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* fix async copytest bug * Add block_sync_lds_direct_load utility * fix the s_waitcnt_imm calculation * Improve s_waitcnt_imm calculation * fix vmcnt shift * add input validation and bug fix * remove unnecessary output * move test_copy into test * change bit width check * refactor macros into constexpr functions which still get inlined * wrap s_waitcnt api * parameterize test * cleanup * cleanup fp8 stub * add fp8 test cases; todo which input parameters are valid? * replace n for fp8 in test cases * add large shapes; fp8 fails again * change input init * test sync/async * time the test * clang-format test * use float instead of bfloat to cover a 4-byte type * fix logic - arg sections should be 'or'd * make block_sync_lds_direct_load interface similar to old ck * fix a few comment typos * name common shapes * revert the example to original logic of not waiting lds * clang-format --------- Co-authored-by: Max Podkorytov <4273004+tenpercent@users.noreply.github.com> Co-authored-by: Thomas Ning <Thomas.Ning@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device