Update unsigned long literals and format specifiers to work correctly in Windows (#3483)

Previously, the code used unsigned long for literals and format specifiers to represent 64-bit unsigned values. While this worked on Linux, it caused compatibility issues on Windows.
The C++ standard does not guarantee that long is 64 bits. On LP64 systems (e.g., Linux), long maps to 64-bit values, but on LLP64 systems (e.g., Windows), long maps to 32-bit values. This discrepancy led to incorrect behavior when assuming unsigned long was always 64-bit.
This commit updates all relevant literals and format specifiers to explicitly use 64-bit unsigned types, ensuring consistent behavior across platforms.
This commit is contained in:
John Afaganis
2026-01-02 22:16:41 -07:00
committed by GitHub
parent 4670df5ca6
commit ec23be0b9d
6 changed files with 22 additions and 14 deletions

View File

@@ -55,9 +55,10 @@ struct FillUniformDistribution
const auto total_bytes = total * sizeof(T_iter);
// max 80 threads; at least 2MB per thread
const size_t available_cpu_cores = get_available_cpu_cores();
const size_t num_thread =
min(80UL, available_cpu_cores, integer_divide_ceil(total_bytes, 0x200000UL));
const size_t available_cpu_cores = get_available_cpu_cores();
constexpr uint64_t MAX_THREAD_COUNT = 80;
const size_t num_thread = min(
MAX_THREAD_COUNT, available_cpu_cores, integer_divide_ceil(total_bytes, 0x200000UL));
constexpr size_t BLOCK_BYTES = 64;
constexpr size_t BLOCK_SIZE = BLOCK_BYTES / sizeof(T_iter);
const size_t num_blocks = integer_divide_ceil(total_bytes, BLOCK_BYTES);