0; e < this.outputs.length; ++e) {
|
|
if (c = this.outputs[e], c.links) {
|
|
for (b = 0; b < c.links.length; ++b) {
|
|
l = this.graph.links[c.links[b]], this.onConnectionsChange(h.OUTPUT, e, !0, l, c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (e in this.inputs) {
|
|
c = this.inputs[e], c.link && c.link.length && (l = c.link, "object" == typeof l && (c.link = l[0], this.graph.links[l[0]] = {id:l[0], origin_id:l[1], origin_slot:l[2], target_id:l[3], target_slot:l[4]}));
|
|
}
|
|
for (e in this.outputs) {
|
|
if (c = this.outputs[e], c.links && 0 != c.links.length) {
|
|
for (b in c.links) {
|
|
l = c.links[b], "object" == typeof l && (c.links[b] = l[0]);
|
|
}
|
|
}
|
|
}
|
|
if (this.onConfigure) {
|
|
this.onConfigure(a);
|
|
}
|
|
};
|
|
g.prototype.serialize = function() {
|
|
var a = {id:this.id, type:this.type, pos:this.pos, size:this.size, data:this.data, flags:h.cloneObject(this.flags), mode:this.mode};
|
|
this.inputs && (a.inputs = this.inputs);
|
|
if (this.outputs) {
|
|
for (var b = 0; b < this.outputs.length; b++) {
|
|
delete this.outputs[b]._data;
|
|
}
|
|
a.outputs = this.outputs;
|
|
}
|
|
this.title && this.title != this.constructor.title && (a.title = this.title);
|
|
this.properties && (a.properties = h.cloneObject(this.properties));
|
|
a.type || (a.type = this.constructor.type);
|
|
this.color && (a.color = this.color);
|
|
this.bgcolor && (a.bgcolor = this.bgcolor);
|
|
this.boxcolor && (a.boxcolor = this.boxcolor);
|
|
this.shape && (a.shape = this.shape);
|
|
if (this.onSerialize) {
|
|
this.onSerialize(a);
|
|
}
|
|
return a;
|
|
};
|
|
g.prototype.clone = function() {
|
|
var a = h.createNode(this.type), b = h.cloneObject(this.serialize());
|
|
if (b.inputs) {
|
|
for (var c = 0; c < b.inputs.length; ++c) {
|
|
b.inputs[c].link = null;
|
|
}
|
|
}
|
|
if (b.outputs) {
|
|
for (c = 0; c < b.outputs.length; ++c) {
|
|
b.outputs[c].links && (b.outputs[c].links.length = 0);
|
|
}
|
|
}
|
|
delete b.id;
|
|
a.configure(b);
|
|
return a;
|
|
};
|
|
g.prototype.toString = function() {
|
|
return JSON.stringify(this.serialize());
|
|
};
|
|
g.prototype.getTitle = function() {
|
|
return this.title || this.constructor.title;
|
|
};
|
|
g.prototype.setOutputData = function(a, b) {
|
|
if (this.outputs && !(-1 == a || a >= this.outputs.length)) {
|
|
var c = this.outputs[a];
|
|
if (c && (c._data = b, this.outputs[a].links)) {
|
|
for (c = 0; c < this.outputs[a].links.length; c++) {
|
|
this.graph.links[this.outputs[a].links[c]].data = b;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
g.prototype.getInputData = function(a, b) {
|
|
if (this.inputs && !(a >= this.inputs.length || null == this.inputs[a].link)) {
|
|
a = this.graph.links[this.inputs[a].link];
|
|
if (!a) {
|
|
return null;
|
|
}
|
|
if (!b) {
|
|
return a.data;
|
|
}
|
|
b = this.graph.getNodeById(a.origin_id);
|
|
if (!b) {
|
|
return a.data;
|
|
}
|
|
if (b.updateOutputData) {
|
|
b.updateOutputData(a.origin_slot);
|
|
} else {
|
|
if (b.onExecute) {
|
|
b.onExecute();
|
|
}
|
|
}
|
|
return a.data;
|
|
}
|
|
};
|
|
g.prototype.getInputDataByName = function(a, b) {
|
|
a = this.findInputSlot(a);
|
|
return -1 == a ? null : this.getInputData(a, b);
|
|
};
|
|
g.prototype.isInputConnected = function(a) {
|
|
return this.inputs ? a < this.inputs.length && null != this.inputs[a].link : !1;
|
|
};
|
|
g.prototype.getInputInfo = function(a) {
|
|
return this.inputs ? a < this.inputs.length ? this.inputs[a] : null : null;
|
|
};
|
|
g.prototype.getInputNode = function(a) {
|
|
if (!this.inputs || a >= this.inputs.length) {
|
|
return null;
|
|
}
|
|
a = this.inputs[a];
|
|
return a && a.link ? (a = this.graph.links[a.link]) ? this.graph.getNodeById(a.origin_id) : null : null;
|
|
};
|
|
g.prototype.getInputOrProperty = function(a) {
|
|
if (!this.inputs || !this.inputs.length) {
|
|
return this.properties ? this.properties[a] : null;
|
|
}
|
|
for (var b = 0, c = this.inputs.length; b < c; ++b) {
|
|
if (a == this.inputs[b].name) {
|
|
return (a = this.graph.links[this.inputs[b].link]) ? a.data : null;
|
|
}
|
|
}
|
|
return this.properties[a];
|
|
};
|
|
g.prototype.getOutputData = function(a) {
|
|
return !this.outputs || a >= this.outputs.length ? null : this.outputs[a]._data;
|
|
};
|
|
g.prototype.getOutputInfo = function(a) {
|
|
return this.outputs ? a < this.outputs.length ? this.outputs[a] : null : null;
|
|
};
|
|
g.prototype.isOutputConnected = function(a) {
|
|
return this.outputs ? a < this.outputs.length && this.outputs[a].links && this.outputs[a].links.length : !1;
|
|
};
|
|
g.prototype.isAnyOutputConnected = function() {
|
|
if (!this.outputs) {
|
|
return !1;
|
|
}
|
|
for (var a = 0; a < this.outputs.length; ++a) {
|
|
if (this.outputs[a].links && this.outputs[a].links.length) {
|
|
return !0;
|
|
}
|
|
}
|
|
return !1;
|
|
};
|
|
g.prototype.getOutputNodes = function(a) {
|
|
if (!this.outputs || 0 == this.outputs.length || a >= this.outputs.length) {
|
|
return null;
|
|
}
|
|
a = this.outputs[a];
|
|
if (!a.links || 0 == a.links.length) {
|
|
return null;
|
|
}
|
|
for (var b = [], c = 0; c < a.links.length; c++) {
|
|
var e = this.graph.links[a.links[c]];
|
|
e && (e = this.graph.getNodeById(e.target_id)) && b.push(e);
|
|
}
|
|
return b;
|
|
};
|
|
g.prototype.trigger = function(a, b) {
|
|
if (this.outputs && this.outputs.length) {
|
|
this.graph && (this.graph._last_trigger_time = h.getTime());
|
|
for (var c = 0; c < this.outputs.length; ++c) {
|
|
var e = this.outputs[c];
|
|
!e || e.type !== h.EVENT || a && e.name != a || this.triggerSlot(c, b);
|
|
}
|
|
}
|
|
};
|
|
g.prototype.triggerSlot = function(a, b) {
|
|
if (this.outputs && (a = this.outputs[a]) && (a = a.links) && a.length) {
|
|
this.graph && (this.graph._last_trigger_time = h.getTime());
|
|
for (var c = 0; c < a.length; ++c) {
|
|
var e = this.graph.links[a[c]];
|
|
if (e) {
|
|
var l = this.graph.getNodeById(e.target_id);
|
|
if (l) {
|
|
if (e._last_time = h.getTime(), e = l.inputs[e.target_slot], l.onAction) {
|
|
l.onAction(e.name, b);
|
|
} else {
|
|
if (l.mode === h.ON_TRIGGER && l.onExecute) {
|
|
l.onExecute(b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
g.prototype.addProperty = function(a, b, c, e) {
|
|
c = {name:a, type:c, default_value:b};
|
|
if (e) {
|
|
for (var n in e) {
|
|
c[n] = e[n];
|
|
}
|
|
}
|
|
this.properties_info || (this.properties_info = []);
|
|
this.properties_info.push(c);
|
|
this.properties || (this.properties = {});
|
|
this.properties[a] = b;
|
|
return c;
|
|
};
|
|
g.prototype.addOutput = function(a, b, c) {
|
|
a = {name:a, type:b, links:null};
|
|
if (c) {
|
|
for (var e in c) {
|
|
a[e] = c[e];
|
|
}
|
|
}
|
|
this.outputs || (this.outputs = []);
|
|
this.outputs.push(a);
|
|
if (this.onOutputAdded) {
|
|
this.onOutputAdded(a);
|
|
}
|
|
this.size = this.computeSize();
|
|
return a;
|
|
};
|
|
g.prototype.addOutputs = function(a) {
|
|
for (var b = 0; b < a.length; ++b) {
|
|
var c = a[b], e = {name:c[0], type:c[1], link:null};
|
|
if (a[2]) {
|
|
for (var l in c[2]) {
|
|
e[l] = c[2][l];
|
|
}
|
|
}
|
|
this.outputs || (this.outputs = []);
|
|
this.outputs.push(e);
|
|
if (this.onOutputAdded) {
|
|
this.onOutputAdded(e);
|
|
}
|
|
}
|
|
this.size = this.computeSize();
|
|
};
|
|
g.prototype.removeOutput = function(a) {
|
|
this.disconnectOutput(a);
|
|
this.outputs.splice(a, 1);
|
|
this.size = this.computeSize();
|
|
if (this.onOutputRemoved) {
|
|
this.onOutputRemoved(a);
|
|
}
|
|
};
|
|
g.prototype.addInput = function(a, b, c) {
|
|
a = {name:a, type:b || 0, link:null};
|
|
if (c) {
|
|
for (var e in c) {
|
|
a[e] = c[e];
|
|
}
|
|
}
|
|
this.inputs || (this.inputs = []);
|
|
this.inputs.push(a);
|
|
this.size = this.computeSize();
|
|
if (this.onInputAdded) {
|
|
this.onInputAdded(a);
|
|
}
|
|
return a;
|
|
};
|
|
g.prototype.addInputs = function(a) {
|
|
for (var b = 0; b < a.length; ++b) {
|
|
var c = a[b], e = {name:c[0], type:c[1], link:null};
|
|
if (a[2]) {
|
|
for (var l in c[2]) {
|
|
e[l] = c[2][l];
|
|
}
|
|
}
|
|
this.inputs || (this.inputs = []);
|
|
this.inputs.push(e);
|
|
if (this.onInputAdded) {
|
|
this.onInputAdded(e);
|
|
}
|
|
}
|
|
this.size = this.computeSize();
|
|
};
|
|
g.prototype.removeInput = function(a) {
|
|
this.disconnectInput(a);
|
|
this.inputs.splice(a, 1);
|
|
this.size = this.computeSize();
|
|
if (this.onInputRemoved) {
|
|
this.onInputRemoved(a);
|
|
}
|
|
};
|
|
g.prototype.addConnection = function(a, b, c, e) {
|
|
a = {name:a, type:b, pos:c, direction:e, links:null};
|
|
this.connections.push(a);
|
|
return a;
|
|
};
|
|
g.prototype.computeSize = function(a, b) {
|
|
a = Math.max(this.inputs ? this.inputs.length : 1, this.outputs ? this.outputs.length : 1);
|
|
b = b || new Float32Array([0, 0]);
|
|
a = Math.max(a, 1);
|
|
b[1] = 14 * a + 6;
|
|
a = (a = this.title) ? 8.4 * a.length : 0;
|
|
var c = 0, e = 0;
|
|
if (this.inputs) {
|
|
for (var l = 0, d = this.inputs.length; l < d; ++l) {
|
|
var k = this.inputs[l];
|
|
k = (k = k.label || k.name || "") ? 8.4 * k.length : 0;
|
|
c < k && (c = k);
|
|
}
|
|
}
|
|
if (this.outputs) {
|
|
for (l = 0, d = this.outputs.length; l < d; ++l) {
|
|
k = this.outputs[l], k = (k = k.label || k.name || "") ? 8.4 * k.length : 0, e < k && (e = k);
|
|
}
|
|
}
|
|
b[0] = Math.max(c + e + 10, a);
|
|
b[0] = Math.max(b[0], h.NODE_WIDTH);
|
|
return b;
|
|
};
|
|
g.prototype.getBounding = function(a) {
|
|
a = a || new Float32Array(4);
|
|
a[0] = this.pos[0] - 4;
|
|
a[1] = this.pos[1] - h.NODE_TITLE_HEIGHT;
|
|
a[2] = this.size[0] + 4;
|
|
a[3] = this.size[1] + h.NODE_TITLE_HEIGHT;
|
|
return a;
|
|
};
|
|
g.prototype.isPointInsideNode = function(a, b, c) {
|
|
c = c || 0;
|
|
var e = this.graph && this.graph.isLive() ? 0 : 20;
|
|
if (this.flags.collapsed) {
|
|
if (r(a, b, this.pos[0] - c, this.pos[1] - h.NODE_TITLE_HEIGHT - c, h.NODE_COLLAPSED_WIDTH + 2 * c, h.NODE_TITLE_HEIGHT + 2 * c)) {
|
|
return !0;
|
|
}
|
|
} else {
|
|
if (this.pos[0] - 4 - c < a && this.pos[0] + this.size[0] + 4 + c > a && this.pos[1] - e - c < b && this.pos[1] + this.size[1] + c > b) {
|
|
return !0;
|
|
}
|
|
}
|
|
return !1;
|
|
};
|
|
g.prototype.getSlotInPosition = function(a, b) {
|
|
if (this.inputs) {
|
|
for (var c = 0, e = this.inputs.length; c < e; ++c) {
|
|
var l = this.inputs[c], d = this.getConnectionPos(!0, c);
|
|
if (r(a, b, d[0] - 10, d[1] - 5, 20, 10)) {
|
|
return {input:l, slot:c, link_pos:d, locked:l.locked};
|
|
}
|
|
}
|
|
}
|
|
if (this.outputs) {
|
|
for (c = 0, e = this.outputs.length; c < e; ++c) {
|
|
if (l = this.outputs[c], d = this.getConnectionPos(!1, c), r(a, b, d[0] - 10, d[1] - 5, 20, 10)) {
|
|
return {output:l, slot:c, link_pos:d, locked:l.locked};
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
g.prototype.findInputSlot = function(a) {
|
|
if (!this.inputs) {
|
|
return -1;
|
|
}
|
|
for (var b = 0, c = this.inputs.length; b < c; ++b) {
|
|
if (a == this.inputs[b].name) {
|
|
return b;
|
|
}
|
|
}
|
|
return -1;
|
|
};
|
|
g.prototype.findOutputSlot = function(a) {
|
|
if (!this.outputs) {
|
|
return -1;
|
|
}
|
|
for (var b = 0, c = this.outputs.length; b < c; ++b) {
|
|
if (a == this.outputs[b].name) {
|
|
return b;
|
|
}
|
|
}
|
|
return -1;
|
|
};
|
|
g.prototype.connect = function(a, b, c) {
|
|
c = c || 0;
|
|
if (a.constructor === String) {
|
|
if (a = this.findOutputSlot(a), -1 == a) {
|
|
return h.debug && console.log("Connect: Error, no slot of name " + a), !1;
|
|
}
|
|
} else {
|
|
if (!this.outputs || a >= this.outputs.length) {
|
|
return h.debug && console.log("Connect: Error, slot number not found"), !1;
|
|
}
|
|
}
|
|
b && b.constructor === Number && (b = this.graph.getNodeById(b));
|
|
if (!b) {
|
|
throw "Node not found";
|
|
}
|
|
if (b == this) {
|
|
return !1;
|
|
}
|
|
if (c.constructor === String) {
|
|
if (c = b.findInputSlot(c), -1 == c) {
|
|
return h.debug && console.log("Connect: Error, no slot of name " + c), !1;
|
|
}
|
|
} else {
|
|
if (c === h.EVENT) {
|
|
return !1;
|
|
}
|
|
if (!b.inputs || c >= b.inputs.length) {
|
|
return h.debug && console.log("Connect: Error, slot number not found"), !1;
|
|
}
|
|
}
|
|
null != b.inputs[c].link && b.disconnectInput(c);
|
|
this.setDirtyCanvas(!1, !0);
|
|
this.graph.connectionChange(this);
|
|
var e = this.outputs[a];
|
|
if (b.onConnectInput && !1 === b.onConnectInput(c, e.type, e)) {
|
|
return !1;
|
|
}
|
|
var l = b.inputs[c];
|
|
if (h.isValidConnection(e.type, l.type)) {
|
|
var d = {id:this.graph.last_link_id++, type:l.type, origin_id:this.id, origin_slot:a, target_id:b.id, target_slot:c};
|
|
this.graph.links[d.id] = d;
|
|
null == e.links && (e.links = []);
|
|
e.links.push(d.id);
|
|
b.inputs[c].link = d.id;
|
|
if (this.onConnectionsChange) {
|
|
this.onConnectionsChange(h.OUTPUT, a, !0, d, e);
|
|
}
|
|
if (b.onConnectionsChange) {
|
|
b.onConnectionsChange(h.INPUT, c, !0, d, l);
|
|
}
|
|
}
|
|
this.setDirtyCanvas(!1, !0);
|
|
this.graph.connectionChange(this);
|
|
return !0;
|
|
};
|
|
g.prototype.disconnectOutput = function(a, b) {
|
|
if (a.constructor === String) {
|
|
if (a = this.findOutputSlot(a), -1 == a) {
|
|
return h.debug && console.log("Connect: Error, no slot of name " + a), !1;
|
|
}
|
|
} else {
|
|
if (!this.outputs || a >= this.outputs.length) {
|
|
return h.debug && console.log("Connect: Error, slot number not found"), !1;
|
|
}
|
|
}
|
|
var c = this.outputs[a];
|
|
if (!c.links || 0 == c.links.length) {
|
|
return !1;
|
|
}
|
|
if (b) {
|
|
b.constructor === Number && (b = this.graph.getNodeById(b));
|
|
if (!b) {
|
|
throw "Target Node not found";
|
|
}
|
|
for (var e = 0, l = c.links.length; e < l; e++) {
|
|
var d = c.links[e], k = this.graph.links[d];
|
|
if (k.target_id == b.id) {
|
|
c.links.splice(e, 1);
|
|
var f = b.inputs[k.target_slot];
|
|
f.link = null;
|
|
delete this.graph.links[d];
|
|
if (b.onConnectionsChange) {
|
|
b.onConnectionsChange(h.INPUT, k.target_slot, !1, k, f);
|
|
}
|
|
if (this.onConnectionsChange) {
|
|
this.onConnectionsChange(h.OUTPUT, a, !1, k, c);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
e = 0;
|
|
for (l = c.links.length; e < l; e++) {
|
|
if (d = c.links[e], k = this.graph.links[d]) {
|
|
if (b = this.graph.getNodeById(k.target_id)) {
|
|
if (f = b.inputs[k.target_slot], f.link = null, b.onConnectionsChange) {
|
|
b.onConnectionsChange(h.INPUT, k.target_slot, !1, k, f);
|
|
}
|
|
}
|
|
delete this.graph.links[d];
|
|
if (this.onConnectionsChange) {
|
|
this.onConnectionsChange(h.OUTPUT, a, !1, k, c);
|
|
}
|
|
}
|
|
}
|
|
c.links = null;
|
|
}
|
|
this.setDirtyCanvas(!1, !0);
|
|
this.graph.connectionChange(this);
|
|
return !0;
|
|
};
|
|
g.prototype.disconnectInput = function(a) {
|
|
if (a.constructor === String) {
|
|
if (a = this.findInputSlot(a), -1 == a) {
|
|
return h.debug && console.log("Connect: Error, no slot of name " + a), !1;
|
|
}
|
|
} else {
|
|
if (!this.inputs || a >= this.inputs.length) {
|
|
return h.debug && console.log("Connect: Error, slot number not found"), !1;
|
|
}
|
|
}
|
|
var b = this.inputs[a];
|
|
if (!b) {
|
|
return !1;
|
|
}
|
|
var c = this.inputs[a].link;
|
|
this.inputs[a].link = null;
|
|
var e = this.graph.links[c];
|
|
if (e) {
|
|
var l = this.graph.getNodeById(e.origin_id);
|
|
if (!l) {
|
|
return !1;
|
|
}
|
|
var d = l.outputs[e.origin_slot];
|
|
if (!d || !d.links || 0 == d.links.length) {
|
|
return !1;
|
|
}
|
|
for (var k = 0, f = d.links.length; k < f; k++) {
|
|
if (d.links[k] == c) {
|
|
d.links.splice(k, 1);
|
|
break;
|
|
}
|
|
}
|
|
delete this.graph.links[c];
|
|
if (this.onConnectionsChange) {
|
|
this.onConnectionsChange(h.INPUT, a, !1, e, b);
|
|
}
|
|
if (l.onConnectionsChange) {
|
|
l.onConnectionsChange(h.OUTPUT, k, !1, e, d);
|
|
}
|
|
}
|
|
this.setDirtyCanvas(!1, !0);
|
|
this.graph.connectionChange(this);
|
|
return !0;
|
|
};
|
|
g.prototype.getConnectionPos = function(a, b) {
|
|
return this.flags.collapsed ? a ? [this.pos[0], this.pos[1] - 0.5 * h.NODE_TITLE_HEIGHT] : [this.pos[0] + h.NODE_COLLAPSED_WIDTH, this.pos[1] - 0.5 * h.NODE_TITLE_HEIGHT] : a && -1 == b ? [this.pos[0] + 10, this.pos[1] + 10] : a && this.inputs.length > b && this.inputs[b].pos ? [this.pos[0] + this.inputs[b].pos[0], this.pos[1] + this.inputs[b].pos[1]] : !a && this.outputs.length > b && this.outputs[b].pos ? [this.pos[0] + this.outputs[b].pos[0], this.pos[1] + this.outputs[b].pos[1]] : a ? [this.pos[0],
|
|
this.pos[1] + 10 + b * h.NODE_SLOT_HEIGHT] : [this.pos[0] + this.size[0] + 1, this.pos[1] + 10 + b * h.NODE_SLOT_HEIGHT];
|
|
};
|
|
g.prototype.alignToGrid = function() {
|
|
this.pos[0] = h.CANVAS_GRID_SIZE * Math.round(this.pos[0] / h.CANVAS_GRID_SIZE);
|
|
this.pos[1] = h.CANVAS_GRID_SIZE * Math.round(this.pos[1] / h.CANVAS_GRID_SIZE);
|
|
};
|
|
g.prototype.trace = function(a) {
|
|
this.console || (this.console = []);
|
|
this.console.push(a);
|
|
this.console.length > g.MAX_CONSOLE && this.console.shift();
|
|
this.graph.onNodeTrace(this, a);
|
|
};
|
|
g.prototype.setDirtyCanvas = function(a, b) {
|
|
this.graph && this.graph.sendActionToCanvas("setDirty", [a, b]);
|
|
};
|
|
g.prototype.loadImage = function(a) {
|
|
var b = new Image;
|
|
b.src = h.node_images_path + a;
|
|
b.ready = !1;
|
|
var c = this;
|
|
b.onload = function() {
|
|
this.ready = !0;
|
|
c.setDirtyCanvas(!0);
|
|
};
|
|
return b;
|
|
};
|
|
g.prototype.captureInput = function(a) {
|
|
if (this.graph && this.graph.list_of_graphcanvas) {
|
|
for (var b = this.graph.list_of_graphcanvas, c = 0; c < b.length; ++c) {
|
|
var e = b[c];
|
|
if (a || e.node_capturing_input == this) {
|
|
e.node_capturing_input = a ? this : null;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
g.prototype.collapse = function() {
|
|
this.flags.collapsed = this.flags.collapsed ? !1 : !0;
|
|
this.setDirtyCanvas(!0, !0);
|
|
};
|
|
g.prototype.pin = function(a) {
|
|
this.flags.pinned = void 0 === a ? !this.flags.pinned : a;
|
|
};
|
|
g.prototype.localToScreen = function(a, b, c) {
|
|
return [(a + this.pos[0]) * c.scale + c.offset[0], (b + this.pos[1]) * c.scale + c.offset[1]];
|
|
};
|
|
t.LGraphCanvas = h.LGraphCanvas = d;
|
|
d.link_type_colors = {"-1":"#F85", number:"#AAC", node:"#DCA"};
|
|
d.prototype.clear = function() {
|
|
this.fps = this.render_time = this.last_draw_time = this.frame = 0;
|
|
this.scale = 1;
|
|
this.offset = [0, 0];
|
|
this.dragging_rectangle = null;
|
|
this.selected_nodes = {};
|
|
this.visible_nodes = [];
|
|
this.connecting_node = this.node_capturing_input = this.node_over = this.node_dragged = null;
|
|
this.highlighted_links = {};
|
|
this.dirty_bgcanvas = this.dirty_canvas = !0;
|
|
this.node_in_panel = this.dirty_area = null;
|
|
this.last_mouse = [0, 0];
|
|
this.last_mouseclick = 0;
|
|
if (this.onClear) {
|
|
this.onClear();
|
|
}
|
|
};
|
|
d.prototype.setGraph = function(a, b) {
|
|
this.graph != a && (b || this.clear(), !a && this.graph ? this.graph.detachCanvas(this) : (a.attachCanvas(this), this.setDirty(!0, !0)));
|
|
};
|
|
d.prototype.openSubgraph = function(a) {
|
|
if (!a) {
|
|
throw "graph cannot be null";
|
|
}
|
|
if (this.graph == a) {
|
|
throw "graph cannot be the same";
|
|
}
|
|
this.clear();
|
|
this.graph && (this._graph_stack || (this._graph_stack = []), this._graph_stack.push(this.graph));
|
|
a.attachCanvas(this);
|
|
this.setDirty(!0, !0);
|
|
};
|
|
d.prototype.closeSubgraph = function() {
|
|
if (this._graph_stack && 0 != this._graph_stack.length) {
|
|
var a = this._graph_stack.pop();
|
|
this.selected_nodes = {};
|
|
this.highlighted_links = {};
|
|
a.attachCanvas(this);
|
|
this.setDirty(!0, !0);
|
|
}
|
|
};
|
|
d.prototype.setCanvas = function(a, b) {
|
|
if (a && a.constructor === String && (a = document.getElementById(a), !a)) {
|
|
throw "Error creating LiteGraph canvas: Canvas not found";
|
|
}
|
|
if (a !== this.canvas && (!a && this.canvas && (b || this.unbindEvents()), this.canvas = a)) {
|
|
a.className += " lgraphcanvas";
|
|
a.data = this;
|
|
this.bgcanvas = null;
|
|
this.bgcanvas || (this.bgcanvas = document.createElement("canvas"), this.bgcanvas.width = this.canvas.width, this.bgcanvas.height = this.canvas.height);
|
|
if (null == a.getContext) {
|
|
if ("canvas" != a.localName) {
|
|
throw "Element supplied for LGraphCanvas must be a <canvas> element, you passed a " + a.localName;
|
|
}
|
|
throw "This browser doesnt support Canvas";
|
|
}
|
|
null == (this.ctx = a.getContext("2d")) && (console.warn("This canvas seems to be WebGL, enabling WebGL renderer"), this.enableWebGL());
|
|
this._mousemove_callback = this.processMouseMove.bind(this);
|
|
this._mouseup_callback = this.processMouseUp.bind(this);
|
|
b || this.bindEvents();
|
|
}
|
|
};
|
|
d.prototype._doNothing = function(a) {
|
|
a.preventDefault();
|
|
return !1;
|
|
};
|
|
d.prototype._doReturnTrue = function(a) {
|
|
a.preventDefault();
|
|
return !0;
|
|
};
|
|
d.prototype.bindEvents = function() {
|
|
if (this._events_binded) {
|
|
console.warn("LGraphCanvas: events already binded");
|
|
} else {
|
|
var a = this.canvas, b = this.getCanvasWindow().document;
|
|
this._mousedown_callback = this.processMouseDown.bind(this);
|
|
this._mousewheel_callback = this.processMouseWheel.bind(this);
|
|
a.addEventListener("mousedown", this._mousedown_callback, !0);
|
|
a.addEventListener("mousemove", this._mousemove_callback);
|
|
a.addEventListener("mousewheel", this._mousewheel_callback, !1);
|
|
a.addEventListener("contextmenu", this._doNothing);
|
|
a.addEventListener("DOMMouseScroll", this._mousewheel_callback, !1);
|
|
a.addEventListener("touchstart", this.touchHandler, !0);
|
|
a.addEventListener("touchmove", this.touchHandler, !0);
|
|
a.addEventListener("touchend", this.touchHandler, !0);
|
|
a.addEventListener("touchcancel", this.touchHandler, !0);
|
|
this._key_callback = this.processKey.bind(this);
|
|
a.addEventListener("keydown", this._key_callback, !0);
|
|
b.addEventListener("keyup", this._key_callback, !0);
|
|
this._ondrop_callback = this.processDrop.bind(this);
|
|
a.addEventListener("dragover", this._doNothing, !1);
|
|
a.addEventListener("dragend", this._doNothing, !1);
|
|
a.addEventListener("drop", this._ondrop_callback, !1);
|
|
a.addEventListener("dragenter", this._doReturnTrue, !1);
|
|
this._events_binded = !0;
|
|
}
|
|
};
|
|
d.prototype.unbindEvents = function() {
|
|
if (this._events_binded) {
|
|
var a = this.getCanvasWindow().document;
|
|
this.canvas.removeEventListener("mousedown", this._mousedown_callback);
|
|
this.canvas.removeEventListener("mousewheel", this._mousewheel_callback);
|
|
this.canvas.removeEventListener("DOMMouseScroll", this._mousewheel_callback);
|
|
this.canvas.removeEventListener("keydown", this._key_callback);
|
|
a.removeEventListener("keyup", this._key_callback);
|
|
this.canvas.removeEventListener("contextmenu", this._doNothing);
|
|
this.canvas.removeEventListener("drop", this._ondrop_callback);
|
|
this.canvas.removeEventListener("dragenter", this._doReturnTrue);
|
|
this.canvas.removeEventListener("touchstart", this.touchHandler);
|
|
this.canvas.removeEventListener("touchmove", this.touchHandler);
|
|
this.canvas.removeEventListener("touchend", this.touchHandler);
|
|
this.canvas.removeEventListener("touchcancel", this.touchHandler);
|
|
this._ondrop_callback = this._key_callback = this._mousewheel_callback = this._mousedown_callback = null;
|
|
this._events_binded = !1;
|
|
} else {
|
|
console.warn("LGraphCanvas: no events binded");
|
|
}
|
|
};
|
|
d.getFileExtension = function(a) {
|
|
var b = a.indexOf("?");
|
|
-1 != b && (a = a.substr(0, b));
|
|
b = a.lastIndexOf(".");
|
|
return -1 == b ? "" : a.substr(b + 1).toLowerCase();
|
|
};
|
|
d.prototype.enableWebGL = function() {
|
|
this.gl = this.ctx = enableWebGLCanvas(this.canvas);
|
|
this.ctx.webgl = !0;
|
|
this.bgcanvas = this.canvas;
|
|
this.bgctx = this.gl;
|
|
};
|
|
d.prototype.setDirty = function(a, b) {
|
|
a && (this.dirty_canvas = !0);
|
|
b && (this.dirty_bgcanvas = !0);
|
|
};
|
|
d.prototype.getCanvasWindow = function() {
|
|
if (!this.canvas) {
|
|
return window;
|
|
}
|
|
var a = this.canvas.ownerDocument;
|
|
return a.defaultView || a.parentWindow;
|
|
};
|
|
d.prototype.startRendering = function() {
|
|
function a() {
|
|
this.pause_rendering || this.draw();
|
|
var b = this.getCanvasWindow();
|
|
this.is_rendering && b.requestAnimationFrame(a.bind(this));
|
|
}
|
|
this.is_rendering || (this.is_rendering = !0, a.call(this));
|
|
};
|
|
d.prototype.stopRendering = function() {
|
|
this.is_rendering = !1;
|
|
};
|
|
d.prototype.processMouseDown = function(a) {
|
|
if (this.graph) {
|
|
this.adjustMouseEvent(a);
|
|
var b = this.getCanvasWindow();
|
|
d.active_canvas = this;
|
|
this.canvas.removeEventListener("mousemove", this._mousemove_callback);
|
|
b.document.addEventListener("mousemove", this._mousemove_callback, !0);
|
|
b.document.addEventListener("mouseup", this._mouseup_callback, !0);
|
|
var c = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes), e = !1;
|
|
h.closeAllContextMenus(b);
|
|
if (1 == a.which) {
|
|
a.ctrlKey && (this.dragging_rectangle = new Float32Array(4), this.dragging_rectangle[0] = a.canvasX, this.dragging_rectangle[1] = a.canvasY, this.dragging_rectangle[2] = 1, this.dragging_rectangle[3] = 1, e = !0);
|
|
var l = !1;
|
|
if (c && this.allow_interaction && !e) {
|
|
this.live_mode || c.flags.pinned || this.bringToFront(c);
|
|
if (!this.connecting_node && !c.flags.collapsed && !this.live_mode) {
|
|
if (c.outputs) {
|
|
for (var f = 0, k = c.outputs.length; f < k; ++f) {
|
|
var p = c.outputs[f], m = c.getConnectionPos(!1, f);
|
|
if (r(a.canvasX, a.canvasY, m[0] - 10, m[1] - 5, 20, 10)) {
|
|
this.connecting_node = c;
|
|
this.connecting_output = p;
|
|
this.connecting_pos = c.getConnectionPos(!1, f);
|
|
this.connecting_slot = f;
|
|
e = !0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (c.inputs) {
|
|
for (f = 0, k = c.inputs.length; f < k; ++f) {
|
|
p = c.inputs[f], m = c.getConnectionPos(!0, f), r(a.canvasX, a.canvasY, m[0] - 10, m[1] - 5, 20, 10) && null !== p.link && (c.disconnectInput(f), e = this.dirty_bgcanvas = !0);
|
|
}
|
|
}
|
|
!e && r(a.canvasX, a.canvasY, c.pos[0] + c.size[0] - 5, c.pos[1] + c.size[1] - 5, 5, 5) && (this.resizing_node = c, this.canvas.style.cursor = "se-resize", e = !0);
|
|
}
|
|
!e && r(a.canvasX, a.canvasY, c.pos[0], c.pos[1] - h.NODE_TITLE_HEIGHT, h.NODE_TITLE_HEIGHT, h.NODE_TITLE_HEIGHT) && (c.collapse(), e = !0);
|
|
if (!e) {
|
|
f = !1;
|
|
if (300 > h.getTime() - this.last_mouseclick && this.selected_nodes[c.id]) {
|
|
if (c.onDblClick) {
|
|
c.onDblClick(a);
|
|
}
|
|
this.processNodeDblClicked(c);
|
|
f = !0;
|
|
}
|
|
c.onMouseDown && c.onMouseDown(a, [a.canvasX - c.pos[0], a.canvasY - c.pos[1]]) ? f = !0 : this.live_mode && (f = l = !0);
|
|
f || (this.allow_dragnodes && (this.node_dragged = c), this.selected_nodes[c.id] || this.processNodeSelected(c, a));
|
|
this.dirty_canvas = !0;
|
|
}
|
|
} else {
|
|
l = !0;
|
|
}
|
|
!e && l && this.allow_dragcanvas && (this.dragging_canvas = !0);
|
|
} else {
|
|
2 != a.which && 3 == a.which && this.processContextMenu(c, a);
|
|
}
|
|
this.last_mouse[0] = a.localX;
|
|
this.last_mouse[1] = a.localY;
|
|
this.last_mouseclick = h.getTime();
|
|
this.canvas_mouse = [a.canvasX, a.canvasY];
|
|
this.graph.change();
|
|
(!b.document.activeElement || "input" != b.document.activeElement.nodeName.toLowerCase() && "textarea" != b.document.activeElement.nodeName.toLowerCase()) && a.preventDefault();
|
|
a.stopPropagation();
|
|
if (this.onMouseDown) {
|
|
this.onMouseDown(a);
|
|
}
|
|
return !1;
|
|
}
|
|
};
|
|
d.prototype.processMouseMove = function(a) {
|
|
this.autoresize && this.resize();
|
|
if (this.graph) {
|
|
d.active_canvas = this;
|
|
this.adjustMouseEvent(a);
|
|
var b = [a.localX, a.localY], c = [b[0] - this.last_mouse[0], b[1] - this.last_mouse[1]];
|
|
this.last_mouse = b;
|
|
this.canvas_mouse = [a.canvasX, a.canvasY];
|
|
if (this.dragging_rectangle) {
|
|
this.dragging_rectangle[2] = a.canvasX - this.dragging_rectangle[0], this.dragging_rectangle[3] = a.canvasY - this.dragging_rectangle[1], this.dirty_canvas = !0;
|
|
} else {
|
|
if (this.dragging_canvas) {
|
|
this.offset[0] += c[0] / this.scale, this.offset[1] += c[1] / this.scale, this.dirty_bgcanvas = this.dirty_canvas = !0;
|
|
} else {
|
|
if (this.allow_interaction) {
|
|
this.connecting_node && (this.dirty_canvas = !0);
|
|
b = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes);
|
|
for (var e = 0, l = this.graph._nodes.length; e < l; ++e) {
|
|
if (this.graph._nodes[e].mouseOver && b != this.graph._nodes[e]) {
|
|
this.graph._nodes[e].mouseOver = !1;
|
|
if (this.node_over && this.node_over.onMouseLeave) {
|
|
this.node_over.onMouseLeave(a);
|
|
}
|
|
this.node_over = null;
|
|
this.dirty_canvas = !0;
|
|
}
|
|
}
|
|
if (b) {
|
|
if (!b.mouseOver && (b.mouseOver = !0, this.node_over = b, this.dirty_canvas = !0, b.onMouseEnter)) {
|
|
b.onMouseEnter(a);
|
|
}
|
|
if (b.onMouseMove) {
|
|
b.onMouseMove(a);
|
|
}
|
|
if (this.connecting_node && (l = this._highlight_input || [0, 0], !this.isOverNodeBox(b, a.canvasX, a.canvasY))) {
|
|
var f = this.isOverNodeInput(b, a.canvasX, a.canvasY, l);
|
|
-1 != f && b.inputs[f] ? h.isValidConnection(this.connecting_output.type, b.inputs[f].type) && (this._highlight_input = l) : this._highlight_input = null;
|
|
}
|
|
r(a.canvasX, a.canvasY, b.pos[0] + b.size[0] - 5, b.pos[1] + b.size[1] - 5, 5, 5) ? this.canvas.style.cursor = "se-resize" : this.canvas.style.cursor = null;
|
|
} else {
|
|
this.canvas.style.cursor = null;
|
|
}
|
|
if (this.node_capturing_input && this.node_capturing_input != b && this.node_capturing_input.onMouseMove) {
|
|
this.node_capturing_input.onMouseMove(a);
|
|
}
|
|
if (this.node_dragged && !this.live_mode) {
|
|
for (e in this.selected_nodes) {
|
|
b = this.selected_nodes[e], b.pos[0] += c[0] / this.scale, b.pos[1] += c[1] / this.scale;
|
|
}
|
|
this.dirty_bgcanvas = this.dirty_canvas = !0;
|
|
}
|
|
this.resizing_node && !this.live_mode && (this.resizing_node.size[0] += c[0] / this.scale, this.resizing_node.size[1] += c[1] / this.scale, c = Math.max(this.resizing_node.inputs ? this.resizing_node.inputs.length : 0, this.resizing_node.outputs ? this.resizing_node.outputs.length : 0), this.resizing_node.size[1] < c * h.NODE_SLOT_HEIGHT + 4 && (this.resizing_node.size[1] = c * h.NODE_SLOT_HEIGHT + 4), this.resizing_node.size[0] < h.NODE_MIN_WIDTH && (this.resizing_node.size[0] = h.NODE_MIN_WIDTH),
|
|
this.canvas.style.cursor = "se-resize", this.dirty_bgcanvas = this.dirty_canvas = !0);
|
|
}
|
|
}
|
|
}
|
|
a.preventDefault();
|
|
return !1;
|
|
}
|
|
};
|
|
d.prototype.processMouseUp = function(a) {
|
|
if (this.graph) {
|
|
var b = this.getCanvasWindow().document;
|
|
d.active_canvas = this;
|
|
b.removeEventListener("mousemove", this._mousemove_callback, !0);
|
|
this.canvas.addEventListener("mousemove", this._mousemove_callback, !0);
|
|
b.removeEventListener("mouseup", this._mouseup_callback, !0);
|
|
this.adjustMouseEvent(a);
|
|
if (1 == a.which) {
|
|
if (this.dragging_rectangle) {
|
|
if (this.graph) {
|
|
var c = this.graph._nodes, e = new Float32Array(4);
|
|
this.deselectAllNodes();
|
|
0 > this.dragging_rectangle[2] && (this.dragging_rectangle[0] += this.dragging_rectangle[2]);
|
|
0 > this.dragging_rectangle[3] && (this.dragging_rectangle[1] += this.dragging_rectangle[3]);
|
|
this.dragging_rectangle[2] = Math.abs(this.dragging_rectangle[2] * this.scale);
|
|
this.dragging_rectangle[3] = Math.abs(this.dragging_rectangle[3] * this.scale);
|
|
for (var l = 0; l < c.length; ++l) {
|
|
b = c[l], b.getBounding(e), u(this.dragging_rectangle, e) && this.selectNode(b, !0);
|
|
}
|
|
}
|
|
this.dragging_rectangle = null;
|
|
} else {
|
|
if (this.connecting_node) {
|
|
this.dirty_bgcanvas = this.dirty_canvas = !0;
|
|
if (b = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes)) {
|
|
this.connecting_output.type == h.EVENT && this.isOverNodeBox(b, a.canvasX, a.canvasY) ? this.connecting_node.connect(this.connecting_slot, b, h.EVENT) : (c = this.isOverNodeInput(b, a.canvasX, a.canvasY), -1 != c ? this.connecting_node.connect(this.connecting_slot, b, c) : (c = b.getInputInfo(0), this.connecting_output.type == h.EVENT ? this.connecting_node.connect(this.connecting_slot, b, h.EVENT) : c && !c.link && h.isValidConnection(c.type && this.connecting_output.type) && this.connecting_node.connect(this.connecting_slot,
|
|
b, 0)));
|
|
}
|
|
this.connecting_node = this.connecting_pos = this.connecting_output = null;
|
|
this.connecting_slot = -1;
|
|
} else {
|
|
if (this.resizing_node) {
|
|
this.dirty_bgcanvas = this.dirty_canvas = !0, this.resizing_node = null;
|
|
} else {
|
|
if (this.node_dragged) {
|
|
this.dirty_bgcanvas = this.dirty_canvas = !0, this.node_dragged.pos[0] = Math.round(this.node_dragged.pos[0]), this.node_dragged.pos[1] = Math.round(this.node_dragged.pos[1]), this.graph.config.align_to_grid && this.node_dragged.alignToGrid(), this.node_dragged = null;
|
|
} else {
|
|
b = this.graph.getNodeOnPos(a.canvasX, a.canvasY, this.visible_nodes);
|
|
c = h.getTime();
|
|
!b && 300 > c - this.last_mouseclick && this.deselectAllNodes();
|
|
this.dirty_canvas = !0;
|
|
this.dragging_canvas = !1;
|
|
if (this.node_over && this.node_over.onMouseUp) {
|
|
this.node_over.onMouseUp(a, [a.canvasX - this.node_over.pos[0], a.canvasY - this.node_over.pos[1]]);
|
|
}
|
|
if (this.node_capturing_input && this.node_capturing_input.onMouseUp) {
|
|
