Files
ComfyUI_frontend/src/renderer/extensions/vueNodes/composables/useSlotLinkInteraction.ts
2025-09-28 15:33:29 -07:00

248 lines
6.4 KiB
TypeScript

import { type Fn, useEventListener } from '@vueuse/core'
import { onBeforeUnmount } from 'vue'
import { useSharedCanvasPositionConversion } from '@/composables/element/useCanvasPositionConversion'
import { LinkDirection } from '@/lib/litegraph/src/types/globalEnums'
import { evaluateCompatibility } from '@/renderer/core/canvas/links/slotLinkCompatibility'
import {
type SlotDropCandidate,
useSlotLinkDragState
} from '@/renderer/core/canvas/links/slotLinkDragState'
import { getSlotKey } from '@/renderer/core/layout/slots/slotIdentifier'
import { layoutStore } from '@/renderer/core/layout/store/layoutStore'
import type { SlotLayout } from '@/renderer/core/layout/types'
import { app } from '@/scripts/app'
interface SlotInteractionOptions {
nodeId: string
index: number
type: 'input' | 'output'
readonly?: boolean
}
interface SlotInteractionHandlers {
onPointerDown: (event: PointerEvent) => void
}
interface PointerSession {
begin: (pointerId: number) => void
register: (...stops: Array<Fn | null | undefined>) => void
matches: (event: PointerEvent) => boolean
isActive: () => boolean
clear: () => void
}
function createPointerSession(): PointerSession {
let pointerId: number | null = null
let stops: Fn[] = []
const begin = (id: number) => {
pointerId = id
}
const register = (...newStops: Array<Fn | null | undefined>) => {
for (const stop of newStops) {
if (typeof stop === 'function') {
stops.push(stop)
}
}
}
const matches = (event: PointerEvent) =>
pointerId !== null && event.pointerId === pointerId
const isActive = () => pointerId !== null
const clear = () => {
for (const stop of stops) {
stop()
}
stops = []
pointerId = null
}
return { begin, register, matches, isActive, clear }
}
export function useSlotLinkInteraction({
nodeId,
index,
type,
readonly
}: SlotInteractionOptions): SlotInteractionHandlers {
if (readonly) {
return {
onPointerDown: () => {}
}
}
const { state, beginDrag, endDrag, updatePointerPosition } =
useSlotLinkDragState()
function candidateFromTarget(
target: EventTarget | null
): SlotDropCandidate | null {
if (!(target instanceof HTMLElement)) return null
const key = target.dataset['slotKey']
if (!key) return null
const layout = layoutStore.getSlotLayout(key)
if (!layout) return null
const candidate: SlotDropCandidate = { layout, compatible: false }
if (state.source) {
candidate.compatible = evaluateCompatibility(
state.source,
candidate
).allowable
}
return candidate
}
const conversion = useSharedCanvasPositionConversion()
const pointerSession = createPointerSession()
const cleanupInteraction = () => {
pointerSession.clear()
endDrag()
}
const updatePointerState = (event: PointerEvent) => {
const clientX = event.clientX
const clientY = event.clientY
const [canvasX, canvasY] = conversion.clientPosToCanvasPos([
clientX,
clientY
])
updatePointerPosition(clientX, clientY, canvasX, canvasY)
}
const handlePointerMove = (event: PointerEvent) => {
if (!pointerSession.matches(event)) return
updatePointerState(event)
app.canvas?.setDirty(true)
}
const connectSlots = (slotLayout: SlotLayout) => {
const canvas = app.canvas
const graph = canvas?.graph
const source = state.source
if (!canvas || !graph || !source) return
const sourceNode = graph.getNodeById(Number(source.nodeId))
const targetNode = graph.getNodeById(Number(slotLayout.nodeId))
if (!sourceNode || !targetNode) return
if (source.type === 'output' && slotLayout.type === 'input') {
const outputSlot = sourceNode.outputs?.[source.slotIndex]
const inputSlot = targetNode.inputs?.[slotLayout.index]
if (!outputSlot || !inputSlot) return
graph.beforeChange()
sourceNode.connectSlots(outputSlot, targetNode, inputSlot, undefined)
return
}
if (source.type === 'input' && slotLayout.type === 'output') {
const inputSlot = sourceNode.inputs?.[source.slotIndex]
const outputSlot = targetNode.outputs?.[slotLayout.index]
if (!inputSlot || !outputSlot) return
graph.beforeChange()
sourceNode.disconnectInput(source.slotIndex, true)
targetNode.connectSlots(outputSlot, sourceNode, inputSlot, undefined)
}
}
const finishInteraction = (event: PointerEvent) => {
if (!pointerSession.matches(event)) return
event.preventDefault()
if (state.source) {
const candidate = candidateFromTarget(event.target)
if (candidate?.compatible) {
connectSlots(candidate.layout)
}
}
cleanupInteraction()
app.canvas?.setDirty(true)
}
const handlePointerUp = (event: PointerEvent) => {
finishInteraction(event)
}
const handlePointerCancel = (event: PointerEvent) => {
if (!pointerSession.matches(event)) return
cleanupInteraction()
app.canvas?.setDirty(true)
}
const onPointerDown = (event: PointerEvent) => {
if (event.button !== 0) return
if (!nodeId) return
if (pointerSession.isActive()) return
const canvas = app.canvas
const graph = canvas?.graph
if (!canvas || !graph) return
const layout = layoutStore.getSlotLayout(
getSlotKey(nodeId, index, type === 'input')
)
if (!layout) return
const resolvedNode = graph.getNodeById(Number(nodeId))
const slot =
type === 'input'
? resolvedNode?.inputs?.[index]
: resolvedNode?.outputs?.[index]
const direction =
slot?.dir ?? (type === 'input' ? LinkDirection.LEFT : LinkDirection.RIGHT)
beginDrag(
{
nodeId,
slotIndex: index,
type,
direction,
position: layout.position
},
event.pointerId
)
pointerSession.begin(event.pointerId)
updatePointerState(event)
pointerSession.register(
useEventListener(window, 'pointermove', handlePointerMove, {
capture: true
}),
useEventListener(window, 'pointerup', handlePointerUp, {
capture: true
}),
useEventListener(window, 'pointercancel', handlePointerCancel, {
capture: true
})
)
app.canvas?.setDirty(true)
event.preventDefault()
event.stopPropagation()
}
onBeforeUnmount(() => {
if (pointerSession.isActive()) {
cleanupInteraction()
}
})
return {
onPointerDown
}
}