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https://github.com/NVIDIA/open-gpu-kernel-modules.git
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443 lines
20 KiB
C
443 lines
20 KiB
C
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#ifndef _G_NV_DEBUG_DUMP_NVOC_H_
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#define _G_NV_DEBUG_DUMP_NVOC_H_
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#include "nvoc/runtime.h"
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// Version of generated metadata structures
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#ifdef NVOC_METADATA_VERSION
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#undef NVOC_METADATA_VERSION
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#endif
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#define NVOC_METADATA_VERSION 0
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* SPDX-FileCopyrightText: Copyright (c) 1993-2020 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "g_nv_debug_dump_nvoc.h"
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#ifndef _NV_DEBUG_DUMP_H_
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#define _NV_DEBUG_DUMP_H_
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#include "gpu/eng_state.h"
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#include "gpu/mem_mgr/mem_desc.h"
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#include "nvdump.h"
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#include "lib/protobuf/prb.h"
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#include "rmapi/control.h"
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#include "gpu/gpu.h"
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// Os Independent Error Types
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typedef enum
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{
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NVD_SKIP_ZERO,
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NVD_GPU_HUNG,
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NVD_FAILURE_TO_RECOVER,
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NVD_MACHINE_CHECK,
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NVD_POWERUP_FAILURE,
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NVD_CPU_EXCEPTION,
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NVD_EXTERNALLY_GENERATED,
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NVD_GPU_GENERATED,
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} NVD_ERROR_TYPE;
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#define NV_NVD_ERROR_CODE_MAJOR 31:16
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#define NV_NVD_ERROR_CODE_MINOR 15:0
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#define NVD_ERROR_CODE(Major, Minor) \
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(DRF_NUM(_NVD, _ERROR_CODE, _MAJOR, Major) | \
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DRF_NUM(_NVD, _ERROR_CODE, _MINOR, Minor))
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#define NVD_ENGINE_FLAGS_PRIORITY 1:0
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#define NVD_ENGINE_FLAGS_PRIORITY_LOW 0x00000000
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#define NVD_ENGINE_FLAGS_PRIORITY_MED 0x00000001
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#define NVD_ENGINE_FLAGS_PRIORITY_HIGH 0x00000002
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#define NVD_ENGINE_FLAGS_PRIORITY_CRITICAL 0x00000003
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/*
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* NVD_ENGINE_FLAGS_SOURCE
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*
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* CPU - Always run on CPU, even if running as GSP-RM client.
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* GSP - Run on GSP for GSP-RM client, otherwise run on CPU.
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* BOTH - Engine dump is split between GSP-RM and CPU. Run both.
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*/
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#define NVD_ENGINE_FLAGS_SOURCE 3:2
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#define NVD_ENGINE_FLAGS_SOURCE_CPU 0x00000001
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#define NVD_ENGINE_FLAGS_SOURCE_GSP 0x00000002
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#define NVD_ENGINE_FLAGS_SOURCE_BOTH 0x00000003
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#define NV_NVD_ENGINE_STEP_MAJOR 31:16
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#define NV_NVD_ENGINE_STEP_MINOR 15:0
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#define NVD_ENGINE_STEP(Major, Minor) \
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(DRF_NUM(_NVD, _ENGINE_STEP, _MAJOR, Major) | \
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DRF_NUM(_NVD, _ENGINE_STEP, _MINOR, Minor))
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typedef enum
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{
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NVD_FIRST_ENGINE = 0,
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NVD_LAST_ENGINE = 0xFF,
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} NVD_WHICH_ENGINE;
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typedef struct _def_nvd_debug_buffer {
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NvU32 tag;
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MEMORY_DESCRIPTOR *pMemDesc;
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struct _def_nvd_debug_buffer *pNext;
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} NVD_DEBUG_BUFFER;
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// Enumeration of Dump Types (Journal Entry, OCA dump, or API requested dump)
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typedef enum
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{
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NVD_DUMP_TYPE_JOURNAL, // Very small records only. Total for
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// whole Journal is 4K (including overhead),
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// actual amount of raw data stored is less.
