Files
ComfyUI_frontend/src/components/load3d/Load3DControls.vue
Rizumu Ayaka ec04d5ee70 merge: resolve conflicts with main for on-demand extension loading
Resolve 47 merge conflicts from merging main into the on-demand
extension loading branch. Key decisions:

- Accept main's maskeditor cleanup (composables+stores architecture)
- Keep branch's glob+dispatch on-demand loading in core/index.ts
- Port main's new load3d features (constants, FastPLYLoader, Asset
  Browser button) into branch's extensions/ directory structure
- Combine main's async settings loading with branch's
  processExtensionSettings callback
- Inject on-demand widget loading into main's standalone functions
  in litegraphService.ts
- Fix import paths for files referencing old load3d/maskeditor paths
- Allow processExtensionSettings worker re-registration for test
  compatibility

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 23:21:41 +08:00

204 lines
5.7 KiB
Vue

<template>
<div
class="pointer-events-auto absolute top-12 left-2 z-20 flex flex-col rounded-lg bg-backdrop/30"
@pointerdown.stop
@pointermove.stop
@pointerup.stop
@wheel.stop
>
<div class="show-menu relative">
<Button
variant="textonly"
size="icon"
:aria-label="$t('menu.showMenu')"
class="rounded-full"
@click="toggleMenu"
>
<i class="pi pi-bars text-lg text-base-foreground" />
</Button>
<div
v-show="isMenuOpen"
class="absolute top-0 left-12 rounded-lg bg-interface-menu-surface shadow-lg"
>
<div class="flex flex-col">
<Button
v-for="category in availableCategories"
:key="category"
variant="textonly"
:class="
cn(
'flex w-full items-center justify-start',
activeCategory === category && 'bg-button-active-surface'
)
"
@click="selectCategory(category)"
>
<i :class="getCategoryIcon(category)" />
<span class="whitespace-nowrap text-base-foreground">{{
$t(categoryLabels[category])
}}</span>
</Button>
</div>
</div>
</div>
<div v-show="activeCategory" class="rounded-lg bg-smoke-700/30">
<SceneControls
v-if="showSceneControls"
v-model:show-grid="sceneConfig!.showGrid"
v-model:background-color="sceneConfig!.backgroundColor"
v-model:background-image="sceneConfig!.backgroundImage"
v-model:background-render-mode="sceneConfig!.backgroundRenderMode"
v-model:fov="cameraConfig!.fov"
@update-background-image="handleBackgroundImageUpdate"
/>
<ModelControls
v-if="showModelControls"
v-model:material-mode="modelConfig!.materialMode"
v-model:up-direction="modelConfig!.upDirection"
v-model:show-skeleton="modelConfig!.showSkeleton"
:hide-material-mode="isSplatModel"
:is-ply-model="isPlyModel"
:has-skeleton="hasSkeleton"
/>
<CameraControls
v-if="showCameraControls"
v-model:camera-type="cameraConfig!.cameraType"
v-model:fov="cameraConfig!.fov"
/>
<LightControls
v-if="showLightControls"
v-model:light-intensity="lightConfig!.intensity"
v-model:material-mode="modelConfig!.materialMode"
/>
<ExportControls
v-if="showExportControls"
@export-model="handleExportModel"
/>
</div>
</div>
</template>
<script setup lang="ts">
import { computed, onMounted, onUnmounted, ref } from 'vue'
import CameraControls from '@/components/load3d/controls/CameraControls.vue'
import ExportControls from '@/components/load3d/controls/ExportControls.vue'
import LightControls from '@/components/load3d/controls/LightControls.vue'
import ModelControls from '@/components/load3d/controls/ModelControls.vue'
import SceneControls from '@/components/load3d/controls/SceneControls.vue'
import Button from '@/components/ui/button/Button.vue'
import type {
CameraConfig,
LightConfig,
ModelConfig,
SceneConfig
} from '@/extensions/core/extensions/load3d/interfaces'
import { cn } from '@/utils/tailwindUtil'
const {
isSplatModel = false,
isPlyModel = false,
hasSkeleton = false
} = defineProps<{
isSplatModel?: boolean
isPlyModel?: boolean
hasSkeleton?: boolean
}>()
const sceneConfig = defineModel<SceneConfig>('sceneConfig')
const modelConfig = defineModel<ModelConfig>('modelConfig')
const cameraConfig = defineModel<CameraConfig>('cameraConfig')
const lightConfig = defineModel<LightConfig>('lightConfig')
const isMenuOpen = ref(false)
const activeCategory = ref<string>('scene')
const categoryLabels: Record<string, string> = {
scene: 'load3d.scene',
model: 'load3d.model',
camera: 'load3d.camera',
light: 'load3d.light',
export: 'load3d.export'
}
const availableCategories = computed(() => {
if (isSplatModel) {
return ['scene', 'model', 'camera']
}
return ['scene', 'model', 'camera', 'light', 'export']
})
const showSceneControls = computed(
() => activeCategory.value === 'scene' && !!sceneConfig.value
)
const showModelControls = computed(
() => activeCategory.value === 'model' && !!modelConfig.value
)
const showCameraControls = computed(
() => activeCategory.value === 'camera' && !!cameraConfig.value
)
const showLightControls = computed(
() =>
activeCategory.value === 'light' &&
!!lightConfig.value &&
!!modelConfig.value
)
const showExportControls = computed(() => activeCategory.value === 'export')
const toggleMenu = () => {
isMenuOpen.value = !isMenuOpen.value
}
const selectCategory = (category: string) => {
activeCategory.value = category
isMenuOpen.value = false
}
const getCategoryIcon = (category: string) => {
const icons = {
scene: 'pi pi-image',
model: 'pi pi-box',
camera: 'pi pi-camera',
light: 'pi pi-sun',
export: 'pi pi-download'
}
// @ts-expect-error fixme ts strict error
return `${icons[category]} text-base-foreground text-lg`
}
const emit = defineEmits<{
(e: 'updateBackgroundImage', file: File | null): void
(e: 'exportModel', format: string): void
}>()
const handleBackgroundImageUpdate = (file: File | null) => {
emit('updateBackgroundImage', file)
}
const handleExportModel = (format: string) => {
emit('exportModel', format)
}
const closeSlider = (e: MouseEvent) => {
const target = e.target as HTMLElement
if (!target.closest('.show-menu')) {
isMenuOpen.value = false
}
}
onMounted(() => {
document.addEventListener('click', closeSlider)
})
onUnmounted(() => {
document.removeEventListener('click', closeSlider)
})
</script>