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src/nvidia/inc/kernel/core/locks.h
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205
src/nvidia/inc/kernel/core/locks.h
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/*
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* SPDX-FileCopyrightText: Copyright (c) 1993-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef LOCKS_H
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#define LOCKS_H
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#include "core/core.h"
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#include "os/os.h"
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// Forward declarations
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typedef struct OBJSYS OBJSYS;
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typedef enum
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{
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GPU_LOCK_GRP_SUBDEVICE, // locks will be taken for subdevice only
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GPU_LOCK_GRP_DEVICE, // locks will be taken for device only
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GPU_LOCK_GRP_MASK, // locks will be taken for devices specified by the mask
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GPU_LOCK_GRP_ALL // locks will be taken for all devices
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} GPU_LOCK_GRP_ID;
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typedef NvU32 GPU_MASK;
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//
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// This structure is used to trace lock acquire/release activity.
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// The calling IP is stored in a circular array.
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//
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#define MAX_TRACE_LOCK_CALLS 32
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typedef enum
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{
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lockTraceEmpty,
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lockTraceAcquire,
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lockTraceRelease,
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lockTraceAlloc,
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lockTraceFree
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} LOCK_TRACE_TYPE;
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typedef struct
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{
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LOCK_TRACE_TYPE type;
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union {
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GPU_MASK gpuMask; // For GPU locks
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NvU32 lockModule; // For API lock
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NvU32 value;
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} data32;
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union {
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NvU16 gpuInst; // For GPU locks
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NvU16 lockFlags; // For API lock
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NvU16 value;
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} data16;
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NvBool bHighIrql;
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NvU8 priority;
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NvU64 callerRA;
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NvU64 threadId;
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NvU64 timestamp;
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} LOCK_TRACE_ENTRY;
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typedef struct
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{
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LOCK_TRACE_ENTRY entries[MAX_TRACE_LOCK_CALLS];
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NvU32 index;
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} LOCK_TRACE_INFO;
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#define INSERT_LOCK_TRACE(plti, ra, t, d16, d32, ti, irql, pr, ts) \
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{ \
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(plti)->entries[(plti)->index].callerRA = (NvUPtr)ra; \
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(plti)->entries[(plti)->index].type = t; \
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(plti)->entries[(plti)->index].data16.value = d16; \
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(plti)->entries[(plti)->index].data32.value = d32; \
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(plti)->entries[(plti)->index].threadId = ti; \
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(plti)->entries[(plti)->index].timestamp = ts; \
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(plti)->entries[(plti)->index].bHighIrql = irql; \
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(plti)->entries[(plti)->index].priority = pr; \
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(plti)->index = ((plti)->index + 1) % MAX_TRACE_LOCK_CALLS; \
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}
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//
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// Callers specify this value when they to lock all possible GPUs.
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//
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#define GPUS_LOCK_ALL (0xFFFFFFFF)
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//
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// Flags for rmGpusLock[Acquire,Release] operations.
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//
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// default no flags
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#define GPUS_LOCK_FLAGS_NONE (0x00000000)
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// conditional acquire; if lock is already held then return error
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#define GPU_LOCK_FLAGS_COND_ACQUIRE NVBIT(0)
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// acquire the lock in read (shared) mode, if applicable
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#define GPU_LOCK_FLAGS_READ NVBIT(1)
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// Attempt acquire even if it potentially violates the locking order
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// But do not block in a way that could cause a deadlock
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#define GPU_LOCK_FLAGS_SAFE_LOCK_UPGRADE NVBIT(2)
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// Old name alias
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#define GPUS_LOCK_FLAGS_COND_ACQUIRE GPU_LOCK_FLAGS_COND_ACQUIRE
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//
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// RM Lock Related Functions
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//
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NV_STATUS rmLocksAlloc(OBJSYS *);
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void rmLocksFree(OBJSYS *);
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NV_STATUS rmLocksAcquireAll(NvU32 module);
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void rmLocksReleaseAll(void);
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NV_STATUS workItemLocksAcquire(NvU32 gpuInstance, NvU32 flags, NvU32 *pReleaseLocks, NvU32 *pGpuMask);
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void workItemLocksRelease(NvU32 releaseLocks, NvU32 gpuMask);
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//
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// Thread priority boosting and throttling:
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// Used to temporarily increase the priority of a thread on Windows platforms
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// in order to prevent starvation from the scheduler.