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NVD_DUMP_TYPE_OCA, // Assume 8K - 512 K total
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NVD_DUMP_TYPE_API, // Mini Dump >512K
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} NVD_DUMP_TYPE;
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// Enumeration of Sizes returned by nvDumpGetDumpBufferSizeEnum
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typedef enum
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{
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NVD_DUMP_SIZE_JOURNAL_WRITE, // Very small records only.
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NVD_DUMP_SIZE_SMALL, // Assume 8K - 512 K total
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NVD_DUMP_SIZE_MEDIUM, // Mini Dump >512K
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NVD_DUMP_SIZE_LARGE // Megs of space
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} NVD_DUMP_SIZE;
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//
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// NV Dump State
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//
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// State passed into all dump routines.
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//
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typedef struct _def_nvd_state NVD_STATE;
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struct _def_nvd_state
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{
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NvBool bDumpInProcess; // Currently creating dump.
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NvBool bRMLock; // Acquired the RM lock.
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NvBool bGpuAccessible; // OK to read priv registers on GPU.
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NvU32 bugCheckCode; // Raw OS bugcheck code.
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NvU32 internalCode; // OS Independent error code.
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NvU32 initialbufferSize; // Size of buffer passed in.
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NVD_DUMP_TYPE nvDumpType; // Type of DUMP.
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};
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NVD_DUMP_SIZE nvDumpGetDumpBufferSizeEnum( NVD_STATE *pNvDumpState );
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typedef NV_STATUS NvdDumpEngineFunc(struct OBJGPU *pGpu, PRB_ENCODER *pPrbEnc, NVD_STATE *pNvDumpState, void *pvData);
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typedef struct _def_nvd_engine_callback {
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NvdDumpEngineFunc *pDumpEngineFunc; // Callback function.
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NvU32 engDesc; // Indicates which engine this is.
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NvU32 flags; // See NVD_ENGINE_FLAGS above.
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void *pvData; // Opaque pointer to data passed to callback function.
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struct _def_nvd_engine_callback *pNext; // Next Engine
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} NVD_ENGINE_CALLBACK;
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// Private field names are wrapped in PRIVATE_FIELD, which does nothing for
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// the matching C source file, but causes diagnostics to be issued if another
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// source file references the field.
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#ifdef NVOC_NV_DEBUG_DUMP_H_PRIVATE_ACCESS_ALLOWED
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#define PRIVATE_FIELD(x) x
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#else
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#define PRIVATE_FIELD(x) NVOC_PRIVATE_FIELD(x)
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#endif
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struct NvDebugDump {
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// Metadata
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const struct NVOC_RTTI *__nvoc_rtti;
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// Parent (i.e. superclass or base class) object pointers
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struct OBJENGSTATE __nvoc_base_OBJENGSTATE;
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// Ancestor object pointers for `staticCast` feature
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struct Object *__nvoc_pbase_Object; // obj super^2
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struct OBJENGSTATE *__nvoc_pbase_OBJENGSTATE; // engstate super
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struct NvDebugDump *__nvoc_pbase_NvDebugDump; // nvd
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// Vtable with 14 per-object function pointers
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NV_STATUS (*__nvdConstructEngine__)(struct OBJGPU *, struct NvDebugDump * /*this*/, ENGDESCRIPTOR); // virtual override (engstate) base (engstate)
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NV_STATUS (*__nvdStateInitLocked__)(struct OBJGPU *, struct NvDebugDump * /*this*/); // virtual override (engstate) base (engstate)
