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[TileEngine] Support for sparsity in codegen (#2128)
* Added sparsity flag in codegen * remove comments * clan formatted * added sparsity as runtime argument * updated README * updated stream config variable * fix typo for tail_num in hot loop
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tile_engine/ops/gemm/gemm_host_api.hpp
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tile_engine/ops/gemm/gemm_host_api.hpp
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@@ -118,6 +118,7 @@ inline auto create_args(int argc, char* argv[])
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.insert("repeat", "100", "number of iterations to benchmark the kernel")
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.insert("timer", "gpu", "gpu:gpu timer, cpu:cpu timer")
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.insert("init", "0", "0:random, 1:linear, 2:constant(1)")
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.insert("structured_sparsity", "0", "0:false, 1:true")
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.insert("pipeline", "compv3", "compv3, compv4, mem")
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.insert("scheduler", "intrawave", "intrawave, interwave")
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.insert("epilogue", "cshuffle", "cshuffle, default")
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