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Restructure the Tile Engine to have faster build time and clear config report (#2747)
* Making edits to identify individual compilation issues.
* Minor fix for blob txt files not being created.
* Fixing compilation issues.
* Fixing ordering bug.
* Adding python profiling functionality.
* Setting individual build as default.
* Setting gpu target filtering for tile engine to gfx90a, gfx942 and gfx950.
* update the default running parameters and settings
* Fixing bug with benchmarking, shifting file generation to build instead of config.
* Updating fixes.
* Fixing json output and parsing.
* Disable ccache for tile engine gemm ops because we dont need it.
* Removing duplicate type definition.
* Improving json printing.
* Add the flexibility of different layout and more warp tile support
* Fix extra flag in name of individual kernels.
* Fixing bug with booleans.
* Solve the first patch of the post merge conflict
* Compilation fixes, and cosmetic improvements.
* Yet again compilation fixes after latest changes from develop.
* Fixing python benchmarking script.
---------
Co-authored-by: Vidyasagar Ananthan <vidyasagar.ananthan@amd.com>
Co-authored-by: Vidyasagar Ananthan <vanantha@amd.com>
[ROCm/composable_kernel commit: 705804d9bf]
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@@ -170,6 +170,14 @@ warp_tile_supported_combinations = {
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[16, 16, 128],
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[32, 32, 64],
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],
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"fp8_bf8_fp16": [
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[16, 16, 128],
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[32, 32, 64],
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],
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"bf8_fp8_fp16": [
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[16, 16, 128],
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[32, 32, 64],
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],
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},
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}
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