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void (*__nvdInitMissing__)(POBJGPU, struct NvDebugDump * /*this*/); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStatePreInitLocked__)(POBJGPU, struct NvDebugDump * /*this*/); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStatePreInitUnlocked__)(POBJGPU, struct NvDebugDump * /*this*/); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStateInitUnlocked__)(POBJGPU, struct NvDebugDump * /*this*/); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStatePreLoad__)(POBJGPU, struct NvDebugDump * /*this*/, NvU32); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStateLoad__)(POBJGPU, struct NvDebugDump * /*this*/, NvU32); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStatePostLoad__)(POBJGPU, struct NvDebugDump * /*this*/, NvU32); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStatePreUnload__)(POBJGPU, struct NvDebugDump * /*this*/, NvU32); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStateUnload__)(POBJGPU, struct NvDebugDump * /*this*/, NvU32); // virtual inherited (engstate) base (engstate)
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NV_STATUS (*__nvdStatePostUnload__)(POBJGPU, struct NvDebugDump * /*this*/, NvU32); // virtual inherited (engstate) base (engstate)
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void (*__nvdStateDestroy__)(POBJGPU, struct NvDebugDump * /*this*/); // virtual inherited (engstate) base (engstate)
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NvBool (*__nvdIsPresent__)(POBJGPU, struct NvDebugDump * /*this*/); // virtual inherited (engstate) base (engstate)
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// Data members
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NVD_DEBUG_BUFFER *pHeadDebugBuffer;
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NVD_ENGINE_CALLBACK *pCallbacks;
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};
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#ifndef __NVOC_CLASS_NvDebugDump_TYPEDEF__
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#define __NVOC_CLASS_NvDebugDump_TYPEDEF__
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typedef struct NvDebugDump NvDebugDump;
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#endif /* __NVOC_CLASS_NvDebugDump_TYPEDEF__ */
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#ifndef __nvoc_class_id_NvDebugDump
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#define __nvoc_class_id_NvDebugDump 0x7e80a2
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#endif /* __nvoc_class_id_NvDebugDump */
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// Casting support
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extern const struct NVOC_CLASS_DEF __nvoc_class_def_NvDebugDump;
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#define __staticCast_NvDebugDump(pThis) \
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((pThis)->__nvoc_pbase_NvDebugDump)
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#ifdef __nvoc_nv_debug_dump_h_disabled
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#define __dynamicCast_NvDebugDump(pThis) ((NvDebugDump*)NULL)
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#else //__nvoc_nv_debug_dump_h_disabled
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#define __dynamicCast_NvDebugDump(pThis) \
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((NvDebugDump*)__nvoc_dynamicCast(staticCast((pThis), Dynamic), classInfo(NvDebugDump)))
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#endif //__nvoc_nv_debug_dump_h_disabled
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// Property macros
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#define PDB_PROP_NVD_IS_MISSING_BASE_CAST __nvoc_base_OBJENGSTATE.
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#define PDB_PROP_NVD_IS_MISSING_BASE_NAME PDB_PROP_ENGSTATE_IS_MISSING
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NV_STATUS __nvoc_objCreateDynamic_NvDebugDump(NvDebugDump**, Dynamic*, NvU32, va_list);
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NV_STATUS __nvoc_objCreate_NvDebugDump(NvDebugDump**, Dynamic*, NvU32);
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#define __objCreate_NvDebugDump(ppNewObj, pParent, createFlags) \
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__nvoc_objCreate_NvDebugDump((ppNewObj), staticCast((pParent), Dynamic), (createFlags))
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// Wrapper macros
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#define nvdConstructEngine_FNPTR(pNvd) pNvd->__nvdConstructEngine__
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#define nvdConstructEngine(pGpu, pNvd, arg3) nvdConstructEngine_DISPATCH(pGpu, pNvd, arg3)
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#define nvdStateInitLocked_FNPTR(pNvd) pNvd->__nvdStateInitLocked__
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#define nvdStateInitLocked(pGpu, pNvd) nvdStateInitLocked_DISPATCH(pGpu, pNvd)
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#define nvdInitMissing_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateInitMissing__
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#define nvdInitMissing(pGpu, pEngstate) nvdInitMissing_DISPATCH(pGpu, pEngstate)
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#define nvdStatePreInitLocked_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStatePreInitLocked__
