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* Refactor universal gemm policy. * Adapt example to refactor changes. * Introduce static encoding pattern * Adding shuffled encoding patterns. * Fix err in reverse tuple. * Add transpose_tile2d * Small refactoring + doc * Enable reading on contiguous dimension in all layouts. * Transpose A/B register tile if needed for comp v3 pipeline. * Take contiguous dim size when calculating dram vector load size. * A/B smem pack size taken from WarpGemm attributes * Update B LDS layout and setup tile distribution pattern at class level. * Fix static assert. * Fix errors in examples. * Formatting & fix IsTranspose * Fix VectorSize & refactor. * Add error loging messages. * Fix VecLoadSize and TranspseC for mem pipeline. * Update unit-tests & disable mem pipeline. * Clang format * Update include/ck_tile/core/tensor/tile_window.hpp Co-authored-by: jakpiase <jakub.piasecki@amd.com> * Fix compilation and reviewers comments. * Refactor unit-test. Fallback to non-universal gemm. Need to use GemmPipelineAGmemBGmemCRegV1 for now, since GemmKernel is now supporting also non-K major vector reads. --------- Co-authored-by: jakpiase <jakub.piasecki@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device