this.node_capturing_input.onMouseUp(a, [a.canvasX - this.node_capturing_input.pos[0], a.canvasY - this.node_capturing_input.pos[1]]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
2 == a.which ? (this.dirty_canvas = !0, this.dragging_canvas = !1) : 3 == a.which && (this.dirty_canvas = !0, this.dragging_canvas = !1);
|
|
}
|
|
this.graph.change();
|
|
a.stopPropagation();
|
|
a.preventDefault();
|
|
return !1;
|
|
}
|
|
};
|
|
d.prototype.processMouseWheel = function(a) {
|
|
if (this.graph && this.allow_dragcanvas) {
|
|
var b = null != a.wheelDeltaY ? a.wheelDeltaY : -60 * a.detail;
|
|
this.adjustMouseEvent(a);
|
|
var c = this.scale;
|
|
0 < b ? c *= 1.1 : 0 > b && (c *= 1 / 1.1);
|
|
this.setZoom(c, [a.localX, a.localY]);
|
|
this.graph.change();
|
|
a.preventDefault();
|
|
return !1;
|
|
}
|
|
};
|
|
d.prototype.isOverNodeBox = function(a, b, c) {
|
|
var e = h.NODE_TITLE_HEIGHT;
|
|
return r(b, c, a.pos[0] + 2, a.pos[1] + 2 - e, e - 4, e - 4) ? !0 : !1;
|
|
};
|
|
d.prototype.isOverNodeInput = function(a, b, c, e) {
|
|
if (a.inputs) {
|
|
for (var l = 0, d = a.inputs.length; l < d; ++l) {
|
|
var k = a.getConnectionPos(!0, l);
|
|
if (r(b, c, k[0] - 10, k[1] - 5, 20, 10)) {
|
|
return e && (e[0] = k[0], e[1] = k[1]), l;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
};
|
|
d.prototype.processKey = function(a) {
|
|
if (this.graph) {
|
|
var b = !1;
|
|
if ("input" != a.target.localName) {
|
|
if ("keydown" == a.type) {
|
|
32 == a.keyCode && (b = this.dragging_canvas = !0);
|
|
65 == a.keyCode && a.ctrlKey && (this.selectNodes(), b = !0);
|
|
"KeyC" == a.code && (a.metaKey || a.ctrlKey) && !a.shiftKey && this.selected_nodes && (this.copyToClipboard(), b = !0);
|
|
"KeyV" != a.code || !a.metaKey && !a.ctrlKey || a.shiftKey || this.pasteFromClipboard();
|
|
if (46 == a.keyCode || 8 == a.keyCode) {
|
|
this.deleteSelectedNodes(), b = !0;
|
|
}
|
|
if (this.selected_nodes) {
|
|
for (var c in this.selected_nodes) {
|
|
if (this.selected_nodes[c].onKeyDown) {
|
|
this.selected_nodes[c].onKeyDown(a);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if ("keyup" == a.type && (32 == a.keyCode && (this.dragging_canvas = !1), this.selected_nodes)) {
|
|
for (c in this.selected_nodes) {
|
|
if (this.selected_nodes[c].onKeyUp) {
|
|
this.selected_nodes[c].onKeyUp(a);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this.graph.change();
|
|
if (b) {
|
|
return a.preventDefault(), !1;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
d.prototype.copyToClipboard = function() {
|
|
var a = {nodes:[], links:[]}, b = 0, c = [], e;
|
|
for (e in this.selected_nodes) {
|
|
var l = this.selected_nodes[e];
|
|
l._relative_id = b;
|
|
c.push(l);
|
|
b += 1;
|
|
}
|
|
for (e = 0; e < c.length; ++e) {
|
|
if (l = c[e], a.nodes.push(l.clone().serialize()), l.inputs && l.inputs.length) {
|
|
for (b = 0; b < l.inputs.length; ++b) {
|
|
var d = l.inputs[b];
|
|
if (d && null != d.link && (d = this.graph.links[d.link])) {
|
|
var k = this.graph.getNodeById(d.origin_id);
|
|
k && this.selected_nodes[k.id] && a.links.push([k._relative_id, b, l._relative_id, d.target_slot]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
localStorage.setItem("litegrapheditor_clipboard", JSON.stringify(a));
|
|
};
|
|
d.prototype.pasteFromClipboard = function() {
|
|
var a = localStorage.getItem("litegrapheditor_clipboard");
|
|
if (a) {
|
|
a = JSON.parse(a);
|
|
for (var b = [], c = 0; c < a.nodes.length; ++c) {
|
|
var e = a.nodes[c], d = h.createNode(e.type);
|
|
d && (d.configure(e), d.pos[0] += 5, d.pos[1] += 5, this.graph.add(d), b.push(d));
|
|
}
|
|
for (c = 0; c < a.links.length; ++c) {
|
|
e = a.links[c], b[e[0]].connect(e[1], b[e[2]], e[3]);
|
|
}
|
|
this.selectNodes(b);
|
|
}
|
|
};
|
|
d.prototype.processDrop = function(a) {
|
|
a.preventDefault();
|
|
this.adjustMouseEvent(a);
|
|
var b = [a.canvasX, a.canvasY], c = this.graph.getNodeOnPos(b[0], b[1]);
|
|
if (c) {
|
|
if ((c.onDropFile || c.onDropData) && (b = a.dataTransfer.files) && b.length) {
|
|
for (var e = 0; e < b.length; e++) {
|
|
var l = a.dataTransfer.files[0], f = l.name;
|
|
d.getFileExtension(f);
|
|
if (c.onDropFile) {
|
|
c.onDropFile(l);
|
|
}
|
|
if (c.onDropData) {
|
|
var k = new FileReader;
|
|
k.onload = function(a) {
|
|
c.onDropData(a.target.result, f, l);
|
|
};
|
|
var p = l.type.split("/")[0];
|
|
"text" == p || "" == p ? k.readAsText(l) : "image" == p ? k.readAsDataURL(l) : k.readAsArrayBuffer(l);
|
|
}
|
|
}
|
|
}
|
|
return c.onDropItem && c.onDropItem(event) ? !0 : this.onDropItem ? this.onDropItem(event) : !1;
|
|
}
|
|
b = null;
|
|
this.onDropItem && (b = this.onDropItem(event));
|
|
b || this.checkDropItem(a);
|
|
};
|
|
d.prototype.checkDropItem = function(a) {
|
|
if (a.dataTransfer.files.length) {
|
|
var b = a.dataTransfer.files[0], c = d.getFileExtension(b.name).toLowerCase();
|
|
if (c = h.node_types_by_file_extension[c]) {
|
|
if (c = h.createNode(c.type), c.pos = [a.canvasX, a.canvasY], this.graph.add(c), c.onDropFile) {
|
|
c.onDropFile(b);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
d.prototype.processNodeDblClicked = function(a) {
|
|
if (this.onShowNodePanel) {
|
|
this.onShowNodePanel(a);
|
|
}
|
|
if (this.onNodeDblClicked) {
|
|
this.onNodeDblClicked(a);
|
|
}
|
|
this.setDirty(!0);
|
|
};
|
|
d.prototype.processNodeSelected = function(a, b) {
|
|
this.selectNode(a, b && b.shiftKey);
|
|
if (this.onNodeSelected) {
|
|
this.onNodeSelected(a);
|
|
}
|
|
};
|
|
d.prototype.processNodeDeselected = function(a) {
|
|
this.deselectNode(a);
|
|
if (this.onNodeDeselected) {
|
|
this.onNodeDeselected(a);
|
|
}
|
|
};
|
|
d.prototype.selectNode = function(a, b) {
|
|
null == a ? this.deselectAllNodes() : this.selectNodes([a], b);
|
|
};
|
|
d.prototype.selectNodes = function(a, b) {
|
|
b || this.deselectAllNodes();
|
|
a = a || this.graph._nodes;
|
|
for (b = 0; b < a.length; ++b) {
|
|
var c = a[b];
|
|
if (!c.selected) {
|
|
if (!c.selected && c.onSelected) {
|
|
c.onSelected();
|
|
}
|
|
c.selected = !0;
|
|
this.selected_nodes[c.id] = c;
|
|
if (c.inputs) {
|
|
for (b = 0; b < c.inputs.length; ++b) {
|
|
this.highlighted_links[c.inputs[b].link] = !0;
|
|
}
|
|
}
|
|
if (c.outputs) {
|
|
for (b = 0; b < c.outputs.length; ++b) {
|
|
var e = c.outputs[b];
|
|
if (e.links) {
|
|
for (var d = 0; d < e.links.length; ++d) {
|
|
this.highlighted_links[e.links[d]] = !0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this.setDirty(!0);
|
|
};
|
|
d.prototype.deselectNode = function(a) {
|
|
if (a.selected) {
|
|
if (a.onDeselected) {
|
|
a.onDeselected();
|
|
}
|
|
a.selected = !1;
|
|
if (a.inputs) {
|
|
for (var b = 0; b < a.inputs.length; ++b) {
|
|
delete this.highlighted_links[a.inputs[b].link];
|
|
}
|
|
}
|
|
if (a.outputs) {
|
|
for (b = 0; b < a.outputs.length; ++b) {
|
|
var c = a.outputs[b];
|
|
if (c.links) {
|
|
for (var e = 0; e < c.links.length; ++e) {
|
|
delete this.highlighted_links[c.links[e]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
d.prototype.deselectAllNodes = function() {
|
|
if (this.graph) {
|
|
for (var a = this.graph._nodes, b = 0, c = a.length; b < c; ++b) {
|
|
var e = a[b];
|
|
if (e.selected) {
|
|
if (e.onDeselected) {
|
|
e.onDeselected();
|
|
}
|
|
e.selected = !1;
|
|
}
|
|
}
|
|
this.selected_nodes = {};
|
|
this.highlighted_links = {};
|
|
this.setDirty(!0);
|
|
}
|
|
};
|
|
d.prototype.deleteSelectedNodes = function() {
|
|
for (var a in this.selected_nodes) {
|
|
this.graph.remove(this.selected_nodes[a]);
|
|
}
|
|
this.selected_nodes = {};
|
|
this.highlighted_links = {};
|
|
this.setDirty(!0);
|
|
};
|
|
d.prototype.centerOnNode = function(a) {
|
|
this.offset[0] = -a.pos[0] - 0.5 * a.size[0] + 0.5 * this.canvas.width / this.scale;
|
|
this.offset[1] = -a.pos[1] - 0.5 * a.size[1] + 0.5 * this.canvas.height / this.scale;
|
|
this.setDirty(!0, !0);
|
|
};
|
|
d.prototype.adjustMouseEvent = function(a) {
|
|
var b = this.canvas.getBoundingClientRect();
|
|
a.localX = a.pageX - b.left;
|
|
a.localY = a.pageY - b.top;
|
|
a.canvasX = a.localX / this.scale - this.offset[0];
|
|
a.canvasY = a.localY / this.scale - this.offset[1];
|
|
};
|
|
d.prototype.setZoom = function(a, b) {
|
|
b || (b = [0.5 * this.canvas.width, 0.5 * this.canvas.height]);
|
|
var c = this.convertOffsetToCanvas(b);
|
|
this.scale = a;
|
|
this.scale > this.max_zoom ? this.scale = this.max_zoom : this.scale < this.min_zoom && (this.scale = this.min_zoom);
|
|
a = this.convertOffsetToCanvas(b);
|
|
c = [a[0] - c[0], a[1] - c[1]];
|
|
this.offset[0] += c[0];
|
|
this.offset[1] += c[1];
|
|
this.dirty_bgcanvas = this.dirty_canvas = !0;
|
|
};
|
|
d.prototype.convertOffsetToCanvas = function(a, b) {
|
|
b = b || [];
|
|
b[0] = a[0] / this.scale - this.offset[0];
|
|
b[1] = a[1] / this.scale - this.offset[1];
|
|
return b;
|
|
};
|
|
d.prototype.convertCanvasToOffset = function(a, b) {
|
|
b = b || [];
|
|
b[0] = (a[0] + this.offset[0]) * this.scale;
|
|
b[1] = (a[1] + this.offset[1]) * this.scale;
|
|
return b;
|
|
};
|
|
d.prototype.convertEventToCanvas = function(a) {
|
|
var b = this.canvas.getBoundingClientRect();
|
|
return this.convertOffsetToCanvas([a.pageX - b.left, a.pageY - b.top]);
|
|
};
|
|
d.prototype.bringToFront = function(a) {
|
|
var b = this.graph._nodes.indexOf(a);
|
|
-1 != b && (this.graph._nodes.splice(b, 1), this.graph._nodes.push(a));
|
|
};
|
|
d.prototype.sendToBack = function(a) {
|
|
var b = this.graph._nodes.indexOf(a);
|
|
-1 != b && (this.graph._nodes.splice(b, 1), this.graph._nodes.unshift(a));
|
|
};
|
|
var p = new Float32Array(4);
|
|
d.prototype.computeVisibleNodes = function(a, b) {
|
|
b = b || [];
|
|
b.length = 0;
|
|
a = a || this.graph._nodes;
|
|
for (var c = 0, e = a.length; c < e; ++c) {
|
|
var d = a[c];
|
|
(!this.live_mode || d.onDrawBackground || d.onDrawForeground) && u(this.visible_area, d.getBounding(p)) && b.push(d);
|
|
}
|
|
return b;
|
|
};
|
|
d.prototype.draw = function(a, b) {
|
|
if (this.canvas) {
|
|
var c = h.getTime();
|
|
this.render_time = 0.001 * (c - this.last_draw_time);
|
|
this.last_draw_time = c;
|
|
if (this.graph) {
|
|
var e = [-this.offset[0], -this.offset[1]], d = [e[0] + this.canvas.width / this.scale, e[1] + this.canvas.height / this.scale];
|
|
this.visible_area = new Float32Array([e[0], e[1], d[0] - e[0], d[1] - e[1]]);
|
|
}
|
|
(this.dirty_bgcanvas || b || this.always_render_background || this.graph && this.graph._last_trigger_time && 1000 > c - this.graph._last_trigger_time) && this.drawBackCanvas();
|
|
(this.dirty_canvas || a) && this.drawFrontCanvas();
|
|
this.fps = this.render_time ? 1.0 / this.render_time : 0;
|
|
this.frame += 1;
|
|
}
|
|
};
|
|
d.prototype.drawFrontCanvas = function() {
|
|
this.ctx || (this.ctx = this.bgcanvas.getContext("2d"));
|
|
var a = this.ctx;
|
|
if (a) {
|
|
a.start2D && a.start2D();
|
|
var b = this.canvas;
|
|
a.restore();
|
|
a.setTransform(1, 0, 0, 1, 0, 0);
|
|
this.dirty_area && (a.save(), a.beginPath(), a.rect(this.dirty_area[0], this.dirty_area[1], this.dirty_area[2], this.dirty_area[3]), a.clip());
|
|
this.clear_background && a.clearRect(0, 0, b.width, b.height);
|
|
this.bgcanvas == this.canvas ? this.drawBackCanvas() : a.drawImage(this.bgcanvas, 0, 0);
|
|
if (this.onRender) {
|
|
this.onRender(b, a);
|
|
}
|
|
this.show_info && this.renderInfo(a);
|
|
if (this.graph) {
|
|
a.save();
|
|
a.scale(this.scale, this.scale);
|
|
a.translate(this.offset[0], this.offset[1]);
|
|
b = this.computeVisibleNodes(null, this.visible_nodes);
|
|
for (var c = 0; c < b.length; ++c) {
|
|
var e = b[c];
|
|
a.save();
|
|
a.translate(e.pos[0], e.pos[1]);
|
|
this.drawNode(e, a);
|
|
a.restore();
|
|
}
|
|
this.graph.config.links_ontop && (this.live_mode || this.drawConnections(a));
|
|
if (null != this.connecting_pos) {
|
|
a.lineWidth = this.connections_width;
|
|
switch(this.connecting_output.type) {
|
|
case h.EVENT:
|
|
b = "#F85";
|
|
break;
|
|
default:
|
|
b = "#AFA";
|
|
}
|
|
this.renderLink(a, this.connecting_pos, [this.canvas_mouse[0], this.canvas_mouse[1]], null, !1, null, b);
|
|
a.beginPath();
|
|
this.connecting_output.type === h.EVENT ? a.rect(this.connecting_pos[0] - 6 + 0.5, this.connecting_pos[1] - 5 + 0.5, 14, 10) : a.arc(this.connecting_pos[0], this.connecting_pos[1], 4, 0, 2 * Math.PI);
|
|
a.fill();
|
|
a.fillStyle = "#ffcc00";
|
|
this._highlight_input && (a.beginPath(), a.arc(this._highlight_input[0], this._highlight_input[1], 6, 0, 2 * Math.PI), a.fill());
|
|
}
|
|
this.dragging_rectangle && (a.strokeStyle = "#FFF", a.strokeRect(this.dragging_rectangle[0], this.dragging_rectangle[1], this.dragging_rectangle[2], this.dragging_rectangle[3]));
|
|
a.restore();
|
|
}
|
|
this.dirty_area && a.restore();
|
|
a.finish2D && a.finish2D();
|
|
this.dirty_canvas = !1;
|
|
}
|
|
};
|
|
d.prototype.renderInfo = function(a, b, c) {
|
|
b = b || 0;
|
|
c = c || 0;
|
|
a.save();
|
|
a.translate(b, c);
|
|
a.font = "10px Arial";
|
|
a.fillStyle = "#888";
|
|
this.graph ? (a.fillText("T: " + this.graph.globaltime.toFixed(2) + "s", 5, 13), a.fillText("I: " + this.graph.iteration, 5, 26), a.fillText("F: " + this.frame, 5, 39), a.fillText("FPS:" + this.fps.toFixed(2), 5, 52)) : a.fillText("No graph selected", 5, 13);
|
|
a.restore();
|
|
};
|
|
d.prototype.drawBackCanvas = function() {
|
|
var a = this.bgcanvas;
|
|
if (a.width != this.canvas.width || a.height != this.canvas.height) {
|
|
a.width = this.canvas.width, a.height = this.canvas.height;
|
|
}
|
|
this.bgctx || (this.bgctx = this.bgcanvas.getContext("2d"));
|
|
var b = this.bgctx;
|
|
b.start && b.start();
|
|
this.clear_background && b.clearRect(0, 0, a.width, a.height);
|
|
this._graph_stack && this._graph_stack.length && (b.strokeStyle = this._graph_stack[this._graph_stack.length - 1].bgcolor, b.lineWidth = 10, b.strokeRect(1, 1, a.width - 2, a.height - 2), b.lineWidth = 1);
|
|
b.restore();
|
|
b.setTransform(1, 0, 0, 1, 0, 0);
|
|
if (this.graph) {
|
|
b.save();
|
|
b.scale(this.scale, this.scale);
|
|
b.translate(this.offset[0], this.offset[1]);
|
|
if (this.background_image && 0.5 < this.scale) {
|
|
b.globalAlpha = (1.0 - 0.5 / this.scale) * this.editor_alpha;
|
|
b.imageSmoothingEnabled = b.mozImageSmoothingEnabled = b.imageSmoothingEnabled = !1;
|
|
if (!this._bg_img || this._bg_img.name != this.background_image) {
|
|
this._bg_img = new Image;
|
|
this._bg_img.name = this.background_image;
|
|
this._bg_img.src = this.background_image;
|
|
var c = this;
|
|
this._bg_img.onload = function() {
|
|
c.draw(!0, !0);
|
|
};
|
|
}
|
|
var e = null;
|
|
null == this._pattern && 0 < this._bg_img.width ? (e = b.createPattern(this._bg_img, "repeat"), this._pattern_img = this._bg_img, this._pattern = e) : e = this._pattern;
|
|
e && (b.fillStyle = e, b.fillRect(this.visible_area[0], this.visible_area[1], this.visible_area[2], this.visible_area[3]), b.fillStyle = "transparent");
|
|
b.globalAlpha = 1.0;
|
|
b.imageSmoothingEnabled = b.mozImageSmoothingEnabled = b.imageSmoothingEnabled = !0;
|
|
}
|
|
if (this.onBackgroundRender) {
|
|
this.onBackgroundRender(a, b);
|
|
}
|
|
this.render_canvas_area && (b.strokeStyle = "#235", b.strokeRect(0, 0, a.width, a.height));
|
|
this.render_connections_shadows ? (b.shadowColor = "#000", b.shadowOffsetX = 0, b.shadowOffsetY = 0, b.shadowBlur = 6) : b.shadowColor = "rgba(0,0,0,0)";
|
|
this.live_mode || this.drawConnections(b);
|
|
b.shadowColor = "rgba(0,0,0,0)";
|
|
b.restore();
|
|
}
|
|
b.finish && b.finish();
|
|
this.dirty_bgcanvas = !1;
|
|
this.dirty_canvas = !0;
|
|
};
|
|
var e = new Float32Array(2);
|
|
d.prototype.drawNode = function(a, b) {
|
|
var c = a.color || h.NODE_DEFAULT_COLOR, d = !0;
|
|
if (a.flags.skip_title_render || a.graph.isLive()) {
|
|
d = !1;
|
|
}
|
|
a.mouseOver && (d = !0);
|
|
a.selected || (this.render_shadows ? (b.shadowColor = "rgba(0,0,0,0.5)", b.shadowOffsetX = 2, b.shadowOffsetY = 2, b.shadowBlur = 3) : b.shadowColor = "transparent");
|
|
if (this.live_mode) {
|
|
if (!a.flags.collapsed && (b.shadowColor = "transparent", a.onDrawForeground)) {
|
|
a.onDrawForeground(b);
|
|
}
|
|
} else {
|
|
var l = this.editor_alpha;
|
|
b.globalAlpha = l;
|
|
var f = a._shape || h.BOX_SHAPE;
|
|
e.set(a.size);
|
|
a.flags.collapsed && (e[0] = h.NODE_COLLAPSED_WIDTH, e[1] = 0);
|
|
a.flags.clip_area && (b.save(), f == h.BOX_SHAPE ? (b.beginPath(), b.rect(0, 0, e[0], e[1])) : f == h.ROUND_SHAPE ? b.roundRect(0, 0, e[0], e[1], 10) : f == h.CIRCLE_SHAPE && (b.beginPath(), b.arc(0.5 * e[0], 0.5 * e[1], 0.5 * e[0], 0, 2 * Math.PI)), b.clip());
|
|
this.drawNodeShape(a, b, e, c, a.bgcolor, !d, a.selected);
|
|
b.shadowColor = "transparent";
|
|
b.textAlign = "left";
|
|
b.font = this.inner_text_font;
|
|
d = 0.6 < this.scale;
|
|
f = this.connecting_output;
|
|
if (!a.flags.collapsed) {
|
|
if (a.inputs) {
|
|
for (var k = 0; k < a.inputs.length; k++) {
|
|
var p = a.inputs[k];
|
|
b.globalAlpha = l;
|
|
this.connecting_node && h.isValidConnection(p.type && f.type) && (b.globalAlpha = 0.4 * l);
|
|
b.fillStyle = null != p.link ? this.default_connection_color.input_on : this.default_connection_color.input_off;
|
|
var m = a.getConnectionPos(!0, k);
|
|
m[0] -= a.pos[0];
|
|
m[1] -= a.pos[1];
|
|
b.beginPath();
|
|
p.type === h.EVENT ? b.rect(m[0] - 6 + 0.5, m[1] - 5 + 0.5, 14, 10) : b.arc(m[0], m[1], 4, 0, 2 * Math.PI);
|
|
b.fill();
|
|
d && (p = null != p.label ? p.label : p.name) && (b.fillStyle = c, b.fillText(p, m[0] + 10, m[1] + 5));
|
|
}
|
|
}
|
|
this.connecting_node && (b.globalAlpha = 0.4 * l);
|
|
b.lineWidth = 1;
|
|
b.textAlign = "right";
|
|
b.strokeStyle = "black";
|
|
if (a.outputs) {
|
|
for (k = 0; k < a.outputs.length; k++) {
|
|
if (p = a.outputs[k], m = a.getConnectionPos(!1, k), m[0] -= a.pos[0], m[1] -= a.pos[1], b.fillStyle = p.links && p.links.length ? this.default_connection_color.output_on : this.default_connection_color.output_off, b.beginPath(), p.type === h.EVENT ? b.rect(m[0] - 6 + 0.5, m[1] - 5 + 0.5, 14, 10) : b.arc(m[0], m[1], 4, 0, 2 * Math.PI), b.fill(), b.stroke(), d && (p = null != p.label ? p.label : p.name)) {
|
|
b.fillStyle = c, b.fillText(p, m[0] - 10, m[1] + 5);
|
|
}
|
|
}
|
|
}
|
|
b.textAlign = "left";
|
|
b.globalAlpha = 1;
|
|
if (a.onDrawForeground) {
|
|
a.onDrawForeground(b);
|
|
}
|
|
}
|
|
a.flags.clip_area && b.restore();
|
|
b.globalAlpha = 1.0;
|
|
}
|
|
};
|
|
d.prototype.drawNodeShape = function(a, b, c, e, d, f, k) {
|
|
b.strokeStyle = e || h.NODE_DEFAULT_COLOR;
|
|
b.fillStyle = d || h.NODE_DEFAULT_BGCOLOR;
|
|
d = h.NODE_TITLE_HEIGHT;
|
|
var l = a._shape || h.BOX_SHAPE;
|
|
l == h.BOX_SHAPE ? (b.beginPath(), b.rect(0, f ? 0 : -d, c[0] + 1, f ? c[1] : c[1] + d), b.fill(), b.shadowColor = "transparent", k && (b.strokeStyle = "#CCC", b.strokeRect(-0.5, f ? -0.5 : -d + -0.5, c[0] + 2, f ? c[1] + 2 : c[1] + d + 2 - 1), b.strokeStyle = e)) : l == h.ROUND_SHAPE ? (b.roundRect(0, f ? 0 : -d, c[0], f ? c[1] : c[1] + d, 10), b.fill()) : l == h.CIRCLE_SHAPE && (b.beginPath(), b.arc(0.5 * c[0], 0.5 * c[1], 0.5 * c[0], 0, 2 * Math.PI), b.fill());
|
|
b.shadowColor = "transparent";
|
|
a.bgImage && a.bgImage.width && b.drawImage(a.bgImage, 0.5 * (c[0] - a.bgImage.width), 0.5 * (c[1] - a.bgImage.height));
|
|
a.bgImageUrl && !a.bgImage && (a.bgImage = a.loadImage(a.bgImageUrl));
|
|
if (a.onDrawBackground) {
|
|
a.onDrawBackground(b);
|
|
}
|
|
f || (b.fillStyle = e || h.NODE_DEFAULT_COLOR, e = b.globalAlpha, b.globalAlpha = 0.5 * e, l == h.BOX_SHAPE ? (b.beginPath(), b.rect(0, -d, c[0] + 1, d), b.fill()) : l == h.ROUND_SHAPE && (b.roundRect(0, -d, c[0], d, 10, 0), b.fill()), b.fillStyle = a.boxcolor || h.NODE_DEFAULT_BOXCOLOR, b.beginPath(), l == h.ROUND_SHAPE || l == h.CIRCLE_SHAPE ? b.arc(0.5 * d, -0.5 * d, 0.5 * (d - 6), 0, 2 * Math.PI) : b.rect(3, -d + 3, d - 6, d - 6), b.fill(), b.globalAlpha = e, b.font = this.title_text_font,
|
|
(a = a.getTitle()) && 0.5 < this.scale && (b.fillStyle = h.NODE_TITLE_COLOR, b.fillText(a, 16, 13 - d)));
|
|
};
|
|
d.prototype.drawNodeCollapsed = function(a, b, c, e) {
|
|
b.strokeStyle = c || h.NODE_DEFAULT_COLOR;
|
|
b.fillStyle = e || h.NODE_DEFAULT_BGCOLOR;
|
|
c = h.NODE_COLLAPSED_RADIUS;
|
|
e = a._shape || h.BOX_SHAPE;
|
|
e == h.CIRCLE_SHAPE ? (b.beginPath(), b.arc(0.5 * a.size[0], 0.5 * a.size[1], c, 0, 2 * Math.PI), b.fill(), b.shadowColor = "rgba(0,0,0,0)", b.stroke(), b.fillStyle = a.boxcolor || h.NODE_DEFAULT_BOXCOLOR, b.beginPath(), b.arc(0.5 * a.size[0], 0.5 * a.size[1], 0.5 * c, 0, 2 * Math.PI)) : e == h.ROUND_SHAPE ? (b.beginPath(), b.roundRect(0.5 * a.size[0] - c, 0.5 * a.size[1] - c, 2 * c, 2 * c, 5), b.fill(), b.shadowColor = "rgba(0,0,0,0)", b.stroke(), b.fillStyle = a.boxcolor || h.NODE_DEFAULT_BOXCOLOR,
|
|
b.beginPath(), b.roundRect(0.5 * a.size[0] - 0.5 * c, 0.5 * a.size[1] - 0.5 * c, c, c, 2)) : (b.beginPath(), b.rect(0, 0, a.size[0], 2 * c), b.fill(), b.shadowColor = "rgba(0,0,0,0)", b.stroke(), b.fillStyle = a.boxcolor || h.NODE_DEFAULT_BOXCOLOR, b.beginPath(), b.rect(0.5 * c, 0.5 * c, c, c));
|
|
b.fill();
|
|
};
|
|
d.prototype.drawConnections = function(a) {
|
|
var b = h.getTime();
|
|
a.lineWidth = this.connections_width;
|
|
a.fillStyle = "#AAA";
|
|
a.strokeStyle = "#AAA";
|
|
a.globalAlpha = this.editor_alpha;
|
|
for (var c = 0, e = this.graph._nodes.length; c < e; ++c) {
|
|
var d = this.graph._nodes[c];
|
|
if (d.inputs && d.inputs.length) {
|
|
for (var f = 0; f < d.inputs.length; ++f) {
|
|
var k = d.inputs[f];
|
|
if (k && null != k.link && (k = this.graph.links[k.link])) {
|
|
var p = this.graph.getNodeById(k.origin_id);
|
|
if (null != p) {
|
|
var m = k.origin_slot;
|
|
p = -1 == m ? [p.pos[0] + 10, p.pos[1] + 10] : p.getConnectionPos(!1, m);
|
|
this.renderLink(a, p, d.getConnectionPos(!0, f), k);
|
|
if (k && k._last_time && 1000 > b - k._last_time) {
|
|
m = 2.0 - 0.002 * (b - k._last_time);
|
|
var g = "rgba(255,255,255, " + m.toFixed(2) + ")";
|
|
this.renderLink(a, p, d.getConnectionPos(!0, f), k, !0, m, g);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
a.globalAlpha = 1;
|
|
};
|
|
d.prototype.renderLink = function(a, b, c, e, f, p, k) {
|
|
if (this.highquality_render) {
|
|
var l = m(b, c);
|
|
this.render_connections_border && 0.6 < this.scale && (a.lineWidth = this.connections_width + 4);
|
|
!k && e && (k = d.link_type_colors[e.type]);
|
|
k || (k = this.default_link_color);
|
|
null != e && this.highlighted_links[e.id] && (k = "#FFF");
|
|
a.beginPath();
|
|
this.render_curved_connections ? (a.moveTo(b[0], b[1]), a.bezierCurveTo(b[0] + 0.25 * l, b[1], c[0] - 0.25 * l, c[1], c[0], c[1])) : (a.moveTo(b[0] + 10, b[1]), a.lineTo(0.5 * (b[0] + 10 + (c[0] - 10)), b[1]), a.lineTo(0.5 * (b[0] + 10 + (c[0] - 10)), c[1]), a.lineTo(c[0] - 10, c[1]));
|
|
this.render_connections_border && 0.6 < this.scale && !f && (a.strokeStyle = "rgba(0,0,0,0.5)", a.stroke());
|
|
a.lineWidth = this.connections_width;
|
|
a.fillStyle = a.strokeStyle = k;
|
|
a.stroke();
|
|
this.render_connection_arrows && 0.6 <= this.scale && this.render_connection_arrows && 0.6 < this.scale && (e = this.computeConnectionPoint(b, c, 0.5), f = this.computeConnectionPoint(b, c, 0.51), f = this.render_curved_connections ? -Math.atan2(f[0] - e[0], f[1] - e[1]) : c[1] > b[1] ? 0 : Math.PI, a.save(), a.translate(e[0], e[1]), a.rotate(f), a.beginPath(), a.moveTo(-5, -5), a.lineTo(0, 5), a.lineTo(5, -5), a.fill(), a.restore());
|
|
if (p) {
|
|
for (p = 0; 5 > p; ++p) {
|
|
e = (0.001 * h.getTime() + 0.2 * p) % 1, e = this.computeConnectionPoint(b, c, e), a.beginPath(), a.arc(e[0], e[1], 5, 0, 2 * Math.PI), a.fill();
|
|
}
|
|
}
|
|
} else {
|
|
a.beginPath(), a.moveTo(b[0], b[1]), a.lineTo(c[0], c[1]), a.stroke();
|
|
}
|
|
};
|
|
d.prototype.computeConnectionPoint = function(a, b, c) {
|
|
var e = m(a, b), d = [a[0] + 0.25 * e, a[1]];
|
|
e = [b[0] - 0.25 * e, b[1]];
|
|
var f = (1 - c) * (1 - c) * (1 - c), k = 3 * (1 - c) * (1 - c) * c, p = 3 * (1 - c) * c * c;
|
|
c *= c * c;
|
|
return [f * a[0] + k * d[0] + p * e[0] + c * b[0], f * a[1] + k * d[1] + p * e[1] + c * b[1]];
|
|
};
|
|
d.prototype.resize = function(a, b) {
|
|
a || b || (b = this.canvas.parentNode, a = b.offsetWidth, b = b.offsetHeight);
|
|
if (this.canvas.width != a || this.canvas.height != b) {
|
|
this.canvas.width = a, this.canvas.height = b, this.bgcanvas.width = this.canvas.width, this.bgcanvas.height = this.canvas.height, this.setDirty(!0, !0);
|
|
}
|
|
};
|
|
d.prototype.switchLiveMode = function(a) {
|
|
if (a) {
|
|
var b = this, c = this.live_mode ? 1.1 : 0.9;
|
|
this.live_mode && (this.live_mode = !1, this.editor_alpha = 0.1);
|
|
var e = setInterval(function() {
|
|
b.editor_alpha *= c;
|
|
b.dirty_canvas = !0;
|
|
b.dirty_bgcanvas = !0;
|
|
1 > c && 0.01 > b.editor_alpha && (clearInterval(e), 1 > c && (b.live_mode = !0));
|
|
1 < c && 0.99 < b.editor_alpha && (clearInterval(e), b.editor_alpha = 1);
|
|
}, 1);
|
|
} else {
|
|
this.live_mode = !this.live_mode, this.dirty_bgcanvas = this.dirty_canvas = !0;
|
|
}
|
|
};
|
|
d.prototype.onNodeSelectionChange = function(a) {
|
|
};
|
|
d.prototype.touchHandler = function(a) {
|
|
var b = a.changedTouches[0];
|
|
switch(a.type) {
|
|
case "touchstart":
|
|
var c = "mousedown";
|
|
break;
|
|
case "touchmove":
|
|
c = "mousemove";
|
|
break;
|
|
case "touchend":
|
|
c = "mouseup";
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
var e = this.getCanvasWindow(), d = e.document.createEvent("MouseEvent");
|
|
d.initMouseEvent(c, !0, !0, e, 1, b.screenX, b.screenY, b.clientX, b.clientY, !1, !1, !1, !1, 0, null);
|
|
b.target.dispatchEvent(d);
|
|
a.preventDefault();
|
|
};
|
|
d.onMenuAdd = function(a, b, c, e) {
|
|
function f(a, b) {
|
|
b = e.getFirstEvent();
|
|
if (a = h.createNode(a.value)) {
|
|
a.pos = p.convertEventToCanvas(b), p.graph.add(a);
|
|
}
|
|
}
|
|
var p = d.active_canvas, k = p.getCanvasWindow();
|
|
a = h.getNodeTypesCategories();
|
|
b = [];
|
|
for (var m in a) {
|
|
a[m] && b.push({value:a[m], content:a[m], has_submenu:!0});
|
|
}
|
|
var n = new h.ContextMenu(b, {event:c, callback:function(a, b, c) {
|
|
a = h.getNodeTypesInCategory(a.value);
|
|
b = [];
|
|
for (var e in a) {
|
|
b.push({content:a[e].title, value:a[e].type});
|
|
}
|
|
new h.ContextMenu(b, {event:c, callback:f, parentMenu:n}, k);
|
|
return !1;
|
|
}, parentMenu:e}, k);
|
|
return !1;
|
|
};
|
|
d.onMenuCollapseAll = function() {
|
|
};
|
|
d.onMenuNodeEdit = function() {
|
|
};
|
|
d.showMenuNodeOptionalInputs = function(a, b, c, e, f) {
|
|
if (f) {
|
|
var p = this;
|
|
a = d.active_canvas.getCanvasWindow();
|
|
b = f.optional_inputs;
|
|
f.onGetInputs && (b = f.onGetInputs());
|
|
var k = [];
|
|
if (b) {
|
|
for (var l in b) {
|
|
var m = b[l];
|
|
if (m) {
|
|
var n = m[0];
|
|
m[2] && m[2].label && (n = m[2].label);
|
|
n = {content:n, value:m};
|
|
m[1] == h.ACTION && (n.className = "event");
|
|
k.push(n);
|
|
} else {
|
|
k.push(null);
|
|
}
|
|
}
|
|
}
|
|
this.onMenuNodeInputs && (k = this.onMenuNodeInputs(k));
|
|
if (k.length) {
|
|
return new h.ContextMenu(k, {event:c, callback:function(a, b, c) {
|
|
f && (a.callback && a.callback.call(p, f, a, b, c), a.value && (f.addInput(a.value[0], a.value[1], a.value[2]), f.setDirtyCanvas(!0, !0)));
|
|
}, parentMenu:e, node:f}, a), !1;
|
|
}
|
|
}
|
|
};
|
|
d.showMenuNodeOptionalOutputs = function(a, b, c, e, f) {
|
|
function p(a, b, c) {
|
|
if (f && (a.callback && a.callback.call(k, f, a, b, c), a.value)) {
|
|
if (c = a.value[1], !c || c.constructor !== Object && c.constructor !== Array) {
|
|
f.addOutput(a.value[0], a.value[1], a.value[2]), f.setDirtyCanvas(!0, !0);
|
|
} else {
|
|
a = [];
|
|
for (var d in c) {
|
|
a.push({content:d, value:c[d]});
|
|
}
|
|
new h.ContextMenu(a, {event:b, callback:p, parentMenu:e, node:f});
|
|
return !1;
|
|
}
|
|
}
|
|
}
|
|
if (f) {
|
|
var k = this;
|
|
a = d.active_canvas.getCanvasWindow();
|
|
b = f.optional_outputs;
|
|
f.onGetOutputs && (b = f.onGetOutputs());
|
|
var l = [];
|
|
if (b) {
|
|
for (var m in b) {
|
|
var n = b[m];
|
|
if (!n) {
|
|
l.push(null);
|
|
} else {
|
|
if (!f.flags || !f.flags.skip_repeated_outputs || -1 == f.findOutputSlot(n[0])) {
|
|
var g = n[0];
|
|
n[2] && n[2].label && (g = n[2].label);
|
|
g = {content:g, value:n};
|
|
n[1] == h.EVENT && (g.className = "event");
|
|
l.push(g);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this.onMenuNodeOutputs && (l = this.onMenuNodeOutputs(l));
|
|
if (l.length) {
|
|
return new h.ContextMenu(l, {event:c, callback:p, parentMenu:e, node:f}, a), !1;
|
|
}
|
|
}
|
|
};
|
|
d.onShowMenuNodeProperties = function(a, b, c, e, f) {
|
|
if (f && f.properties) {
|
|
var p = d.active_canvas;
|
|
b = p.getCanvasWindow();
|
|
var k = [], l;
|
|
for (l in f.properties) {
|
|
a = void 0 !== f.properties[l] ? f.properties[l] : " ", a = d.decodeHTML(a), k.push({content:"<span class='property_name'>" + l + "</span><span class='property_value'>" + a + "</span>", value:l});
|
|
}
|
|
if (k.length) {
|
|
return new h.ContextMenu(k, {event:c, callback:function(a, b, c, e) {
|
|
f && (b = this.getBoundingClientRect(), p.showEditPropertyValue(f, a.value, {position:[b.left, b.top]}));
|
|
}, parentMenu:e, allow_html:!0, node:f}, b), !1;
|
|
}
|
|
}
|
|
};
|
|
d.decodeHTML = function(a) {
|
|
var b = document.createElement("div");
|
|
b.innerText = a;
|
|
return b.innerHTML;
|
|
};
|
|
d.onResizeNode = function(a, b, c, e, d) {
|
|
d && (d.size = d.computeSize(), d.setDirtyCanvas(!0, !0));
|
|
};
|
|
d.onShowTitleEditor = function(a, b, c, e, f) {
|
|
function p() {
|
|
f.title = l.value;
|
|
k.parentNode.removeChild(k);
|
|
f.setDirtyCanvas(!0, !0);
|
|
}
|
|
var k = document.createElement("div");
|
|
k.className = "graphdialog";
|
|
k.innerHTML = "<span class='name'>Title</span><input autofocus type='text' class='value'/><button>OK</button>";
|
|
var l = k.querySelector("input");
|
|
l && (l.value = f.title, l.addEventListener("keydown", function(a) {
|
|
13 == a.keyCode && (p(), a.preventDefault(), a.stopPropagation());
|
|
}));
|
|
a = d.active_canvas.canvas;
|
|
b = a.getBoundingClientRect();
|
|
e = c = -20;
|
|
b && (c -= b.left, e -= b.top);
|
|
event ? (k.style.left = event.pageX + c + "px", k.style.top = event.pageY + e + "px") : (k.style.left = 0.5 * a.width + c + "px", k.style.top = 0.5 * a.height + e + "px");
|
|
k.querySelector("button").addEventListener("click", p);
|
|
a.parentNode.appendChild(k);
|
|
};
|
|
d.prototype.showEditPropertyValue = function(a, b, c) {
|
|
function e() {
|
|
d(r.value);
|
|
}
|
|
function d(c) {
|
|
"number" == typeof a.properties[b] && (c = Number(c));
|
|
a.properties[b] = c;
|
|
if (a.onPropertyChanged) {
|
|
a.onPropertyChanged(b, c);
|
|
}
|
|
g.close();
|
|
a.setDirtyCanvas(!0, !0);
|
|
}
|
|
if (a && void 0 !== a.properties[b]) {
|
|
c = c || {};
|
|
var f = "string";
|
|
null !== a.properties[b] && (f = typeof a.properties[b]);
|
|
var k = null;
|
|
a.getPropertyInfo && (k = a.getPropertyInfo(b));
|
|
if (a.properties_info) {
|
|
for (var p = 0; p < a.properties_info.length; ++p) {
|
|
if (a.properties_info[p].name == b) {
|
|
k = a.properties_info[p];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void 0 !== k && null !== k && k.type && (f = k.type);
|
|
var m = "";
|
|
if ("string" == f || "number" == f) {
|
|
m = "<input autofocus type='text' class='value'/>";
|
|
} else {
|
|
if ("enum" == f && k.values) {
|
|
m = "<select autofocus type='text' class='value'>";
|
|
for (p in k.values) {
|
|
var h = k.values.constructor === Array ? k.values[p] : p;
|
|
m += "<option value='" + h + "' " + (h == a.properties[b] ? "selected" : "") + ">" + k.values[p] + "</option>";
|
|
}
|
|
m += "</select>";
|
|
} else {
|
|
"boolean" == f && (m = "<input autofocus type='checkbox' class='value' " + (a.properties[b] ? "checked" : "") + "/>");
|
|
}
|
|
}
|
|
var g = this.createDialog("<span class='name'>" + b + "</span>" + m + "<button>OK</button>", c);
|
|
if ("enum" == f && k.values) {
|
|
var r = g.querySelector("select");
|
|
r.addEventListener("change", function(a) {
|
|
d(a.target.value);
|
|
});
|
|
} else {
|
|
if ("boolean" == f) {
|
|
(r = g.querySelector("input")) && r.addEventListener("click", function(a) {
|
|
d(!!r.checked);
|
|
});
|
|
} else {
|
|
if (r = g.querySelector("input")) {
|
|
r.value = void 0 !== a.properties[b] ? a.properties[b] : "", r.addEventListener("keydown", function(a) {
|
|
13 == a.keyCode && (e(), a.preventDefault(), a.stopPropagation());
|
|
});
|
|
}
|
|
}
|
|
}
|
|
g.querySelector("button").addEventListener("click", e);
|
|
}
|
|
};
|
|
d.prototype.createDialog = function(a, b) {
|
|
b = b || {};
|
|
var c = document.createElement("div");
|
|
c.className = "graphdialog";
|
|
c.innerHTML = a;
|
|
a = this.canvas.getBoundingClientRect();
|
|
var e = -20, d = -20;
|
|
a && (e -= a.left, d -= a.top);
|
|
b.position ? (e += b.position[0], d += b.position[1]) : b.event ? (e += b.event.pageX, d += b.event.pageY) : (e += 0.5 * this.canvas.width, d += 0.5 * this.canvas.height);
|
|
c.style.left = e + "px";
|
|
c.style.top = d + "px";
|
|
this.canvas.parentNode.appendChild(c);
|
|
c.close = function() {
|
|
this.parentNode && this.parentNode.removeChild(this);
|
|
};
|
|
return c;
|
|
};
|
|
d.onMenuNodeCollapse = function(a, b, c, e, d) {
|
|
d.flags.collapsed = !d.flags.collapsed;
|
|
d.setDirtyCanvas(!0, !0);
|
|
};
|
|
d.onMenuNodePin = function(a, b, c, e, d) {
|
|
d.pin();
|
|
};
|
|
d.onMenuNodeMode = function(a, b, c, e, d) {
|
|
new h.ContextMenu(["Always", "On Event", "On Trigger", "Never"], {event:c, callback:function(a) {
