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* port layernorm
* change warp_welford.hpp
* Update warpshuffle
* 1. Add save mean and save std back
2. Move construction of tensor_view and tile_window to operator()
* refine welford max count calculation
* unify layernorm api
* Rename file
* Remove save mean and inv std
* Revert "refine welford max count calculation"
This reverts commit 022365802b.
* Fix order of parameter
* refine welford max count calculation again
* Remove fp32 instances
* Fix bug of padding
* refactor api
* Support bf16
* Extract common function
* Refine arg of operator()
* Add kMThreadPerBlock to template parameter
* clang format
* Refine variable name
* Refine file name
* remove redundant line
* refactor layernorm2d pipeline and add block-per-block utility
* fix name
* rename more
* add more block-per-tile instance
* remove duplicated define
* update instance for 2048, 1024 case
* support up to 2048 now
* opt loading
* add n1536
* Add two pass pipeline
* format
* Fix incorrect type
* parallel compilation
* Use smaller N
* fix 2p pass
* Support Repeat_M in distribution
* Refine nameing
* Add reduce example
---------
Co-authored-by: letaoqin <letaoqin@amd.com>
Co-authored-by: aska-0096 <haocwang@amd.com>
Co-authored-by: rocking <ChunYu.Lai@amd.com>
Co-authored-by: carlushuang <carlus.huang@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device