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//
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void threadPriorityStateAlloc(void);
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void threadPriorityStateFree(void);
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//! Temporarily boost the priority of the current thread
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void threadPriorityBoost(NvU64* pBoostPriority, NvU64 *pOriginalPriority);
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//! Gradually lower the priority of the current thread if it is boosted and sufficient time has elapsed
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void threadPriorityThrottle(void);
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//! Restore the original priority of the current thread if it is boosted
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void threadPriorityRestore(void);
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NV_STATUS rmGpuGroupLockGetMask(NvU32 gpuInst, GPU_LOCK_GRP_ID gpuGrpId, GPU_MASK* pGpuMask);
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//
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// Defines for rmGpuLockSetOwner operation.
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//
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#define GPUS_LOCK_OWNER_PENDING_DPC_REFRESH (OS_THREAD_HANDLE)(-1)
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NV_STATUS rmGpuLockInfoInit(void);
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void rmGpuLockInfoDestroy(void);
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NV_STATUS rmGpuLockAlloc(NvU32);
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void rmGpuLockFree(NvU32);
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NV_STATUS rmGpuLocksAcquire(NvU32, NvU32);
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NvU32 rmGpuLocksRelease(NvU32, OBJGPU *);
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void rmGpuLocksFreeze(GPU_MASK);
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void rmGpuLocksUnfreeze(GPU_MASK);
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NV_STATUS rmGpuLockHide(NvU32);
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void rmGpuLockShow(NvU32);
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NvBool rmGpuLockIsOwner(void);
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NvU32 rmGpuLocksGetOwnedMask(void);
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NvBool rmGpuLockIsHidden(OBJGPU *);
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NV_STATUS rmGpuLockSetOwner(OS_THREAD_HANDLE);
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NV_STATUS rmGpuGroupLockAcquire(NvU32, GPU_LOCK_GRP_ID, NvU32, NvU32, GPU_MASK *);
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NV_STATUS rmGpuGroupLockRelease(GPU_MASK, NvU32);
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NvBool rmGpuGroupLockIsOwner(NvU32, GPU_LOCK_GRP_ID, GPU_MASK*);
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NvBool rmDeviceGpuLockIsOwner(NvU32);
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NV_STATUS rmDeviceGpuLockSetOwner(OBJGPU *, OS_THREAD_HANDLE);
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NV_STATUS rmDeviceGpuLocksAcquire(OBJGPU *, NvU32, NvU32);
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NvU32 rmDeviceGpuLocksRelease(OBJGPU *, NvU32, OBJGPU *);
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NV_STATUS rmIntrMaskLockAlloc(NvU32 gpuInst);
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void rmIntrMaskLockFree(NvU32 gpuInst);
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/// @note The return value is always zero, not the actual IRQL
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NvU64 rmIntrMaskLockAcquire(OBJGPU *pGpu);
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void rmIntrMaskLockRelease(OBJGPU *pGpu, NvU64 oldIrql);
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// wrappers for handling lock-related NV_ASSERT_OR_RETURNs
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#define LOCK_ASSERT_AND_RETURN(cond) NV_ASSERT_OR_ELSE_STR((cond), #cond, return NV_ERR_INVALID_LOCK_STATE)
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#define IRQL_ASSERT_AND_RETURN(cond) NV_ASSERT_OR_ELSE_STR((cond), #cond, return NV_ERR_INVALID_IRQ_LEVEL)
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#define LOCK_ASSERT_AND_RETURN_BOOL(cond, bRet) NV_ASSERT_OR_ELSE_STR((cond), #cond, return (bRet))
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#define LOCK_METER_OP(f,l,t,d0,d1,d2)
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#define LOCK_METER_DATA(t,d0,d1,d2)
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#define rmInitLockMetering()
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#define rmDestroyLockMetering()
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//
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// RM API lock definitions are handled by the rmapi module. Providing legacy
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// rmApiLockXxx interface for temporary compatibility. CORERM-1370
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//
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#include "rmapi/rmapi.h"
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#define API_LOCK_FLAGS_NONE RMAPI_LOCK_FLAGS_NONE
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#define API_LOCK_FLAGS_COND_ACQUIRE RMAPI_LOCK_FLAGS_COND_ACQUIRE
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#define rmApiLockAcquire(flags, module) (rmapiLockAcquire(flags, module))
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static NV_INLINE NV_STATUS rmApiLockRelease(void) {rmapiLockRelease(); return NV_OK;}
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#define rmApiLockIsOwner() (rmapiLockIsOwner())
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#endif // LOCKS_H
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