|
|
if (d) {
|
|
switch(a) {
|
|
case "On Event":
|
|
d.mode = h.ON_EVENT;
|
|
break;
|
|
case "On Trigger":
|
|
d.mode = h.ON_TRIGGER;
|
|
break;
|
|
case "Never":
|
|
d.mode = h.NEVER;
|
|
break;
|
|
default:
|
|
d.mode = h.ALWAYS;
|
|
}
|
|
}
|
|
}, parentMenu:e, node:d});
|
|
return !1;
|
|
};
|
|
d.onMenuNodeColors = function(a, b, c, e, f) {
|
|
if (!f) {
|
|
throw "no node for color";
|
|
}
|
|
b = [];
|
|
for (var p in d.node_colors) {
|
|
a = d.node_colors[p], a = {value:p, content:"<span style='display: block; color:" + a.color + "; background-color:" + a.bgcolor + "'>" + p + "</span>"}, b.push(a);
|
|
}
|
|
new h.ContextMenu(b, {event:c, callback:function(a) {
|
|
f && (a = d.node_colors[a.value]) && (f.color = a.color, f.bgcolor = a.bgcolor, f.setDirtyCanvas(!0));
|
|
}, parentMenu:e, node:f});
|
|
return !1;
|
|
};
|
|
d.onMenuNodeShapes = function(a, b, c, e, d) {
|
|
if (!d) {
|
|
throw "no node passed";
|
|
}
|
|
new h.ContextMenu(h.VALID_SHAPES, {event:c, callback:function(a) {
|
|
d && (d.shape = a, d.setDirtyCanvas(!0));
|
|
}, parentMenu:e, node:d});
|
|
return !1;
|
|
};
|
|
d.onMenuNodeRemove = function(a, b, c, e, d) {
|
|
if (!d) {
|
|
throw "no node passed";
|
|
}
|
|
0 != d.removable && (d.graph.remove(d), d.setDirtyCanvas(!0, !0));
|
|
};
|
|
d.onMenuNodeClone = function(a, b, c, e, d) {
|
|
0 != d.clonable && (a = d.clone()) && (a.pos = [d.pos[0] + 5, d.pos[1] + 5], d.graph.add(a), d.setDirtyCanvas(!0, !0));
|
|
};
|
|
d.node_colors = {red:{color:"#FAA", bgcolor:"#944"}, green:{color:"#AFA", bgcolor:"#494"}, blue:{color:"#AAF", bgcolor:"#449"}, cyan:{color:"#AFF", bgcolor:"#499"}, purple:{color:"#FAF", bgcolor:"#949"}, yellow:{color:"#FFA", bgcolor:"#994"}, black:{color:"#777", bgcolor:"#000"}, white:{color:"#FFF", bgcolor:"#AAA"}};
|
|
d.prototype.getCanvasMenuOptions = function() {
|
|
if (this.getMenuOptions) {
|
|
var a = this.getMenuOptions();
|
|
} else {
|
|
a = [{content:"Add Node", has_submenu:!0, callback:d.onMenuAdd}], this._graph_stack && 0 < this._graph_stack.length && (a = [{content:"Close subgraph", callback:this.closeSubgraph.bind(this)}, null].concat(a));
|
|
}
|
|
if (this.getExtraMenuOptions) {
|
|
var b = this.getExtraMenuOptions(this, a);
|
|
b && (a = a.concat(b));
|
|
}
|
|
return a;
|
|
};
|
|
d.prototype.getNodeMenuOptions = function(a) {
|
|
var b = a.getMenuOptions ? a.getMenuOptions(this) : [{content:"Inputs", has_submenu:!0, disabled:!0, callback:d.showMenuNodeOptionalInputs}, {content:"Outputs", has_submenu:!0, disabled:!0, callback:d.showMenuNodeOptionalOutputs}, null, {content:"Properties", has_submenu:!0, callback:d.onShowMenuNodeProperties}, null, {content:"Title", callback:d.onShowTitleEditor}, {content:"Mode", has_submenu:!0, callback:d.onMenuNodeMode}, {content:"Resize", callback:d.onResizeNode}, {content:"Collapse", callback:d.onMenuNodeCollapse},
|
|
{content:"Pin", callback:d.onMenuNodePin}, {content:"Colors", has_submenu:!0, callback:d.onMenuNodeColors}, {content:"Shapes", has_submenu:!0, callback:d.onMenuNodeShapes}, null];
|
|
if (a.getExtraMenuOptions) {
|
|
var c = a.getExtraMenuOptions(this);
|
|
c && (c.push(null), b = c.concat(b));
|
|
}
|
|
!1 !== a.clonable && b.push({content:"Clone", callback:d.onMenuNodeClone});
|
|
!1 !== a.removable && b.push(null, {content:"Remove", callback:d.onMenuNodeRemove});
|
|
a.onGetInputs && (c = a.onGetInputs()) && c.length && (b[0].disabled = !1);
|
|
a.onGetOutputs && (c = a.onGetOutputs()) && c.length && (b[1].disabled = !1);
|
|
if (a.graph && a.graph.onGetNodeMenuOptions) {
|
|
a.graph.onGetNodeMenuOptions(b, a);
|
|
}
|
|
return b;
|
|
};
|
|
d.prototype.processContextMenu = function(a, b) {
|
|
var c = this, e = d.active_canvas.getCanvasWindow(), f = null, p = {event:b, callback:function(b, e, d) {
|
|
if (b) {
|
|
if ("Remove Slot" == b.content) {
|
|
var f = b.slot;
|
|
f.input ? a.removeInput(f.slot) : f.output && a.removeOutput(f.slot);
|
|
} else {
|
|
if ("Rename Slot" == b.content) {
|
|
f = b.slot;
|
|
var k = c.createDialog("<span class='name'>Name</span><input type='text'/><button>OK</button>", e), p = k.querySelector("input");
|
|
k.querySelector("button").addEventListener("click", function(b) {
|
|
if (p.value) {
|
|
if (b = f.input ? a.getInputInfo(f.slot) : a.getOutputInfo(f.slot)) {
|
|
b.label = p.value;
|
|
}
|
|
c.setDirty(!0);
|
|
}
|
|
k.close();
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}, node:a}, k = null;
|
|
a && (k = a.getSlotInPosition(b.canvasX, b.canvasY), d.active_node = a);
|
|
k ? (f = [], f.push(k.locked ? "Cannot remove" : {content:"Remove Slot", slot:k}), f.push({content:"Rename Slot", slot:k}), p.title = (k.input ? k.input.type : k.output.type) || "*", k.input && k.input.type == h.ACTION && (p.title = "Action"), k.output && k.output.type == h.EVENT && (p.title = "Event")) : f = a ? this.getNodeMenuOptions(a) : this.getCanvasMenuOptions();
|
|
f && new h.ContextMenu(f, p, e);
|
|
};
|
|
this.CanvasRenderingContext2D && (CanvasRenderingContext2D.prototype.roundRect = function(a, b, c, e, d, f) {
|
|
void 0 === d && (d = 5);
|
|
void 0 === f && (f = d);
|
|
this.beginPath();
|
|
this.moveTo(a + d, b);
|
|
this.lineTo(a + c - d, b);
|
|
this.quadraticCurveTo(a + c, b, a + c, b + d);
|
|
this.lineTo(a + c, b + e - f);
|
|
this.quadraticCurveTo(a + c, b + e, a + c - f, b + e);
|
|
this.lineTo(a + f, b + e);
|
|
this.quadraticCurveTo(a, b + e, a, b + e - f);
|
|
this.lineTo(a, b + d);
|
|
this.quadraticCurveTo(a, b, a + d, b);
|
|
});
|
|
h.compareObjects = function(a, b) {
|
|
for (var c in a) {
|
|
if (a[c] != b[c]) {
|
|
return !1;
|
|
}
|
|
}
|
|
return !0;
|
|
};
|
|
h.distance = m;
|
|
h.colorToString = function(a) {
|
|
return "rgba(" + Math.round(255 * a[0]).toFixed() + "," + Math.round(255 * a[1]).toFixed() + "," + Math.round(255 * a[2]).toFixed() + "," + (4 == a.length ? a[3].toFixed(2) : "1.0") + ")";
|
|
};
|
|
h.isInsideRectangle = r;
|
|
h.growBounding = function(a, b, c) {
|
|
b < a[0] ? a[0] = b : b > a[2] && (a[2] = b);
|
|
c < a[1] ? a[1] = c : c > a[3] && (a[3] = c);
|
|
};
|
|
h.isInsideBounding = function(a, b) {
|
|
return a[0] < b[0][0] || a[1] < b[0][1] || a[0] > b[1][0] || a[1] > b[1][1] ? !1 : !0;
|
|
};
|
|
h.overlapBounding = u;
|
|
h.hex2num = function(a) {
|
|
"#" == a.charAt(0) && (a = a.slice(1));
|
|
a = a.toUpperCase();
|
|
for (var b = Array(3), c = 0, e, d, f = 0; 6 > f; f += 2) {
|
|
e = "0123456789ABCDEF".indexOf(a.charAt(f)), d = "0123456789ABCDEF".indexOf(a.charAt(f + 1)), b[c] = 16 * e + d, c++;
|
|
}
|
|
return b;
|
|
};
|
|
h.num2hex = function(a) {
|
|
for (var b = "#", c, e, d = 0; 3 > d; d++) {
|
|
c = a[d] / 16, e = a[d] % 16, b += "0123456789ABCDEF".charAt(c) + "0123456789ABCDEF".charAt(e);
|
|
}
|
|
return b;
|
|
};
|
|
w.prototype.addItem = function(a, b, c) {
|
|
function e(a) {
|
|
var b = this.value;
|
|
b && b.has_submenu && d.call(this, a);
|
|
}
|
|
function d(a) {
|
|
var b = this.value, e = !0;
|
|
f.current_submenu && f.current_submenu.close(a);
|
|
if (c.callback) {
|
|
var d = c.callback.call(this, b, c, a, f, c.node);
|
|
!0 === d && (e = !1);
|
|
}
|
|
if (b && (b.callback && !c.ignore_item_callbacks && !0 !== b.disabled && (d = b.callback.call(this, b, c, a, f, c.node), !0 === d && (e = !1)), b.submenu)) {
|
|
if (!b.submenu.options) {
|
|
throw "ContextMenu submenu needs options";
|
|
}
|
|
new f.constructor(b.submenu.options, {callback:b.submenu.callback, event:a, parentMenu:f, ignore_item_callbacks:b.submenu.ignore_item_callbacks, title:b.submenu.title, autoopen:c.autoopen});
|
|
e = !1;
|
|
}
|
|
e && !f.lock && f.close();
|
|
}
|
|
var f = this;
|
|
c = c || {};
|
|
var k = document.createElement("div");
|
|
k.className = "litemenu-entry submenu";
|
|
var p = !1;
|
|
if (null === b) {
|
|
k.classList.add("separator");
|
|
} else {
|
|
k.innerHTML = b && b.title ? b.title : a;
|
|
if (k.value = b) {
|
|
b.disabled && (p = !0, k.classList.add("disabled")), (b.submenu || b.has_submenu) && k.classList.add("has_submenu");
|
|
}
|
|
"function" == typeof b ? (k.dataset.value = a, k.onclick_callback = b) : k.dataset.value = b;
|
|
b.className && (k.className += " " + b.className);
|
|
}
|
|
this.root.appendChild(k);
|
|
p || k.addEventListener("click", d);
|
|
c.autoopen && k.addEventListener("mouseenter", e);
|
|
return k;
|
|
};
|
|
w.prototype.close = function(a, b) {
|
|
this.root.parentNode && this.root.parentNode.removeChild(this.root);
|
|
this.parentMenu && !b && (this.parentMenu.lock = !1, this.parentMenu.current_submenu = null, void 0 === a ? this.parentMenu.close() : a && !w.isCursorOverElement(a, this.parentMenu.root) && w.trigger(this.parentMenu.root, "mouseleave", a));
|
|
this.current_submenu && this.current_submenu.close(a, !0);
|
|
};
|
|
w.trigger = function(a, b, c, e) {
|
|
var d = document.createEvent("CustomEvent");
|
|
d.initCustomEvent(b, !0, !0, c);
|
|
d.srcElement = e;
|
|
a.dispatchEvent ? a.dispatchEvent(d) : a.__events && a.__events.dispatchEvent(d);
|
|
return d;
|
|
};
|
|
w.prototype.getTopMenu = function() {
|
|
return this.options.parentMenu ? this.options.parentMenu.getTopMenu() : this;
|
|
};
|
|
w.prototype.getFirstEvent = function() {
|
|
return this.options.parentMenu ? this.options.parentMenu.getFirstEvent() : this.options.event;
|
|
};
|
|
w.isCursorOverElement = function(a, b) {
|
|
var c = a.pageX;
|
|
a = a.pageY;
|
|
return (b = b.getBoundingClientRect()) ? a > b.top && a < b.top + b.height && c > b.left && c < b.left + b.width ? !0 : !1 : !1;
|
|
};
|
|
h.ContextMenu = w;
|
|
h.closeAllContextMenus = function(a) {
|
|
a = a || window;
|
|
a = a.document.querySelectorAll(".litecontextmenu");
|
|
if (a.length) {
|
|
for (var b = [], c = 0; c < a.length; c++) {
|
|
b.push(a[c]);
|
|
}
|
|
for (c in b) {
|
|
b[c].close ? b[c].close() : b[c].parentNode && b[c].parentNode.removeChild(b[c]);
|
|
}
|
|
}
|
|
};
|
|
h.extendClass = function(a, b) {
|
|
for (var c in b) {
|
|
a.hasOwnProperty(c) || (a[c] = b[c]);
|
|
}
|
|
if (b.prototype) {
|
|
for (c in b.prototype) {
|
|
b.prototype.hasOwnProperty(c) && !a.prototype.hasOwnProperty(c) && (b.prototype.__lookupGetter__(c) ? a.prototype.__defineGetter__(c, b.prototype.__lookupGetter__(c)) : a.prototype[c] = b.prototype[c], b.prototype.__lookupSetter__(c) && a.prototype.__defineSetter__(c, b.prototype.__lookupSetter__(c)));
|
|
}
|
|
}
|
|
};
|
|
h.getParameterNames = function(a) {
|
|
return (a + "").replace(/[/][/].*$/mg, "").replace(/\s+/g, "").replace(/[/][*][^/*]*[*][/]/g, "").split("){", 1)[0].replace(/^[^(]*[(]/, "").replace(/=[^,]+/g, "").split(",").filter(Boolean);
|
|
};
|
|
Math.clamp = function(a, b, c) {
|
|
return b > a ? b : c < a ? c : a;
|
|
};
|
|
"undefined" == typeof window || window.requestAnimationFrame || (window.requestAnimationFrame = window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(a) {
|
|
window.setTimeout(a, 1000 / 60);
|
|
});
|
|
})(this);
|
|
"undefined" != typeof exports && (exports.LiteGraph = this.LiteGraph);
|
|
(function(t) {
|
|
function f() {
|
|
this.addOutput("in ms", "number");
|
|
this.addOutput("in sec", "number");
|
|
}
|
|
function g() {
|
|
this.size = [120, 60];
|
|
this.subgraph = new LGraph;
|
|
this.subgraph._subgraph_node = this;
|
|
this.subgraph._is_subgraph = !0;
|
|
this.subgraph.onGlobalInputAdded = this.onSubgraphNewGlobalInput.bind(this);
|
|
this.subgraph.onGlobalInputRenamed = this.onSubgraphRenamedGlobalInput.bind(this);
|
|
this.subgraph.onGlobalInputTypeChanged = this.onSubgraphTypeChangeGlobalInput.bind(this);
|
|
this.subgraph.onGlobalOutputAdded = this.onSubgraphNewGlobalOutput.bind(this);
|
|
this.subgraph.onGlobalOutputRenamed = this.onSubgraphRenamedGlobalOutput.bind(this);
|
|
this.subgraph.onGlobalOutputTypeChanged = this.onSubgraphTypeChangeGlobalOutput.bind(this);
|
|
this.bgcolor = "#663";
|
|
}
|
|
function d() {
|
|
var a = "input_" + (1000 * Math.random()).toFixed();
|
|
this.addOutput(a, null);
|
|
this.properties = {name:a, type:null};
|
|
var b = this;
|
|
Object.defineProperty(this.properties, "name", {get:function() {
|
|
return a;
|
|
}, set:function(c) {
|
|
if ("" != c) {
|
|
var e = b.getOutputInfo(0);
|
|
e.name != c && (e.name = c, b.graph && b.graph.renameGlobalInput(a, c), a = c);
|
|
}
|
|
}, enumerable:!0});
|
|
Object.defineProperty(this.properties, "type", {get:function() {
|
|
return b.outputs[0].type;
|
|
}, set:function(c) {
|
|
b.outputs[0].type = c;
|
|
b.graph && b.graph.changeGlobalInputType(a, b.outputs[0].type);
|
|
}, enumerable:!0});
|
|
}
|
|
function m() {
|
|
var a = "output_" + (1000 * Math.random()).toFixed();
|
|
this.addInput(a, null);
|
|
this._value = null;
|
|
this.properties = {name:a, type:null};
|
|
var b = this;
|
|
Object.defineProperty(this.properties, "name", {get:function() {
|
|
return a;
|
|
}, set:function(c) {
|
|
if ("" != c) {
|
|
var e = b.getInputInfo(0);
|
|
e.name != c && (e.name = c, b.graph && b.graph.renameGlobalOutput(a, c), a = c);
|
|
}
|
|
}, enumerable:!0});
|
|
Object.defineProperty(this.properties, "type", {get:function() {
|
|
return b.inputs[0].type;
|
|
}, set:function(c) {
|
|
b.inputs[0].type = c;
|
|
b.graph && b.graph.changeGlobalInputType(a, b.inputs[0].type);
|
|
}, enumerable:!0});
|
|
}
|
|
function r() {
|
|
this.addOutput("value", "number");
|
|
this.addProperty("value", 1.0);
|
|
this.editable = {property:"value", type:"number"};
|
|
}
|
|
function u() {
|
|
this.size = [60, 20];
|
|
this.addInput("value", 0, {label:""});
|
|
this.addOutput("value", 0, {label:""});
|
|
this.addProperty("value", "");
|
|
}
|
|
function w() {
|
|
this.addInput("in", 0);
|
|
this.addOutput("out", 0);
|
|
this.size = [40, 20];
|
|
}
|
|
function h() {
|
|
this.mode = e.ON_EVENT;
|
|
this.size = [60, 20];
|
|
this.addProperty("msg", "");
|
|
this.addInput("log", e.EVENT);
|
|
this.addInput("msg", 0);
|
|
}
|
|
function p() {
|
|
this.size = [60, 20];
|
|
this.addProperty("onExecute", "");
|
|
this.addInput("in", "");
|
|
this.addInput("in2", "");
|
|
this.addOutput("out", "");
|
|
this.addOutput("out2", "");
|
|
this._func = null;
|
|
}
|
|
var e = t.LiteGraph;
|
|
f.title = "Time";
|
|
f.desc = "Time";
|
|
f.prototype.onExecute = function() {
|
|
this.setOutputData(0, 1000 * this.graph.globaltime);
|
|
this.setOutputData(1, this.graph.globaltime);
|
|
};
|
|
e.registerNodeType("basic/time", f);
|
|
g.title = "Subgraph";
|
|
g.desc = "Graph inside a node";
|
|
g.prototype.onSubgraphNewGlobalInput = function(a, b) {
|
|
this.addInput(a, b);
|
|
};
|
|
g.prototype.onSubgraphRenamedGlobalInput = function(a, b) {
|
|
a = this.findInputSlot(a);
|
|
-1 != a && (this.getInputInfo(a).name = b);
|
|
};
|
|
g.prototype.onSubgraphTypeChangeGlobalInput = function(a, b) {
|
|
a = this.findInputSlot(a);
|
|
-1 != a && (this.getInputInfo(a).type = b);
|
|
};
|
|
g.prototype.onSubgraphNewGlobalOutput = function(a, b) {
|
|
this.addOutput(a, b);
|
|
};
|
|
g.prototype.onSubgraphRenamedGlobalOutput = function(a, b) {
|
|
a = this.findOutputSlot(a);
|
|
-1 != a && (this.getOutputInfo(a).name = b);
|
|
};
|
|
g.prototype.onSubgraphTypeChangeGlobalOutput = function(a, b) {
|
|
a = this.findOutputSlot(a);
|
|
-1 != a && (this.getOutputInfo(a).type = b);
|
|
};
|
|
g.prototype.getExtraMenuOptions = function(a) {
|
|
var b = this;
|
|
return [{content:"Open", callback:function() {
|
|
a.openSubgraph(b.subgraph);
|
|
}}];
|
|
};
|
|
g.prototype.onExecute = function() {
|
|
if (this.inputs) {
|
|
for (var a = 0; a < this.inputs.length; a++) {
|
|
var b = this.inputs[a], c = this.getInputData(a);
|
|
this.subgraph.setGlobalInputData(b.name, c);
|
|
}
|
|
}
|
|
this.subgraph.runStep();
|
|
if (this.outputs) {
|
|
for (a = 0; a < this.outputs.length; a++) {
|
|
c = this.subgraph.getGlobalOutputData(this.outputs[a].name), this.setOutputData(a, c);
|
|
}
|
|
}
|
|
};
|
|
g.prototype.configure = function(a) {
|
|
LGraphNode.prototype.configure.call(this, a);
|
|
};
|
|
g.prototype.serialize = function() {
|
|
var a = LGraphNode.prototype.serialize.call(this);
|
|
a.subgraph = this.subgraph.serialize();
|
|
return a;
|
|
};
|
|
g.prototype.clone = function() {
|
|
var a = e.createNode(this.type), b = this.serialize();
|
|
delete b.id;
|
|
delete b.inputs;
|
|
delete b.outputs;
|
|
a.configure(b);
|
|
return a;
|
|
};
|
|
e.registerNodeType("graph/subgraph", g);
|
|
d.title = "Input";
|
|
d.desc = "Input of the graph";
|
|
d.prototype.onAdded = function() {
|
|
this.graph.addGlobalInput(this.properties.name, this.properties.type);
|
|
};
|
|
d.prototype.onExecute = function() {
|
|
var a = this.graph.global_inputs[this.properties.name];
|
|
a && this.setOutputData(0, a.value);
|
|
};
|
|
e.registerNodeType("graph/input", d);
|
|
m.title = "Output";
|
|
m.desc = "Output of the graph";
|
|
m.prototype.onAdded = function() {
|
|
this.graph.addGlobalOutput(this.properties.name, this.properties.type);
|
|
};
|
|
m.prototype.getValue = function() {
|
|
return this._value;
|
|
};
|
|
m.prototype.onExecute = function() {
|
|
this._value = this.getInputData(0);
|
|
this.graph.setGlobalOutputData(this.properties.name, this._value);
|
|
};
|
|
e.registerNodeType("graph/output", m);
|
|
r.title = "Const";
|
|
r.desc = "Constant value";
|
|
r.prototype.setValue = function(a) {
|
|
"string" == typeof a && (a = parseFloat(a));
|
|
this.properties.value = a;
|
|
this.setDirtyCanvas(!0);
|
|
};
|
|
r.prototype.onExecute = function() {
|
|
this.setOutputData(0, parseFloat(this.properties.value));
|
|
};
|
|
r.prototype.onDrawBackground = function(a) {
|
|
this.outputs[0].label = this.properties.value.toFixed(3);
|
|
};
|
|
r.prototype.onWidget = function(a, b) {
|
|
"value" == b.name && this.setValue(b.value);
|
|
};
|
|
e.registerNodeType("basic/const", r);
|
|
u.title = "Watch";
|
|
u.desc = "Show value of input";
|
|
u.prototype.onExecute = function() {
|
|
this.properties.value = this.getInputData(0);
|
|
this.setOutputData(0, this.properties.value);
|
|
};
|
|
u.prototype.onDrawBackground = function(a) {
|
|
this.inputs[0] && null != this.properties.value && (this.properties.value.constructor === Number ? this.inputs[0].label = this.properties.value.toFixed(3) : ((a = this.properties.value) && a.length && (a = Array.prototype.slice.call(a).join(",")), this.inputs[0].label = a));
|
|
};
|
|
e.registerNodeType("basic/watch", u);
|
|
w.title = "Pass";
|
|
w.desc = "Allows to connect different types";
|
|
w.prototype.onExecute = function() {
|
|
this.setOutputData(0, this.getInputData(0));
|
|
};
|
|
e.registerNodeType("basic/pass", w);
|
|
h.title = "Console";
|
|
h.desc = "Show value inside the console";
|
|
h.prototype.onAction = function(a, b) {
|
|
"log" == a ? console.log(b) : "warn" == a ? console.warn(b) : "error" == a && console.error(b);
|
|
};
|
|
h.prototype.onExecute = function() {
|
|
var a = this.getInputData(1);
|
|
null !== a && (this.properties.msg = a);
|
|
console.log(a);
|
|
};
|
|
h.prototype.onGetInputs = function() {
|
|
return [["log", e.ACTION], ["warn", e.ACTION], ["error", e.ACTION]];
|
|
};
|
|
e.registerNodeType("basic/console", h);
|
|
p.title = "Script";
|
|
p.desc = "executes a code";
|
|
p.widgets_info = {onExecute:{type:"code"}};
|
|
p.prototype.onPropertyChanged = function(a, b) {
|
|
if ("onExecute" == a && e.allow_scripts) {
|
|
this._func = null;
|
|
try {
|
|
this._func = new Function(b);
|
|
} catch (c) {
|
|
console.error("Error parsing script"), console.error(c);
|
|
}
|
|
}
|
|
};
|
|
p.prototype.onExecute = function() {
|
|
if (this._func) {
|
|
try {
|
|
this._func.call(this);
|
|
} catch (a) {
|
|
console.error("Error in script"), console.error(a);
|
|
}
|
|
}
|
|
};
|
|
e.registerNodeType("basic/script", p);
|
|
})(this);
|
|
(function(t) {
|
|
function f() {
|
|
this.size = [60, 20];
|
|
this.addInput("event", m.ACTION);
|
|
}
|
|
function g() {
|
|
this.size = [60, 20];
|
|
this.addInput("event", m.ACTION);
|
|
this.addOutput("event", m.EVENT);
|
|
this.properties = {equal_to:"", has_property:"", property_equal_to:""};
|
|
}
|
|
function d() {
|
|
this.size = [60, 20];
|
|
this.addProperty("time", 1000);
|
|
this.addInput("event", m.ACTION);
|
|
this.addOutput("on_time", m.EVENT);
|
|
this._pending = [];
|
|
}
|
|
var m = t.LiteGraph;
|
|
f.title = "Log Event";
|
|
f.desc = "Log event in console";
|
|
f.prototype.onAction = function(d, f) {
|
|
console.log(d, f);
|
|
};
|
|
m.registerNodeType("events/log", f);
|
|
g.title = "Filter Event";
|
|
g.desc = "Blocks events that do not match the filter";
|
|
g.prototype.onAction = function(d, f) {
|
|
if (null != f && (!this.properties.equal_to || this.properties.equal_to == f)) {
|
|
if (this.properties.has_property && (d = f[this.properties.has_property], null == d || this.properties.property_equal_to && this.properties.property_equal_to != d)) {
|
|
return;
|
|
}
|
|
this.triggerSlot(0, f);
|
|
}
|
|
};
|
|
m.registerNodeType("events/filter", g);
|
|
d.title = "Delay";
|
|
d.desc = "Delays one event";
|
|
d.prototype.onAction = function(d, f) {
|
|
this._pending.push([this.properties.time, f]);
|
|
};
|
|
d.prototype.onExecute = function() {
|
|
for (var d = 1000 * this.graph.elapsed_time, f = 0; f < this._pending.length; ++f) {
|
|
var m = this._pending[f];
|
|
m[0] -= d;
|
|
0 < m[0] || (this._pending.splice(f, 1), --f, this.trigger(null, m[1]));
|
|
}
|
|
};
|
|
d.prototype.onGetInputs = function() {
|
|
return [["event", m.ACTION]];
|
|
};
|
|
m.registerNodeType("events/delay", d);
|
|
})(this);
|
|
(function(t) {
|
|
function f() {
|
|
this.addOutput("clicked", h.EVENT);
|
|
this.addProperty("text", "");
|
|
this.addProperty("font", "40px Arial");
|
|
this.addProperty("message", "");
|
|
this.size = [64, 84];
|
|
}
|
|
function g() {
|
|
this.addInput("", "boolean");
|
|
this.addOutput("v", "boolean");
|
|
this.addOutput("e", h.EVENT);
|
|
this.properties = {font:"", value:!1};
|
|
this.size = [124, 64];
|
|
}
|
|
function d() {
|
|
this.addOutput("", "number");
|
|
this.size = [64, 84];
|
|
this.properties = {min:0, max:1, value:0.5, wcolor:"#7AF", size:50};
|
|
}
|
|
function m() {
|
|
this.size = [160, 26];
|
|
this.addOutput("", "number");
|
|
this.properties = {wcolor:"#7AF", min:0, max:1, value:0.5};
|
|
}
|
|
function r() {
|
|
this.size = [160, 26];
|
|
this.addInput("", "number");
|
|
this.properties = {min:0, max:1, value:0, wcolor:"#AAF"};
|
|
}
|
|
function u() {
|
|
this.addInputs("", 0);
|
|
this.properties = {value:"...", font:"Arial", fontsize:18, color:"#AAA", align:"left", glowSize:0, decimals:1};
|
|
}
|
|
function w() {
|
|
this.size = [200, 100];
|
|
this.properties = {borderColor:"#ffffff", bgcolorTop:"#f0f0f0", bgcolorBottom:"#e0e0e0", shadowSize:2, borderRadius:3};
|
|
}
|
|
var h = t.LiteGraph;
|
|
f.title = "Button";
|
|
f.desc = "Triggers an event";
|
|
f.prototype.onDrawForeground = function(d) {
|
|
!this.flags.collapsed && (d.fillStyle = "black", d.fillRect(1, 1, this.size[0] - 3, this.size[1] - 3), d.fillStyle = "#AAF", d.fillRect(0, 0, this.size[0] - 3, this.size[1] - 3), d.fillStyle = this.clicked ? "white" : this.mouseOver ? "#668" : "#334", d.fillRect(1, 1, this.size[0] - 4, this.size[1] - 4), this.properties.text || 0 === this.properties.text) && (d.textAlign = "center", d.fillStyle = this.clicked ? "black" : "white", this.properties.font && (d.font = this.properties.font), d.fillText(this.properties.text,
|
|
0.5 * this.size[0], 0.85 * this.size[1]), d.textAlign = "left");
|
|
};
|
|
f.prototype.onMouseDown = function(d, e) {
|
|
if (1 < e[0] && 1 < e[1] && e[0] < this.size[0] - 2 && e[1] < this.size[1] - 2) {
|
|
return this.clicked = !0, this.trigger("clicked", this.properties.message), !0;
|
|
}
|
|
};
|
|
f.prototype.onMouseUp = function(d) {
|
|
this.clicked = !1;
|
|
};
|
|
h.registerNodeType("widget/button", f);
|
|
g.title = "Toggle";
|
|
g.desc = "Toggles between true or false";
|
|
g.prototype.onDrawForeground = function(d) {
|
|
if (!this.flags.collapsed) {
|
|
var e = 0.5 * this.size[1], a = 0.8 * this.size[1];
|
|
d.fillStyle = "#AAA";
|
|
d.fillRect(10, a - e, e, e);
|
|
d.fillStyle = this.properties.value ? "#AEF" : "#000";
|
|
d.fillRect(10 + 0.25 * e, a - e + 0.25 * e, .5 * e, .5 * e);
|
|
d.textAlign = "left";
|
|
d.font = this.properties.font || (0.8 * e).toFixed(0) + "px Arial";
|
|
d.fillStyle = "#AAA";
|
|
d.fillText(this.title, e + 20, 0.85 * a);
|
|
d.textAlign = "left";
|
|
}
|
|
};
|
|
g.prototype.onExecute = function() {
|
|
var d = this.getInputData(0);
|
|
null != d && (this.properties.value = d);
|
|
this.setOutputData(0, this.properties.value);
|
|
};
|
|
g.prototype.onMouseDown = function(d, e) {
|
|
if (1 < e[0] && 1 < e[1] && e[0] < this.size[0] - 2 && e[1] < this.size[1] - 2) {
|
|
return this.properties.value = !this.properties.value, this.trigger("clicked", this.properties.value), !0;
|
|
}
|
|
};
|
|
h.registerNodeType("widget/toggle", g);
|
|
d.title = "Knob";
|
|
d.desc = "Circular controller";
|
|
d.widgets = [{name:"increase", text:"+", type:"minibutton"}, {name:"decrease", text:"-", type:"minibutton"}];
|
|
d.prototype.onAdded = function() {
|
|
this.value = (this.properties.value - this.properties.min) / (this.properties.max - this.properties.min);
|
|
this.imgbg = this.loadImage("imgs/knob_bg.png");
|
|
this.imgfg = this.loadImage("imgs/knob_fg.png");
|
|
};
|
|
d.prototype.onDrawImageKnob = function(d) {
|
|
if (this.imgfg && this.imgfg.width) {
|
|
var e = 0.5 * this.imgbg.width, a = this.size[0] / this.imgfg.width;
|
|
d.save();
|
|
d.translate(0, 20);
|
|
d.scale(a, a);
|
|
d.drawImage(this.imgbg, 0, 0);
|
|
d.translate(e, e);
|
|
d.rotate(2 * this.value * Math.PI * 6 / 8 + 10 * Math.PI / 8);
|
|
d.translate(-e, -e);
|
|
d.drawImage(this.imgfg, 0, 0);
|
|
d.restore();
|
|
this.title && (d.font = "bold 16px Criticized,Tahoma", d.fillStyle = "rgba(100,100,100,0.8)", d.textAlign = "center", d.fillText(this.title.toUpperCase(), 0.5 * this.size[0], 18), d.textAlign = "left");
|
|
}
|
|
};
|
|
d.prototype.onDrawVectorKnob = function(d) {
|
|
if (this.imgfg && this.imgfg.width) {
|
|
d.lineWidth = 1;
|
|
d.strokeStyle = this.mouseOver ? "#FFF" : "#AAA";
|
|
d.fillStyle = "#000";
|
|
d.beginPath();
|
|
d.arc(0.5 * this.size[0], 0.5 * this.size[1] + 10, 0.5 * this.properties.size, 0, 2 * Math.PI, !0);
|
|
d.stroke();
|
|
0 < this.value && (d.strokeStyle = this.properties.wcolor, d.lineWidth = 0.2 * this.properties.size, d.beginPath(), d.arc(0.5 * this.size[0], 0.5 * this.size[1] + 10, 0.35 * this.properties.size, -0.5 * Math.PI + 2 * Math.PI * this.value, -0.5 * Math.PI, !0), d.stroke(), d.lineWidth = 1);
|
|
d.font = 0.2 * this.properties.size + "px Arial";
|
|
d.fillStyle = "#AAA";
|
|
d.textAlign = "center";
|
|
var e = this.properties.value;
|
|
"number" == typeof e && (e = e.toFixed(2));
|
|
d.fillText(e, 0.5 * this.size[0], 0.65 * this.size[1]);
|
|
d.textAlign = "left";
|
|
}
|
|
};
|
|
d.prototype.onDrawForeground = function(d) {
|
|
this.onDrawImageKnob(d);
|
|
};
|
|
d.prototype.onExecute = function() {
|
|
this.setOutputData(0, this.properties.value);
|
|
this.boxcolor = h.colorToString([this.value, this.value, this.value]);
|
|
};
|
|
d.prototype.onMouseDown = function(d) {
|
|
if (this.imgfg && this.imgfg.width) {
|
|
this.center = [0.5 * this.size[0], 0.5 * this.size[1] + 20];
|
|
this.radius = 0.5 * this.size[0];
|
|
if (20 > d.canvasY - this.pos[1] || h.distance([d.canvasX, d.canvasY], [this.pos[0] + this.center[0], this.pos[1] + this.center[1]]) > this.radius) {
|
|
return !1;
|
|
}
|
|
this.oldmouse = [d.canvasX - this.pos[0], d.canvasY - this.pos[1]];
|
|
this.captureInput(!0);
|
|
return !0;
|
|
}
|
|
};
|
|
d.prototype.onMouseMove = function(d) {
|
|
if (this.oldmouse) {
|
|
d = [d.canvasX - this.pos[0], d.canvasY - this.pos[1]];
|
|
var e = this.value;
|
|
e -= 0.01 * (d[1] - this.oldmouse[1]);
|
|
1.0 < e ? e = 1.0 : 0.0 > e && (e = 0.0);
|
|
this.value = e;
|
|
this.properties.value = this.properties.min + (this.properties.max - this.properties.min) * this.value;
|
|
this.oldmouse = d;
|
|
this.setDirtyCanvas(!0);
|
|
}
|
|
};
|
|
d.prototype.onMouseUp = function(d) {
|
|
this.oldmouse && (this.oldmouse = null, this.captureInput(!1));
|
|
};
|
|
d.prototype.onMouseLeave = function(d) {
|
|
};
|
|
d.prototype.onWidget = function(d, e) {
|
|
if ("increase" == e.name) {
|
|
this.onPropertyChanged("size", this.properties.size + 10);
|
|
} else {
|
|
if ("decrease" == e.name) {
|
|
this.onPropertyChanged("size", this.properties.size - 10);
|
|
}
|
|
}
|
|
};
|
|
d.prototype.onPropertyChanged = function(d, e) {
|
|
if ("wcolor" == d) {
|
|
this.properties[d] = e;
|
|
} else {
|
|
if ("size" == d) {
|
|
e = parseInt(e), this.properties[d] = e, this.size = [e + 4, e + 24], this.setDirtyCanvas(!0, !0);
|
|
} else {
|
|
if ("min" == d || "max" == d || "value" == d) {
|
|
this.properties[d] = parseFloat(e);
|
|
} else {
|
|
return !1;
|
|
}
|
|
}
|
|
}
|
|
return !0;
|
|
};
|
|
h.registerNodeType("widget/knob", d);
|
|
m.title = "H.Slider";
|
|
m.desc = "Linear slider controller";
|
|
m.prototype.onAdded = function() {
|
|
this.value = 0.5;
|
|
this.imgfg = this.loadImage("imgs/slider_fg.png");
|
|
};
|
|
m.prototype.onDrawVectorial = function(d) {
|
|
this.imgfg && this.imgfg.width && (d.lineWidth = 1, d.strokeStyle = this.mouseOver ? "#FFF" : "#AAA", d.fillStyle = "#000", d.beginPath(), d.rect(2, 0, this.size[0] - 4, 20), d.stroke(), d.fillStyle = this.properties.wcolor, d.beginPath(), d.rect(2 + (this.size[0] - 4 - 20) * this.value, 0, 20, 20), d.fill());
|
|
};
|
|
m.prototype.onDrawImage = function(d) {
|
|
this.imgfg && this.imgfg.width && (d.lineWidth = 1, d.fillStyle = "#000", d.fillRect(2, 9, this.size[0] - 4, 2), d.strokeStyle = "#333", d.beginPath(), d.moveTo(2, 9), d.lineTo(this.size[0] - 4, 9), d.stroke(), d.strokeStyle = "#AAA", d.beginPath(), d.moveTo(2, 11), d.lineTo(this.size[0] - 4, 11), d.stroke(), d.drawImage(this.imgfg, 2 + (this.size[0] - 4) * this.value - 0.5 * this.imgfg.width, 0.5 * -this.imgfg.height + 10));
|
|
};
|
|
m.prototype.onDrawForeground = function(d) {
|
|
this.onDrawImage(d);
|
|
};
|
|
m.prototype.onExecute = function() {
|
|
this.properties.value = this.properties.min + (this.properties.max - this.properties.min) * this.value;
|
|
this.setOutputData(0, this.properties.value);
|
|
this.boxcolor = h.colorToString([this.value, this.value, this.value]);
|
|
};
|
|
m.prototype.onMouseDown = function(d) {
|
|
if (0 > d.canvasY - this.pos[1]) {
|
|
return !1;
|
|
}
|
|
this.oldmouse = [d.canvasX - this.pos[0], d.canvasY - this.pos[1]];
|
|
this.captureInput(!0);
|
|
return !0;
|
|
};
|
|
m.prototype.onMouseMove = function(d) {
|
|
if (this.oldmouse) {
|
|
d = [d.canvasX - this.pos[0], d.canvasY - this.pos[1]];
|
|
var e = this.value;
|
|
e += (d[0] - this.oldmouse[0]) / this.size[0];
|
|
1.0 < e ? e = 1.0 : 0.0 > e && (e = 0.0);
|
|
this.value = e;
|
|
this.oldmouse = d;
|
|
this.setDirtyCanvas(!0);
|
|
}
|
|
};
|
|
m.prototype.onMouseUp = function(d) {
|
|
this.oldmouse = null;
|
|
this.captureInput(!1);
|
|
};
|
|
m.prototype.onMouseLeave = function(d) {
|
|
};
|
|
m.prototype.onPropertyChanged = function(d, e) {
|
|
if ("wcolor" == d) {
|
|
this.properties[d] = e;
|
|
} else {
|
|
return !1;
|
|
}
|
|
return !0;
|
|
};
|
|
h.registerNodeType("widget/hslider", m);
|
|
r.title = "Progress";
|
|
r.desc = "Shows data in linear progress";
|
|
r.prototype.onExecute = function() {
|
|
var d = this.getInputData(0);
|
|
void 0 != d && (this.properties.value = d);
|
|
};
|
|
r.prototype.onDrawForeground = function(d) {
|
|
d.lineWidth = 1;
|
|
d.fillStyle = this.properties.wcolor;
|
|
var e = (this.properties.value - this.properties.min) / (this.properties.max - this.properties.min);
|
|
e = Math.min(1, e);
|
|
e = Math.max(0, e);
|
|
d.fillRect(2, 2, (this.size[0] - 4) * e, this.size[1] - 4);
|
|
};
|
|
h.registerNodeType("widget/progress", r);
|
|
u.title = "Text";
|
|
u.desc = "Shows the input value";
|
|
u.widgets = [{name:"resize", text:"Resize box", type:"button"}, {name:"led_text", text:"LED", type:"minibutton"}, {name:"normal_text", text:"Normal", type:"minibutton"}];
|
|
u.prototype.onDrawForeground = function(d) {
|
|
d.fillStyle = this.properties.color;
|
|
var e = this.properties.value;
|
|
this.properties.glowSize ? (d.shadowColor = this.properties.color, d.shadowOffsetX = 0, d.shadowOffsetY = 0, d.shadowBlur = this.properties.glowSize) : d.shadowColor = "transparent";
|
|
var a = this.properties.fontsize;
|
|
d.textAlign = this.properties.align;
|
|
d.font = a.toString() + "px " + this.properties.font;
|
|
this.str = "number" == typeof e ? e.toFixed(this.properties.decimals) : e;
|
|
if ("string" == typeof this.str) {
|
|
e = this.str.split("\\n");
|
|
for (var b in e) {
|
|
d.fillText(e[b], "left" == this.properties.align ? 15 : this.size[0] - 15, -0.15 * a + a * (parseInt(b) + 1));
|
|
}
|
|
}
|
|
d.shadowColor = "transparent";
|
|
this.last_ctx = d;
|
|
d.textAlign = "left";
|
|
};
|
|
u.prototype.onExecute = function() {
|
|
var d = this.getInputData(0);
|
|
null != d && (this.properties.value = d);
|
|
};
|
|
u.prototype.resize = function() {
|
|
if (this.last_ctx) {
|
|
var d = this.str.split("\\n");
|
|
this.last_ctx.font = this.properties.fontsize + "px " + this.properties.font;
|
|
var e = 0, a;
|
|
for (a in d) {
|
|
var b = this.last_ctx.measureText(d[a]).width;
|
|
e < b && (e = b);
|
|
}
|
|
this.size[0] = e + 20;
|
|
this.size[1] = 4 + d.length * this.properties.fontsize;
|
|
this.setDirtyCanvas(!0);
|
|
}
|
|
};
|
|
u.prototype.onWidget = function(d, e) {
