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## Proposed changes Cleanup and refactoring done while implementing mixed precision for fp16/bf16 x fp8 Key changes: - Renamed load_interleaved_pk_type.hpp to load_and_convert_tile.hpp and refactored the API to use consistent naming conventions - Updated load_tile_transpose functions to use output parameters instead of return values for consistency - Removed unused variable declarations and simplified type deduction logic - Define load_tile_with_elementwise to use tuple types explicitly for clarity ## Checklist Please put an `x` into the boxes that apply. You can also fill these out after creating the PR. If you're not sure, please don't hesitate to ask. - [ ] I have added tests relevant to the introduced functionality, and the unit tests are passing locally - [ ] I have added the test to REGRESSION_TESTS list defined at the top of CMakeLists.txt in tests/CMakeLists.txt, **IF** the test takes more than 30 seconds to run. - [x] I have added inline documentation which enables the maintainers with understanding the motivation - [ ] I have removed the stale documentation which is no longer relevant after this pull request - [ ] (If this change is user-facing) I have added release notes which provide the end users with a brief summary of the improvement from this pull request - [X] I have run `clang-format` on all changed files - [ ] Any dependent changes have been merged ## Discussion If this is a relatively large or complex change, feel free to start a discussion by explaining why you chose the solution you did and what alternatives you considered --- 🔁 Imported from [ROCm/composable_kernel#3505](https://github.com/ROCm/composable_kernel/pull/3505) 🧑💻 Originally authored by @SamiAario-AMD --------- Co-authored-by: Sami Aario <samaario@amd.com> Co-authored-by: Illia Silin <98187287+illsilin@users.noreply.github.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device