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* General 2D Reduction Kernel * Move the reduction kernel from the example * Split the code and add the necessary policy, problem, shape files as per ck_tile convention * Add/modify the headers * Modified the example to work with the 'new' kernel * Added tests for the kernel * N-D refernce reduce * Added support for N-D input with transform to 2D * Added padding to support various input sized tensors * Bug fix in the thread buffer constructor * Some comments to explain the reduce2d block kernel * comments resolution * clang-format * comments resolution * clang-format * clang-format * comments resolution * clang-format
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device