|
|
"resize" == e.name ? this.resize() : "led_text" == e.name ? (this.properties.font = "Digital", this.properties.glowSize = 4, this.setDirtyCanvas(!0)) : "normal_text" == e.name && (this.properties.font = "Arial", this.setDirtyCanvas(!0));
|
|
};
|
|
u.prototype.onPropertyChanged = function(d, e) {
|
|
this.properties[d] = e;
|
|
this.str = "number" == typeof e ? e.toFixed(3) : e;
|
|
return !0;
|
|
};
|
|
h.registerNodeType("widget/text", u);
|
|
w.title = "Panel";
|
|
w.desc = "Non interactive panel";
|
|
w.widgets = [{name:"update", text:"Update", type:"button"}];
|
|
w.prototype.createGradient = function(d) {
|
|
"" == this.properties.bgcolorTop || "" == this.properties.bgcolorBottom ? this.lineargradient = 0 : (this.lineargradient = d.createLinearGradient(0, 0, 0, this.size[1]), this.lineargradient.addColorStop(0, this.properties.bgcolorTop), this.lineargradient.addColorStop(1, this.properties.bgcolorBottom));
|
|
};
|
|
w.prototype.onDrawForeground = function(d) {
|
|
null == this.lineargradient && this.createGradient(d);
|
|
this.lineargradient && (d.lineWidth = 1, d.strokeStyle = this.properties.borderColor, d.fillStyle = this.lineargradient, this.properties.shadowSize ? (d.shadowColor = "#000", d.shadowOffsetX = 0, d.shadowOffsetY = 0, d.shadowBlur = this.properties.shadowSize) : d.shadowColor = "transparent", d.roundRect(0, 0, this.size[0] - 1, this.size[1] - 1, this.properties.shadowSize), d.fill(), d.shadowColor = "transparent", d.stroke());
|
|
};
|
|
w.prototype.onWidget = function(d, e) {
|
|
"update" == e.name && (this.lineargradient = null, this.setDirtyCanvas(!0));
|
|
};
|
|
h.registerNodeType("widget/panel", w);
|
|
})(this);
|
|
(function(t) {
|
|
function f() {
|
|
this.addOutput("left_x_axis", "number");
|
|
this.addOutput("left_y_axis", "number");
|
|
this.addOutput("button_pressed", g.EVENT);
|
|
this.properties = {gamepad_index:0, threshold:0.1};
|
|
this._left_axis = new Float32Array(2);
|
|
this._right_axis = new Float32Array(2);
|
|
this._triggers = new Float32Array(2);
|
|
this._previous_buttons = new Uint8Array(17);
|
|
this._current_buttons = new Uint8Array(17);
|
|
}
|
|
var g = t.LiteGraph;
|
|
f.title = "Gamepad";
|
|
f.desc = "gets the input of the gamepad";
|
|
f.zero = new Float32Array(2);
|
|
f.buttons = "a b x y lb rb lt rt back start ls rs home".split(" ");
|
|
f.prototype.onExecute = function() {
|
|
var d = this.getGamepad(), m = this.properties.threshold || 0.0;
|
|
d && (this._left_axis[0] = Math.abs(d.xbox.axes.lx) > m ? d.xbox.axes.lx : 0, this._left_axis[1] = Math.abs(d.xbox.axes.ly) > m ? d.xbox.axes.ly : 0, this._right_axis[0] = Math.abs(d.xbox.axes.rx) > m ? d.xbox.axes.rx : 0, this._right_axis[1] = Math.abs(d.xbox.axes.ry) > m ? d.xbox.axes.ry : 0, this._triggers[0] = Math.abs(d.xbox.axes.ltrigger) > m ? d.xbox.axes.ltrigger : 0, this._triggers[1] = Math.abs(d.xbox.axes.rtrigger) > m ? d.xbox.axes.rtrigger : 0);
|
|
if (this.outputs) {
|
|
for (m = 0; m < this.outputs.length; m++) {
|
|
var g = this.outputs[m];
|
|
if (g.links && g.links.length) {
|
|
var u = null;
|
|
if (d) {
|
|
switch(g.name) {
|
|
case "left_axis":
|
|
u = this._left_axis;
|
|
break;
|
|
case "right_axis":
|
|
u = this._right_axis;
|
|
break;
|
|
case "left_x_axis":
|
|
u = this._left_axis[0];
|
|
break;
|
|
case "left_y_axis":
|
|
u = this._left_axis[1];
|
|
break;
|
|
case "right_x_axis":
|
|
u = this._right_axis[0];
|
|
break;
|
|
case "right_y_axis":
|
|
u = this._right_axis[1];
|
|
break;
|
|
case "trigger_left":
|
|
u = this._triggers[0];
|
|
break;
|
|
case "trigger_right":
|
|
u = this._triggers[1];
|
|
break;
|
|
case "a_button":
|
|
u = d.xbox.buttons.a ? 1 : 0;
|
|
break;
|
|
case "b_button":
|
|
u = d.xbox.buttons.b ? 1 : 0;
|
|
break;
|
|
case "x_button":
|
|
u = d.xbox.buttons.x ? 1 : 0;
|
|
break;
|
|
case "y_button":
|
|
u = d.xbox.buttons.y ? 1 : 0;
|
|
break;
|
|
case "lb_button":
|
|
u = d.xbox.buttons.lb ? 1 : 0;
|
|
break;
|
|
case "rb_button":
|
|
u = d.xbox.buttons.rb ? 1 : 0;
|
|
break;
|
|
case "ls_button":
|
|
u = d.xbox.buttons.ls ? 1 : 0;
|
|
break;
|
|
case "rs_button":
|
|
u = d.xbox.buttons.rs ? 1 : 0;
|
|
break;
|
|
case "start_button":
|
|
u = d.xbox.buttons.start ? 1 : 0;
|
|
break;
|
|
case "back_button":
|
|
u = d.xbox.buttons.back ? 1 : 0;
|
|
break;
|
|
case "button_pressed":
|
|
for (g = 0; g < this._current_buttons.length; ++g) {
|
|
this._current_buttons[g] && !this._previous_buttons[g] && this.triggerSlot(m, f.buttons[g]);
|
|
}
|
|
}
|
|
} else {
|
|
switch(g.name) {
|
|
case "button_pressed":
|
|
break;
|
|
case "left_axis":
|
|
case "right_axis":
|
|
u = f.zero;
|
|
break;
|
|
default:
|
|
u = 0;
|
|
}
|
|
}
|
|
this.setOutputData(m, u);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
f.prototype.getGamepad = function() {
|
|
var d = navigator.getGamepads || navigator.webkitGetGamepads || navigator.mozGetGamepads;
|
|
if (!d) {
|
|
return null;
|
|
}
|
|
d = d.call(navigator);
|
|
this._previous_buttons.set(this._current_buttons);
|
|
for (var f = this.properties.gamepad_index; 4 > f; f++) {
|
|
if (d[f]) {
|
|
d = d[f];
|
|
f = this.xbox_mapping;
|
|
f || (f = this.xbox_mapping = {axes:[], buttons:{}, hat:""});
|
|
f.axes.lx = d.axes[0];
|
|
f.axes.ly = d.axes[1];
|
|
f.axes.rx = d.axes[2];
|
|
f.axes.ry = d.axes[3];
|
|
f.axes.ltrigger = d.buttons[6].value;
|
|
f.axes.rtrigger = d.buttons[7].value;
|
|
for (var g = 0; g < d.buttons.length; g++) {
|
|
switch(this._current_buttons[g] = d.buttons[g].pressed, g) {
|
|
case 0:
|
|
f.buttons.a = d.buttons[g].pressed;
|
|
break;
|
|
case 1:
|
|
f.buttons.b = d.buttons[g].pressed;
|
|
break;
|
|
case 2:
|
|
f.buttons.x = d.buttons[g].pressed;
|
|
break;
|
|
case 3:
|
|
f.buttons.y = d.buttons[g].pressed;
|
|
break;
|
|
case 4:
|
|
f.buttons.lb = d.buttons[g].pressed;
|
|
break;
|
|
case 5:
|
|
f.buttons.rb = d.buttons[g].pressed;
|
|
break;
|
|
case 6:
|
|
f.buttons.lt = d.buttons[g].pressed;
|
|
break;
|
|
case 7:
|
|
f.buttons.rt = d.buttons[g].pressed;
|
|
break;
|
|
case 8:
|
|
f.buttons.back = d.buttons[g].pressed;
|
|
break;
|
|
case 9:
|
|
f.buttons.start = d.buttons[g].pressed;
|
|
break;
|
|
case 10:
|
|
f.buttons.ls = d.buttons[g].pressed;
|
|
break;
|
|
case 11:
|
|
f.buttons.rs = d.buttons[g].pressed;
|
|
break;
|
|
case 12:
|
|
d.buttons[g].pressed && (f.hat += "up");
|
|
break;
|
|
case 13:
|
|
d.buttons[g].pressed && (f.hat += "down");
|
|
break;
|
|
case 14:
|
|
d.buttons[g].pressed && (f.hat += "left");
|
|
break;
|
|
case 15:
|
|
d.buttons[g].pressed && (f.hat += "right");
|
|
break;
|
|
case 16:
|
|
f.buttons.home = d.buttons[g].pressed;
|
|
}
|
|
}
|
|
d.xbox = f;
|
|
return d;
|
|
}
|
|
}
|
|
};
|
|
f.prototype.onDrawBackground = function(d) {
|
|
var f = this._left_axis, g = this._right_axis;
|
|
d.strokeStyle = "#88A";
|
|
d.strokeRect(0.5 * (f[0] + 1) * this.size[0] - 4, 0.5 * (f[1] + 1) * this.size[1] - 4, 8, 8);
|
|
d.strokeStyle = "#8A8";
|
|
d.strokeRect(0.5 * (g[0] + 1) * this.size[0] - 4, 0.5 * (g[1] + 1) * this.size[1] - 4, 8, 8);
|
|
f = this.size[1] / this._current_buttons.length;
|
|
d.fillStyle = "#AEB";
|
|
for (g = 0; g < this._current_buttons.length; ++g) {
|
|
this._current_buttons[g] && d.fillRect(0, f * g, 6, f);
|
|
}
|
|
};
|
|
f.prototype.onGetOutputs = function() {
|
|
return [["left_axis", "vec2"], ["right_axis", "vec2"], ["left_x_axis", "number"], ["left_y_axis", "number"], ["right_x_axis", "number"], ["right_y_axis", "number"], ["trigger_left", "number"], ["trigger_right", "number"], ["a_button", "number"], ["b_button", "number"], ["x_button", "number"], ["y_button", "number"], ["lb_button", "number"], ["rb_button", "number"], ["ls_button", "number"], ["rs_button", "number"], ["start", "number"], ["back", "number"], ["button_pressed", g.EVENT]];
|
|
};
|
|
g.registerNodeType("input/gamepad", f);
|
|
})(this);
|
|
(function(t) {
|
|
function f() {
|
|
this.addInput("in", "*");
|
|
this.size = [60, 20];
|
|
}
|
|
function g() {
|
|
this.addInput("in");
|
|
this.addOutput("out");
|
|
this.size = [60, 20];
|
|
}
|
|
function d() {
|
|
this.addInput("in", "number", {locked:!0});
|
|
this.addOutput("out", "number", {locked:!0});
|
|
this.addProperty("in", 0);
|
|
this.addProperty("in_min", 0);
|
|
this.addProperty("in_max", 1);
|
|
this.addProperty("out_min", 0);
|
|
this.addProperty("out_max", 1);
|
|
}
|
|
function m() {
|
|
this.addOutput("value", "number");
|
|
this.addProperty("min", 0);
|
|
this.addProperty("max", 1);
|
|
this.size = [60, 20];
|
|
}
|
|
function r() {
|
|
this.addInput("in", "number");
|
|
this.addOutput("out", "number");
|
|
this.size = [60, 20];
|
|
this.addProperty("min", 0);
|
|
this.addProperty("max", 1);
|
|
}
|
|
function u() {
|
|
this.properties = {f:0.5};
|
|
this.addInput("A", "number");
|
|
this.addInput("B", "number");
|
|
this.addOutput("out", "number");
|
|
}
|
|
function w() {
|
|
this.addInput("in", "number");
|
|
this.addOutput("out", "number");
|
|
this.size = [60, 20];
|
|
}
|
|
function h() {
|
|
this.addInput("in", "number");
|
|
this.addOutput("out", "number");
|
|
this.size = [60, 20];
|
|
}
|
|
function p() {
|
|
this.addInput("in", "number");
|
|
this.addOutput("out", "number");
|
|
this.size = [60, 20];
|
|
}
|
|
function e() {
|
|
this.addInput("in", "number");
|
|
this.addOutput("out", "number");
|
|
this.size = [60, 20];
|
|
this.properties = {A:0, B:1};
|
|
}
|
|
function a() {
|
|
this.addInput("in", "number", {label:""});
|
|
this.addOutput("out", "number", {label:""});
|
|
this.size = [60, 20];
|
|
this.addProperty("factor", 1);
|
|
}
|
|
function b() {
|
|
this.addInput("in", "number");
|
|
this.addOutput("out", "number");
|
|
this.size = [60, 20];
|
|
this.addProperty("samples", 10);
|
|
this._values = new Float32Array(10);
|
|
this._current = 0;
|
|
}
|
|
function c() {
|
|
this.addInput("in", "number");
|
|
this.addOutput("out", "number");
|
|
this.addProperty("factor", 0.1);
|
|
this.size = [60, 20];
|
|
this._value = null;
|
|
}
|
|
function n() {
|
|
this.addInput("A", "number");
|
|
this.addInput("B", "number");
|
|
this.addOutput("=", "number");
|
|
this.addProperty("A", 1);
|
|
this.addProperty("B", 1);
|
|
this.addProperty("OP", "+", "string", {values:n.values});
|
|
}
|
|
function l() {
|
|
this.addInput("A", "number");
|
|
this.addInput("B", "number");
|
|
this.addOutput("A==B", "boolean");
|
|
this.addOutput("A!=B", "boolean");
|
|
this.addProperty("A", 0);
|
|
this.addProperty("B", 0);
|
|
}
|
|
function v() {
|
|
this.addInput("A", "number");
|
|
this.addInput("B", "number");
|
|
this.addOutput("out", "boolean");
|
|
this.addProperty("A", 1);
|
|
this.addProperty("B", 1);
|
|
this.addProperty("OP", ">", "string", {values:v.values});
|
|
this.size = [60, 40];
|
|
}
|
|
function k() {
|
|
this.addInput("inc", "number");
|
|
this.addOutput("total", "number");
|
|
this.addProperty("increment", 1);
|
|
this.addProperty("value", 0);
|
|
}
|
|
function y() {
|
|
this.addInput("v", "number");
|
|
this.addOutput("sin", "number");
|
|
this.addProperty("amplitude", 1);
|
|
this.addProperty("offset", 0);
|
|
this.bgImageUrl = "nodes/imgs/icon-sin.png";
|
|
}
|
|
function B() {
|
|
this.addInput("vec2", "vec2");
|
|
this.addOutput("x", "number");
|
|
this.addOutput("y", "number");
|
|
}
|
|
function C() {
|
|
this.addInputs([["x", "number"], ["y", "number"]]);
|
|
this.addOutput("vec2", "vec2");
|
|
this.properties = {x:0, y:0};
|
|
this._data = new Float32Array(2);
|
|
}
|
|
function D() {
|
|
this.addInput("vec3", "vec3");
|
|
this.addOutput("x", "number");
|
|
this.addOutput("y", "number");
|
|
this.addOutput("z", "number");
|
|
}
|
|
function H() {
|
|
this.addInputs([["x", "number"], ["y", "number"], ["z", "number"]]);
|
|
this.addOutput("vec3", "vec3");
|
|
this.properties = {x:0, y:0, z:0};
|
|
this._data = new Float32Array(3);
|
|
}
|
|
function A() {
|
|
this.addInput("vec4", "vec4");
|
|
this.addOutput("x", "number");
|
|
this.addOutput("y", "number");
|
|
this.addOutput("z", "number");
|
|
this.addOutput("w", "number");
|
|
}
|
|
function F() {
|
|
this.addInputs([["x", "number"], ["y", "number"], ["z", "number"], ["w", "number"]]);
|
|
this.addOutput("vec4", "vec4");
|
|
this.properties = {x:0, y:0, z:0, w:0};
|
|
this._data = new Float32Array(4);
|
|
}
|
|
var x = t.LiteGraph;
|
|
f.title = "Converter";
|
|
f.desc = "type A to type B";
|
|
f.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (null != a && this.outputs) {
|
|
for (var b = 0; b < this.outputs.length; b++) {
|
|
var c = this.outputs[b];
|
|
if (c.links && c.links.length) {
|
|
var e = null;
|
|
switch(c.name) {
|
|
case "number":
|
|
e = a.length ? a[0] : parseFloat(a);
|
|
break;
|
|
case "vec2":
|
|
case "vec3":
|
|
case "vec4":
|
|
e = 1;
|
|
switch(c.name) {
|
|
case "vec2":
|
|
e = 2;
|
|
break;
|
|
case "vec3":
|
|
e = 3;
|
|
break;
|
|
case "vec4":
|
|
e = 4;
|
|
}e = new Float32Array(e);
|
|
if (a.length) {
|
|
for (c = 0; c < a.length && c < e.length; c++) {
|
|
e[c] = a[c];
|
|
}
|
|
} else {
|
|
e[0] = parseFloat(a);
|
|
}
|
|
}
|
|
this.setOutputData(b, e);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
f.prototype.onGetOutputs = function() {
|
|
return [["number", "number"], ["vec2", "vec2"], ["vec3", "vec3"], ["vec4", "vec4"]];
|
|
};
|
|
x.registerNodeType("math/converter", f);
|
|
g.title = "Bypass";
|
|
g.desc = "removes the type";
|
|
g.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
this.setOutputData(0, a);
|
|
};
|
|
x.registerNodeType("math/bypass", g);
|
|
d.title = "Range";
|
|
d.desc = "Convert a number from one range to another";
|
|
d.prototype.onExecute = function() {
|
|
if (this.inputs) {
|
|
for (var a = 0; a < this.inputs.length; a++) {
|
|
var b = this.inputs[a], c = this.getInputData(a);
|
|
void 0 !== c && (this.properties[b.name] = c);
|
|
}
|
|
}
|
|
c = this.properties["in"];
|
|
if (void 0 === c || null === c || c.constructor !== Number) {
|
|
c = 0;
|
|
}
|
|
a = this.properties.in_min;
|
|
b = this.properties.out_min;
|
|
this._last_v = (c - a) / (this.properties.in_max - a) * (this.properties.out_max - b) + b;
|
|
this.setOutputData(0, this._last_v);
|
|
};
|
|
d.prototype.onDrawBackground = function(a) {
|
|
this.outputs[0].label = this._last_v ? this._last_v.toFixed(3) : "?";
|
|
};
|
|
d.prototype.onGetInputs = function() {
|
|
return [["in_min", "number"], ["in_max", "number"], ["out_min", "number"], ["out_max", "number"]];
|
|
};
|
|
x.registerNodeType("math/range", d);
|
|
m.title = "Rand";
|
|
m.desc = "Random number";
|
|
m.prototype.onExecute = function() {
|
|
if (this.inputs) {
|
|
for (var a = 0; a < this.inputs.length; a++) {
|
|
var b = this.inputs[a], c = this.getInputData(a);
|
|
void 0 !== c && (this.properties[b.name] = c);
|
|
}
|
|
}
|
|
a = this.properties.min;
|
|
this._last_v = Math.random() * (this.properties.max - a) + a;
|
|
this.setOutputData(0, this._last_v);
|
|
};
|
|
m.prototype.onDrawBackground = function(a) {
|
|
this.outputs[0].label = this._last_v ? this._last_v.toFixed(3) : "?";
|
|
};
|
|
m.prototype.onGetInputs = function() {
|
|
return [["min", "number"], ["max", "number"]];
|
|
};
|
|
x.registerNodeType("math/rand", m);
|
|
r.title = "Clamp";
|
|
r.desc = "Clamp number between min and max";
|
|
r.filter = "shader";
|
|
r.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null != a && (a = Math.max(this.properties.min, a), a = Math.min(this.properties.max, a), this.setOutputData(0, a));
|
|
};
|
|
r.prototype.getCode = function(a) {
|
|
a = "";
|
|
this.isInputConnected(0) && (a += "clamp({{0}}," + this.properties.min + "," + this.properties.max + ")");
|
|
return a;
|
|
};
|
|
x.registerNodeType("math/clamp", r);
|
|
u.title = "Lerp";
|
|
u.desc = "Linear Interpolation";
|
|
u.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = 0);
|
|
var b = this.getInputData(1);
|
|
null == b && (b = 0);
|
|
var c = this.properties.f, e = this.getInputData(2);
|
|
void 0 !== e && (c = e);
|
|
this.setOutputData(0, a * (1 - c) + b * c);
|
|
};
|
|
u.prototype.onGetInputs = function() {
|
|
return [["f", "number"]];
|
|
};
|
|
x.registerNodeType("math/lerp", u);
|
|
w.title = "Abs";
|
|
w.desc = "Absolute";
|
|
w.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null != a && this.setOutputData(0, Math.abs(a));
|
|
};
|
|
x.registerNodeType("math/abs", w);
|
|
h.title = "Floor";
|
|
h.desc = "Floor number to remove fractional part";
|
|
h.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null != a && this.setOutputData(0, Math.floor(a));
|
|
};
|
|
x.registerNodeType("math/floor", h);
|
|
p.title = "Frac";
|
|
p.desc = "Returns fractional part";
|
|
p.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null != a && this.setOutputData(0, a % 1);
|
|
};
|
|
x.registerNodeType("math/frac", p);
|
|
e.title = "Smoothstep";
|
|
e.desc = "Smoothstep";
|
|
e.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (void 0 !== a) {
|
|
var b = this.properties.A;
|
|
a = Math.clamp((a - b) / (this.properties.B - b), 0.0, 1.0);
|
|
this.setOutputData(0, a * a * (3 - 2 * a));
|
|
}
|
|
};
|
|
x.registerNodeType("math/smoothstep", e);
|
|
a.title = "Scale";
|
|
a.desc = "v * factor";
|
|
a.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null != a && this.setOutputData(0, a * this.properties.factor);
|
|
};
|
|
x.registerNodeType("math/scale", a);
|
|
b.title = "Average";
|
|
b.desc = "Average Filter";
|
|
b.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = 0);
|
|
var b = this._values.length;
|
|
this._values[this._current % b] = a;
|
|
this._current += 1;
|
|
this._current > b && (this._current = 0);
|
|
for (var c = a = 0; c < b; ++c) {
|
|
a += this._values[c];
|
|
}
|
|
this.setOutputData(0, a / b);
|
|
};
|
|
b.prototype.onPropertyChanged = function(a, b) {
|
|
1 > b && (b = 1);
|
|
this.properties.samples = Math.round(b);
|
|
a = this._values;
|
|
this._values = new Float32Array(this.properties.samples);
|
|
a.length <= this._values.length ? this._values.set(a) : this._values.set(a.subarray(0, this._values.length));
|
|
};
|
|
x.registerNodeType("math/average", b);
|
|
c.title = "TendTo";
|
|
c.desc = "moves the output value always closer to the input";
|
|
c.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = 0);
|
|
var b = this.properties.factor;
|
|
this._value = null == this._value ? a : this._value * (1 - b) + a * b;
|
|
this.setOutputData(0, this._value);
|
|
};
|
|
x.registerNodeType("math/tendTo", c);
|
|
n.values = "+-*/%^".split("");
|
|
n.title = "Operation";
|
|
n.desc = "Easy math operators";
|
|
n["@OP"] = {type:"enum", title:"operation", values:n.values};
|
|
n.prototype.setValue = function(a) {
|
|
"string" == typeof a && (a = parseFloat(a));
|
|
this.properties.value = a;
|
|
};
|
|
n.prototype.onExecute = function() {
|
|
var a = this.getInputData(0), b = this.getInputData(1);
|
|
null != a ? this.properties.A = a : a = this.properties.A;
|
|
null != b ? this.properties.B = b : b = this.properties.B;
|
|
var c = 0;
|
|
switch(this.properties.OP) {
|
|
case "+":
|
|
c = a + b;
|
|
break;
|
|
case "-":
|
|
c = a - b;
|
|
break;
|
|
case "x":
|
|
case "X":
|
|
case "*":
|
|
c = a * b;
|
|
break;
|
|
case "/":
|
|
c = a / b;
|
|
break;
|
|
case "%":
|
|
c = a % b;
|
|
break;
|
|
case "^":
|
|
c = Math.pow(a, b);
|
|
break;
|
|
default:
|
|
console.warn("Unknown operation: " + this.properties.OP);
|
|
}
|
|
this.setOutputData(0, c);
|
|
};
|
|
n.prototype.onDrawBackground = function(a) {
|
|
this.flags.collapsed || (a.font = "40px Arial", a.fillStyle = "black", a.textAlign = "center", a.fillText(this.properties.OP, 0.5 * this.size[0], 0.5 * this.size[1] + x.NODE_TITLE_HEIGHT), a.textAlign = "left");
|
|
};
|
|
x.registerNodeType("math/operation", n);
|
|
l.title = "Compare";
|
|
l.desc = "compares between two values";
|
|
l.prototype.onExecute = function() {
|
|
var a = this.getInputData(0), b = this.getInputData(1);
|
|
void 0 !== a ? this.properties.A = a : a = this.properties.A;
|
|
void 0 !== b ? this.properties.B = b : b = this.properties.B;
|
|
for (var c = 0, e = this.outputs.length; c < e; ++c) {
|
|
var d = this.outputs[c];
|
|
if (d.links && d.links.length) {
|
|
switch(d.name) {
|
|
case "A==B":
|
|
value = a == b;
|
|
break;
|
|
case "A!=B":
|
|
value = a != b;
|
|
break;
|
|
case "A>B":
|
|
value = a > b;
|
|
break;
|
|
case "A<B":
|
|
value = a < b;
|
|
break;
|
|
case "A<=B":
|
|
value = a <= b;
|
|
break;
|
|
case "A>=B":
|
|
value = a >= b;
|
|
}
|
|
this.setOutputData(c, value);
|
|
}
|
|
}
|
|
};
|
|
l.prototype.onGetOutputs = function() {
|
|
return [["A==B", "boolean"], ["A!=B", "boolean"], ["A>B", "boolean"], ["A<B", "boolean"], ["A>=B", "boolean"], ["A<=B", "boolean"]];
|
|
};
|
|
x.registerNodeType("math/compare", l);
|
|
v.values = "> < == != <= >=".split(" ");
|
|
v["@OP"] = {type:"enum", title:"operation", values:v.values};
|
|
v.title = "Condition";
|
|
v.desc = "evaluates condition between A and B";
|
|
v.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
void 0 === a ? a = this.properties.A : this.properties.A = a;
|
|
var b = this.getInputData(1);
|
|
void 0 === b ? b = this.properties.B : this.properties.B = b;
|
|
var c = !0;
|
|
switch(this.properties.OP) {
|
|
case ">":
|
|
c = a > b;
|
|
break;
|
|
case "<":
|
|
c = a < b;
|
|
break;
|
|
case "==":
|
|
c = a == b;
|
|
break;
|
|
case "!=":
|
|
c = a != b;
|
|
break;
|
|
case "<=":
|
|
c = a <= b;
|
|
break;
|
|
case ">=":
|
|
c = a >= b;
|
|
}
|
|
this.setOutputData(0, c);
|
|
};
|
|
x.registerNodeType("math/condition", v);
|
|
k.title = "Accumulate";
|
|
k.desc = "Increments a value every time";
|
|
k.prototype.onExecute = function() {
|
|
null === this.properties.value && (this.properties.value = 0);
|
|
var a = this.getInputData(0);
|
|
this.properties.value = null !== a ? this.properties.value + a : this.properties.value + this.properties.increment;
|
|
this.setOutputData(0, this.properties.value);
|
|
};
|
|
x.registerNodeType("math/accumulate", k);
|
|
y.title = "Trigonometry";
|
|
y.desc = "Sin Cos Tan";
|
|
y.filter = "shader";
|
|
y.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = 0);
|
|
var b = this.properties.amplitude, c = this.findInputSlot("amplitude");
|
|
-1 != c && (b = this.getInputData(c));
|
|
var e = this.properties.offset;
|
|
c = this.findInputSlot("offset");
|
|
-1 != c && (e = this.getInputData(c));
|
|
c = 0;
|
|
for (var d = this.outputs.length; c < d; ++c) {
|
|
switch(this.outputs[c].name) {
|
|
case "sin":
|
|
value = Math.sin(a);
|
|
break;
|
|
case "cos":
|
|
value = Math.cos(a);
|
|
break;
|
|
case "tan":
|
|
value = Math.tan(a);
|
|
break;
|
|
case "asin":
|
|
value = Math.asin(a);
|
|
break;
|
|
case "acos":
|
|
value = Math.acos(a);
|
|
break;
|
|
case "atan":
|
|
value = Math.atan(a);
|
|
}
|
|
this.setOutputData(c, b * value + e);
|
|
}
|
|
};
|
|
y.prototype.onGetInputs = function() {
|
|
return [["v", "number"], ["amplitude", "number"], ["offset", "number"]];
|
|
};
|
|
y.prototype.onGetOutputs = function() {
|
|
return [["sin", "number"], ["cos", "number"], ["tan", "number"], ["asin", "number"], ["acos", "number"], ["atan", "number"]];
|
|
};
|
|
x.registerNodeType("math/trigonometry", y);
|
|
var z = function() {
|
|
this.addInputs("x", "number");
|
|
this.addInputs("y", "number");
|
|
this.addOutputs("", "number");
|
|
this.properties = {x:1.0, y:1.0, formula:"x+y"};
|
|
};
|
|
z.title = "Formula";
|
|
z.desc = "Compute safe formula";
|
|
z.prototype.onExecute = function() {
|
|
var a = this.getInputData(0), b = this.getInputData(1);
|
|
null != a ? this.properties.x = a : a = this.properties.x;
|
|
null != b ? this.properties.y = b : b = this.properties.y;
|
|
a = math.eval(this.properties.formula, {x:a, y:b, T:this.graph.globaltime});
|
|
this.setOutputData(0, a);
|
|
};
|
|
z.prototype.onDrawBackground = function() {
|
|
this.outputs[0].label = this.properties.formula;
|
|
};
|
|
z.prototype.onGetOutputs = function() {
|
|
return [["A-B", "number"], ["A*B", "number"], ["A/B", "number"]];
|
|
};
|
|
x.registerNodeType("math/formula", z);
|
|
B.title = "Vec2->XY";
|
|
B.desc = "vector 2 to components";
|
|
B.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1]));
|
|
};
|
|
x.registerNodeType("math3d/vec2-to-xyz", B);
|
|
C.title = "XY->Vec2";
|
|
C.desc = "components to vector2";
|
|
C.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = this.properties.x);
|
|
var b = this.getInputData(1);
|
|
null == b && (b = this.properties.y);
|
|
var c = this._data;
|
|
c[0] = a;
|
|
c[1] = b;
|
|
this.setOutputData(0, c);
|
|
};
|
|
x.registerNodeType("math3d/xy-to-vec2", C);
|
|
D.title = "Vec3->XYZ";
|
|
D.desc = "vector 3 to components";
|
|
D.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1]), this.setOutputData(2, a[2]));
|
|
};
|
|
x.registerNodeType("math3d/vec3-to-xyz", D);
|
|
H.title = "XYZ->Vec3";
|
|
H.desc = "components to vector3";
|
|
H.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = this.properties.x);
|
|
var b = this.getInputData(1);
|
|
null == b && (b = this.properties.y);
|
|
var c = this.getInputData(2);
|
|
null == c && (c = this.properties.z);
|
|
var e = this._data;
|
|
e[0] = a;
|
|
e[1] = b;
|
|
e[2] = c;
|
|
this.setOutputData(0, e);
|
|
};
|
|
x.registerNodeType("math3d/xyz-to-vec3", H);
|
|
A.title = "Vec4->XYZW";
|
|
A.desc = "vector 4 to components";
|
|
A.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null != a && (this.setOutputData(0, a[0]), this.setOutputData(1, a[1]), this.setOutputData(2, a[2]), this.setOutputData(3, a[3]));
|
|
};
|
|
x.registerNodeType("math3d/vec4-to-xyzw", A);
|
|
F.title = "XYZW->Vec4";
|
|
F.desc = "components to vector4";
|
|
F.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = this.properties.x);
|
|
var b = this.getInputData(1);
|
|
null == b && (b = this.properties.y);
|
|
var c = this.getInputData(2);
|
|
null == c && (c = this.properties.z);
|
|
var e = this.getInputData(3);
|
|
null == e && (e = this.properties.w);
|
|
var d = this._data;
|
|
d[0] = a;
|
|
d[1] = b;
|
|
d[2] = c;
|
|
d[3] = e;
|
|
this.setOutputData(0, d);
|
|
};
|
|
x.registerNodeType("math3d/xyzw-to-vec4", F);
|
|
if (t.glMatrix) {
|
|
t = function() {
|
|
this.addInputs([["A", "quat"], ["B", "quat"], ["factor", "number"]]);
|
|
this.addOutput("slerp", "quat");
|
|
this.addProperty("factor", 0.5);
|
|
this._value = quat.create();
|
|
};
|
|
z = function() {
|
|
this.addInputs([["A", "quat"], ["B", "quat"]]);
|
|
this.addOutput("A*B", "quat");
|
|
this._value = quat.create();
|
|
};
|
|
var E = function() {
|
|
this.addInputs([["vec3", "vec3"], ["quat", "quat"]]);
|
|
this.addOutput("result", "vec3");
|
|
this.properties = {vec:[0, 0, 1]};
|
|
}, I = function() {
|
|
this.addInputs([["degrees", "number"], ["axis", "vec3"]]);
|
|
this.addOutput("quat", "quat");
|
|
this.properties = {angle:90.0, axis:vec3.fromValues(0, 1, 0)};
|
|
this._value = quat.create();
|
|
}, G = function() {
|
|
this.addOutput("quat", "quat");
|
|
this.properties = {x:0, y:0, z:0, w:1};
|
|
this._value = quat.create();
|
|
};
|
|
G.title = "Quaternion";
|
|
G.desc = "quaternion";
|
|
G.prototype.onExecute = function() {
|
|
this._value[0] = this.properties.x;
|
|
this._value[1] = this.properties.y;
|
|
this._value[2] = this.properties.z;
|
|
this._value[3] = this.properties.w;
|
|
this.setOutputData(0, this._value);
|
|
};
|
|
x.registerNodeType("math3d/quaternion", G);
|
|
I.title = "Rotation";
|
|
I.desc = "quaternion rotation";
|
|
I.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = this.properties.angle);
|
|
var b = this.getInputData(1);
|
|
null == b && (b = this.properties.axis);
|
|
a = quat.setAxisAngle(this._value, b, 0.0174532925 * a);
|
|
this.setOutputData(0, a);
|
|
};
|
|
x.registerNodeType("math3d/rotation", I);
|
|
E.title = "Rot. Vec3";
|
|
E.desc = "rotate a point";
|
|
E.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
null == a && (a = this.properties.vec);
|
|
var b = this.getInputData(1);
|
|
null == b ? this.setOutputData(a) : this.setOutputData(0, vec3.transformQuat(vec3.create(), a, b));
|
|
};
|
|
x.registerNodeType("math3d/rotate_vec3", E);
|
|
z.title = "Mult. Quat";
|
|
z.desc = "rotate quaternion";
|
|
z.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (null != a) {
|
|
var b = this.getInputData(1);
|
|
null != b && (a = quat.multiply(this._value, a, b), this.setOutputData(0, a));
|
|
}
|
|
};
|
|
x.registerNodeType("math3d/mult-quat", z);
|
|
t.title = "Quat Slerp";
|
|
t.desc = "quaternion spherical interpolation";
|
|
t.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (null != a) {
|
|
var b = this.getInputData(1);
|
|
if (null != b) {
|
|
var c = this.properties.factor;
|
|
null != this.getInputData(2) && (c = this.getInputData(2));
|
|
a = quat.slerp(this._value, a, b, c);
|
|
this.setOutputData(0, a);
|
|
}
|
|
}
|
|
};
|
|
x.registerNodeType("math3d/quat-slerp", t);
|
|
}
|
|
})(this);
|
|
(function(t) {
|
|
function f() {
|
|
this.addInput("sel", "boolean");
|
|
this.addOutput("value", "number");
|
|
this.properties = {A:0, B:1};
|
|
this.size = [60, 20];
|
|
}
|
|
t = t.LiteGraph;
|
|
f.title = "Selector";
|
|
f.desc = "outputs A if selector is true, B if selector is false";
|
|
f.prototype.onExecute = function() {
|
|
var f = this.getInputData(0);
|
|
if (void 0 !== f) {
|
|
for (var d = 1; d < this.inputs.length; d++) {
|
|
var m = this.inputs[d], r = this.getInputData(d);
|
|
void 0 !== r && (this.properties[m.name] = r);
|
|
}
|
|
d = this.properties.A;
|
|
m = this.properties.B;
|
|
this.setOutputData(0, f ? d : m);
|
|
}
|
|
};
|
|
f.prototype.onGetInputs = function() {
|
|
return [["A", 0], ["B", 0]];
|
|
};
|
|
t.registerNodeType("logic/selector", f);
|
|
})(this);
|
|
(function(t) {
|
|
function f() {
|
|
this.addInput("A", "Number");
|
|
this.addInput("B", "Number");
|
|
this.addInput("C", "Number");
|
|
this.addInput("D", "Number");
|
|
this.values = [[], [], [], []];
|
|
this.properties = {scale:2};
|
|
}
|
|
function g() {
|
|
this.addOutput("frame", "image");
|
|
this.properties = {url:""};
|
|
}
|
|
function d() {
|
|
this.addInput("f", "number");
|
|
this.addOutput("Color", "color");
|
|
this.properties = {colorA:"#444444", colorB:"#44AAFF", colorC:"#44FFAA", colorD:"#FFFFFF"};
|
|
}
|
|
function m() {
|
|
this.addInput("", "image");
|
|
this.size = [200, 200];
|
|
}
|
|
function r() {
|
|
this.addInputs([["img1", "image"], ["img2", "image"], ["fade", "number"]]);
|
|
this.addOutput("", "image");
|
|
this.properties = {fade:0.5, width:512, height:512};
|
|
}
|
|
function u() {
|
|
this.addInput("", "image");
|
|
this.addOutput("", "image");
|
|
this.properties = {width:256, height:256, x:0, y:0, scale:1.0};
|
|
this.size = [50, 20];
|
|
}
|
|
function w() {
|
|
this.addInput("t", "number");
|
|
this.addOutputs([["frame", "image"], ["t", "number"], ["d", "number"]]);
|
|
this.properties = {url:""};
|
|
}
|
|
function h() {
|
|
this.addOutput("Webcam", "image");
|
|
this.properties = {};
|
|
}
|
|
var p = t.LiteGraph;
|
|
f.title = "Plot";
|
|
f.desc = "Plots data over time";
|
|
f.colors = ["#FFF", "#F99", "#9F9", "#99F"];
|
|
f.prototype.onExecute = function(e) {
|
|
if (!this.flags.collapsed) {
|
|
e = this.size;
|
|
for (var a = 0; 4 > a; ++a) {
|
|
var b = this.getInputData(a);
|
|
if (null != b) {
|
|
var c = this.values[a];
|
|
c.push(b);
|
|
c.length > e[0] && c.shift();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
f.prototype.onDrawBackground = function(e) {
|
|
if (!this.flags.collapsed) {
|
|
var a = this.size, b = 0.5 * a[1] / this.properties.scale, c = f.colors, d = 0.5 * a[1];
|
|
e.fillStyle = "#000";
|
|
e.fillRect(0, 0, a[0], a[1]);
|
|
e.strokeStyle = "#555";
|
|
e.beginPath();
|
|
e.moveTo(0, d);
|
|
e.lineTo(a[0], d);
|
|
e.stroke();
|
|
for (var h = 0; 4 > h; ++h) {
|
|
var g = this.values[h];
|
|
e.strokeStyle = c[h];
|
|
e.beginPath();
|
|
var k = g[0] * b * -1 + d;
|
|
e.moveTo(0, Math.clamp(k, 0, a[1]));
|
|
for (var m = 1; m < g.length && m < a[0]; ++m) {
|
|
k = g[m] * b * -1 + d, e.lineTo(m, Math.clamp(k, 0, a[1]));
|
|
}
|
|
e.stroke();
|
|
}
|
|
}
|
|
};
|
|
p.registerNodeType("graphics/plot", f);
|
|
g.title = "Image";
|
|
g.desc = "Image loader";
|
|
g.widgets = [{name:"load", text:"Load", type:"button"}];
|
|
g.supported_extensions = ["jpg", "jpeg", "png", "gif"];
|
|
g.prototype.onAdded = function() {
|
|
"" != this.properties.url && null == this.img && this.loadImage(this.properties.url);
|
|
};
|
|
g.prototype.onDrawBackground = function(e) {
|
|
this.img && 5 < this.size[0] && 5 < this.size[1] && e.drawImage(this.img, 0, 0, this.size[0], this.size[1]);
|
|
};
|
|
g.prototype.onExecute = function() {
|
|
this.img || (this.boxcolor = "#000");
|
|
this.img && this.img.width ? this.setOutputData(0, this.img) : this.setOutputData(0, null);
|
|
this.img && this.img.dirty && (this.img.dirty = !1);
|
|
};
|
|
g.prototype.onPropertyChanged = function(e, a) {
|
|
this.properties[e] = a;
|
|
"url" == e && "" != a && this.loadImage(a);
|
|
return !0;
|
|
};
|
|
g.prototype.loadImage = function(e, a) {
|
|
if ("" == e) {
|
|
this.img = null;
|
|
} else {
|
|
this.img = document.createElement("img");
|
|
"http://" == e.substr(0, 7) && p.proxy && (e = p.proxy + e.substr(7));
|
|
this.img.src = e;
|
|
this.boxcolor = "#F95";
|
|
var b = this;
|
|
this.img.onload = function() {
|
|
a && a(this);
|
|
b.trace("Image loaded, size: " + b.img.width + "x" + b.img.height);
|
|
this.dirty = !0;
|
|
b.boxcolor = "#9F9";
|
|
b.setDirtyCanvas(!0);
|
|
};
|
|
}
|
|
};
|
|
g.prototype.onWidget = function(e, a) {
|
|
