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56 lines
2.6 KiB
C
56 lines
2.6 KiB
C
/*******************************************************************************
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Copyright (c) 2017-2024 NVIDIA Corporation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*******************************************************************************/
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#ifndef __UVM_GPU_NON_REPLAYABLE_FAULTS_H__
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#define __UVM_GPU_NON_REPLAYABLE_FAULTS_H__
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#include <nvstatus.h>
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#include "uvm_forward_decl.h"
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bool uvm_parent_gpu_non_replayable_faults_pending(uvm_parent_gpu_t *parent_gpu);
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// Flush the non-replayable shadow buffer (see the comment at the top of
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// uvm_gpu_non_replayable_faults.c for an explanation of the shadow buffer).
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// All faults in the shadow buffer when this function is called will have been
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// removed and serviced upon return.
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//
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// For faults that are flushed, it is not guaranteed that the HW channel faulted
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// state will have been cleared on return, nor that fatal faults have been
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// serviced by RM.
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//
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// Faults added to the shadow buffer during this call are not guaranteed to be
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// flushed.
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//
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// LOCKING: This waits for faults to be serviced, so it must not be called while
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// holding the ISR or VA space locks.
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void uvm_parent_gpu_non_replayable_buffer_flush(uvm_parent_gpu_t *parent_gpu);
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void uvm_parent_gpu_service_non_replayable_fault_buffer(uvm_parent_gpu_t *parent_gpu);
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NV_STATUS uvm_parent_gpu_fault_buffer_init_non_replayable_faults(uvm_parent_gpu_t *parent_gpu);
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void uvm_parent_gpu_fault_buffer_deinit_non_replayable_faults(uvm_parent_gpu_t *parent_gpu);
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NV_STATUS uvm_test_set_non_replayable_delay(UVM_TEST_SET_NON_REPLAYABLE_DELAY_PARAMS *params, struct file *filp);
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#endif // __UVM_GPU_NON_REPLAYABLE_FAULTS_H__
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