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Restructure the Tile Engine to have faster build time and clear config report (#2747)
* Making edits to identify individual compilation issues. * Minor fix for blob txt files not being created. * Fixing compilation issues. * Fixing ordering bug. * Adding python profiling functionality. * Setting individual build as default. * Setting gpu target filtering for tile engine to gfx90a, gfx942 and gfx950. * update the default running parameters and settings * Fixing bug with benchmarking, shifting file generation to build instead of config. * Updating fixes. * Fixing json output and parsing. * Disable ccache for tile engine gemm ops because we dont need it. * Removing duplicate type definition. * Improving json printing. * Add the flexibility of different layout and more warp tile support * Fix extra flag in name of individual kernels. * Fixing bug with booleans. * Solve the first patch of the post merge conflict * Compilation fixes, and cosmetic improvements. * Yet again compilation fixes after latest changes from develop. * Fixing python benchmarking script. --------- Co-authored-by: Vidyasagar Ananthan <vidyasagar.ananthan@amd.com> Co-authored-by: Vidyasagar Ananthan <vanantha@amd.com>
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@@ -170,6 +170,14 @@ warp_tile_supported_combinations = {
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[16, 16, 128],
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[32, 32, 64],
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],
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"fp8_bf8_fp16": [
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[16, 16, 128],
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[32, 32, 64],
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],
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"bf8_fp8_fp16": [
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[16, 16, 128],
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[32, 32, 64],
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],
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},
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}
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