"load" == a.name && this.loadImage(this.properties.url);
|
|
};
|
|
g.prototype.onDropFile = function(e) {
|
|
var a = this;
|
|
this._url && URL.revokeObjectURL(this._url);
|
|
this._url = URL.createObjectURL(e);
|
|
this.properties.url = this._url;
|
|
this.loadImage(this._url, function(b) {
|
|
a.size[1] = b.height / b.width * a.size[0];
|
|
});
|
|
};
|
|
p.registerNodeType("graphics/image", g);
|
|
d.title = "Palette";
|
|
d.desc = "Generates a color";
|
|
d.prototype.onExecute = function() {
|
|
var e = [];
|
|
null != this.properties.colorA && e.push(hex2num(this.properties.colorA));
|
|
null != this.properties.colorB && e.push(hex2num(this.properties.colorB));
|
|
null != this.properties.colorC && e.push(hex2num(this.properties.colorC));
|
|
null != this.properties.colorD && e.push(hex2num(this.properties.colorD));
|
|
var a = this.getInputData(0);
|
|
null == a && (a = 0.5);
|
|
1.0 < a ? a = 1.0 : 0.0 > a && (a = 0.0);
|
|
if (0 != e.length) {
|
|
var b = [0, 0, 0];
|
|
if (0 == a) {
|
|
b = e[0];
|
|
} else {
|
|
if (1 == a) {
|
|
b = e[e.length - 1];
|
|
} else {
|
|
var c = (e.length - 1) * a;
|
|
a = e[Math.floor(c)];
|
|
e = e[Math.floor(c) + 1];
|
|
c -= Math.floor(c);
|
|
b[0] = a[0] * (1 - c) + e[0] * c;
|
|
b[1] = a[1] * (1 - c) + e[1] * c;
|
|
b[2] = a[2] * (1 - c) + e[2] * c;
|
|
}
|
|
}
|
|
for (var d in b) {
|
|
b[d] /= 255;
|
|
}
|
|
this.boxcolor = colorToString(b);
|
|
this.setOutputData(0, b);
|
|
}
|
|
};
|
|
p.registerNodeType("color/palette", d);
|
|
m.title = "Frame";
|
|
m.desc = "Frame viewerew";
|
|
m.widgets = [{name:"resize", text:"Resize box", type:"button"}, {name:"view", text:"View Image", type:"button"}];
|
|
m.prototype.onDrawBackground = function(e) {
|
|
this.frame && e.drawImage(this.frame, 0, 0, this.size[0], this.size[1]);
|
|
};
|
|
m.prototype.onExecute = function() {
|
|
this.frame = this.getInputData(0);
|
|
this.setDirtyCanvas(!0);
|
|
};
|
|
m.prototype.onWidget = function(e, a) {
|
|
"resize" == a.name && this.frame ? (e = this.frame.width, a = this.frame.height, e || null == this.frame.videoWidth || (e = this.frame.videoWidth, a = this.frame.videoHeight), e && a && (this.size = [e, a]), this.setDirtyCanvas(!0, !0)) : "view" == a.name && this.show();
|
|
};
|
|
m.prototype.show = function() {
|
|
showElement && this.frame && showElement(this.frame);
|
|
};
|
|
p.registerNodeType("graphics/frame", m);
|
|
r.title = "Image fade";
|
|
r.desc = "Fades between images";
|
|
r.widgets = [{name:"resizeA", text:"Resize to A", type:"button"}, {name:"resizeB", text:"Resize to B", type:"button"}];
|
|
r.prototype.onAdded = function() {
|
|
this.createCanvas();
|
|
var e = this.canvas.getContext("2d");
|
|
e.fillStyle = "#000";
|
|
e.fillRect(0, 0, this.properties.width, this.properties.height);
|
|
};
|
|
r.prototype.createCanvas = function() {
|
|
this.canvas = document.createElement("canvas");
|
|
this.canvas.width = this.properties.width;
|
|
this.canvas.height = this.properties.height;
|
|
};
|
|
r.prototype.onExecute = function() {
|
|
var e = this.canvas.getContext("2d");
|
|
this.canvas.width = this.canvas.width;
|
|
var a = this.getInputData(0);
|
|
null != a && e.drawImage(a, 0, 0, this.canvas.width, this.canvas.height);
|
|
a = this.getInputData(2);
|
|
null == a ? a = this.properties.fade : this.properties.fade = a;
|
|
e.globalAlpha = a;
|
|
a = this.getInputData(1);
|
|
null != a && e.drawImage(a, 0, 0, this.canvas.width, this.canvas.height);
|
|
e.globalAlpha = 1.0;
|
|
this.setOutputData(0, this.canvas);
|
|
this.setDirtyCanvas(!0);
|
|
};
|
|
p.registerNodeType("graphics/imagefade", r);
|
|
u.title = "Crop";
|
|
u.desc = "Crop Image";
|
|
u.prototype.onAdded = function() {
|
|
this.createCanvas();
|
|
};
|
|
u.prototype.createCanvas = function() {
|
|
this.canvas = document.createElement("canvas");
|
|
this.canvas.width = this.properties.width;
|
|
this.canvas.height = this.properties.height;
|
|
};
|
|
u.prototype.onExecute = function() {
|
|
var e = this.getInputData(0);
|
|
e && (e.width ? (this.canvas.getContext("2d").drawImage(e, -this.properties.x, -this.properties.y, e.width * this.properties.scale, e.height * this.properties.scale), this.setOutputData(0, this.canvas)) : this.setOutputData(0, null));
|
|
};
|
|
u.prototype.onDrawBackground = function(e) {
|
|
this.flags.collapsed || this.canvas && e.drawImage(this.canvas, 0, 0, this.canvas.width, this.canvas.height, 0, 0, this.size[0], this.size[1]);
|
|
};
|
|
u.prototype.onPropertyChanged = function(e, a) {
|
|
this.properties[e] = a;
|
|
"scale" == e ? (this.properties[e] = parseFloat(a), 0 == this.properties[e] && (this.trace("Error in scale"), this.properties[e] = 1.0)) : this.properties[e] = parseInt(a);
|
|
this.createCanvas();
|
|
return !0;
|
|
};
|
|
p.registerNodeType("graphics/cropImage", u);
|
|
w.title = "Video";
|
|
w.desc = "Video playback";
|
|
w.widgets = [{name:"play", text:"PLAY", type:"minibutton"}, {name:"stop", text:"STOP", type:"minibutton"}, {name:"demo", text:"Demo video", type:"button"}, {name:"mute", text:"Mute video", type:"button"}];
|
|
w.prototype.onExecute = function() {
|
|
if (this.properties.url && (this.properties.url != this._video_url && this.loadVideo(this.properties.url), this._video && 0 != this._video.width)) {
|
|
var e = this.getInputData(0);
|
|
e && 0 <= e && 1.0 >= e && (this._video.currentTime = e * this._video.duration, this._video.pause());
|
|
this._video.dirty = !0;
|
|
this.setOutputData(0, this._video);
|
|
this.setOutputData(1, this._video.currentTime);
|
|
this.setOutputData(2, this._video.duration);
|
|
this.setDirtyCanvas(!0);
|
|
}
|
|
};
|
|
w.prototype.onStart = function() {
|
|
this.play();
|
|
};
|
|
w.prototype.onStop = function() {
|
|
this.stop();
|
|
};
|
|
w.prototype.loadVideo = function(e) {
|
|
this._video_url = e;
|
|
this._video = document.createElement("video");
|
|
this._video.src = e;
|
|
this._video.type = "type=video/mp4";
|
|
this._video.muted = !0;
|
|
this._video.autoplay = !0;
|
|
var a = this;
|
|
this._video.addEventListener("loadedmetadata", function(b) {
|
|
a.trace("Duration: " + this.duration + " seconds");
|
|
a.trace("Size: " + this.videoWidth + "," + this.videoHeight);
|
|
a.setDirtyCanvas(!0);
|
|
this.width = this.videoWidth;
|
|
this.height = this.videoHeight;
|
|
});
|
|
this._video.addEventListener("progress", function(a) {
|
|
});
|
|
this._video.addEventListener("error", function(b) {
|
|
console.log("Error loading video: " + this.src);
|
|
a.trace("Error loading video: " + this.src);
|
|
if (this.error) {
|
|
switch(this.error.code) {
|
|
case this.error.MEDIA_ERR_ABORTED:
|
|
a.trace("You stopped the video.");
|
|
break;
|
|
case this.error.MEDIA_ERR_NETWORK:
|
|
a.trace("Network error - please try again later.");
|
|
break;
|
|
case this.error.MEDIA_ERR_DECODE:
|
|
a.trace("Video is broken..");
|
|
break;
|
|
case this.error.MEDIA_ERR_SRC_NOT_SUPPORTED:
|
|
a.trace("Sorry, your browser can't play this video.");
|
|
}
|
|
}
|
|
});
|
|
this._video.addEventListener("ended", function(b) {
|
|
a.trace("Ended.");
|
|
this.play();
|
|
});
|
|
};
|
|
w.prototype.onPropertyChanged = function(e, a) {
|
|
this.properties[e] = a;
|
|
"url" == e && "" != a && this.loadVideo(a);
|
|
return !0;
|
|
};
|
|
w.prototype.play = function() {
|
|
this._video && this._video.play();
|
|
};
|
|
w.prototype.playPause = function() {
|
|
this._video && (this._video.paused ? this.play() : this.pause());
|
|
};
|
|
w.prototype.stop = function() {
|
|
this._video && (this._video.pause(), this._video.currentTime = 0);
|
|
};
|
|
w.prototype.pause = function() {
|
|
this._video && (this.trace("Video paused"), this._video.pause());
|
|
};
|
|
w.prototype.onWidget = function(e, a) {
|
|
};
|
|
p.registerNodeType("graphics/video", w);
|
|
h.title = "Webcam";
|
|
h.desc = "Webcam image";
|
|
h.prototype.openStream = function() {
|
|
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
|
|
window.URL = window.URL || window.webkitURL;
|
|
if (navigator.getUserMedia) {
|
|
this._waiting_confirmation = !0;
|
|
navigator.getUserMedia({video:!0}, this.streamReady.bind(this), function(a) {
|
|
console.log("Webcam rejected", a);
|
|
e._webcam_stream = !1;
|
|
e.box_color = "red";
|
|
});
|
|
var e = this;
|
|
}
|
|
};
|
|
h.prototype.onRemoved = function() {
|
|
this._webcam_stream && (this._webcam_stream.stop(), this._video = this._webcam_stream = null);
|
|
};
|
|
h.prototype.streamReady = function(e) {
|
|
this._webcam_stream = e;
|
|
var a = this._video;
|
|
a || (a = document.createElement("video"), a.autoplay = !0, a.src = window.URL.createObjectURL(e), this._video = a, a.onloadedmetadata = function(a) {
|
|
console.log(a);
|
|
});
|
|
};
|
|
h.prototype.onExecute = function() {
|
|
null != this._webcam_stream || this._waiting_confirmation || this.openStream();
|
|
this._video && this._video.videoWidth && (this._video.width = this._video.videoWidth, this._video.height = this._video.videoHeight, this.setOutputData(0, this._video));
|
|
};
|
|
h.prototype.getExtraMenuOptions = function(e) {
|
|
var a = this;
|
|
return [{content:a.properties.show ? "Hide Frame" : "Show Frame", callback:function() {
|
|
a.properties.show = !a.properties.show;
|
|
}}];
|
|
};
|
|
h.prototype.onDrawBackground = function(e) {
|
|
this.flags.collapsed || 20 >= this.size[1] || !this.properties.show || !this._video || (e.save(), e.drawImage(this._video, 0, 0, this.size[0], this.size[1]), e.restore());
|
|
};
|
|
p.registerNodeType("graphics/webcam", h);
|
|
})(this);
|
|
(function(t) {
|
|
var f = t.LiteGraph;
|
|
t.LGraphTexture = null;
|
|
if ("undefined" != typeof GL) {
|
|
var g = function() {
|
|
this.addOutput("Cubemap", "Cubemap");
|
|
this.properties = {name:""};
|
|
this.size = [q.image_preview_size, q.image_preview_size];
|
|
}, d = function() {
|
|
this.addInput("in", "Texture");
|
|
this.addOutput("out", "Texture");
|
|
this.properties = {key_color:vec3.fromValues(0., 1., 0.), threshold:0.8, slope:0.2, precision:q.DEFAULT};
|
|
}, m = function() {
|
|
this.addOutput("out", "Texture");
|
|
this.properties = {width:512, height:512, seed:0, persistence:0.1, octaves:8, scale:1, offset:[0, 0], amplitude:1, precision:q.DEFAULT};
|
|
this._key = 0;
|
|
this._uniforms = {u_persistence:0.1, u_seed:0, u_offset:vec2.create(), u_scale:1, u_viewport:vec2.create()};
|
|
}, r = function() {
|
|
this.addInput("in", "Texture");
|
|
this.addInput("avg", "number");
|
|
this.addOutput("out", "Texture");
|
|
this.properties = {scale:1, gamma:1, average_lum:1, lum_white:1, precision:q.LOW};
|
|
this._uniforms = {u_texture:0, u_lumwhite2:1, u_igamma:1, u_scale:1, u_average_lum:1};
|
|
}, u = function() {
|
|
this.addInput("in", "Texture");
|
|
this.addInput("exp", "number");
|
|
this.addOutput("out", "Texture");
|
|
this.properties = {exposition:1, precision:q.LOW};
|
|
this._uniforms = {u_texture:0, u_exposition:exp};
|
|
}, w = function() {
|
|
this.addInput("in", "Texture");
|
|
this.addInput("f", "number");
|
|
this.addOutput("out", "Texture");
|
|
this.properties = {factor:1, precision:q.LOW};
|
|
this._uniforms = {u_texture:0, u_factor:1};
|
|
}, h = function() {
|
|
this.addOutput("Webcam", "Texture");
|
|
this.properties = {texture_name:""};
|
|
}, p = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addOutput("Filtered", "Texture");
|
|
this.properties = {intensity:1, radius:5};
|
|
}, e = function() {
|
|
this.addInput("in", "Texture");
|
|
this.addInput("dirt", "Texture");
|
|
this.addOutput("out", "Texture");
|
|
this.addOutput("glow", "Texture");
|
|
this.properties = {intensity:1, persistence:0.99, iterations:16, threshold:0, scale:1, dirt_factor:0.5, precision:q.DEFAULT};
|
|
this._textures = [];
|
|
this._uniforms = {u_intensity:1, u_texture:0, u_glow_texture:1, u_threshold:0, u_texel_size:vec2.create()};
|
|
}, a = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addInput("Iterations", "number");
|
|
this.addInput("Intensity", "number");
|
|
this.addOutput("Blurred", "Texture");
|
|
this.properties = {intensity:1, iterations:1, preserve_aspect:!1, scale:[1, 1], precision:q.DEFAULT};
|
|
}, b = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addInput("Distance", "number");
|
|
this.addInput("Range", "number");
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {distance:100, range:50, only_depth:!1, high_precision:!1};
|
|
this._uniforms = {u_texture:0, u_distance:100, u_range:50, u_camera_planes:null};
|
|
}, c = function() {
|
|
this.addInput("Tex.", "Texture");
|
|
this.addOutput("Edges", "Texture");
|
|
this.properties = {invert:!0, threshold:!1, factor:1, precision:q.DEFAULT};
|
|
c._shader || (c._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, c.pixel_shader));
|
|
}, n = function() {
|
|
this.addInput("A", "Texture");
|
|
this.addInput("B", "Texture");
|
|
this.addInput("Mixer", "Texture");
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {precision:q.DEFAULT};
|
|
n._shader || (n._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, n.pixel_shader));
|
|
}, l = function() {
|
|
this.addInput("A", "color");
|
|
this.addInput("B", "color");
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {angle:0, scale:1, A:[0, 0, 0], B:[1, 1, 1], texture_size:32};
|
|
l._shader || (l._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, l.pixel_shader));
|
|
this._uniforms = {u_angle:0, u_colorA:vec3.create(), u_colorB:vec3.create()};
|
|
}, v = function() {
|
|
this.addInput("R", "Texture");
|
|
this.addInput("G", "Texture");
|
|
this.addInput("B", "Texture");
|
|
this.addInput("A", "Texture");
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {};
|
|
v._shader || (v._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, v.pixel_shader));
|
|
}, k = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addOutput("R", "Texture");
|
|
this.addOutput("G", "Texture");
|
|
this.addOutput("B", "Texture");
|
|
this.addOutput("A", "Texture");
|
|
this.properties = {};
|
|
k._shader || (k._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, k.pixel_shader));
|
|
}, y = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addInput("LUT", "Texture");
|
|
this.addInput("Intensity", "number");
|
|
this.addOutput("", "Texture");
|
|
this.properties = {intensity:1, precision:q.DEFAULT, texture:null};
|
|
y._shader || (y._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, y.pixel_shader));
|
|
}, B = function() {
|
|
this.addInput("Image", "image");
|
|
this.addOutput("", "Texture");
|
|
this.properties = {};
|
|
}, C = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addOutput("tex", "Texture");
|
|
this.addOutput("avg", "vec4");
|
|
this.addOutput("lum", "number");
|
|
this.properties = {mipmap_offset:0, low_precision:!1};
|
|
this._uniforms = {u_texture:0, u_mipmap_offset:this.properties.mipmap_offset};
|
|
this._luminance = new Float32Array(4);
|
|
}, D = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addOutput("", "Texture");
|
|
this.properties = {iterations:1, generate_mipmaps:!1, precision:q.DEFAULT};
|
|
}, H = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addOutput("", "Texture");
|
|
this.properties = {size:0, generate_mipmaps:!1, precision:q.DEFAULT};
|
|
}, A = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.properties = {additive:!1, antialiasing:!1, filter:!0, disable_alpha:!1, gamma:1.0};
|
|
this.size[0] = 130;
|
|
}, F = function() {
|
|
this.addInput("in", "Texture");
|
|
this.addInput("warp", "Texture");
|
|
this.addInput("factor", "number");
|
|
this.addOutput("out", "Texture");
|
|
this.properties = {factor:0.01, precision:q.DEFAULT};
|
|
}, x = function() {
|
|
this.addInput("in", "Texture");
|
|
this.addInput("scale", "vec2");
|
|
this.addInput("offset", "vec2");
|
|
this.addOutput("out", "Texture");
|
|
this.properties = {offset:vec2.fromValues(0, 0), scale:vec2.fromValues(1, 1), precision:q.DEFAULT};
|
|
}, z = function() {
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {code:"", width:512, height:512, precision:q.DEFAULT};
|
|
this.properties.code = "\nvoid main() {\n vec2 uv = v_coord;\n vec3 color = vec3(0.0);\n//your code here\n\ngl_FragColor = vec4(color, 1.0);\n}\n";
|
|
this._uniforms = {texSize:vec2.create(), time:time};
|
|
}, E = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addInput("TextureB", "Texture");
|
|
this.addInput("value", "number");
|
|
this.addOutput("Texture", "Texture");
|
|
this.help = "<p>pixelcode must be vec3</p>\r\n\t\t\t<p>uvcode must be vec2, is optional</p>\r\n\t\t\t<p><strong>uv:</strong> tex. coords</p><p><strong>color:</strong> texture</p><p><strong>colorB:</strong> textureB</p><p><strong>time:</strong> scene time</p><p><strong>value:</strong> input value</p>";
|
|
this.properties = {value:1, uvcode:"", pixelcode:"color + colorB * value", precision:q.DEFAULT};
|
|
}, I = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addOutput("", "Texture");
|
|
this.properties = {name:""};
|
|
}, G = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.properties = {flipY:!1};
|
|
this.size = [q.image_preview_size, q.image_preview_size];
|
|
}, q = function() {
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {name:"", filter:!0};
|
|
this.size = [q.image_preview_size, q.image_preview_size];
|
|
};
|
|
t.LGraphTexture = q;
|
|
q.title = "Texture";
|
|
q.desc = "Texture";
|
|
q.widgets_info = {name:{widget:"texture"}, filter:{widget:"checkbox"}};
|
|
q.loadTextureCallback = null;
|
|
q.image_preview_size = 256;
|
|
q.PASS_THROUGH = 1;
|
|
q.COPY = 2;
|
|
q.LOW = 3;
|
|
q.HIGH = 4;
|
|
q.REUSE = 5;
|
|
q.DEFAULT = 2;
|
|
q.MODE_VALUES = {"pass through":q.PASS_THROUGH, copy:q.COPY, low:q.LOW, high:q.HIGH, reuse:q.REUSE, "default":q.DEFAULT};
|
|
q.getTexturesContainer = function() {
|
|
return gl.textures;
|
|
};
|
|
q.loadTexture = function(a, b) {
|
|
b = b || {};
|
|
var c = a;
|
|
"http://" == c.substr(0, 7) && f.proxy && (c = f.proxy + c.substr(7));
|
|
return q.getTexturesContainer()[a] = GL.Texture.fromURL(c, b);
|
|
};
|
|
q.getTexture = function(a) {
|
|
var b = this.getTexturesContainer();
|
|
if (!b) {
|
|
throw "Cannot load texture, container of textures not found";
|
|
}
|
|
b = b[a];
|
|
return !b && a && ":" != a[0] ? this.loadTexture(a) : b;
|
|
};
|
|
q.getTargetTexture = function(a, b, c) {
|
|
if (!a) {
|
|
throw "LGraphTexture.getTargetTexture expects a reference texture";
|
|
}
|
|
switch(c) {
|
|
case q.LOW:
|
|
c = gl.UNSIGNED_BYTE;
|
|
break;
|
|
case q.HIGH:
|
|
c = gl.HIGH_PRECISION_FORMAT;
|
|
break;
|
|
case q.REUSE:
|
|
return a;
|
|
default:
|
|
c = a ? a.type : gl.UNSIGNED_BYTE;
|
|
}
|
|
b && b.width == a.width && b.height == a.height && b.type == c || (b = new GL.Texture(a.width, a.height, {type:c, format:gl.RGBA, filter:gl.LINEAR}));
|
|
return b;
|
|
};
|
|
q.getTextureType = function(a, b) {
|
|
b = b ? b.type : gl.UNSIGNED_BYTE;
|
|
switch(a) {
|
|
case q.LOW:
|
|
b = gl.UNSIGNED_BYTE;
|
|
break;
|
|
case q.HIGH:
|
|
b = gl.HIGH_PRECISION_FORMAT;
|
|
}
|
|
return b;
|
|
};
|
|
q.getNoiseTexture = function() {
|
|
if (this._noise_texture) {
|
|
return this._noise_texture;
|
|
}
|
|
for (var a = new Uint8Array(1048576), b = 0; 1048576 > b; ++b) {
|
|
a[b] = 255 * Math.random();
|
|
}
|
|
return this._noise_texture = a = GL.Texture.fromMemory(512, 512, a, {format:gl.RGBA, wrap:gl.REPEAT, filter:gl.NEAREST});
|
|
};
|
|
q.prototype.onDropFile = function(a, b, c) {
|
|
a ? ("string" == typeof a ? a = GL.Texture.fromURL(a) : -1 != b.toLowerCase().indexOf(".dds") ? a = GL.Texture.fromDDSInMemory(a) : (a = new Blob([c]), a = URL.createObjectURL(a), a = GL.Texture.fromURL(a)), this._drop_texture = a, this.properties.name = b) : (this._drop_texture = null, this.properties.name = "");
|
|
};
|
|
q.prototype.getExtraMenuOptions = function(a) {
|
|
var b = this;
|
|
if (this._drop_texture) {
|
|
return [{content:"Clear", callback:function() {
|
|
b._drop_texture = null;
|
|
b.properties.name = "";
|
|
}}];
|
|
}
|
|
};
|
|
q.prototype.onExecute = function() {
|
|
var a = null;
|
|
this.isOutputConnected(1) && (a = this.getInputData(0));
|
|
!a && this._drop_texture && (a = this._drop_texture);
|
|
!a && this.properties.name && (a = q.getTexture(this.properties.name));
|
|
if (a) {
|
|
this._last_tex = a;
|
|
!1 === this.properties.filter ? a.setParameter(gl.TEXTURE_MAG_FILTER, gl.NEAREST) : a.setParameter(gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
this.setOutputData(0, a);
|
|
for (var b = 1; b < this.outputs.length; b++) {
|
|
var c = this.outputs[b];
|
|
if (c) {
|
|
var e = null;
|
|
"width" == c.name ? e = a.width : "height" == c.name ? e = a.height : "aspect" == c.name && (e = a.width / a.height);
|
|
this.setOutputData(b, e);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
q.prototype.onResourceRenamed = function(a, b) {
|
|
this.properties.name == a && (this.properties.name = b);
|
|
};
|
|
q.prototype.onDrawBackground = function(a) {
|
|
if (!(this.flags.collapsed || 20 >= this.size[1])) {
|
|
if (this._drop_texture && a.webgl) {
|
|
a.drawImage(this._drop_texture, 0, 0, this.size[0], this.size[1]);
|
|
} else {
|
|
if (this._last_preview_tex != this._last_tex) {
|
|
if (a.webgl) {
|
|
this._canvas = this._last_tex;
|
|
} else {
|
|
var b = q.generateLowResTexturePreview(this._last_tex);
|
|
if (!b) {
|
|
return;
|
|
}
|
|
this._last_preview_tex = this._last_tex;
|
|
this._canvas = cloneCanvas(b);
|
|
}
|
|
}
|
|
this._canvas && (a.save(), a.webgl || (a.translate(0, this.size[1]), a.scale(1, -1)), a.drawImage(this._canvas, 0, 0, this.size[0], this.size[1]), a.restore());
|
|
}
|
|
}
|
|
};
|
|
q.generateLowResTexturePreview = function(a) {
|
|
if (!a) {
|
|
return null;
|
|
}
|
|
var b = q.image_preview_size, c = a;
|
|
if (a.format == gl.DEPTH_COMPONENT) {
|
|
return null;
|
|
}
|
|
if (a.width > b || a.height > b) {
|
|
c = this._preview_temp_tex, this._preview_temp_tex || (this._preview_temp_tex = c = new GL.Texture(b, b, {minFilter:gl.NEAREST})), a.copyTo(c);
|
|
}
|
|
a = this._preview_canvas;
|
|
a || (this._preview_canvas = a = createCanvas(b, b));
|
|
c && c.toCanvas(a);
|
|
return a;
|
|
};
|
|
q.prototype.getResources = function(a) {
|
|
a[this.properties.name] = GL.Texture;
|
|
return a;
|
|
};
|
|
q.prototype.onGetInputs = function() {
|
|
return [["in", "Texture"]];
|
|
};
|
|
q.prototype.onGetOutputs = function() {
|
|
return [["width", "number"], ["height", "number"], ["aspect", "number"]];
|
|
};
|
|
f.registerNodeType("texture/texture", q);
|
|
G.title = "Preview";
|
|
G.desc = "Show a texture in the graph canvas";
|
|
G.allow_preview = !1;
|
|
G.prototype.onDrawBackground = function(a) {
|
|
if (!this.flags.collapsed && (a.webgl || G.allow_preview)) {
|
|
var b = this.getInputData(0);
|
|
b && (b = !b.handle && a.webgl ? b : q.generateLowResTexturePreview(b), a.save(), this.properties.flipY && (a.translate(0, this.size[1]), a.scale(1, -1)), a.drawImage(b, 0, 0, this.size[0], this.size[1]), a.restore());
|
|
}
|
|
};
|
|
f.registerNodeType("texture/preview", G);
|
|
I.title = "Save";
|
|
I.desc = "Save a texture in the repository";
|
|
I.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
a && (this.properties.name && (q.storeTexture ? q.storeTexture(this.properties.name, a) : q.getTexturesContainer()[this.properties.name] = a), this.setOutputData(0, a));
|
|
};
|
|
f.registerNodeType("texture/save", I);
|
|
E.widgets_info = {uvcode:{widget:"textarea", height:100}, pixelcode:{widget:"textarea", height:100}, precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
E.title = "Operation";
|
|
E.desc = "Texture shader operation";
|
|
E.prototype.getExtraMenuOptions = function(a) {
|
|
var b = this;
|
|
return [{content:b.properties.show ? "Hide Texture" : "Show Texture", callback:function() {
|
|
b.properties.show = !b.properties.show;
|
|
}}];
|
|
};
|
|
E.prototype.onDrawBackground = function(a) {
|
|
this.flags.collapsed || 20 >= this.size[1] || !this.properties.show || !this._tex || this._tex.gl != a || (a.save(), a.drawImage(this._tex, 0, 0, this.size[0], this.size[1]), a.restore());
|
|
};
|
|
E.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (this.isOutputConnected(0)) {
|
|
if (this.properties.precision === q.PASS_THROUGH) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
var b = this.getInputData(1);
|
|
if (this.properties.uvcode || this.properties.pixelcode) {
|
|
var c = 512, e = 512;
|
|
a ? (c = a.width, e = a.height) : b && (c = b.width, e = b.height);
|
|
var d = q.getTextureType(this.properties.precision, a);
|
|
this._tex = a || this._tex ? q.getTargetTexture(a || this._tex, this._tex, this.properties.precision) : new GL.Texture(c, e, {type:d, format:gl.RGBA, filter:gl.LINEAR});
|
|
d = "";
|
|
this.properties.uvcode && (d = "uv = " + this.properties.uvcode, -1 != this.properties.uvcode.indexOf(";") && (d = this.properties.uvcode));
|
|
var f = "";
|
|
this.properties.pixelcode && (f = "result = " + this.properties.pixelcode, -1 != this.properties.pixelcode.indexOf(";") && (f = this.properties.pixelcode));
|
|
var k = this._shader;
|
|
if (!k || this._shader_code != d + "|" + f) {
|
|
try {
|
|
this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, E.pixel_shader, {UV_CODE:d, PIXEL_CODE:f}), this.boxcolor = "#00FF00";
|
|
} catch (J) {
|
|
console.log("Error compiling shader: ", J);
|
|
this.boxcolor = "#FF0000";
|
|
return;
|
|
}
|
|
this.boxcolor = "#FF0000";
|
|
this._shader_code = d + "|" + f;
|
|
k = this._shader;
|
|
}
|
|
if (k) {
|
|
this.boxcolor = "green";
|
|
var h = this.getInputData(2);
|
|
null != h ? this.properties.value = h : h = parseFloat(this.properties.value);
|
|
var g = this.graph.getTime();
|
|
this._tex.drawTo(function() {
|
|
gl.disable(gl.DEPTH_TEST);
|
|
gl.disable(gl.CULL_FACE);
|
|
gl.disable(gl.BLEND);
|
|
a && a.bind(0);
|
|
b && b.bind(1);
|
|
var d = Mesh.getScreenQuad();
|
|
k.uniforms({u_texture:0, u_textureB:1, value:h, texSize:[c, e], time:g}).draw(d);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
} else {
|
|
this.boxcolor = "red";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
E.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform vec2 texSize;\n\r\n\t\t\tuniform float time;\n\r\n\t\t\tuniform float value;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tUV_CODE;\n\r\n\t\t\t\tvec4 color4 = texture2D(u_texture, uv);\n\r\n\t\t\t\tvec3 color = color4.rgb;\n\r\n\t\t\t\tvec4 color4B = texture2D(u_textureB, uv);\n\r\n\t\t\t\tvec3 colorB = color4B.rgb;\n\r\n\t\t\t\tvec3 result = color;\n\r\n\t\t\t\tfloat alpha = 1.0;\n\r\n\t\t\t\tPIXEL_CODE;\n\r\n\t\t\t\tgl_FragColor = vec4(result, alpha);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/operation", E);
|
|
z.title = "Shader";
|
|
z.desc = "Texture shader";
|
|
z.widgets_info = {code:{type:"code"}, precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
z.prototype.onPropertyChanged = function(a, b) {
|
|
if ("code" == a && (a = this.getShader())) {
|
|
b = a.uniformInfo;
|
|
if (this.inputs) {
|
|
for (var c = {}, e = 0; e < this.inputs.length; ++e) {
|
|
var d = this.getInputInfo(e);
|
|
d && (b[d.name] && !c[d.name] ? c[d.name] = !0 : (this.removeInput(e), e--));
|
|
}
|
|
}
|
|
for (e in b) {
|
|
if (d = a.uniformInfo[e], null !== d.loc && "time" != e) {
|
|
if (this._shader.samplers[e]) {
|
|
b = "texture";
|
|
} else {
|
|
switch(d.size) {
|
|
case 1:
|
|
b = "number";
|
|
break;
|
|
case 2:
|
|
b = "vec2";
|
|
break;
|
|
case 3:
|
|
b = "vec3";
|
|
break;
|
|
case 4:
|
|
b = "vec4";
|
|
break;
|
|
case 9:
|
|
b = "mat3";
|
|
break;
|
|
case 16:
|
|
b = "mat4";
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
}
|
|
c = this.findInputSlot(e);
|
|
if (-1 != c && (d = this.getInputInfo(c))) {
|
|
if (d.type == b) {
|
|
continue;
|
|
}
|
|
this.removeInput(c, b);
|
|
}
|
|
this.addInput(e, b);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
z.prototype.getShader = function() {
|
|
if (this._shader && this._shader_code == this.properties.code) {
|
|
return this._shader;
|
|
}
|
|
this._shader_code = this.properties.code;
|
|
this._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, z.pixel_shader + this.properties.code), this.boxcolor = "green";
|
|
return this._shader;
|
|
};
|
|
z.prototype.onExecute = function() {
|
|
if (this.isOutputConnected(0)) {
|
|
var a = this.getShader();
|
|
if (a) {
|
|
for (var b = 0; b < this.inputs.length; ++b) {
|
|
var c = this.getInputInfo(b), e = this.getInputData(b);
|
|
null != e && (e.constructor === GL.Texture && (e.bind(slot), e = slot, slot++), a.setUniform(c.name, e));
|
|
}
|
|
var d = this._uniforms;
|
|
b = q.getTextureType(this.properties.precision);
|
|
c = this.properties.width | 0;
|
|
e = this.properties.height | 0;
|
|
d.texSize[0] = c;
|
|
d.texSize[1] = e;
|
|
this._tex && this._tex.type == b && this._tex.width == c && this._tex.height == e || (this._tex = new GL.Texture(c, e, {type:b, format:gl.RGBA, filter:gl.LINEAR}));
|
|
b = this._tex;
|
|
this.graph.getTime();
|
|
b.drawTo(function() {
|
|
a.uniforms(d).draw(GL.Mesh.getScreenQuad());
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
};
|
|
z.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float time;\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/shader", z);
|
|
x.widgets_info = {precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
x.title = "Scale/Offset";
|
|
x.desc = "Applies an scaling and offseting";
|
|
x.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (this.isOutputConnected(0) && a) {
|
|
if (this.properties.precision === q.PASS_THROUGH) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
var b = a.width, c = a.height, e = this.precision === q.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT;
|
|
this.precision === q.DEFAULT && (e = a.type);
|
|
this._tex && this._tex.width == b && this._tex.height == c && this._tex.type == e || (this._tex = new GL.Texture(b, c, {type:e, format:gl.RGBA, filter:gl.LINEAR}));
|
|
var d = this._shader;
|
|
d || (d = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, x.pixel_shader));
|
|
var f = this.getInputData(1);
|
|
f ? (this.properties.scale[0] = f[0], this.properties.scale[1] = f[1]) : f = this.properties.scale;
|
|
var k = this.getInputData(2);
|
|
k ? (this.properties.offset[0] = k[0], this.properties.offset[1] = k[1]) : k = this.properties.offset;
|
|
this._tex.drawTo(function() {
|
|
gl.disable(gl.DEPTH_TEST);
|
|
gl.disable(gl.CULL_FACE);
|
|
gl.disable(gl.BLEND);
|
|
a.bind(0);
|
|
var b = Mesh.getScreenQuad();
|
|
d.uniforms({u_texture:0, u_scale:f, u_offset:k}).draw(b);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
};
|
|
x.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform vec2 u_scale;\n\r\n\t\t\tuniform vec2 u_offset;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tuv = uv / u_scale - u_offset;\n\r\n\t\t\t\tgl_FragColor = texture2D(u_texture, uv);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/scaleOffset", x);
|
|
F.widgets_info = {precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
F.title = "Warp";
|
|
F.desc = "Texture warp operation";
|
|
F.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (this.isOutputConnected(0)) {
|
|
if (this.properties.precision === q.PASS_THROUGH) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
var b = this.getInputData(1), c = 512, e = 512;
|
|
a ? (c = a.width, e = a.height) : b && (c = b.width, e = b.height);
|
|
this._tex = a || this._tex ? q.getTargetTexture(a || this._tex, this._tex, this.properties.precision) : new GL.Texture(c, e, {type:this.precision === q.LOW ? gl.UNSIGNED_BYTE : gl.HIGH_PRECISION_FORMAT, format:gl.RGBA, filter:gl.LINEAR});
|
|
var d = this._shader;
|
|
d || (d = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, F.pixel_shader));
|
|
var f = this.getInputData(2);
|
|
null != f ? this.properties.factor = f : f = parseFloat(this.properties.factor);
|
|
this._tex.drawTo(function() {
|
|
gl.disable(gl.DEPTH_TEST);
|
|
gl.disable(gl.CULL_FACE);
|
|
gl.disable(gl.BLEND);
|
|
a && a.bind(0);
|
|
b && b.bind(1);
|
|
var c = Mesh.getScreenQuad();
|
|
d.uniforms({u_texture:0, u_textureB:1, u_factor:f}).draw(c);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
};
|
|
F.pixel_shader = "precision highp float;\n\r\n\t\t\t\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord;\n\r\n\t\t\t\tuv += ( texture2D(u_textureB, uv).rg - vec2(0.5)) * u_factor;\n\r\n\t\t\t\tgl_FragColor = texture2D(u_texture, uv);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/warp", F);
|
|
A.title = "to Viewport";
|
|
A.desc = "Texture to viewport";
|
|
A.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a) {
|
|
this.properties.disable_alpha ? gl.disable(gl.BLEND) : (gl.enable(gl.BLEND), this.properties.additive ? gl.blendFunc(gl.SRC_ALPHA, gl.ONE) : gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA));
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var b = this.properties.gamma || 1.0;
|
|
this.isInputConnected(1) && (b = this.getInputData(1));
|
|
a.setParameter(gl.TEXTURE_MAG_FILTER, this.properties.filter ? gl.LINEAR : gl.NEAREST);
|
|
if (this.properties.antialiasing) {
|
|
A._shader || (A._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, A.aa_pixel_shader));
|
|
gl.getViewport();
|
|
var c = Mesh.getScreenQuad();
|
|
a.bind(0);
|
|
A._shader.uniforms({u_texture:0, uViewportSize:[a.width, a.height], u_igamma:1 / b, inverseVP:[1 / a.width, 1 / a.height]}).draw(c);
|
|
} else {
|
|
1.0 != b ? (A._gamma_shader || (A._gamma_shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, A.gamma_pixel_shader)), a.toViewport(A._gamma_shader, {u_texture:0, u_igamma:1 / b})) : a.toViewport();
