/* * Copyright 2021 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 with the LLVM exception * (the "License"); you may not use this file except in compliance with * the License. * * You may obtain a copy of the License at * * http://llvm.org/foundation/relicensing/LICENSE.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include // Thrust vectors simplify memory management: #include template __global__ void kernel(std::size_t stride, std::size_t elements, const nvbench::int32_t *__restrict__ in, nvbench::int32_t *__restrict__ out) { const std::size_t tid = threadIdx.x + blockIdx.x * blockDim.x; const std::size_t step = gridDim.x * blockDim.x; for (std::size_t i = stride * tid; i < stride * elements; i += stride * step) { for (int j = 0; j < ItemsPerThread; j++) { const auto read_id = (ItemsPerThread * i + j) % elements; const auto write_id = tid + j * elements; out[write_id] = in[read_id]; } } } // `throughput_bench` copies a 128 MiB buffer of int32_t, and reports throughput // and cache hit rates. // // Calling state.collect_*() enables particular metric collection if nvbench // was build with CUPTI support (CMake option: -DNVBench_ENABLE_CUPTI=ON). template void throughput_bench(nvbench::state &state, nvbench::type_list>) { // Allocate input data: const std::size_t stride = static_cast(state.get_int64("Stride")); const std::size_t elements = 128 * 1024 * 1024 / sizeof(nvbench::int32_t); thrust::device_vector input(elements); thrust::device_vector output(elements * ItemsPerThread); // Provide throughput information: state.add_element_count(elements, "Elements"); state.collect_dram_throughput(); state.collect_l1_hit_rates(); state.collect_l2_hit_rates(); state.collect_loads_efficiency(); state.collect_stores_efficiency(); const auto threads_in_block = 256; const auto blocks_in_grid = static_cast((elements + threads_in_block - 1) / threads_in_block); state.exec([&](nvbench::launch &launch) { kernel<<>>( stride, elements, thrust::raw_pointer_cast(input.data()), thrust::raw_pointer_cast(output.data())); }); } using items_per_thread = nvbench::enum_type_list<1, 2>; NVBENCH_BENCH_TYPES(throughput_bench, NVBENCH_TYPE_AXES(items_per_thread)) .add_int64_axis("Stride", nvbench::range(1, 4, 3));