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Promote the runtime `page_size` argument to a non-type template parameter
`kPageSize_` on UnifiedAttentionPipeline. Thread it through
unified_attention_kernel_traits and dispatch_variant<V> so the host-side
dispatcher routes on args.page_blk_size ∈ {16, 32, 64} to a constexpr-
pinned prefill instance; values outside that menu (or any decode variant)
fall back to the existing kPageSize_=0 runtime-page-size instance.
Two wins fold together on the prefill tiers:
1. Strength-reduction. Every `/ page_size`, `* page_size`, and `% page_size`
in the per-tile address chain collapses to a literal-folded shift /
multiply-by-magic (`/ 32` → shr 5, etc).
2. Wider Tier-0/Tier-2 gate. The scalar-promote + LDS-cache fast path now
uses the *real* precondition `KY0_step_N <= kPageSize` at compile time
instead of the conservative `KY0_step_N <= 16` hedge — so prefill_d128
bf16/fp16 (KY0_step_N=32), prefill_d64 fp8 (KY0_step_N=32), and
prefill_d64 bf16/fp16 (KY0_step_N=64) also enter the fast path at
their natural page sizes.
Measured impact (sq=sk=75600, MI355, n=30 iters, GQA-8):
variant KY0_step_N ps before after Δ
prefill_d128 fp8 16 32 119.0 111.5 -6.3 %
prefill_d128 bf16 32 32 132.7 130.3 -1.8 %
prefill_d64 fp8 32 32 80.9 68.1 -15.8 %
prefill_d64 bf16 64 64 74.4 73.4 -1.3 %
Decode variants stay on the kPageSize_=0 instances (Tier-0 gate gates them
out anyway — <8 warps — and the binary-size cost isn't justified). All
sweep_fp8.sh shapes + 21 multi-seed multi-sk-length prefill shapes
correctness-PASS. Pre-existing Tier-2 LDS-cache limit (4096 entries)
documented in the pipeline header — same constraint applies to the
kPageSize_=0 fallback so this is not a regression.
36 new prefill instance files: prefill_d{64,128} × {fp16, bf16, fp8} ×
{mask, nmask} × {ps16, ps32, ps64}.
Co-authored-by: Cursor <cursoragent@cursor.com>
CK Tile Example Suite
This directory contains a comprehensive suite of examples demonstrating the CK Tile programming model for high-performance GPU kernels. Each example illustrates a key deep learning or HPC operation, implemented using tile-based parallelism, modular pipelines, and data movement policy.
What is CK Tile?
CK Tile is a composable GPU programming API that expresses kernels as a composition of "tiles"—rectangular blocks of computation and data movement. The pipeline & policy orchestrates data movement (global <-> LDS <-> registers), computation, and synchronization, enabling high efficiency and flexibility.
Example Index
| Example | Operation | Description |
|---|---|---|
| 01_fmha | Fused Multi-Head Attention | Tile-based FMHA with masking, quantization, and epilogue fusion |
| 02_layernorm2d | LayerNorm2D | Blockwise layer normalization with fusion and quantization |
| 03_gemm | GEMM | Matrix multiplication with tilewise parallelism |
| 04_img2col | im2col | Image-to-column transformation for GEMM-based convolution |
| 05_reduce | Reduction | Tilewise sum, max, mean reductions |
| 06_permute | Permute | Generic tensor permutation (up to rank-8) |
| 09_topk_softmax | TopK-Softmax | Rowwise softmax and top-k selection for MoE gating |
| 10_rmsnorm2d | RMSNorm2D | Root mean square normalization for LLMs |
| 11_add_rmsnorm2d_rdquant | Add + RMSNorm2D + RDQuant | Fused add, RMSNorm, and rowwise dynamic quantization |
| 12_smoothquant | SmoothQuant | Per-channel scaling and quantization for int8 inference |
| 13_moe_sorting | MoE Sorting | Token-to-expert rearrangement for MoE dispatch |
| 14_moe_smoothquant | MoE-SmoothQuant | Expert-dependent quantization fused with top-k selection |
| 15_fused_moe | Fused MoE | End-to-end fused MoE block: sorting, group-GEMM, activation, weighting |
| 16_batched_gemm | Batched GEMM | Parallel computation of multiple GEMMs |
| 17_grouped_gemm | Grouped GEMM | Multiple independent GEMMs with different shapes |
| 18_flatmm | FLATMM | Flattened matrix multiplication for packed layouts |
| 19_gemm_multi_d | Multi-D GEMM | GEMM with multiple side inputs (bias, residual, etc.) |
| 35_batched_transpose | Batched Transpose | NCHW <-> NHWC and other layout conversions |
| 36_copy | Copy | Minimal example for tile-based memory movement |
| 37_transpose | Block Transpose | High-performance tiled transpose for large tensors |
Technical Highlights
- Tile Distribution: See
include/ck_tile/tile_program/tile_distribution/for mapping tiles to thread blocks. - Block Tile Pipelines: See
include/ck_tile/tile_program/block_tile_pipeline/for memory/computation pipelines. - Policies and Utilities: Many examples use custom policies for tile/block size and memory access.
How to Build & Run
mkdir build && cd build
sh ../script/cmake-ck-dev.sh ../ <arch>
make -j
Each example produces its own executable in build/bin/.
Learning and Extending
- Start Simple: Try 03_gemm or 36_copy to learn tile basics.
- Explore Fusion: See 11_add_rmsnorm2d_rdquant, 15_fused_moe, or 14_moe_smoothquant for advanced fusion.
- Experiment: Modify tile sizes, layouts, or pipelines to explore performance and flexibility.