|
|
}
|
|
}
|
|
};
|
|
A.prototype.onGetInputs = function() {
|
|
return [["gamma", "number"]];
|
|
};
|
|
A.aa_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 uViewportSize;\n\r\n\t\t\tuniform vec2 inverseVP;\n\r\n\t\t\tuniform float u_igamma;\n\r\n\t\t\t#define FXAA_REDUCE_MIN (1.0/ 128.0)\n\r\n\t\t\t#define FXAA_REDUCE_MUL (1.0 / 8.0)\n\r\n\t\t\t#define FXAA_SPAN_MAX 8.0\n\r\n\t\t\t\n\r\n\t\t\t/* from mitsuhiko/webgl-meincraft based on the code on geeks3d.com */\n\r\n\t\t\tvec4 applyFXAA(sampler2D tex, vec2 fragCoord)\n\r\n\t\t\t{\n\r\n\t\t\t\tvec4 color = vec4(0.0);\n\r\n\t\t\t\t/*vec2 inverseVP = vec2(1.0 / uViewportSize.x, 1.0 / uViewportSize.y);*/\n\r\n\t\t\t\tvec3 rgbNW = texture2D(tex, (fragCoord + vec2(-1.0, -1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbNE = texture2D(tex, (fragCoord + vec2(1.0, -1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbSW = texture2D(tex, (fragCoord + vec2(-1.0, 1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbSE = texture2D(tex, (fragCoord + vec2(1.0, 1.0)) * inverseVP).xyz;\n\r\n\t\t\t\tvec3 rgbM = texture2D(tex, fragCoord * inverseVP).xyz;\n\r\n\t\t\t\tvec3 luma = vec3(0.299, 0.587, 0.114);\n\r\n\t\t\t\tfloat lumaNW = dot(rgbNW, luma);\n\r\n\t\t\t\tfloat lumaNE = dot(rgbNE, luma);\n\r\n\t\t\t\tfloat lumaSW = dot(rgbSW, luma);\n\r\n\t\t\t\tfloat lumaSE = dot(rgbSE, luma);\n\r\n\t\t\t\tfloat lumaM = dot(rgbM, luma);\n\r\n\t\t\t\tfloat lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n\r\n\t\t\t\tfloat lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\r\n\t\t\t\t\n\r\n\t\t\t\tvec2 dir;\n\r\n\t\t\t\tdir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n\r\n\t\t\t\tdir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\r\n\t\t\t\t\n\r\n\t\t\t\tfloat dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\r\n\t\t\t\t\n\r\n\t\t\t\tfloat rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n\r\n\t\t\t\tdir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * inverseVP;\n\r\n\t\t\t\t\n\r\n\t\t\t\tvec3 rgbA = 0.5 * (texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + \n\r\n\t\t\t\t\ttexture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n\r\n\t\t\t\tvec3 rgbB = rgbA * 0.5 + 0.25 * (texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + \n\r\n\t\t\t\t\ttexture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\r\n\t\t\t\t\n\r\n\t\t\t\t//return vec4(rgbA,1.0);\n\r\n\t\t\t\tfloat lumaB = dot(rgbB, luma);\n\r\n\t\t\t\tif ((lumaB < lumaMin) || (lumaB > lumaMax))\n\r\n\t\t\t\t\tcolor = vec4(rgbA, 1.0);\n\r\n\t\t\t\telse\n\r\n\t\t\t\t\tcolor = vec4(rgbB, 1.0);\n\r\n\t\t\t\tif(u_igamma != 1.0)\n\r\n\t\t\t\t\tcolor.xyz = pow( color.xyz, vec3(u_igamma) );\n\r\n\t\t\t\treturn color;\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = applyFXAA( u_texture, v_coord * uViewportSize) ;\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
A.gamma_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_igamma;\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord);\n\r\n\t\t\t\tcolor.xyz = pow(color.xyz, vec3(u_igamma) );\n\r\n\t\t\t gl_FragColor = color;\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/toviewport", A);
|
|
H.title = "Copy";
|
|
H.desc = "Copy Texture";
|
|
H.widgets_info = {size:{widget:"combo", values:[0, 32, 64, 128, 256, 512, 1024, 2048]}, precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
H.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if ((a || this._temp_texture) && this.isOutputConnected(0)) {
|
|
if (a) {
|
|
var b = a.width, c = a.height;
|
|
0 != this.properties.size && (c = b = this.properties.size);
|
|
var e = this._temp_texture, d = a.type;
|
|
this.properties.precision === q.LOW ? d = gl.UNSIGNED_BYTE : this.properties.precision === q.HIGH && (d = gl.HIGH_PRECISION_FORMAT);
|
|
e && e.width == b && e.height == c && e.type == d || (e = gl.LINEAR, this.properties.generate_mipmaps && isPowerOfTwo(b) && isPowerOfTwo(c) && (e = gl.LINEAR_MIPMAP_LINEAR), this._temp_texture = new GL.Texture(b, c, {type:d, format:gl.RGBA, minFilter:e, magFilter:gl.LINEAR}));
|
|
a.copyTo(this._temp_texture);
|
|
this.properties.generate_mipmaps && (this._temp_texture.bind(0), gl.generateMipmap(this._temp_texture.texture_type), this._temp_texture.unbind(0));
|
|
}
|
|
this.setOutputData(0, this._temp_texture);
|
|
}
|
|
};
|
|
f.registerNodeType("texture/copy", H);
|
|
D.title = "Downsample";
|
|
D.desc = "Downsample Texture";
|
|
D.widgets_info = {iterations:{type:"number", step:1, precision:0, min:1}, precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
D.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if ((a || this._temp_texture) && this.isOutputConnected(0) && a && a.texture_type === GL.TEXTURE_2D) {
|
|
var b = D._shader;
|
|
b || (D._shader = b = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, D.pixel_shader));
|
|
var c = a.width | 0, e = a.height | 0, d = a.type;
|
|
this.properties.precision === q.LOW ? d = gl.UNSIGNED_BYTE : this.properties.precision === q.HIGH && (d = gl.HIGH_PRECISION_FORMAT);
|
|
var f = this.properties.iterations || 1, k = a, h = [];
|
|
d = {type:d, format:a.format};
|
|
var g = vec2.create(), m = {u_offset:g};
|
|
this._texture && GL.Texture.releaseTemporary(this._texture);
|
|
for (var l = 0; l < f; ++l) {
|
|
g[0] = 1 / c;
|
|
g[1] = 1 / e;
|
|
c = c >> 1 || 0;
|
|
e = e >> 1 || 0;
|
|
a = GL.Texture.getTemporary(c, e, d);
|
|
h.push(a);
|
|
k.setParameter(GL.TEXTURE_MAG_FILTER, GL.NEAREST);
|
|
k.copyTo(a, b, m);
|
|
if (1 == c && 1 == e) {
|
|
break;
|
|
}
|
|
k = a;
|
|
}
|
|
this._texture = h.pop();
|
|
for (l = 0; l < h.length; ++l) {
|
|
GL.Texture.releaseTemporary(h[l]);
|
|
}
|
|
this.properties.generate_mipmaps && (this._texture.bind(0), gl.generateMipmap(this._texture.texture_type), this._texture.unbind(0));
|
|
this.setOutputData(0, this._texture);
|
|
}
|
|
};
|
|
D.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_offset;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( u_offset.x, 0.0 ) );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( 0.0, u_offset.y ) );\n\r\n\t\t\t\tcolor += texture2D(u_texture, v_coord + vec2( u_offset.x, u_offset.y ) );\n\r\n\t\t\t gl_FragColor = color * 0.25;\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/downsample", D);
|
|
C.title = "Average";
|
|
C.desc = "Compute a partial average (32 random samples) of a texture and stores it as a 1x1 pixel texture";
|
|
C.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a && (this.isOutputConnected(0) || this.isOutputConnected(1) || this.isOutputConnected(2))) {
|
|
if (!C._shader) {
|
|
C._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, C.pixel_shader);
|
|
for (var b = new Float32Array(32), c = 0; 32 > c; ++c) {
|
|
b[c] = Math.random();
|
|
}
|
|
C._shader.uniforms({u_samples_a:b.subarray(0, 16), u_samples_b:b.subarray(16, 32)});
|
|
}
|
|
c = this._temp_texture;
|
|
b = gl.UNSIGNED_BYTE;
|
|
a.type != b && (b = gl.FLOAT);
|
|
c && c.type == b || (this._temp_texture = new GL.Texture(1, 1, {type:b, format:gl.RGBA, filter:gl.NEAREST}));
|
|
var e = C._shader, d = this._uniforms;
|
|
d.u_mipmap_offset = this.properties.mipmap_offset;
|
|
this._temp_texture.drawTo(function() {
|
|
a.toViewport(e, d);
|
|
});
|
|
this.setOutputData(0, this._temp_texture);
|
|
if (this.isOutputConnected(1) || this.isOutputConnected(2)) {
|
|
if (c = this._temp_texture.getPixels()) {
|
|
var f = this._luminance;
|
|
b = this._temp_texture.type;
|
|
f.set(c);
|
|
b == gl.UNSIGNED_BYTE ? vec4.scale(f, f, 1 / 255) : (b == GL.HALF_FLOAT || b == GL.HALF_FLOAT_OES) && vec4.scale(f, f, 1 / 65025);
|
|
this.setOutputData(1, f);
|
|
this.setOutputData(2, (f[0] + f[1] + f[2]) / 3);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
C.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tuniform mat4 u_samples_a;\n\r\n\t\t\tuniform mat4 u_samples_b;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_mipmap_offset;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = vec4(0.0);\n\r\n\t\t\t\tfor(int i = 0; i < 4; ++i)\n\r\n\t\t\t\t\tfor(int j = 0; j < 4; ++j)\n\r\n\t\t\t\t\t{\n\r\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( u_samples_a[i][j], u_samples_b[i][j] ), u_mipmap_offset );\n\r\n\t\t\t\t\t\tcolor += texture2D(u_texture, vec2( 1.0 - u_samples_a[i][j], 1.0 - u_samples_b[i][j] ), u_mipmap_offset );\n\r\n\t\t\t\t\t}\n\r\n\t\t\t gl_FragColor = color * 0.03125;\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/average", C);
|
|
B.title = "Image to Texture";
|
|
B.desc = "Uploads an image to the GPU";
|
|
B.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a) {
|
|
var b = a.videoWidth || a.width, c = a.videoHeight || a.height;
|
|
if (a.gltexture) {
|
|
this.setOutputData(0, a.gltexture);
|
|
} else {
|
|
var e = this._temp_texture;
|
|
e && e.width == b && e.height == c || (this._temp_texture = new GL.Texture(b, c, {format:gl.RGBA, filter:gl.LINEAR}));
|
|
try {
|
|
this._temp_texture.uploadImage(a);
|
|
} catch (K) {
|
|
console.error("image comes from an unsafe location, cannot be uploaded to webgl");
|
|
return;
|
|
}
|
|
this.setOutputData(0, this._temp_texture);
|
|
}
|
|
}
|
|
};
|
|
f.registerNodeType("texture/imageToTexture", B);
|
|
y.widgets_info = {texture:{widget:"texture"}, precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
y.title = "LUT";
|
|
y.desc = "Apply LUT to Texture";
|
|
y.prototype.onExecute = function() {
|
|
if (this.isOutputConnected(0)) {
|
|
var a = this.getInputData(0);
|
|
if (this.properties.precision === q.PASS_THROUGH) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
if (a) {
|
|
var b = this.getInputData(1);
|
|
b || (b = q.getTexture(this.properties.texture));
|
|
if (b) {
|
|
b.bind(0);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
var c = this.properties.intensity;
|
|
this.isInputConnected(2) && (this.properties.intensity = c = this.getInputData(2));
|
|
this._tex = q.getTargetTexture(a, this._tex, this.properties.precision);
|
|
this._tex.drawTo(function() {
|
|
b.bind(1);
|
|
a.toViewport(y._shader, {u_texture:0, u_textureB:1, u_amount:c});
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
} else {
|
|
this.setOutputData(0, a);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
y.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform float u_amount;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\t lowp vec4 textureColor = clamp( texture2D(u_texture, v_coord), vec4(0.0), vec4(1.0) );\n\r\n\t\t\t\t mediump float blueColor = textureColor.b * 63.0;\n\r\n\t\t\t\t mediump vec2 quad1;\n\r\n\t\t\t\t quad1.y = floor(floor(blueColor) / 8.0);\n\r\n\t\t\t\t quad1.x = floor(blueColor) - (quad1.y * 8.0);\n\r\n\t\t\t\t mediump vec2 quad2;\n\r\n\t\t\t\t quad2.y = floor(ceil(blueColor) / 8.0);\n\r\n\t\t\t\t quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n\r\n\t\t\t\t highp vec2 texPos1;\n\r\n\t\t\t\t texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\r\n\t\t\t\t texPos1.y = 1.0 - ((quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\r\n\t\t\t\t highp vec2 texPos2;\n\r\n\t\t\t\t texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.r);\n\r\n\t\t\t\t texPos2.y = 1.0 - ((quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * textureColor.g));\n\r\n\t\t\t\t lowp vec4 newColor1 = texture2D(u_textureB, texPos1);\n\r\n\t\t\t\t lowp vec4 newColor2 = texture2D(u_textureB, texPos2);\n\r\n\t\t\t\t lowp vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n\r\n\t\t\t\t gl_FragColor = vec4( mix( textureColor.rgb, newColor.rgb, u_amount), textureColor.w);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/LUT", y);
|
|
k.title = "Texture to Channels";
|
|
k.desc = "Split texture channels";
|
|
k.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a) {
|
|
this._channels || (this._channels = Array(4));
|
|
for (var b = 0, c = 0; 4 > c; c++) {
|
|
this.isOutputConnected(c) ? (this._channels[c] && this._channels[c].width == a.width && this._channels[c].height == a.height && this._channels[c].type == a.type || (this._channels[c] = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR})), b++) : this._channels[c] = null;
|
|
}
|
|
if (b) {
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var e = Mesh.getScreenQuad(), d = k._shader, f = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
|
|
for (c = 0; 4 > c; c++) {
|
|
this._channels[c] && (this._channels[c].drawTo(function() {
|
|
a.bind(0);
|
|
d.uniforms({u_texture:0, u_mask:f[c]}).draw(e);
|
|
}), this.setOutputData(c, this._channels[c]));
|
|
}
|
|
}
|
|
}
|
|
};
|
|
k.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec4 u_mask;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = vec4( vec3( length( texture2D(u_texture, v_coord) * u_mask )), 1.0 );\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/textureChannels", k);
|
|
v.title = "Channels to Texture";
|
|
v.desc = "Split texture channels";
|
|
v.prototype.onExecute = function() {
|
|
var a = [this.getInputData(0), this.getInputData(1), this.getInputData(2), this.getInputData(3)];
|
|
if (a[0] && a[1] && a[2] && a[3]) {
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var b = Mesh.getScreenQuad(), c = v._shader;
|
|
this._tex = q.getTargetTexture(a[0], this._tex);
|
|
this._tex.drawTo(function() {
|
|
a[0].bind(0);
|
|
a[1].bind(1);
|
|
a[2].bind(2);
|
|
a[3].bind(3);
|
|
c.uniforms({u_textureR:0, u_textureG:1, u_textureB:2, u_textureA:3}).draw(b);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
};
|
|
v.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_textureR;\n\r\n\t\t\tuniform sampler2D u_textureG;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform sampler2D u_textureA;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = vec4( \r\n\t\t\t\t\t\ttexture2D(u_textureR, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureG, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureB, v_coord).r,\r\n\t\t\t\t\t\ttexture2D(u_textureA, v_coord).r);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/channelsTexture", v);
|
|
l.title = "Gradient";
|
|
l.desc = "Generates a gradient";
|
|
l["@A"] = {type:"color"};
|
|
l["@B"] = {type:"color"};
|
|
l["@texture_size"] = {type:"enum", values:[32, 64, 128, 256, 512]};
|
|
l.prototype.onExecute = function() {
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var a = GL.Mesh.getScreenQuad(), b = l._shader, c = this.getInputData(0);
|
|
c || (c = this.properties.A);
|
|
var e = this.getInputData(1);
|
|
e || (e = this.properties.B);
|
|
for (var d = 2; d < this.inputs.length; d++) {
|
|
var f = this.inputs[d], k = this.getInputData(d);
|
|
void 0 !== k && (this.properties[f.name] = k);
|
|
}
|
|
var h = this._uniforms;
|
|
this._uniforms.u_angle = this.properties.angle * DEG2RAD;
|
|
this._uniforms.u_scale = this.properties.scale;
|
|
vec3.copy(h.u_colorA, c);
|
|
vec3.copy(h.u_colorB, e);
|
|
c = parseInt(this.properties.texture_size);
|
|
this._tex && this._tex.width == c || (this._tex = new GL.Texture(c, c, {format:gl.RGB, filter:gl.LINEAR}));
|
|
this._tex.drawTo(function() {
|
|
b.uniforms(h).draw(a);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
};
|
|
l.prototype.onGetInputs = function() {
|
|
return [["angle", "number"], ["scale", "number"]];
|
|
};
|
|
l.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform float u_angle;\n\r\n\t\t\tuniform float u_scale;\n\r\n\t\t\tuniform vec3 u_colorA;\n\r\n\t\t\tuniform vec3 u_colorB;\n\r\n\t\t\t\n\r\n\t\t\tvec2 rotate(vec2 v, float angle)\n\r\n\t\t\t{\n\r\n\t\t\t\tvec2 result;\n\r\n\t\t\t\tfloat _cos = cos(angle);\n\r\n\t\t\t\tfloat _sin = sin(angle);\n\r\n\t\t\t\tresult.x = v.x * _cos - v.y * _sin;\n\r\n\t\t\t\tresult.y = v.x * _sin + v.y * _cos;\n\r\n\t\t\t\treturn result;\n\r\n\t\t\t}\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat f = (rotate(u_scale * (v_coord - vec2(0.5)), u_angle) + vec2(0.5)).x;\n\r\n\t\t\t\tvec3 color = mix(u_colorA,u_colorB,clamp(f,0.0,1.0));\n\r\n\t\t\t gl_FragColor = vec4(color,1.0);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/gradient", l);
|
|
n.title = "Mix";
|
|
n.desc = "Generates a texture mixing two textures";
|
|
n.widgets_info = {precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
n.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (this.isOutputConnected(0)) {
|
|
if (this.properties.precision === q.PASS_THROUGH) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
var b = this.getInputData(1), c = this.getInputData(2);
|
|
if (a && b && c) {
|
|
this._tex = q.getTargetTexture(a, this._tex, this.properties.precision);
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var e = Mesh.getScreenQuad(), d = n._shader;
|
|
this._tex.drawTo(function() {
|
|
a.bind(0);
|
|
b.bind(1);
|
|
c.bind(2);
|
|
d.uniforms({u_textureA:0, u_textureB:1, u_textureMix:2}).draw(e);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
n.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_textureA;\n\r\n\t\t\tuniform sampler2D u_textureB;\n\r\n\t\t\tuniform sampler2D u_textureMix;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t gl_FragColor = mix( texture2D(u_textureA, v_coord), texture2D(u_textureB, v_coord), texture2D(u_textureMix, v_coord) );\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/mix", n);
|
|
c.title = "Edges";
|
|
c.desc = "Detects edges";
|
|
c.widgets_info = {precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
c.prototype.onExecute = function() {
|
|
if (this.isOutputConnected(0)) {
|
|
var a = this.getInputData(0);
|
|
if (this.properties.precision === q.PASS_THROUGH) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
if (a) {
|
|
this._tex = q.getTargetTexture(a, this._tex, this.properties.precision);
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var b = Mesh.getScreenQuad(), e = c._shader, d = this.properties.invert, f = this.properties.factor, k = this.properties.threshold ? 1 : 0;
|
|
this._tex.drawTo(function() {
|
|
a.bind(0);
|
|
e.uniforms({u_texture:0, u_isize:[1 / a.width, 1 / a.height], u_factor:f, u_threshold:k, u_invert:d ? 1 : 0}).draw(b);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
c.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_isize;\n\r\n\t\t\tuniform int u_invert;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\tuniform float u_threshold;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 center = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec4 up = texture2D(u_texture, v_coord + u_isize * vec2(0.0,1.0) );\n\r\n\t\t\t\tvec4 down = texture2D(u_texture, v_coord + u_isize * vec2(0.0,-1.0) );\n\r\n\t\t\t\tvec4 left = texture2D(u_texture, v_coord + u_isize * vec2(1.0,0.0) );\n\r\n\t\t\t\tvec4 right = texture2D(u_texture, v_coord + u_isize * vec2(-1.0,0.0) );\n\r\n\t\t\t\tvec4 diff = abs(center - up) + abs(center - down) + abs(center - left) + abs(center - right);\n\r\n\t\t\t\tdiff *= u_factor;\n\r\n\t\t\t\tif(u_invert == 1)\n\r\n\t\t\t\t\tdiff.xyz = vec3(1.0) - diff.xyz;\n\r\n\t\t\t\tif( u_threshold == 0.0 )\n\r\n\t\t\t\t\tgl_FragColor = vec4( diff.xyz, center.a );\n\r\n\t\t\t\telse\n\r\n\t\t\t\t\tgl_FragColor = vec4( diff.x > 0.5 ? 1.0 : 0.0, diff.y > 0.5 ? 1.0 : 0.0, diff.z > 0.5 ? 1.0 : 0.0, center.a );\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/edges", c);
|
|
b.title = "Depth Range";
|
|
b.desc = "Generates a texture with a depth range";
|
|
b.prototype.onExecute = function() {
|
|
if (this.isOutputConnected(0)) {
|
|
var a = this.getInputData(0);
|
|
if (a) {
|
|
var c = gl.UNSIGNED_BYTE;
|
|
this.properties.high_precision && (c = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT);
|
|
this._temp_texture && this._temp_texture.type == c && this._temp_texture.width == a.width && this._temp_texture.height == a.height || (this._temp_texture = new GL.Texture(a.width, a.height, {type:c, format:gl.RGBA, filter:gl.LINEAR}));
|
|
var e = this._uniforms;
|
|
c = this.properties.distance;
|
|
this.isInputConnected(1) && (c = this.getInputData(1), this.properties.distance = c);
|
|
var d = this.properties.range;
|
|
this.isInputConnected(2) && (d = this.getInputData(2), this.properties.range = d);
|
|
e.u_distance = c;
|
|
e.u_range = d;
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var f = Mesh.getScreenQuad();
|
|
b._shader || (b._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, b.pixel_shader), b._shader_onlydepth = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, b.pixel_shader, {ONLY_DEPTH:""}));
|
|
var k = this.properties.only_depth ? b._shader_onlydepth : b._shader;
|
|
c = null;
|
|
c = a.near_far_planes ? a.near_far_planes : window.LS && LS.Renderer._main_camera ? LS.Renderer._main_camera._uniforms.u_camera_planes : [0.1, 1000];
|
|
e.u_camera_planes = c;
|
|
this._temp_texture.drawTo(function() {
|
|
a.bind(0);
|
|
k.uniforms(e).draw(f);
|
|
});
|
|
this._temp_texture.near_far_planes = c;
|
|
this.setOutputData(0, this._temp_texture);
|
|
}
|
|
}
|
|
};
|
|
b.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform float u_distance;\n\r\n\t\t\tuniform float u_range;\n\r\n\t\t\t\n\r\n\t\t\tfloat LinearDepth()\n\r\n\t\t\t{\n\r\n\t\t\t\tfloat zNear = u_camera_planes.x;\n\r\n\t\t\t\tfloat zFar = u_camera_planes.y;\n\r\n\t\t\t\tfloat depth = texture2D(u_texture, v_coord).x;\n\r\n\t\t\t\tdepth = depth * 2.0 - 1.0;\n\r\n\t\t\t\treturn zNear * (depth + 1.0) / (zFar + zNear - depth * (zFar - zNear));\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat depth = LinearDepth();\n\r\n\t\t\t\t#ifdef ONLY_DEPTH\n\r\n\t\t\t\t gl_FragColor = vec4(depth);\n\r\n\t\t\t\t#else\n\r\n\t\t\t\t\tfloat diff = abs(depth * u_camera_planes.y - u_distance);\n\r\n\t\t\t\t\tfloat dof = 1.0;\n\r\n\t\t\t\t\tif(diff <= u_range)\n\r\n\t\t\t\t\t\tdof = diff / u_range;\n\r\n\t\t\t\t gl_FragColor = vec4(dof);\n\r\n\t\t\t\t#endif\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("texture/depth_range", b);
|
|
a.title = "Blur";
|
|
a.desc = "Blur a texture";
|
|
a.widgets_info = {precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
a.max_iterations = 20;
|
|
a.prototype.onExecute = function() {
|
|
var b = this.getInputData(0);
|
|
if (b && this.isOutputConnected(0)) {
|
|
var c = this._final_texture;
|
|
c && c.width == b.width && c.height == b.height && c.type == b.type || (c = this._final_texture = new GL.Texture(b.width, b.height, {type:b.type, format:gl.RGBA, filter:gl.LINEAR}));
|
|
var e = this.properties.iterations;
|
|
this.isInputConnected(1) && (e = this.getInputData(1), this.properties.iterations = e);
|
|
e = Math.min(Math.floor(e), a.max_iterations);
|
|
if (0 == e) {
|
|
this.setOutputData(0, b);
|
|
} else {
|
|
var d = this.properties.intensity;
|
|
this.isInputConnected(2) && (d = this.getInputData(2), this.properties.intensity = d);
|
|
var k = f.camera_aspect;
|
|
k || void 0 === window.gl || (k = gl.canvas.height / gl.canvas.width);
|
|
k || (k = 1);
|
|
k = this.properties.preserve_aspect ? k : 1;
|
|
var h = this.properties.scale || [1, 1];
|
|
b.applyBlur(k * h[0], h[1], d, c);
|
|
for (b = 1; b < e; ++b) {
|
|
c.applyBlur(k * h[0] * (b + 1), h[1] * (b + 1), d);
|
|
}
|
|
this.setOutputData(0, c);
|
|
}
|
|
}
|
|
};
|
|
f.registerNodeType("texture/blur", a);
|
|
e.title = "Glow";
|
|
e.desc = "Filters a texture giving it a glow effect";
|
|
e.weights = new Float32Array([0.5, 0.4, 0.3, 0.2]);
|
|
e.widgets_info = {iterations:{type:"number", min:0, max:16, step:1, precision:0}, threshold:{type:"number", min:0, max:10, step:0.01, precision:2}, precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
e.prototype.onGetInputs = function() {
|
|
return [["enabled", "boolean"], ["threshold", "number"], ["intensity", "number"], ["persistence", "number"], ["iterations", "number"], ["dirt_factor", "number"]];
|
|
};
|
|
e.prototype.onGetOutputs = function() {
|
|
return [["average", "Texture"]];
|
|
};
|
|
e.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a && this.isAnyOutputConnected()) {
|
|
if (this.properties.precision === q.PASS_THROUGH || !1 === this.getInputDataByName("enabled")) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
var b = a.width, c = a.height, d = {format:a.format, type:a.type, minFilter:GL.LINEAR, magFilter:GL.LINEAR, wrap:gl.CLAMP_TO_EDGE}, f = q.getTextureType(this.properties.precision, a), k = this._uniforms, h = this._textures, g = e._cut_shader;
|
|
g || (g = e._cut_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, e.cut_pixel_shader));
|
|
gl.disable(gl.DEPTH_TEST);
|
|
gl.disable(gl.BLEND);
|
|
k.u_threshold = this.getInputOrProperty("threshold");
|
|
var m = h[0] = GL.Texture.getTemporary(b, c, d);
|
|
a.blit(m, g.uniforms(k));
|
|
var l = m, p = this.getInputOrProperty("iterations");
|
|
p = Math.clamp(p, 1, 16) | 0;
|
|
var n = k.u_texel_size, r = this.getInputOrProperty("intensity");
|
|
k.u_intensity = 1;
|
|
k.u_delta = this.properties.scale;
|
|
g = e._shader;
|
|
g || (g = e._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, e.scale_pixel_shader));
|
|
for (var u = 1; u < p; u++) {
|
|
b >>= 1;
|
|
1 < (c | 0) && (c >>= 1);
|
|
if (2 > b) {
|
|
break;
|
|
}
|
|
m = h[u] = GL.Texture.getTemporary(b, c, d);
|
|
n[0] = 1 / l.width;
|
|
n[1] = 1 / l.height;
|
|
l.blit(m, g.uniforms(k));
|
|
l = m;
|
|
}
|
|
this.isOutputConnected(2) && (b = this._average_texture, b && b.type == a.type && b.format == a.format || (b = this._average_texture = new GL.Texture(1, 1, {type:a.type, format:a.format, filter:gl.LINEAR})), n[0] = 1 / l.width, n[1] = 1 / l.height, k.u_intensity = r, k.u_delta = 1, l.blit(b, g.uniforms(k)), this.setOutputData(2, b));
|
|
gl.enable(gl.BLEND);
|
|
gl.blendFunc(gl.ONE, gl.ONE);
|
|
k.u_intensity = this.getInputOrProperty("persistence");
|
|
k.u_delta = 0.5;
|
|
for (u -= 2; 0 <= u; u--) {
|
|
m = h[u], h[u] = null, n[0] = 1 / l.width, n[1] = 1 / l.height, l.blit(m, g.uniforms(k)), GL.Texture.releaseTemporary(l), l = m;
|
|
}
|
|
gl.disable(gl.BLEND);
|
|
this.isOutputConnected(1) && (h = this._glow_texture, h && h.width == a.width && h.height == a.height && h.type == f && h.format == a.format || (h = this._glow_texture = new GL.Texture(a.width, a.height, {type:f, format:a.format, filter:gl.LINEAR})), l.blit(h), this.setOutputData(1, h));
|
|
if (this.isOutputConnected(0)) {
|
|
h = this._final_texture;
|
|
h && h.width == a.width && h.height == a.height && h.type == f && h.format == a.format || (h = this._final_texture = new GL.Texture(a.width, a.height, {type:f, format:a.format, filter:gl.LINEAR}));
|
|
var y = this.getInputData(1), w = this.getInputOrProperty("dirt_factor");
|
|
k.u_intensity = r;
|
|
g = y ? e._dirt_final_shader : e._final_shader;
|
|
g || (g = y ? e._dirt_final_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, e.final_pixel_shader, {USE_DIRT:""}) : e._final_shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, e.final_pixel_shader));
|
|
h.drawTo(function() {
|
|
a.bind(0);
|
|
l.bind(1);
|
|
y && (g.setUniform("u_dirt_factor", w), g.setUniform("u_dirt_texture", y.bind(2)));
|
|
g.toViewport(k);
|
|
});
|
|
this.setOutputData(0, h);
|
|
}
|
|
GL.Texture.releaseTemporary(l);
|
|
}
|
|
}
|
|
};
|
|
e.cut_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform float u_threshold;\n\r\n\t\tvoid main() {\n\r\n\t\t\tgl_FragColor = max( texture2D( u_texture, v_coord ) - vec4( u_threshold ), vec4(0.0) );\n\r\n\t\t}";
|
|
e.scale_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform vec2 u_texel_size;\n\r\n\t\tuniform float u_delta;\n\r\n\t\tuniform float u_intensity;\n\r\n\t\t\n\r\n\t\tvec4 sampleBox(vec2 uv) {\n\r\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\r\n\t\t\tvec4 s = texture2D( u_texture, uv + o.xy ) + texture2D( u_texture, uv + o.zy) + texture2D( u_texture, uv + o.xw) + texture2D( u_texture, uv + o.zw);\n\r\n\t\t\treturn s * 0.25;\n\r\n\t\t}\n\r\n\t\tvoid main() {\n\r\n\t\t\tgl_FragColor = u_intensity * sampleBox( v_coord );\n\r\n\t\t}";
|
|
e.final_pixel_shader = "precision highp float;\n\r\n\t\tvarying vec2 v_coord;\n\r\n\t\tuniform sampler2D u_texture;\n\r\n\t\tuniform sampler2D u_glow_texture;\n\r\n\t\t#ifdef USE_DIRT\n\r\n\t\t\tuniform sampler2D u_dirt_texture;\n\r\n\t\t#endif\n\r\n\t\tuniform vec2 u_texel_size;\n\r\n\t\tuniform float u_delta;\n\r\n\t\tuniform float u_intensity;\n\r\n\t\tuniform float u_dirt_factor;\n\r\n\t\t\n\r\n\t\tvec4 sampleBox(vec2 uv) {\n\r\n\t\t\tvec4 o = u_texel_size.xyxy * vec2(-u_delta, u_delta).xxyy;\n\r\n\t\t\tvec4 s = texture2D( u_glow_texture, uv + o.xy ) + texture2D( u_glow_texture, uv + o.zy) + texture2D( u_glow_texture, uv + o.xw) + texture2D( u_glow_texture, uv + o.zw);\n\r\n\t\t\treturn s * 0.25;\n\r\n\t\t}\n\r\n\t\tvoid main() {\n\r\n\t\t\tvec4 glow = sampleBox( v_coord );\n\r\n\t\t\t#ifdef USE_DIRT\n\r\n\t\t\t\tglow = mix( glow, glow * texture2D( u_dirt_texture, v_coord ), u_dirt_factor );\n\r\n\t\t\t#endif\n\r\n\t\t\tgl_FragColor = texture2D( u_texture, v_coord ) + u_intensity * glow;\n\r\n\t\t}";
|
|
f.registerNodeType("texture/glow", e);
|
|
p.title = "Kuwahara Filter";
|
|
p.desc = "Filters a texture giving an artistic oil canvas painting";
|
|
p.max_radius = 10;
|
|
p._shaders = [];
|
|
p.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a && this.isOutputConnected(0)) {
|
|
var b = this._temp_texture;
|
|
b && b.width == a.width && b.height == a.height && b.type == a.type || (this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR}));
|
|
b = this.properties.radius;
|
|
b = Math.min(Math.floor(b), p.max_radius);
|
|
if (0 == b) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
var c = this.properties.intensity, e = f.camera_aspect;
|
|
e || void 0 === window.gl || (e = gl.canvas.height / gl.canvas.width);
|
|
e || (e = 1);
|
|
e = this.properties.preserve_aspect ? e : 1;
|
|
p._shaders[b] || (p._shaders[b] = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, p.pixel_shader, {RADIUS:b.toFixed(0)}));
|
|
var d = p._shaders[b], k = GL.Mesh.getScreenQuad();
|
|
a.bind(0);
|
|
this._temp_texture.drawTo(function() {
|
|
d.uniforms({u_texture:0, u_intensity:c, u_resolution:[a.width, a.height], u_iResolution:[1 / a.width, 1 / a.height]}).draw(k);
|
|
});
|
|
this.setOutputData(0, this._temp_texture);
|
|
}
|
|
}
|
|
};
|
|
p.pixel_shader = "\n\r\n\tprecision highp float;\n\r\n\tvarying vec2 v_coord;\n\r\n\tuniform sampler2D u_texture;\n\r\n\tuniform float u_intensity;\n\r\n\tuniform vec2 u_resolution;\n\r\n\tuniform vec2 u_iResolution;\n\r\n\t#ifndef RADIUS\n\r\n\t\t#define RADIUS 7\n\r\n\t#endif\n\r\n\tvoid main() {\n\r\n\t\n\r\n\t\tconst int radius = RADIUS;\n\r\n\t\tvec2 fragCoord = v_coord;\n\r\n\t\tvec2 src_size = u_iResolution;\n\r\n\t\tvec2 uv = v_coord;\n\r\n\t\tfloat n = float((radius + 1) * (radius + 1));\n\r\n\t\tint i;\n\r\n\t\tint j;\n\r\n\t\tvec3 m0 = vec3(0.0); vec3 m1 = vec3(0.0); vec3 m2 = vec3(0.0); vec3 m3 = vec3(0.0);\n\r\n\t\tvec3 s0 = vec3(0.0); vec3 s1 = vec3(0.0); vec3 s2 = vec3(0.0); vec3 s3 = vec3(0.0);\n\r\n\t\tvec3 c;\n\r\n\t\t\n\r\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\r\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm0 += c;\n\r\n\t\t\t\ts0 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = -radius; j <= 0; ++j) {\n\r\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm1 += c;\n\r\n\t\t\t\ts1 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = 0; j <= radius; ++j) {\n\r\n\t\t\tfor (int i = 0; i <= radius; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm2 += c;\n\r\n\t\t\t\ts2 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfor (int j = 0; j <= radius; ++j) {\n\r\n\t\t\tfor (int i = -radius; i <= 0; ++i) {\n\r\n\t\t\t\tc = texture2D(u_texture, uv + vec2(i,j) * src_size).rgb;\n\r\n\t\t\t\tm3 += c;\n\r\n\t\t\t\ts3 += c * c;\n\r\n\t\t\t}\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tfloat min_sigma2 = 1e+2;\n\r\n\t\tm0 /= n;\n\r\n\t\ts0 = abs(s0 / n - m0 * m0);\n\r\n\t\t\n\r\n\t\tfloat sigma2 = s0.r + s0.g + s0.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m0, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm1 /= n;\n\r\n\t\ts1 = abs(s1 / n - m1 * m1);\n\r\n\t\t\n\r\n\t\tsigma2 = s1.r + s1.g + s1.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m1, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm2 /= n;\n\r\n\t\ts2 = abs(s2 / n - m2 * m2);\n\r\n\t\t\n\r\n\t\tsigma2 = s2.r + s2.g + s2.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m2, 1.0);\n\r\n\t\t}\n\r\n\t\t\n\r\n\t\tm3 /= n;\n\r\n\t\ts3 = abs(s3 / n - m3 * m3);\n\r\n\t\t\n\r\n\t\tsigma2 = s3.r + s3.g + s3.b;\n\r\n\t\tif (sigma2 < min_sigma2) {\n\r\n\t\t\tmin_sigma2 = sigma2;\n\r\n\t\t\tgl_FragColor = vec4(m3, 1.0);\n\r\n\t\t}\n\r\n\t}\n\r\n\t";
|
|
f.registerNodeType("texture/kuwahara", p);
|
|
h.title = "Webcam";
|
|
h.desc = "Webcam texture";
|
|
h.prototype.openStream = function() {
|
|
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
|
|
window.URL = window.URL || window.webkitURL;
|
|
if (navigator.getUserMedia) {
|
|
this._waiting_confirmation = !0;
|
|
var a = this;
|
|
navigator.getUserMedia({video:!0}, this.streamReady.bind(this), function(b) {
|
|
console.log("Webcam rejected", b);
|
|
a._webcam_stream = !1;
|
|
a.box_color = "red";
|
|
});
|
|
}
|
|
};
|
|
h.prototype.streamReady = function(a) {
|
|
this._webcam_stream = a;
|
|
var b = this._video;
|
|
b || (b = document.createElement("video"), b.autoplay = !0, b.src = window.URL.createObjectURL(a), this._video = b, b.onloadedmetadata = function(a) {
|
|
console.log(a);
|
|
});
|
|
};
|
|
h.prototype.onRemoved = function() {
|
|
if (this._webcam_stream) {
|
|
var a = this._webcam_stream.getVideoTracks();
|
|
a.length && a[0].stop();
|
|
