* GH-2368 Adding a basic glossary GH-2368 Minor edits GH-2368 Adding missing READMEs and standardization. resolving readme updates GH-2368 Minor improvements to documentation. Improving some readmes. Further improvement for readmes. Cleaned up the documentation in 'client_example' (#2468) Update for PR Update ACRONYMS.md to remove trivial terms Update ACRONYMS.md to provide detailed explanations for BF16 and BF8 formats Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Update README.md to clarify CK Tile API description and remove outdated references to the Tile Engine. revise 37_transpose readme revise 36_copy readme Remove references to the Tile Engine in README files for 19_gemm_multi_d and 35_batched_transpose, and update distribution links for clarity. Remove references to the Tile Engine in multiple README files and update distribution links for consistency and clarity. Remove references to the Tile Engine in README files across multiple examples * GH-2368 Adding a basic glossary GH-2368 Minor edits GH-2368 Adding missing READMEs and standardization. resolving readme updates GH-2368 Minor improvements to documentation. Improving some readmes. Further improvement for readmes. Cleaned up the documentation in 'client_example' (#2468) Update for PR Update ACRONYMS.md to remove trivial terms Update ACRONYMS.md to provide detailed explanations for BF16 and BF8 formats Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Apply suggestion from @spolifroni-amd Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Update README.md to clarify CK Tile API description and remove outdated references to the Tile Engine. revise 37_transpose readme revise 36_copy readme Remove references to the Tile Engine in README files for 19_gemm_multi_d and 35_batched_transpose, and update distribution links for clarity. Remove references to the Tile Engine in multiple README files and update distribution links for consistency and clarity. Remove references to the Tile Engine in README files across multiple examples Refine README files by removing outdated references to the Tile Engine * Updates based on PR feedback 1 * Updates based on PR feedback 2 * Updates based on PR feedback 3 * Updates based on PR feedback 4 * Updates based on PR feedback 5 * Updates based on PR feedback 6 * Updates based on PR feedback 7 * Updates based on PR feedback 8 * Content Modification of CK Tile Example * Modify the ck_tile gemm config --------- Co-authored-by: AviralGoelAMD <aviral.goel@amd.com> Co-authored-by: ThomasNing <thomas.ning@amd.com>
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Permute with CK Tile
This example demonstrates generic tensor permutation which is similiar to torch.permute (combined with torch.contiguous). Currently we implement a generic permute kernel that support up to rank 8 arbitrary permutation with a single kernel instance. Performance is not the first consideration, we prefer a simple and general kernel implementation using ck_tile in this example.
Algorithm and Math
Given a tensor X of shape [d_0, d_1, ..., d_{n-1}] and a permutation \pi, compute:
Y_{i_0, i_1, ..., i_{n-1}} = X_{i_{\pi(0)}, i_{\pi(1)}, ..., i_{\pi(n-1)}}
- Tilewise Permute: Each thread block processes a tile (block) of the input, computes the permuted indices, and writes to the output.
Tile Programming Model
- Tiles: Each thread block processes a tile of the input tensor.
- Alternative Implementation: For rank-7 tensors, a swizzled layout is supported for matrix core-friendly data loading.
Build & Run
Arguments
args:
-v weather do CPU validation or not (default:1)
-prec data type. fp16/bf16/fp32 (default:fp16)
-shape the shape of the input tensor (default:2,3,4)
-perm permute perm (default:2,1,0)
# in the root of ck_tile
mkdir build && cd build
../script/cmake-ck-dev.sh ../ <arch> # you can replace this <arch> to gfx90a, gfx942...
make tile_example_permute -j
This will result in an executable build/bin/tile_example_permute
Further Examples
# torch
x=torch.randn(2,3,4,6)
y=x.permute(0,3,2,1).contiguous()
# ck_tile
./build/bin/tile_example_permute -shape=2,3,4,6 -perm=0,3,2,1
You can try the smoke_test:
# in the root of ck_tile, after you build this example
sh example/ck_tile/06_permute/script/smoke_test.sh
Alternative Implementation
We have an alternative implementation under alternative_impl/ folder, that can swizzle the tensor to be more friendly for data loading for matrix core layout. This can be enabled when dealing with a rank-7 tensor, with a fixed pattern of either 0,1,4,2,5,3,6 or 0,1,2,4,5,3,6. There are other shape limitation of this implementation, check the source code of permute.cpp for detail.
# example
./build/bin/tile_example_permute -shape=3,6,4,32,16,2,8 -perm=0,1,4,2,5,3,6 # b_n0_k0_n1_k1_n2_k2
./build/bin/tile_example_permute -shape=3,8,4,16,16,4,8 -perm=0,1,2,4,5,3,6 # b_n0_n1_k0_k1_n2_k2
Source Structure
- Kernel:
permute.hpp(tile-programming kernel template) - Executable:
permute.cpp(argument parsing, kernel launch) - Alternative:
alternative_impl/(swizzled layout for rank-7 tensors) - Build:
CMakeLists.txt,script/
Related CK Tile Examples
- 03_gemm: GEMM with tiles
- 05_reduce: Reductions with tiles
- 35_batched_transpose: Batched transpose with tiles
For distribution, include/ck_tile/tile_program/tile_distribution/.