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open-gpu-kernel-modules/src/common/sdk/nvidia/inc/class/clb0b5sw.h
Andy Ritger eb5c7665a1 535.43.02
2023-05-30 10:11:36 -07:00

55 lines
1.9 KiB
C

/*
* SPDX-FileCopyrightText: Copyright (c) 2012-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <nvtypes.h>
//
// This file was generated with FINN, an NVIDIA coding tool.
// Source file: class/clb0b5sw.finn
//
//
// Using VERSION_0 will cause the API to interpret
// engineType as a CE engine instance. This allows
// for backward compatibility with 85B5sw and 90B5sw.
//
#define NVB0B5_ALLOCATION_PARAMETERS_VERSION_0 0
//
// Using VERSION_1 will cause the API to interpret
// engineType as an NV2080_ENGINE_TYPE ordinal.
//
#define NVB0B5_ALLOCATION_PARAMETERS_VERSION_1 1
#define NVB0B5_ALLOCATION_PARAMETERS_MESSAGE_ID (0xb0b5U)
typedef struct NVB0B5_ALLOCATION_PARAMETERS {
NvU32 version;
NvU32 engineType;
} NVB0B5_ALLOCATION_PARAMETERS;