this._video = this._webcam_stream = null;
|
|
}
|
|
};
|
|
h.prototype.onDrawBackground = function(a) {
|
|
this.flags.collapsed || 20 >= this.size[1] || !this._video || (a.save(), a.webgl ? this._temp_texture && a.drawImage(this._temp_texture, 0, 0, this.size[0], this.size[1]) : (a.translate(0, this.size[1]), a.scale(1, -1), a.drawImage(this._video, 0, 0, this.size[0], this.size[1])), a.restore());
|
|
};
|
|
h.prototype.onExecute = function() {
|
|
null != this._webcam_stream || this._waiting_confirmation || this.openStream();
|
|
if (this._video && this._video.videoWidth) {
|
|
var a = this._video.videoWidth, b = this._video.videoHeight, c = this._temp_texture;
|
|
c && c.width == a && c.height == b || (this._temp_texture = new GL.Texture(a, b, {format:gl.RGB, filter:gl.LINEAR}));
|
|
this._temp_texture.uploadImage(this._video);
|
|
this.properties.texture_name && (q.getTexturesContainer()[this.properties.texture_name] = this._temp_texture);
|
|
this.setOutputData(0, this._temp_texture);
|
|
}
|
|
};
|
|
f.registerNodeType("texture/webcam", h);
|
|
w.title = "Lens FX";
|
|
w.desc = "distortion and chromatic aberration";
|
|
w.widgets_info = {precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
w.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a && this.isOutputConnected(0)) {
|
|
var b = this._temp_texture;
|
|
b && b.width == a.width && b.height == a.height && b.type == a.type || (b = this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR}));
|
|
var c = w._shader;
|
|
c || (c = w._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, w.pixel_shader));
|
|
var e = this.getInputData(1);
|
|
null == e && (e = this.properties.factor);
|
|
var d = this._uniforms;
|
|
d.u_factor = e;
|
|
gl.disable(gl.DEPTH_TEST);
|
|
b.drawTo(function() {
|
|
a.bind(0);
|
|
c.uniforms(d).draw(GL.Mesh.getScreenQuad());
|
|
});
|
|
this.setOutputData(0, b);
|
|
}
|
|
};
|
|
w.pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_factor;\n\r\n\t\t\tvec2 barrelDistortion(vec2 coord, float amt) {\n\r\n\t\t\t\tvec2 cc = coord - 0.5;\n\r\n\t\t\t\tfloat dist = dot(cc, cc);\n\r\n\t\t\t\treturn coord + cc * dist * amt;\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat sat( float t )\n\r\n\t\t\t{\n\r\n\t\t\t\treturn clamp( t, 0.0, 1.0 );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat linterp( float t ) {\n\r\n\t\t\t\treturn sat( 1.0 - abs( 2.0*t - 1.0 ) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat remap( float t, float a, float b ) {\n\r\n\t\t\t\treturn sat( (t - a) / (b - a) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvec4 spectrum_offset( float t ) {\n\r\n\t\t\t\tvec4 ret;\n\r\n\t\t\t\tfloat lo = step(t,0.5);\n\r\n\t\t\t\tfloat hi = 1.0-lo;\n\r\n\t\t\t\tfloat w = linterp( remap( t, 1.0/6.0, 5.0/6.0 ) );\n\r\n\t\t\t\tret = vec4(lo,1.0,hi, 1.) * vec4(1.0-w, w, 1.0-w, 1.);\n\r\n\t\t\t\n\r\n\t\t\t\treturn pow( ret, vec4(1.0/2.2) );\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tconst float max_distort = 2.2;\n\r\n\t\t\tconst int num_iter = 12;\n\r\n\t\t\tconst float reci_num_iter_f = 1.0 / float(num_iter);\n\r\n\t\t\t\n\r\n\t\t\tvoid main()\n\r\n\t\t\t{\t\n\r\n\t\t\t\tvec2 uv=v_coord;\n\r\n\t\t\t\tvec4 sumcol = vec4(0.0);\n\r\n\t\t\t\tvec4 sumw = vec4(0.0);\t\n\r\n\t\t\t\tfor ( int i=0; i<num_iter;++i )\n\r\n\t\t\t\t{\n\r\n\t\t\t\t\tfloat t = float(i) * reci_num_iter_f;\n\r\n\t\t\t\t\tvec4 w = spectrum_offset( t );\n\r\n\t\t\t\t\tsumw += w;\n\r\n\t\t\t\t\tsumcol += w * texture2D( u_texture, barrelDistortion(uv, .6 * max_distort*t * u_factor ) );\n\r\n\t\t\t\t}\n\r\n\t\t\t\tgl_FragColor = sumcol / sumw;\n\r\n\t\t\t}";
|
|
f.registerNodeType("texture/lensfx", w);
|
|
u.title = "Exposition";
|
|
u.desc = "Controls texture exposition";
|
|
u.widgets_info = {exposition:{widget:"slider", min:0, max:3}, precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
u.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a && this.isOutputConnected(0)) {
|
|
var b = this._temp_texture;
|
|
b && b.width == a.width && b.height == a.height && b.type == a.type || (b = this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR}));
|
|
var c = u._shader;
|
|
c || (c = u._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, u.pixel_shader));
|
|
var e = this.getInputData(1);
|
|
null != e && (this.properties.exposition = e);
|
|
var d = this._uniforms;
|
|
b.drawTo(function() {
|
|
gl.disable(gl.DEPTH_TEST);
|
|
a.bind(0);
|
|
c.uniforms(d).draw(GL.Mesh.getScreenQuad());
|
|
});
|
|
this.setOutputData(0, b);
|
|
}
|
|
};
|
|
u.pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_exposition;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord );\n\r\n\t\t\t\tgl_FragColor = vec4( color.xyz * u_exposition, color.a );\n\r\n\t\t\t}";
|
|
f.registerNodeType("texture/exposition", u);
|
|
r.title = "Tone Mapping";
|
|
r.desc = "Applies Tone Mapping to convert from high to low";
|
|
r.widgets_info = {precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
r.prototype.onGetInputs = function() {
|
|
return [["enabled", "boolean"]];
|
|
};
|
|
r.prototype.onExecute = function() {
|
|
var a = this.getInputData(0);
|
|
if (a && this.isOutputConnected(0)) {
|
|
if (this.properties.precision === q.PASS_THROUGH || !1 === this.getInputDataByName("enabled")) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
var b = this._temp_texture;
|
|
b && b.width == a.width && b.height == a.height && b.type == a.type || (b = this._temp_texture = new GL.Texture(a.width, a.height, {type:a.type, format:gl.RGBA, filter:gl.LINEAR}));
|
|
var c = r._shader;
|
|
c || (c = r._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, r.pixel_shader));
|
|
var e = this.getInputData(1);
|
|
null != e && (this.properties.average_lum = e);
|
|
var d = this._uniforms;
|
|
d.u_lumwhite2 = this.properties.lum_white * this.properties.lum_white;
|
|
d.u_scale = this.properties.scale;
|
|
d.u_average_lum = this.properties.average_lum;
|
|
d.u_igamma = 1 / this.properties.gamma;
|
|
gl.disable(gl.DEPTH_TEST);
|
|
b.drawTo(function() {
|
|
a.bind(0);
|
|
c.uniforms(d).draw(GL.Mesh.getScreenQuad());
|
|
});
|
|
this.setOutputData(0, this._temp_texture);
|
|
}
|
|
}
|
|
};
|
|
r.pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_scale;\n\r\n\t\t\tuniform float u_average_lum;\n\r\n\t\t\tuniform float u_lumwhite2;\n\r\n\t\t\tuniform float u_igamma;\n\r\n\t\t\tvec3 RGB2xyY (vec3 rgb)\n\r\n\t\t\t{\n\r\n\t\t\t\t const mat3 RGB2XYZ = mat3(0.4124, 0.3576, 0.1805,\n\r\n\t\t\t\t\t\t\t\t\t\t 0.2126, 0.7152, 0.0722,\n\r\n\t\t\t\t\t\t\t\t\t\t 0.0193, 0.1192, 0.9505);\n\r\n\t\t\t\tvec3 XYZ = RGB2XYZ * rgb;\n\r\n\t\t\t\t\n\r\n\t\t\t\tfloat f = (XYZ.x + XYZ.y + XYZ.z);\n\r\n\t\t\t\treturn vec3(XYZ.x / f,\n\r\n\t\t\t\t\t\t\tXYZ.y / f,\n\r\n\t\t\t\t\t\t\tXYZ.y);\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D( u_texture, v_coord );\n\r\n\t\t\t\tvec3 rgb = color.xyz;\n\r\n\t\t\t\t//Ld - this part of the code is the same for both versions\n\r\n\t\t\t\tfloat lum = dot(rgb, vec3(0.2126, 0.7152, 0.0722));\n\r\n\t\t\t\tfloat L = (u_scale / u_average_lum) * lum;\n\r\n\t\t\t\tfloat Ld = (L * (1.0 + L / u_lumwhite2)) / (1.0 + L);\n\r\n\t\t\t\t//first\n\r\n\t\t\t\t//vec3 xyY = RGB2xyY(rgb);\n\r\n\t\t\t\t//xyY.z *= Ld;\n\r\n\t\t\t\t//rgb = xyYtoRGB(xyY);\n\r\n\t\t\t\t//second\n\r\n\t\t\t\trgb = (rgb / lum) * Ld;\n\r\n\t\t\t\trgb = pow( rgb, vec3( u_igamma ) );\n\r\n\t\t\t\tgl_FragColor = vec4( rgb, color.a );\n\r\n\t\t\t}";
|
|
f.registerNodeType("texture/tonemapping", r);
|
|
m.title = "Perlin";
|
|
m.desc = "Generates a perlin noise texture";
|
|
m.widgets_info = {precision:{widget:"combo", values:q.MODE_VALUES}, width:{type:"Number", precision:0, step:1}, height:{type:"Number", precision:0, step:1}, octaves:{type:"Number", precision:0, step:1, min:1, max:50}};
|
|
m.prototype.onExecute = function() {
|
|
if (this.isOutputConnected(0)) {
|
|
var a = this.properties.width | 0, b = this.properties.height | 0;
|
|
0 == a && (a = gl.viewport_data[2]);
|
|
0 == b && (b = gl.viewport_data[3]);
|
|
var c = q.getTextureType(this.properties.precision), e = this._temp_texture;
|
|
e && e.width == a && e.height == b && e.type == c || (e = this._temp_texture = new GL.Texture(a, b, {type:c, format:gl.RGB, filter:gl.LINEAR}));
|
|
c = a + b + c + this.properties.persistence + this.properties.octaves + this.properties.scale + this.properties.seed + this.properties.offset[0] + this.properties.offset[1] + this.properties.amplitude;
|
|
if (c != this._key) {
|
|
this._key = c;
|
|
var d = this._uniforms;
|
|
d.u_persistence = this.properties.persistence;
|
|
d.u_octaves = this.properties.octaves;
|
|
d.u_offset[0] = this.properties.offset[0];
|
|
d.u_offset[1] = this.properties.offset[1];
|
|
d.u_scale = this.properties.scale;
|
|
d.u_amplitude = this.properties.amplitude;
|
|
d.u_viewport[0] = a;
|
|
d.u_viewport[1] = b;
|
|
d.u_seed = 128 * this.properties.seed;
|
|
var f = m._shader;
|
|
f || (f = m._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, m.pixel_shader));
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
e.drawTo(function() {
|
|
f.uniforms(d).draw(GL.Mesh.getScreenQuad());
|
|
});
|
|
}
|
|
this.setOutputData(0, e);
|
|
}
|
|
};
|
|
m.pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform vec2 u_offset;\n\r\n\t\t\tuniform float u_scale;\n\r\n\t\t\tuniform float u_persistence;\n\r\n\t\t\tuniform int u_octaves;\n\r\n\t\t\tuniform float u_amplitude;\n\r\n\t\t\tuniform vec2 u_viewport;\n\r\n\t\t\tuniform float u_seed;\n\r\n\t\t\t#define M_PI 3.14159265358979323846\n\r\n\t\t\t\n\r\n\t\t\tfloat rand(vec2 c){\treturn fract(sin(dot(c.xy ,vec2( 12.9898 + u_seed,78.233 + u_seed))) * 43758.5453); }\n\r\n\t\t\t\n\r\n\t\t\tfloat noise(vec2 p, float freq ){\n\r\n\t\t\t\tfloat unit = u_viewport.x/freq;\n\r\n\t\t\t\tvec2 ij = floor(p/unit);\n\r\n\t\t\t\tvec2 xy = mod(p,unit)/unit;\n\r\n\t\t\t\t//xy = 3.*xy*xy-2.*xy*xy*xy;\n\r\n\t\t\t\txy = .5*(1.-cos(M_PI*xy));\n\r\n\t\t\t\tfloat a = rand((ij+vec2(0.,0.)));\n\r\n\t\t\t\tfloat b = rand((ij+vec2(1.,0.)));\n\r\n\t\t\t\tfloat c = rand((ij+vec2(0.,1.)));\n\r\n\t\t\t\tfloat d = rand((ij+vec2(1.,1.)));\n\r\n\t\t\t\tfloat x1 = mix(a, b, xy.x);\n\r\n\t\t\t\tfloat x2 = mix(c, d, xy.x);\n\r\n\t\t\t\treturn mix(x1, x2, xy.y);\n\r\n\t\t\t}\n\r\n\t\t\t\n\r\n\t\t\tfloat pNoise(vec2 p, int res){\n\r\n\t\t\t\tfloat persistance = u_persistence;\n\r\n\t\t\t\tfloat n = 0.;\n\r\n\t\t\t\tfloat normK = 0.;\n\r\n\t\t\t\tfloat f = 4.;\n\r\n\t\t\t\tfloat amp = 1.0;\n\r\n\t\t\t\tint iCount = 0;\n\r\n\t\t\t\tfor (int i = 0; i<50; i++){\n\r\n\t\t\t\t\tn+=amp*noise(p, f);\n\r\n\t\t\t\t\tf*=2.;\n\r\n\t\t\t\t\tnormK+=amp;\n\r\n\t\t\t\t\tamp*=persistance;\n\r\n\t\t\t\t\tif (iCount >= res)\n\r\n\t\t\t\t\t\tbreak;\n\r\n\t\t\t\t\tiCount++;\n\r\n\t\t\t\t}\n\r\n\t\t\t\tfloat nf = n/normK;\n\r\n\t\t\t\treturn nf*nf*nf*nf;\n\r\n\t\t\t}\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 uv = v_coord * u_scale * u_viewport + u_offset * u_scale;\n\r\n\t\t\t\tvec4 color = vec4( pNoise( uv, u_octaves ) * u_amplitude );\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}";
|
|
f.registerNodeType("texture/perlin", m);
|
|
d.title = "Matte";
|
|
d.desc = "Extracts background";
|
|
d.widgets_info = {key_color:{widget:"color"}, precision:{widget:"combo", values:q.MODE_VALUES}};
|
|
d.prototype.onExecute = function() {
|
|
if (this.isOutputConnected(0)) {
|
|
var a = this.getInputData(0);
|
|
if (this.properties.precision === q.PASS_THROUGH) {
|
|
this.setOutputData(0, a);
|
|
} else {
|
|
if (a) {
|
|
this._tex = q.getTargetTexture(a, this._tex, this.properties.precision);
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
this._uniforms || (this._uniforms = {u_texture:0, u_key_color:this.properties.key_color, u_threshold:1, u_slope:1});
|
|
var b = this._uniforms, c = Mesh.getScreenQuad(), e = d._shader;
|
|
e || (e = d._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, d.pixel_shader));
|
|
b.u_key_color = this.properties.key_color;
|
|
b.u_threshold = this.properties.threshold;
|
|
b.u_slope = this.properties.slope;
|
|
this._tex.drawTo(function() {
|
|
a.bind(0);
|
|
e.uniforms(b).draw(c);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
d.pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec3 u_key_color;\n\r\n\t\t\tuniform float u_threshold;\n\r\n\t\t\tuniform float u_slope;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec3 color = texture2D( u_texture, v_coord ).xyz;\n\r\n\t\t\t\tfloat diff = length( normalize(color) - normalize(u_key_color) );\n\r\n\t\t\t\tfloat edge = u_threshold * (1.0 - u_slope);\n\r\n\t\t\t\tfloat alpha = smoothstep( edge, u_threshold, diff);\n\r\n\t\t\t\tgl_FragColor = vec4( color, alpha );\n\r\n\t\t\t}";
|
|
f.registerNodeType("texture/matte", d);
|
|
g.title = "Cubemap";
|
|
g.prototype.onDropFile = function(a, b, c) {
|
|
a ? (this._drop_texture = "string" == typeof a ? GL.Texture.fromURL(a) : GL.Texture.fromDDSInMemory(a), this.properties.name = b) : (this._drop_texture = null, this.properties.name = "");
|
|
};
|
|
g.prototype.onExecute = function() {
|
|
if (this._drop_texture) {
|
|
this.setOutputData(0, this._drop_texture);
|
|
} else {
|
|
if (this.properties.name) {
|
|
var a = q.getTexture(this.properties.name);
|
|
a && (this._last_tex = a, this.setOutputData(0, a));
|
|
}
|
|
}
|
|
};
|
|
g.prototype.onDrawBackground = function(a) {
|
|
this.flags.collapsed || 20 >= this.size[1] || !a.webgl || gl.meshes.cube || (gl.meshes.cube = GL.Mesh.cube({size:1}));
|
|
};
|
|
f.registerNodeType("texture/cubemap", g);
|
|
}
|
|
})(this);
|
|
(function(t) {
|
|
var f = t.LiteGraph;
|
|
if ("undefined" != typeof GL) {
|
|
var g = function() {
|
|
this.addInput("Tex.", "Texture");
|
|
this.addInput("intensity", "number");
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {intensity:1, invert:!1, precision:LGraphTexture.DEFAULT};
|
|
g._shader || (g._shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, g.pixel_shader));
|
|
}, d = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addInput("value1", "number");
|
|
this.addInput("value2", "number");
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {fx:"halftone", value1:1, value2:1, precision:LGraphTexture.DEFAULT};
|
|
}, m = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addInput("Blurred", "Texture");
|
|
this.addInput("Mask", "Texture");
|
|
this.addInput("Threshold", "number");
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {shape:"", size:10, alpha:1.0, threshold:1.0, high_precision:!1};
|
|
}, r = function() {
|
|
this.addInput("Texture", "Texture");
|
|
this.addInput("Aberration", "number");
|
|
this.addInput("Distortion", "number");
|
|
this.addInput("Blur", "number");
|
|
this.addOutput("Texture", "Texture");
|
|
this.properties = {aberration:1.0, distortion:1.0, blur:1.0, precision:LGraphTexture.DEFAULT};
|
|
r._shader || (r._shader = new GL.Shader(GL.Shader.SCREEN_VERTEX_SHADER, r.pixel_shader), r._texture = new GL.Texture(3, 1, {format:gl.RGB, wrap:gl.CLAMP_TO_EDGE, magFilter:gl.LINEAR, minFilter:gl.LINEAR, pixel_data:[255, 0, 0, 0, 255, 0, 0, 0, 255]}));
|
|
};
|
|
r.title = "Lens";
|
|
r.desc = "Camera Lens distortion";
|
|
r.widgets_info = {precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}};
|
|
r.prototype.onExecute = function() {
|
|
var d = this.getInputData(0);
|
|
if (this.properties.precision === LGraphTexture.PASS_THROUGH) {
|
|
this.setOutputData(0, d);
|
|
} else {
|
|
if (d) {
|
|
this._tex = LGraphTexture.getTargetTexture(d, this._tex, this.properties.precision);
|
|
var f = this.properties.aberration;
|
|
this.isInputConnected(1) && (f = this.getInputData(1), this.properties.aberration = f);
|
|
var h = this.properties.distortion;
|
|
this.isInputConnected(2) && (h = this.getInputData(2), this.properties.distortion = h);
|
|
var g = this.properties.blur;
|
|
this.isInputConnected(3) && (g = this.getInputData(3), this.properties.blur = g);
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var e = Mesh.getScreenQuad(), a = r._shader;
|
|
this._tex.drawTo(function() {
|
|
d.bind(0);
|
|
a.uniforms({u_texture:0, u_aberration:f, u_distortion:h, u_blur:g}).draw(e);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
};
|
|
r.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform float u_aberration;\n\r\n\t\t\tuniform float u_distortion;\n\r\n\t\t\tuniform float u_blur;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = v_coord;\n\r\n\t\t\t\tfloat dist = distance(vec2(0.5), coord);\n\r\n\t\t\t\tvec2 dist_coord = coord - vec2(0.5);\n\r\n\t\t\t\tfloat percent = 1.0 + ((0.5 - dist) / 0.5) * u_distortion;\n\r\n\t\t\t\tdist_coord *= percent;\n\r\n\t\t\t\tcoord = dist_coord + vec2(0.5);\n\r\n\t\t\t\tvec4 color = texture2D(u_texture,coord, u_blur * dist);\n\r\n\t\t\t\tcolor.r = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0+0.01*u_aberration), u_blur * dist ).r;\n\r\n\t\t\t\tcolor.b = texture2D(u_texture,vec2(0.5) + dist_coord * (1.0-0.01*u_aberration), u_blur * dist ).b;\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("fx/lens", r);
|
|
t.LGraphFXLens = r;
|
|
m.title = "Bokeh";
|
|
m.desc = "applies an Bokeh effect";
|
|
m.widgets_info = {shape:{widget:"texture"}};
|
|
m.prototype.onExecute = function() {
|
|
var d = this.getInputData(0), f = this.getInputData(1), h = this.getInputData(2);
|
|
if (d && h && this.properties.shape) {
|
|
f || (f = d);
|
|
var g = LGraphTexture.getTexture(this.properties.shape);
|
|
if (g) {
|
|
var e = this.properties.threshold;
|
|
this.isInputConnected(3) && (e = this.getInputData(3), this.properties.threshold = e);
|
|
var a = gl.UNSIGNED_BYTE;
|
|
this.properties.high_precision && (a = gl.half_float_ext ? gl.HALF_FLOAT_OES : gl.FLOAT);
|
|
this._temp_texture && this._temp_texture.type == a && this._temp_texture.width == d.width && this._temp_texture.height == d.height || (this._temp_texture = new GL.Texture(d.width, d.height, {type:a, format:gl.RGBA, filter:gl.LINEAR}));
|
|
var b = m._first_shader;
|
|
b || (b = m._first_shader = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, m._first_pixel_shader));
|
|
var c = m._second_shader;
|
|
c || (c = m._second_shader = new GL.Shader(m._second_vertex_shader, m._second_pixel_shader));
|
|
var n = this._points_mesh;
|
|
n && n._width == d.width && n._height == d.height && 2 == n._spacing || (n = this.createPointsMesh(d.width, d.height, 2));
|
|
var l = Mesh.getScreenQuad(), r = this.properties.size, k = this.properties.alpha;
|
|
gl.disable(gl.DEPTH_TEST);
|
|
gl.disable(gl.BLEND);
|
|
this._temp_texture.drawTo(function() {
|
|
d.bind(0);
|
|
f.bind(1);
|
|
h.bind(2);
|
|
b.uniforms({u_texture:0, u_texture_blur:1, u_mask:2, u_texsize:[d.width, d.height]}).draw(l);
|
|
});
|
|
this._temp_texture.drawTo(function() {
|
|
gl.enable(gl.BLEND);
|
|
gl.blendFunc(gl.ONE, gl.ONE);
|
|
d.bind(0);
|
|
g.bind(3);
|
|
c.uniforms({u_texture:0, u_mask:2, u_shape:3, u_alpha:k, u_threshold:e, u_pointSize:r, u_itexsize:[1.0 / d.width, 1.0 / d.height]}).draw(n, gl.POINTS);
|
|
});
|
|
this.setOutputData(0, this._temp_texture);
|
|
}
|
|
} else {
|
|
this.setOutputData(0, d);
|
|
}
|
|
};
|
|
m.prototype.createPointsMesh = function(d, f, h) {
|
|
for (var g = Math.round(d / h), e = Math.round(f / h), a = new Float32Array(g * e * 2), b = -1, c = 2 / d * h, m = 2 / f * h, l = 0; l < e; ++l) {
|
|
for (var r = -1, k = 0; k < g; ++k) {
|
|
var y = l * g * 2 + 2 * k;
|
|
a[y] = r;
|
|
a[y + 1] = b;
|
|
r += c;
|
|
}
|
|
b += m;
|
|
}
|
|
this._points_mesh = GL.Mesh.load({vertices2D:a});
|
|
this._points_mesh._width = d;
|
|
this._points_mesh._height = f;
|
|
this._points_mesh._spacing = h;
|
|
return this._points_mesh;
|
|
};
|
|
m._first_pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_texture_blur;\n\r\n\t\t\tuniform sampler2D u_mask;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec4 blurred_color = texture2D(u_texture_blur, v_coord);\n\r\n\t\t\t\tfloat mask = texture2D(u_mask, v_coord).x;\n\r\n\t\t\t gl_FragColor = mix(color, blurred_color, mask);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
m._second_vertex_shader = "precision highp float;\n\r\n\t\t\tattribute vec2 a_vertex2D;\n\r\n\t\t\tvarying vec4 v_color;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_mask;\n\r\n\t\t\tuniform vec2 u_itexsize;\n\r\n\t\t\tuniform float u_pointSize;\n\r\n\t\t\tuniform float u_threshold;\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = a_vertex2D * 0.5 + 0.5;\n\r\n\t\t\t\tv_color = texture2D( u_texture, coord );\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + vec2(u_itexsize.x, 0.0) );\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + vec2(0.0, u_itexsize.y));\n\r\n\t\t\t\tv_color += texture2D( u_texture, coord + u_itexsize);\n\r\n\t\t\t\tv_color *= 0.25;\n\r\n\t\t\t\tfloat mask = texture2D(u_mask, coord).x;\n\r\n\t\t\t\tfloat luminance = length(v_color) * mask;\n\r\n\t\t\t\t/*luminance /= (u_pointSize*u_pointSize)*0.01 */;\n\r\n\t\t\t\tluminance -= u_threshold;\n\r\n\t\t\t\tif(luminance < 0.0)\n\r\n\t\t\t\t{\n\r\n\t\t\t\t\tgl_Position.x = -100.0;\n\r\n\t\t\t\t\treturn;\n\r\n\t\t\t\t}\n\r\n\t\t\t\tgl_PointSize = u_pointSize;\n\r\n\t\t\t\tgl_Position = vec4(a_vertex2D,0.0,1.0);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
m._second_pixel_shader = "precision highp float;\n\r\n\t\t\tvarying vec4 v_color;\n\r\n\t\t\tuniform sampler2D u_shape;\n\r\n\t\t\tuniform float u_alpha;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D( u_shape, gl_PointCoord );\n\r\n\t\t\t\tcolor *= v_color * u_alpha;\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n";
|
|
f.registerNodeType("fx/bokeh", m);
|
|
t.LGraphFXBokeh = m;
|
|
d.title = "FX";
|
|
d.desc = "applies an FX from a list";
|
|
d.widgets_info = {fx:{widget:"combo", values:["halftone", "pixelate", "lowpalette", "noise", "gamma"]}, precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}};
|
|
d.shaders = {};
|
|
d.prototype.onExecute = function() {
|
|
if (this.isOutputConnected(0)) {
|
|
var f = this.getInputData(0);
|
|
if (this.properties.precision === LGraphTexture.PASS_THROUGH) {
|
|
this.setOutputData(0, f);
|
|
} else {
|
|
if (f) {
|
|
this._tex = LGraphTexture.getTargetTexture(f, this._tex, this.properties.precision);
|
|
var g = this.properties.value1;
|
|
this.isInputConnected(1) && (g = this.getInputData(1), this.properties.value1 = g);
|
|
var h = this.properties.value2;
|
|
this.isInputConnected(2) && (h = this.getInputData(2), this.properties.value2 = h);
|
|
var m = this.properties.fx, e = d.shaders[m];
|
|
if (!e) {
|
|
var a = d["pixel_shader_" + m];
|
|
if (!a) {
|
|
return;
|
|
}
|
|
e = d.shaders[m] = new GL.Shader(Shader.SCREEN_VERTEX_SHADER, a);
|
|
}
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var b = Mesh.getScreenQuad();
|
|
camera_planes = t.LS && LS.Renderer._current_camera ? [LS.Renderer._current_camera.near, LS.Renderer._current_camera.far] : [1, 100];
|
|
var c = null;
|
|
"noise" == m && (c = LGraphTexture.getNoiseTexture());
|
|
this._tex.drawTo(function() {
|
|
f.bind(0);
|
|
"noise" == m && c.bind(1);
|
|
e.uniforms({u_texture:0, u_noise:1, u_size:[f.width, f.height], u_rand:[Math.random(), Math.random()], u_value1:g, u_value2:h, u_camera_planes:camera_planes}).draw(b);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
d.pixel_shader_halftone = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tfloat pattern() {\n\r\n\t\t\t\tfloat s = sin(u_value1 * 3.1415), c = cos(u_value1 * 3.1415);\n\r\n\t\t\t\tvec2 tex = v_coord * u_size.xy;\n\r\n\t\t\t\tvec2 point = vec2(\n\r\n\t\t\t\t c * tex.x - s * tex.y ,\n\r\n\t\t\t\t s * tex.x + c * tex.y \n\r\n\t\t\t\t) * u_value2;\n\r\n\t\t\t\treturn (sin(point.x) * sin(point.y)) * 4.0;\n\r\n\t\t\t}\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tfloat average = (color.r + color.g + color.b) / 3.0;\n\r\n\t\t\t\tgl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n\r\n\t\t\t}\n";
|
|
d.pixel_shader_pixelate = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec2 coord = vec2( floor(v_coord.x * u_value1) / u_value1, floor(v_coord.y * u_value2) / u_value2 );\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, coord);\n\r\n\t\t\t\tgl_FragColor = color;\n\r\n\t\t\t}\n";
|
|
d.pixel_shader_lowpalette = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform vec2 u_camera_planes;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tgl_FragColor = floor(color * u_value1) / u_value1;\n\r\n\t\t\t}\n";
|
|
d.pixel_shader_noise = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform sampler2D u_noise;\n\r\n\t\t\tuniform vec2 u_size;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\tuniform float u_value2;\n\r\n\t\t\tuniform vec2 u_rand;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tvec3 noise = texture2D(u_noise, v_coord * vec2(u_size.x / 512.0, u_size.y / 512.0) + u_rand).xyz - vec3(0.5);\n\r\n\t\t\t\tgl_FragColor = vec4( color.xyz + noise * u_value1, color.a );\n\r\n\t\t\t}\n";
|
|
d.pixel_shader_gamma = "precision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_value1;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tfloat gamma = 1.0 / u_value1;\n\r\n\t\t\t\tgl_FragColor = vec4( pow( color.xyz, vec3(gamma) ), color.a );\n\r\n\t\t\t}\n";
|
|
f.registerNodeType("fx/generic", d);
|
|
t.LGraphFXGeneric = d;
|
|
g.title = "Vigneting";
|
|
g.desc = "Vigneting";
|
|
g.widgets_info = {precision:{widget:"combo", values:LGraphTexture.MODE_VALUES}};
|
|
g.prototype.onExecute = function() {
|
|
var d = this.getInputData(0);
|
|
if (this.properties.precision === LGraphTexture.PASS_THROUGH) {
|
|
this.setOutputData(0, d);
|
|
} else {
|
|
if (d) {
|
|
this._tex = LGraphTexture.getTargetTexture(d, this._tex, this.properties.precision);
|
|
var f = this.properties.intensity;
|
|
this.isInputConnected(1) && (f = this.getInputData(1), this.properties.intensity = f);
|
|
gl.disable(gl.BLEND);
|
|
gl.disable(gl.DEPTH_TEST);
|
|
var h = Mesh.getScreenQuad(), m = g._shader, e = this.properties.invert;
|
|
this._tex.drawTo(function() {
|
|
d.bind(0);
|
|
m.uniforms({u_texture:0, u_intensity:f, u_isize:[1 / d.width, 1 / d.height], u_invert:e ? 1 : 0}).draw(h);
|
|
});
|
|
this.setOutputData(0, this._tex);
|
|
}
|
|
}
|
|
};
|
|
g.pixel_shader = "precision highp float;\n\r\n\t\t\tprecision highp float;\n\r\n\t\t\tvarying vec2 v_coord;\n\r\n\t\t\tuniform sampler2D u_texture;\n\r\n\t\t\tuniform float u_intensity;\n\r\n\t\t\tuniform int u_invert;\n\r\n\t\t\t\n\r\n\t\t\tvoid main() {\n\r\n\t\t\t\tfloat luminance = 1.0 - length( v_coord - vec2(0.5) ) * 1.414;\n\r\n\t\t\t\tvec4 color = texture2D(u_texture, v_coord);\n\r\n\t\t\t\tif(u_invert == 1)\n\r\n\t\t\t\t\tluminance = 1.0 - luminance;\n\r\n\t\t\t\tluminance = mix(1.0, luminance, u_intensity);\n\r\n\t\t\t gl_FragColor = vec4( luminance * color.xyz, color.a);\n\r\n\t\t\t}\n\r\n\t\t\t";
|
|
f.registerNodeType("fx/vigneting", g);
|
|
t.LGraphFXVigneting = g;
|
|
}
|
|
})(this);
|
|
(function(t) {
|
|
function f(e) {
|
|
this.cmd = this.channel = 0;
|
|
e ? this.setup(e) : this.data = [0, 0, 0];
|
|
}
|
|
function g(e, a) {
|
|
navigator.requestMIDIAccess ? (this.on_ready = e, this.state = {note:[], cc:[]}, navigator.requestMIDIAccess().then(this.onMIDISuccess.bind(this), this.onMIDIFailure.bind(this))) : (this.error = "not suppoorted", a ? a("Not supported") : console.error("MIDI NOT SUPPORTED, enable by chrome://flags"));
|
|
}
|
|
function d() {
|
|
this.addOutput("on_midi", p.EVENT);
|
|
this.addOutput("out", "midi");
|
|
this.properties = {port:0};
|
|
this._current_midi_event = this._last_midi_event = null;
|
|
var e = this;
|
|
new g(function(a) {
|
|
e._midi = a;
|
|
if (e._waiting) {
|
|
e.onStart();
|
|
}
|
|
e._waiting = !1;
|
|
});
|
|
}
|
|
function m() {
|
|
this.addInput("send", p.EVENT);
|
|
this.properties = {port:0};
|
|
var e = this;
|
|
new g(function(a) {
|
|
e._midi = a;
|
|
});
|
|
}
|
|
function r() {
|
|
this.addInput("on_midi", p.EVENT);
|
|
this._str = "";
|
|
this.size = [200, 40];
|
|
}
|
|
function u() {
|
|
this.properties = {channel:-1, cmd:-1, min_value:-1, max_value:-1};
|
|
this.addInput("in", p.EVENT);
|
|
this.addOutput("on_midi", p.EVENT);
|
|
}
|
|
function w() {
|
|
this.properties = {channel:0, cmd:"CC", value1:1, value2:1};
|
|
this.addInput("send", p.EVENT);
|
|
this.addInput("assign", p.EVENT);
|
|
this.addOutput("on_midi", p.EVENT);
|
|
}
|
|
function h() {
|
|
this.properties = {cc:1, value:0};
|
|
this.addOutput("value", "number");
|
|
}
|
|
var p = t.LiteGraph;
|
|
f.prototype.setup = function(e) {
|
|
this.data = e;
|
|
this.status = e = e[0];
|
|
var a = e & 240;
|
|
this.cmd = 240 <= e ? e : a;
|
|
this.cmd == f.NOTEON && 0 == this.velocity && (this.cmd = f.NOTEOFF);
|
|
this.cmd_str = f.commands[this.cmd] || "";
|
|
if (a >= f.NOTEON || a <= f.NOTEOFF) {
|
|
this.channel = e & 15;
|
|
}
|
|
};
|
|
Object.defineProperty(f.prototype, "velocity", {get:function() {
|
|
return this.cmd == f.NOTEON ? this.data[2] : -1;
|
|
}, set:function(e) {
|
|
this.data[2] = e;
|
|
}, enumerable:!0});
|
|
f.notes = "A A# B C C# D D# E F F# G G#".split(" ");
|
|
f.prototype.getPitch = function() {
|
|
return 440 * Math.pow(2, (this.data[1] - 69) / 12);
|
|
};
|
|
f.computePitch = function(e) {
|
|
return 440 * Math.pow(2, (e - 69) / 12);
|
|
};
|
|
f.prototype.getCC = function() {
|
|
return this.data[1];
|
|
};
|
|
f.prototype.getCCValue = function() {
|
|
return this.data[2];
|
|
};
|
|
f.prototype.getPitchBend = function() {
|
|
return this.data[1] + (this.data[2] << 7) - 8192;
|
|
};
|
|
f.computePitchBend = function(e, a) {
|
|
return e + (a << 7) - 8192;
|
|
};
|
|
f.prototype.setCommandFromString = function(e) {
|
|
this.cmd = f.computeCommandFromString(e);
|
|
};
|
|
f.computeCommandFromString = function(e) {
|
|
if (!e) {
|
|
return 0;
|
|
}
|
|
if (e && e.constructor === Number) {
|
|
return e;
|
|
}
|
|
e = e.toUpperCase();
|
|
switch(e) {
|
|
case "NOTE ON":
|
|
case "NOTEON":
|
|
return f.NOTEON;
|
|
case "NOTE OFF":
|
|
case "NOTEOFF":
|
|
return f.NOTEON;
|
|
case "KEY PRESSURE":
|
|
case "KEYPRESSURE":
|
|
return f.KEYPRESSURE;
|
|
case "CONTROLLER CHANGE":
|
|
case "CONTROLLERCHANGE":
|
|
case "CC":
|
|
return f.CONTROLLERCHANGE;
|
|
case "PROGRAM CHANGE":
|
|
case "PROGRAMCHANGE":
|
|
case "PC":
|
|
return f.PROGRAMCHANGE;
|
|
case "CHANNEL PRESSURE":
|
|
case "CHANNELPRESSURE":
|
|
return f.CHANNELPRESSURE;
|
|
case "PITCH BEND":
|
|
case "PITCHBEND":
|
|
return f.PITCHBEND;
|
|
case "TIME TICK":
|
|
case "TIMETICK":
|
|
return f.TIMETICK;
|
|
default:
|
|
return Number(e);
|
|
}
|
|
};
|
|
f.toNoteString = function(e) {
|
|
var a = (e - 21) % 12;
|
|
0 > a && (a = 12 + a);
|
|
return f.notes[a] + Math.floor((e - 24) / 12 + 1);
|
|
};
|
|
f.prototype.toString = function() {
|
|
var e = "" + this.channel + ". ";
|
|
switch(this.cmd) {
|
|
case f.NOTEON:
|
|
e += "NOTEON " + f.toNoteString(this.data[1]);
|
|
break;
|
|
case f.NOTEOFF:
|
|
e += "NOTEOFF " + f.toNoteString(this.data[1]);
|
|
break;
|
|
case f.CONTROLLERCHANGE:
|
|
e += "CC " + this.data[1] + " " + this.data[2];
|
|
break;
|
|
case f.PROGRAMCHANGE:
|
|
e += "PC " + this.data[1];
|
|
break;
|
|
case f.PITCHBEND:
|
|
e += "PITCHBEND " + this.getPitchBend();
|
|
break;
|
|
case f.KEYPRESSURE:
|
|
e += "KEYPRESS " + this.data[1];
|
|
}
|
|
return e;
|
|
};
|
|
f.prototype.toHexString = function() {
|
|
for (var e = "", a = 0; a < this.data.length; a++) {
|
|
e += this.data[a].toString(16) + " ";
|
|
}
|
|
};
|
|
f.NOTEOFF = 128;
|
|
f.NOTEON = 144;
|
|
f.KEYPRESSURE = 160;
|
|
f.CONTROLLERCHANGE = 176;
|
|
f.PROGRAMCHANGE = 192;
|
|
f.CHANNELPRESSURE = 208;
|
|
f.PITCHBEND = 224;
|
|
f.TIMETICK = 248;
|
|
f.commands = {128:"note off", 144:"note on", 160:"key pressure", 176:"controller change", 192:"program change", 208:"channel pressure", 224:"pitch bend", 240:"system", 242:"Song pos", 243:"Song select", 246:"Tune request", 248:"time tick", 250:"Start Song", 251:"Continue Song", 252:"Stop Song", 254:"Sensing", 255:"Reset"};
|
|
g.input = null;
|
|
g.MIDIEvent = f;
|
|
g.prototype.onMIDISuccess = function(e) {
|
|
console.log("MIDI ready!");
|
|
console.log(e);
|
|
this.midi = e;
|
|
this.updatePorts();
|
|
if (this.on_ready) {
|
|
this.on_ready(this);
|
|
}
|
|
};
|
|
g.prototype.updatePorts = function() {
|
|
var e = this.midi;
|
|
this.input_ports = e.inputs;
|
|
for (var a = 0, b = this.input_ports.values(), c = b.next(); c && !1 === c.done;) {
|
|
c = c.value, console.log("Input port [type:'" + c.type + "'] id:'" + c.id + "' manufacturer:'" + c.manufacturer + "' name:'" + c.name + "' version:'" + c.version + "'"), a++, c = b.next();
|
|
}
|
|
this.num_input_ports = a;
|
|
a = 0;
|
|
this.output_ports = e.outputs;
|
|
b = this.output_ports.values();
|
|
for (c = b.next(); c && !1 === c.done;) {
|
|
c = c.value, console.log("Output port [type:'" + c.type + "'] id:'" + c.id + "' manufacturer:'" + c.manufacturer + "' name:'" + c.name + "' version:'" + c.version + "'"), a++, c = b.next();
|
|
}
|
|
this.num_output_ports = a;
|
|
};
|
|
g.prototype.onMIDIFailure = function(e) {
|
|
console.error("Failed to get MIDI access - " + e);
|
|
};
|
|
g.prototype.openInputPort = function(e, a) {
|
|
e = this.input_ports.get("input-" + e);
|
|
if (!e) {
|
|
return !1;
|
|
}
|
|
g.input = this;
|
|
var b = this;
|
|
e.onmidimessage = function(c) {
|
|
var e = new f(c.data);
|
|
b.updateState(e);
|
|
a && a(c.data, e);
|
|
if (g.on_message) {
|
|
g.on_message(c.data, e);
|
|
}
|
|
};
|
|
console.log("port open: ", e);
|
|
return !0;
|
|
};
|
|
g.parseMsg = function(e) {
|
|
};
|
|
g.prototype.updateState = function(e) {