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#define nvdStatePreInitLocked(pGpu, pEngstate) nvdStatePreInitLocked_DISPATCH(pGpu, pEngstate)
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#define nvdStatePreInitUnlocked_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStatePreInitUnlocked__
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#define nvdStatePreInitUnlocked(pGpu, pEngstate) nvdStatePreInitUnlocked_DISPATCH(pGpu, pEngstate)
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#define nvdStateInitUnlocked_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStateInitUnlocked__
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#define nvdStateInitUnlocked(pGpu, pEngstate) nvdStateInitUnlocked_DISPATCH(pGpu, pEngstate)
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#define nvdStatePreLoad_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStatePreLoad__
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#define nvdStatePreLoad(pGpu, pEngstate, arg3) nvdStatePreLoad_DISPATCH(pGpu, pEngstate, arg3)
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#define nvdStateLoad_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStateLoad__
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#define nvdStateLoad(pGpu, pEngstate, arg3) nvdStateLoad_DISPATCH(pGpu, pEngstate, arg3)
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#define nvdStatePostLoad_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStatePostLoad__
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#define nvdStatePostLoad(pGpu, pEngstate, arg3) nvdStatePostLoad_DISPATCH(pGpu, pEngstate, arg3)
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#define nvdStatePreUnload_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStatePreUnload__
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#define nvdStatePreUnload(pGpu, pEngstate, arg3) nvdStatePreUnload_DISPATCH(pGpu, pEngstate, arg3)
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#define nvdStateUnload_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStateUnload__
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#define nvdStateUnload(pGpu, pEngstate, arg3) nvdStateUnload_DISPATCH(pGpu, pEngstate, arg3)
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#define nvdStatePostUnload_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStatePostUnload__
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#define nvdStatePostUnload(pGpu, pEngstate, arg3) nvdStatePostUnload_DISPATCH(pGpu, pEngstate, arg3)
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#define nvdStateDestroy_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateStateDestroy__
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#define nvdStateDestroy(pGpu, pEngstate) nvdStateDestroy_DISPATCH(pGpu, pEngstate)
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#define nvdIsPresent_FNPTR(pEngstate) pEngstate->__nvoc_base_OBJENGSTATE.__engstateIsPresent__
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#define nvdIsPresent(pGpu, pEngstate) nvdIsPresent_DISPATCH(pGpu, pEngstate)
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// Dispatch functions
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static inline NV_STATUS nvdConstructEngine_DISPATCH(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, ENGDESCRIPTOR arg3) {
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return pNvd->__nvdConstructEngine__(pGpu, pNvd, arg3);
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}
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static inline NV_STATUS nvdStateInitLocked_DISPATCH(struct OBJGPU *pGpu, struct NvDebugDump *pNvd) {
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return pNvd->__nvdStateInitLocked__(pGpu, pNvd);
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}
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static inline void nvdInitMissing_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate) {
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pEngstate->__nvdInitMissing__(pGpu, pEngstate);
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}
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static inline NV_STATUS nvdStatePreInitLocked_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate) {
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return pEngstate->__nvdStatePreInitLocked__(pGpu, pEngstate);
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}
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static inline NV_STATUS nvdStatePreInitUnlocked_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate) {
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return pEngstate->__nvdStatePreInitUnlocked__(pGpu, pEngstate);
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}
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static inline NV_STATUS nvdStateInitUnlocked_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate) {
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return pEngstate->__nvdStateInitUnlocked__(pGpu, pEngstate);
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}
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static inline NV_STATUS nvdStatePreLoad_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate, NvU32 arg3) {
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return pEngstate->__nvdStatePreLoad__(pGpu, pEngstate, arg3);
