Files
ComfyUI_frontend/browser_tests/tests/vueNodes/interactions/node/move.spec.ts
Alexander Brown 0132c77c7d test: harden 82 Playwright specs for deterministic CI runs (#10967)
## Summary

Harden 98 E2E spec files and 8 fixtures/helpers for deterministic CI
runs by replacing race-prone patterns with retry-safe alternatives.

No source code changes -- only `browser_tests/` is touched.

## Changes

- **E2E spec hardening** (98 spec files, 6 fixtures, 2 helpers):

  | Fix class | Sites | Examples |
  |-----------|-------|---------:|
| `expect(await ...)` -> `expect.poll()` | ~153 | interaction,
defaultKeybindings, workflows, featureFlags |
| `const x = await loc.count(); expect(x)` -> `toHaveCount()` | ~19 |
menu, linkInteraction, assets, bottomPanelShortcuts |
| `nextFrame()` -> `waitForHidden()` after menu clicks | ~22 |
contextMenu, rightClickMenu, subgraphHelper |
| Redundant `nextFrame()` removed | many | defaultKeybindings, minimap,
builderSaveFlow |
| `expect(async () => { ... }).toPass()` retry blocks | 5 | interaction
(graphdialog dismiss guard) |
| `force:true` removed from `BaseDialog.close()` | 1 | BaseDialog
fixture |
| ContextMenu `waitForHidden` simplified (check-then-act race removed) |
1 | ContextMenu fixture |
| Non-deterministic node order -> proximity-based selection | 1 |
interaction (toggle dom widget) |
  | Tight poll timeout (250ms) -> >=2000ms | 2 | templates |

- **Helper improvements**: Exposed locator getters on
`ComfyPage.domWidgets`, `ToastHelper.toastErrors`, and
`WorkflowsSidebarTab.activeWorkflowLabel` so callers can use retrying
assertions (`toHaveCount()`, `toHaveText()`) directly.

- **Flake pattern catalog**: Added section 7 table to
`browser_tests/FLAKE_PREVENTION_RULES.md` documenting 8 pattern classes
for reviewers and future authors.

- **Docs**: Fixed bad examples in `browser_tests/README.md` to use
`expect.poll()`.

- **Breaking**: None
- **Dependencies**: None

## Review Focus

- All fixes follow the rules in
`browser_tests/FLAKE_PREVENTION_RULES.md`
- No behavioral changes to tests -- only timing/retry strategy is
updated
- The `ContextMenu.waitForHidden` simplification removes a
swallowed-error anti-pattern; both locators now use direct `waitFor({
state: 'hidden' })`

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-04-09 20:50:56 -07:00

109 lines
3.5 KiB
TypeScript

import {
comfyExpect as expect,
comfyPageFixture as test
} from '@e2e/fixtures/ComfyPage'
import type { ComfyPage } from '@e2e/fixtures/ComfyPage'
import type { Position } from '@e2e/fixtures/types'
test.describe('Vue Node Moving', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.VueNodes.Enabled', true)
await comfyPage.vueNodes.waitForNodes()
})
const getLoadCheckpointHeaderPos = async (comfyPage: ComfyPage) => {
const loadCheckpointHeaderPos = await comfyPage.page
.getByText('Load Checkpoint')
.boundingBox()
if (!loadCheckpointHeaderPos)
throw new Error('Load Checkpoint header not found')
return loadCheckpointHeaderPos
}
const expectPosChanged = async (pos1: Position, pos2: Position) => {
const diffX = Math.abs(pos2.x - pos1.x)
const diffY = Math.abs(pos2.y - pos1.y)
expect(diffX).toBeGreaterThan(0)
expect(diffY).toBeGreaterThan(0)
}
test('should allow moving nodes by dragging', async ({ comfyPage }) => {
const loadCheckpointHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await comfyPage.canvasOps.dragAndDrop(loadCheckpointHeaderPos, {
x: 256,
y: 256
})
const newHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(loadCheckpointHeaderPos, newHeaderPos)
})
test('should not move node when pointer moves less than drag threshold', async ({
comfyPage
}) => {
const headerPos = await getLoadCheckpointHeaderPos(comfyPage)
// Move only 2px — below the 3px drag threshold in useNodePointerInteractions
await comfyPage.page.mouse.move(headerPos.x, headerPos.y)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(headerPos.x + 2, headerPos.y + 1, {
steps: 5
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
const afterPos = await getLoadCheckpointHeaderPos(comfyPage)
expect(afterPos.x).toBeCloseTo(headerPos.x, 0)
expect(afterPos.y).toBeCloseTo(headerPos.y, 0)
// The small movement should have selected the node, not dragged it
await expect(comfyPage.vueNodes.selectedNodes).toHaveCount(1)
})
test('should move node when pointer moves beyond drag threshold', async ({
comfyPage
}) => {
const headerPos = await getLoadCheckpointHeaderPos(comfyPage)
// Move 50px — well beyond the 3px drag threshold
await comfyPage.page.mouse.move(headerPos.x, headerPos.y)
await comfyPage.page.mouse.down()
await comfyPage.page.mouse.move(headerPos.x + 50, headerPos.y + 50, {
steps: 20
})
await comfyPage.page.mouse.up()
await comfyPage.nextFrame()
const afterPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(headerPos, afterPos)
})
test(
'@mobile should allow moving nodes by dragging on touch devices',
{ tag: '@screenshot' },
async ({ comfyPage }) => {
// Disable minimap (gets in way of the node on small screens)
await comfyPage.settings.setSetting('Comfy.Minimap.Visible', false)
const loadCheckpointHeaderPos =
await getLoadCheckpointHeaderPos(comfyPage)
await comfyPage.canvasOps.panWithTouch(
{
x: 64,
y: 64
},
loadCheckpointHeaderPos
)
const newHeaderPos = await getLoadCheckpointHeaderPos(comfyPage)
await expectPosChanged(loadCheckpointHeaderPos, newHeaderPos)
await expect(comfyPage.canvas).toHaveScreenshot(
'vue-node-moved-node-touch.png'
)
}
)
})