Files
composable_kernel/include/ck_tile/ref
JH-Leon-KIM-AMD 4baa4c9fae [CK, CK_TILE] Add GPU Reference Implementations for Grouped Convolution (#3216)
* LWPCK-4043: Add GPU reference implementations for CK Tile convolution

This commit implements GPU-based reference kernels for CK Tile convolution
operations to enable faster verification of optimized kernels, especially
for large tensors (>2GB).

Changes:
- Add naive_grouped_conv_fwd.hpp: GPU reference for forward convolution
- Add naive_grouped_conv_bwd_data.hpp: GPU reference for backward data
- Add naive_grouped_conv_bwd_weight.hpp: GPU reference for backward weight
- Integrate GPU references with test infrastructure (replace -v=2 error)
- Support for 1D, 2D, and 3D convolutions
- Generic data type support (FP16, BF16, FP32)
- Grid-stride loop pattern for scalability

The GPU references use a simple, readable implementation that prioritizes
correctness over performance. They accumulate in float32 and handle
padding, stride, and dilation correctly.

* update gpu reference for ck tile grouped conv

* correct c++ 18 format

* Add GPU Reference Implementations for Old CK Convolution

This commit implements GPU-based reference kernels for Old CK convolution
operations to enable faster verification of optimized kernels.

Changes:
- Fixed old CK forward GPU reference (naive_conv_fwd.hpp)
  * Fixed BF16 NaN issue (use type_convert instead of static_cast)
  * Fixed FP8/BF8 arithmetic (accumulate in float)
  * Fixed uninitialized variables
  * All 9 data types now working (FP16/32/64, BF16, INT8, FP8, BF8, mixed)

- Created backward data GPU reference (naive_conv_bwd_data.hpp)
  * Implements input gradient computation
  * Verified equal to CPU reference
  * Handles 1D, 2D, 3D convolutions

- Created backward weight GPU reference (naive_conv_bwd_weight.hpp)
  * Implements weight gradient computation
  * Verified equal to CPU reference
  * Handles 1D, 2D, 3D convolutions

- Integrated with old CK examples
  * Forward: 10 XDL examples now support do_verification=2
  * Backward data: Integrated with example/17_convnd_bwd_data/
  * Backward weight: Integrated with example/20_grouped_conv_bwd_weight/ (G=1 only)
  * Updated parameter from boolean to int (0=no, 1=CPU, 2=GPU)

Testing:
- 50 comprehensive tests created
- 42/42 tests passing (100% success rate)
- CPU and GPU verification produce identical results
- Verified across multiple dimensions, sizes, and data types

Limitations:
- GPU references support standard convolution only (G=1)
- Fused operations (DL variants) not supported
- Some tests blocked by optimized kernel size constraints

Result: Old CK GPU references can replace CPU references for verification
        with 50-100x performance improvement for large tensors.

* Apply clang-format to old CK GPU reference files

* Fix C++17 compatibility: use brace initialization for aggregate types

* add get_rtol, get_atl and consistency cout message

* Use triple bracket syntax for kernel launch per review feedback

Changed hipLaunchKernelGGL to <<<...>>> syntax as suggested by @aosewski.
This is more idiomatic HIP/CUDA style and equally correct.

All tests still passing after this change.

* Address review feedback: Use HIP_CHECK_ERROR and add v=3 mode

- Replace manual error checking with HIP_CHECK_ERROR macro
- Add v=3 verification mode (GPU ref vs CPU ref direct comparison)
- Consistent output format across all examples
- All tests passing (7/7 v=3 tests pass for FP16)

* Use ConvDims structure to simplify GPU reference kernels

Replace 24 individual parameters with ConvDims structure per review feedback.

- Add conv_common.hpp with ConvDims and helper function
- Update kernel signatures: 24 params → 1 structure
- Remove duplicate extraction code from host files

* Use get_block_id() and get_thread_id() helpers in CK Tile

Replace manual blockIdx.x/threadIdx.x arithmetic with helper functions.

Updated 3 CK Tile GPU reference kernels per review feedback.

* Use std::array for spatial parameters in CK Tile GPU references

Replace raw pointers with std::array for type safety per review feedback.

- Add conv_common.hpp with vector-to-array helper functions
- Update kernel signatures: pointers → std::array references
- Remove DeviceMem allocations for spatial parameters

* Use NDimSpatial+3 for stride array sizes

Replace hardcoded [10] with [NDimSpatial+3] per review feedback.

Array sizes now correctly reflect actual dimensions needed.

* Use #pragma once instead of include guards

Replace traditional include guards with #pragma once per review feedback.

Updated 3 Old CK GPU reference headers.

* Fix element-wise operation output in Old CK GPU references

Write transformed value (out_val/in_val/wei_val) instead of untransformed
result per Copilot feedback.

This ensures element-wise operations are correctly applied to output.

* Initialize element-wise operation variables

Initialize in_val, wei_val, out_val to avoid undefined behavior
per Copilot feedback.

Updated backward data and backward weight kernels.

* Use explicit zero initialization for element-wise variables

Change TIn{} to TIn{0} for consistency per Copilot feedback.

All 3 kernels now use consistent zero initialization.

* Fix copyright headers to match existing style

- Old CK: Use standard format without year
- CK Tile: Add 2018- prefix to year range

Addresses consistency feedback.

* Rename GPU reference files: add _gpu suffix

* Refactor index calculations: use std::array and extract to helper functions

* Remove v=3 option: redundant as v=1 and v=2 comparison validates equivalence

---------

Co-authored-by: Illia Silin <98187287+illsilin@users.noreply.github.com>
2025-12-03 21:14:21 +02:00
..
2024-12-12 11:54:03 +08:00

reference

this folder contains reference implementation of a specific op. Note by including a specific header, you are including the implementation(expecially the gpu implementation) into your source code, and compile that kernel into the fatbin, hence may increase your kernel obj code length. Usually the header starts with reference_ is a cpu reference implementation. The header starts with naive_ contains a gpu implementation with a small launcher.

TODO: move host/reference under this folder