/* * SPDX-FileCopyrightText: Copyright (c) 2006-2015,2020-2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #pragma once // // This file was generated with FINN, an NVIDIA coding tool. // Source file: ctrl/ctrl0073.finn // #include "ctrl/ctrlxxxx.h" /* category-specific includes */ #include "ctrl0073/ctrl0073system.h" #include "ctrl0073/ctrl0073specific.h" #include "ctrl0073/ctrl0073stereo.h" #include "ctrl0073/ctrl0073event.h" #include "ctrl0073/ctrl0073internal.h" #include "ctrl0073/ctrl0073dfp.h" #include "ctrl0073/ctrl0073dp.h" #include "ctrl0073/ctrl0073svp.h" #include "ctrl0073/ctrl0073dpu.h" #include "ctrl0073/ctrl0073psr.h" #include "ctrl0073/ctrl0073common.h"