* GH-2368 Adding a basic glossary GH-2368 Minor edits GH-2368 Adding missing READMEs and standardization. resolving readme updates GH-2368 Minor improvements to documentation. Improving some readmes. Further improvement for readmes. Cleaned up the documentation in 'client_example' (#2468) Update for PR Update ACRONYMS.md to remove trivial terms Update ACRONYMS.md to provide detailed explanations for BF16 and BF8 formats Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Update README.md to clarify CK Tile API description and remove outdated references to the Tile Engine. revise 37_transpose readme revise 36_copy readme Remove references to the Tile Engine in README files for 19_gemm_multi_d and 35_batched_transpose, and update distribution links for clarity. Remove references to the Tile Engine in multiple README files and update distribution links for consistency and clarity. Remove references to the Tile Engine in README files across multiple examples * GH-2368 Adding a basic glossary GH-2368 Minor edits GH-2368 Adding missing READMEs and standardization. resolving readme updates GH-2368 Minor improvements to documentation. Improving some readmes. Further improvement for readmes. Cleaned up the documentation in 'client_example' (#2468) Update for PR Update ACRONYMS.md to remove trivial terms Update ACRONYMS.md to provide detailed explanations for BF16 and BF8 formats Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Update README.md to clarify CK Tile API description and remove outdated references to the Tile Engine. revise 37_transpose readme revise 36_copy readme Remove references to the Tile Engine in README files for 19_gemm_multi_d and 35_batched_transpose, and update distribution links for clarity. Remove references to the Tile Engine in multiple README files and update distribution links for consistency and clarity. Remove references to the Tile Engine in README files across multiple examples Refine README files by removing outdated references to the Tile Engine * Updates based on PR feedback 1 * Updates based on PR feedback 2 * Updates based on PR feedback 3 * Updates based on PR feedback 4 * Updates based on PR feedback 5 * Updates based on PR feedback 6 * Updates based on PR feedback 7 * Updates based on PR feedback 8 * Content Modification of CK Tile Example * Modify the ck_tile gemm config --------- Co-authored-by: AviralGoelAMD <aviral.goel@amd.com> Co-authored-by: ThomasNing <thomas.ning@amd.com>
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2D Layer Normalization Backward
This example demonstrates the backward pass of 2D Layer Normalization. This operation computes the gradients of the loss with respect to the input, gamma, and beta parameters of a layer normalization layer, which is essential for training neural networks that use layer normalization, particularly Transformers.
Mathematical Formulation
The backward pass of layer normalization involves computing gradients for three components: input X, scale parameter gamma, and shift parameter beta.
Given:
- Input tensor
Xwith shape[M, N] - Scale parameter
gammawith shape[N] - Shift parameter
betawith shape[N] - Output gradients
dL/dYwith shape[M, N]
From the forward pass, we have:
- Mean:
\mu_i = \frac{1}{N} \sum_{j=0}^{N-1} X_{ij}for each rowi - Variance:
\sigma_i^2 = \frac{1}{N} \sum_{j=0}^{N-1} (X_{ij} - \mu_i)^2 - Normalized:
\hat{X}_{ij} = \frac{X_{ij} - \mu_i}{\sqrt{\sigma_i^2 + \epsilon}} - Output:
Y_{ij} = \gamma_j \cdot \hat{X}_{ij} + \beta_j
Gradient Computations
Gradient w.r.t. beta:
\frac{\partial L}{\partial \beta_j} = \sum_{i=0}^{M-1} \frac{\partial L}{\partial Y_{ij}}
Gradient w.r.t. gamma:
\frac{\partial L}{\partial \gamma_j} = \sum_{i=0}^{M-1} \frac{\partial L}{\partial Y_{ij}} \cdot \hat{X}_{ij}
Gradient w.r.t. input (most complex):
\frac{\partial L}{\partial X_{ij}} = \frac{\gamma_j}{\sqrt{\sigma_i^2 + \epsilon}} \left[ \frac{\partial L}{\partial Y_{ij}} - \frac{1}{N}\left(\frac{\partial L}{\partial \beta_j} + \hat{X}_{ij} \frac{\partial L}{\partial \gamma_j}\right) \right]
Where the gradient w.r.t. input involves the normalized input values and requires careful handling of the mean and variance computations.
Algorithmic Strategy: Multi-Pass Gradient Computation
The backward pass requires multiple reduction operations and careful coordination between gradient computations.
-
Pass 1: Compute Gamma and Beta Gradients
- Grid Scheduling: Parallelize over features (
Ndimension). - Reduction per Feature: For each feature
j, reduce across the batch dimension (M) to compute:grad_beta[j] = sum(grad_output[:, j])grad_gamma[j] = sum(grad_output[:, j] * x_normalized[:, j])
- Grid Scheduling: Parallelize over features (
-
Pass 2: Compute Input Gradients
- Grid Scheduling: Parallelize over rows (
Mdimension). - Per-Row Computation: For each row
i:- Read the previously computed
grad_betaandgrad_gamma - Compute intermediate values needed for the input gradient formula
- Apply the complex gradient formula for each element in the row
- Read the previously computed
- Grid Scheduling: Parallelize over rows (
-
Memory Management:
- Store intermediate statistics (mean, variance, normalized values) from forward pass or recompute them
- Use shared memory for efficient intra-block reductions
- Optimize memory access patterns for coalescing
Source Code Organization
layernorm2d_bwd_xdl.cpp: The main example file. It sets up the forward pass results, output gradients, and instantiates theDeviceLayernormBwdoperation.../../include/ck/tensor_operation/gpu/device/device_layernorm_bwd.hpp: The high-level device interface for layer normalization backward operations.- The underlying implementation coordinates multiple reduction kernels and gradient computation stages to efficiently compute all required gradients.
Build and Run
Prerequisites
Ensure the Composable Kernel library is built and installed.
cd /path/to/composable_kernel/build
make -j install
Build the Example
cd /path/to/composable_kernel/example/53_layernorm2d_bwd
mkdir build && cd build
cmake \
-DCMAKE_CXX_COMPILER=/opt/rocm/bin/hipcc \
-DCMAKE_PREFIX_PATH="/opt/rocm;${CK_INSTALL_PATH}" \
..
make -j
Run the Example
# Run the example with default settings
./layernorm2d_bwd_xdl
# Run with verification, data initialization, and timing
./layernorm2d_bwd_xdl 1 2 1
Computational Complexity
The backward pass of layer normalization has similar computational complexity to the forward pass but requires additional memory for storing gradients:
- Time Complexity: O(M × N) for each gradient computation
- Memory Complexity: O(M × N) for input gradients plus O(N) for parameter gradients
- Numerical Stability: Requires careful handling of the variance computation and division operations
Role in Transformer Training
Layer normalization backward is crucial for training Transformer models:
- Gradient Flow: Provides stable gradient propagation through normalization layers
- Parameter Updates: Enables learning of the scale (
gamma) and shift (beta) parameters - Training Stability: The normalization helps maintain stable gradients throughout the network
- Convergence: Proper implementation is essential for achieving good convergence rates in Transformer training
The efficient implementation of this operation is critical for the overall training performance of large language models and other Transformer-based architectures.