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Support for swizzle and transpose for MFMA_16x16x32_F16/BF16 (#2172)
* Changes for updating tile distribution for shuffle and transpose * Fixed swizzle and transpose, removed comments * clang formatted * Adding support for bf16 type * Addressing review comments
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@@ -77,6 +77,18 @@ using WarpGemmMfmaF16F16F32M16N16K32TransposedCDistribution =
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2>>;
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#endif
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#if defined(__gfx950__)
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using WarpGemmMfmaF16F16F32M16N16K32SwizzleBTransposedCDistribution =
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WarpGemmImpl<WarpGemmAtrributeMfmaTransposedCDistribution_SwizzleB<
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WarpGemmAttributeMfmaImplF16F16F32M16N16K32<WGAttrCtlEnum::Default_>,
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1>>;
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using WarpGemmMfmaBf16Bf16F32M16N16K32SwizzleBTransposedCDistribution =
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WarpGemmImpl<WarpGemmAtrributeMfmaTransposedCDistribution_SwizzleB<
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WarpGemmAttributeMfmaImplBf16Bf16F32M16N16K32<WGAttrCtlEnum::Default_>,
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1>>;
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#endif
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#if defined(__gfx950__)
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using WarpGemmMfmaF16F16F32M32N32K16SwizzleBTransposedCDistribution =
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WarpGemmImpl<WarpGemmAtrributeMfmaTransposedCDistribution_SwizzleB<
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