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* wa prec, remove sgpr offset for inline asm * macro for set tile * ignore unused param if no kernel instances in host API * fix more prec issue * cache buffer resource * fix * support pre-nop * clear tile by vector type members * add workaround to reduce scratch memory * conditionally enable workaround code * enable workaround start from certain build version * fallback set_tile() implementation from certain build version * undo template argument changes * put dummy asm in load_raw() * fix comments, refactor s_nop inside buffer_load --------- Co-authored-by: PoYen, Chen <PoYen.Chen@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device