refactor: use snake_case naming in ck_tile/core components (#2766)

This commit is contained in:
msaffari-amd
2025-09-03 09:34:11 +02:00
committed by GitHub
parent 4d041837ad
commit 47d020a993
11 changed files with 171 additions and 155 deletions

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@@ -291,13 +291,14 @@ struct CShuffleEpilogue
"Currently, the CShuffle Epilogue only supports the Row Major Output layout");
using TileEncodingPattern =
TileDistributionEncodingPattern2D<kBlockSize,
MPerIterationShuffle,
NPerIterationShuffle,
GetVectorSizeC(),
tile_distribution_pattern::thread_raked,
Problem::kNumWaveGroups>;
constexpr auto dram_tile_distribution = TileEncodingPattern::Make2DStaticTileDistribution();
tile_distribution_encoding_pattern_2d<kBlockSize,
MPerIterationShuffle,
NPerIterationShuffle,
GetVectorSizeC(),
tile_distribution_pattern::thread_raked,
Problem::kNumWaveGroups>;
constexpr auto dram_tile_distribution =
TileEncodingPattern::make_2d_static_tile_distribution();
auto d_dram_windows = generate_tuple(
[&](auto idx) {