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38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
/*
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* Copyright 2021 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 with the LLVM exception
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* (the "License"); you may not use this file except in compliance with
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* the License.
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*
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* You may obtain a copy of the License at
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*
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* http://llvm.org/foundation/relicensing/LICENSE.txt
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <cstdint>
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namespace nvbench
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{
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using int8_t = std::int8_t;
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using int16_t = std::int16_t;
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using int32_t = std::int32_t;
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using int64_t = std::int64_t;
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using uint8_t = std::uint8_t;
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using uint16_t = std::uint16_t;
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using uint32_t = std::uint32_t;
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using uint64_t = std::uint64_t;
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using float32_t = float;
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using float64_t = double;
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} // namespace nvbench
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