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}
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static inline NV_STATUS nvdStateLoad_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate, NvU32 arg3) {
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return pEngstate->__nvdStateLoad__(pGpu, pEngstate, arg3);
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}
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static inline NV_STATUS nvdStatePostLoad_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate, NvU32 arg3) {
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return pEngstate->__nvdStatePostLoad__(pGpu, pEngstate, arg3);
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}
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static inline NV_STATUS nvdStatePreUnload_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate, NvU32 arg3) {
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return pEngstate->__nvdStatePreUnload__(pGpu, pEngstate, arg3);
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}
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static inline NV_STATUS nvdStateUnload_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate, NvU32 arg3) {
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return pEngstate->__nvdStateUnload__(pGpu, pEngstate, arg3);
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}
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static inline NV_STATUS nvdStatePostUnload_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate, NvU32 arg3) {
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return pEngstate->__nvdStatePostUnload__(pGpu, pEngstate, arg3);
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}
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static inline void nvdStateDestroy_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate) {
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pEngstate->__nvdStateDestroy__(pGpu, pEngstate);
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}
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static inline NvBool nvdIsPresent_DISPATCH(POBJGPU pGpu, struct NvDebugDump *pEngstate) {
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return pEngstate->__nvdIsPresent__(pGpu, pEngstate);
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}
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NV_STATUS nvdConstructEngine_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, ENGDESCRIPTOR arg3);
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NV_STATUS nvdStateInitLocked_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd);
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void nvdDestruct_IMPL(struct NvDebugDump *pNvd);
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#define __nvoc_nvdDestruct(pNvd) nvdDestruct_IMPL(pNvd)
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NV_STATUS nvdDumpComponent_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, NvU32 component, NVDUMP_BUFFER *pBuffer, NVDUMP_BUFFER_POLICY policy, PrbBufferCallback *pBufferCallback);
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#ifdef __nvoc_nv_debug_dump_h_disabled
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static inline NV_STATUS nvdDumpComponent(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, NvU32 component, NVDUMP_BUFFER *pBuffer, NVDUMP_BUFFER_POLICY policy, PrbBufferCallback *pBufferCallback) {
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NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
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return NV_ERR_NOT_SUPPORTED;
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}
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#else //__nvoc_nv_debug_dump_h_disabled
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#define nvdDumpComponent(pGpu, pNvd, component, pBuffer, policy, pBufferCallback) nvdDumpComponent_IMPL(pGpu, pNvd, component, pBuffer, policy, pBufferCallback)
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#endif //__nvoc_nv_debug_dump_h_disabled
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NV_STATUS nvdAllocDebugBuffer_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, NvU32 arg3, NvU32 *arg4, MEMORY_DESCRIPTOR **arg5);
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#ifdef __nvoc_nv_debug_dump_h_disabled
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static inline NV_STATUS nvdAllocDebugBuffer(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, NvU32 arg3, NvU32 *arg4, MEMORY_DESCRIPTOR **arg5) {
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NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
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return NV_ERR_NOT_SUPPORTED;
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}
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#else //__nvoc_nv_debug_dump_h_disabled
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#define nvdAllocDebugBuffer(pGpu, pNvd, arg3, arg4, arg5) nvdAllocDebugBuffer_IMPL(pGpu, pNvd, arg3, arg4, arg5)
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#endif //__nvoc_nv_debug_dump_h_disabled
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NV_STATUS nvdFreeDebugBuffer_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, MEMORY_DESCRIPTOR *arg3);
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#ifdef __nvoc_nv_debug_dump_h_disabled
