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[DOCS] Documentation Addition (Readme updates) (#2495)
* GH-2368 Adding a basic glossary GH-2368 Minor edits GH-2368 Adding missing READMEs and standardization. resolving readme updates GH-2368 Minor improvements to documentation. Improving some readmes. Further improvement for readmes. Cleaned up the documentation in 'client_example' (#2468) Update for PR Update ACRONYMS.md to remove trivial terms Update ACRONYMS.md to provide detailed explanations for BF16 and BF8 formats Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Update README.md to clarify CK Tile API description and remove outdated references to the Tile Engine. revise 37_transpose readme revise 36_copy readme Remove references to the Tile Engine in README files for 19_gemm_multi_d and 35_batched_transpose, and update distribution links for clarity. Remove references to the Tile Engine in multiple README files and update distribution links for consistency and clarity. Remove references to the Tile Engine in README files across multiple examples * GH-2368 Adding a basic glossary GH-2368 Minor edits GH-2368 Adding missing READMEs and standardization. resolving readme updates GH-2368 Minor improvements to documentation. Improving some readmes. Further improvement for readmes. Cleaned up the documentation in 'client_example' (#2468) Update for PR Update ACRONYMS.md to remove trivial terms Update ACRONYMS.md to provide detailed explanations for BF16 and BF8 formats Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Update README.md to clarify CK Tile API description and remove outdated references to the Tile Engine. revise 37_transpose readme revise 36_copy readme Remove references to the Tile Engine in README files for 19_gemm_multi_d and 35_batched_transpose, and update distribution links for clarity. Remove references to the Tile Engine in multiple README files and update distribution links for consistency and clarity. Remove references to the Tile Engine in README files across multiple examples Refine README files by removing outdated references to the Tile Engine * Updates based on PR feedback 1 * Updates based on PR feedback 2 * Updates based on PR feedback 3 * Updates based on PR feedback 4 * Updates based on PR feedback 5 * Updates based on PR feedback 6 * Updates based on PR feedback 7 * Updates based on PR feedback 8 * Content Modification of CK Tile Example * Modify the ck_tile gemm config --------- Co-authored-by: AviralGoelAMD <aviral.goel@amd.com> Co-authored-by: ThomasNing <thomas.ning@amd.com>
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# fused-moe
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Implementing the fused-moe block operator using ck-tile. This is a scatter/gather-group-gemm based solution, similiar to that of [vllm moe](https://github.com/vllm-project/vllm/blob/main/benchmarks/kernels/benchmark_moe.py), but we introduce more kernel fusion to boost performance
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# Fused-MoE with CK Tile
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This example implements a highly optimized fused Mixture-of-Experts (MoE) block using the CK Tile programming model. The design fuses MoE sorting, group-GEMM, activation, and top-k weighting into a single kernel, minimizing memory traffic and maximizing throughput for large language models.
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---
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## Algorithm and Math
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### MoE Block Structure
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Given:
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- **Input**: $X$ of shape $[\text{tokens}, \text{hidden}]$
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- **TopK indices/weights**: $I, W$ from gating (shape $[\text{tokens}, \text{topk}]$)
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- **Expert weights**: $[\text{experts}, \text{hidden}, \text{hidden}]$
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**Steps:**
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1. **MoE Sorting**: Rearrange tokens so each expert receives its assigned tokens in contiguous blocks (see [13_moe_sorting](../13_moe_sorting/README.md)).
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2. **Group-GEMM**: For each expert, perform GEMM on its assigned tokens:
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$$
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Y^{(e)} = X^{(e)} W^{(e)}
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$$
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3. **Activation + TopK Weighting**: Apply activation (e.g., GELU) and multiply by top-k weights.
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4. **Scatter/Gather**: Write results back to the original token order.
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### Technical Details
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- **Scatter/Gather Group-GEMM**: Uses indirect indexing to map tokens to experts and back.
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- **Block Partitioning**: Tokens are partitioned into slices per expert, with padding for alignment.
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- **Atomic Accumulation**: Second GEMM uses atomics for accumulation to support overlapping tokens.
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- **Buffer Zeroing**: Output buffer is zeroed in the sorting step, eliminating extra kernels.
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- **Pre-shuffled Weights**: Expert weights are pre-shuffled for coalesced memory access.
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- **Micro-kernel Pipeline**: Uses block-inline-asm micro-kernels for peak performance, while retaining composability.
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## Build & Run
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```bash
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mkdir build && cd build
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sh ../script/cmake-ck-dev.sh ../ <arch>
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make tile_example_fused_moe -j
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./bin/tile_example_fused_moe -?
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```
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---
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## Source Structure
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- **Kernel**: [`fused_moe.hpp`](fused_moe.hpp), [`fused_moegemm.hpp`](fused_moegemm.hpp), [`fused_moesorting.hpp`](fused_moesorting.hpp)
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- **Executable**: [`main.cpp`](main.cpp)
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- **Build**: `CMakeLists.txt`, `instances/`, `misc/`
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---
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## Technical Notes
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This is a scatter/gather-group-gemm based solution, similiar to that of [vllm moe](https://github.com/vllm-project/vllm/blob/main/benchmarks/kernels/benchmark_moe.py), but we introduce more kernel fusion to boost performance
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The benifit of this fused-moe:
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@@ -107,4 +161,14 @@ args:
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-repeat hot iter (default:20)
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-json 0: No Json, 1: Dump Results in Json format (default:0)
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-jsonfile json file name to dump results (default:fused_moe.json)
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```
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```
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## Related CK Tile Examples
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- [13_moe_sorting](../13_moe_sorting/README.md): MoE sorting for expert dispatch
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- [09_topk_softmax](../09_topk_softmax/README.md): TopK-Softmax for MoE gating
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- [03_gemm](../03_gemm/README.md): GEMM with tiles
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For distribution, see [`include/ck_tile/tile_program/tile_distribution/`](../../../include/ck_tile/tile_program/tile_distribution/).
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---
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[Back to CK Tile Examples](../README.md)
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