Restructure the Tile Engine to have faster build time and clear config report (#2747)

* Making edits to identify individual compilation issues.

* Minor fix for blob txt files not being created.

* Fixing compilation issues.

* Fixing ordering bug.

* Adding python profiling functionality.

* Setting individual build as default.

* Setting gpu target filtering for tile engine to gfx90a, gfx942 and gfx950.

* update the default running parameters and settings

* Fixing bug with benchmarking, shifting file generation to build instead of config.

* Updating fixes.

* Fixing json output and parsing.

* Disable ccache for tile engine gemm ops because we dont need it.

* Removing duplicate type definition.

* Improving json printing.

* Add the flexibility of different layout and more warp tile support

* Fix extra flag in name of individual kernels.

* Fixing bug with booleans.

* Solve the first patch of the post merge conflict

* Compilation fixes, and cosmetic improvements.

* Yet again compilation fixes after latest changes from develop.

* Fixing python benchmarking script.

---------

Co-authored-by: Vidyasagar Ananthan <vidyasagar.ananthan@amd.com>
Co-authored-by: Vidyasagar Ananthan <vanantha@amd.com>
This commit is contained in:
Thomas Ning
2025-08-30 09:54:18 -04:00
committed by GitHub
parent fcff0043ae
commit 705804d9bf
17 changed files with 3361 additions and 1409 deletions

View File

@@ -170,6 +170,14 @@ warp_tile_supported_combinations = {
[16, 16, 128],
[32, 32, 64],
],
"fp8_bf8_fp16": [
[16, 16, 128],
[32, 32, 64],
],
"bf8_fp8_fp16": [
[16, 16, 128],
[32, 32, 64],
],
},
}