// This source file checks that: // 1) Header <${header_str}> compiles without error. // 2) Common macro collisions with platform/system headers are avoided. // Turn off failures for certain configurations: #ifndef NVBench_IGNORE_MACRO_CHECKS // Define NVBench_MACRO_CHECK(macro, header), which emits a diagnostic indicating // a potential macro collision and halts. // // Hacky way to build a string, but it works on all tested platforms. #define NVBench_MACRO_CHECK(MACRO, HEADER) \ NVBench_MACRO_CHECK_IMPL( \ Identifier MACRO should not be used from NVBench headers due to conflicts with HEADER macros.) // Use raw platform checks instead of the NVBench_HOST_COMPILER macros since we // don't want to #include any headers other than the one being tested. // // This is only implemented for GCC/Clang. #if defined(__clang__) || defined(__GNUC__) // GCC/clang are easy: #define NVBench_MACRO_CHECK_IMPL(msg) NVBench_MACRO_CHECK_IMPL0(GCC error #msg) #define NVBench_MACRO_CHECK_IMPL0(expr) _Pragma(#expr) #endif // defined(__clang__) || defined(__GNUC__) // complex.h conflicts #define I NVBench_MACRO_CHECK('I', complex.h) // windows.h conflicts #define small NVBench_MACRO_CHECK('small', windows.h) // We can't enable these checks without breaking some builds -- some standard // library implementations unconditionally `#undef` these macros, which then // causes random failures later. // Leaving these commented out as a warning: Here be dragons. // #define min(...) NVBench_MACRO_CHECK('min', windows.h) // #define max(...) NVBench_MACRO_CHECK('max', windows.h) // termios.h conflicts (NVIDIA/thrust#1547) #define B0 NVBench_MACRO_CHECK("B0", termios.h) #endif // NVBench_IGNORE_MACRO_CHECKS #include <${header_str}>