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static inline NV_STATUS nvdFreeDebugBuffer(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, MEMORY_DESCRIPTOR *arg3) {
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NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
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return NV_ERR_NOT_SUPPORTED;
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}
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#else //__nvoc_nv_debug_dump_h_disabled
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#define nvdFreeDebugBuffer(pGpu, pNvd, arg3) nvdFreeDebugBuffer_IMPL(pGpu, pNvd, arg3)
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#endif //__nvoc_nv_debug_dump_h_disabled
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NV_STATUS nvdDumpDebugBuffers_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, PRB_ENCODER *arg3);
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|
|
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#ifdef __nvoc_nv_debug_dump_h_disabled
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static inline NV_STATUS nvdDumpDebugBuffers(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, PRB_ENCODER *arg3) {
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|
NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
|
|
return NV_ERR_NOT_SUPPORTED;
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|
}
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#else //__nvoc_nv_debug_dump_h_disabled
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#define nvdDumpDebugBuffers(pGpu, pNvd, arg3) nvdDumpDebugBuffers_IMPL(pGpu, pNvd, arg3)
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#endif //__nvoc_nv_debug_dump_h_disabled
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NV_STATUS nvdEngineSignUp_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, NvdDumpEngineFunc *arg3, NvU32 engDesc, NvU32 flags, void *arg6);
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|
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|
#ifdef __nvoc_nv_debug_dump_h_disabled
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static inline NV_STATUS nvdEngineSignUp(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, NvdDumpEngineFunc *arg3, NvU32 engDesc, NvU32 flags, void *arg6) {
|
|
NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
|
|
return NV_ERR_NOT_SUPPORTED;
|
|
}
|
|
#else //__nvoc_nv_debug_dump_h_disabled
|
|
#define nvdEngineSignUp(pGpu, pNvd, arg3, engDesc, flags, arg6) nvdEngineSignUp_IMPL(pGpu, pNvd, arg3, engDesc, flags, arg6)
|
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#endif //__nvoc_nv_debug_dump_h_disabled
|
|
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NV_STATUS nvdEngineRelease_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd);
|
|
|
|
#ifdef __nvoc_nv_debug_dump_h_disabled
|
|
static inline NV_STATUS nvdEngineRelease(struct OBJGPU *pGpu, struct NvDebugDump *pNvd) {
|
|
NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
|
|
return NV_ERR_NOT_SUPPORTED;
|
|
}
|
|
#else //__nvoc_nv_debug_dump_h_disabled
|
|
#define nvdEngineRelease(pGpu, pNvd) nvdEngineRelease_IMPL(pGpu, pNvd)
|
|
#endif //__nvoc_nv_debug_dump_h_disabled
|
|
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NV_STATUS nvdDoEngineDump_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, PRB_ENCODER *pPrbEnc, NVD_STATE *pNvDumpState, NvU32 arg5);
|
|
|
|
#ifdef __nvoc_nv_debug_dump_h_disabled
|
|
static inline NV_STATUS nvdDoEngineDump(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, PRB_ENCODER *pPrbEnc, NVD_STATE *pNvDumpState, NvU32 arg5) {
|
|
NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
|
|
return NV_ERR_NOT_SUPPORTED;
|
|
}
|
|
#else //__nvoc_nv_debug_dump_h_disabled
|
|
#define nvdDoEngineDump(pGpu, pNvd, pPrbEnc, pNvDumpState, arg5) nvdDoEngineDump_IMPL(pGpu, pNvd, pPrbEnc, pNvDumpState, arg5)
|
|
#endif //__nvoc_nv_debug_dump_h_disabled
|
|
|
|
NV_STATUS nvdDumpAllEngines_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, PRB_ENCODER *pPrbEnc, NVD_STATE *pNvDumpState);
|
|
|
|
#ifdef __nvoc_nv_debug_dump_h_disabled
|
|
static inline NV_STATUS nvdDumpAllEngines(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, PRB_ENCODER *pPrbEnc, NVD_STATE *pNvDumpState) {
|
|
NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
|
|
return NV_ERR_NOT_SUPPORTED;
|
|
}
|
|
#else //__nvoc_nv_debug_dump_h_disabled
|
|
#define nvdDumpAllEngines(pGpu, pNvd, pPrbEnc, pNvDumpState) nvdDumpAllEngines_IMPL(pGpu, pNvd, pPrbEnc, pNvDumpState)
|
|
#endif //__nvoc_nv_debug_dump_h_disabled
|
|
|
|
NV_STATUS nvdFindEngine_IMPL(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, NvU32 engDesc, NVD_ENGINE_CALLBACK **ppEngineCallback);
|
|
|
|
#ifdef __nvoc_nv_debug_dump_h_disabled
|
|
static inline NV_STATUS nvdFindEngine(struct OBJGPU *pGpu, struct NvDebugDump *pNvd, NvU32 engDesc, NVD_ENGINE_CALLBACK **ppEngineCallback) {
|
|
NV_ASSERT_FAILED_PRECOMP("NvDebugDump was disabled!");
|
|
return NV_ERR_NOT_SUPPORTED;
|
|
}
|
|
#else //__nvoc_nv_debug_dump_h_disabled
|
|
#define nvdFindEngine(pGpu, pNvd, engDesc, ppEngineCallback) nvdFindEngine_IMPL(pGpu, pNvd, engDesc, ppEngineCallback)
|
|
#endif //__nvoc_nv_debug_dump_h_disabled
|
|
|
|
#undef PRIVATE_FIELD
|
|
|
|
|
|
#endif // _NV_DEBUG_DUMP_H_
|
|
|
|
#ifdef __cplusplus
|
|
} // extern "C"
|
|
#endif
|
|
|
|
#endif // _G_NV_DEBUG_DUMP_NVOC_H_
|