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-# Ultimate SD upscaler for automatic1111 web-ui
+# Ultimate SD Upscale extension for [AUTOMATIC1111 Stable Diffusion web UI](https://github.com/AUTOMATIC1111/stable-diffusion-webui)
Now you have the opportunity to use a large denoise (0.3-0.5) and not spawn many artifacts. Works on any video card, since you can use a 512x512 tile size and the image will converge.
-# How to install
-1. Go to "Extensions" tab
-2. Select "Install from URL"
-3. Put https://github.com/Coyote-A/ultimate-upscale-for-automatic1111 into "URL for extension's git repository" field
-4. On "Installed" tab click "Apply and restart UI"
-5. ???
-6. Profit
-
-# How to use
-Send image to img2img, in "Script" field select "Ultimate SD upscale". The width and height of the future image is selected through the default slider.
-
-Set **Denoising strength** in default settings for redraw pass.
-
-
-
-
-Enable redraw if it disabled. Select tile size, change padding and mask blur.
-
-Select upscaler. If you don't want to use the upscaler it's ok, but the image will be blurry.
-
-If a tile grid is visible on your image, then you can run the image through "Sems fix". Just send it to img2img, enable them and disable redraw. Set upscaler to None.
-
-# Some recommendations
-
-For 4k image use:
-* **Tile size**: 768
-* **Mask blur**: 20
-* **Padding**: 55
-* **Denoising strength**: 0.35-0.45
-
-For 2k image you can use (you can try it on 4k, but result have many mutations):
-* **Tile size**: 512
-* **Mask blur**: 16
-* **Padding**: 32
-* **Denoising strength**: 0.35-0.45
-
-Or the same settings as for 4k
-
-Recommended upscaler: R-ESRGAN 4x+
-
-There are 2 types of seam fix: **half tile offset pass** and **bands pass**
-
-Do not use seam fixes if image haven't visible grid, it's just another redraw passes.
-
-### Half tile offset pass
-It adds 2 passes like redraw pass, but with a half-tile offset. One pass for rows with vertical gradient mask and one pass for columns with horizontal gradient mask.
-
-This pass covers bigger area than bands and mostly produces better result, but require more time.
-
-### Bands pass
-It adds passes on just seams (rows and columns) and covers small area around them (*width* in ui). It requires less time than offset pass.
-
-### Half tile offset + intersections pass
-It runs Half tile offset pass and then run extra pass on intersections with radial gradient mask
-
-# How to enable 4096 img width and height
-1. Select **Custom size** in **Target size type**
-2. Set **custom width** and **custom height** to 4096
+# Instructions
+All instructions can be found on the project's [wiki](https://github.com/Coyote-A/ultimate-upscale-for-automatic1111/wiki).
# Examples
-Original image
+
+ E1
+ Original image
-
+ 
-2k upscaled. **Tile size**: 512, **Padding**: 32, **Mask blur**: 16, **Denoise**: 0.4
-
+ 2k upscaled. **Tile size**: 512, **Padding**: 32, **Mask blur**: 16, **Denoise**: 0.4
+ 
+
-Original image
+
+ E2
+ Original image
-
+ 
-2k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.35
-
+ 2k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.35
+ 
-4k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.35
-
+ 4k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.35
+ 
+
-Original image
+
+ E3
+ Original image
-
+ 
-4k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.4
-
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+ 4k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.4
+ 
+
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