|
|
switch(e.cmd) {
|
|
case f.NOTEON:
|
|
this.state.note[e.value1 | 0] = e.value2;
|
|
break;
|
|
case f.NOTEOFF:
|
|
this.state.note[e.value1 | 0] = 0;
|
|
break;
|
|
case f.CONTROLLERCHANGE:
|
|
this.state.cc[e.getCC()] = e.getCCValue();
|
|
}
|
|
};
|
|
g.prototype.sendMIDI = function(e, a) {
|
|
a && (e = this.output_ports.get("output-" + e)) && (g.output = this, a.constructor === f ? e.send(a.data) : e.send(a));
|
|
};
|
|
d.MIDIInterface = g;
|
|
d.title = "MIDI Input";
|
|
d.desc = "Reads MIDI from a input port";
|
|
d.prototype.getPropertyInfo = function(e) {
|
|
if (this._midi && "port" == e) {
|
|
e = {};
|
|
for (var a = 0; a < this._midi.input_ports.size; ++a) {
|
|
var b = this._midi.input_ports.get("input-" + a);
|
|
e[a] = a + ".- " + b.name + " version:" + b.version;
|
|
}
|
|
return {type:"enum", values:e};
|
|
}
|
|
};
|
|
d.prototype.onStart = function() {
|
|
this._midi ? this._midi.openInputPort(this.properties.port, this.onMIDIEvent.bind(this)) : this._waiting = !0;
|
|
};
|
|
d.prototype.onMIDIEvent = function(e, a) {
|
|
this._last_midi_event = a;
|
|
this.trigger("on_midi", a);
|
|
a.cmd == f.NOTEON ? this.trigger("on_noteon", a) : a.cmd == f.NOTEOFF ? this.trigger("on_noteoff", a) : a.cmd == f.CONTROLLERCHANGE ? this.trigger("on_cc", a) : a.cmd == f.PROGRAMCHANGE ? this.trigger("on_pc", a) : a.cmd == f.PITCHBEND && this.trigger("on_pitchbend", a);
|
|
};
|
|
d.prototype.onExecute = function() {
|
|
if (this.outputs) {
|
|
for (var e = this._last_midi_event, a = 0; a < this.outputs.length; ++a) {
|
|
switch(this.outputs[a].name) {
|
|
case "midi":
|
|
var b = this._midi;
|
|
break;
|
|
case "last_midi":
|
|
b = e;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
this.setOutputData(a, b);
|
|
}
|
|
}
|
|
};
|
|
d.prototype.onGetOutputs = function() {
|
|
return [["last_midi", "midi"], ["on_midi", p.EVENT], ["on_noteon", p.EVENT], ["on_noteoff", p.EVENT], ["on_cc", p.EVENT], ["on_pc", p.EVENT], ["on_pitchbend", p.EVENT]];
|
|
};
|
|
p.registerNodeType("midi/input", d);
|
|
m.MIDIInterface = g;
|
|
m.title = "MIDI Output";
|
|
m.desc = "Sends MIDI to output channel";
|
|
m.prototype.getPropertyInfo = function(e) {
|
|
if (this._midi && "port" == e) {
|
|
e = {};
|
|
for (var a = 0; a < this._midi.output_ports.size; ++a) {
|
|
var b = this._midi.output_ports.get(a);
|
|
e[a] = a + ".- " + b.name + " version:" + b.version;
|
|
}
|
|
return {type:"enum", values:e};
|
|
}
|
|
};
|
|
m.prototype.onAction = function(e, a) {
|
|
console.log(a);
|
|
this._midi && ("send" == e && this._midi.sendMIDI(this.port, a), this.trigger("midi", a));
|
|
};
|
|
m.prototype.onGetInputs = function() {
|
|
return [["send", p.ACTION]];
|
|
};
|
|
m.prototype.onGetOutputs = function() {
|
|
return [["on_midi", p.EVENT]];
|
|
};
|
|
p.registerNodeType("midi/output", m);
|
|
r.title = "MIDI Show";
|
|
r.desc = "Shows MIDI in the graph";
|
|
r.prototype.onAction = function(e, a) {
|
|
a && (this._str = a.constructor === f ? a.toString() : "???");
|
|
};
|
|
r.prototype.onDrawForeground = function(e) {
|
|
this._str && (e.font = "30px Arial", e.fillText(this._str, 10, 0.8 * this.size[1]));
|
|
};
|
|
r.prototype.onGetInputs = function() {
|
|
return [["in", p.ACTION]];
|
|
};
|
|
r.prototype.onGetOutputs = function() {
|
|
return [["on_midi", p.EVENT]];
|
|
};
|
|
p.registerNodeType("midi/show", r);
|
|
u.title = "MIDI Filter";
|
|
u.desc = "Filters MIDI messages";
|
|
u.prototype.onAction = function(e, a) {
|
|
!a || a.constructor !== f || -1 != this.properties.channel && a.channel != this.properties.channel || -1 != this.properties.cmd && a.cmd != this.properties.cmd || -1 != this.properties.min_value && a.data[1] < this.properties.min_value || -1 != this.properties.max_value && a.data[1] > this.properties.max_value || this.trigger("on_midi", a);
|
|
};
|
|
p.registerNodeType("midi/filter", u);
|
|
w.title = "MIDIEvent";
|
|
w.desc = "Create a MIDI Event";
|
|
w.prototype.onAction = function(e, a) {
|
|
"assign" == e ? (this.properties.channel = a.channel, this.properties.cmd = a.cmd, this.properties.value1 = a.data[1], this.properties.value2 = a.data[2]) : (a = new f, a.channel = this.properties.channel, this.properties.cmd && this.properties.cmd.constructor === String ? a.setCommandFromString(this.properties.cmd) : a.cmd = this.properties.cmd, a.data[0] = a.cmd | a.channel, a.data[1] = Number(this.properties.value1), a.data[2] = Number(this.properties.value2), this.trigger("on_midi", a));
|
|
};
|
|
w.prototype.onExecute = function() {
|
|
var e = this.properties;
|
|
if (this.outputs) {
|
|
for (var a = 0; a < this.outputs.length; ++a) {
|
|
switch(this.outputs[a].name) {
|
|
case "midi":
|
|
var b = new f;
|
|
b.setup([e.cmd, e.value1, e.value2]);
|
|
b.channel = e.channel;
|
|
break;
|
|
case "command":
|
|
b = e.cmd;
|
|
break;
|
|
case "cc":
|
|
b = e.value1;
|
|
break;
|
|
case "cc_value":
|
|
b = e.value2;
|
|
break;
|
|
case "note":
|
|
b = e.cmd == f.NOTEON || e.cmd == f.NOTEOFF ? e.value1 : null;
|
|
break;
|
|
case "velocity":
|
|
b = e.cmd == f.NOTEON ? e.value2 : null;
|
|
break;
|
|
case "pitch":
|
|
b = e.cmd == f.NOTEON ? f.computePitch(e.value1) : null;
|
|
break;
|
|
case "pitchbend":
|
|
b = e.cmd == f.PITCHBEND ? f.computePitchBend(e.value1, e.value2) : null;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
null !== b && this.setOutputData(a, b);
|
|
}
|
|
}
|
|
};
|
|
w.prototype.onPropertyChanged = function(e, a) {
|
|
"cmd" == e && (this.properties.cmd = f.computeCommandFromString(a));
|
|
};
|
|
w.prototype.onGetOutputs = function() {
|
|
return [["midi", "midi"], ["on_midi", p.EVENT], ["command", "number"], ["note", "number"], ["velocity", "number"], ["cc", "number"], ["cc_value", "number"], ["pitch", "number"], ["pitchbend", "number"]];
|
|
};
|
|
p.registerNodeType("midi/event", w);
|
|
h.title = "MIDICC";
|
|
h.desc = "gets a Controller Change";
|
|
h.prototype.onExecute = function() {
|
|
g.input && (this.properties.value = g.input.state.cc[this.properties.cc]);
|
|
this.setOutputData(0, this.properties.value);
|
|
};
|
|
p.registerNodeType("midi/cc", h);
|
|
})(this);
|
|
(function(t) {
|
|
function f() {
|
|
this.properties = {src:"", gain:0.5, loop:!0, autoplay:!0, playbackRate:1};
|
|
this._loading_audio = !1;
|
|
this._audiobuffer = null;
|
|
this._audionodes = [];
|
|
this._last_sourcenode = null;
|
|
this.addOutput("out", "audio");
|
|
this.addInput("gain", "number");
|
|
this.audionode = v.getAudioContext().createGain();
|
|
this.audionode.graphnode = this;
|
|
this.audionode.gain.value = this.properties.gain;
|
|
this.properties.src && this.loadSound(this.properties.src);
|
|
}
|
|
function g() {
|
|
this.properties = {fftSize:2048, minDecibels:-100, maxDecibels:-10, smoothingTimeConstant:0.5};
|
|
this.audionode = v.getAudioContext().createAnalyser();
|
|
this.audionode.graphnode = this;
|
|
this.audionode.fftSize = this.properties.fftSize;
|
|
this.audionode.minDecibels = this.properties.minDecibels;
|
|
this.audionode.maxDecibels = this.properties.maxDecibels;
|
|
this.audionode.smoothingTimeConstant = this.properties.smoothingTimeConstant;
|
|
this.addInput("in", "audio");
|
|
this.addOutput("freqs", "array");
|
|
this.addOutput("samples", "array");
|
|
this._time_bin = this._freq_bin = null;
|
|
}
|
|
function d() {
|
|
this.properties = {gain:1};
|
|
this.audionode = v.getAudioContext().createGain();
|
|
this.addInput("in", "audio");
|
|
this.addInput("gain", "number");
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function m() {
|
|
this.properties = {impulse_src:"", normalize:!0};
|
|
this.audionode = v.getAudioContext().createConvolver();
|
|
this.addInput("in", "audio");
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function r() {
|
|
this.properties = {threshold:-50, knee:40, ratio:12, reduction:-20, attack:0, release:0.25};
|
|
this.audionode = v.getAudioContext().createDynamicsCompressor();
|
|
this.addInput("in", "audio");
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function u() {
|
|
this.properties = {};
|
|
this.audionode = v.getAudioContext().createWaveShaper();
|
|
this.addInput("in", "audio");
|
|
this.addInput("shape", "waveshape");
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function w() {
|
|
this.properties = {gain1:0.5, gain2:0.5};
|
|
this.audionode = v.getAudioContext().createGain();
|
|
this.audionode1 = v.getAudioContext().createGain();
|
|
this.audionode1.gain.value = this.properties.gain1;
|
|
this.audionode2 = v.getAudioContext().createGain();
|
|
this.audionode2.gain.value = this.properties.gain2;
|
|
this.audionode1.connect(this.audionode);
|
|
this.audionode2.connect(this.audionode);
|
|
this.addInput("in1", "audio");
|
|
this.addInput("in1 gain", "number");
|
|
this.addInput("in2", "audio");
|
|
this.addInput("in2 gain", "number");
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function h() {
|
|
this.properties = {delayTime:0.5};
|
|
this.audionode = v.getAudioContext().createDelay(10);
|
|
this.audionode.delayTime.value = this.properties.delayTime;
|
|
this.addInput("in", "audio");
|
|
this.addInput("time", "number");
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function p() {
|
|
this.properties = {frequency:350, detune:0, Q:1};
|
|
this.addProperty("type", "lowpass", "enum", {values:"lowpass highpass bandpass lowshelf highshelf peaking notch allpass".split(" ")});
|
|
this.audionode = v.getAudioContext().createBiquadFilter();
|
|
this.addInput("in", "audio");
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function e() {
|
|
this.properties = {frequency:440, detune:0, type:"sine"};
|
|
this.addProperty("type", "sine", "enum", {values:["sine", "square", "sawtooth", "triangle", "custom"]});
|
|
this.audionode = v.getAudioContext().createOscillator();
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function a() {
|
|
this.properties = {continuous:!0, mark:-1};
|
|
this.addInput("data", "array");
|
|
this.addInput("mark", "number");
|
|
this.size = [300, 200];
|
|
this._last_buffer = null;
|
|
}
|
|
function b() {
|
|
this.properties = {band:440, amplitude:1};
|
|
this.addInput("freqs", "array");
|
|
this.addOutput("signal", "number");
|
|
}
|
|
function c() {
|
|
if (!c.default_code) {
|
|
var a = c.default_function.toString(), b = a.indexOf("{") + 1, e = a.lastIndexOf("}");
|
|
c.default_code = a.substr(b, e - b);
|
|
}
|
|
this.properties = {code:c.default_code};
|
|
a = v.getAudioContext();
|
|
a.createScriptProcessor ? this.audionode = a.createScriptProcessor(4096, 1, 1) : (console.warn("ScriptProcessorNode deprecated"), this.audionode = a.createGain());
|
|
this.processCode();
|
|
c._bypass_function || (c._bypass_function = this.audionode.onaudioprocess);
|
|
this.addInput("in", "audio");
|
|
this.addOutput("out", "audio");
|
|
}
|
|
function n() {
|
|
this.audionode = v.getAudioContext().destination;
|
|
this.addInput("in", "audio");
|
|
}
|
|
var l = t.LiteGraph, v = {};
|
|
t.LGAudio = v;
|
|
v.getAudioContext = function() {
|
|
if (!this._audio_context) {
|
|
window.AudioContext = window.AudioContext || window.webkitAudioContext;
|
|
if (!window.AudioContext) {
|
|
return console.error("AudioContext not supported by browser"), null;
|
|
}
|
|
this._audio_context = new AudioContext;
|
|
this._audio_context.onmessage = function(a) {
|
|
console.log("msg", a);
|
|
};
|
|
this._audio_context.onended = function(a) {
|
|
console.log("ended", a);
|
|
};
|
|
this._audio_context.oncomplete = function(a) {
|
|
console.log("complete", a);
|
|
};
|
|
}
|
|
return this._audio_context;
|
|
};
|
|
v.connect = function(a, b) {
|
|
try {
|
|
a.connect(b);
|
|
} catch (B) {
|
|
console.warn("LGraphAudio:", B);
|
|
}
|
|
};
|
|
v.disconnect = function(a, b) {
|
|
try {
|
|
a.disconnect(b);
|
|
} catch (B) {
|
|
console.warn("LGraphAudio:", B);
|
|
}
|
|
};
|
|
v.changeAllAudiosConnections = function(a, b) {
|
|
if (a.inputs) {
|
|
for (var c = 0; c < a.inputs.length; ++c) {
|
|
var e = a.graph.links[a.inputs[c].link];
|
|
if (e) {
|
|
var d = a.graph.getNodeById(e.origin_id);
|
|
d = d.getAudioNodeInOutputSlot ? d.getAudioNodeInOutputSlot(e.origin_slot) : d.audionode;
|
|
e = a.getAudioNodeInInputSlot ? a.getAudioNodeInInputSlot(c) : a.audionode;
|
|
b ? v.connect(d, e) : v.disconnect(d, e);
|
|
}
|
|
}
|
|
}
|
|
if (a.outputs) {
|
|
for (c = 0; c < a.outputs.length; ++c) {
|
|
for (var f = a.outputs[c], k = 0; k < f.links.length; ++k) {
|
|
if (e = a.graph.links[f.links[k]]) {
|
|
d = a.getAudioNodeInOutputSlot ? a.getAudioNodeInOutputSlot(c) : a.audionode;
|
|
var h = a.graph.getNodeById(e.target_id);
|
|
e = h.getAudioNodeInInputSlot ? h.getAudioNodeInInputSlot(e.target_slot) : h.audionode;
|
|
b ? v.connect(d, e) : v.disconnect(d, e);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
v.onConnectionsChange = function(a, b, c, e) {
|
|
a == l.OUTPUT && (a = null, e && (a = this.graph.getNodeById(e.target_id)), a && (b = this.getAudioNodeInOutputSlot ? this.getAudioNodeInOutputSlot(b) : this.audionode, e = a.getAudioNodeInInputSlot ? a.getAudioNodeInInputSlot(e.target_slot) : a.audionode, c ? v.connect(b, e) : v.disconnect(b, e)));
|
|
};
|
|
v.createAudioNodeWrapper = function(a) {
|
|
var b = a.prototype.onPropertyChanged;
|
|
a.prototype.onPropertyChanged = function(a, c) {
|
|
b && b.call(this, a, c);
|
|
this.audionode && void 0 !== this.audionode[a] && (void 0 !== this.audionode[a].value ? this.audionode[a].value = c : this.audionode[a] = c);
|
|
};
|
|
a.prototype.onConnectionsChange = v.onConnectionsChange;
|
|
};
|
|
v.cached_audios = {};
|
|
v.loadSound = function(a, b, c) {
|
|
function e(a) {
|
|
console.log("Audio loading sample error:", a);
|
|
c && c(a);
|
|
}
|
|
if (v.cached_audios[a] && -1 == a.indexOf("blob:")) {
|
|
b && b(v.cached_audios[a]);
|
|
} else {
|
|
v.onProcessAudioURL && (a = v.onProcessAudioURL(a));
|
|
var d = new XMLHttpRequest;
|
|
d.open("GET", a, !0);
|
|
d.responseType = "arraybuffer";
|
|
var f = v.getAudioContext();
|
|
d.onload = function() {
|
|
console.log("AudioSource loaded");
|
|
f.decodeAudioData(d.response, function(c) {
|
|
console.log("AudioSource decoded");
|
|
v.cached_audios[a] = c;
|
|
b && b(c);
|
|
}, e);
|
|
};
|
|
d.send();
|
|
return d;
|
|
}
|
|
};
|
|
f["@src"] = {widget:"resource"};
|
|
f.supported_extensions = ["wav", "ogg", "mp3"];
|
|
f.prototype.onAdded = function(a) {
|
|
if (a.status === LGraph.STATUS_RUNNING) {
|
|
this.onStart();
|
|
}
|
|
};
|
|
f.prototype.onStart = function() {
|
|
this._audiobuffer && this.properties.autoplay && this.playBuffer(this._audiobuffer);
|
|
};
|
|
f.prototype.onStop = function() {
|
|
this.stopAllSounds();
|
|
};
|
|
f.prototype.onPause = function() {
|
|
this.pauseAllSounds();
|
|
};
|
|
f.prototype.onUnpause = function() {
|
|
this.unpauseAllSounds();
|
|
};
|
|
f.prototype.onRemoved = function() {
|
|
this.stopAllSounds();
|
|
this._dropped_url && URL.revokeObjectURL(this._url);
|
|
};
|
|
f.prototype.stopAllSounds = function() {
|
|
for (var a = 0; a < this._audionodes.length; ++a) {
|
|
this._audionodes[a].started && (this._audionodes[a].started = !1, this._audionodes[a].stop());
|
|
}
|
|
this._audionodes.length = 0;
|
|
};
|
|
f.prototype.pauseAllSounds = function() {
|
|
v.getAudioContext().suspend();
|
|
};
|
|
f.prototype.unpauseAllSounds = function() {
|
|
v.getAudioContext().resume();
|
|
};
|
|
f.prototype.onExecute = function() {
|
|
if (this.inputs) {
|
|
for (var a = 0; a < this.inputs.length; ++a) {
|
|
var b = this.inputs[a];
|
|
if (null != b.link) {
|
|
var c = this.getInputData(a);
|
|
if (void 0 !== c) {
|
|
if ("gain" == b.name) {
|
|
this.audionode.gain.value = c;
|
|
} else {
|
|
if ("playbackRate" == b.name) {
|
|
for (this.properties.playbackRate = c, b = 0; b < this._audionodes.length; ++b) {
|
|
this._audionodes[b].playbackRate.value = c;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (this.outputs) {
|
|
for (a = 0; a < this.outputs.length; ++a) {
|
|
"buffer" == this.outputs[a].name && this._audiobuffer && this.setOutputData(a, this._audiobuffer);
|
|
}
|
|
}
|
|
};
|
|
f.prototype.onAction = function(a) {
|
|
this._audiobuffer && ("Play" == a ? this.playBuffer(this._audiobuffer) : "Stop" == a && this.stopAllSounds());
|
|
};
|
|
f.prototype.onPropertyChanged = function(a, b) {
|
|
if ("src" == a) {
|
|
this.loadSound(b);
|
|
} else {
|
|
if ("gain" == a) {
|
|
this.audionode.gain.value = b;
|
|
} else {
|
|
if ("playbackRate" == a) {
|
|
for (a = 0; a < this._audionodes.length; ++a) {
|
|
this._audionodes[a].playbackRate.value = b;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
f.prototype.playBuffer = function(a) {
|
|
var b = this, c = v.getAudioContext().createBufferSource();
|
|
this._last_sourcenode = c;
|
|
c.graphnode = this;
|
|
c.buffer = a;
|
|
c.loop = this.properties.loop;
|
|
c.playbackRate.value = this.properties.playbackRate;
|
|
this._audionodes.push(c);
|
|
c.connect(this.audionode);
|
|
this._audionodes.push(c);
|
|
c.onended = function() {
|
|
b.trigger("ended");
|
|
var a = b._audionodes.indexOf(c);
|
|
-1 != a && b._audionodes.splice(a, 1);
|
|
};
|
|
c.started || (c.started = !0, c.start());
|
|
return c;
|
|
};
|
|
f.prototype.loadSound = function(a) {
|
|
var b = this;
|
|
this._request && (this._request.abort(), this._request = null);
|
|
this._audiobuffer = null;
|
|
this._loading_audio = !1;
|
|
a && (this._request = v.loadSound(a, function(a) {
|
|
this.boxcolor = l.NODE_DEFAULT_BOXCOLOR;
|
|
b._audiobuffer = a;
|
|
b._loading_audio = !1;
|
|
if (b.graph && b.graph.status === LGraph.STATUS_RUNNING) {
|
|
b.onStart();
|
|
}
|
|
}), this._loading_audio = !0, this.boxcolor = "#AA4");
|
|
};
|
|
f.prototype.onConnectionsChange = v.onConnectionsChange;
|
|
f.prototype.onGetInputs = function() {
|
|
return [["playbackRate", "number"], ["Play", l.ACTION], ["Stop", l.ACTION]];
|
|
};
|
|
f.prototype.onGetOutputs = function() {
|
|
return [["buffer", "audiobuffer"], ["ended", l.EVENT]];
|
|
};
|
|
f.prototype.onDropFile = function(a) {
|
|
this._dropped_url && URL.revokeObjectURL(this._dropped_url);
|
|
a = URL.createObjectURL(a);
|
|
this.properties.src = a;
|
|
this.loadSound(a);
|
|
this._dropped_url = a;
|
|
};
|
|
f.title = "Source";
|
|
f.desc = "Plays audio";
|
|
l.registerNodeType("audio/source", f);
|
|
g.prototype.onPropertyChanged = function(a, b) {
|
|
this.audionode[a] = b;
|
|
};
|
|
g.prototype.onExecute = function() {
|
|
if (this.isOutputConnected(0)) {
|
|
var a = this.audionode.frequencyBinCount;
|
|
this._freq_bin && this._freq_bin.length == a || (this._freq_bin = new Uint8Array(a));
|
|
this.audionode.getByteFrequencyData(this._freq_bin);
|
|
this.setOutputData(0, this._freq_bin);
|
|
}
|
|
this.isOutputConnected(1) && (a = this.audionode.frequencyBinCount, this._time_bin && this._time_bin.length == a || (this._time_bin = new Uint8Array(a)), this.audionode.getByteTimeDomainData(this._time_bin), this.setOutputData(1, this._time_bin));
|
|
for (a = 1; a < this.inputs.length; ++a) {
|
|
var b = this.inputs[a];
|
|
if (null != b.link) {
|
|
var c = this.getInputData(a);
|
|
void 0 !== c && (this.audionode[b.name].value = c);
|
|
}
|
|
}
|
|
};
|
|
g.prototype.onGetInputs = function() {
|
|
return [["minDecibels", "number"], ["maxDecibels", "number"], ["smoothingTimeConstant", "number"]];
|
|
};
|
|
g.prototype.onGetOutputs = function() {
|
|
return [["freqs", "array"], ["samples", "array"]];
|
|
};
|
|
g.title = "Analyser";
|
|
g.desc = "Audio Analyser";
|
|
l.registerNodeType("audio/analyser", g);
|
|
d.prototype.onExecute = function() {
|
|
if (this.inputs && this.inputs.length) {
|
|
for (var a = 1; a < this.inputs.length; ++a) {
|
|
var b = this.inputs[a], c = this.getInputData(a);
|
|
void 0 !== c && (this.audionode[b.name].value = c);
|
|
}
|
|
}
|
|
};
|
|
v.createAudioNodeWrapper(d);
|
|
d.title = "Gain";
|
|
d.desc = "Audio gain";
|
|
l.registerNodeType("audio/gain", d);
|
|
v.createAudioNodeWrapper(m);
|
|
m.prototype.onRemove = function() {
|
|
this._dropped_url && URL.revokeObjectURL(this._dropped_url);
|
|
};
|
|
m.prototype.onPropertyChanged = function(a, b) {
|
|
"impulse_src" == a ? this.loadImpulse(b) : "normalize" == a && (this.audionode.normalize = b);
|
|
};
|
|
m.prototype.onDropFile = function(a) {
|
|
this._dropped_url && URL.revokeObjectURL(this._dropped_url);
|
|
this._dropped_url = URL.createObjectURL(a);
|
|
this.properties.impulse_src = this._dropped_url;
|
|
this.loadImpulse(this._dropped_url);
|
|
};
|
|
m.prototype.loadImpulse = function(a) {
|
|
var b = this;
|
|
this._request && (this._request.abort(), this._request = null);
|
|
this._impulse_buffer = null;
|
|
this._loading_impulse = !1;
|
|
a && (this._request = v.loadSound(a, function(a) {
|
|
b._impulse_buffer = a;
|
|
b.audionode.buffer = a;
|
|
console.log("Impulse signal set");
|
|
b._loading_impulse = !1;
|
|
}), this._loading_impulse = !0);
|
|
};
|
|
m.title = "Convolver";
|
|
m.desc = "Convolves the signal (used for reverb)";
|
|
l.registerNodeType("audio/convolver", m);
|
|
v.createAudioNodeWrapper(r);
|
|
r.prototype.onExecute = function() {
|
|
if (this.inputs && this.inputs.length) {
|
|
for (var a = 1; a < this.inputs.length; ++a) {
|
|
var b = this.inputs[a];
|
|
if (null != b.link) {
|
|
var c = this.getInputData(a);
|
|
void 0 !== c && (this.audionode[b.name].value = c);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
r.prototype.onGetInputs = function() {
|
|
return [["threshold", "number"], ["knee", "number"], ["ratio", "number"], ["reduction", "number"], ["attack", "number"], ["release", "number"]];
|
|
};
|
|
r.title = "DynamicsCompressor";
|
|
r.desc = "Dynamics Compressor";
|
|
l.registerNodeType("audio/dynamicsCompressor", r);
|
|
u.prototype.onExecute = function() {
|
|
if (this.inputs && this.inputs.length) {
|
|
var a = this.getInputData(1);
|
|
void 0 !== a && (this.audionode.curve = a);
|
|
}
|
|
};
|
|
u.prototype.setWaveShape = function(a) {
|
|
this.audionode.curve = a;
|
|
};
|
|
v.createAudioNodeWrapper(u);
|
|
w.prototype.getAudioNodeInInputSlot = function(a) {
|
|
if (0 == a) {
|
|
return this.audionode1;
|
|
}
|
|
if (2 == a) {
|
|
return this.audionode2;
|
|
}
|
|
};
|
|
w.prototype.onPropertyChanged = function(a, b) {
|
|
"gain1" == a ? this.audionode1.gain.value = b : "gain2" == a && (this.audionode2.gain.value = b);
|
|
};
|
|
w.prototype.onExecute = function() {
|
|
if (this.inputs && this.inputs.length) {
|
|
for (var a = 1; a < this.inputs.length; ++a) {
|
|
var b = this.inputs[a];
|
|
null != b.link && "audio" != b.type && (b = this.getInputData(a), void 0 !== b && (1 == a ? this.audionode1.gain.value = b : 3 == a && (this.audionode2.gain.value = b)));
|
|
}
|
|
}
|
|
};
|
|
v.createAudioNodeWrapper(w);
|
|
w.title = "Mixer";
|
|
w.desc = "Audio mixer";
|
|
l.registerNodeType("audio/mixer", w);
|
|
v.createAudioNodeWrapper(h);
|
|
h.prototype.onExecute = function() {
|
|
var a = this.getInputData(1);
|
|
void 0 !== a && (this.audionode.delayTime.value = a);
|
|
};
|
|
h.title = "Delay";
|
|
h.desc = "Audio delay";
|
|
l.registerNodeType("audio/delay", h);
|
|
p.prototype.onExecute = function() {
|
|
if (this.inputs && this.inputs.length) {
|
|
for (var a = 1; a < this.inputs.length; ++a) {
|
|
var b = this.inputs[a];
|
|
if (null != b.link) {
|
|
var c = this.getInputData(a);
|
|
void 0 !== c && (this.audionode[b.name].value = c);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
p.prototype.onGetInputs = function() {
|
|
return [["frequency", "number"], ["detune", "number"], ["Q", "number"]];
|
|
};
|
|
v.createAudioNodeWrapper(p);
|
|
p.title = "BiquadFilter";
|
|
p.desc = "Audio filter";
|
|
l.registerNodeType("audio/biquadfilter", p);
|
|
e.prototype.onStart = function() {
|
|
this.audionode.started || (this.audionode.started = !0, this.audionode.start());
|
|
};
|
|
e.prototype.onStop = function() {
|
|
this.audionode.started && (this.audionode.started = !1, this.audionode.stop());
|
|
};
|
|
e.prototype.onPause = function() {
|
|
this.onStop();
|
|
};
|
|
e.prototype.onUnpause = function() {
|
|
this.onStart();
|
|
};
|
|
e.prototype.onExecute = function() {
|
|
if (this.inputs && this.inputs.length) {
|
|
for (var a = 0; a < this.inputs.length; ++a) {
|
|
var b = this.inputs[a];
|
|
if (null != b.link) {
|
|
var c = this.getInputData(a);
|
|
void 0 !== c && (this.audionode[b.name].value = c);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
e.prototype.onGetInputs = function() {
|
|
return [["frequency", "number"], ["detune", "number"], ["type", "string"]];
|
|
};
|
|
v.createAudioNodeWrapper(e);
|
|
e.title = "Oscillator";
|
|
e.desc = "Oscillator";
|
|
l.registerNodeType("audio/oscillator", e);
|
|
a.prototype.onExecute = function() {
|
|
this._last_buffer = this.getInputData(0);
|
|
var a = this.getInputData(1);
|
|
void 0 !== a && (this.properties.mark = a);
|
|
this.setDirtyCanvas(!0, !1);
|
|
};
|
|
a.prototype.onDrawForeground = function(a) {
|
|
if (this._last_buffer) {
|
|
var b = this._last_buffer, c = b.length / this.size[0], e = this.size[1];
|
|
a.fillStyle = "black";
|
|
a.fillRect(0, 0, this.size[0], this.size[1]);
|
|
a.strokeStyle = "white";
|
|
a.beginPath();
|
|
var d = 0;
|
|
if (this.properties.continuous) {
|
|
a.moveTo(d, e);
|
|
for (var f = 0; f < b.length; f += c) {
|
|
a.lineTo(d, e - b[f | 0] / 255 * e), d++;
|
|
}
|
|
} else {
|
|
for (f = 0; f < b.length; f += c) {
|
|
a.moveTo(d + 0.5, e), a.lineTo(d + 0.5, e - b[f | 0] / 255 * e), d++;
|
|
}
|
|
}
|
|
a.stroke();
|
|
0 <= this.properties.mark && (b = v.getAudioContext().sampleRate / b.length, d = this.properties.mark / b * 2 / c, d >= this.size[0] && (d = this.size[0] - 1), a.strokeStyle = "red", a.beginPath(), a.moveTo(d, e), a.lineTo(d, 0), a.stroke());
|
|
}
|
|
};
|
|
a.title = "Visualization";
|
|
a.desc = "Audio Visualization";
|
|
l.registerNodeType("audio/visualization", a);
|
|
b.prototype.onExecute = function() {
|
|
if (this._freqs = this.getInputData(0)) {
|
|
var a = this.properties.band, b = this.getInputData(1);
|
|
void 0 !== b && (a = b);
|
|
b = v.getAudioContext().sampleRate / this._freqs.length;
|
|
b = a / b * 2;
|
|
b >= this._freqs.length ? b = this._freqs[this._freqs.length - 1] : (a = b | 0, b -= a, b = this._freqs[a] * (1 - b) + this._freqs[a + 1] * b);
|
|
this.setOutputData(0, b / 255 * this.properties.amplitude);
|
|
}
|
|
};
|
|
b.prototype.onGetInputs = function() {
|
|
return [["band", "number"]];
|
|
};
|
|
b.title = "Signal";
|
|
b.desc = "extract the signal of some frequency";
|
|
l.registerNodeType("audio/signal", b);
|
|
c.prototype.onAdded = function(a) {
|
|
a.status == LGraph.STATUS_RUNNING && (this.audionode.onaudioprocess = this._callback);
|
|
};
|
|
c["@code"] = {widget:"code"};
|
|
c.prototype.onStart = function() {
|
|
this.audionode.onaudioprocess = this._callback;
|
|
};
|
|
c.prototype.onStop = function() {
|
|
this.audionode.onaudioprocess = c._bypass_function;
|
|
};
|
|
c.prototype.onPause = function() {
|
|
this.audionode.onaudioprocess = c._bypass_function;
|
|
};
|
|
c.prototype.onUnpause = function() {
|
|
this.audionode.onaudioprocess = this._callback;
|
|
};
|
|
c.prototype.onExecute = function() {
|
|
};
|
|
c.prototype.onRemoved = function() {
|
|
this.audionode.onaudioprocess = c._bypass_function;
|
|
};
|
|
c.prototype.processCode = function() {
|
|
try {
|
|
this._script = new (new Function("properties", this.properties.code))(this.properties), this._old_code = this.properties.code, this._callback = this._script.onaudioprocess;
|
|
} catch (k) {
|
|
console.error("Error in onaudioprocess code", k), this._callback = c._bypass_function, this.audionode.onaudioprocess = this._callback;
|
|
}
|
|
};
|
|
c.prototype.onPropertyChanged = function(a, b) {
|
|
"code" == a && (this.properties.code = b, this.processCode(), this.graph && this.graph.status == LGraph.STATUS_RUNNING && (this.audionode.onaudioprocess = this._callback));
|
|
};
|
|
c.default_function = function() {
|
|
this.onaudioprocess = function(a) {
|
|
var b = a.inputBuffer;
|
|
a = a.outputBuffer;
|
|
for (var c = 0; c < a.numberOfChannels; c++) {
|
|
for (var e = b.getChannelData(c), d = a.getChannelData(c), f = 0; f < b.length; f++) {
|
|
d[f] = e[f];
|
|
}
|
|
}
|
|
};
|
|
};
|
|
v.createAudioNodeWrapper(c);
|
|
c.title = "Script";
|
|
c.desc = "apply script to signal";
|
|
l.registerNodeType("audio/script", c);
|
|
n.title = "Destination";
|
|
n.desc = "Audio output";
|
|
l.registerNodeType("audio/destination", n);
|
|
})(this);
|
|
(function(t) {
|
|
function f() {
|
|
this.size = [60, 20];
|
|
this.addInput("send", d.ACTION);
|
|
this.addOutput("received", d.EVENT);
|
|
this.addInput("in", 0);
|
|
this.addOutput("out", 0);
|
|
this.properties = {url:"", room:"lgraph"};
|
|
this._ws = null;
|
|
this._last_data = [];
|
|
}
|
|
function g() {
|
|
this.size = [60, 20];
|
|
this.addInput("send", d.ACTION);
|
|
this.addOutput("received", d.EVENT);
|
|
this.addInput("in", 0);
|
|
this.addOutput("out", 0);
|
|
this.properties = {url:"tamats.com:55000", room:"lgraph", save_bandwidth:!0};
|
|
this._server = null;
|
|
this.createSocket();
|
|
this._last_input_data = [];
|
|
this._last_output_data = [];
|
|
}
|
|
var d = t.LiteGraph;
|
|
f.title = "WebSocket";
|
|
f.desc = "Send data through a websocket";
|
|
f.prototype.onPropertyChanged = function(d, f) {
|
|
"url" == d && this.createSocket();
|
|
};
|
|
f.prototype.onExecute = function() {
|
|
!this._ws && this.properties.url && this.createSocket();
|
|
if (this._ws && this._ws.readyState == WebSocket.OPEN) {
|
|
for (var d = this.properties.room, f = 1; f < this.inputs.length; ++f) {
|
|
var g = this.getInputData(f);
|
|
if (null != g) {
|
|
try {
|
|
var t = JSON.stringify({type:0, room:d, channel:f, data:g});
|
|
} catch (h) {
|
|
continue;
|
|
}
|
|
this._ws.send(t);
|
|
}
|
|
}
|
|
for (f = 1; f < this.outputs.length; ++f) {
|
|
this.setOutputData(f, this._last_data[f]);
|
|
}
|
|
}
|
|
};
|
|
f.prototype.createSocket = function() {
|
|
var d = this, f = this.properties.url;
|
|
"ws" != f.substr(0, 2) && (f = "ws://" + f);
|
|
this._ws = new WebSocket(f);
|
|
this._ws.onopen = function() {
|
|
console.log("ready");
|
|
d.boxcolor = "#8E8";
|
|
};
|
|
this._ws.onmessage = function(f) {
|
|
var g = JSON.parse(f.data);
|
|
g.room && g.room != this.properties.room || (1 == f.data.type ? d.triggerSlot(0, g) : d._last_data[f.data.channel || 0] = g.data);
|
|
};
|
|
this._ws.onerror = function(f) {
|
|
console.log("couldnt connect to websocket");
|
|
d.boxcolor = "#E88";
|
|
};
|
|
this._ws.onclose = function(f) {
|
|
console.log("connection closed");
|
|
d.boxcolor = "#000";
|
|
};
|
|
};
|
|
f.prototype.send = function(d) {
|
|
this._ws && this._ws.readyState == WebSocket.OPEN && this._ws.send(JSON.stringify({type:1, msg:d}));
|
|
};
|
|
f.prototype.onAction = function(d, f) {
|
|
this._ws && this._ws.readyState == WebSocket.OPEN && this._ws.send({type:1, room:this.properties.room, action:d, data:f});
|
|
};
|
|
f.prototype.onGetInputs = function() {
|
|
return [["in", 0]];
|
|
};
|
|
f.prototype.onGetOutputs = function() {
|
|
return [["out", 0]];
|
|
};
|
|
d.registerNodeType("network/websocket", f);
|
|
g.title = "SillyClient";
|
|
g.desc = "Connects to SillyServer to broadcast messages";
|
|
g.prototype.onPropertyChanged = function(d, f) {
|
|
d = this.properties.url + "/" + this.properties.room;
|
|
this._server && this._final_url != d && (this._server.connect(this.properties.url, this.properties.room), this._final_url = d);
|
|
};
|
|
g.prototype.onExecute = function() {
|
|
if (this._server && this._server.is_connected) {
|
|
for (var d = this.properties.save_bandwidth, f = 1; f < this.inputs.length; ++f) {
|
|
var g = this.getInputData(f);
|
|
null == g || d && this._last_input_data[f] == g || (this._server.sendMessage({type:0, channel:f, data:g}), this._last_input_data[f] = g);
|
|
}
|
|
for (f = 1; f < this.outputs.length; ++f) {
|
|
this.setOutputData(f, this._last_output_data[f]);
|
|
}
|
|
}
|
|
};
|
|
g.prototype.createSocket = function() {
|
|
var d = this;
|
|
"undefined" == typeof SillyClient ? (this._error || console.error("SillyClient node cannot be used, you must include SillyServer.js"), this._error = !0) : (this._server = new SillyClient, this._server.on_ready = function() {
|
|
console.log("ready");
|
|
d.boxcolor = "#8E8";
|
|
}, this._server.on_message = function(f, g) {
|
|
f = null;
|
|
try {
|
|
f = JSON.parse(g);
|
|
} catch (w) {
|
|
return;
|
|
}
|
|
1 == f.type ? d.triggerSlot(0, f) : d._last_output_data[f.channel || 0] = f.data;
|
|
}, this._server.on_error = function(f) {
|
|
console.log("couldnt connect to websocket");
|
|
d.boxcolor = "#E88";
|
|
}, this._server.on_close = function(f) {
|
|
console.log("connection closed");
|
|
d.boxcolor = "#000";
|
|
}, this.properties.url && this.properties.room && (this._server.connect(this.properties.url, this.properties.room), this._final_url = this.properties.url + "/" + this.properties.room));
|
|
};
|
|
g.prototype.send = function(d) {
|
|
this._server && this._server.is_connected && this._server.sendMessage({type:1, data:d});
|
|
};
|
|
g.prototype.onAction = function(d, f) {
|
|
this._server && this._server.is_connected && this._server.sendMessage({type:1, action:d, data:f});
|
|
};
|
|
g.prototype.onGetInputs = function() {
|
|
return [["in", 0]];
|
|
};
|
|
g.prototype.onGetOutputs = function() {
|
|
return [["out", 0]];
|
|
};
|
|
d.registerNodeType("network/sillyclient", g);
|
|
})(this);
|
|
|