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* first try to understand how tile engine works
* 1st implemented unit tests
* manage different types for unit tests
* manage using different config files to have different unit tests
* manage different layouts
* making instances and running them by unit test
* Add reference calculation
* manage different input dimension combination
* add splitk to unit tests. clean code.
* remove unused files
* clean and test with a simple json file
[ROCm/composable_kernel commit: 96efe2f485]