/* * SPDX-FileCopyrightText: Copyright (c) 1993-2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /******************************* DisplayPort********************************\ * * * Module: dp_timer.h * * Local timer interface * * * \***************************************************************************/ #ifndef INCLUDED_DP_TIMER_H #define INCLUDED_DP_TIMER_H #include "dp_list.h" namespace DisplayPort { // // RawTimer // This API is expected to be implemented by the // library client. // class RawTimer : virtual public Object { public: struct Callback : virtual public Object { virtual void expired() = 0; }; virtual void queueCallback(Callback * callback, int milliseconds) = 0; virtual NvU64 getTimeUs() = 0; virtual void sleep(int milliseconds) = 0; }; // // Timer // class Timer : public RawTimer::Callback { public: struct TimerCallback { virtual void expired(const void * context) = 0; }; private: RawTimer * raw; NvU64 nextTimestamp; List pending; struct PendingCallback : ListElement { TimerCallback * target; const void * context; NvU64 timestamp; // in usec bool executeInSleep; }; virtual void expired(); unsigned fire(bool fromSleep); void _pump(unsigned milliseconds, bool fromSleep); public: Timer(RawTimer * raw) : raw(raw) {} virtual ~Timer() {} // // Queue a timer callback. // Unless the dont-execute-in-sleep flag is // void queueCallback(Timer::TimerCallback * target, const void * context, unsigned milliseconds, bool executeInSleep = true); NvU64 getTimeUs(); void sleep(unsigned milliseconds); void cancelCallbacks(Timer::TimerCallback * to); void cancelCallback(Timer::TimerCallback * to, const void * context); void queueCallbackInOrder(Timer::TimerCallback * target, const void * context, unsigned milliseconds, bool executeInSleep); void cancelCallbacksWithoutContext(const void * context); void cancelAllCallbacks(); bool checkCallbacksOfSameContext(const void * context); }; } #endif //INCLUDED_DP_TIMER_H